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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-16 19:25:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-16 19:25:22 +0000 |
commit | f6ad4dcef54c5ce997a4bad5a6d86de229015700 (patch) | |
tree | 7cfa4e31ace5c2bd95c72b154d15af494b2bcbef /src/internal/bytealg/indexbyte_arm64.s | |
parent | Initial commit. (diff) | |
download | golang-1.22-f6ad4dcef54c5ce997a4bad5a6d86de229015700.tar.xz golang-1.22-f6ad4dcef54c5ce997a4bad5a6d86de229015700.zip |
Adding upstream version 1.22.1.upstream/1.22.1
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/internal/bytealg/indexbyte_arm64.s')
-rw-r--r-- | src/internal/bytealg/indexbyte_arm64.s | 126 |
1 files changed, 126 insertions, 0 deletions
diff --git a/src/internal/bytealg/indexbyte_arm64.s b/src/internal/bytealg/indexbyte_arm64.s new file mode 100644 index 0000000..40843fb --- /dev/null +++ b/src/internal/bytealg/indexbyte_arm64.s @@ -0,0 +1,126 @@ +// Copyright 2018 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +#include "textflag.h" + +TEXT ·IndexByte(SB),NOSPLIT,$0-40 + MOVD b_base+0(FP), R0 + MOVD b_len+8(FP), R2 + MOVBU c+24(FP), R1 + MOVD $ret+32(FP), R8 + B indexbytebody<>(SB) + +TEXT ·IndexByteString(SB),NOSPLIT,$0-32 + MOVD s_base+0(FP), R0 + MOVD s_len+8(FP), R2 + MOVBU c+16(FP), R1 + MOVD $ret+24(FP), R8 + B indexbytebody<>(SB) + +// input: +// R0: data +// R1: byte to search +// R2: data len +// R8: address to put result +TEXT indexbytebody<>(SB),NOSPLIT,$0 + // Core algorithm: + // For each 32-byte chunk we calculate a 64-bit syndrome value, + // with two bits per byte. For each tuple, bit 0 is set if the + // relevant byte matched the requested character and bit 1 is + // not used (faster than using a 32bit syndrome). Since the bits + // in the syndrome reflect exactly the order in which things occur + // in the original string, counting trailing zeros allows to + // identify exactly which byte has matched. + + CBZ R2, fail + MOVD R0, R11 + // Magic constant 0x40100401 allows us to identify + // which lane matches the requested byte. + // 0x40100401 = ((1<<0) + (4<<8) + (16<<16) + (64<<24)) + // Different bytes have different bit masks (i.e: 1, 4, 16, 64) + MOVD $0x40100401, R5 + VMOV R1, V0.B16 + // Work with aligned 32-byte chunks + BIC $0x1f, R0, R3 + VMOV R5, V5.S4 + ANDS $0x1f, R0, R9 + AND $0x1f, R2, R10 + BEQ loop + + // Input string is not 32-byte aligned. We calculate the + // syndrome value for the aligned 32 bytes block containing + // the first bytes and mask off the irrelevant part. + VLD1.P (R3), [V1.B16, V2.B16] + SUB $0x20, R9, R4 + ADDS R4, R2, R2 + VCMEQ V0.B16, V1.B16, V3.B16 + VCMEQ V0.B16, V2.B16, V4.B16 + VAND V5.B16, V3.B16, V3.B16 + VAND V5.B16, V4.B16, V4.B16 + VADDP V4.B16, V3.B16, V6.B16 // 256->128 + VADDP V6.B16, V6.B16, V6.B16 // 128->64 + VMOV V6.D[0], R6 + // Clear the irrelevant lower bits + LSL $1, R9, R4 + LSR R4, R6, R6 + LSL R4, R6, R6 + // The first block can also be the last + BLS masklast + // Have we found something already? + CBNZ R6, tail + +loop: + VLD1.P (R3), [V1.B16, V2.B16] + SUBS $0x20, R2, R2 + VCMEQ V0.B16, V1.B16, V3.B16 + VCMEQ V0.B16, V2.B16, V4.B16 + // If we're out of data we finish regardless of the result + BLS end + // Use a fast check for the termination condition + VORR V4.B16, V3.B16, V6.B16 + VADDP V6.D2, V6.D2, V6.D2 + VMOV V6.D[0], R6 + // We're not out of data, loop if we haven't found the character + CBZ R6, loop + +end: + // Termination condition found, let's calculate the syndrome value + VAND V5.B16, V3.B16, V3.B16 + VAND V5.B16, V4.B16, V4.B16 + VADDP V4.B16, V3.B16, V6.B16 + VADDP V6.B16, V6.B16, V6.B16 + VMOV V6.D[0], R6 + // Only do the clear for the last possible block with less than 32 bytes + // Condition flags come from SUBS in the loop + BHS tail + +masklast: + // Clear the irrelevant upper bits + ADD R9, R10, R4 + AND $0x1f, R4, R4 + SUB $0x20, R4, R4 + NEG R4<<1, R4 + LSL R4, R6, R6 + LSR R4, R6, R6 + +tail: + // Check that we have found a character + CBZ R6, fail + // Count the trailing zeros using bit reversing + RBIT R6, R6 + // Compensate the last post-increment + SUB $0x20, R3, R3 + // And count the leading zeros + CLZ R6, R6 + // R6 is twice the offset into the fragment + ADD R6>>1, R3, R0 + // Compute the offset result + SUB R11, R0, R0 + MOVD R0, (R8) + RET + +fail: + MOVD $-1, R0 + MOVD R0, (R8) + RET |