// SPDX-License-Identifier: GPL-2.0-or-later #ifndef SEEN_SP_BOX3D_H #define SEEN_SP_BOX3D_H /* * SVG implementation * * Authors: * Lauris Kaplinski * Maximilian Albert * Abhishek Sharma * Jon A. Cruz ; } int z_orders[6]; // z_orders[i] holds the ID of the face at position #i in the group (from top to bottom) char *persp_href; Persp3DReference *persp_ref; Proj::Pt3 orig_corner0; Proj::Pt3 orig_corner7; Proj::Pt3 save_corner0; Proj::Pt3 save_corner7; Box3D::Axis swapped; // to indicate which coordinates are swapped during dragging int my_counter; // for debugging only /** * Create a SPBox3D and append it to the parent. */ static SPBox3D * createBox3D(SPItem * parent); void build(SPDocument *document, Inkscape::XML::Node *repr) override; void release() override; void set(SPAttr key, char const* value) override; void update(SPCtx *ctx, unsigned int flags) override; Inkscape::XML::Node* write(Inkscape::XML::Document *xml_doc, Inkscape::XML::Node *repr, unsigned int flags) override; virtual const char* display_name(); Geom::Affine set_transform(Geom::Affine const &transform) override; void convert_to_guides() const override; const char* displayName() const override; char *description() const override; void position_set (); Geom::Point get_corner_screen (unsigned int id, bool item_coords = true) const; Proj::Pt3 get_proj_center (); Geom::Point get_center_screen (); void set_corner (unsigned int id, Geom::Point const &new_pos, Box3D::Axis movement, bool constrained); void set_center (Geom::Point const &new_pos, Geom::Point const &old_pos, Box3D::Axis movement, bool constrained); void corners_for_PLs (Proj::Axis axis, Geom::Point &corner1, Geom::Point &corner2, Geom::Point &corner3, Geom::Point &corner4) const; bool recompute_z_orders (); void set_z_orders (); int pt_lies_in_PL_sector (Geom::Point const &pt, int id1, int id2, Box3D::Axis axis) const; int VP_lies_in_PL_sector (Proj::Axis vpdir, int id1, int id2, Box3D::Axis axis) const; void relabel_corners(); void check_for_swapped_coords(); static std::list extract_boxes(SPObject *obj); Persp3D *get_perspective() const; void switch_perspectives(Persp3D *old_persp, Persp3D *new_persp, bool recompute_corners = false); SPGroup *convert_to_group(); }; #endif // SEEN_SP_BOX3D_H /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :