// SPDX-License-Identifier: GPL-2.0-or-later /* * HSLuv-C: Human-friendly HSL * * Authors: * 2015 Alexei Boronine (original idea, JavaScript implementation) * 2015 Roger Tallada (Obj-C implementation) * 2017 Martin Mitas (C implementation, based on Obj-C implementation) * 2021 Massinissa Derriche (C++ implementation for Inkscape, based on C implementation) * * Copyright (C) 2021 Authors * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef SEEN_HSLUV_H #define SEEN_HSLUV_H #include #include <2geom/line.h> namespace Hsluv { // Types using Triplet = std::array; /** * Used to represent the in RGB gamut colors polygon of the HSLuv color wheel. */ struct PickerGeometry { std::vector vertices; ///< Vertices, in counter-clockwise order. double outer_circle_radius; ///< Smallest circle with center at origin such that polygon fits inside. double inner_circle_radius; ///< Largest circle with center at origin such that it fits inside polygon. }; // Functions /** Apply sRGB gamma compression to a linear RGB color component. */ double from_linear(double c); /** Convert an sRGB color component to linear RGB (de-gamma). */ double to_linear(double c); /** * Return the bounds of the Luv colors in RGB gamut. * * @param l Lightness. Between 0.0 and 100.0. * @return Bounds of Luv colors in RGB gamut. */ std::array get_bounds(double l); /** * Convert Luv to RGB. * * @param l Luminance. Between 0.0 and 100.0. * @param u U coordinate. * @param v V coordinate. * @return An RGB triplet, with all components between 0.0 and 1.0. */ Triplet luv_to_rgb(double l, double u, double v); /** * Convert HSLuv to Luv. * * @param hsl A pointer to a buffer of length 3 containing an HSLuv color: * [0]: Hue between 0.0 and 360.0. * [1]: Saturation between 0.0 and 100.0. * [2]: Lightness between 0.0 and 100.0. * @return An LUV triplet, with luminance between 0.0 and 100.0. */ Triplet hsluv_to_luv(double *hsl); /** * Convert Luv to HSLuv. * * @param l Luminance. Between 0.0 and 100.0. * @param u U coordinate. * @param v V coordinate. * @return An HSLuv triplet containing: * [0]: Hue between 0.0 and 360.0; * [1]: Saturation between 0.0 and 100.0; * [2]: Lightness between 0.0 and 100.0. */ Triplet luv_to_hsluv(double l, double u, double v); /** * Convert RGB to HSLuv. * * @param r Red. Between 0.0 and 1.0. * @param g Green. Between 0.0 and 1.0. * @param b Blue. Between 0.0 and 1.0. * @return An HSLuv triplet containing: * [0]: Hue between 0.0 and 360.0; * [1]: Saturation between 0.0 and 100.0; * [2]: Lightness between 0.0 and 100.0. */ Triplet rgb_to_hsluv(double r, double g, double b); /** * Convert HSLuv to RGB. * * @param h Hue. Between 0.0 and 360.0. * @param s Saturation. Between 0.0 and 100.0. * @param l Lightness. Between 0.0 and 100.0. * @return An RGB triplet, with all components between 0.0 and 1.0. */ Triplet hsluv_to_rgb(double h, double s, double l); /** * Calculate the perceptual lightness of an HSLuv color. * * @param l The lightness component in HSLuv coordinates, between 0.0 and 100.0. * @return The perceptual lightness between 0.0 (black) and 1.0 (white). */ double perceptual_lightness(double l); /** * Calculate the perceptual lightness of an RGB color. * * @param rgb A triplet of RGB components between 0.0 and 1.0. * @return The perceptual lightness between 0.0 (black) and 1.0 (white). */ double rgb_to_perceptual_lightness(Triplet const &rgb); /** * Get a contrasting grayscale color suitable for UI elements shown against * a background color with the specified perceptual lightness. * * @param perceptual_lightness The perceptual lightness of the background, between 0.0 and 1.0. * @return A pair consisting of grayscale and alpha components representing a color which will * be easy to spot against the background. Both components are between 0.0 and 1.0. */ std::pair get_contrasting_color(double perceptual_lightness); } // namespace Hsluv #endif // SEEN_HSLUV_H