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Diffstat (limited to 'src/internal/fuzz/mutator.go')
-rw-r--r-- | src/internal/fuzz/mutator.go | 293 |
1 files changed, 293 insertions, 0 deletions
diff --git a/src/internal/fuzz/mutator.go b/src/internal/fuzz/mutator.go new file mode 100644 index 0000000..9bba0d6 --- /dev/null +++ b/src/internal/fuzz/mutator.go @@ -0,0 +1,293 @@ +// Copyright 2020 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package fuzz + +import ( + "encoding/binary" + "fmt" + "math" + "unsafe" +) + +type mutator struct { + r mutatorRand + scratch []byte // scratch slice to avoid additional allocations +} + +func newMutator() *mutator { + return &mutator{r: newPcgRand()} +} + +func (m *mutator) rand(n int) int { + return m.r.intn(n) +} + +func (m *mutator) randByteOrder() binary.ByteOrder { + if m.r.bool() { + return binary.LittleEndian + } + return binary.BigEndian +} + +// chooseLen chooses length of range mutation in range [1,n]. It gives +// preference to shorter ranges. +func (m *mutator) chooseLen(n int) int { + switch x := m.rand(100); { + case x < 90: + return m.rand(min(8, n)) + 1 + case x < 99: + return m.rand(min(32, n)) + 1 + default: + return m.rand(n) + 1 + } +} + +// mutate performs several mutations on the provided values. +func (m *mutator) mutate(vals []any, maxBytes int) { + // TODO(katiehockman): pull some of these functions into helper methods and + // test that each case is working as expected. + // TODO(katiehockman): perform more types of mutations for []byte. + + // maxPerVal will represent the maximum number of bytes that each value be + // allowed after mutating, giving an equal amount of capacity to each line. + // Allow a little wiggle room for the encoding. + maxPerVal := maxBytes/len(vals) - 100 + + // Pick a random value to mutate. + // TODO: consider mutating more than one value at a time. + i := m.rand(len(vals)) + switch v := vals[i].(type) { + case int: + vals[i] = int(m.mutateInt(int64(v), maxInt)) + case int8: + vals[i] = int8(m.mutateInt(int64(v), math.MaxInt8)) + case int16: + vals[i] = int16(m.mutateInt(int64(v), math.MaxInt16)) + case int64: + vals[i] = m.mutateInt(v, maxInt) + case uint: + vals[i] = uint(m.mutateUInt(uint64(v), maxUint)) + case uint16: + vals[i] = uint16(m.mutateUInt(uint64(v), math.MaxUint16)) + case uint32: + vals[i] = uint32(m.mutateUInt(uint64(v), math.MaxUint32)) + case uint64: + vals[i] = m.mutateUInt(v, maxUint) + case float32: + vals[i] = float32(m.mutateFloat(float64(v), math.MaxFloat32)) + case float64: + vals[i] = m.mutateFloat(v, math.MaxFloat64) + case bool: + if m.rand(2) == 1 { + vals[i] = !v // 50% chance of flipping the bool + } + case rune: // int32 + vals[i] = rune(m.mutateInt(int64(v), math.MaxInt32)) + case byte: // uint8 + vals[i] = byte(m.mutateUInt(uint64(v), math.MaxUint8)) + case string: + if len(v) > maxPerVal { + panic(fmt.Sprintf("cannot mutate bytes of length %d", len(v))) + } + if cap(m.scratch) < maxPerVal { + m.scratch = append(make([]byte, 0, maxPerVal), v...) + } else { + m.scratch = m.scratch[:len(v)] + copy(m.scratch, v) + } + m.mutateBytes(&m.scratch) + vals[i] = string(m.scratch) + case []byte: + if len(v) > maxPerVal { + panic(fmt.Sprintf("cannot mutate bytes of length %d", len(v))) + } + if cap(m.scratch) < maxPerVal { + m.scratch = append(make([]byte, 0, maxPerVal), v...) + } else { + m.scratch = m.scratch[:len(v)] + copy(m.scratch, v) + } + m.mutateBytes(&m.scratch) + vals[i] = m.scratch + default: + panic(fmt.Sprintf("type not supported for mutating: %T", vals[i])) + } +} + +func (m *mutator) mutateInt(v, maxValue int64) int64 { + var max int64 + for { + max = 100 + switch m.rand(2) { + case 0: + // Add a random number + if v >= maxValue { + continue + } + if v > 0 && maxValue-v < max { + // Don't let v exceed maxValue + max = maxValue - v + } + v += int64(1 + m.rand(int(max))) + return v + case 1: + // Subtract a random number + if v <= -maxValue { + continue + } + if v < 0 && maxValue+v < max { + // Don't let v drop below -maxValue + max = maxValue + v + } + v -= int64(1 + m.rand(int(max))) + return v + } + } +} + +func (m *mutator) mutateUInt(v, maxValue uint64) uint64 { + var max uint64 + for { + max = 100 + switch m.rand(2) { + case 0: + // Add a random number + if v >= maxValue { + continue + } + if v > 0 && maxValue-v < max { + // Don't let v exceed maxValue + max = maxValue - v + } + + v += uint64(1 + m.rand(int(max))) + return v + case 1: + // Subtract a random number + if v <= 0 { + continue + } + if v < max { + // Don't let v drop below 0 + max = v + } + v -= uint64(1 + m.rand(int(max))) + return v + } + } +} + +func (m *mutator) mutateFloat(v, maxValue float64) float64 { + var max float64 + for { + switch m.rand(4) { + case 0: + // Add a random number + if v >= maxValue { + continue + } + max = 100 + if v > 0 && maxValue-v < max { + // Don't let v exceed maxValue + max = maxValue - v + } + v += float64(1 + m.rand(int(max))) + return v + case 1: + // Subtract a random number + if v <= -maxValue { + continue + } + max = 100 + if v < 0 && maxValue+v < max { + // Don't let v drop below -maxValue + max = maxValue + v + } + v -= float64(1 + m.rand(int(max))) + return v + case 2: + // Multiply by a random number + absV := math.Abs(v) + if v == 0 || absV >= maxValue { + continue + } + max = 10 + if maxValue/absV < max { + // Don't let v go beyond the minimum or maximum value + max = maxValue / absV + } + v *= float64(1 + m.rand(int(max))) + return v + case 3: + // Divide by a random number + if v == 0 { + continue + } + v /= float64(1 + m.rand(10)) + return v + } + } +} + +type byteSliceMutator func(*mutator, []byte) []byte + +var byteSliceMutators = []byteSliceMutator{ + byteSliceRemoveBytes, + byteSliceInsertRandomBytes, + byteSliceDuplicateBytes, + byteSliceOverwriteBytes, + byteSliceBitFlip, + byteSliceXORByte, + byteSliceSwapByte, + byteSliceArithmeticUint8, + byteSliceArithmeticUint16, + byteSliceArithmeticUint32, + byteSliceArithmeticUint64, + byteSliceOverwriteInterestingUint8, + byteSliceOverwriteInterestingUint16, + byteSliceOverwriteInterestingUint32, + byteSliceInsertConstantBytes, + byteSliceOverwriteConstantBytes, + byteSliceShuffleBytes, + byteSliceSwapBytes, +} + +func (m *mutator) mutateBytes(ptrB *[]byte) { + b := *ptrB + defer func() { + if unsafe.SliceData(*ptrB) != unsafe.SliceData(b) { + panic("data moved to new address") + } + *ptrB = b + }() + + for { + mut := byteSliceMutators[m.rand(len(byteSliceMutators))] + if mutated := mut(m, b); mutated != nil { + b = mutated + return + } + } +} + +var ( + interesting8 = []int8{-128, -1, 0, 1, 16, 32, 64, 100, 127} + interesting16 = []int16{-32768, -129, 128, 255, 256, 512, 1000, 1024, 4096, 32767} + interesting32 = []int32{-2147483648, -100663046, -32769, 32768, 65535, 65536, 100663045, 2147483647} +) + +const ( + maxUint = uint64(^uint(0)) + maxInt = int64(maxUint >> 1) +) + +func init() { + for _, v := range interesting8 { + interesting16 = append(interesting16, int16(v)) + } + for _, v := range interesting16 { + interesting32 = append(interesting32, int32(v)) + } +} |