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diff --git a/docs/design.html b/docs/design.html new file mode 100644 index 0000000..3865a7f --- /dev/null +++ b/docs/design.html @@ -0,0 +1,165 @@ +<base href='https://irssi.org/documentation/design/'> +<h1>Design</h1> + <p>Irssi’s hierarchy is something like this:</p> + +<pre class="repl" id="fig1"><code class="language-ascidia"> + sub1 sub2 + \ / + xxx IRC COMMON ICQ yyy + | | | | | + '----+-----:-----+----+----' + | + GUI (gtk/gnome, qt/kde, text, none) + | + sub1 sub2 | + \ / | + xxx IRC | COMMON ICQ yyy + '----+-----+-----+----+----' + | + COMMON UI + | + sub1 sub2 | + \ / | + xxx IRC | ICQ yyy + | | | | | + '----+-----+-----+----' + | + CORE + / + lib-config + +</code></pre> + +<p>(IRC, ICQ, xxx and yyy are chat protocols ..)</p> + +<p>(sub1 and sub2 are submodules of IRC module, like DCC and flood protect)</p> + +<p>Chat protocols and frontends are kept in separate modules. Common UI +and GUI modules also have the common parts which don’t know anything +about the chat protocols. This should allow implementing modules to +whatever chat protocols and with whatever frontends easily.</p> + +<h2 id="signals">Signals</h2> + +<p>Communication between different modules are done with “signals”. They are +not related to UNIX signals in any way, you could more like think of them +as “events” - which might be a better name for them, but I don’t really +want to change it anymore :)</p> + +<p>So, you send signal with <code>signal_emit()</code> and it’s sent to all modules that +have grabbed it by calling <code>signal_add()</code> in their init function. For +example:</p> + +<div><div><pre><code>signal_emit("mysignal", 1, "hello"); +</code></pre></div></div> + +<p>Sends a “mysignal” function with one argument “hello” - before that, you +should have grabbed the signal somewhere else with:</p> + +<div><div><pre><code>static void sig_mysignal(const char *arg1) +{ + /* arg1 contains "hello" */ +} + +signal_add("mysignal", (SIGNAL_FUNC) sig_mysignal); +</code></pre></div></div> + +<p>There are three different <code>signal_add()</code> functions which you can use to +specify if you want to grab the signal first, “normally” or last. You can +also stop the signal from going any further.</p> + +<p>Emitting signal with it’s name creates a small overhead since it has to +look up the signal’s numeric ID first, after which it looks up the signal +structure. This is done because if you call a signal <em>really</em> often, +it’s faster to find it with it’s numeric ID instead of the string. You +can use <code>signal_get_uniq_id()</code> macro to convert the signal name into ID - +you’ll have to do this only once! - and use <code>signal_emit_id()</code> to emit the +signal. Don’t bother to do this unless your signal is sent (or could be +sent) several times in a second.</p> + +<p>See <code>src/core/signals.h</code> for definition of the signal function, and +signals.txt for a list of signals.</p> + +<h2 id="lib-config">lib-config</h2> + +<p>Irssi depends on this for reading and saving configuration. +(created by me for irssi)</p> + +<h2 id="core-module">CORE module</h2> + +<p>Provides some functionality that all other modules can use:</p> +<ul> + <li>signal handling</li> + <li>keeping list of settings</li> + <li>keeping list of /commands</li> + <li>keeping track of loaded modules</li> + <li>networking functions (with nonblocking connects, IPv6 support)</li> + <li>handles connecting to servers</li> + <li>raw logging of server’s input/output data</li> + <li>/EVAL support</li> + <li>fgets() like function line_split() without any maximum line limits</li> + <li>command line parameter handling</li> + <li>miscellaneous useful little functions</li> + <li>handles logging</li> +</ul> + +<h2 id="common-ui-module">COMMON UI module</h2> + +<ul> + <li>knows basics about windows and window items (=channels, queries, ..)</li> + <li>printtext() - parsing texts and feeding it for GUI to print.</li> + <li>themes</li> + <li>translation tables</li> + <li>text hilighting</li> + <li>command history</li> + <li>user interface (/commands) for CORE’s functionality</li> +</ul> + +<h2 id="gui-modules">GUI modules</h2> + +<ul> + <li>all the rest of the functionality needed for a working client.</li> +</ul> + +<h2 id="irc-module">IRC module</h2> + +<ul> + <li>CORE + <ul> + <li>IRC specific /commands</li> + <li>flood protecting commands sent to server</li> + <li>creating IRC masks based on nick/address for bans, ignores, etc.</li> + <li>keeps list of channels, nicks, channel modes, bans, etc.</li> + <li>keeps list of servers, server settings, irc networks, +server reconnections and irc network splits</li> + <li>redirection of commands’ replies</li> + <li>lag detection</li> + <li>ctcp support and flood protection</li> + <li>Handles ignoring people</li> + </ul> + </li> + <li>DCC + <ul> + <li>DCC chat, send and get</li> + </ul> + </li> + <li>FLOOD + <ul> + <li>detects private or channel flooding and sends “flood” signal</li> + <li>automatic ignoring when flooding</li> + </ul> + </li> + <li>NOTIFYLIST + <ul> + <li>handles notifylist</li> + </ul> + </li> +</ul> + +<h2 id="irc-ui-module">IRC UI module</h2> + +<ul> + <li>placing channels and queries in windows</li> + <li>nick completion</li> + <li>printing infomation of some events</li> +</ul>
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