// SPDX-License-Identifier: GPL-2.0-or-later /** @file Support for the OKLab/OKLch perceptual color space. */ /* * Authors: * Rafał Siejakowski * * Copyright (C) 2022 Authors * * Released under GNU GPL v2+, read the file 'COPYING' for more information. */ #ifndef SEEN_OKLAB_H #define SEEN_OKLAB_H #include #include "hsluv.h" namespace Oklab { using Triplet = Hsluv::Triplet; using Hsluv::to_linear, Hsluv::from_linear; /** @brief Convert an OKLab color to the linear RGB color space. * * @param oklab_color A triplet containing the L, a, b components. * @return a triplet containing linear (de-gamma'd) RGB components, all in [0, 1]. */ Triplet oklab_to_linear_rgb(Triplet const &oklab_color); /** @brief Convert a linear RGB color to OKLab coordinates. * * @param linear_rgb_color A triplet containing degamma'd (linearized) R, G, B components. * @return a triplet containing the (L, a, b) coordinates of the color in the OKLab space. */ Triplet linear_rgb_to_oklab(Triplet const &linear_rgb_color); /** Convert an OKLab color to a gamma-compressed sRGB color. */ inline Triplet oklab_to_rgb(Triplet const &oklab_color) { auto rgb = oklab_to_linear_rgb(oklab_color); for (auto &component : rgb) { component = from_linear(component); } return rgb; } /** Convert a gamma-compressed sRGB color to an OKLab color. */ inline Triplet rgb_to_oklab(Triplet const &rgb_color) { Triplet linear; for (size_t i = 0; i < 3; i++) { linear[i] = to_linear(rgb_color[i]); } return linear_rgb_to_oklab(linear); } /** @brief Convert an OKLab color to the OKLch coordinates. * * The OKLch coordinates are more closely aligned with the perceptual properties of a color * and therefore are more convenient for the end user. They consist of: * L – luminance of the color, in the interval [0, 1] (this is the same as the L in (L, a, b)). * c – chroma; how far the color is from grayscale. The range of c-values is [0, cmax] but * cmax depends on L and h; @see Oklab::max_chroma(). * h – hue. A number in the interval [0, 360), interpreted as a hue angle on the color wheel. * * @param ok_lab_color A color in the OKLab color space. * @return The same color expressed in the Lch coordinates. */ Triplet oklab_to_oklch(Triplet const &ok_lab_color); /** @brief Convert an OKLch color to the OKLab coordinates. * * For the meaning of the Lch color coordinates, @see oklab_to_oklch(). */ Triplet oklch_to_oklab(Triplet const &ok_lch_color); Triplet oklch_radians_to_oklab(Triplet const &ok_lch_with_hue_in_radians); /** @brief Convert an OKLab color to an OKHSL representation. * * As of late 2022, OK-HSL (hue, saturation, lightness) is not a fully standardized color * space. The version used here stores colors as triples (h, s, L) of doubles, all in * the interval [0, 1]. These coordinates have the following meaning: * * \li \c h is the hue angle, scaled to the interval [0, 1]. * \li \c s is the linear saturation. For a given OKLch color (L, c, h), linear saturation * is the ratio of c to the maximum possible chroma c_max such that (L, c_max, h) * fits in the sRGB gamut. Therefore, s=1 always corresponds to a maximally saturated * color and s=0 is always a grayscale color. * \li \c L is the lightness; it is the same coordinate as the L in OKLab or OKLch. * * Note that Björn Ottosson proposes a new, non-standard way of compressing the saturation * (similar to gamma compression) which results in a different saturation scale. He further * suggests varying this compression depending on the hue, although he does not standardize * this proposed OKHSL space or the saturation transfer functions. Instead, he uses a somewhat * ad-hoc piecewise-linear saturation transfer function in his own picker, which unfortunately * breaks differentiability of the parametrization, a great advantage of the OKLch color space. * If an OKHSL space is ever standardized, the behaviour of this function may change. * See https://bottosson.github.io/posts/colorpicker/ for more details. * * @param ok_lab_color A color in the OKLab color space. * @return The same color expressed in the (h, s, L) coordinates. */ Triplet oklab_to_okhsl(Triplet const &ok_lab_color); /** @brief Convert an OKHSL color to the OKLab coordinates. * * For a description of the OKHSL color scale used here, see oklab_to_okhsl(). * If an OKHSL space is ever standardized, the behaviour of this function may change. * * @param ok_hsl_color A color in the OKHSL coordinates, all normalized to [0, 1]. * @return The same color expressed in the (L, a, b) coordinates. */ Triplet okhsl_to_oklab(Triplet const &ok_hsl_color); /** @brief Find the maximum OKLch chroma for the given luminosity and hue. * * @param l OKLab/OKLch luminosity, in the interval [0, 1]. * @param h OKLch hue angle in degrees (interval [0, 360]). * @return The maximum chroma c such that the color oklch(l, c, h) fits in the sRGB gamut. */ double max_chroma(double l, double h); /** @brief Helper functions for rendering color strips used in color sliders. * * @param h Hue angle in degrees (range 0-360). * @param s Saturation (percentage of allowed chroma) in the range 0-1. * @param l OKLab/OKLch lightness in the range 0-1. * @param[out] map Working store and RGB output showing the range of one of the color coordinates. * @return A pointer to the raw data of the map. */ uint8_t const *render_hue_scale(double s, double l, std::array *map); uint8_t const *render_saturation_scale(double h, double l, std::array *map); uint8_t const *render_lightness_scale(double h, double s, std::array *map); } // namespace Oklab #endif // SEEN_OKLAB_H /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :