diff options
Diffstat (limited to 'debian/missing-sources/leaflet.js/dom/PosAnimation.js')
-rw-r--r-- | debian/missing-sources/leaflet.js/dom/PosAnimation.js | 100 |
1 files changed, 100 insertions, 0 deletions
diff --git a/debian/missing-sources/leaflet.js/dom/PosAnimation.js b/debian/missing-sources/leaflet.js/dom/PosAnimation.js new file mode 100644 index 0000000..05290c1 --- /dev/null +++ b/debian/missing-sources/leaflet.js/dom/PosAnimation.js @@ -0,0 +1,100 @@ +import * as Util from '../core/Util'; +import {Evented} from '../core/Events'; +import * as DomUtil from '../dom/DomUtil'; + + +/* + * @class PosAnimation + * @aka L.PosAnimation + * @inherits Evented + * Used internally for panning animations, utilizing CSS3 Transitions for modern browsers and a timer fallback for IE6-9. + * + * @example + * ```js + * var fx = new L.PosAnimation(); + * fx.run(el, [300, 500], 0.5); + * ``` + * + * @constructor L.PosAnimation() + * Creates a `PosAnimation` object. + * + */ + +export var PosAnimation = Evented.extend({ + + // @method run(el: HTMLElement, newPos: Point, duration?: Number, easeLinearity?: Number) + // Run an animation of a given element to a new position, optionally setting + // duration in seconds (`0.25` by default) and easing linearity factor (3rd + // argument of the [cubic bezier curve](http://cubic-bezier.com/#0,0,.5,1), + // `0.5` by default). + run: function (el, newPos, duration, easeLinearity) { + this.stop(); + + this._el = el; + this._inProgress = true; + this._duration = duration || 0.25; + this._easeOutPower = 1 / Math.max(easeLinearity || 0.5, 0.2); + + this._startPos = DomUtil.getPosition(el); + this._offset = newPos.subtract(this._startPos); + this._startTime = +new Date(); + + // @event start: Event + // Fired when the animation starts + this.fire('start'); + + this._animate(); + }, + + // @method stop() + // Stops the animation (if currently running). + stop: function () { + if (!this._inProgress) { return; } + + this._step(true); + this._complete(); + }, + + _animate: function () { + // animation loop + this._animId = Util.requestAnimFrame(this._animate, this); + this._step(); + }, + + _step: function (round) { + var elapsed = (+new Date()) - this._startTime, + duration = this._duration * 1000; + + if (elapsed < duration) { + this._runFrame(this._easeOut(elapsed / duration), round); + } else { + this._runFrame(1); + this._complete(); + } + }, + + _runFrame: function (progress, round) { + var pos = this._startPos.add(this._offset.multiplyBy(progress)); + if (round) { + pos._round(); + } + DomUtil.setPosition(this._el, pos); + + // @event step: Event + // Fired continuously during the animation. + this.fire('step'); + }, + + _complete: function () { + Util.cancelAnimFrame(this._animId); + + this._inProgress = false; + // @event end: Event + // Fired when the animation ends. + this.fire('end'); + }, + + _easeOut: function (t) { + return 1 - Math.pow(1 - t, this._easeOutPower); + } +}); |