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-rw-r--r--src/runtime/testdata/testprogcgo/stackswitch.c147
1 files changed, 147 insertions, 0 deletions
diff --git a/src/runtime/testdata/testprogcgo/stackswitch.c b/src/runtime/testdata/testprogcgo/stackswitch.c
new file mode 100644
index 0000000..3473d5b
--- /dev/null
+++ b/src/runtime/testdata/testprogcgo/stackswitch.c
@@ -0,0 +1,147 @@
+// Copyright 2023 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+//go:build unix && !android && !openbsd
+
+// Required for darwin ucontext.
+#define _XOPEN_SOURCE
+// Required for netbsd stack_t if _XOPEN_SOURCE is set.
+#define _XOPEN_SOURCE_EXTENDED 1
+#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
+
+#include <assert.h>
+#include <pthread.h>
+#include <stddef.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <ucontext.h>
+
+// musl libc does not provide getcontext, etc. Skip the test there.
+//
+// musl libc doesn't provide any direct detection mechanism. So assume any
+// non-glibc linux is using musl.
+//
+// Note that bionic does not provide getcontext either, but that is skipped via
+// the android build tag.
+#if defined(__linux__) && !defined(__GLIBC__)
+#define MUSL 1
+#endif
+#if defined(MUSL)
+void callStackSwitchCallbackFromThread(void) {
+ printf("SKIP\n");
+ exit(0);
+}
+#else
+
+// Use a stack size larger than the 32kb estimate in
+// runtime.callbackUpdateSystemStack. This ensures that a second stack
+// allocation won't accidentally count as in bounds of the first stack
+#define STACK_SIZE (64ull << 10)
+
+static ucontext_t uctx_save, uctx_switch;
+
+extern void stackSwitchCallback(void);
+
+char *stack2;
+
+static void *stackSwitchThread(void *arg) {
+ // Simple test: callback works from the normal system stack.
+ stackSwitchCallback();
+
+ // Next, verify that switching stacks doesn't break callbacks.
+
+ char *stack1 = malloc(STACK_SIZE);
+ if (stack1 == NULL) {
+ perror("malloc");
+ exit(1);
+ }
+
+ // Allocate the second stack before freeing the first to ensure we don't get
+ // the same address from malloc.
+ //
+ // Will be freed in stackSwitchThread2.
+ stack2 = malloc(STACK_SIZE);
+ if (stack1 == NULL) {
+ perror("malloc");
+ exit(1);
+ }
+
+ if (getcontext(&uctx_switch) == -1) {
+ perror("getcontext");
+ exit(1);
+ }
+ uctx_switch.uc_stack.ss_sp = stack1;
+ uctx_switch.uc_stack.ss_size = STACK_SIZE;
+ uctx_switch.uc_link = &uctx_save;
+ makecontext(&uctx_switch, stackSwitchCallback, 0);
+
+ if (swapcontext(&uctx_save, &uctx_switch) == -1) {
+ perror("swapcontext");
+ exit(1);
+ }
+
+ if (getcontext(&uctx_switch) == -1) {
+ perror("getcontext");
+ exit(1);
+ }
+ uctx_switch.uc_stack.ss_sp = stack2;
+ uctx_switch.uc_stack.ss_size = STACK_SIZE;
+ uctx_switch.uc_link = &uctx_save;
+ makecontext(&uctx_switch, stackSwitchCallback, 0);
+
+ if (swapcontext(&uctx_save, &uctx_switch) == -1) {
+ perror("swapcontext");
+ exit(1);
+ }
+
+ free(stack1);
+
+ return NULL;
+}
+
+static void *stackSwitchThread2(void *arg) {
+ // New thread. Use stack bounds that partially overlap the previous
+ // bounds. needm should refresh the stack bounds anyway since this is a
+ // new thread.
+
+ // N.B. since we used a custom stack with makecontext,
+ // callbackUpdateSystemStack had to guess the bounds. Its guess assumes
+ // a 32KiB stack.
+ char *prev_stack_lo = stack2 + STACK_SIZE - (32*1024);
+
+ // New SP is just barely in bounds, but if we don't update the bounds
+ // we'll almost certainly overflow. The SP that
+ // callbackUpdateSystemStack sees already has some data pushed, so it
+ // will be a bit below what we set here. Thus we include some slack.
+ char *new_stack_hi = prev_stack_lo + 128;
+
+ if (getcontext(&uctx_switch) == -1) {
+ perror("getcontext");
+ exit(1);
+ }
+ uctx_switch.uc_stack.ss_sp = new_stack_hi - (STACK_SIZE / 2);
+ uctx_switch.uc_stack.ss_size = STACK_SIZE / 2;
+ uctx_switch.uc_link = &uctx_save;
+ makecontext(&uctx_switch, stackSwitchCallback, 0);
+
+ if (swapcontext(&uctx_save, &uctx_switch) == -1) {
+ perror("swapcontext");
+ exit(1);
+ }
+
+ free(stack2);
+
+ return NULL;
+}
+
+void callStackSwitchCallbackFromThread(void) {
+ pthread_t thread;
+ assert(pthread_create(&thread, NULL, stackSwitchThread, NULL) == 0);
+ assert(pthread_join(thread, NULL) == 0);
+
+ assert(pthread_create(&thread, NULL, stackSwitchThread2, NULL) == 0);
+ assert(pthread_join(thread, NULL) == 0);
+}
+
+#endif