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diff --git a/doc/lua.txt b/doc/lua.txt new file mode 100644 index 0000000..5d41a30 --- /dev/null +++ b/doc/lua.txt @@ -0,0 +1,972 @@ + Lua: Architecture and first steps + ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + version 2.9 + + author: Thierry FOURNIER + contact: tfournier at arpalert dot org + + + +HAProxy is a powerful load balancer. It embeds many options and many +configuration styles in order to give a solution to many load balancing +problems. However, HAProxy is not universal and some special or specific +problems do not have solution with the native software. + +This text is not a full explanation of the Lua syntax. + +This text is not a replacement of the HAProxy Lua API documentation. The API +documentation can be found at the project root, in the documentation directory. +The goal of this text is to discover how Lua is implemented in HAProxy and using +it efficiently. + +However, this can be read by Lua beginners. Some examples are detailed. + +Why a scripting language in HAProxy +=================================== + +HAProxy 1.5 makes at possible to do many things using samples, but some people +want to more combining results of samples fetches, programming conditions and +loops which is not possible. Sometimes people implement these functionalities +in patches which have no meaning outside their network. These people must +maintain these patches, or worse we must integrate them in the HAProxy +mainstream. + +Their need is to have an embedded programming language in order to no longer +modify the HAProxy source code, but to write their own control code. Lua is +encountered very often in the software industry, and in some open source +projects. It is easy to understand, efficient, light without external +dependencies, and leaves the resource control to the implementation. Its design +is close to the HAProxy philosophy which uses components for what they do +perfectly. + +The HAProxy control block allows one to take a decision based on the comparison +between samples and patterns. The samples are extracted using fetch functions +easily extensible, and are used by actions which are also extensible. It seems +natural to allow Lua to give samples, modify them, and to be an action target. +So, Lua uses the same entities as the configuration language. This is the most +natural and reliable way for the Lua integration. So, the Lua engine allows one +to add new sample fetch functions, new converter functions and new actions. +These new entities can access the existing samples fetches and converters +allowing to extend them without rewriting them. + +The writing of the first Lua functions shows that implementing complex concepts +like protocol analysers is easy and can be extended to full services. It appears +that these services are not easy to implement with the HAProxy configuration +model which is based on four steps: fetch, convert, compare and action. HAProxy +is extended with a notion of services which are a formalisation of the existing +services like stats, cli and peers. The service is an autonomous entity with a +behaviour pattern close to that of an external client or server. The Lua engine +inherits from this new service and offers new possibilities for writing +services. + +This scripting language is useful for testing new features as proof of concept. +Later, if there is general interest, the proof of concept could be integrated +with C language in the HAProxy core. + +The HAProxy Lua integration also provides a simple way for distributing Lua +packages. The final user needs only to install the Lua file, load it in HAProxy +and follow the attached documentation. + +Design and technical things +=========================== + +Lua is integrated into the HAProxy event driven core. We want to preserve the +fast processing of HAProxy. To ensure this, we implement some technical concepts +between HAProxy and the Lua library. + +The following paragraph also describes the interactions between Lua and HAProxy +from a technical point of view. + +Prerequisite +----------- + +Reading the following documentation links is required to understand the +current paragraph: + + HAProxy doc: http://docs.haproxy.org/ + Lua API: http://www.lua.org/manual/5.3/ + HAProxy API: http://www.arpalert.org/src/haproxy-lua-api/2.6/index.html + Lua guide: http://www.lua.org/pil/ + +more about Lua choice +--------------------- + +Lua language is very simple to extend. It is easy to add new functions written +in C in the core language. It is not required to embed very intrusive libraries, +and we do not change compilation processes. + +The amount of memory consumed can be controlled, and the issues due to lack of +memory are perfectly caught. The maximum amount of memory allowed for the Lua +processes is configurable. If some memory is missing, the current Lua action +fails, and the HAProxy processing flow continues. + +Lua provides a way for implementing event driven design. When the Lua code +wants to do a blocking action, the action is started, it executes non blocking +operations, and returns control to the HAProxy scheduler when it needs to wait +for some external event. + +The Lua process can be interrupted after a number of instructions executed. The +Lua execution will resume later. This is a useful way for controlling the +execution time. This system also keeps HAProxy responsive. When the Lua +execution is interrupted, HAProxy accepts some connections or transfers pending +data. The Lua execution does not block the main HAProxy processing, except in +some cases which we will see later. + +Lua function integration +------------------------ + +The Lua actions, sample fetches, converters and services are integrated in +HAProxy with "register_*" functions. The register system is a choice for +providing HAProxy Lua packages easily. The register system adds new sample +fetches, converters, actions or services usable in the HAProxy configuration +file. + +The register system is defined in the "core" functions collection. This +collection is provided by HAProxy and is always available. Below, the list of +these functions: + + - core.register_action() + - core.register_converters() + - core.register_fetches() + - core.register_init() + - core.register_service() + - core.register_task() + +These functions are the execution entry points. + +HTTP action must be used for manipulating HTTP request headers. This action +can not manipulates HTTP content. It is dangerous to use the channel +manipulation object with an HTTP request in an HTTP action. The channel +manipulation can transform a valid request in an invalid request. In this case, +the action will never resume and the processing will be frozen. HAProxy +discards the request after the reception timeout. + +Non blocking design +------------------- + +HAProxy is an event driven software, so blocking system calls are absolutely +forbidden. However, the Lua allows to do blocking actions. When an action +blocks, HAProxy is waiting and do nothing, so the basic functionalities like +accepting connections or forwarding data are blocked while the end of the system +call. In this case HAProxy will be less responsive. + +This is very insidious because when the developer tries to execute its Lua code +with only one stream, HAProxy seems to run fine. When the code is used with +production stream, HAProxy encounters some slow processing, and it cannot +hold the load. + +However, during the initialisation state, you can obviously using blocking +functions. There are typically used for loading files. + +The list of prohibited standard Lua functions during the runtime contains all +that do filesystem access: + + - os.remove() + - os.rename() + - os.tmpname() + - package.*() + - io.*() + - file.*() + +Some other functions are prohibited: + + - os.execute(), waits for the end of the required execution blocking HAProxy. + + - os.exit(), is not really dangerous for the process, but it's not the good way + for exiting the HAProxy process. + + - print(), writes data on stdout. In some cases these writes are blocking, the + best practice is reserving this call for debugging. We must prefer + to use core.log() or TXN.log() for sending messages. + +Some HAProxy functions have a blocking behaviour pattern in the Lua code, but +there are compatible with the non blocking design. These functions are: + + - All the socket class + - core.sleep() + +Responsive design +----------------- + +HAProxy must process connections accept, forwarding data and processing timeouts +as soon as possible. The first thing is to believe that a Lua script with a long +execution time should impact the expected responsive behaviour. + +It is not the case, the Lua script execution are regularly interrupted, and +HAProxy can process other things. These interruptions are exprimed in number of +Lua instructions. The number of interruptions between two interrupts is +configured with the following "tune" option: + + tune.lua.forced-yield <nb> + +The default value is 10 000. For determining it, I ran benchmark on my laptop. +I executed a Lua loop between 10 seconds with different values for the +"tune.lua.forced-yield" option, and I noted the results: + + configured | Number of + instructions | loops executed + between two | in millions + forced yields | + ---------------+--------------- + 10 | 160 + 500 | 670 + 1000 | 680 + 5000 | 700 + 7000 | 700 + 8000 | 700 + 9000 | 710 <- ceil + 10000 | 710 + 100000 | 710 + 1000000 | 710 + +The result showed that from 9000 instructions between two interrupt, we reached +a ceil, so the default parameter is 10 000. + +When HAProxy interrupts the Lua processing, we have two states possible: + + - Lua is resumable, and it returns control to the HAProxy scheduler, + - Lua is not resumable, and we just check the execution timeout. + +The second case occurs if it is required by the HAProxy core. This state is +forced if the Lua is processed in a non resumable HAProxy part, like sample +fetches or converters. + +It occurs also if the Lua is non resumable. For example, if some code is +executed through the Lua pcall() function, the execution is not resumable. This +is explained later. + +So, the Lua code must be fast and simple when is executed as sample fetches and +converters, it could be slow and complex when is executed as actions and +services. + +Execution time +-------------- + +The Lua execution time is measured and limited. Each group of functions has its +own timeout configured. The time measured is the real Lua execution time, and +not the difference between the end time and the start time. The groups are: + + - main code and init are not submitted to the timeout, + - fetches, converters and action have a default timeout of 4s, + - task, by default does not have timeout, + - service have a default timeout of 4s. + +The corresponding tune options are: + + - tune.lua.session-timeout (action, filter, cli) + - tune.lua.task-timeout (task) + - tune.lua.service-timeout (services) + - tune.lua.burst-timeout (max time between two lua yields) + +The task does not have a timeout because it runs in background along the +HAProxy process life. + +For example, if an Lua script is executed during 1.1s and the script executes a +sleep of 1 second, the effective measured running time is 0.1s. + +This timeout is useful for preventing infinite loops. During the runtime, it +should be never triggered. + +The stack and the coprocess +--------------------------- + +The Lua execution is organized around a stack. Each Lua action, even out of the +effective execution, affects the stack. HAProxy integration uses one main stack, +which is common for all the process, and a secondary one used as coprocess. +After the initialization, the main stack is no longer used by HAProxy, except +for global storage. The second type of stack is used by all the Lua functions +called from different Lua actions declared in HAProxy. The main stack permits +to store coroutines pointers, and some global variables. + +Do you want to see an example of how seems Lua C development around a stack ? +Some examples follows. This first one, is a simple addition: + + lua_pushnumber(L, 1) + lua_pushnumber(L, 2) + lua_arith(L, LUA_OPADD) + +It's easy, we push 1 on the stack, after, we push 2, and finally, we perform an +addition. The two top entries of the stack are added, popped, and the result is +pushed. It is a classic way with a stack. + +Now an example for constructing array and objects. It's a little bit more +complicated. The difficult consist to keep in mind the state of the stack while +we write the code. The goal is to create the entity described below. Note that +the notation "*1" is a metatable reference. The metatable will be explained +later. + + name*1 = { + [0] = <userdata>, + } + + *1 = { + "__index" = { + "method1" = <function>, + "method2" = <function> + } + "__gc" = <function> + } + +Let's go: + + lua_newtable() // The "name" table + lua_newtable() // The metatable *1 + lua_pushstring("__index") + lua_newtable() // The "__index" table + lua_pushstring("method1") + lua_pushfunction(function) + lua_settable(-3) // -3 is an index in the stack. insert method1 + lua_pushstring("method2") + lua_pushfunction(function) + lua_settable(-3) // insert method2 + lua_settable(-3) // insert "__index" + lua_pushstring("__gc") + lua_pushfunction(function) + lua_settable() // insert "__gc" + lua_setmetatable(-1) // attach metatable to "name" + lua_pushnumber(0) + lua_pushuserdata(userdata) + lua_settable(-3) + lua_setglobal("name") + +So, coding for Lua in C, is not complex, but it needs some mental gymnastic. + +The object concept and the HAProxy format +----------------------------------------- + +The object seems to be not a native concept. An Lua object is a table. We can +note that the table notation accept three forms: + + 1. mytable["entry"](mytable, "param") + 2. mytable.entry(mytable, "param") + 3. mytable:entry("param") + +These three notation have the same behaviour pattern: a function is executed +with the table itself as first parameter and string "param" as second parameter +The notation with [] is commonly used for storing data in a hash table, and the +dotted notation is used for objects. The notation with ":" indicates that the +first parameter is the element at the left of the symbol ":". + +So, an object is a table and each entry of the table is a variable. A variable +can be a function. These are the first concepts of the object notation in the +Lua, but it is not the end. + +With the objects, we usually expect classes and inheritance. This is the role of +the metable. A metable is a table with predefined entries. These entries modify +the default behaviour of the table. The simplest example is the "__index" entry. +If this entry exists, it is called when a value is requested in the table. The +behaviour is the following: + + 1 - looks in the table if the entry exists, and if it the case, return it + + 2 - looks if a metatable exists, and if the "__index" entry exists + + 3 - if "__index" is a function, execute it with the key as parameter, and + returns the result of the function. + + 4 - if "__index" is a table, looks if the requested entry exists, and if + exists, return it. + + 5 - if not exists, return to step 2 + +The behaviour of the point 5 represents the inheritance. + +In HAProxy all the provided objects are tables, the entry "[0]" contains private +data, there are often userdata or lightuserdata. The metatable is registered in +the global part of the main Lua stack, and it is called with the case sensitive +class name. A great part of these class must not be used directly because it +requires an initialisation using the HAProxy internal structs. + +The HAProxy objects use unified conventions. An Lua object is always a table. +In most cases, an HAProxy Lua object needs some private data. These are always +set in the index [0] of the array. The metatable entry "__tostring" returns the +object name. + +The Lua developer can add entries to the HAProxy object. They just work carefully +and prevent to modify the index [0]. + +Common HAProxy objects are: + + - TXN : manipulates the transaction between the client and the server + - Channel : manipulates proxified data between the client and the server + - HTTP : manipulates HTTP between the client and the server + - Map : manipulates HAProxy maps. + - Fetches : access to all HAProxy sample fetches + - Converters : access to all HAProxy sample converters + - AppletTCP : process client request like a TCP server + - AppletHTTP : process client request like an HTTP server + - Socket : establish tcp connection to a server (ipv4/ipv6/socket/ssl/...) + +The garbage collector and the memory allocation +----------------------------------------------- + +Lua doesn't really have a global memory limit, but HAProxy implements it. This +permits to control the amount of memory dedicated to the Lua processes. It is +specially useful with embedded environments. + +When the memory limit is reached, HAProxy refuses to give more memory to the Lua +scripts. The current Lua execution is terminated with an error and HAProxy +continues its processing. + +The max amount of memory is configured with the option: + + tune.lua.maxmem + +As many other script languages, Lua uses a garbage collector for reusing its +memory. The Lua developer can work without memory preoccupation. Usually, the +garbage collector is controlled by the Lua core, but sometimes it will be useful +to run when the user/developer requires. So the garbage collector can be called +from C part or Lua part. + +Sometimes, objects using lightuserdata or userdata requires to free some memory +block or close filedescriptor not controlled by the Lua. A dedicated garbage +collection function is provided through the metatable. It is referenced with the +special entry "__gc". + +Generally, in HAProxy, the garbage collector does this job without any +intervention. However some objects use a great amount of memory, and we want to +release as quickly as possible. The problem is that only the GC knows if the +object is in use or not. The reason is simple variable containing objects can be +shared between coroutines and the main thread, so an object can be used +everywhere in HAProxy. + +The only one example is the HAProxy sockets. These are explained later, just for +understanding the GC issues, a quick overview of the socket follows. The HAProxy +socket uses an internal session and stream, the session uses resources like +memory and file descriptor and in some cases keeps a socket open while it is no +longer used by Lua. + +If the HAProxy socket is used, we forcing a garbage collector cycle after the +end of each function using HAProxy socket. The reason is simple: if the socket +is no longer used, we want to close the connection quickly. + +A special flag is used in HAProxy indicating that a HAProxy socket is created. +If this flag is set, a full GC cycle is started after each Lua action. This is +not free, we loose about 10% of performances, but it is the only way for closing +sockets quickly. + +The yield concept / longjmp issues +---------------------------------- + +The "yield" is an action which does some Lua processing in pause and give back +the hand to the HAProxy core. This action is do when the Lua needs to wait about +data or other things. The most basically example is the sleep() function. In an +event driven software the code must not process blocking systems call, so the +sleep blocks the software between a lot of time. In HAProxy, an Lua sleep does a +yield, and ask to the scheduler to be woken up in a required sleep time. +Meanwhile, the HAProxy scheduler does other things, like accepting new +connection or forwarding data. + +A yield is also executed regularly, after a lot of Lua instructions processed. +This yield permits to control the effective execution time, and also give back +the hand to the HAProxy core. When HAProxy finishes to process the pending jobs, +the Lua execution continues. + +This special "yield" uses the Lua "debug" functions. Lua provides a debug method +called "lua_sethook()" which permits to interrupt the execution after some +configured condition and call a function. This condition used in HAProxy is +a number of instructions processed and when a function returns. The function +called controls the effective execution time, and if it is possible to send a +"yield". + +The yield system is based on a couple setjmp/longjmp. In brief, the setjmp() +stores a stack state, and the longjmp restores the stack in its state which had +before the last Lua execution. + +Lua can immediately stop its execution if an error occurs. This system uses also +the longjmp system. In HAProxy, we try to use this system only for unrecoverable +errors. Maybe some trivial errors target an exception, but we try to remove it. + +It seems that Lua uses the longjmp system for having a behaviour like the java +try / catch. We can use the function pcall() to execute some code. The function +pcall() run a setjmp(). So, if any error occurs while the Lua code execution, +the flow immediately returns from the pcall() with an error. + +The big issue of this behaviour is that we cannot do a yield. So if some Lua code +executes a library using pcall for catching errors, HAProxy must be wait for the +end of execution without processing any accept or any stream. The cause is the +yield must be jump to the root of execution. The intermediate setjmp() avoids +this behaviour. + + + HAProxy start Lua execution + + Lua puts a setjmp() + + Lua executes code + + Some code is executed in a pcall() + + pcall() puts a setjmp() + + Lua executes code + + A yield is require for a sleep function + it cannot be jumps to the Lua root execution. + + +Another issue with the processing of strong errors is the manipulation of the +Lua stack outside of an Lua processing. If one of the functions called occurs a +strong error, the default behaviour is an abort(). It is not acceptable when +HAProxy is in runtime mode. The Lua documentation propose to use another +setjmp/longjmp to avoid the abort(). The goal is to put a setjmp between +manipulating the Lua stack and using an alternative "panic" function which jumps +to the setjmp() in error case. + +All of these behaviours are very dangerous for the stability, and the internal +HAProxy code must be modified with many precautions. + +For preserving a good behaviour of HAProxy, the yield is mandatory. +Unfortunately, some HAProxy parts are not adapted for resuming an execution +after a yield. These parts are the sample fetches and the sample converters. So, +the Lua code written in these parts of HAProxy must be quickly executed, and can +not do actions which require yield like TCP connection or simple sleep. + +HAProxy socket object +--------------------- + +The HAProxy design is optimized for the data transfers between a client and a +server, and processing the many errors which can occurs during these exchanges. +HAProxy is not designed for having a third connection established to a third +party server. + +The solution consist to put the main stream in pause waiting for the end of the +exchanges with the third connection. This is completed by a signal between +internal tasks. The following graph shows the HAProxy Lua socket: + + + +--------------------+ + | Lua processing | + ------------------\ | creates socket | ------------------\ + incoming request > | and puts the | Outgoing request > + ------------------/ | current processing | ------------------/ + | in pause waiting | + | for TCP applet | + +-----------------+--+ + ^ | + | | + | signal | read / write + | | data + | | + +-------------+---------+ v + | HAProxy internal +----------------+ + | applet send signals | | + | when data is received | | -------------------\ + | or some room is | Attached I/O | Client TCP stream > + | available | Buffers | -------------------/ + +--------------------+--+ | + | | + +-------------------+ + + +A more detailed graph is available in the "doc/internals" directory. + +The HAProxy Lua socket uses a full HAProxy session / stream for establishing the +connection. This mechanism provides all the facilities and HAProxy features, +like the SSL stack, many socket type, and support for namespaces. +Technically it supports the proxy protocol, but there are no way to enable it. + +How compiling HAProxy with Lua +============================== + +HAProxy 1.6 requires Lua 5.3. Lua 5.3 offers some features which make easy the +integration. Lua 5.3 is young, and some distros do not distribute it. Luckily, +Lua is a great product because it does not require exotic dependencies, and its +build process is really easy. + +The compilation process for linux is easy: + + - download the source tarball + wget http://www.lua.org/ftp/lua-5.3.1.tar.gz + + - untar it + tar xf lua-5.3.1.tar.gz + + - enter the directory + cd lua-5.3.1 + + - build the library for linux + make linux + + - install it: + sudo make INSTALL_TOP=/opt/lua-5.3.1 install + +HAProxy builds with your favourite options, plus the following options for +embedding the Lua script language: + + - download the source tarball + wget http://www.haproxy.org/download/1.6/src/haproxy-1.6.2.tar.gz + + - untar it + tar xf haproxy-1.6.2.tar.gz + + - enter the directory + cd haproxy-1.6.2 + + - build HAProxy: + make TARGET=linux-glibc \ + USE_LUA=1 \ + LUA_LIB=/opt/lua-5.3.1/lib \ + LUA_INC=/opt/lua-5.3.1/include + + - install it: + sudo make PREFIX=/opt/haproxy-1.6.2 install + +First steps with Lua +==================== + +Now, it's time to use Lua in HAProxy. + +Start point +----------- + +The HAProxy global directive "lua-load <file>" allows to load an Lua file. This +is the entry point. This load become during the configuration parsing, and the +Lua file is immediately executed. + +All the register_*() functions must be called at this time because they are used +just after the processing of the global section, in the frontend/backend/listen +sections. + +The most simple "Hello world !" is the following line a loaded Lua file: + + core.Alert("Hello World !"); + +It displays a log during the HAProxy startup: + + [alert] 285/083533 (14465) : Hello World ! + +Note: By default, logs originating from a LUA script are sent to the loggers +applicable to the current context, if any. If none are configured for use, +logs are instead sent to stderr. See tune.lua.log.loggers and tune.lua.log.stderr +for more information. + +Default path and libraries +-------------------------- + +Lua can embed some libraries. These libraries can be included from different +paths. It seems that Lua doesn't like subdirectories. In the following example, +I try to load a compiled library, so the first line is Lua code, the second line +is an 'strace' extract proving that the library was opened. The next lines are +the associated error. + + require("luac/concat") + + open("./luac/concat.so", O_RDONLY|O_CLOEXEC) = 4 + + [ALERT] (22806) : parsing [commonstats.conf:15] : lua runtime + error: error loading module 'luac/concat' from file './luac/concat.so': + ./luac/concat.so: undefined symbol: luaopen_luac/concat + +Lua tries to load the C symbol 'luaopen_luac/concat'. When Lua tries to open a +library, it tries to execute the function associated to the symbol +"luaopen_<libname>". + +The variable "<libname>" is defined using the content of the variable +"package.cpath" and/or "package.path". The default definition of the +"package.cpath" (on my computer is ) variable is: + + /usr/local/lib/lua/5.3/?.so;/usr/local/lib/lua/5.3/loadall.so;./?.so + +The "<libname>" is the content which replaces the symbol "<?>". In the previous +example, its "luac/concat", and obviously the Lua core try to load the function +associated with the symbol "luaopen_luac/concat". + +My conclusion is that Lua doesn't support subdirectories. So, for loading +libraries in subdirectory, it must fill the variable with the name of this +subdirectory. The extension .so must disappear, otherwise Lua try to execute the +function associated with the symbol "luaopen_concat.so". The following syntax is +correct: + + package.cpath = package.cpath .. ";./luac/?.so" + require("concat") + +First useful example +-------------------- + + core.register_fetches("my-hash", function(txn, salt) + return txn.sc:sdbm(salt .. txn.sf:req_fhdr("host") .. txn.sf:path() .. txn.sf:src(), 1) + end) + +You will see that these 3 lines can generate a lot of explanations :) + +Core.register_fetches() is executed during the processing of the global section +by the HAProxy configuration parser. A new sample fetch is declared with name +"my-hash", this name is always prefixed by "lua.". So this new declared +sample fetch will be used calling "lua.my-hash" in the HAProxy configuration +file. + +The second parameter is an inline declared anonymous function. Note the closed +parenthesis after the keyword "end" which ends the function. The first parameter +of this anonymous function is "txn". It is an object of class TXN. It provides +access functions. The second parameter is an arbitrary value provided by the +HAProxy configuration file. This parameter is optional, the developer must +check if it is present. + +The anonymous function registration is executed when the HAProxy backend or +frontend configuration references the sample fetch "lua.my-hash". + +This example can be written with another style, like below: + + function my_hash(txn, salt) + return txn.sc:sdbm(salt .. txn.sf:req_fhdr("host") .. txn.sf:path() .. txn.sf:src(), 1) + end + + core.register_fetches("my-hash", my_hash) + +This second form is clearer, but the first one is compact. + +The operator ".." is a string concatenation. If one of the two operands is not a +string, an error occurs and the execution is immediately stopped. This is +important to keep in mind for the following things. + +Now I write the example on more than one line. Its an easiest way for commenting +the code: + + 1. function my_hash(txn, salt) + 2. local str = "" + 3. str = str .. salt + 4. str = str .. txn.sf:req_fhdr("host") + 5. str = str .. txn.sf:path() + 6. str = str .. txn.sf:src() + 7. local result = txn.sc:sdbm(str, 1) + 8. return result + 9. end + 10. + 11. core.register_fetches("my-hash", my_hash) + +local +~~~~~ + +The first keyword is "local". This is a really important keyword. You must +understand that the function "my_hash" will be called for each HAProxy request +using the declared sample fetch. So, this function can be executed many times in +parallel. + +By default, Lua uses global variables. So in this example, if the variable "str" +is declared without the keyword "local", it will be shared by all the parallel +executions of the function and obviously, the content of the requests will be +shared. + +This warning is very important. I tried to write useful Lua code like a rewrite +of the statistics page, and it is very hard thing to declare each variable as +"local". + +I guess that this behaviour will be the cause of many troubles on the mailing +list. + +str = str .. +~~~~~~~~~~~~ + +Now a parenthesis about the form "str = str ..". This form allows to do string +concatenations. Remember that Lua uses a garbage collector, so what happens when +we do "str = str .. 'another string'" ? + + str = str .. "another string" + ^ ^ ^ ^ + 1 2 3 4 + +Lua executes first the concatenation operator (3), it allocates memory for the +resulting string and fill this memory with the concatenation of the operands 2 +and 4. Next, it frees the variable 1, now the old content of 1 can be garbage +collected. And finally, the new content of 1 is the concatenation. + +what the matter ? when we do this operation many times, we consume a lot of +memory, and the string data is duplicated and move many times. So, this practice +is expensive in execution time and memory consumption. + +There are easy ways to prevent this behaviour. I guess that a C binding for +concatenation with chunks will be available ASAP (it is already written). I do +some benchmarks. I compare the execution time of 1 000 times, 1 000 +concatenation of 10 bytes written in pure Lua and with a C library. The result is +10 times faster in C (1s in Lua, and 0.1s in C). + +txn +~~~ + +txn is an HAProxy object of class TXN. The documentation is available in the +HAProxy Lua API reference. This class allow the access to the native HAProxy +sample fetches and converters. The object txn contains 2 members dedicated to +the sample fetches and 2 members dedicated to the converters. + +The sample fetches members are "f" (as sample-Fetch) and "sf" (as String +sample-Fetch). These two members contain exactly the same functions. All the +HAProxy native sample fetches are available, obviously, the Lua registered sample +fetches are not available. Unfortunately, HAProxy sample fetches names are not +compatible with the Lua function names, and they are renamed. The rename +convention is simple, we replace all the '.', '+' and '-' by '_'. The '.' is the +object member separator, and the "-" and "+" is math operator. + +Now, that I'm writing this article, I know the Lua better than I wrote the +sample-fetches wrapper. The original HAProxy sample-fetches name should be used +using alternative manner to call an object member, so the sample-fetch +"req.fhdr" (actually renamed req_fhdr") should be used like this: + + txn.f["req.fhdr"](txn.f, ...) + +However, I think that this form is not elegant. + +The "s" collection return a data with a type near to the original returned type. +A string returns an Lua string, an integer returns an Lua integer and an IP +address returns an Lua string. Sometime the data is not or not yet available, in +this case it returns the Lua nil value. + +The "sf" collection guarantees that a string will be always returned. If the data +is not available, an empty string is returned. The main usage of these collection +is to concatenate the returned sample-fetches without testing each function. + +The parameters of the sample-fetches are according with the HAProxy +documentation. + +The converters run exactly with the same manner as the sample fetches. The +only one difference is that the first parameter is the converter entry element. +The "c" collection returns a precise result, and the "sc" collection returns +always a string. + +The sample-fetches used in the example function are "txn.sf:req_fhdr()", +"txn.sf:path()" and "txn.sf:src()". The converter is "txn.sc:sdbm()". The same +function with the "s" collection of sample-fetches and the "c" collection of +converter should be written like this: + + 1. function my_hash(txn, salt) + 2. local str = "" + 3. str = str .. salt + 4. str = str .. tostring(txn.f:req_fhdr("host")) + 5. str = str .. tostring(txn.f:path()) + 6. str = str .. tostring(txn.f:src()) + 7. local result = tostring(txn.c:sdbm(str, 1)) + 8. return result + 9. end + 10. + 11. core.register_fetches("my-hash", my_hash) + +tostring +~~~~~~~~ + +The function tostring ensures that its parameter is returned as a string. If the +parameter is a table or a thread or anything that will not have any sense as a +string, a form like the typename followed by a pointer is returned. For example: + + t = {} + print(tostring(t)) + +returns: + + table: 0x15facc0 + +For objects, if the special function __tostring() is registered in the attached +metatable, it will be called with the table itself as first argument. The +HAProxy object returns its own type. + +About the converters entry point +-------------------------------- + +In HAProxy, a converter is a stateless function that takes a data as entry and +returns a transformation of this data as output. In Lua it is exactly the same +behaviour. + +So, the registered Lua function doesn't have any special parameters, just a +variable as input which contains the value to convert, and it must return data. + +The data required as input by the Lua converter is a string. So HAProxy will +always provide a string as input. If the native sample fetch is not a string it +will be converted in best effort. + +The returned value will have anything type, it will be converted as sample of +the near HAProxy type. The conversion rules from Lua variables to HAProxy +samples are: + + Lua | HAProxy sample types + -----------+--------------------- + "number" | "sint" + "boolean" | "bool" + "string" | "str" + "userdata" | "bool" (false) + "nil" | "bool" (false) + "table" | "bool" (false) + "function" | "bool" (false) + "thread" | "bool" (false) + +The function used for registering a converter is: + + core.register_converters() + +The task entry point +-------------------- + +The function "core.register_task(fcn)" executes once the function "fcn" when the +scheduler starts. This way is used for executing background task. For example, +you can use this functionality for periodically checking the health of another +service, and giving the result to each proxy needing it. + +The task is started once, if you want periodic actions, you can use the +"core.sleep()" or "core.msleep()" for waiting the next runtime. + +Storing Lua variable between function in the same session +--------------------------------------------------------- + +All the functions registered as action or sample fetch can share an Lua context. +This context is a memory zone in the stack. sample fetch and action use the +same stack, so both can access to the context. + +The context is accessible via the function get_priv and set_priv provided by an +object of class TXN. The value given to set_priv replaces the current stored +value. This value can be a table, it is useful if a lot of data can be shared. + +If the value stored is a table, you can add or remove entries from the table +without storing again the new table. Maybe an example will be clearer: + + local t = {} + txn:set_priv(t) + + t["entry1"] = "foo" + t["entry2"] = "bar" + + -- this will display "foo" + print(txn:get_priv()["entry1"]) + +HTTP actions +============ + + ... coming soon ... + +Lua is fast, but my service require more execution speed +======================================================== + +We can write C modules for Lua. These modules must run with HAProxy while they +are compliant with the HAProxy Lua version. A simple example is the "concat" +module. + +It is very easy to write and compile a C Lua library, however, I don't see +documentation about this process. So the current chapter is a quick howto. + +The entry point +--------------- + +The entry point is called "luaopen_<name>", where <name> is the name of the ".so" +file. An hello world is like this: + + #include <stdio.h> + #include <lua.h> + #include <lauxlib.h> + + int luaopen_mymod(lua_State *L) + { + printf("Hello world\n"); + return 0; + } + +The build +--------- + +The compilation of the source file requires the Lua "include" directory. The +compilation and the link of the object file requires the -fPIC option. That's +all. + + cc -I/opt/lua/include -fPIC -shared -o mymod.so mymod.c + +Usage +----- + +You can load this module with the following Lua syntax: + + require("mymod") + +When you start HAProxy, this module just print "Hello world" when it is loaded. +Please, remember that HAProxy doesn't allow blocking method, so if you write a +function doing filesystem access or synchronous network access, all the HAProxy +process will fail. |