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Diffstat (limited to 'src/reflect/visiblefields.go')
-rw-r--r-- | src/reflect/visiblefields.go | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/src/reflect/visiblefields.go b/src/reflect/visiblefields.go new file mode 100644 index 0000000..9375faa --- /dev/null +++ b/src/reflect/visiblefields.go @@ -0,0 +1,105 @@ +// Copyright 2021 The Go Authors. All rights reserved. +// Use of this source code is governed by a BSD-style +// license that can be found in the LICENSE file. + +package reflect + +// VisibleFields returns all the visible fields in t, which must be a +// struct type. A field is defined as visible if it's accessible +// directly with a FieldByName call. The returned fields include fields +// inside anonymous struct members and unexported fields. They follow +// the same order found in the struct, with anonymous fields followed +// immediately by their promoted fields. +// +// For each element e of the returned slice, the corresponding field +// can be retrieved from a value v of type t by calling v.FieldByIndex(e.Index). +func VisibleFields(t Type) []StructField { + if t == nil { + panic("reflect: VisibleFields(nil)") + } + if t.Kind() != Struct { + panic("reflect.VisibleFields of non-struct type") + } + w := &visibleFieldsWalker{ + byName: make(map[string]int), + visiting: make(map[Type]bool), + fields: make([]StructField, 0, t.NumField()), + index: make([]int, 0, 2), + } + w.walk(t) + // Remove all the fields that have been hidden. + // Use an in-place removal that avoids copying in + // the common case that there are no hidden fields. + j := 0 + for i := range w.fields { + f := &w.fields[i] + if f.Name == "" { + continue + } + if i != j { + // A field has been removed. We need to shuffle + // all the subsequent elements up. + w.fields[j] = *f + } + j++ + } + return w.fields[:j] +} + +type visibleFieldsWalker struct { + byName map[string]int + visiting map[Type]bool + fields []StructField + index []int +} + +// walk walks all the fields in the struct type t, visiting +// fields in index preorder and appending them to w.fields +// (this maintains the required ordering). +// Fields that have been overridden have their +// Name field cleared. +func (w *visibleFieldsWalker) walk(t Type) { + if w.visiting[t] { + return + } + w.visiting[t] = true + for i := 0; i < t.NumField(); i++ { + f := t.Field(i) + w.index = append(w.index, i) + add := true + if oldIndex, ok := w.byName[f.Name]; ok { + old := &w.fields[oldIndex] + if len(w.index) == len(old.Index) { + // Fields with the same name at the same depth + // cancel one another out. Set the field name + // to empty to signify that has happened, and + // there's no need to add this field. + old.Name = "" + add = false + } else if len(w.index) < len(old.Index) { + // The old field loses because it's deeper than the new one. + old.Name = "" + } else { + // The old field wins because it's shallower than the new one. + add = false + } + } + if add { + // Copy the index so that it's not overwritten + // by the other appends. + f.Index = append([]int(nil), w.index...) + w.byName[f.Name] = len(w.fields) + w.fields = append(w.fields, f) + } + if f.Anonymous { + if f.Type.Kind() == Pointer { + f.Type = f.Type.Elem() + } + if f.Type.Kind() == Struct { + w.walk(f.Type) + } + } + w.index = w.index[:len(w.index)-1] + } + delete(w.visiting, t) +} |