// Copyright (C) 2013-2021 Internet Systems Consortium, Inc. ("ISC") // // This Source Code Form is subject to the terms of the Mozilla Public // License, v. 2.0. If a copy of the MPL was not distributed with this // file, You can obtain one at http://mozilla.org/MPL/2.0/. #ifndef CALLOUT_MANAGER_H #define CALLOUT_MANAGER_H #include #include #include #include #include #include #include namespace isc { namespace hooks { /// @brief No such library /// /// Thrown if an attempt is made to set the current library index to a value /// that is invalid for the number of loaded libraries. class NoSuchLibrary : public Exception { public: NoSuchLibrary(const char* file, size_t line, const char* what) : isc::Exception(file, line, what) {} }; /// @brief Callout Manager /// /// This class manages the registration, deregistration and execution of the /// library callouts. It is part of the hooks framework used by the Kea /// server, and is not for use by user-written code in a hooks library. /// /// In operation, the class needs to know two items of data: /// /// - The list of server hooks, which is used in two ways. Firstly, when a /// library registers or deregisters a hook, it does so by name: the /// @ref isc::hooks::ServerHooks object supplies the names of registered /// hooks. Secondly, when the callouts associated with a hook are called by /// the server, the server supplies the index of the relevant hook: this is /// validated by reference to the list of hooks. /// /// - The number of loaded libraries. Each callout registered by a user /// library is associated with that library, the callout manager storing both /// a pointer to the callout and the index of the library in the list of /// loaded libraries. When calling a callout, the callout manager maintains /// the idea of a "current library index": this is used to access the context /// associated with the library. /// /// These two items of data are supplied when an object of this class is /// constructed. The latter (number of libraries) can be updated after the /// class is constructed. (Such an update is used during library loading where /// the CalloutManager has to be constructed before the libraries are loaded, /// but one of the libraries subsequently fails to load.) /// /// The library index is important because it determines in what order callouts /// on a particular hook are called. For each hook, the CalloutManager /// maintains a vector of callouts ordered by library index. When a callout /// is added to the list, it is added at the end of the callouts associated /// with the current library. To clarify this further, suppose that three /// libraries are loaded, A (assigned an index 1), B (assigned an index 2) and /// C (assigned an index 3). Suppose A registers two callouts on a given hook, /// A1 and A2 (in that order) B registers B1 and B2 (in that order) and C /// registers C1 and C2 (in that order). Internally, the callouts are stored /// in the order A1, A2, B1, B2, C1, and C2: this is also the order in which /// they are called. /// /// Indexes range between 1 and n (where n is the number of the libraries /// loaded) and are assigned to libraries based on the order the libraries /// presented to the hooks framework for loading (something that occurs in the /// isc::hooks::HooksManager) class. However, two other indexes are recognized, /// 0 and INT_MAX. These are used when the server itself registers callouts - /// the server is able to register callouts that get called before any /// user-library callouts, and ones that get called after user-library callouts. /// In other words, assuming the callouts on a hook are A1, A2, B1, B2, B3, C2, /// C2 as before, and that the server registers S1 (to run before the /// user-registered callouts) and S2 (to run after them), the callouts are /// stored (and executed) in the order S1, A1, A2, B1, B2, B3, C2, C2, S2. In /// summary, the recognized index values are: /// /// - < 0: invalid. /// - 0: used for server-registered callouts that are called before /// user-registered callouts. /// - 1 - n: callouts from user libraries. /// - INT_MAX: used for server-registered callouts called after /// user-registered callouts. /// /// Since Kea 1.3.0 release hook libraries can register callouts as control /// command handlers. Such handlers are associated with dynamically created /// hook points which names are created after command names. For example, /// if a command name is 'foo-bar', the name of the hook point to which /// callouts/command handlers are registered is '$foo_bar'. Prefixing the /// hook point name with the dollar sign eliminates potential conflicts /// between hook points dedicated to commands handling and other (fixed) /// hook points. /// /// Prefixing hook names for command handlers with a dollar sign precludes /// auto registration of command handlers, i.e. hooks framework is unable /// to match hook points with names of functions implementing command /// handlers, because the dollar sign is not legal in C++ function names. /// This is intended because we want hook libraries to explicitly register /// commands handlers for supported commands and not rely on Kea to register /// hook points for them. Should we find use cases for auto registration of /// command handlers, we may modify the /// @ref ServerHooks::commandToHookName to use an encoding of hook /// point names for command handlers that would only contain characters /// allowed in function names. /// /// The @ref CalloutManager::registerCommandHook has been added to allow for /// dynamically creating hook points for which command handlers are registered. /// This method is called from the @ref LibraryHandle::registerCommandCallout /// as a result of registering the command handlers by the hook library in /// its @c load() function. If the hook point for the given command already /// exists, this function doesn't do anything. The /// @ref LibraryHandle::registerCommandCallout can install callouts on this /// hook point. /// /// Note that the callout functions do not access the CalloutManager: instead, /// they use a LibraryHandle object. This contains an internal pointer to /// the CalloutManager, but provides a restricted interface. In that way, /// callouts are unable to affect callouts supplied by other libraries. class CalloutManager { private: // Private typedefs /// Element in the vector of callouts. The elements in the pair are the /// index of the library from which this callout was registered, and a# /// pointer to the callout itself. typedef std::pair CalloutEntry; /// An element in the hook vector. Each element is a vector of callouts /// associated with a given hook. typedef std::vector CalloutVector; public: /// @brief Constructor /// /// Initializes member variables, in particular sizing the hook vector /// (the vector of callout vectors) to the appropriate size. /// /// @param num_libraries Number of loaded libraries. /// /// @throw isc::BadValue if the number of libraries is less than 0, CalloutManager(int num_libraries = 0); /// @brief Register a callout on a hook for the current library /// /// Registers a callout function for the current library with a given hook. /// The callout is added to the end of the callouts for this library that /// are associated with that hook. /// /// @param name Name of the hook to which the callout is added. /// @param callout Pointer to the callout function to be registered. /// @param library_index Library index used for registering the callout. /// /// @throw NoSuchHook The hook name is unrecognized. /// @throw Unexpected The hook name is valid but an internal data structure /// is of the wrong size. void registerCallout(const std::string& name, CalloutPtr callout, int library_index); /// @brief De-Register a callout on a hook for the current library /// /// Searches through the functions registered by the current library /// with the named hook and removes all entries matching the /// callout. /// /// @param name Name of the hook from which the callout is removed. /// @param callout Pointer to the callout function to be removed. /// @param library_index Library index used for deregistering the callout. /// /// @return true if a one or more callouts were deregistered. /// /// @throw NoSuchHook The hook name is unrecognized. /// @throw Unexpected The hook name is valid but an internal data structure /// is of the wrong size. bool deregisterCallout(const std::string& name, CalloutPtr callout, int library_index); /// @brief Removes all callouts on a hook for the current library /// /// Removes all callouts associated with a given hook that were registered /// by the current library. /// /// @param name Name of the hook from which the callouts are removed. /// @param library_index Library index used for deregistering all callouts. /// /// @return true if one or more callouts were deregistered. /// /// @throw NoSuchHook Thrown if the hook name is unrecognized. bool deregisterAllCallouts(const std::string& name, int library_index); /// @brief Checks if callouts are present on a hook /// /// Checks all loaded libraries and returns true if at least one callout /// has been registered by any of them for the given hook. /// /// @param hook_index Hook index for which callouts are checked. /// /// @return true if callouts are present, false if not. /// /// @throw NoSuchHook Given index does not correspond to a valid hook. bool calloutsPresent(int hook_index) const; /// @brief Checks if control command handlers are present for the /// specified command. /// /// @param command_name Command name for which handlers' presence should /// be checked. /// /// @return true if there is a hook point associated with the specified /// command and callouts/command handlers are installed for this hook /// point, false otherwise. bool commandHandlersPresent(const std::string& command_name) const; /// @brief Calls the callouts for a given hook /// /// Iterates through the library handles and calls the callouts associated /// with the given hook index. /// /// @note This method invalidates the current library index set with /// setLibraryIndex(). /// /// @param hook_index Index of the hook to call. /// @param callout_handle Reference to the CalloutHandle object for the /// current object being processed. void callCallouts(int hook_index, CalloutHandle& callout_handle); /// @brief Calls the callouts/command handlers for a given command name. /// /// Iterates through the library handles and calls the command handlers /// associated with the given command. It expects that the hook point /// for this command exists (with a name being a command_name prefixed /// with a dollar sign and with hyphens replaced with underscores). /// /// @param command_name Command name for which handlers should be called. /// @param callout_handle Reference to the CalloutHandle object for the /// current object being processed. /// /// @throw NoSuchHook if the hook point for the specified command does /// not exist. void callCommandHandlers(const std::string& command_name, CalloutHandle& callout_handle); /// @brief Registers a hook point for the specified command name. /// /// If the hook point for such command already exists, this function /// doesn't do anything. The registered hook point name is created /// after command_name by prefixing it with a dollar sign and replacing /// all hyphens with underscores, e.g. for the 'foo-bar' command the /// following hook point name will be generated: '$foo_bar'. /// /// @param command_name Command name for which the hook point should be /// registered. void registerCommandHook(const std::string& command_name); /// @brief Get number of libraries /// /// Returns the number of libraries that this CalloutManager is expected /// to serve. This is the number passed to its constructor. /// /// @return Number of libraries served by this CalloutManager. int getNumLibraries() const { return (num_libraries_); } /// @brief Get current library index /// /// Returns the index of the "current" library. This the index associated /// with the currently executing callout when callCallouts is executing. /// When callCallouts() is not executing (as is the case when the load() /// function in a user-library is called during the library load process), /// the index can be set by setLibraryIndex(). /// /// @note The value set by this method is lost after a call to /// callCallouts. /// /// @return Current library index. int getLibraryIndex() const { return (current_library_); } /// @brief Set current library index /// /// Sets the current library index. This has the following valid values: /// /// - -1: invalidate current index. /// - 0: pre-user library callout. /// - 1 - numlib: user-library callout (where "numlib" is the number of /// libraries loaded in the system, this figure being passed to this /// object at construction time). /// - INT_MAX: post-user library callout. /// /// @param library_index New library index. /// /// @throw NoSuchLibrary if the index is not valid. void setLibraryIndex(int library_index) { checkLibraryIndex(library_index); current_library_ = library_index; } /// @defgroup calloutManagerLibraryHandles Callout manager library handles /// /// The CalloutManager offers three library handles: /// /// - a "standard" one, used to register and deregister callouts for /// the library index that is marked as current in the CalloutManager. /// When a callout is called, it is passed this one. /// - a pre-library callout handle, used by the server to register // callouts to run prior to user-library callouts. /// - a post-library callout handle, used by the server to register /// callouts to run after the user-library callouts. //@{ /// @brief Return library handle /// /// The library handle is available to the user callout via the callout /// handle object. It provides a cut-down view of the CalloutManager, /// allowing the callout to register and deregister callouts in the /// library of which it is part, whilst denying access to anything that /// may affect other libraries. /// /// @return Reference to library handle for this manager LibraryHandle& getLibraryHandle() { return (library_handle_); } /// @brief Return pre-user callouts library handle /// /// The LibraryHandle to affect callouts that will run before the /// user-library callouts. /// /// @return Reference to pre-user library handle for this manager LibraryHandle& getPreLibraryHandle() { return (pre_library_handle_); } /// @brief Return post-user callouts library handle /// /// The LibraryHandle to affect callouts that will run before the /// user-library callouts. /// /// @return Reference to post-user library handle for this manager LibraryHandle& getPostLibraryHandle() { return (post_library_handle_); } //@} /// @brief Return number of currently available hooks size_t getHookLibsVectorSize() const { return (hook_vector_.size()); } private: /// @brief This method checks whether the hook_vector_ size is sufficient /// and extends it if necessary. /// /// The problem is as follows: some hooks are initialized statically /// from global static objects. ServerHooks object creates hooks_ collection /// and CalloutManager creates its own hook_vector_ and both are initialized /// to the same size. All works well so far. However, if some code at a /// later time (e.g. a hook library) registers new hook point, then /// ServerHooks::registerHook() will extend its hooks_ collection, but /// the CalloutManager will keep the old hook_vector_ that is too small by /// one. Now when the library is unloaded, deregisterAllCallouts will /// go through all hook points and will eventually hit the one that /// will return index greater than the hook_vector_ size. /// /// To solve this problem, ensureVectorSize was implemented. It should /// be called (presumably from ServerHooks) every time a new hook point /// is registered. It checks whether the vector size is sufficient and /// extends it if necessary. It is safe to call it multiple times. It /// may grow the vector size, but will never shrink it. void ensureHookLibsVectorSize(); /// @brief Check library index /// /// Ensures that the current library index is valid. This is called by /// the hook registration functions. /// /// @param library_index Value to check for validity as a library index. /// Valid values are 0 -> numlib + 1 and -1: see @ref setLibraryIndex /// for the meaning of the various values. /// /// @throw NoSuchLibrary Library index is not valid. void checkLibraryIndex(int library_index) const; // Member variables /// Reference to the singleton ServerHooks object. See the /// @ref hooksmgMaintenanceGuide for information as to why the class holds /// a reference instead of accessing the singleton within the code. ServerHooks& server_hooks_; /// Current library index. When a call is made to any of the callout /// registration methods, this variable indicates the index of the user /// library that should be associated with the call. int current_library_; /// Vector of callout vectors. There is one entry in this outer vector for /// each hook. Each element is itself a vector, with one entry for each /// callout registered for that hook. std::vector hook_vector_; /// LibraryHandle object user by the callout to access the callout /// registration methods on this CalloutManager object. The object is set /// such that the index of the library associated with any operation is /// whatever is currently set in the CalloutManager. LibraryHandle library_handle_; /// LibraryHandle for callouts to be registered as being called before /// the user-registered callouts. LibraryHandle pre_library_handle_; /// LibraryHandle for callouts to be registered as being called after /// the user-registered callouts. LibraryHandle post_library_handle_; /// Number of libraries. int num_libraries_; }; } // namespace util } // namespace isc #endif // CALLOUT_MANAGER_H