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+// Copyright 2009 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// Memory statistics
+
+package runtime
+
+import (
+ "runtime/internal/atomic"
+ "unsafe"
+)
+
+type mstats struct {
+ // Statistics about malloc heap.
+ heapStats consistentHeapStats
+
+ // Statistics about stacks.
+ stacks_sys sysMemStat // only counts newosproc0 stack in mstats; differs from MemStats.StackSys
+
+ // Statistics about allocation of low-level fixed-size structures.
+ mspan_sys sysMemStat
+ mcache_sys sysMemStat
+ buckhash_sys sysMemStat // profiling bucket hash table
+
+ // Statistics about GC overhead.
+ gcMiscSys sysMemStat // updated atomically or during STW
+
+ // Miscellaneous statistics.
+ other_sys sysMemStat // updated atomically or during STW
+
+ // Statistics about the garbage collector.
+
+ // Protected by mheap or worldsema during GC.
+ last_gc_unix uint64 // last gc (in unix time)
+ pause_total_ns uint64
+ pause_ns [256]uint64 // circular buffer of recent gc pause lengths
+ pause_end [256]uint64 // circular buffer of recent gc end times (nanoseconds since 1970)
+ numgc uint32
+ numforcedgc uint32 // number of user-forced GCs
+ gc_cpu_fraction float64 // fraction of CPU time used by GC
+
+ last_gc_nanotime uint64 // last gc (monotonic time)
+ lastHeapInUse uint64 // heapInUse at mark termination of the previous GC
+
+ enablegc bool
+}
+
+var memstats mstats
+
+// A MemStats records statistics about the memory allocator.
+type MemStats struct {
+ // General statistics.
+
+ // Alloc is bytes of allocated heap objects.
+ //
+ // This is the same as HeapAlloc (see below).
+ Alloc uint64
+
+ // TotalAlloc is cumulative bytes allocated for heap objects.
+ //
+ // TotalAlloc increases as heap objects are allocated, but
+ // unlike Alloc and HeapAlloc, it does not decrease when
+ // objects are freed.
+ TotalAlloc uint64
+
+ // Sys is the total bytes of memory obtained from the OS.
+ //
+ // Sys is the sum of the XSys fields below. Sys measures the
+ // virtual address space reserved by the Go runtime for the
+ // heap, stacks, and other internal data structures. It's
+ // likely that not all of the virtual address space is backed
+ // by physical memory at any given moment, though in general
+ // it all was at some point.
+ Sys uint64
+
+ // Lookups is the number of pointer lookups performed by the
+ // runtime.
+ //
+ // This is primarily useful for debugging runtime internals.
+ Lookups uint64
+
+ // Mallocs is the cumulative count of heap objects allocated.
+ // The number of live objects is Mallocs - Frees.
+ Mallocs uint64
+
+ // Frees is the cumulative count of heap objects freed.
+ Frees uint64
+
+ // Heap memory statistics.
+ //
+ // Interpreting the heap statistics requires some knowledge of
+ // how Go organizes memory. Go divides the virtual address
+ // space of the heap into "spans", which are contiguous
+ // regions of memory 8K or larger. A span may be in one of
+ // three states:
+ //
+ // An "idle" span contains no objects or other data. The
+ // physical memory backing an idle span can be released back
+ // to the OS (but the virtual address space never is), or it
+ // can be converted into an "in use" or "stack" span.
+ //
+ // An "in use" span contains at least one heap object and may
+ // have free space available to allocate more heap objects.
+ //
+ // A "stack" span is used for goroutine stacks. Stack spans
+ // are not considered part of the heap. A span can change
+ // between heap and stack memory; it is never used for both
+ // simultaneously.
+
+ // HeapAlloc is bytes of allocated heap objects.
+ //
+ // "Allocated" heap objects include all reachable objects, as
+ // well as unreachable objects that the garbage collector has
+ // not yet freed. Specifically, HeapAlloc increases as heap
+ // objects are allocated and decreases as the heap is swept
+ // and unreachable objects are freed. Sweeping occurs
+ // incrementally between GC cycles, so these two processes
+ // occur simultaneously, and as a result HeapAlloc tends to
+ // change smoothly (in contrast with the sawtooth that is
+ // typical of stop-the-world garbage collectors).
+ HeapAlloc uint64
+
+ // HeapSys is bytes of heap memory obtained from the OS.
+ //
+ // HeapSys measures the amount of virtual address space
+ // reserved for the heap. This includes virtual address space
+ // that has been reserved but not yet used, which consumes no
+ // physical memory, but tends to be small, as well as virtual
+ // address space for which the physical memory has been
+ // returned to the OS after it became unused (see HeapReleased
+ // for a measure of the latter).
+ //
+ // HeapSys estimates the largest size the heap has had.
+ HeapSys uint64
+
+ // HeapIdle is bytes in idle (unused) spans.
+ //
+ // Idle spans have no objects in them. These spans could be
+ // (and may already have been) returned to the OS, or they can
+ // be reused for heap allocations, or they can be reused as
+ // stack memory.
+ //
+ // HeapIdle minus HeapReleased estimates the amount of memory
+ // that could be returned to the OS, but is being retained by
+ // the runtime so it can grow the heap without requesting more
+ // memory from the OS. If this difference is significantly
+ // larger than the heap size, it indicates there was a recent
+ // transient spike in live heap size.
+ HeapIdle uint64
+
+ // HeapInuse is bytes in in-use spans.
+ //
+ // In-use spans have at least one object in them. These spans
+ // can only be used for other objects of roughly the same
+ // size.
+ //
+ // HeapInuse minus HeapAlloc estimates the amount of memory
+ // that has been dedicated to particular size classes, but is
+ // not currently being used. This is an upper bound on
+ // fragmentation, but in general this memory can be reused
+ // efficiently.
+ HeapInuse uint64
+
+ // HeapReleased is bytes of physical memory returned to the OS.
+ //
+ // This counts heap memory from idle spans that was returned
+ // to the OS and has not yet been reacquired for the heap.
+ HeapReleased uint64
+
+ // HeapObjects is the number of allocated heap objects.
+ //
+ // Like HeapAlloc, this increases as objects are allocated and
+ // decreases as the heap is swept and unreachable objects are
+ // freed.
+ HeapObjects uint64
+
+ // Stack memory statistics.
+ //
+ // Stacks are not considered part of the heap, but the runtime
+ // can reuse a span of heap memory for stack memory, and
+ // vice-versa.
+
+ // StackInuse is bytes in stack spans.
+ //
+ // In-use stack spans have at least one stack in them. These
+ // spans can only be used for other stacks of the same size.
+ //
+ // There is no StackIdle because unused stack spans are
+ // returned to the heap (and hence counted toward HeapIdle).
+ StackInuse uint64
+
+ // StackSys is bytes of stack memory obtained from the OS.
+ //
+ // StackSys is StackInuse, plus any memory obtained directly
+ // from the OS for OS thread stacks.
+ //
+ // In non-cgo programs this metric is currently equal to StackInuse
+ // (but this should not be relied upon, and the value may change in
+ // the future).
+ //
+ // In cgo programs this metric includes OS thread stacks allocated
+ // directly from the OS. Currently, this only accounts for one stack in
+ // c-shared and c-archive build modes and other sources of stacks from
+ // the OS (notably, any allocated by C code) are not currently measured.
+ // Note this too may change in the future.
+ StackSys uint64
+
+ // Off-heap memory statistics.
+ //
+ // The following statistics measure runtime-internal
+ // structures that are not allocated from heap memory (usually
+ // because they are part of implementing the heap). Unlike
+ // heap or stack memory, any memory allocated to these
+ // structures is dedicated to these structures.
+ //
+ // These are primarily useful for debugging runtime memory
+ // overheads.
+
+ // MSpanInuse is bytes of allocated mspan structures.
+ MSpanInuse uint64
+
+ // MSpanSys is bytes of memory obtained from the OS for mspan
+ // structures.
+ MSpanSys uint64
+
+ // MCacheInuse is bytes of allocated mcache structures.
+ MCacheInuse uint64
+
+ // MCacheSys is bytes of memory obtained from the OS for
+ // mcache structures.
+ MCacheSys uint64
+
+ // BuckHashSys is bytes of memory in profiling bucket hash tables.
+ BuckHashSys uint64
+
+ // GCSys is bytes of memory in garbage collection metadata.
+ GCSys uint64
+
+ // OtherSys is bytes of memory in miscellaneous off-heap
+ // runtime allocations.
+ OtherSys uint64
+
+ // Garbage collector statistics.
+
+ // NextGC is the target heap size of the next GC cycle.
+ //
+ // The garbage collector's goal is to keep HeapAlloc ≤ NextGC.
+ // At the end of each GC cycle, the target for the next cycle
+ // is computed based on the amount of reachable data and the
+ // value of GOGC.
+ NextGC uint64
+
+ // LastGC is the time the last garbage collection finished, as
+ // nanoseconds since 1970 (the UNIX epoch).
+ LastGC uint64
+
+ // PauseTotalNs is the cumulative nanoseconds in GC
+ // stop-the-world pauses since the program started.
+ //
+ // During a stop-the-world pause, all goroutines are paused
+ // and only the garbage collector can run.
+ PauseTotalNs uint64
+
+ // PauseNs is a circular buffer of recent GC stop-the-world
+ // pause times in nanoseconds.
+ //
+ // The most recent pause is at PauseNs[(NumGC+255)%256]. In
+ // general, PauseNs[N%256] records the time paused in the most
+ // recent N%256th GC cycle. There may be multiple pauses per
+ // GC cycle; this is the sum of all pauses during a cycle.
+ PauseNs [256]uint64
+
+ // PauseEnd is a circular buffer of recent GC pause end times,
+ // as nanoseconds since 1970 (the UNIX epoch).
+ //
+ // This buffer is filled the same way as PauseNs. There may be
+ // multiple pauses per GC cycle; this records the end of the
+ // last pause in a cycle.
+ PauseEnd [256]uint64
+
+ // NumGC is the number of completed GC cycles.
+ NumGC uint32
+
+ // NumForcedGC is the number of GC cycles that were forced by
+ // the application calling the GC function.
+ NumForcedGC uint32
+
+ // GCCPUFraction is the fraction of this program's available
+ // CPU time used by the GC since the program started.
+ //
+ // GCCPUFraction is expressed as a number between 0 and 1,
+ // where 0 means GC has consumed none of this program's CPU. A
+ // program's available CPU time is defined as the integral of
+ // GOMAXPROCS since the program started. That is, if
+ // GOMAXPROCS is 2 and a program has been running for 10
+ // seconds, its "available CPU" is 20 seconds. GCCPUFraction
+ // does not include CPU time used for write barrier activity.
+ //
+ // This is the same as the fraction of CPU reported by
+ // GODEBUG=gctrace=1.
+ GCCPUFraction float64
+
+ // EnableGC indicates that GC is enabled. It is always true,
+ // even if GOGC=off.
+ EnableGC bool
+
+ // DebugGC is currently unused.
+ DebugGC bool
+
+ // BySize reports per-size class allocation statistics.
+ //
+ // BySize[N] gives statistics for allocations of size S where
+ // BySize[N-1].Size < S ≤ BySize[N].Size.
+ //
+ // This does not report allocations larger than BySize[60].Size.
+ BySize [61]struct {
+ // Size is the maximum byte size of an object in this
+ // size class.
+ Size uint32
+
+ // Mallocs is the cumulative count of heap objects
+ // allocated in this size class. The cumulative bytes
+ // of allocation is Size*Mallocs. The number of live
+ // objects in this size class is Mallocs - Frees.
+ Mallocs uint64
+
+ // Frees is the cumulative count of heap objects freed
+ // in this size class.
+ Frees uint64
+ }
+}
+
+func init() {
+ if offset := unsafe.Offsetof(memstats.heapStats); offset%8 != 0 {
+ println(offset)
+ throw("memstats.heapStats not aligned to 8 bytes")
+ }
+ // Ensure the size of heapStatsDelta causes adjacent fields/slots (e.g.
+ // [3]heapStatsDelta) to be 8-byte aligned.
+ if size := unsafe.Sizeof(heapStatsDelta{}); size%8 != 0 {
+ println(size)
+ throw("heapStatsDelta not a multiple of 8 bytes in size")
+ }
+}
+
+// ReadMemStats populates m with memory allocator statistics.
+//
+// The returned memory allocator statistics are up to date as of the
+// call to ReadMemStats. This is in contrast with a heap profile,
+// which is a snapshot as of the most recently completed garbage
+// collection cycle.
+func ReadMemStats(m *MemStats) {
+ _ = m.Alloc // nil check test before we switch stacks, see issue 61158
+ stw := stopTheWorld(stwReadMemStats)
+
+ systemstack(func() {
+ readmemstats_m(m)
+ })
+
+ startTheWorld(stw)
+}
+
+// doubleCheckReadMemStats controls a double-check mode for ReadMemStats that
+// ensures consistency between the values that ReadMemStats is using and the
+// runtime-internal stats.
+var doubleCheckReadMemStats = false
+
+// readmemstats_m populates stats for internal runtime values.
+//
+// The world must be stopped.
+func readmemstats_m(stats *MemStats) {
+ assertWorldStopped()
+
+ // Flush mcaches to mcentral before doing anything else.
+ //
+ // Flushing to the mcentral may in general cause stats to
+ // change as mcentral data structures are manipulated.
+ systemstack(flushallmcaches)
+
+ // Calculate memory allocator stats.
+ // During program execution we only count number of frees and amount of freed memory.
+ // Current number of alive objects in the heap and amount of alive heap memory
+ // are calculated by scanning all spans.
+ // Total number of mallocs is calculated as number of frees plus number of alive objects.
+ // Similarly, total amount of allocated memory is calculated as amount of freed memory
+ // plus amount of alive heap memory.
+
+ // Collect consistent stats, which are the source-of-truth in some cases.
+ var consStats heapStatsDelta
+ memstats.heapStats.unsafeRead(&consStats)
+
+ // Collect large allocation stats.
+ totalAlloc := consStats.largeAlloc
+ nMalloc := consStats.largeAllocCount
+ totalFree := consStats.largeFree
+ nFree := consStats.largeFreeCount
+
+ // Collect per-sizeclass stats.
+ var bySize [_NumSizeClasses]struct {
+ Size uint32
+ Mallocs uint64
+ Frees uint64
+ }
+ for i := range bySize {
+ bySize[i].Size = uint32(class_to_size[i])
+
+ // Malloc stats.
+ a := consStats.smallAllocCount[i]
+ totalAlloc += a * uint64(class_to_size[i])
+ nMalloc += a
+ bySize[i].Mallocs = a
+
+ // Free stats.
+ f := consStats.smallFreeCount[i]
+ totalFree += f * uint64(class_to_size[i])
+ nFree += f
+ bySize[i].Frees = f
+ }
+
+ // Account for tiny allocations.
+ // For historical reasons, MemStats includes tiny allocations
+ // in both the total free and total alloc count. This double-counts
+ // memory in some sense because their tiny allocation block is also
+ // counted. Tracking the lifetime of individual tiny allocations is
+ // currently not done because it would be too expensive.
+ nFree += consStats.tinyAllocCount
+ nMalloc += consStats.tinyAllocCount
+
+ // Calculate derived stats.
+
+ stackInUse := uint64(consStats.inStacks)
+ gcWorkBufInUse := uint64(consStats.inWorkBufs)
+ gcProgPtrScalarBitsInUse := uint64(consStats.inPtrScalarBits)
+
+ totalMapped := gcController.heapInUse.load() + gcController.heapFree.load() + gcController.heapReleased.load() +
+ memstats.stacks_sys.load() + memstats.mspan_sys.load() + memstats.mcache_sys.load() +
+ memstats.buckhash_sys.load() + memstats.gcMiscSys.load() + memstats.other_sys.load() +
+ stackInUse + gcWorkBufInUse + gcProgPtrScalarBitsInUse
+
+ heapGoal := gcController.heapGoal()
+
+ if doubleCheckReadMemStats {
+ // Only check this if we're debugging. It would be bad to crash an application
+ // just because the debugging stats are wrong. We mostly rely on tests to catch
+ // these issues, and we enable the double check mode for tests.
+ //
+ // The world is stopped, so the consistent stats (after aggregation)
+ // should be identical to some combination of memstats. In particular:
+ //
+ // * memstats.heapInUse == inHeap
+ // * memstats.heapReleased == released
+ // * memstats.heapInUse + memstats.heapFree == committed - inStacks - inWorkBufs - inPtrScalarBits
+ // * memstats.totalAlloc == totalAlloc
+ // * memstats.totalFree == totalFree
+ //
+ // Check if that's actually true.
+ //
+ // Prevent sysmon and the tracer from skewing the stats since they can
+ // act without synchronizing with a STW. See #64401.
+ lock(&sched.sysmonlock)
+ lock(&trace.lock)
+ if gcController.heapInUse.load() != uint64(consStats.inHeap) {
+ print("runtime: heapInUse=", gcController.heapInUse.load(), "\n")
+ print("runtime: consistent value=", consStats.inHeap, "\n")
+ throw("heapInUse and consistent stats are not equal")
+ }
+ if gcController.heapReleased.load() != uint64(consStats.released) {
+ print("runtime: heapReleased=", gcController.heapReleased.load(), "\n")
+ print("runtime: consistent value=", consStats.released, "\n")
+ throw("heapReleased and consistent stats are not equal")
+ }
+ heapRetained := gcController.heapInUse.load() + gcController.heapFree.load()
+ consRetained := uint64(consStats.committed - consStats.inStacks - consStats.inWorkBufs - consStats.inPtrScalarBits)
+ if heapRetained != consRetained {
+ print("runtime: global value=", heapRetained, "\n")
+ print("runtime: consistent value=", consRetained, "\n")
+ throw("measures of the retained heap are not equal")
+ }
+ if gcController.totalAlloc.Load() != totalAlloc {
+ print("runtime: totalAlloc=", gcController.totalAlloc.Load(), "\n")
+ print("runtime: consistent value=", totalAlloc, "\n")
+ throw("totalAlloc and consistent stats are not equal")
+ }
+ if gcController.totalFree.Load() != totalFree {
+ print("runtime: totalFree=", gcController.totalFree.Load(), "\n")
+ print("runtime: consistent value=", totalFree, "\n")
+ throw("totalFree and consistent stats are not equal")
+ }
+ // Also check that mappedReady lines up with totalMapped - released.
+ // This isn't really the same type of "make sure consistent stats line up" situation,
+ // but this is an opportune time to check.
+ if gcController.mappedReady.Load() != totalMapped-uint64(consStats.released) {
+ print("runtime: mappedReady=", gcController.mappedReady.Load(), "\n")
+ print("runtime: totalMapped=", totalMapped, "\n")
+ print("runtime: released=", uint64(consStats.released), "\n")
+ print("runtime: totalMapped-released=", totalMapped-uint64(consStats.released), "\n")
+ throw("mappedReady and other memstats are not equal")
+ }
+ unlock(&trace.lock)
+ unlock(&sched.sysmonlock)
+ }
+
+ // We've calculated all the values we need. Now, populate stats.
+
+ stats.Alloc = totalAlloc - totalFree
+ stats.TotalAlloc = totalAlloc
+ stats.Sys = totalMapped
+ stats.Mallocs = nMalloc
+ stats.Frees = nFree
+ stats.HeapAlloc = totalAlloc - totalFree
+ stats.HeapSys = gcController.heapInUse.load() + gcController.heapFree.load() + gcController.heapReleased.load()
+ // By definition, HeapIdle is memory that was mapped
+ // for the heap but is not currently used to hold heap
+ // objects. It also specifically is memory that can be
+ // used for other purposes, like stacks, but this memory
+ // is subtracted out of HeapSys before it makes that
+ // transition. Put another way:
+ //
+ // HeapSys = bytes allocated from the OS for the heap - bytes ultimately used for non-heap purposes
+ // HeapIdle = bytes allocated from the OS for the heap - bytes ultimately used for any purpose
+ //
+ // or
+ //
+ // HeapSys = sys - stacks_inuse - gcWorkBufInUse - gcProgPtrScalarBitsInUse
+ // HeapIdle = sys - stacks_inuse - gcWorkBufInUse - gcProgPtrScalarBitsInUse - heapInUse
+ //
+ // => HeapIdle = HeapSys - heapInUse = heapFree + heapReleased
+ stats.HeapIdle = gcController.heapFree.load() + gcController.heapReleased.load()
+ stats.HeapInuse = gcController.heapInUse.load()
+ stats.HeapReleased = gcController.heapReleased.load()
+ stats.HeapObjects = nMalloc - nFree
+ stats.StackInuse = stackInUse
+ // memstats.stacks_sys is only memory mapped directly for OS stacks.
+ // Add in heap-allocated stack memory for user consumption.
+ stats.StackSys = stackInUse + memstats.stacks_sys.load()
+ stats.MSpanInuse = uint64(mheap_.spanalloc.inuse)
+ stats.MSpanSys = memstats.mspan_sys.load()
+ stats.MCacheInuse = uint64(mheap_.cachealloc.inuse)
+ stats.MCacheSys = memstats.mcache_sys.load()
+ stats.BuckHashSys = memstats.buckhash_sys.load()
+ // MemStats defines GCSys as an aggregate of all memory related
+ // to the memory management system, but we track this memory
+ // at a more granular level in the runtime.
+ stats.GCSys = memstats.gcMiscSys.load() + gcWorkBufInUse + gcProgPtrScalarBitsInUse
+ stats.OtherSys = memstats.other_sys.load()
+ stats.NextGC = heapGoal
+ stats.LastGC = memstats.last_gc_unix
+ stats.PauseTotalNs = memstats.pause_total_ns
+ stats.PauseNs = memstats.pause_ns
+ stats.PauseEnd = memstats.pause_end
+ stats.NumGC = memstats.numgc
+ stats.NumForcedGC = memstats.numforcedgc
+ stats.GCCPUFraction = memstats.gc_cpu_fraction
+ stats.EnableGC = true
+
+ // stats.BySize and bySize might not match in length.
+ // That's OK, stats.BySize cannot change due to backwards
+ // compatibility issues. copy will copy the minimum amount
+ // of values between the two of them.
+ copy(stats.BySize[:], bySize[:])
+}
+
+//go:linkname readGCStats runtime/debug.readGCStats
+func readGCStats(pauses *[]uint64) {
+ systemstack(func() {
+ readGCStats_m(pauses)
+ })
+}
+
+// readGCStats_m must be called on the system stack because it acquires the heap
+// lock. See mheap for details.
+//
+//go:systemstack
+func readGCStats_m(pauses *[]uint64) {
+ p := *pauses
+ // Calling code in runtime/debug should make the slice large enough.
+ if cap(p) < len(memstats.pause_ns)+3 {
+ throw("short slice passed to readGCStats")
+ }
+
+ // Pass back: pauses, pause ends, last gc (absolute time), number of gc, total pause ns.
+ lock(&mheap_.lock)
+
+ n := memstats.numgc
+ if n > uint32(len(memstats.pause_ns)) {
+ n = uint32(len(memstats.pause_ns))
+ }
+
+ // The pause buffer is circular. The most recent pause is at
+ // pause_ns[(numgc-1)%len(pause_ns)], and then backward
+ // from there to go back farther in time. We deliver the times
+ // most recent first (in p[0]).
+ p = p[:cap(p)]
+ for i := uint32(0); i < n; i++ {
+ j := (memstats.numgc - 1 - i) % uint32(len(memstats.pause_ns))
+ p[i] = memstats.pause_ns[j]
+ p[n+i] = memstats.pause_end[j]
+ }
+
+ p[n+n] = memstats.last_gc_unix
+ p[n+n+1] = uint64(memstats.numgc)
+ p[n+n+2] = memstats.pause_total_ns
+ unlock(&mheap_.lock)
+ *pauses = p[:n+n+3]
+}
+
+// flushmcache flushes the mcache of allp[i].
+//
+// The world must be stopped.
+//
+//go:nowritebarrier
+func flushmcache(i int) {
+ assertWorldStopped()
+
+ p := allp[i]
+ c := p.mcache
+ if c == nil {
+ return
+ }
+ c.releaseAll()
+ stackcache_clear(c)
+}
+
+// flushallmcaches flushes the mcaches of all Ps.
+//
+// The world must be stopped.
+//
+//go:nowritebarrier
+func flushallmcaches() {
+ assertWorldStopped()
+
+ for i := 0; i < int(gomaxprocs); i++ {
+ flushmcache(i)
+ }
+}
+
+// sysMemStat represents a global system statistic that is managed atomically.
+//
+// This type must structurally be a uint64 so that mstats aligns with MemStats.
+type sysMemStat uint64
+
+// load atomically reads the value of the stat.
+//
+// Must be nosplit as it is called in runtime initialization, e.g. newosproc0.
+//
+//go:nosplit
+func (s *sysMemStat) load() uint64 {
+ return atomic.Load64((*uint64)(s))
+}
+
+// add atomically adds the sysMemStat by n.
+//
+// Must be nosplit as it is called in runtime initialization, e.g. newosproc0.
+//
+//go:nosplit
+func (s *sysMemStat) add(n int64) {
+ val := atomic.Xadd64((*uint64)(s), n)
+ if (n > 0 && int64(val) < n) || (n < 0 && int64(val)+n < n) {
+ print("runtime: val=", val, " n=", n, "\n")
+ throw("sysMemStat overflow")
+ }
+}
+
+// heapStatsDelta contains deltas of various runtime memory statistics
+// that need to be updated together in order for them to be kept
+// consistent with one another.
+type heapStatsDelta struct {
+ // Memory stats.
+ committed int64 // byte delta of memory committed
+ released int64 // byte delta of released memory generated
+ inHeap int64 // byte delta of memory placed in the heap
+ inStacks int64 // byte delta of memory reserved for stacks
+ inWorkBufs int64 // byte delta of memory reserved for work bufs
+ inPtrScalarBits int64 // byte delta of memory reserved for unrolled GC prog bits
+
+ // Allocator stats.
+ //
+ // These are all uint64 because they're cumulative, and could quickly wrap
+ // around otherwise.
+ tinyAllocCount uint64 // number of tiny allocations
+ largeAlloc uint64 // bytes allocated for large objects
+ largeAllocCount uint64 // number of large object allocations
+ smallAllocCount [_NumSizeClasses]uint64 // number of allocs for small objects
+ largeFree uint64 // bytes freed for large objects (>maxSmallSize)
+ largeFreeCount uint64 // number of frees for large objects (>maxSmallSize)
+ smallFreeCount [_NumSizeClasses]uint64 // number of frees for small objects (<=maxSmallSize)
+
+ // NOTE: This struct must be a multiple of 8 bytes in size because it
+ // is stored in an array. If it's not, atomic accesses to the above
+ // fields may be unaligned and fail on 32-bit platforms.
+}
+
+// merge adds in the deltas from b into a.
+func (a *heapStatsDelta) merge(b *heapStatsDelta) {
+ a.committed += b.committed
+ a.released += b.released
+ a.inHeap += b.inHeap
+ a.inStacks += b.inStacks
+ a.inWorkBufs += b.inWorkBufs
+ a.inPtrScalarBits += b.inPtrScalarBits
+
+ a.tinyAllocCount += b.tinyAllocCount
+ a.largeAlloc += b.largeAlloc
+ a.largeAllocCount += b.largeAllocCount
+ for i := range b.smallAllocCount {
+ a.smallAllocCount[i] += b.smallAllocCount[i]
+ }
+ a.largeFree += b.largeFree
+ a.largeFreeCount += b.largeFreeCount
+ for i := range b.smallFreeCount {
+ a.smallFreeCount[i] += b.smallFreeCount[i]
+ }
+}
+
+// consistentHeapStats represents a set of various memory statistics
+// whose updates must be viewed completely to get a consistent
+// state of the world.
+//
+// To write updates to memory stats use the acquire and release
+// methods. To obtain a consistent global snapshot of these statistics,
+// use read.
+type consistentHeapStats struct {
+ // stats is a ring buffer of heapStatsDelta values.
+ // Writers always atomically update the delta at index gen.
+ //
+ // Readers operate by rotating gen (0 -> 1 -> 2 -> 0 -> ...)
+ // and synchronizing with writers by observing each P's
+ // statsSeq field. If the reader observes a P not writing,
+ // it can be sure that it will pick up the new gen value the
+ // next time it writes.
+ //
+ // The reader then takes responsibility by clearing space
+ // in the ring buffer for the next reader to rotate gen to
+ // that space (i.e. it merges in values from index (gen-2) mod 3
+ // to index (gen-1) mod 3, then clears the former).
+ //
+ // Note that this means only one reader can be reading at a time.
+ // There is no way for readers to synchronize.
+ //
+ // This process is why we need a ring buffer of size 3 instead
+ // of 2: one is for the writers, one contains the most recent
+ // data, and the last one is clear so writers can begin writing
+ // to it the moment gen is updated.
+ stats [3]heapStatsDelta
+
+ // gen represents the current index into which writers
+ // are writing, and can take on the value of 0, 1, or 2.
+ gen atomic.Uint32
+
+ // noPLock is intended to provide mutual exclusion for updating
+ // stats when no P is available. It does not block other writers
+ // with a P, only other writers without a P and the reader. Because
+ // stats are usually updated when a P is available, contention on
+ // this lock should be minimal.
+ noPLock mutex
+}
+
+// acquire returns a heapStatsDelta to be updated. In effect,
+// it acquires the shard for writing. release must be called
+// as soon as the relevant deltas are updated.
+//
+// The returned heapStatsDelta must be updated atomically.
+//
+// The caller's P must not change between acquire and
+// release. This also means that the caller should not
+// acquire a P or release its P in between. A P also must
+// not acquire a given consistentHeapStats if it hasn't
+// yet released it.
+//
+// nosplit because a stack growth in this function could
+// lead to a stack allocation that could reenter the
+// function.
+//
+//go:nosplit
+func (m *consistentHeapStats) acquire() *heapStatsDelta {
+ if pp := getg().m.p.ptr(); pp != nil {
+ seq := pp.statsSeq.Add(1)
+ if seq%2 == 0 {
+ // Should have been incremented to odd.
+ print("runtime: seq=", seq, "\n")
+ throw("bad sequence number")
+ }
+ } else {
+ lock(&m.noPLock)
+ }
+ gen := m.gen.Load() % 3
+ return &m.stats[gen]
+}
+
+// release indicates that the writer is done modifying
+// the delta. The value returned by the corresponding
+// acquire must no longer be accessed or modified after
+// release is called.
+//
+// The caller's P must not change between acquire and
+// release. This also means that the caller should not
+// acquire a P or release its P in between.
+//
+// nosplit because a stack growth in this function could
+// lead to a stack allocation that causes another acquire
+// before this operation has completed.
+//
+//go:nosplit
+func (m *consistentHeapStats) release() {
+ if pp := getg().m.p.ptr(); pp != nil {
+ seq := pp.statsSeq.Add(1)
+ if seq%2 != 0 {
+ // Should have been incremented to even.
+ print("runtime: seq=", seq, "\n")
+ throw("bad sequence number")
+ }
+ } else {
+ unlock(&m.noPLock)
+ }
+}
+
+// unsafeRead aggregates the delta for this shard into out.
+//
+// Unsafe because it does so without any synchronization. The
+// world must be stopped.
+func (m *consistentHeapStats) unsafeRead(out *heapStatsDelta) {
+ assertWorldStopped()
+
+ for i := range m.stats {
+ out.merge(&m.stats[i])
+ }
+}
+
+// unsafeClear clears the shard.
+//
+// Unsafe because the world must be stopped and values should
+// be donated elsewhere before clearing.
+func (m *consistentHeapStats) unsafeClear() {
+ assertWorldStopped()
+
+ for i := range m.stats {
+ m.stats[i] = heapStatsDelta{}
+ }
+}
+
+// read takes a globally consistent snapshot of m
+// and puts the aggregated value in out. Even though out is a
+// heapStatsDelta, the resulting values should be complete and
+// valid statistic values.
+//
+// Not safe to call concurrently. The world must be stopped
+// or metricsSema must be held.
+func (m *consistentHeapStats) read(out *heapStatsDelta) {
+ // Getting preempted after this point is not safe because
+ // we read allp. We need to make sure a STW can't happen
+ // so it doesn't change out from under us.
+ mp := acquirem()
+
+ // Get the current generation. We can be confident that this
+ // will not change since read is serialized and is the only
+ // one that modifies currGen.
+ currGen := m.gen.Load()
+ prevGen := currGen - 1
+ if currGen == 0 {
+ prevGen = 2
+ }
+
+ // Prevent writers without a P from writing while we update gen.
+ lock(&m.noPLock)
+
+ // Rotate gen, effectively taking a snapshot of the state of
+ // these statistics at the point of the exchange by moving
+ // writers to the next set of deltas.
+ //
+ // This exchange is safe to do because we won't race
+ // with anyone else trying to update this value.
+ m.gen.Swap((currGen + 1) % 3)
+
+ // Allow P-less writers to continue. They'll be writing to the
+ // next generation now.
+ unlock(&m.noPLock)
+
+ for _, p := range allp {
+ // Spin until there are no more writers.
+ for p.statsSeq.Load()%2 != 0 {
+ }
+ }
+
+ // At this point we've observed that each sequence
+ // number is even, so any future writers will observe
+ // the new gen value. That means it's safe to read from
+ // the other deltas in the stats buffer.
+
+ // Perform our responsibilities and free up
+ // stats[prevGen] for the next time we want to take
+ // a snapshot.
+ m.stats[currGen].merge(&m.stats[prevGen])
+ m.stats[prevGen] = heapStatsDelta{}
+
+ // Finally, copy out the complete delta.
+ *out = m.stats[currGen]
+
+ releasem(mp)
+}
+
+type cpuStats struct {
+ // All fields are CPU time in nanoseconds computed by comparing
+ // calls of nanotime. This means they're all overestimates, because
+ // they don't accurately compute on-CPU time (so some of the time
+ // could be spent scheduled away by the OS).
+
+ gcAssistTime int64 // GC assists
+ gcDedicatedTime int64 // GC dedicated mark workers + pauses
+ gcIdleTime int64 // GC idle mark workers
+ gcPauseTime int64 // GC pauses (all GOMAXPROCS, even if just 1 is running)
+ gcTotalTime int64
+
+ scavengeAssistTime int64 // background scavenger
+ scavengeBgTime int64 // scavenge assists
+ scavengeTotalTime int64
+
+ idleTime int64 // Time Ps spent in _Pidle.
+ userTime int64 // Time Ps spent in _Prunning or _Psyscall that's not any of the above.
+
+ totalTime int64 // GOMAXPROCS * (monotonic wall clock time elapsed)
+}
+
+// accumulate takes a cpuStats and adds in the current state of all GC CPU
+// counters.
+//
+// gcMarkPhase indicates that we're in the mark phase and that certain counter
+// values should be used.
+func (s *cpuStats) accumulate(now int64, gcMarkPhase bool) {
+ // N.B. Mark termination and sweep termination pauses are
+ // accumulated in work.cpuStats at the end of their respective pauses.
+ var (
+ markAssistCpu int64
+ markDedicatedCpu int64
+ markFractionalCpu int64
+ markIdleCpu int64
+ )
+ if gcMarkPhase {
+ // N.B. These stats may have stale values if the GC is not
+ // currently in the mark phase.
+ markAssistCpu = gcController.assistTime.Load()
+ markDedicatedCpu = gcController.dedicatedMarkTime.Load()
+ markFractionalCpu = gcController.fractionalMarkTime.Load()
+ markIdleCpu = gcController.idleMarkTime.Load()
+ }
+
+ // The rest of the stats below are either derived from the above or
+ // are reset on each mark termination.
+
+ scavAssistCpu := scavenge.assistTime.Load()
+ scavBgCpu := scavenge.backgroundTime.Load()
+
+ // Update cumulative GC CPU stats.
+ s.gcAssistTime += markAssistCpu
+ s.gcDedicatedTime += markDedicatedCpu + markFractionalCpu
+ s.gcIdleTime += markIdleCpu
+ s.gcTotalTime += markAssistCpu + markDedicatedCpu + markFractionalCpu + markIdleCpu
+
+ // Update cumulative scavenge CPU stats.
+ s.scavengeAssistTime += scavAssistCpu
+ s.scavengeBgTime += scavBgCpu
+ s.scavengeTotalTime += scavAssistCpu + scavBgCpu
+
+ // Update total CPU.
+ s.totalTime = sched.totaltime + (now-sched.procresizetime)*int64(gomaxprocs)
+ s.idleTime += sched.idleTime.Load()
+
+ // Compute userTime. We compute this indirectly as everything that's not the above.
+ //
+ // Since time spent in _Pgcstop is covered by gcPauseTime, and time spent in _Pidle
+ // is covered by idleTime, what we're left with is time spent in _Prunning and _Psyscall,
+ // the latter of which is fine because the P will either go idle or get used for something
+ // else via sysmon. Meanwhile if we subtract GC time from whatever's left, we get non-GC
+ // _Prunning time. Note that this still leaves time spent in sweeping and in the scheduler,
+ // but that's fine. The overwhelming majority of this time will be actual user time.
+ s.userTime = s.totalTime - (s.gcTotalTime + s.scavengeTotalTime + s.idleTime)
+}