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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-14 13:24:15 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-14 13:24:15 +0000
commitf7fa67dcc49b0b50ae2323b13facac69f2b5e495 (patch)
treeb57cfa4095263521138ba8d3b372d91d99487a3e /debian/missing-sources/leaflet.js/geometry
parentAdding upstream version 1.1.0. (diff)
downloadicingaweb2-module-map-f7fa67dcc49b0b50ae2323b13facac69f2b5e495.tar.xz
icingaweb2-module-map-f7fa67dcc49b0b50ae2323b13facac69f2b5e495.zip
Adding debian version 1.1.0-4.debian/1.1.0-4debian
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'debian/missing-sources/leaflet.js/geometry')
-rw-r--r--debian/missing-sources/leaflet.js/geometry/Bounds.js173
-rw-r--r--debian/missing-sources/leaflet.js/geometry/LineUtil.js242
-rw-r--r--debian/missing-sources/leaflet.js/geometry/Point.js222
-rw-r--r--debian/missing-sources/leaflet.js/geometry/PolyUtil.js55
-rw-r--r--debian/missing-sources/leaflet.js/geometry/Transformation.js79
-rw-r--r--debian/missing-sources/leaflet.js/geometry/index.js8
6 files changed, 779 insertions, 0 deletions
diff --git a/debian/missing-sources/leaflet.js/geometry/Bounds.js b/debian/missing-sources/leaflet.js/geometry/Bounds.js
new file mode 100644
index 0000000..2b3286b
--- /dev/null
+++ b/debian/missing-sources/leaflet.js/geometry/Bounds.js
@@ -0,0 +1,173 @@
+import {Point, toPoint} from './Point';
+
+/*
+ * @class Bounds
+ * @aka L.Bounds
+ *
+ * Represents a rectangular area in pixel coordinates.
+ *
+ * @example
+ *
+ * ```js
+ * var p1 = L.point(10, 10),
+ * p2 = L.point(40, 60),
+ * bounds = L.bounds(p1, p2);
+ * ```
+ *
+ * All Leaflet methods that accept `Bounds` objects also accept them in a simple Array form (unless noted otherwise), so the bounds example above can be passed like this:
+ *
+ * ```js
+ * otherBounds.intersects([[10, 10], [40, 60]]);
+ * ```
+ *
+ * Note that `Bounds` does not inherit from Leafet's `Class` object,
+ * which means new classes can't inherit from it, and new methods
+ * can't be added to it with the `include` function.
+ */
+
+export function Bounds(a, b) {
+ if (!a) { return; }
+
+ var points = b ? [a, b] : a;
+
+ for (var i = 0, len = points.length; i < len; i++) {
+ this.extend(points[i]);
+ }
+}
+
+Bounds.prototype = {
+ // @method extend(point: Point): this
+ // Extends the bounds to contain the given point.
+ extend: function (point) { // (Point)
+ point = toPoint(point);
+
+ // @property min: Point
+ // The top left corner of the rectangle.
+ // @property max: Point
+ // The bottom right corner of the rectangle.
+ if (!this.min && !this.max) {
+ this.min = point.clone();
+ this.max = point.clone();
+ } else {
+ this.min.x = Math.min(point.x, this.min.x);
+ this.max.x = Math.max(point.x, this.max.x);
+ this.min.y = Math.min(point.y, this.min.y);
+ this.max.y = Math.max(point.y, this.max.y);
+ }
+ return this;
+ },
+
+ // @method getCenter(round?: Boolean): Point
+ // Returns the center point of the bounds.
+ getCenter: function (round) {
+ return new Point(
+ (this.min.x + this.max.x) / 2,
+ (this.min.y + this.max.y) / 2, round);
+ },
+
+ // @method getBottomLeft(): Point
+ // Returns the bottom-left point of the bounds.
+ getBottomLeft: function () {
+ return new Point(this.min.x, this.max.y);
+ },
+
+ // @method getTopRight(): Point
+ // Returns the top-right point of the bounds.
+ getTopRight: function () { // -> Point
+ return new Point(this.max.x, this.min.y);
+ },
+
+ // @method getTopLeft(): Point
+ // Returns the top-left point of the bounds (i.e. [`this.min`](#bounds-min)).
+ getTopLeft: function () {
+ return this.min; // left, top
+ },
+
+ // @method getBottomRight(): Point
+ // Returns the bottom-right point of the bounds (i.e. [`this.max`](#bounds-max)).
+ getBottomRight: function () {
+ return this.max; // right, bottom
+ },
+
+ // @method getSize(): Point
+ // Returns the size of the given bounds
+ getSize: function () {
+ return this.max.subtract(this.min);
+ },
+
+ // @method contains(otherBounds: Bounds): Boolean
+ // Returns `true` if the rectangle contains the given one.
+ // @alternative
+ // @method contains(point: Point): Boolean
+ // Returns `true` if the rectangle contains the given point.
+ contains: function (obj) {
+ var min, max;
+
+ if (typeof obj[0] === 'number' || obj instanceof Point) {
+ obj = toPoint(obj);
+ } else {
+ obj = toBounds(obj);
+ }
+
+ if (obj instanceof Bounds) {
+ min = obj.min;
+ max = obj.max;
+ } else {
+ min = max = obj;
+ }
+
+ return (min.x >= this.min.x) &&
+ (max.x <= this.max.x) &&
+ (min.y >= this.min.y) &&
+ (max.y <= this.max.y);
+ },
+
+ // @method intersects(otherBounds: Bounds): Boolean
+ // Returns `true` if the rectangle intersects the given bounds. Two bounds
+ // intersect if they have at least one point in common.
+ intersects: function (bounds) { // (Bounds) -> Boolean
+ bounds = toBounds(bounds);
+
+ var min = this.min,
+ max = this.max,
+ min2 = bounds.min,
+ max2 = bounds.max,
+ xIntersects = (max2.x >= min.x) && (min2.x <= max.x),
+ yIntersects = (max2.y >= min.y) && (min2.y <= max.y);
+
+ return xIntersects && yIntersects;
+ },
+
+ // @method overlaps(otherBounds: Bounds): Boolean
+ // Returns `true` if the rectangle overlaps the given bounds. Two bounds
+ // overlap if their intersection is an area.
+ overlaps: function (bounds) { // (Bounds) -> Boolean
+ bounds = toBounds(bounds);
+
+ var min = this.min,
+ max = this.max,
+ min2 = bounds.min,
+ max2 = bounds.max,
+ xOverlaps = (max2.x > min.x) && (min2.x < max.x),
+ yOverlaps = (max2.y > min.y) && (min2.y < max.y);
+
+ return xOverlaps && yOverlaps;
+ },
+
+ isValid: function () {
+ return !!(this.min && this.max);
+ }
+};
+
+
+// @factory L.bounds(corner1: Point, corner2: Point)
+// Creates a Bounds object from two corners coordinate pairs.
+// @alternative
+// @factory L.bounds(points: Point[])
+// Creates a Bounds object from the given array of points.
+export function toBounds(a, b) {
+ if (!a || a instanceof Bounds) {
+ return a;
+ }
+ return new Bounds(a, b);
+}
diff --git a/debian/missing-sources/leaflet.js/geometry/LineUtil.js b/debian/missing-sources/leaflet.js/geometry/LineUtil.js
new file mode 100644
index 0000000..8e29125
--- /dev/null
+++ b/debian/missing-sources/leaflet.js/geometry/LineUtil.js
@@ -0,0 +1,242 @@
+import {Point} from './Point';
+import * as Util from '../core/Util';
+
+
+/*
+ * @namespace LineUtil
+ *
+ * Various utility functions for polyline points processing, used by Leaflet internally to make polylines lightning-fast.
+ */
+
+// Simplify polyline with vertex reduction and Douglas-Peucker simplification.
+// Improves rendering performance dramatically by lessening the number of points to draw.
+
+// @function simplify(points: Point[], tolerance: Number): Point[]
+// Dramatically reduces the number of points in a polyline while retaining
+// its shape and returns a new array of simplified points, using the
+// [Douglas-Peucker algorithm](http://en.wikipedia.org/wiki/Douglas-Peucker_algorithm).
+// Used for a huge performance boost when processing/displaying Leaflet polylines for
+// each zoom level and also reducing visual noise. tolerance affects the amount of
+// simplification (lesser value means higher quality but slower and with more points).
+// Also released as a separated micro-library [Simplify.js](http://mourner.github.com/simplify-js/).
+export function simplify(points, tolerance) {
+ if (!tolerance || !points.length) {
+ return points.slice();
+ }
+
+ var sqTolerance = tolerance * tolerance;
+
+ // stage 1: vertex reduction
+ points = _reducePoints(points, sqTolerance);
+
+ // stage 2: Douglas-Peucker simplification
+ points = _simplifyDP(points, sqTolerance);
+
+ return points;
+}
+
+// @function pointToSegmentDistance(p: Point, p1: Point, p2: Point): Number
+// Returns the distance between point `p` and segment `p1` to `p2`.
+export function pointToSegmentDistance(p, p1, p2) {
+ return Math.sqrt(_sqClosestPointOnSegment(p, p1, p2, true));
+}
+
+// @function closestPointOnSegment(p: Point, p1: Point, p2: Point): Number
+// Returns the closest point from a point `p` on a segment `p1` to `p2`.
+export function closestPointOnSegment(p, p1, p2) {
+ return _sqClosestPointOnSegment(p, p1, p2);
+}
+
+// Douglas-Peucker simplification, see http://en.wikipedia.org/wiki/Douglas-Peucker_algorithm
+function _simplifyDP(points, sqTolerance) {
+
+ var len = points.length,
+ ArrayConstructor = typeof Uint8Array !== undefined + '' ? Uint8Array : Array,
+ markers = new ArrayConstructor(len);
+
+ markers[0] = markers[len - 1] = 1;
+
+ _simplifyDPStep(points, markers, sqTolerance, 0, len - 1);
+
+ var i,
+ newPoints = [];
+
+ for (i = 0; i < len; i++) {
+ if (markers[i]) {
+ newPoints.push(points[i]);
+ }
+ }
+
+ return newPoints;
+}
+
+function _simplifyDPStep(points, markers, sqTolerance, first, last) {
+
+ var maxSqDist = 0,
+ index, i, sqDist;
+
+ for (i = first + 1; i <= last - 1; i++) {
+ sqDist = _sqClosestPointOnSegment(points[i], points[first], points[last], true);
+
+ if (sqDist > maxSqDist) {
+ index = i;
+ maxSqDist = sqDist;
+ }
+ }
+
+ if (maxSqDist > sqTolerance) {
+ markers[index] = 1;
+
+ _simplifyDPStep(points, markers, sqTolerance, first, index);
+ _simplifyDPStep(points, markers, sqTolerance, index, last);
+ }
+}
+
+// reduce points that are too close to each other to a single point
+function _reducePoints(points, sqTolerance) {
+ var reducedPoints = [points[0]];
+
+ for (var i = 1, prev = 0, len = points.length; i < len; i++) {
+ if (_sqDist(points[i], points[prev]) > sqTolerance) {
+ reducedPoints.push(points[i]);
+ prev = i;
+ }
+ }
+ if (prev < len - 1) {
+ reducedPoints.push(points[len - 1]);
+ }
+ return reducedPoints;
+}
+
+var _lastCode;
+
+// @function clipSegment(a: Point, b: Point, bounds: Bounds, useLastCode?: Boolean, round?: Boolean): Point[]|Boolean
+// Clips the segment a to b by rectangular bounds with the
+// [Cohen-Sutherland algorithm](https://en.wikipedia.org/wiki/Cohen%E2%80%93Sutherland_algorithm)
+// (modifying the segment points directly!). Used by Leaflet to only show polyline
+// points that are on the screen or near, increasing performance.
+export function clipSegment(a, b, bounds, useLastCode, round) {
+ var codeA = useLastCode ? _lastCode : _getBitCode(a, bounds),
+ codeB = _getBitCode(b, bounds),
+
+ codeOut, p, newCode;
+
+ // save 2nd code to avoid calculating it on the next segment
+ _lastCode = codeB;
+
+ while (true) {
+ // if a,b is inside the clip window (trivial accept)
+ if (!(codeA | codeB)) {
+ return [a, b];
+ }
+
+ // if a,b is outside the clip window (trivial reject)
+ if (codeA & codeB) {
+ return false;
+ }
+
+ // other cases
+ codeOut = codeA || codeB;
+ p = _getEdgeIntersection(a, b, codeOut, bounds, round);
+ newCode = _getBitCode(p, bounds);
+
+ if (codeOut === codeA) {
+ a = p;
+ codeA = newCode;
+ } else {
+ b = p;
+ codeB = newCode;
+ }
+ }
+}
+
+export function _getEdgeIntersection(a, b, code, bounds, round) {
+ var dx = b.x - a.x,
+ dy = b.y - a.y,
+ min = bounds.min,
+ max = bounds.max,
+ x, y;
+
+ if (code & 8) { // top
+ x = a.x + dx * (max.y - a.y) / dy;
+ y = max.y;
+
+ } else if (code & 4) { // bottom
+ x = a.x + dx * (min.y - a.y) / dy;
+ y = min.y;
+
+ } else if (code & 2) { // right
+ x = max.x;
+ y = a.y + dy * (max.x - a.x) / dx;
+
+ } else if (code & 1) { // left
+ x = min.x;
+ y = a.y + dy * (min.x - a.x) / dx;
+ }
+
+ return new Point(x, y, round);
+}
+
+export function _getBitCode(p, bounds) {
+ var code = 0;
+
+ if (p.x < bounds.min.x) { // left
+ code |= 1;
+ } else if (p.x > bounds.max.x) { // right
+ code |= 2;
+ }
+
+ if (p.y < bounds.min.y) { // bottom
+ code |= 4;
+ } else if (p.y > bounds.max.y) { // top
+ code |= 8;
+ }
+
+ return code;
+}
+
+// square distance (to avoid unnecessary Math.sqrt calls)
+function _sqDist(p1, p2) {
+ var dx = p2.x - p1.x,
+ dy = p2.y - p1.y;
+ return dx * dx + dy * dy;
+}
+
+// return closest point on segment or distance to that point
+export function _sqClosestPointOnSegment(p, p1, p2, sqDist) {
+ var x = p1.x,
+ y = p1.y,
+ dx = p2.x - x,
+ dy = p2.y - y,
+ dot = dx * dx + dy * dy,
+ t;
+
+ if (dot > 0) {
+ t = ((p.x - x) * dx + (p.y - y) * dy) / dot;
+
+ if (t > 1) {
+ x = p2.x;
+ y = p2.y;
+ } else if (t > 0) {
+ x += dx * t;
+ y += dy * t;
+ }
+ }
+
+ dx = p.x - x;
+ dy = p.y - y;
+
+ return sqDist ? dx * dx + dy * dy : new Point(x, y);
+}
+
+
+// @function isFlat(latlngs: LatLng[]): Boolean
+// Returns true if `latlngs` is a flat array, false is nested.
+export function isFlat(latlngs) {
+ return !Util.isArray(latlngs[0]) || (typeof latlngs[0][0] !== 'object' && typeof latlngs[0][0] !== 'undefined');
+}
+
+export function _flat(latlngs) {
+ console.warn('Deprecated use of _flat, please use L.LineUtil.isFlat instead.');
+ return isFlat(latlngs);
+}
diff --git a/debian/missing-sources/leaflet.js/geometry/Point.js b/debian/missing-sources/leaflet.js/geometry/Point.js
new file mode 100644
index 0000000..3d9d473
--- /dev/null
+++ b/debian/missing-sources/leaflet.js/geometry/Point.js
@@ -0,0 +1,222 @@
+import {isArray, formatNum} from '../core/Util';
+
+/*
+ * @class Point
+ * @aka L.Point
+ *
+ * Represents a point with `x` and `y` coordinates in pixels.
+ *
+ * @example
+ *
+ * ```js
+ * var point = L.point(200, 300);
+ * ```
+ *
+ * All Leaflet methods and options that accept `Point` objects also accept them in a simple Array form (unless noted otherwise), so these lines are equivalent:
+ *
+ * ```js
+ * map.panBy([200, 300]);
+ * map.panBy(L.point(200, 300));
+ * ```
+ *
+ * Note that `Point` does not inherit from Leafet's `Class` object,
+ * which means new classes can't inherit from it, and new methods
+ * can't be added to it with the `include` function.
+ */
+
+export function Point(x, y, round) {
+ // @property x: Number; The `x` coordinate of the point
+ this.x = (round ? Math.round(x) : x);
+ // @property y: Number; The `y` coordinate of the point
+ this.y = (round ? Math.round(y) : y);
+}
+
+var trunc = Math.trunc || function (v) {
+ return v > 0 ? Math.floor(v) : Math.ceil(v);
+};
+
+Point.prototype = {
+
+ // @method clone(): Point
+ // Returns a copy of the current point.
+ clone: function () {
+ return new Point(this.x, this.y);
+ },
+
+ // @method add(otherPoint: Point): Point
+ // Returns the result of addition of the current and the given points.
+ add: function (point) {
+ // non-destructive, returns a new point
+ return this.clone()._add(toPoint(point));
+ },
+
+ _add: function (point) {
+ // destructive, used directly for performance in situations where it's safe to modify existing point
+ this.x += point.x;
+ this.y += point.y;
+ return this;
+ },
+
+ // @method subtract(otherPoint: Point): Point
+ // Returns the result of subtraction of the given point from the current.
+ subtract: function (point) {
+ return this.clone()._subtract(toPoint(point));
+ },
+
+ _subtract: function (point) {
+ this.x -= point.x;
+ this.y -= point.y;
+ return this;
+ },
+
+ // @method divideBy(num: Number): Point
+ // Returns the result of division of the current point by the given number.
+ divideBy: function (num) {
+ return this.clone()._divideBy(num);
+ },
+
+ _divideBy: function (num) {
+ this.x /= num;
+ this.y /= num;
+ return this;
+ },
+
+ // @method multiplyBy(num: Number): Point
+ // Returns the result of multiplication of the current point by the given number.
+ multiplyBy: function (num) {
+ return this.clone()._multiplyBy(num);
+ },
+
+ _multiplyBy: function (num) {
+ this.x *= num;
+ this.y *= num;
+ return this;
+ },
+
+ // @method scaleBy(scale: Point): Point
+ // Multiply each coordinate of the current point by each coordinate of
+ // `scale`. In linear algebra terms, multiply the point by the
+ // [scaling matrix](https://en.wikipedia.org/wiki/Scaling_%28geometry%29#Matrix_representation)
+ // defined by `scale`.
+ scaleBy: function (point) {
+ return new Point(this.x * point.x, this.y * point.y);
+ },
+
+ // @method unscaleBy(scale: Point): Point
+ // Inverse of `scaleBy`. Divide each coordinate of the current point by
+ // each coordinate of `scale`.
+ unscaleBy: function (point) {
+ return new Point(this.x / point.x, this.y / point.y);
+ },
+
+ // @method round(): Point
+ // Returns a copy of the current point with rounded coordinates.
+ round: function () {
+ return this.clone()._round();
+ },
+
+ _round: function () {
+ this.x = Math.round(this.x);
+ this.y = Math.round(this.y);
+ return this;
+ },
+
+ // @method floor(): Point
+ // Returns a copy of the current point with floored coordinates (rounded down).
+ floor: function () {
+ return this.clone()._floor();
+ },
+
+ _floor: function () {
+ this.x = Math.floor(this.x);
+ this.y = Math.floor(this.y);
+ return this;
+ },
+
+ // @method ceil(): Point
+ // Returns a copy of the current point with ceiled coordinates (rounded up).
+ ceil: function () {
+ return this.clone()._ceil();
+ },
+
+ _ceil: function () {
+ this.x = Math.ceil(this.x);
+ this.y = Math.ceil(this.y);
+ return this;
+ },
+
+ // @method trunc(): Point
+ // Returns a copy of the current point with truncated coordinates (rounded towards zero).
+ trunc: function () {
+ return this.clone()._trunc();
+ },
+
+ _trunc: function () {
+ this.x = trunc(this.x);
+ this.y = trunc(this.y);
+ return this;
+ },
+
+ // @method distanceTo(otherPoint: Point): Number
+ // Returns the cartesian distance between the current and the given points.
+ distanceTo: function (point) {
+ point = toPoint(point);
+
+ var x = point.x - this.x,
+ y = point.y - this.y;
+
+ return Math.sqrt(x * x + y * y);
+ },
+
+ // @method equals(otherPoint: Point): Boolean
+ // Returns `true` if the given point has the same coordinates.
+ equals: function (point) {
+ point = toPoint(point);
+
+ return point.x === this.x &&
+ point.y === this.y;
+ },
+
+ // @method contains(otherPoint: Point): Boolean
+ // Returns `true` if both coordinates of the given point are less than the corresponding current point coordinates (in absolute values).
+ contains: function (point) {
+ point = toPoint(point);
+
+ return Math.abs(point.x) <= Math.abs(this.x) &&
+ Math.abs(point.y) <= Math.abs(this.y);
+ },
+
+ // @method toString(): String
+ // Returns a string representation of the point for debugging purposes.
+ toString: function () {
+ return 'Point(' +
+ formatNum(this.x) + ', ' +
+ formatNum(this.y) + ')';
+ }
+};
+
+// @factory L.point(x: Number, y: Number, round?: Boolean)
+// Creates a Point object with the given `x` and `y` coordinates. If optional `round` is set to true, rounds the `x` and `y` values.
+
+// @alternative
+// @factory L.point(coords: Number[])
+// Expects an array of the form `[x, y]` instead.
+
+// @alternative
+// @factory L.point(coords: Object)
+// Expects a plain object of the form `{x: Number, y: Number}` instead.
+export function toPoint(x, y, round) {
+ if (x instanceof Point) {
+ return x;
+ }
+ if (isArray(x)) {
+ return new Point(x[0], x[1]);
+ }
+ if (x === undefined || x === null) {
+ return x;
+ }
+ if (typeof x === 'object' && 'x' in x && 'y' in x) {
+ return new Point(x.x, x.y);
+ }
+ return new Point(x, y, round);
+}
diff --git a/debian/missing-sources/leaflet.js/geometry/PolyUtil.js b/debian/missing-sources/leaflet.js/geometry/PolyUtil.js
new file mode 100644
index 0000000..87aa4b1
--- /dev/null
+++ b/debian/missing-sources/leaflet.js/geometry/PolyUtil.js
@@ -0,0 +1,55 @@
+import * as LineUtil from './LineUtil';
+
+/*
+ * @namespace PolyUtil
+ * Various utility functions for polygon geometries.
+ */
+
+/* @function clipPolygon(points: Point[], bounds: Bounds, round?: Boolean): Point[]
+ * Clips the polygon geometry defined by the given `points` by the given bounds (using the [Sutherland-Hodgman algorithm](https://en.wikipedia.org/wiki/Sutherland%E2%80%93Hodgman_algorithm)).
+ * Used by Leaflet to only show polygon points that are on the screen or near, increasing
+ * performance. Note that polygon points needs different algorithm for clipping
+ * than polyline, so there's a separate method for it.
+ */
+export function clipPolygon(points, bounds, round) {
+ var clippedPoints,
+ edges = [1, 4, 2, 8],
+ i, j, k,
+ a, b,
+ len, edge, p;
+
+ for (i = 0, len = points.length; i < len; i++) {
+ points[i]._code = LineUtil._getBitCode(points[i], bounds);
+ }
+
+ // for each edge (left, bottom, right, top)
+ for (k = 0; k < 4; k++) {
+ edge = edges[k];
+ clippedPoints = [];
+
+ for (i = 0, len = points.length, j = len - 1; i < len; j = i++) {
+ a = points[i];
+ b = points[j];
+
+ // if a is inside the clip window
+ if (!(a._code & edge)) {
+ // if b is outside the clip window (a->b goes out of screen)
+ if (b._code & edge) {
+ p = LineUtil._getEdgeIntersection(b, a, edge, bounds, round);
+ p._code = LineUtil._getBitCode(p, bounds);
+ clippedPoints.push(p);
+ }
+ clippedPoints.push(a);
+
+ // else if b is inside the clip window (a->b enters the screen)
+ } else if (!(b._code & edge)) {
+ p = LineUtil._getEdgeIntersection(b, a, edge, bounds, round);
+ p._code = LineUtil._getBitCode(p, bounds);
+ clippedPoints.push(p);
+ }
+ }
+ points = clippedPoints;
+ }
+
+ return points;
+}
diff --git a/debian/missing-sources/leaflet.js/geometry/Transformation.js b/debian/missing-sources/leaflet.js/geometry/Transformation.js
new file mode 100644
index 0000000..8f1147e
--- /dev/null
+++ b/debian/missing-sources/leaflet.js/geometry/Transformation.js
@@ -0,0 +1,79 @@
+import {Point} from './Point';
+import * as Util from '../core/Util';
+
+/*
+ * @class Transformation
+ * @aka L.Transformation
+ *
+ * Represents an affine transformation: a set of coefficients `a`, `b`, `c`, `d`
+ * for transforming a point of a form `(x, y)` into `(a*x + b, c*y + d)` and doing
+ * the reverse. Used by Leaflet in its projections code.
+ *
+ * @example
+ *
+ * ```js
+ * var transformation = L.transformation(2, 5, -1, 10),
+ * p = L.point(1, 2),
+ * p2 = transformation.transform(p), // L.point(7, 8)
+ * p3 = transformation.untransform(p2); // L.point(1, 2)
+ * ```
+ */
+
+
+// factory new L.Transformation(a: Number, b: Number, c: Number, d: Number)
+// Creates a `Transformation` object with the given coefficients.
+export function Transformation(a, b, c, d) {
+ if (Util.isArray(a)) {
+ // use array properties
+ this._a = a[0];
+ this._b = a[1];
+ this._c = a[2];
+ this._d = a[3];
+ return;
+ }
+ this._a = a;
+ this._b = b;
+ this._c = c;
+ this._d = d;
+}
+
+Transformation.prototype = {
+ // @method transform(point: Point, scale?: Number): Point
+ // Returns a transformed point, optionally multiplied by the given scale.
+ // Only accepts actual `L.Point` instances, not arrays.
+ transform: function (point, scale) { // (Point, Number) -> Point
+ return this._transform(point.clone(), scale);
+ },
+
+ // destructive transform (faster)
+ _transform: function (point, scale) {
+ scale = scale || 1;
+ point.x = scale * (this._a * point.x + this._b);
+ point.y = scale * (this._c * point.y + this._d);
+ return point;
+ },
+
+ // @method untransform(point: Point, scale?: Number): Point
+ // Returns the reverse transformation of the given point, optionally divided
+ // by the given scale. Only accepts actual `L.Point` instances, not arrays.
+ untransform: function (point, scale) {
+ scale = scale || 1;
+ return new Point(
+ (point.x / scale - this._b) / this._a,
+ (point.y / scale - this._d) / this._c);
+ }
+};
+
+// factory L.transformation(a: Number, b: Number, c: Number, d: Number)
+
+// @factory L.transformation(a: Number, b: Number, c: Number, d: Number)
+// Instantiates a Transformation object with the given coefficients.
+
+// @alternative
+// @factory L.transformation(coefficients: Array): Transformation
+// Expects an coefficients array of the form
+// `[a: Number, b: Number, c: Number, d: Number]`.
+
+export function toTransformation(a, b, c, d) {
+ return new Transformation(a, b, c, d);
+}
diff --git a/debian/missing-sources/leaflet.js/geometry/index.js b/debian/missing-sources/leaflet.js/geometry/index.js
new file mode 100644
index 0000000..55a6fe5
--- /dev/null
+++ b/debian/missing-sources/leaflet.js/geometry/index.js
@@ -0,0 +1,8 @@
+export {Point, toPoint as point} from './Point';
+export {Bounds, toBounds as bounds} from './Bounds';
+export {Transformation, toTransformation as transformation} from './Transformation';
+
+import * as LineUtil from './LineUtil';
+export {LineUtil};
+import * as PolyUtil from './PolyUtil';
+export {PolyUtil};