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|
/* Icinga 2 | (c) 2012 Icinga GmbH | GPLv2+ */
#include "icinga/checkable.hpp"
#include "icinga/service.hpp"
#include "icinga/host.hpp"
#include "icinga/checkcommand.hpp"
#include "icinga/icingaapplication.hpp"
#include "icinga/cib.hpp"
#include "icinga/clusterevents.hpp"
#include "remote/messageorigin.hpp"
#include "remote/apilistener.hpp"
#include "base/objectlock.hpp"
#include "base/logger.hpp"
#include "base/convert.hpp"
#include "base/utility.hpp"
#include "base/context.hpp"
using namespace icinga;
boost::signals2::signal<void (const Checkable::Ptr&, const CheckResult::Ptr&, const MessageOrigin::Ptr&)> Checkable::OnNewCheckResult;
boost::signals2::signal<void (const Checkable::Ptr&, const CheckResult::Ptr&, StateType, const MessageOrigin::Ptr&)> Checkable::OnStateChange;
boost::signals2::signal<void (const Checkable::Ptr&, const CheckResult::Ptr&, std::set<Checkable::Ptr>, const MessageOrigin::Ptr&)> Checkable::OnReachabilityChanged;
boost::signals2::signal<void (const Checkable::Ptr&, NotificationType, const CheckResult::Ptr&, const String&, const String&, const MessageOrigin::Ptr&)> Checkable::OnNotificationsRequested;
boost::signals2::signal<void (const Checkable::Ptr&)> Checkable::OnNextCheckUpdated;
Atomic<uint_fast64_t> Checkable::CurrentConcurrentChecks (0);
std::mutex Checkable::m_StatsMutex;
int Checkable::m_PendingChecks = 0;
std::condition_variable Checkable::m_PendingChecksCV;
CheckCommand::Ptr Checkable::GetCheckCommand() const
{
return dynamic_pointer_cast<CheckCommand>(NavigateCheckCommandRaw());
}
TimePeriod::Ptr Checkable::GetCheckPeriod() const
{
return TimePeriod::GetByName(GetCheckPeriodRaw());
}
void Checkable::SetSchedulingOffset(long offset)
{
m_SchedulingOffset = offset;
}
long Checkable::GetSchedulingOffset()
{
return m_SchedulingOffset;
}
void Checkable::UpdateNextCheck(const MessageOrigin::Ptr& origin)
{
double interval;
if (GetStateType() == StateTypeSoft && GetLastCheckResult() != nullptr)
interval = GetRetryInterval();
else
interval = GetCheckInterval();
double now = Utility::GetTime();
double adj = 0;
if (interval > 1)
adj = fmod(now * 100 + GetSchedulingOffset(), interval * 100) / 100.0;
if (adj != 0.0)
adj = std::min(0.5 + fmod(GetSchedulingOffset(), interval * 5) / 100.0, adj);
double nextCheck = now - adj + interval;
double lastCheck = GetLastCheck();
Log(LogDebug, "Checkable")
<< "Update checkable '" << GetName() << "' with check interval '" << GetCheckInterval()
<< "' from last check time at " << Utility::FormatDateTime("%Y-%m-%d %H:%M:%S %z", (lastCheck < 0 ? 0 : lastCheck))
<< " (" << GetLastCheck() << ") to next check time at " << Utility::FormatDateTime("%Y-%m-%d %H:%M:%S %z", nextCheck) << " (" << nextCheck << ").";
SetNextCheck(nextCheck, false, origin);
}
bool Checkable::HasBeenChecked() const
{
return GetLastCheckResult() != nullptr;
}
double Checkable::GetLastCheck() const
{
CheckResult::Ptr cr = GetLastCheckResult();
double schedule_end = -1;
if (cr)
schedule_end = cr->GetScheduleEnd();
return schedule_end;
}
Checkable::ProcessingResult Checkable::ProcessCheckResult(const CheckResult::Ptr& cr, const MessageOrigin::Ptr& origin)
{
using Result = Checkable::ProcessingResult;
{
ObjectLock olock(this);
m_CheckRunning = false;
}
if (!cr)
return Result::NoCheckResult;
double now = Utility::GetTime();
if (cr->GetScheduleStart() == 0)
cr->SetScheduleStart(now);
if (cr->GetScheduleEnd() == 0)
cr->SetScheduleEnd(now);
if (cr->GetExecutionStart() == 0)
cr->SetExecutionStart(now);
if (cr->GetExecutionEnd() == 0)
cr->SetExecutionEnd(now);
if (!origin || origin->IsLocal())
cr->SetSchedulingSource(IcingaApplication::GetInstance()->GetNodeName());
Endpoint::Ptr command_endpoint = GetCommandEndpoint();
if (cr->GetCheckSource().IsEmpty()) {
if ((!origin || origin->IsLocal()))
cr->SetCheckSource(IcingaApplication::GetInstance()->GetNodeName());
/* override check source if command_endpoint was defined */
if (command_endpoint && !GetExtension("agent_check"))
cr->SetCheckSource(command_endpoint->GetName());
}
/* agent checks go through the api */
if (command_endpoint && GetExtension("agent_check")) {
ApiListener::Ptr listener = ApiListener::GetInstance();
if (listener) {
/* send message back to its origin */
Dictionary::Ptr message = ClusterEvents::MakeCheckResultMessage(this, cr);
listener->SyncSendMessage(command_endpoint, message);
}
return Result::Ok;
}
if (!IsActive())
return Result::CheckableInactive;
bool reachable = IsReachable();
bool notification_reachable = IsReachable(DependencyNotification);
ObjectLock olock(this);
CheckResult::Ptr old_cr = GetLastCheckResult();
ServiceState old_state = GetStateRaw();
StateType old_stateType = GetStateType();
long old_attempt = GetCheckAttempt();
bool recovery = false;
/* When we have an check result already (not after fresh start),
* prevent to accept old check results and allow overrides for
* CRs happened in the future.
*/
if (old_cr) {
double currentCRTimestamp = old_cr->GetExecutionStart();
double newCRTimestamp = cr->GetExecutionStart();
/* Our current timestamp may be from the future (wrong server time adjusted again). Allow overrides here. */
if (currentCRTimestamp > now) {
/* our current CR is from the future, let the new CR override it. */
Log(LogDebug, "Checkable")
<< std::fixed << std::setprecision(6) << "Processing check result for checkable '" << GetName() << "' from "
<< Utility::FormatDateTime("%Y-%m-%d %H:%M:%S %z", newCRTimestamp) << " (" << newCRTimestamp
<< "). Overriding since ours is from the future at "
<< Utility::FormatDateTime("%Y-%m-%d %H:%M:%S %z", currentCRTimestamp) << " (" << currentCRTimestamp << ").";
} else {
/* Current timestamp is from the past, but the new timestamp is even more in the past. Skip it. */
if (newCRTimestamp < currentCRTimestamp) {
Log(LogDebug, "Checkable")
<< std::fixed << std::setprecision(6) << "Skipping check result for checkable '" << GetName() << "' from "
<< Utility::FormatDateTime("%Y-%m-%d %H:%M:%S %z", newCRTimestamp) << " (" << newCRTimestamp
<< "). It is in the past compared to ours at "
<< Utility::FormatDateTime("%Y-%m-%d %H:%M:%S %z", currentCRTimestamp) << " (" << currentCRTimestamp << ").";
return Result::NewerCheckResultPresent;
}
}
}
/* The ExecuteCheck function already sets the old state, but we need to do it again
* in case this was a passive check result. */
SetLastStateRaw(old_state);
SetLastStateType(old_stateType);
SetLastReachable(reachable);
Host::Ptr host;
Service::Ptr service;
tie(host, service) = GetHostService(this);
CheckableType checkableType = CheckableHost;
if (service)
checkableType = CheckableService;
long attempt = 1;
std::set<Checkable::Ptr> children = GetChildren();
if (IsStateOK(cr->GetState())) {
SetStateType(StateTypeHard); // NOT-OK -> HARD OK
if (!IsStateOK(old_state))
recovery = true;
ResetNotificationNumbers();
SaveLastState(ServiceOK, cr->GetExecutionEnd());
} else {
/* OK -> NOT-OK change, first SOFT state. Reset attempt counter. */
if (IsStateOK(old_state)) {
SetStateType(StateTypeSoft);
attempt = 1;
}
/* SOFT state change, increase attempt counter. */
if (old_stateType == StateTypeSoft && !IsStateOK(old_state)) {
SetStateType(StateTypeSoft);
attempt = old_attempt + 1;
}
/* HARD state change (e.g. previously 2/3 and this next attempt). Reset attempt counter. */
if (attempt >= GetMaxCheckAttempts()) {
SetStateType(StateTypeHard);
attempt = 1;
}
if (!IsStateOK(cr->GetState())) {
SaveLastState(cr->GetState(), cr->GetExecutionEnd());
}
}
if (!reachable)
SetLastStateUnreachable(cr->GetExecutionEnd());
SetCheckAttempt(attempt);
ServiceState new_state = cr->GetState();
SetStateRaw(new_state);
bool stateChange;
/* Exception on state change calculation for hosts. */
if (checkableType == CheckableService)
stateChange = (old_state != new_state);
else
stateChange = (Host::CalculateState(old_state) != Host::CalculateState(new_state));
/* Store the current last state change for the next iteration. */
SetPreviousStateChange(GetLastStateChange());
if (stateChange) {
SetLastStateChange(cr->GetExecutionEnd());
/* remove acknowledgements */
if (GetAcknowledgement() == AcknowledgementNormal ||
(GetAcknowledgement() == AcknowledgementSticky && IsStateOK(new_state))) {
ClearAcknowledgement("");
}
}
bool remove_acknowledgement_comments = false;
if (GetAcknowledgement() == AcknowledgementNone)
remove_acknowledgement_comments = true;
bool hardChange = (GetStateType() == StateTypeHard && old_stateType == StateTypeSoft);
if (stateChange && old_stateType == StateTypeHard && GetStateType() == StateTypeHard)
hardChange = true;
bool is_volatile = GetVolatile();
if (hardChange || is_volatile) {
SetLastHardStateRaw(new_state);
SetLastHardStateChange(cr->GetExecutionEnd());
SetLastHardStatesRaw(GetLastHardStatesRaw() / 100u + new_state * 100u);
}
if (stateChange) {
SetLastSoftStatesRaw(GetLastSoftStatesRaw() / 100u + new_state * 100u);
}
cr->SetPreviousHardState(ServiceState(GetLastHardStatesRaw() % 100u));
if (!IsStateOK(new_state))
TriggerDowntimes(cr->GetExecutionEnd());
/* statistics for external tools */
Checkable::UpdateStatistics(cr, checkableType);
bool in_downtime = IsInDowntime();
bool send_notification = false;
bool suppress_notification = !notification_reachable || in_downtime || IsAcknowledged();
/* Send notifications whether when a hard state change occurred. */
if (hardChange && !(old_stateType == StateTypeSoft && IsStateOK(new_state)))
send_notification = true;
/* Or if the checkable is volatile and in a HARD state. */
else if (is_volatile && GetStateType() == StateTypeHard)
send_notification = true;
if (IsStateOK(old_state) && old_stateType == StateTypeSoft)
send_notification = false; /* Don't send notifications for SOFT-OK -> HARD-OK. */
if (is_volatile && IsStateOK(old_state) && IsStateOK(new_state))
send_notification = false; /* Don't send notifications for volatile OK -> OK changes. */
olock.Unlock();
if (remove_acknowledgement_comments)
RemoveAckComments(String(), cr->GetExecutionEnd());
Dictionary::Ptr vars_after = new Dictionary({
{ "state", new_state },
{ "state_type", GetStateType() },
{ "attempt", GetCheckAttempt() },
{ "reachable", reachable }
});
if (old_cr)
cr->SetVarsBefore(old_cr->GetVarsAfter());
cr->SetVarsAfter(vars_after);
olock.Lock();
if (service) {
SetLastCheckResult(cr);
} else {
bool wasProblem = GetProblem();
SetLastCheckResult(cr);
if (GetProblem() != wasProblem) {
auto services = host->GetServices();
olock.Unlock();
for (auto& service : services) {
Service::OnHostProblemChanged(service, cr, origin);
}
olock.Lock();
}
}
bool was_flapping = IsFlapping();
UpdateFlappingStatus(cr->GetState());
bool is_flapping = IsFlapping();
if (cr->GetActive()) {
UpdateNextCheck(origin);
} else {
/* Reschedule the next check for external passive check results. The side effect of
* this is that for as long as we receive results for a service we
* won't execute any active checks. */
double offset;
double ttl = cr->GetTtl();
if (ttl > 0)
offset = ttl;
else
offset = GetCheckInterval();
SetNextCheck(Utility::GetTime() + offset, false, origin);
}
olock.Unlock();
#ifdef I2_DEBUG /* I2_DEBUG */
Log(LogDebug, "Checkable")
<< "Flapping: Checkable " << GetName()
<< " was: " << was_flapping
<< " is: " << is_flapping
<< " threshold low: " << GetFlappingThresholdLow()
<< " threshold high: " << GetFlappingThresholdHigh()
<< "% current: " << GetFlappingCurrent() << "%.";
#endif /* I2_DEBUG */
if (recovery) {
for (auto& child : children) {
if (child->GetProblem() && child->GetEnableActiveChecks()) {
auto nextCheck (now + Utility::Random() % 60);
ObjectLock oLock (child);
if (nextCheck < child->GetNextCheck()) {
child->SetNextCheck(nextCheck);
}
}
}
}
if (stateChange) {
/* reschedule direct parents */
for (const Checkable::Ptr& parent : GetParents()) {
if (parent.get() == this)
continue;
if (!parent->GetEnableActiveChecks())
continue;
if (parent->GetNextCheck() >= now + parent->GetRetryInterval()) {
ObjectLock olock(parent);
parent->SetNextCheck(now);
}
}
}
OnNewCheckResult(this, cr, origin);
/* signal status updates to for example db_ido */
OnStateChanged(this);
String old_state_str = (service ? Service::StateToString(old_state) : Host::StateToString(Host::CalculateState(old_state)));
String new_state_str = (service ? Service::StateToString(new_state) : Host::StateToString(Host::CalculateState(new_state)));
/* Whether a hard state change or a volatile state change except OK -> OK happened. */
if (hardChange || (is_volatile && !(IsStateOK(old_state) && IsStateOK(new_state)))) {
OnStateChange(this, cr, StateTypeHard, origin);
Log(LogNotice, "Checkable")
<< "State Change: Checkable '" << GetName() << "' hard state change from " << old_state_str << " to " << new_state_str << " detected." << (is_volatile ? " Checkable is volatile." : "");
}
/* Whether a state change happened or the state type is SOFT (must be logged too). */
else if (stateChange || GetStateType() == StateTypeSoft) {
OnStateChange(this, cr, StateTypeSoft, origin);
Log(LogNotice, "Checkable")
<< "State Change: Checkable '" << GetName() << "' soft state change from " << old_state_str << " to " << new_state_str << " detected.";
}
if (GetStateType() == StateTypeSoft || hardChange || recovery ||
(is_volatile && !(IsStateOK(old_state) && IsStateOK(new_state))))
ExecuteEventHandler();
int suppressed_types = 0;
/* Flapping start/end notifications */
if (!was_flapping && is_flapping) {
/* FlappingStart notifications happen on state changes, not in downtimes */
if (!IsPaused()) {
if (in_downtime) {
suppressed_types |= NotificationFlappingStart;
} else {
OnNotificationsRequested(this, NotificationFlappingStart, cr, "", "", nullptr);
}
}
Log(LogNotice, "Checkable")
<< "Flapping Start: Checkable '" << GetName() << "' started flapping (Current flapping value "
<< GetFlappingCurrent() << "% > high threshold " << GetFlappingThresholdHigh() << "%).";
NotifyFlapping(origin);
} else if (was_flapping && !is_flapping) {
/* FlappingEnd notifications are independent from state changes, must not happen in downtine */
if (!IsPaused()) {
if (in_downtime) {
suppressed_types |= NotificationFlappingEnd;
} else {
OnNotificationsRequested(this, NotificationFlappingEnd, cr, "", "", nullptr);
}
}
Log(LogNotice, "Checkable")
<< "Flapping Stop: Checkable '" << GetName() << "' stopped flapping (Current flapping value "
<< GetFlappingCurrent() << "% < low threshold " << GetFlappingThresholdLow() << "%).";
NotifyFlapping(origin);
}
if (send_notification && !is_flapping) {
if (!IsPaused()) {
/* If there are still some pending suppressed state notification, keep the suppression until these are
* handled by Checkable::FireSuppressedNotifications().
*/
bool pending = GetSuppressedNotifications() & (NotificationRecovery|NotificationProblem);
if (suppress_notification || pending) {
suppressed_types |= (recovery ? NotificationRecovery : NotificationProblem);
} else {
OnNotificationsRequested(this, recovery ? NotificationRecovery : NotificationProblem, cr, "", "", nullptr);
}
}
}
if (suppressed_types) {
/* If some notifications were suppressed, but just because of e.g. a downtime,
* stash them into a notification types bitmask for maybe re-sending later.
*/
ObjectLock olock (this);
int suppressed_types_before (GetSuppressedNotifications());
int suppressed_types_after (suppressed_types_before | suppressed_types);
const int conflict = NotificationFlappingStart | NotificationFlappingEnd;
if ((suppressed_types_after & conflict) == conflict) {
/* Flapping start and end cancel out each other. */
suppressed_types_after &= ~conflict;
}
const int stateNotifications = NotificationRecovery | NotificationProblem;
if (!(suppressed_types_before & stateNotifications) && (suppressed_types & stateNotifications)) {
/* A state-related notification is suppressed for the first time, store the previous state. When
* notifications are no longer suppressed, this can be compared with the current state to determine
* if a notification must be sent. This is done differently compared to flapping notifications just above
* as for state notifications, problem and recovery don't always cancel each other. For example,
* WARNING -> OK -> CRITICAL generates both types once, but there should still be a notification.
*/
SetStateBeforeSuppression(old_stateType == StateTypeHard ? old_state : ServiceOK);
}
if (suppressed_types_after != suppressed_types_before) {
SetSuppressedNotifications(suppressed_types_after);
}
}
/* update reachability for child objects */
if ((stateChange || hardChange) && !children.empty())
OnReachabilityChanged(this, cr, children, origin);
return Result::Ok;
}
void Checkable::ExecuteRemoteCheck(const Dictionary::Ptr& resolvedMacros)
{
CONTEXT("Executing remote check for object '" << GetName() << "'");
double scheduled_start = GetNextCheck();
double before_check = Utility::GetTime();
CheckResult::Ptr cr = new CheckResult();
cr->SetScheduleStart(scheduled_start);
cr->SetExecutionStart(before_check);
GetCheckCommand()->Execute(this, cr, resolvedMacros, true);
}
void Checkable::ExecuteCheck()
{
CONTEXT("Executing check for object '" << GetName() << "'");
/* keep track of scheduling info in case the check type doesn't provide its own information */
double scheduled_start = GetNextCheck();
double before_check = Utility::GetTime();
SetLastCheckStarted(Utility::GetTime());
/* This calls SetNextCheck() which updates the CheckerComponent's idle/pending
* queues and ensures that checks are not fired multiple times. ProcessCheckResult()
* is called too late. See #6421.
*/
UpdateNextCheck();
bool reachable = IsReachable();
{
ObjectLock olock(this);
/* don't run another check if there is one pending */
if (m_CheckRunning)
return;
m_CheckRunning = true;
SetLastStateRaw(GetStateRaw());
SetLastStateType(GetLastStateType());
SetLastReachable(reachable);
}
CheckResult::Ptr cr = new CheckResult();
cr->SetScheduleStart(scheduled_start);
cr->SetExecutionStart(before_check);
Endpoint::Ptr endpoint = GetCommandEndpoint();
bool local = !endpoint || endpoint == Endpoint::GetLocalEndpoint();
if (local) {
GetCheckCommand()->Execute(this, cr, nullptr, false);
} else {
Dictionary::Ptr macros = new Dictionary();
GetCheckCommand()->Execute(this, cr, macros, false);
if (endpoint->GetConnected()) {
/* perform check on remote endpoint */
Dictionary::Ptr message = new Dictionary();
message->Set("jsonrpc", "2.0");
message->Set("method", "event::ExecuteCommand");
Host::Ptr host;
Service::Ptr service;
tie(host, service) = GetHostService(this);
Dictionary::Ptr params = new Dictionary();
message->Set("params", params);
params->Set("command_type", "check_command");
params->Set("command", GetCheckCommand()->GetName());
params->Set("host", host->GetName());
if (service)
params->Set("service", service->GetShortName());
/*
* If the host/service object specifies the 'check_timeout' attribute,
* forward this to the remote endpoint to limit the command execution time.
*/
if (!GetCheckTimeout().IsEmpty())
params->Set("check_timeout", GetCheckTimeout());
params->Set("macros", macros);
ApiListener::Ptr listener = ApiListener::GetInstance();
if (listener)
listener->SyncSendMessage(endpoint, message);
/* Re-schedule the check so we don't run it again until after we've received
* a check result from the remote instance. The check will be re-scheduled
* using the proper check interval once we've received a check result.
*/
SetNextCheck(Utility::GetTime() + GetCheckCommand()->GetTimeout() + 30);
/*
* Let the user know that there was a problem with the check if
* 1) The endpoint is not syncing (replay log, etc.)
* 2) Outside of the cold startup window (5min)
*/
} else if (!endpoint->GetSyncing() && Application::GetInstance()->GetStartTime() < Utility::GetTime() - 300) {
/* fail to perform check on unconnected endpoint */
cr->SetState(ServiceUnknown);
String output = "Remote Icinga instance '" + endpoint->GetName() + "' is not connected to ";
Endpoint::Ptr localEndpoint = Endpoint::GetLocalEndpoint();
if (localEndpoint)
output += "'" + localEndpoint->GetName() + "'";
else
output += "this instance";
cr->SetOutput(output);
ProcessCheckResult(cr);
}
{
ObjectLock olock(this);
m_CheckRunning = false;
}
}
}
void Checkable::UpdateStatistics(const CheckResult::Ptr& cr, CheckableType type)
{
time_t ts = cr->GetScheduleEnd();
if (type == CheckableHost) {
if (cr->GetActive())
CIB::UpdateActiveHostChecksStatistics(ts, 1);
else
CIB::UpdatePassiveHostChecksStatistics(ts, 1);
} else if (type == CheckableService) {
if (cr->GetActive())
CIB::UpdateActiveServiceChecksStatistics(ts, 1);
else
CIB::UpdatePassiveServiceChecksStatistics(ts, 1);
} else {
Log(LogWarning, "Checkable", "Unknown checkable type for statistic update.");
}
}
void Checkable::IncreasePendingChecks()
{
std::unique_lock<std::mutex> lock(m_StatsMutex);
m_PendingChecks++;
}
void Checkable::DecreasePendingChecks()
{
std::unique_lock<std::mutex> lock(m_StatsMutex);
m_PendingChecks--;
m_PendingChecksCV.notify_one();
}
int Checkable::GetPendingChecks()
{
std::unique_lock<std::mutex> lock(m_StatsMutex);
return m_PendingChecks;
}
void Checkable::AquirePendingCheckSlot(int maxPendingChecks)
{
std::unique_lock<std::mutex> lock(m_StatsMutex);
while (m_PendingChecks >= maxPendingChecks)
m_PendingChecksCV.wait(lock);
m_PendingChecks++;
}
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