/* * Consistent Hash implementation * Please consult this very well detailed article for more information : * http://www.spiteful.com/2008/03/17/programmers-toolbox-part-3-consistent-hashing/ * * Our implementation has to support both weighted hashing and weighted round * robin because we'll use it to replace the previous map-based implementation * which offered both algorithms. * * Copyright 2000-2010 Willy Tarreau * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version * 2 of the License, or (at your option) any later version. * */ #include #include #include #include #include #include #include /* Return next tree node after which must still be in the tree, or be * NULL. Lookup wraps around the end to the beginning. If the next node is the * same node, return NULL. This is designed to find a valid next node before * deleting one from the tree. */ static inline struct eb32_node *chash_skip_node(struct eb_root *root, struct eb32_node *node) { struct eb32_node *stop = node; if (!node) return NULL; node = eb32_next(node); if (!node) node = eb32_first(root); if (node == stop) return NULL; return node; } /* Remove all of a server's entries from its tree. This may be used when * setting a server down. */ static inline void chash_dequeue_srv(struct server *s) { while (s->lb_nodes_now > 0) { if (s->lb_nodes_now >= s->lb_nodes_tot) // should always be false anyway s->lb_nodes_now = s->lb_nodes_tot; s->lb_nodes_now--; if (s->proxy->lbprm.chash.last == &s->lb_nodes[s->lb_nodes_now].node) s->proxy->lbprm.chash.last = chash_skip_node(s->lb_tree, s->proxy->lbprm.chash.last); eb32_delete(&s->lb_nodes[s->lb_nodes_now].node); } } /* Adjust the number of entries of a server in its tree. The server must appear * as many times as its weight indicates it. If it's there too often, we remove * the last occurrences. If it's not there enough, we add more occurrences. To * remove a server from the tree, normally call this with eweight=0. * * The server's lock and the lbprm's lock must be held. */ static inline void chash_queue_dequeue_srv(struct server *s) { while (s->lb_nodes_now > s->next_eweight) { if (s->lb_nodes_now >= s->lb_nodes_tot) // should always be false anyway s->lb_nodes_now = s->lb_nodes_tot; s->lb_nodes_now--; if (s->proxy->lbprm.chash.last == &s->lb_nodes[s->lb_nodes_now].node) s->proxy->lbprm.chash.last = chash_skip_node(s->lb_tree, s->proxy->lbprm.chash.last); eb32_delete(&s->lb_nodes[s->lb_nodes_now].node); } /* Attempt to increase the total number of nodes, if the user * increased the weight beyond the original weight */ if (s->lb_nodes_tot < s->next_eweight) { struct tree_occ *new_nodes; /* First we need to remove all server's entries from its tree * because the realloc will change all nodes pointers */ chash_dequeue_srv(s); new_nodes = realloc(s->lb_nodes, s->next_eweight * sizeof(*new_nodes)); if (new_nodes) { unsigned int j; s->lb_nodes = new_nodes; memset(&s->lb_nodes[s->lb_nodes_tot], 0, (s->next_eweight - s->lb_nodes_tot) * sizeof(*s->lb_nodes)); for (j = s->lb_nodes_tot; j < s->next_eweight; j++) { s->lb_nodes[j].server = s; s->lb_nodes[j].node.key = full_hash(s->puid * SRV_EWGHT_RANGE + j); } s->lb_nodes_tot = s->next_eweight; } } while (s->lb_nodes_now < s->next_eweight) { if (s->lb_nodes_now >= s->lb_nodes_tot) // should always be false anyway break; if (s->proxy->lbprm.chash.last == &s->lb_nodes[s->lb_nodes_now].node) s->proxy->lbprm.chash.last = chash_skip_node(s->lb_tree, s->proxy->lbprm.chash.last); eb32_insert(s->lb_tree, &s->lb_nodes[s->lb_nodes_now].node); s->lb_nodes_now++; } } /* This function updates the server trees according to server 's new * state. It should be called when server 's status changes to down. * It is not important whether the server was already down or not. It is not * important either that the new state is completely down (the caller may not * know all the variables of a server's state). * * The server's lock must be held. The lbprm lock will be used. */ static void chash_set_server_status_down(struct server *srv) { struct proxy *p = srv->proxy; if (!srv_lb_status_changed(srv)) return; HA_RWLOCK_WRLOCK(LBPRM_LOCK, &p->lbprm.lock); if (srv_willbe_usable(srv)) goto out_update_state; if (!srv_currently_usable(srv)) /* server was already down */ goto out_update_backend; if (srv->flags & SRV_F_BACKUP) { p->lbprm.tot_wbck -= srv->cur_eweight; p->srv_bck--; if (srv == p->lbprm.fbck) { /* we lost the first backup server in a single-backup * configuration, we must search another one. */ struct server *srv2 = p->lbprm.fbck; do { srv2 = srv2->next; } while (srv2 && !((srv2->flags & SRV_F_BACKUP) && srv_willbe_usable(srv2))); p->lbprm.fbck = srv2; } } else { p->lbprm.tot_wact -= srv->cur_eweight; p->srv_act--; } chash_dequeue_srv(srv); out_update_backend: /* check/update tot_used, tot_weight */ update_backend_weight(p); out_update_state: srv_lb_commit_status(srv); HA_RWLOCK_WRUNLOCK(LBPRM_LOCK, &p->lbprm.lock); } /* This function updates the server trees according to server 's new * state. It should be called when server 's status changes to up. * It is not important whether the server was already down or not. It is not * important either that the new state is completely UP (the caller may not * know all the variables of a server's state). This function will not change * the weight of a server which was already up. * * The server's lock must be held. The lbprm lock will be used. */ static void chash_set_server_status_up(struct server *srv) { struct proxy *p = srv->proxy; if (!srv_lb_status_changed(srv)) return; HA_RWLOCK_WRLOCK(LBPRM_LOCK, &p->lbprm.lock); if (!srv_willbe_usable(srv)) goto out_update_state; if (srv_currently_usable(srv)) /* server was already up */ goto out_update_backend; if (srv->flags & SRV_F_BACKUP) { p->lbprm.tot_wbck += srv->next_eweight; p->srv_bck++; if (!(p->options & PR_O_USE_ALL_BK)) { if (!p->lbprm.fbck) { /* there was no backup server anymore */ p->lbprm.fbck = srv; } else { /* we may have restored a backup server prior to fbck, * in which case it should replace it. */ struct server *srv2 = srv; do { srv2 = srv2->next; } while (srv2 && (srv2 != p->lbprm.fbck)); if (srv2) p->lbprm.fbck = srv; } } } else { p->lbprm.tot_wact += srv->next_eweight; p->srv_act++; } /* note that eweight cannot be 0 here */ chash_queue_dequeue_srv(srv); out_update_backend: /* check/update tot_used, tot_weight */ update_backend_weight(p); out_update_state: srv_lb_commit_status(srv); HA_RWLOCK_WRUNLOCK(LBPRM_LOCK, &p->lbprm.lock); } /* This function must be called after an update to server 's effective * weight. It may be called after a state change too. * * The server's lock must be held. The lbprm lock may be used. */ static void chash_update_server_weight(struct server *srv) { int old_state, new_state; struct proxy *p = srv->proxy; if (!srv_lb_status_changed(srv)) return; /* If changing the server's weight changes its state, we simply apply * the procedures we already have for status change. If the state * remains down, the server is not in any tree, so it's as easy as * updating its values. If the state remains up with different weights, * there are some computations to perform to find a new place and * possibly a new tree for this server. */ old_state = srv_currently_usable(srv); new_state = srv_willbe_usable(srv); if (!old_state && !new_state) { srv_lb_commit_status(srv); return; } else if (!old_state && new_state) { chash_set_server_status_up(srv); return; } else if (old_state && !new_state) { chash_set_server_status_down(srv); return; } HA_RWLOCK_WRLOCK(LBPRM_LOCK, &p->lbprm.lock); /* only adjust the server's presence in the tree */ chash_queue_dequeue_srv(srv); if (srv->flags & SRV_F_BACKUP) p->lbprm.tot_wbck += srv->next_eweight - srv->cur_eweight; else p->lbprm.tot_wact += srv->next_eweight - srv->cur_eweight; update_backend_weight(p); srv_lb_commit_status(srv); HA_RWLOCK_WRUNLOCK(LBPRM_LOCK, &p->lbprm.lock); } /* * This function implements the "Consistent Hashing with Bounded Loads" algorithm * of Mirrokni, Thorup, and Zadimoghaddam (arxiv:1608.01350), adapted for use with * unequal server weights. */ int chash_server_is_eligible(struct server *s) { /* The total number of slots to allocate is the total number of outstanding requests * (including the one we're about to make) times the load-balance-factor, rounded up. */ unsigned tot_slots = ((s->proxy->served + 1) * s->proxy->lbprm.hash_balance_factor + 99) / 100; unsigned slots_per_weight = tot_slots / s->proxy->lbprm.tot_weight; unsigned remainder = tot_slots % s->proxy->lbprm.tot_weight; /* Allocate a whole number of slots per weight unit... */ unsigned slots = s->cur_eweight * slots_per_weight; /* And then distribute the rest among servers proportionally to their weight. */ slots += ((s->cumulative_weight + s->cur_eweight) * remainder) / s->proxy->lbprm.tot_weight - (s->cumulative_weight * remainder) / s->proxy->lbprm.tot_weight; /* But never leave a server with 0. */ if (slots == 0) slots = 1; return s->served < slots; } /* * This function returns the running server from the CHASH tree, which is at * the closest distance from the value of . Doing so ensures that even * with a well imbalanced hash, if some servers are close to each other, they * will still both receive traffic. If any server is found, it will be returned. * It will also skip server if the hash result ends on this one. * If no valid server is found, NULL is returned. * * The lbprm's lock will be used in R/O mode. The server's lock is not used. */ struct server *chash_get_server_hash(struct proxy *p, unsigned int hash, const struct server *avoid) { struct eb32_node *next, *prev; struct server *nsrv, *psrv; struct eb_root *root; unsigned int dn, dp; int loop; HA_RWLOCK_RDLOCK(LBPRM_LOCK, &p->lbprm.lock); if (p->srv_act) root = &p->lbprm.chash.act; else if (p->lbprm.fbck) { nsrv = p->lbprm.fbck; goto out; } else if (p->srv_bck) root = &p->lbprm.chash.bck; else { nsrv = NULL; goto out; } /* find the node after and the node before */ next = eb32_lookup_ge(root, hash); if (!next) next = eb32_first(root); if (!next) { nsrv = NULL; /* tree is empty */ goto out; } prev = eb32_prev(next); if (!prev) prev = eb32_last(root); nsrv = eb32_entry(next, struct tree_occ, node)->server; psrv = eb32_entry(prev, struct tree_occ, node)->server; /* OK we're located between two servers, let's * compare distances between hash and the two servers * and select the closest server. */ dp = hash - prev->key; dn = next->key - hash; if (dp <= dn) { next = prev; nsrv = psrv; } loop = 0; while (nsrv == avoid || (p->lbprm.hash_balance_factor && !chash_server_is_eligible(nsrv))) { next = eb32_next(next); if (!next) { next = eb32_first(root); if (++loop > 1) // protection against accidental loop break; } nsrv = eb32_entry(next, struct tree_occ, node)->server; } out: HA_RWLOCK_RDUNLOCK(LBPRM_LOCK, &p->lbprm.lock); return nsrv; } /* Return next server from the CHASH tree in backend

. If the tree is empty, * return NULL. Saturated servers are skipped. * * The lbprm's lock will be used in R/W mode. The server's lock is not used. */ struct server *chash_get_next_server(struct proxy *p, struct server *srvtoavoid) { struct server *srv, *avoided; struct eb32_node *node, *stop, *avoided_node; struct eb_root *root; srv = avoided = NULL; avoided_node = NULL; HA_RWLOCK_WRLOCK(LBPRM_LOCK, &p->lbprm.lock); if (p->srv_act) root = &p->lbprm.chash.act; else if (p->lbprm.fbck) { srv = p->lbprm.fbck; goto out; } else if (p->srv_bck) root = &p->lbprm.chash.bck; else { srv = NULL; goto out; } stop = node = p->lbprm.chash.last; do { struct server *s; if (node) node = eb32_next(node); if (!node) node = eb32_first(root); p->lbprm.chash.last = node; if (!node) { /* no node is available */ srv = NULL; goto out; } /* Note: if we came here after a down/up cycle with no last * pointer, and after a redispatch (srvtoavoid is set), we * must set stop to non-null otherwise we can loop forever. */ if (!stop) stop = node; /* OK, we have a server. However, it may be saturated, in which * case we don't want to reconsider it for now, so we'll simply * skip it. Same if it's the server we try to avoid, in which * case we simply remember it for later use if needed. */ s = eb32_entry(node, struct tree_occ, node)->server; if (!s->maxconn || (!s->queue.length && s->served < srv_dynamic_maxconn(s))) { if (s != srvtoavoid) { srv = s; break; } avoided = s; avoided_node = node; } } while (node != stop); if (!srv) { srv = avoided; p->lbprm.chash.last = avoided_node; } out: HA_RWLOCK_WRUNLOCK(LBPRM_LOCK, &p->lbprm.lock); return srv; } /* This function is responsible for building the active and backup trees for * consistent hashing. The servers receive an array of initialized nodes * with their assigned keys. It also sets p->lbprm.wdiv to the eweight to * uweight ratio. * Return 0 in case of success, -1 in case of allocation failure. */ int chash_init_server_tree(struct proxy *p) { struct server *srv; struct eb_root init_head = EB_ROOT; int node; p->lbprm.set_server_status_up = chash_set_server_status_up; p->lbprm.set_server_status_down = chash_set_server_status_down; p->lbprm.update_server_eweight = chash_update_server_weight; p->lbprm.server_take_conn = NULL; p->lbprm.server_drop_conn = NULL; p->lbprm.wdiv = BE_WEIGHT_SCALE; for (srv = p->srv; srv; srv = srv->next) { srv->next_eweight = (srv->uweight * p->lbprm.wdiv + p->lbprm.wmult - 1) / p->lbprm.wmult; srv_lb_commit_status(srv); } recount_servers(p); update_backend_weight(p); p->lbprm.chash.act = init_head; p->lbprm.chash.bck = init_head; p->lbprm.chash.last = NULL; /* queue active and backup servers in two distinct groups */ for (srv = p->srv; srv; srv = srv->next) { srv->lb_tree = (srv->flags & SRV_F_BACKUP) ? &p->lbprm.chash.bck : &p->lbprm.chash.act; srv->lb_nodes_tot = srv->uweight * BE_WEIGHT_SCALE; srv->lb_nodes_now = 0; srv->lb_nodes = calloc(srv->lb_nodes_tot, sizeof(*srv->lb_nodes)); if (!srv->lb_nodes) { ha_alert("failed to allocate lb_nodes for server %s.\n", srv->id); return -1; } for (node = 0; node < srv->lb_nodes_tot; node++) { srv->lb_nodes[node].server = srv; srv->lb_nodes[node].node.key = full_hash(srv->puid * SRV_EWGHT_RANGE + node); } if (srv_currently_usable(srv)) chash_queue_dequeue_srv(srv); } return 0; }