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+ Lua: Architecture and first steps
+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+ version 2.9
+
+ author: Thierry FOURNIER
+ contact: tfournier at arpalert dot org
+
+
+
+HAProxy is a powerful load balancer. It embeds many options and many
+configuration styles in order to give a solution to many load balancing
+problems. However, HAProxy is not universal and some special or specific
+problems do not have solution with the native software.
+
+This text is not a full explanation of the Lua syntax.
+
+This text is not a replacement of the HAProxy Lua API documentation. The API
+documentation can be found at the project root, in the documentation directory.
+The goal of this text is to discover how Lua is implemented in HAProxy and using
+it efficiently.
+
+However, this can be read by Lua beginners. Some examples are detailed.
+
+Why a scripting language in HAProxy
+===================================
+
+HAProxy 1.5 makes at possible to do many things using samples, but some people
+want to more combining results of samples fetches, programming conditions and
+loops which is not possible. Sometimes people implement these functionalities
+in patches which have no meaning outside their network. These people must
+maintain these patches, or worse we must integrate them in the HAProxy
+mainstream.
+
+Their need is to have an embedded programming language in order to no longer
+modify the HAProxy source code, but to write their own control code. Lua is
+encountered very often in the software industry, and in some open source
+projects. It is easy to understand, efficient, light without external
+dependencies, and leaves the resource control to the implementation. Its design
+is close to the HAProxy philosophy which uses components for what they do
+perfectly.
+
+The HAProxy control block allows one to take a decision based on the comparison
+between samples and patterns. The samples are extracted using fetch functions
+easily extensible, and are used by actions which are also extensible. It seems
+natural to allow Lua to give samples, modify them, and to be an action target.
+So, Lua uses the same entities as the configuration language. This is the most
+natural and reliable way for the Lua integration. So, the Lua engine allows one
+to add new sample fetch functions, new converter functions and new actions.
+These new entities can access the existing samples fetches and converters
+allowing to extend them without rewriting them.
+
+The writing of the first Lua functions shows that implementing complex concepts
+like protocol analysers is easy and can be extended to full services. It appears
+that these services are not easy to implement with the HAProxy configuration
+model which is based on four steps: fetch, convert, compare and action. HAProxy
+is extended with a notion of services which are a formalisation of the existing
+services like stats, cli and peers. The service is an autonomous entity with a
+behaviour pattern close to that of an external client or server. The Lua engine
+inherits from this new service and offers new possibilities for writing
+services.
+
+This scripting language is useful for testing new features as proof of concept.
+Later, if there is general interest, the proof of concept could be integrated
+with C language in the HAProxy core.
+
+The HAProxy Lua integration also provides a simple way for distributing Lua
+packages. The final user needs only to install the Lua file, load it in HAProxy
+and follow the attached documentation.
+
+Design and technical things
+===========================
+
+Lua is integrated into the HAProxy event driven core. We want to preserve the
+fast processing of HAProxy. To ensure this, we implement some technical concepts
+between HAProxy and the Lua library.
+
+The following paragraph also describes the interactions between Lua and HAProxy
+from a technical point of view.
+
+Prerequisite
+-----------
+
+Reading the following documentation links is required to understand the
+current paragraph:
+
+ HAProxy doc: http://docs.haproxy.org/
+ Lua API: http://www.lua.org/manual/5.3/
+ HAProxy API: http://www.arpalert.org/src/haproxy-lua-api/2.6/index.html
+ Lua guide: http://www.lua.org/pil/
+
+more about Lua choice
+---------------------
+
+Lua language is very simple to extend. It is easy to add new functions written
+in C in the core language. It is not required to embed very intrusive libraries,
+and we do not change compilation processes.
+
+The amount of memory consumed can be controlled, and the issues due to lack of
+memory are perfectly caught. The maximum amount of memory allowed for the Lua
+processes is configurable. If some memory is missing, the current Lua action
+fails, and the HAProxy processing flow continues.
+
+Lua provides a way for implementing event driven design. When the Lua code
+wants to do a blocking action, the action is started, it executes non blocking
+operations, and returns control to the HAProxy scheduler when it needs to wait
+for some external event.
+
+The Lua process can be interrupted after a number of instructions executed. The
+Lua execution will resume later. This is a useful way for controlling the
+execution time. This system also keeps HAProxy responsive. When the Lua
+execution is interrupted, HAProxy accepts some connections or transfers pending
+data. The Lua execution does not block the main HAProxy processing, except in
+some cases which we will see later.
+
+Lua function integration
+------------------------
+
+The Lua actions, sample fetches, converters and services are integrated in
+HAProxy with "register_*" functions. The register system is a choice for
+providing HAProxy Lua packages easily. The register system adds new sample
+fetches, converters, actions or services usable in the HAProxy configuration
+file.
+
+The register system is defined in the "core" functions collection. This
+collection is provided by HAProxy and is always available. Below, the list of
+these functions:
+
+ - core.register_action()
+ - core.register_converters()
+ - core.register_fetches()
+ - core.register_init()
+ - core.register_service()
+ - core.register_task()
+
+These functions are the execution entry points.
+
+HTTP action must be used for manipulating HTTP request headers. This action
+can not manipulates HTTP content. It is dangerous to use the channel
+manipulation object with an HTTP request in an HTTP action. The channel
+manipulation can transform a valid request in an invalid request. In this case,
+the action will never resume and the processing will be frozen. HAProxy
+discards the request after the reception timeout.
+
+Non blocking design
+-------------------
+
+HAProxy is an event driven software, so blocking system calls are absolutely
+forbidden. However, the Lua allows to do blocking actions. When an action
+blocks, HAProxy is waiting and do nothing, so the basic functionalities like
+accepting connections or forwarding data are blocked while the end of the system
+call. In this case HAProxy will be less responsive.
+
+This is very insidious because when the developer tries to execute its Lua code
+with only one stream, HAProxy seems to run fine. When the code is used with
+production stream, HAProxy encounters some slow processing, and it cannot
+hold the load.
+
+However, during the initialisation state, you can obviously using blocking
+functions. There are typically used for loading files.
+
+The list of prohibited standard Lua functions during the runtime contains all
+that do filesystem access:
+
+ - os.remove()
+ - os.rename()
+ - os.tmpname()
+ - package.*()
+ - io.*()
+ - file.*()
+
+Some other functions are prohibited:
+
+ - os.execute(), waits for the end of the required execution blocking HAProxy.
+
+ - os.exit(), is not really dangerous for the process, but it's not the good way
+ for exiting the HAProxy process.
+
+ - print(), writes data on stdout. In some cases these writes are blocking, the
+ best practice is reserving this call for debugging. We must prefer
+ to use core.log() or TXN.log() for sending messages.
+
+Some HAProxy functions have a blocking behaviour pattern in the Lua code, but
+there are compatible with the non blocking design. These functions are:
+
+ - All the socket class
+ - core.sleep()
+
+Responsive design
+-----------------
+
+HAProxy must process connections accept, forwarding data and processing timeouts
+as soon as possible. The first thing is to believe that a Lua script with a long
+execution time should impact the expected responsive behaviour.
+
+It is not the case, the Lua script execution are regularly interrupted, and
+HAProxy can process other things. These interruptions are exprimed in number of
+Lua instructions. The number of interruptions between two interrupts is
+configured with the following "tune" option:
+
+ tune.lua.forced-yield <nb>
+
+The default value is 10 000. For determining it, I ran benchmark on my laptop.
+I executed a Lua loop between 10 seconds with different values for the
+"tune.lua.forced-yield" option, and I noted the results:
+
+ configured | Number of
+ instructions | loops executed
+ between two | in millions
+ forced yields |
+ ---------------+---------------
+ 10 | 160
+ 500 | 670
+ 1000 | 680
+ 5000 | 700
+ 7000 | 700
+ 8000 | 700
+ 9000 | 710 <- ceil
+ 10000 | 710
+ 100000 | 710
+ 1000000 | 710
+
+The result showed that from 9000 instructions between two interrupt, we reached
+a ceil, so the default parameter is 10 000.
+
+When HAProxy interrupts the Lua processing, we have two states possible:
+
+ - Lua is resumable, and it returns control to the HAProxy scheduler,
+ - Lua is not resumable, and we just check the execution timeout.
+
+The second case occurs if it is required by the HAProxy core. This state is
+forced if the Lua is processed in a non resumable HAProxy part, like sample
+fetches or converters.
+
+It occurs also if the Lua is non resumable. For example, if some code is
+executed through the Lua pcall() function, the execution is not resumable. This
+is explained later.
+
+So, the Lua code must be fast and simple when is executed as sample fetches and
+converters, it could be slow and complex when is executed as actions and
+services.
+
+Execution time
+--------------
+
+The Lua execution time is measured and limited. Each group of functions has its
+own timeout configured. The time measured is the real Lua execution time, and
+not the difference between the end time and the start time. The groups are:
+
+ - main code and init are not submitted to the timeout,
+ - fetches, converters and action have a default timeout of 4s,
+ - task, by default does not have timeout,
+ - service have a default timeout of 4s.
+
+The corresponding tune options are:
+
+ - tune.lua.session-timeout (action, filter, cli)
+ - tune.lua.task-timeout (task)
+ - tune.lua.service-timeout (services)
+ - tune.lua.burst-timeout (max time between two lua yields)
+
+The task does not have a timeout because it runs in background along the
+HAProxy process life.
+
+For example, if an Lua script is executed during 1.1s and the script executes a
+sleep of 1 second, the effective measured running time is 0.1s.
+
+This timeout is useful for preventing infinite loops. During the runtime, it
+should be never triggered.
+
+The stack and the coprocess
+---------------------------
+
+The Lua execution is organized around a stack. Each Lua action, even out of the
+effective execution, affects the stack. HAProxy integration uses one main stack,
+which is common for all the process, and a secondary one used as coprocess.
+After the initialization, the main stack is no longer used by HAProxy, except
+for global storage. The second type of stack is used by all the Lua functions
+called from different Lua actions declared in HAProxy. The main stack permits
+to store coroutines pointers, and some global variables.
+
+Do you want to see an example of how seems Lua C development around a stack ?
+Some examples follows. This first one, is a simple addition:
+
+ lua_pushnumber(L, 1)
+ lua_pushnumber(L, 2)
+ lua_arith(L, LUA_OPADD)
+
+It's easy, we push 1 on the stack, after, we push 2, and finally, we perform an
+addition. The two top entries of the stack are added, popped, and the result is
+pushed. It is a classic way with a stack.
+
+Now an example for constructing array and objects. It's a little bit more
+complicated. The difficult consist to keep in mind the state of the stack while
+we write the code. The goal is to create the entity described below. Note that
+the notation "*1" is a metatable reference. The metatable will be explained
+later.
+
+ name*1 = {
+ [0] = <userdata>,
+ }
+
+ *1 = {
+ "__index" = {
+ "method1" = <function>,
+ "method2" = <function>
+ }
+ "__gc" = <function>
+ }
+
+Let's go:
+
+ lua_newtable() // The "name" table
+ lua_newtable() // The metatable *1
+ lua_pushstring("__index")
+ lua_newtable() // The "__index" table
+ lua_pushstring("method1")
+ lua_pushfunction(function)
+ lua_settable(-3) // -3 is an index in the stack. insert method1
+ lua_pushstring("method2")
+ lua_pushfunction(function)
+ lua_settable(-3) // insert method2
+ lua_settable(-3) // insert "__index"
+ lua_pushstring("__gc")
+ lua_pushfunction(function)
+ lua_settable() // insert "__gc"
+ lua_setmetatable(-1) // attach metatable to "name"
+ lua_pushnumber(0)
+ lua_pushuserdata(userdata)
+ lua_settable(-3)
+ lua_setglobal("name")
+
+So, coding for Lua in C, is not complex, but it needs some mental gymnastic.
+
+The object concept and the HAProxy format
+-----------------------------------------
+
+The object seems to be not a native concept. An Lua object is a table. We can
+note that the table notation accept three forms:
+
+ 1. mytable["entry"](mytable, "param")
+ 2. mytable.entry(mytable, "param")
+ 3. mytable:entry("param")
+
+These three notation have the same behaviour pattern: a function is executed
+with the table itself as first parameter and string "param" as second parameter
+The notation with [] is commonly used for storing data in a hash table, and the
+dotted notation is used for objects. The notation with ":" indicates that the
+first parameter is the element at the left of the symbol ":".
+
+So, an object is a table and each entry of the table is a variable. A variable
+can be a function. These are the first concepts of the object notation in the
+Lua, but it is not the end.
+
+With the objects, we usually expect classes and inheritance. This is the role of
+the metable. A metable is a table with predefined entries. These entries modify
+the default behaviour of the table. The simplest example is the "__index" entry.
+If this entry exists, it is called when a value is requested in the table. The
+behaviour is the following:
+
+ 1 - looks in the table if the entry exists, and if it the case, return it
+
+ 2 - looks if a metatable exists, and if the "__index" entry exists
+
+ 3 - if "__index" is a function, execute it with the key as parameter, and
+ returns the result of the function.
+
+ 4 - if "__index" is a table, looks if the requested entry exists, and if
+ exists, return it.
+
+ 5 - if not exists, return to step 2
+
+The behaviour of the point 5 represents the inheritance.
+
+In HAProxy all the provided objects are tables, the entry "[0]" contains private
+data, there are often userdata or lightuserdata. The metatable is registered in
+the global part of the main Lua stack, and it is called with the case sensitive
+class name. A great part of these class must not be used directly because it
+requires an initialisation using the HAProxy internal structs.
+
+The HAProxy objects use unified conventions. An Lua object is always a table.
+In most cases, an HAProxy Lua object needs some private data. These are always
+set in the index [0] of the array. The metatable entry "__tostring" returns the
+object name.
+
+The Lua developer can add entries to the HAProxy object. They just work carefully
+and prevent to modify the index [0].
+
+Common HAProxy objects are:
+
+ - TXN : manipulates the transaction between the client and the server
+ - Channel : manipulates proxified data between the client and the server
+ - HTTP : manipulates HTTP between the client and the server
+ - Map : manipulates HAProxy maps.
+ - Fetches : access to all HAProxy sample fetches
+ - Converters : access to all HAProxy sample converters
+ - AppletTCP : process client request like a TCP server
+ - AppletHTTP : process client request like an HTTP server
+ - Socket : establish tcp connection to a server (ipv4/ipv6/socket/ssl/...)
+
+The garbage collector and the memory allocation
+-----------------------------------------------
+
+Lua doesn't really have a global memory limit, but HAProxy implements it. This
+permits to control the amount of memory dedicated to the Lua processes. It is
+specially useful with embedded environments.
+
+When the memory limit is reached, HAProxy refuses to give more memory to the Lua
+scripts. The current Lua execution is terminated with an error and HAProxy
+continues its processing.
+
+The max amount of memory is configured with the option:
+
+ tune.lua.maxmem
+
+As many other script languages, Lua uses a garbage collector for reusing its
+memory. The Lua developer can work without memory preoccupation. Usually, the
+garbage collector is controlled by the Lua core, but sometimes it will be useful
+to run when the user/developer requires. So the garbage collector can be called
+from C part or Lua part.
+
+Sometimes, objects using lightuserdata or userdata requires to free some memory
+block or close filedescriptor not controlled by the Lua. A dedicated garbage
+collection function is provided through the metatable. It is referenced with the
+special entry "__gc".
+
+Generally, in HAProxy, the garbage collector does this job without any
+intervention. However some objects use a great amount of memory, and we want to
+release as quickly as possible. The problem is that only the GC knows if the
+object is in use or not. The reason is simple variable containing objects can be
+shared between coroutines and the main thread, so an object can be used
+everywhere in HAProxy.
+
+The only one example is the HAProxy sockets. These are explained later, just for
+understanding the GC issues, a quick overview of the socket follows. The HAProxy
+socket uses an internal session and stream, the session uses resources like
+memory and file descriptor and in some cases keeps a socket open while it is no
+longer used by Lua.
+
+If the HAProxy socket is used, we forcing a garbage collector cycle after the
+end of each function using HAProxy socket. The reason is simple: if the socket
+is no longer used, we want to close the connection quickly.
+
+A special flag is used in HAProxy indicating that a HAProxy socket is created.
+If this flag is set, a full GC cycle is started after each Lua action. This is
+not free, we loose about 10% of performances, but it is the only way for closing
+sockets quickly.
+
+The yield concept / longjmp issues
+----------------------------------
+
+The "yield" is an action which does some Lua processing in pause and give back
+the hand to the HAProxy core. This action is do when the Lua needs to wait about
+data or other things. The most basically example is the sleep() function. In an
+event driven software the code must not process blocking systems call, so the
+sleep blocks the software between a lot of time. In HAProxy, an Lua sleep does a
+yield, and ask to the scheduler to be woken up in a required sleep time.
+Meanwhile, the HAProxy scheduler does other things, like accepting new
+connection or forwarding data.
+
+A yield is also executed regularly, after a lot of Lua instructions processed.
+This yield permits to control the effective execution time, and also give back
+the hand to the HAProxy core. When HAProxy finishes to process the pending jobs,
+the Lua execution continues.
+
+This special "yield" uses the Lua "debug" functions. Lua provides a debug method
+called "lua_sethook()" which permits to interrupt the execution after some
+configured condition and call a function. This condition used in HAProxy is
+a number of instructions processed and when a function returns. The function
+called controls the effective execution time, and if it is possible to send a
+"yield".
+
+The yield system is based on a couple setjmp/longjmp. In brief, the setjmp()
+stores a stack state, and the longjmp restores the stack in its state which had
+before the last Lua execution.
+
+Lua can immediately stop its execution if an error occurs. This system uses also
+the longjmp system. In HAProxy, we try to use this system only for unrecoverable
+errors. Maybe some trivial errors target an exception, but we try to remove it.
+
+It seems that Lua uses the longjmp system for having a behaviour like the java
+try / catch. We can use the function pcall() to execute some code. The function
+pcall() run a setjmp(). So, if any error occurs while the Lua code execution,
+the flow immediately returns from the pcall() with an error.
+
+The big issue of this behaviour is that we cannot do a yield. So if some Lua code
+executes a library using pcall for catching errors, HAProxy must be wait for the
+end of execution without processing any accept or any stream. The cause is the
+yield must be jump to the root of execution. The intermediate setjmp() avoids
+this behaviour.
+
+
+ HAProxy start Lua execution
+ + Lua puts a setjmp()
+ + Lua executes code
+ + Some code is executed in a pcall()
+ + pcall() puts a setjmp()
+ + Lua executes code
+ + A yield is require for a sleep function
+ it cannot be jumps to the Lua root execution.
+
+
+Another issue with the processing of strong errors is the manipulation of the
+Lua stack outside of an Lua processing. If one of the functions called occurs a
+strong error, the default behaviour is an abort(). It is not acceptable when
+HAProxy is in runtime mode. The Lua documentation propose to use another
+setjmp/longjmp to avoid the abort(). The goal is to put a setjmp between
+manipulating the Lua stack and using an alternative "panic" function which jumps
+to the setjmp() in error case.
+
+All of these behaviours are very dangerous for the stability, and the internal
+HAProxy code must be modified with many precautions.
+
+For preserving a good behaviour of HAProxy, the yield is mandatory.
+Unfortunately, some HAProxy parts are not adapted for resuming an execution
+after a yield. These parts are the sample fetches and the sample converters. So,
+the Lua code written in these parts of HAProxy must be quickly executed, and can
+not do actions which require yield like TCP connection or simple sleep.
+
+HAProxy socket object
+---------------------
+
+The HAProxy design is optimized for the data transfers between a client and a
+server, and processing the many errors which can occurs during these exchanges.
+HAProxy is not designed for having a third connection established to a third
+party server.
+
+The solution consist to put the main stream in pause waiting for the end of the
+exchanges with the third connection. This is completed by a signal between
+internal tasks. The following graph shows the HAProxy Lua socket:
+
+
+ +--------------------+
+ | Lua processing |
+ ------------------\ | creates socket | ------------------\
+ incoming request > | and puts the | Outgoing request >
+ ------------------/ | current processing | ------------------/
+    | in pause waiting |
+ | for TCP applet |
+ +-----------------+--+
+ ^ |
+ | |
+ | signal | read / write
+ | | data
+ | |
+ +-------------+---------+ v
+ | HAProxy internal +----------------+
+ | applet send signals | |
+ | when data is received | | -------------------\
+ | or some room is | Attached I/O | Client TCP stream >
+ | available | Buffers | -------------------/
+ +--------------------+--+ |
+ | |
+ +-------------------+
+
+
+A more detailed graph is available in the "doc/internals" directory.
+
+The HAProxy Lua socket uses a full HAProxy session / stream for establishing the
+connection. This mechanism provides all the facilities and HAProxy features,
+like the SSL stack, many socket type, and support for namespaces.
+Technically it supports the proxy protocol, but there are no way to enable it.
+
+How compiling HAProxy with Lua
+==============================
+
+HAProxy 1.6 requires Lua 5.3. Lua 5.3 offers some features which make easy the
+integration. Lua 5.3 is young, and some distros do not distribute it. Luckily,
+Lua is a great product because it does not require exotic dependencies, and its
+build process is really easy.
+
+The compilation process for linux is easy:
+
+ - download the source tarball
+ wget http://www.lua.org/ftp/lua-5.3.1.tar.gz
+
+ - untar it
+ tar xf lua-5.3.1.tar.gz
+
+ - enter the directory
+ cd lua-5.3.1
+
+ - build the library for linux
+ make linux
+
+ - install it:
+ sudo make INSTALL_TOP=/opt/lua-5.3.1 install
+
+HAProxy builds with your favourite options, plus the following options for
+embedding the Lua script language:
+
+ - download the source tarball
+ wget http://www.haproxy.org/download/1.6/src/haproxy-1.6.2.tar.gz
+
+ - untar it
+ tar xf haproxy-1.6.2.tar.gz
+
+ - enter the directory
+ cd haproxy-1.6.2
+
+ - build HAProxy:
+ make TARGET=linux-glibc \
+ USE_LUA=1 \
+ LUA_LIB=/opt/lua-5.3.1/lib \
+ LUA_INC=/opt/lua-5.3.1/include
+
+ - install it:
+ sudo make PREFIX=/opt/haproxy-1.6.2 install
+
+First steps with Lua
+====================
+
+Now, it's time to use Lua in HAProxy.
+
+Start point
+-----------
+
+The HAProxy global directive "lua-load <file>" allows to load an Lua file. This
+is the entry point. This load become during the configuration parsing, and the
+Lua file is immediately executed.
+
+All the register_*() functions must be called at this time because they are used
+just after the processing of the global section, in the frontend/backend/listen
+sections.
+
+The most simple "Hello world !" is the following line a loaded Lua file:
+
+ core.Alert("Hello World !");
+
+It displays a log during the HAProxy startup:
+
+ [alert] 285/083533 (14465) : Hello World !
+
+Note: By default, logs originating from a LUA script are sent to the loggers
+applicable to the current context, if any. If none are configured for use,
+logs are instead sent to stderr. See tune.lua.log.loggers and tune.lua.log.stderr
+for more information.
+
+Default path and libraries
+--------------------------
+
+Lua can embed some libraries. These libraries can be included from different
+paths. It seems that Lua doesn't like subdirectories. In the following example,
+I try to load a compiled library, so the first line is Lua code, the second line
+is an 'strace' extract proving that the library was opened. The next lines are
+the associated error.
+
+ require("luac/concat")
+
+ open("./luac/concat.so", O_RDONLY|O_CLOEXEC) = 4
+
+ [ALERT] (22806) : parsing [commonstats.conf:15] : lua runtime
+ error: error loading module 'luac/concat' from file './luac/concat.so':
+ ./luac/concat.so: undefined symbol: luaopen_luac/concat
+
+Lua tries to load the C symbol 'luaopen_luac/concat'. When Lua tries to open a
+library, it tries to execute the function associated to the symbol
+"luaopen_<libname>".
+
+The variable "<libname>" is defined using the content of the variable
+"package.cpath" and/or "package.path". The default definition of the
+"package.cpath" (on my computer is ) variable is:
+
+ /usr/local/lib/lua/5.3/?.so;/usr/local/lib/lua/5.3/loadall.so;./?.so
+
+The "<libname>" is the content which replaces the symbol "<?>". In the previous
+example, its "luac/concat", and obviously the Lua core try to load the function
+associated with the symbol "luaopen_luac/concat".
+
+My conclusion is that Lua doesn't support subdirectories. So, for loading
+libraries in subdirectory, it must fill the variable with the name of this
+subdirectory. The extension .so must disappear, otherwise Lua try to execute the
+function associated with the symbol "luaopen_concat.so". The following syntax is
+correct:
+
+ package.cpath = package.cpath .. ";./luac/?.so"
+ require("concat")
+
+First useful example
+--------------------
+
+ core.register_fetches("my-hash", function(txn, salt)
+ return txn.sc:sdbm(salt .. txn.sf:req_fhdr("host") .. txn.sf:path() .. txn.sf:src(), 1)
+ end)
+
+You will see that these 3 lines can generate a lot of explanations :)
+
+Core.register_fetches() is executed during the processing of the global section
+by the HAProxy configuration parser. A new sample fetch is declared with name
+"my-hash", this name is always prefixed by "lua.". So this new declared
+sample fetch will be used calling "lua.my-hash" in the HAProxy configuration
+file.
+
+The second parameter is an inline declared anonymous function. Note the closed
+parenthesis after the keyword "end" which ends the function. The first parameter
+of this anonymous function is "txn". It is an object of class TXN. It provides
+access functions. The second parameter is an arbitrary value provided by the
+HAProxy configuration file. This parameter is optional, the developer must
+check if it is present.
+
+The anonymous function registration is executed when the HAProxy backend or
+frontend configuration references the sample fetch "lua.my-hash".
+
+This example can be written with another style, like below:
+
+ function my_hash(txn, salt)
+ return txn.sc:sdbm(salt .. txn.sf:req_fhdr("host") .. txn.sf:path() .. txn.sf:src(), 1)
+ end
+
+ core.register_fetches("my-hash", my_hash)
+
+This second form is clearer, but the first one is compact.
+
+The operator ".." is a string concatenation. If one of the two operands is not a
+string, an error occurs and the execution is immediately stopped. This is
+important to keep in mind for the following things.
+
+Now I write the example on more than one line. Its an easiest way for commenting
+the code:
+
+ 1. function my_hash(txn, salt)
+ 2. local str = ""
+ 3. str = str .. salt
+ 4. str = str .. txn.sf:req_fhdr("host")
+ 5. str = str .. txn.sf:path()
+ 6. str = str .. txn.sf:src()
+ 7. local result = txn.sc:sdbm(str, 1)
+ 8. return result
+ 9. end
+ 10.
+ 11. core.register_fetches("my-hash", my_hash)
+
+local
+~~~~~
+
+The first keyword is "local". This is a really important keyword. You must
+understand that the function "my_hash" will be called for each HAProxy request
+using the declared sample fetch. So, this function can be executed many times in
+parallel.
+
+By default, Lua uses global variables. So in this example, if the variable "str"
+is declared without the keyword "local", it will be shared by all the parallel
+executions of the function and obviously, the content of the requests will be
+shared.
+
+This warning is very important. I tried to write useful Lua code like a rewrite
+of the statistics page, and it is very hard thing to declare each variable as
+"local".
+
+I guess that this behaviour will be the cause of many troubles on the mailing
+list.
+
+str = str ..
+~~~~~~~~~~~~
+
+Now a parenthesis about the form "str = str ..". This form allows to do string
+concatenations. Remember that Lua uses a garbage collector, so what happens when
+we do "str = str .. 'another string'" ?
+
+ str = str .. "another string"
+ ^ ^ ^ ^
+ 1 2 3 4
+
+Lua executes first the concatenation operator (3), it allocates memory for the
+resulting string and fill this memory with the concatenation of the operands 2
+and 4. Next, it frees the variable 1, now the old content of 1 can be garbage
+collected. And finally, the new content of 1 is the concatenation.
+
+what the matter ? when we do this operation many times, we consume a lot of
+memory, and the string data is duplicated and move many times. So, this practice
+is expensive in execution time and memory consumption.
+
+There are easy ways to prevent this behaviour. I guess that a C binding for
+concatenation with chunks will be available ASAP (it is already written). I do
+some benchmarks. I compare the execution time of 1 000 times, 1 000
+concatenation of 10 bytes written in pure Lua and with a C library. The result is
+10 times faster in C (1s in Lua, and 0.1s in C).
+
+txn
+~~~
+
+txn is an HAProxy object of class TXN. The documentation is available in the
+HAProxy Lua API reference. This class allow the access to the native HAProxy
+sample fetches and converters. The object txn contains 2 members dedicated to
+the sample fetches and 2 members dedicated to the converters.
+
+The sample fetches members are "f" (as sample-Fetch) and "sf" (as String
+sample-Fetch). These two members contain exactly the same functions. All the
+HAProxy native sample fetches are available, obviously, the Lua registered sample
+fetches are not available. Unfortunately, HAProxy sample fetches names are not
+compatible with the Lua function names, and they are renamed. The rename
+convention is simple, we replace all the '.', '+' and '-' by '_'. The '.' is the
+object member separator, and the "-" and "+" is math operator.
+
+Now, that I'm writing this article, I know the Lua better than I wrote the
+sample-fetches wrapper. The original HAProxy sample-fetches name should be used
+using alternative manner to call an object member, so the sample-fetch
+"req.fhdr" (actually renamed req_fhdr") should be used like this:
+
+ txn.f["req.fhdr"](txn.f, ...)
+
+However, I think that this form is not elegant.
+
+The "s" collection return a data with a type near to the original returned type.
+A string returns an Lua string, an integer returns an Lua integer and an IP
+address returns an Lua string. Sometime the data is not or not yet available, in
+this case it returns the Lua nil value.
+
+The "sf" collection guarantees that a string will be always returned. If the data
+is not available, an empty string is returned. The main usage of these collection
+is to concatenate the returned sample-fetches without testing each function.
+
+The parameters of the sample-fetches are according with the HAProxy
+documentation.
+
+The converters run exactly with the same manner as the sample fetches. The
+only one difference is that the first parameter is the converter entry element.
+The "c" collection returns a precise result, and the "sc" collection returns
+always a string.
+
+The sample-fetches used in the example function are "txn.sf:req_fhdr()",
+"txn.sf:path()" and "txn.sf:src()". The converter is "txn.sc:sdbm()". The same
+function with the "s" collection of sample-fetches and the "c" collection of
+converter should be written like this:
+
+ 1. function my_hash(txn, salt)
+ 2. local str = ""
+ 3. str = str .. salt
+ 4. str = str .. tostring(txn.f:req_fhdr("host"))
+ 5. str = str .. tostring(txn.f:path())
+ 6. str = str .. tostring(txn.f:src())
+ 7. local result = tostring(txn.c:sdbm(str, 1))
+ 8. return result
+ 9. end
+ 10.
+ 11. core.register_fetches("my-hash", my_hash)
+
+tostring
+~~~~~~~~
+
+The function tostring ensures that its parameter is returned as a string. If the
+parameter is a table or a thread or anything that will not have any sense as a
+string, a form like the typename followed by a pointer is returned. For example:
+
+ t = {}
+ print(tostring(t))
+
+returns:
+
+ table: 0x15facc0
+
+For objects, if the special function __tostring() is registered in the attached
+metatable, it will be called with the table itself as first argument. The
+HAProxy object returns its own type.
+
+About the converters entry point
+--------------------------------
+
+In HAProxy, a converter is a stateless function that takes a data as entry and
+returns a transformation of this data as output. In Lua it is exactly the same
+behaviour.
+
+So, the registered Lua function doesn't have any special parameters, just a
+variable as input which contains the value to convert, and it must return data.
+
+The data required as input by the Lua converter is a string. So HAProxy will
+always provide a string as input. If the native sample fetch is not a string it
+will be converted in best effort.
+
+The returned value will have anything type, it will be converted as sample of
+the near HAProxy type. The conversion rules from Lua variables to HAProxy
+samples are:
+
+ Lua | HAProxy sample types
+ -----------+---------------------
+ "number" | "sint"
+ "boolean" | "bool"
+ "string" | "str"
+ "userdata" | "bool" (false)
+ "nil" | "bool" (false)
+ "table" | "bool" (false)
+ "function" | "bool" (false)
+ "thread" | "bool" (false)
+
+The function used for registering a converter is:
+
+ core.register_converters()
+
+The task entry point
+--------------------
+
+The function "core.register_task(fcn)" executes once the function "fcn" when the
+scheduler starts. This way is used for executing background task. For example,
+you can use this functionality for periodically checking the health of another
+service, and giving the result to each proxy needing it.
+
+The task is started once, if you want periodic actions, you can use the
+"core.sleep()" or "core.msleep()" for waiting the next runtime.
+
+Storing Lua variable between function in the same session
+---------------------------------------------------------
+
+All the functions registered as action or sample fetch can share an Lua context.
+This context is a memory zone in the stack. sample fetch and action use the
+same stack, so both can access to the context.
+
+The context is accessible via the function get_priv and set_priv provided by an
+object of class TXN. The value given to set_priv replaces the current stored
+value. This value can be a table, it is useful if a lot of data can be shared.
+
+If the value stored is a table, you can add or remove entries from the table
+without storing again the new table. Maybe an example will be clearer:
+
+ local t = {}
+ txn:set_priv(t)
+
+ t["entry1"] = "foo"
+ t["entry2"] = "bar"
+
+ -- this will display "foo"
+ print(txn:get_priv()["entry1"])
+
+HTTP actions
+============
+
+ ... coming soon ...
+
+Lua is fast, but my service require more execution speed
+========================================================
+
+We can write C modules for Lua. These modules must run with HAProxy while they
+are compliant with the HAProxy Lua version. A simple example is the "concat"
+module.
+
+It is very easy to write and compile a C Lua library, however, I don't see
+documentation about this process. So the current chapter is a quick howto.
+
+The entry point
+---------------
+
+The entry point is called "luaopen_<name>", where <name> is the name of the ".so"
+file. An hello world is like this:
+
+ #include <stdio.h>
+ #include <lua.h>
+ #include <lauxlib.h>
+
+ int luaopen_mymod(lua_State *L)
+ {
+ printf("Hello world\n");
+ return 0;
+ }
+
+The build
+---------
+
+The compilation of the source file requires the Lua "include" directory. The
+compilation and the link of the object file requires the -fPIC option. That's
+all.
+
+ cc -I/opt/lua/include -fPIC -shared -o mymod.so mymod.c
+
+Usage
+-----
+
+You can load this module with the following Lua syntax:
+
+ require("mymod")
+
+When you start HAProxy, this module just print "Hello world" when it is loaded.
+Please, remember that HAProxy doesn't allow blocking method, so if you write a
+function doing filesystem access or synchronous network access, all the HAProxy
+process will fail.