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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 19:58:07 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-15 19:58:07 +0000
commit10eea2ab1bae2a8ec159d81c0446fd8061b33e2b (patch)
treee8270dd60ec096bee8157dbadf029e15ed584592 /Vector.c
parentInitial commit. (diff)
downloadhtop-10eea2ab1bae2a8ec159d81c0446fd8061b33e2b.tar.xz
htop-10eea2ab1bae2a8ec159d81c0446fd8061b33e2b.zip
Adding upstream version 3.3.0.upstream/3.3.0upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'Vector.c')
-rw-r--r--Vector.c403
1 files changed, 403 insertions, 0 deletions
diff --git a/Vector.c b/Vector.c
new file mode 100644
index 0000000..0e08c65
--- /dev/null
+++ b/Vector.c
@@ -0,0 +1,403 @@
+/*
+htop - Vector.c
+(C) 2004-2011 Hisham H. Muhammad
+Released under the GNU GPLv2+, see the COPYING file
+in the source distribution for its full text.
+*/
+
+#include "config.h" // IWYU pragma: keep
+
+#include "Vector.h"
+
+#include <assert.h>
+#include <stdlib.h>
+#include <string.h>
+
+#include "XUtils.h"
+
+
+Vector* Vector_new(const ObjectClass* type, bool owner, int size) {
+ Vector* this;
+
+ if (size == DEFAULT_SIZE) {
+ size = 10;
+ }
+
+ assert(size > 0);
+ this = xMalloc(sizeof(Vector));
+ this->growthRate = size;
+ this->array = (Object**) xCalloc(size, sizeof(Object*));
+ this->arraySize = size;
+ this->items = 0;
+ this->type = type;
+ this->owner = owner;
+ this->dirty_index = -1;
+ this->dirty_count = 0;
+ return this;
+}
+
+void Vector_delete(Vector* this) {
+ if (this->owner) {
+ for (int i = 0; i < this->items; i++) {
+ if (this->array[i]) {
+ Object_delete(this->array[i]);
+ }
+ }
+ }
+ free(this->array);
+ free(this);
+}
+
+static inline bool Vector_isDirty(const Vector* this) {
+ if (this->dirty_count > 0) {
+ assert(0 <= this->dirty_index && this->dirty_index < this->items);
+ assert(this->dirty_count <= this->items);
+ return true;
+ }
+ assert(this->dirty_index == -1);
+ return false;
+}
+
+#ifndef NDEBUG
+
+static bool Vector_isConsistent(const Vector* this) {
+ assert(this->items <= this->arraySize);
+ assert(!Vector_isDirty(this));
+
+ return true;
+}
+
+bool Vector_countEquals(const Vector* this, unsigned int expectedCount) {
+ unsigned int n = 0;
+ for (int i = 0; i < this->items; i++) {
+ if (this->array[i]) {
+ n++;
+ }
+ }
+ return n == expectedCount;
+}
+
+Object* Vector_get(const Vector* this, int idx) {
+ assert(idx >= 0 && idx < this->items);
+ assert(this->array[idx]);
+ assert(Object_isA(this->array[idx], this->type));
+ return this->array[idx];
+}
+
+int Vector_size(const Vector* this) {
+ assert(Vector_isConsistent(this));
+ return this->items;
+}
+
+#endif /* NDEBUG */
+
+void Vector_prune(Vector* this) {
+ assert(Vector_isConsistent(this));
+ if (this->owner) {
+ for (int i = 0; i < this->items; i++) {
+ if (this->array[i]) {
+ Object_delete(this->array[i]);
+ }
+ }
+ }
+ this->items = 0;
+ this->dirty_index = -1;
+ this->dirty_count = 0;
+ memset(this->array, '\0', this->arraySize * sizeof(Object*));
+}
+
+//static int comparisons = 0;
+
+static void swap(Object** array, int indexA, int indexB) {
+ assert(indexA >= 0);
+ assert(indexB >= 0);
+ Object* tmp = array[indexA];
+ array[indexA] = array[indexB];
+ array[indexB] = tmp;
+}
+
+static int partition(Object** array, int left, int right, int pivotIndex, Object_Compare compare) {
+ const Object* pivotValue = array[pivotIndex];
+ swap(array, pivotIndex, right);
+ int storeIndex = left;
+ for (int i = left; i < right; i++) {
+ //comparisons++;
+ if (compare(array[i], pivotValue) <= 0) {
+ swap(array, i, storeIndex);
+ storeIndex++;
+ }
+ }
+ swap(array, storeIndex, right);
+ return storeIndex;
+}
+
+static void quickSort(Object** array, int left, int right, Object_Compare compare) {
+ if (left >= right)
+ return;
+
+ int pivotIndex = (left + right) / 2;
+ int pivotNewIndex = partition(array, left, right, pivotIndex, compare);
+ quickSort(array, left, pivotNewIndex - 1, compare);
+ quickSort(array, pivotNewIndex + 1, right, compare);
+}
+
+// If I were to use only one sorting algorithm for both cases, it would probably be this one:
+/*
+
+static void combSort(Object** array, int left, int right, Object_Compare compare) {
+ int gap = right - left;
+ bool swapped = true;
+ while ((gap > 1) || swapped) {
+ if (gap > 1) {
+ gap = (int)((double)gap / 1.247330950103979);
+ }
+ swapped = false;
+ for (int i = left; gap + i <= right; i++) {
+ comparisons++;
+ if (compare(array[i], array[i+gap]) > 0) {
+ swap(array, i, i+gap);
+ swapped = true;
+ }
+ }
+ }
+}
+
+*/
+
+static void insertionSort(Object** array, int left, int right, Object_Compare compare) {
+ for (int i = left + 1; i <= right; i++) {
+ Object* t = array[i];
+ int j = i - 1;
+ while (j >= left) {
+ //comparisons++;
+ if (compare(array[j], t) <= 0)
+ break;
+
+ array[j + 1] = array[j];
+ j--;
+ }
+ array[j + 1] = t;
+ }
+}
+
+void Vector_quickSortCustomCompare(Vector* this, Object_Compare compare) {
+ assert(compare);
+ assert(Vector_isConsistent(this));
+ quickSort(this->array, 0, this->items - 1, compare);
+ assert(Vector_isConsistent(this));
+}
+
+void Vector_insertionSort(Vector* this) {
+ assert(this->type->compare);
+ assert(Vector_isConsistent(this));
+ insertionSort(this->array, 0, this->items - 1, this->type->compare);
+ assert(Vector_isConsistent(this));
+}
+
+static void Vector_resizeIfNecessary(Vector* this, int newSize) {
+ assert(newSize >= 0);
+ if (newSize > this->arraySize) {
+ assert(Vector_isConsistent(this));
+ int oldSize = this->arraySize;
+ this->arraySize = newSize + this->growthRate;
+ this->array = (Object**)xReallocArrayZero(this->array, oldSize, this->arraySize, sizeof(Object*));
+ }
+ assert(Vector_isConsistent(this));
+}
+
+void Vector_insert(Vector* this, int idx, void* data_) {
+ Object* data = data_;
+ assert(idx >= 0);
+ assert(Object_isA(data, this->type));
+ assert(Vector_isConsistent(this));
+
+ if (idx > this->items) {
+ idx = this->items;
+ }
+
+ Vector_resizeIfNecessary(this, this->items + 1);
+ //assert(this->array[this->items] == NULL);
+ if (idx < this->items) {
+ memmove(&this->array[idx + 1], &this->array[idx], (this->items - idx) * sizeof(this->array[0]));
+ }
+ this->array[idx] = data;
+ this->items++;
+ assert(Vector_isConsistent(this));
+}
+
+Object* Vector_take(Vector* this, int idx) {
+ assert(idx >= 0 && idx < this->items);
+ assert(Vector_isConsistent(this));
+ Object* removed = this->array[idx];
+ assert(removed);
+ this->items--;
+ if (idx < this->items) {
+ memmove(&this->array[idx], &this->array[idx + 1], (this->items - idx) * sizeof(this->array[0]));
+ }
+ this->array[this->items] = NULL;
+ assert(Vector_isConsistent(this));
+ return removed;
+}
+
+Object* Vector_remove(Vector* this, int idx) {
+ Object* removed = Vector_take(this, idx);
+ if (this->owner) {
+ Object_delete(removed);
+ return NULL;
+ } else {
+ return removed;
+ }
+}
+
+Object* Vector_softRemove(Vector* this, int idx) {
+ assert(idx >= 0 && idx < this->items);
+
+ Object* removed = this->array[idx];
+ assert(removed);
+ if (removed) {
+ this->array[idx] = NULL;
+
+ this->dirty_count++;
+ if (this->dirty_index < 0 || idx < this->dirty_index) {
+ this->dirty_index = idx;
+ }
+
+ if (this->owner) {
+ Object_delete(removed);
+ return NULL;
+ }
+ }
+
+ return removed;
+}
+
+void Vector_compact(Vector* this) {
+ if (!Vector_isDirty(this)) {
+ return;
+ }
+
+ const int size = this->items;
+ assert(0 <= this->dirty_index && this->dirty_index < size);
+ assert(this->array[this->dirty_index] == NULL);
+
+ int idx = this->dirty_index;
+
+ // one deletion: use memmove, which should be faster
+ if (this->dirty_count == 1) {
+ memmove(&this->array[idx], &this->array[idx + 1], (this->items - idx - 1) * sizeof(this->array[0]));
+ this->array[this->items - 1] = NULL;
+ } else {
+ // multiple deletions
+ for (int i = idx + 1; i < size; i++) {
+ if (this->array[i]) {
+ this->array[idx++] = this->array[i];
+ }
+ }
+ // idx is now at the end of the vector and on the first index which should be set to NULL
+ memset(&this->array[idx], '\0', (size - idx) * sizeof(this->array[0]));
+ }
+
+ this->items -= this->dirty_count;
+ this->dirty_index = -1;
+ this->dirty_count = 0;
+
+ assert(Vector_isConsistent(this));
+}
+
+void Vector_moveUp(Vector* this, int idx) {
+ assert(idx >= 0 && idx < this->items);
+ assert(Vector_isConsistent(this));
+
+ if (idx == 0)
+ return;
+
+ Object* temp = this->array[idx];
+ this->array[idx] = this->array[idx - 1];
+ this->array[idx - 1] = temp;
+}
+
+void Vector_moveDown(Vector* this, int idx) {
+ assert(idx >= 0 && idx < this->items);
+ assert(Vector_isConsistent(this));
+
+ if (idx == this->items - 1)
+ return;
+
+ Object* temp = this->array[idx];
+ this->array[idx] = this->array[idx + 1];
+ this->array[idx + 1] = temp;
+}
+
+void Vector_set(Vector* this, int idx, void* data_) {
+ Object* data = data_;
+ assert(idx >= 0);
+ assert(Object_isA(data, this->type));
+ assert(Vector_isConsistent(this));
+
+ Vector_resizeIfNecessary(this, idx + 1);
+ if (idx >= this->items) {
+ this->items = idx + 1;
+ } else {
+ if (this->owner) {
+ Object* removed = this->array[idx];
+ if (removed != NULL) {
+ Object_delete(removed);
+ }
+ }
+ }
+ this->array[idx] = data;
+ assert(Vector_isConsistent(this));
+}
+
+/*
+
+static void Vector_merge(Vector* this, Vector* v2) {
+ int i;
+ assert(Vector_isConsistent(this));
+
+ for (i = 0; i < v2->items; i++)
+ Vector_add(this, v2->array[i]);
+ v2->items = 0;
+ Vector_delete(v2);
+ assert(Vector_isConsistent(this));
+}
+
+*/
+
+void Vector_add(Vector* this, void* data_) {
+ Object* data = data_;
+ assert(Object_isA(data, this->type));
+ assert(Vector_isConsistent(this));
+ int i = this->items;
+ Vector_set(this, this->items, data);
+ assert(this->items == i + 1); (void)(i);
+ assert(Vector_isConsistent(this));
+}
+
+int Vector_indexOf(const Vector* this, const void* search_, Object_Compare compare) {
+ const Object* search = search_;
+ assert(Object_isA(search, this->type));
+ assert(compare);
+ assert(Vector_isConsistent(this));
+ for (int i = 0; i < this->items; i++) {
+ const Object* o = this->array[i];
+ assert(o);
+ if (compare(search, o) == 0) {
+ return i;
+ }
+ }
+ return -1;
+}
+
+void Vector_splice(Vector* this, Vector* from) {
+ assert(Vector_isConsistent(this));
+ assert(Vector_isConsistent(from));
+ assert(!this->owner);
+
+ int olditems = this->items;
+ Vector_resizeIfNecessary(this, this->items + from->items);
+ this->items += from->items;
+ for (int j = 0; j < from->items; j++) {
+ this->array[olditems + j] = from->array[j];
+ }
+}