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-rw-r--r--src/internal/fuzz/mutator.go293
1 files changed, 293 insertions, 0 deletions
diff --git a/src/internal/fuzz/mutator.go b/src/internal/fuzz/mutator.go
new file mode 100644
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+++ b/src/internal/fuzz/mutator.go
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+// Copyright 2020 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+package fuzz
+
+import (
+ "encoding/binary"
+ "fmt"
+ "math"
+ "unsafe"
+)
+
+type mutator struct {
+ r mutatorRand
+ scratch []byte // scratch slice to avoid additional allocations
+}
+
+func newMutator() *mutator {
+ return &mutator{r: newPcgRand()}
+}
+
+func (m *mutator) rand(n int) int {
+ return m.r.intn(n)
+}
+
+func (m *mutator) randByteOrder() binary.ByteOrder {
+ if m.r.bool() {
+ return binary.LittleEndian
+ }
+ return binary.BigEndian
+}
+
+// chooseLen chooses length of range mutation in range [1,n]. It gives
+// preference to shorter ranges.
+func (m *mutator) chooseLen(n int) int {
+ switch x := m.rand(100); {
+ case x < 90:
+ return m.rand(min(8, n)) + 1
+ case x < 99:
+ return m.rand(min(32, n)) + 1
+ default:
+ return m.rand(n) + 1
+ }
+}
+
+// mutate performs several mutations on the provided values.
+func (m *mutator) mutate(vals []any, maxBytes int) {
+ // TODO(katiehockman): pull some of these functions into helper methods and
+ // test that each case is working as expected.
+ // TODO(katiehockman): perform more types of mutations for []byte.
+
+ // maxPerVal will represent the maximum number of bytes that each value be
+ // allowed after mutating, giving an equal amount of capacity to each line.
+ // Allow a little wiggle room for the encoding.
+ maxPerVal := maxBytes/len(vals) - 100
+
+ // Pick a random value to mutate.
+ // TODO: consider mutating more than one value at a time.
+ i := m.rand(len(vals))
+ switch v := vals[i].(type) {
+ case int:
+ vals[i] = int(m.mutateInt(int64(v), maxInt))
+ case int8:
+ vals[i] = int8(m.mutateInt(int64(v), math.MaxInt8))
+ case int16:
+ vals[i] = int16(m.mutateInt(int64(v), math.MaxInt16))
+ case int64:
+ vals[i] = m.mutateInt(v, maxInt)
+ case uint:
+ vals[i] = uint(m.mutateUInt(uint64(v), maxUint))
+ case uint16:
+ vals[i] = uint16(m.mutateUInt(uint64(v), math.MaxUint16))
+ case uint32:
+ vals[i] = uint32(m.mutateUInt(uint64(v), math.MaxUint32))
+ case uint64:
+ vals[i] = m.mutateUInt(v, maxUint)
+ case float32:
+ vals[i] = float32(m.mutateFloat(float64(v), math.MaxFloat32))
+ case float64:
+ vals[i] = m.mutateFloat(v, math.MaxFloat64)
+ case bool:
+ if m.rand(2) == 1 {
+ vals[i] = !v // 50% chance of flipping the bool
+ }
+ case rune: // int32
+ vals[i] = rune(m.mutateInt(int64(v), math.MaxInt32))
+ case byte: // uint8
+ vals[i] = byte(m.mutateUInt(uint64(v), math.MaxUint8))
+ case string:
+ if len(v) > maxPerVal {
+ panic(fmt.Sprintf("cannot mutate bytes of length %d", len(v)))
+ }
+ if cap(m.scratch) < maxPerVal {
+ m.scratch = append(make([]byte, 0, maxPerVal), v...)
+ } else {
+ m.scratch = m.scratch[:len(v)]
+ copy(m.scratch, v)
+ }
+ m.mutateBytes(&m.scratch)
+ vals[i] = string(m.scratch)
+ case []byte:
+ if len(v) > maxPerVal {
+ panic(fmt.Sprintf("cannot mutate bytes of length %d", len(v)))
+ }
+ if cap(m.scratch) < maxPerVal {
+ m.scratch = append(make([]byte, 0, maxPerVal), v...)
+ } else {
+ m.scratch = m.scratch[:len(v)]
+ copy(m.scratch, v)
+ }
+ m.mutateBytes(&m.scratch)
+ vals[i] = m.scratch
+ default:
+ panic(fmt.Sprintf("type not supported for mutating: %T", vals[i]))
+ }
+}
+
+func (m *mutator) mutateInt(v, maxValue int64) int64 {
+ var max int64
+ for {
+ max = 100
+ switch m.rand(2) {
+ case 0:
+ // Add a random number
+ if v >= maxValue {
+ continue
+ }
+ if v > 0 && maxValue-v < max {
+ // Don't let v exceed maxValue
+ max = maxValue - v
+ }
+ v += int64(1 + m.rand(int(max)))
+ return v
+ case 1:
+ // Subtract a random number
+ if v <= -maxValue {
+ continue
+ }
+ if v < 0 && maxValue+v < max {
+ // Don't let v drop below -maxValue
+ max = maxValue + v
+ }
+ v -= int64(1 + m.rand(int(max)))
+ return v
+ }
+ }
+}
+
+func (m *mutator) mutateUInt(v, maxValue uint64) uint64 {
+ var max uint64
+ for {
+ max = 100
+ switch m.rand(2) {
+ case 0:
+ // Add a random number
+ if v >= maxValue {
+ continue
+ }
+ if v > 0 && maxValue-v < max {
+ // Don't let v exceed maxValue
+ max = maxValue - v
+ }
+
+ v += uint64(1 + m.rand(int(max)))
+ return v
+ case 1:
+ // Subtract a random number
+ if v <= 0 {
+ continue
+ }
+ if v < max {
+ // Don't let v drop below 0
+ max = v
+ }
+ v -= uint64(1 + m.rand(int(max)))
+ return v
+ }
+ }
+}
+
+func (m *mutator) mutateFloat(v, maxValue float64) float64 {
+ var max float64
+ for {
+ switch m.rand(4) {
+ case 0:
+ // Add a random number
+ if v >= maxValue {
+ continue
+ }
+ max = 100
+ if v > 0 && maxValue-v < max {
+ // Don't let v exceed maxValue
+ max = maxValue - v
+ }
+ v += float64(1 + m.rand(int(max)))
+ return v
+ case 1:
+ // Subtract a random number
+ if v <= -maxValue {
+ continue
+ }
+ max = 100
+ if v < 0 && maxValue+v < max {
+ // Don't let v drop below -maxValue
+ max = maxValue + v
+ }
+ v -= float64(1 + m.rand(int(max)))
+ return v
+ case 2:
+ // Multiply by a random number
+ absV := math.Abs(v)
+ if v == 0 || absV >= maxValue {
+ continue
+ }
+ max = 10
+ if maxValue/absV < max {
+ // Don't let v go beyond the minimum or maximum value
+ max = maxValue / absV
+ }
+ v *= float64(1 + m.rand(int(max)))
+ return v
+ case 3:
+ // Divide by a random number
+ if v == 0 {
+ continue
+ }
+ v /= float64(1 + m.rand(10))
+ return v
+ }
+ }
+}
+
+type byteSliceMutator func(*mutator, []byte) []byte
+
+var byteSliceMutators = []byteSliceMutator{
+ byteSliceRemoveBytes,
+ byteSliceInsertRandomBytes,
+ byteSliceDuplicateBytes,
+ byteSliceOverwriteBytes,
+ byteSliceBitFlip,
+ byteSliceXORByte,
+ byteSliceSwapByte,
+ byteSliceArithmeticUint8,
+ byteSliceArithmeticUint16,
+ byteSliceArithmeticUint32,
+ byteSliceArithmeticUint64,
+ byteSliceOverwriteInterestingUint8,
+ byteSliceOverwriteInterestingUint16,
+ byteSliceOverwriteInterestingUint32,
+ byteSliceInsertConstantBytes,
+ byteSliceOverwriteConstantBytes,
+ byteSliceShuffleBytes,
+ byteSliceSwapBytes,
+}
+
+func (m *mutator) mutateBytes(ptrB *[]byte) {
+ b := *ptrB
+ defer func() {
+ if unsafe.SliceData(*ptrB) != unsafe.SliceData(b) {
+ panic("data moved to new address")
+ }
+ *ptrB = b
+ }()
+
+ for {
+ mut := byteSliceMutators[m.rand(len(byteSliceMutators))]
+ if mutated := mut(m, b); mutated != nil {
+ b = mutated
+ return
+ }
+ }
+}
+
+var (
+ interesting8 = []int8{-128, -1, 0, 1, 16, 32, 64, 100, 127}
+ interesting16 = []int16{-32768, -129, 128, 255, 256, 512, 1000, 1024, 4096, 32767}
+ interesting32 = []int32{-2147483648, -100663046, -32769, 32768, 65535, 65536, 100663045, 2147483647}
+)
+
+const (
+ maxUint = uint64(^uint(0))
+ maxInt = int64(maxUint >> 1)
+)
+
+func init() {
+ for _, v := range interesting8 {
+ interesting16 = append(interesting16, int16(v))
+ }
+ for _, v := range interesting16 {
+ interesting32 = append(interesting32, int32(v))
+ }
+}