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-rw-r--r--src/internal/bytealg/count_arm64.s92
1 files changed, 92 insertions, 0 deletions
diff --git a/src/internal/bytealg/count_arm64.s b/src/internal/bytealg/count_arm64.s
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+++ b/src/internal/bytealg/count_arm64.s
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+// Copyright 2018 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+#include "go_asm.h"
+#include "textflag.h"
+
+TEXT ·Count(SB),NOSPLIT,$0-40
+ MOVD b_base+0(FP), R0
+ MOVD b_len+8(FP), R2
+ MOVBU c+24(FP), R1
+ MOVD $ret+32(FP), R8
+ B countbytebody<>(SB)
+
+TEXT ·CountString(SB),NOSPLIT,$0-32
+ MOVD s_base+0(FP), R0
+ MOVD s_len+8(FP), R2
+ MOVBU c+16(FP), R1
+ MOVD $ret+24(FP), R8
+ B countbytebody<>(SB)
+
+// input:
+// R0: data
+// R2: data len
+// R1: byte to find
+// R8: address to put result
+TEXT countbytebody<>(SB),NOSPLIT,$0
+ // R11 = count of byte to search
+ MOVD $0, R11
+ // short path to handle 0-byte case
+ CBZ R2, done
+ CMP $0x20, R2
+ // jump directly to tail if length < 32
+ BLO tail
+ ANDS $0x1f, R0, R9
+ BEQ chunk
+ // Work with not 32-byte aligned head
+ BIC $0x1f, R0, R3
+ ADD $0x20, R3
+ PCALIGN $16
+head_loop:
+ MOVBU.P 1(R0), R5
+ CMP R5, R1
+ CINC EQ, R11, R11
+ SUB $1, R2, R2
+ CMP R0, R3
+ BNE head_loop
+ // Work with 32-byte aligned chunks
+chunk:
+ BIC $0x1f, R2, R9
+ // The first chunk can also be the last
+ CBZ R9, tail
+ // R3 = end of 32-byte chunks
+ ADD R0, R9, R3
+ MOVD $1, R5
+ VMOV R5, V5.B16
+ // R2 = length of tail
+ SUB R9, R2, R2
+ // Duplicate R1 (byte to search) to 16 1-byte elements of V0
+ VMOV R1, V0.B16
+ // Clear the low 64-bit element of V7 and V8
+ VEOR V7.B8, V7.B8, V7.B8
+ VEOR V8.B8, V8.B8, V8.B8
+ PCALIGN $16
+ // Count the target byte in 32-byte chunk
+chunk_loop:
+ VLD1.P (R0), [V1.B16, V2.B16]
+ CMP R0, R3
+ VCMEQ V0.B16, V1.B16, V3.B16
+ VCMEQ V0.B16, V2.B16, V4.B16
+ // Clear the higher 7 bits
+ VAND V5.B16, V3.B16, V3.B16
+ VAND V5.B16, V4.B16, V4.B16
+ // Count lanes match the requested byte
+ VADDP V4.B16, V3.B16, V6.B16 // 32B->16B
+ VUADDLV V6.B16, V7
+ // Accumulate the count in low 64-bit element of V8 when inside the loop
+ VADD V7, V8
+ BNE chunk_loop
+ VMOV V8.D[0], R6
+ ADD R6, R11, R11
+ CBZ R2, done
+tail:
+ // Work with tail shorter than 32 bytes
+ MOVBU.P 1(R0), R5
+ SUB $1, R2, R2
+ CMP R5, R1
+ CINC EQ, R11, R11
+ CBNZ R2, tail
+done:
+ MOVD R11, (R8)
+ RET