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Diffstat (limited to '')
-rw-r--r-- | library/Icingadb/Model/State.php | 177 |
1 files changed, 177 insertions, 0 deletions
diff --git a/library/Icingadb/Model/State.php b/library/Icingadb/Model/State.php new file mode 100644 index 0000000..2d242a8 --- /dev/null +++ b/library/Icingadb/Model/State.php @@ -0,0 +1,177 @@ +<?php + +/* Icinga DB Web | (c) 2020 Icinga GmbH | GPLv2 */ + +namespace Icinga\Module\Icingadb\Model; + +use DateTime; +use Icinga\Module\Icingadb\Common\Icons; +use Icinga\Module\Icingadb\Model\Behavior\BoolCast; +use ipl\Orm\Behavior\Binary; +use ipl\Orm\Behavior\MillisecondTimestamp; +use ipl\Orm\Behaviors; +use ipl\Orm\Model; +use ipl\Web\Widget\Icon; + +/** + * Base class for the {@link HostState} and {@link ServiceState} models providing common columns. + * + * @property string $environment_id The environment id + * @property string $state_type The state type (hard or soft) + * @property int $soft_state The current soft state code (0 = OK, 1 = WARNING, 2 = CRITICAL, 3 = UNKNOWN) + * @property int $hard_state The current hard state code (0 = OK, 1 = WARNING, 2 = CRITICAL, 3 = UNKNOWN) + * @property int $previous_soft_state The previous soft state code (0 = OK, 1 = WARNING, 2 = CRITICAL, 3 = UNKNOWN) + * @property int $previous_hard_state The previous hard state code (0 = OK, 1 = WARNING, 2 = CRITICAL, 3 = UNKNOWN) + * @property int $check_attempt The check attempt count + * @property int $severity The calculated severity + * @property ?string $output The check output + * @property ?string $long_output The long check output + * @property ?string $performance_data The performance data + * @property ?string $normalized_performance_data The normalized performance data (converted ms to s, GiB to byte etc.) + * @property ?string $check_commandline The executed check command + * @property bool $is_problem Whether in non-OK state + * @property bool $is_handled Whether the state is handled + * @property bool $is_reachable Whether the node is reachable + * @property bool $is_flapping Whether the state is flapping + * @property bool $is_overdue Whether the check is overdue + * @property bool|string $is_acknowledged Whether the state is acknowledged (bool), can also be `sticky` (string) + * @property ?string $acknowledgement_comment_id The id of acknowledgement comment + * @property ?string $last_comment_id The id of last comment + * @property bool $in_downtime Whether the node is in downtime + * @property ?int $execution_time The check execution time + * @property ?int $latency The check latency + * @property ?int $check_timeout The check timeout + * @property ?string $check_source The name of the node that executes the check + * @property ?string $scheduling_source The name of the node that schedules the check + * @property ?DateTime $last_update The time when the node was last updated + * @property ?DateTime $last_state_change The time when the node last got a status change + * @property ?DateTime $next_check The time when the node will execute the next check + * @property ?DateTime $next_update The time when the next check of the node is expected to end + */ +abstract class State extends Model +{ + /** + * Get the state as the textual representation + * + * @return string + */ + abstract public function getStateText(): string; + + /** + * Get the state as the translated textual representation + * + * @return string + */ + abstract public function getStateTextTranslated(): string; + + public function getColumns() + { + return [ + 'environment_id', + 'state_type', + 'soft_state', + 'hard_state', + 'previous_soft_state', + 'previous_hard_state', + 'check_attempt', + 'severity', + 'output', + 'long_output', + 'performance_data', + 'normalized_performance_data', + 'check_commandline', + 'is_problem', + 'is_handled', + 'is_reachable', + 'is_flapping', + 'is_overdue', + 'is_acknowledged', + 'acknowledgement_comment_id', + 'last_comment_id', + 'in_downtime', + 'execution_time', + 'latency', + 'check_timeout', + 'check_source', + 'scheduling_source', + 'last_update', + 'last_state_change', + 'next_check', + 'next_update' + ]; + } + + public function createBehaviors(Behaviors $behaviors) + { + $behaviors->add(new BoolCast([ + 'is_problem', + 'is_handled', + 'is_reachable', + 'is_flapping', + 'is_overdue', + 'is_acknowledged', + 'in_downtime' + ])); + + $behaviors->add(new MillisecondTimestamp([ + 'last_update', + 'last_state_change', + 'next_check', + 'next_update' + ])); + + $behaviors->add(new Binary([ + $this->getKeyName(), + 'environment_id', + 'acknowledgement_comment_id', + 'last_comment_id' + ])); + } + + /** + * Get the state icon + * + * @return Icon|null + */ + public function getIcon(): ?Icon + { + $icon = null; + switch (true) { + case $this->is_acknowledged: + $icon = new Icon(Icons::IS_ACKNOWLEDGED); + + break; + case $this->in_downtime: + $icon = new Icon( + Icons::IN_DOWNTIME, + ['title' => sprintf( + '%s (%s)', + strtoupper($this->getStateTextTranslated()), + $this->is_handled ? t('handled by Downtime') : t('in Downtime') + )] + ); + + break; + case $this->is_flapping: + $icon = new Icon(Icons::IS_FLAPPING); + + break; + case ! $this->is_reachable: + $icon = new Icon(Icons::HOST_DOWN, [ + 'title' => sprintf( + '%s (%s)', + strtoupper($this->getStateTextTranslated()), + t('is unreachable') + ) + ]); + + break; + case $this->is_handled: + $icon = new Icon(Icons::HOST_DOWN); + + break; + } + + return $icon; + } +} |