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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-11 08:21:29 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-11 08:21:29 +0000 |
commit | 29cd838eab01ed7110f3ccb2e8c6a35c8a31dbcc (patch) | |
tree | 63ef546b10a81d461e5cf5ed9e98a68cd7dee1aa /src/grep/gnulib-tests/test-localename.c | |
parent | Initial commit. (diff) | |
download | kbuild-29cd838eab01ed7110f3ccb2e8c6a35c8a31dbcc.tar.xz kbuild-29cd838eab01ed7110f3ccb2e8c6a35c8a31dbcc.zip |
Adding upstream version 1:0.1.9998svn3589+dfsg.upstream/1%0.1.9998svn3589+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | src/grep/gnulib-tests/test-localename.c | 816 |
1 files changed, 816 insertions, 0 deletions
diff --git a/src/grep/gnulib-tests/test-localename.c b/src/grep/gnulib-tests/test-localename.c new file mode 100644 index 0000000..22790ab --- /dev/null +++ b/src/grep/gnulib-tests/test-localename.c @@ -0,0 +1,816 @@ +/* Test of gl_locale_name function and its variants. + Copyright (C) 2007-2021 Free Software Foundation, Inc. + + This program is free software: you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 3 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <https://www.gnu.org/licenses/>. */ + +/* Written by Bruno Haible <bruno@clisp.org>, 2007. */ + +#include <config.h> + +#include "localename.h" + +#include <locale.h> +#include <stdlib.h> +#include <string.h> + +#include "macros.h" + +#if HAVE_WORKING_NEWLOCALE && HAVE_WORKING_USELOCALE && !HAVE_FAKE_LOCALES +# define HAVE_GOOD_USELOCALE 1 +#endif + + +#if HAVE_GOOD_USELOCALE + +static struct { int cat; int mask; const char *string; } const categories[] = + { + { LC_CTYPE, LC_CTYPE_MASK, "LC_CTYPE" }, + { LC_NUMERIC, LC_NUMERIC_MASK, "LC_NUMERIC" }, + { LC_TIME, LC_TIME_MASK, "LC_TIME" }, + { LC_COLLATE, LC_COLLATE_MASK, "LC_COLLATE" }, + { LC_MONETARY, LC_MONETARY_MASK, "LC_MONETARY" }, + { LC_MESSAGES, LC_MESSAGES_MASK, "LC_MESSAGES" } +# ifdef LC_PAPER + , { LC_PAPER, LC_PAPER_MASK, "LC_PAPER" } +# endif +# ifdef LC_NAME + , { LC_NAME, LC_NAME_MASK, "LC_NAME" } +# endif +# ifdef LC_ADDRESS + , { LC_ADDRESS, LC_ADDRESS_MASK, "LC_ADDRESS" } +# endif +# ifdef LC_TELEPHONE + , { LC_TELEPHONE, LC_TELEPHONE_MASK, "LC_TELEPHONE" } +# endif +# ifdef LC_MEASUREMENT + , { LC_MEASUREMENT, LC_MEASUREMENT_MASK, "LC_MEASUREMENT" } +# endif +# ifdef LC_IDENTIFICATION + , { LC_IDENTIFICATION, LC_IDENTIFICATION_MASK, "LC_IDENTIFICATION" } +# endif + }; + +#endif + +/* Test the gl_locale_name() function. */ +static void +test_locale_name (void) +{ + const char *ret; + const char *name; + + /* Check that gl_locale_name returns non-NULL. */ + ASSERT (gl_locale_name (LC_MESSAGES, "LC_MESSAGES") != NULL); + + /* Get into a defined state, */ + setlocale (LC_ALL, "en_US.UTF-8"); +#if HAVE_GOOD_USELOCALE + uselocale (LC_GLOBAL_LOCALE); +#endif + + /* Check that when all environment variables are unset, + gl_locale_name returns the default locale. */ + unsetenv ("LC_ALL"); + unsetenv ("LC_CTYPE"); + unsetenv ("LC_MESSAGES"); + unsetenv ("LC_NUMERIC"); + unsetenv ("LANG"); + /* Need also to unset all environment variables that specify standard or + non-standard locale categories. Otherwise, on glibc systems, when some + of these variables are set and reference a nonexistent locale, the + setlocale (LC_ALL, "") call below would fail. */ + unsetenv ("LC_COLLATE"); + unsetenv ("LC_MONETARY"); + unsetenv ("LC_TIME"); + unsetenv ("LC_ADDRESS"); + unsetenv ("LC_IDENTIFICATION"); + unsetenv ("LC_MEASUREMENT"); + unsetenv ("LC_NAME"); + unsetenv ("LC_PAPER"); + unsetenv ("LC_TELEPHONE"); + ret = setlocale (LC_ALL, ""); + ASSERT (ret != NULL); + ASSERT (strcmp (gl_locale_name (LC_MESSAGES, "LC_MESSAGES"), + gl_locale_name_default ()) == 0); + ASSERT (strcmp (gl_locale_name (LC_NUMERIC, "LC_NUMERIC"), + gl_locale_name_default ()) == 0); + + /* Check that an empty environment variable is treated like an unset + environment variable. */ + + setenv ("LC_ALL", "", 1); + unsetenv ("LC_CTYPE"); + unsetenv ("LC_MESSAGES"); + unsetenv ("LANG"); + setlocale (LC_ALL, ""); + ASSERT (strcmp (gl_locale_name (LC_MESSAGES, "LC_MESSAGES"), + gl_locale_name_default ()) == 0); + + unsetenv ("LC_ALL"); + setenv ("LC_CTYPE", "", 1); + unsetenv ("LC_MESSAGES"); + unsetenv ("LANG"); + setlocale (LC_ALL, ""); + ASSERT (strcmp (gl_locale_name (LC_MESSAGES, "LC_MESSAGES"), + gl_locale_name_default ()) == 0); + + unsetenv ("LC_ALL"); + unsetenv ("LC_CTYPE"); + setenv ("LC_MESSAGES", "", 1); + unsetenv ("LANG"); + setlocale (LC_ALL, ""); + ASSERT (strcmp (gl_locale_name (LC_MESSAGES, "LC_MESSAGES"), + gl_locale_name_default ()) == 0); + + unsetenv ("LC_ALL"); + unsetenv ("LC_CTYPE"); + unsetenv ("LC_MESSAGES"); + setenv ("LANG", "", 1); + setlocale (LC_ALL, ""); + ASSERT (strcmp (gl_locale_name (LC_MESSAGES, "LC_MESSAGES"), + gl_locale_name_default ()) == 0); + + /* Check that LC_ALL overrides the others, and LANG is overridden by the + others. */ + + setenv ("LC_ALL", "C", 1); + unsetenv ("LC_CTYPE"); + unsetenv ("LC_MESSAGES"); + unsetenv ("LANG"); + setlocale (LC_ALL, ""); + ASSERT (strcmp (gl_locale_name (LC_MESSAGES, "LC_MESSAGES"), "C") == 0); + + unsetenv ("LC_ALL"); + setenv ("LC_CTYPE", "C", 1); + setenv ("LC_MESSAGES", "C", 1); + unsetenv ("LANG"); + setlocale (LC_ALL, ""); + ASSERT (strcmp (gl_locale_name (LC_MESSAGES, "LC_MESSAGES"), "C") == 0); + + unsetenv ("LC_ALL"); + unsetenv ("LC_CTYPE"); + unsetenv ("LC_MESSAGES"); + setenv ("LANG", "C", 1); + setlocale (LC_ALL, ""); + ASSERT (strcmp (gl_locale_name (LC_MESSAGES, "LC_MESSAGES"), "C") == 0); + + /* Check mixed situations. */ + + unsetenv ("LC_ALL"); + unsetenv ("LC_CTYPE"); + setenv ("LC_MESSAGES", "fr_FR.UTF-8", 1); + setenv ("LANG", "de_DE.UTF-8", 1); + if (setlocale (LC_ALL, "") != NULL) + { + name = gl_locale_name (LC_CTYPE, "LC_CTYPE"); +#if defined _WIN32 && !defined __CYGWIN__ + /* On native Windows, here, + gl_locale_name_thread (LC_CTYPE, "LC_CTYPE") + returns NULL and + gl_locale_name_posix (LC_CTYPE, "LC_CTYPE") + returns either "de_DE" or "de_DE.UTF-8". */ + ASSERT (strcmp (name, "de_DE") == 0 || strcmp (name, "de_DE.UTF-8") == 0); +#else + ASSERT (strcmp (name, "de_DE.UTF-8") == 0); +#endif + name = gl_locale_name (LC_MESSAGES, "LC_MESSAGES"); + ASSERT (strcmp (name, "fr_FR.UTF-8") == 0); + } + + unsetenv ("LC_ALL"); + unsetenv ("LC_CTYPE"); + setenv ("LC_MESSAGES", "fr_FR.UTF-8", 1); + unsetenv ("LANG"); + if (setlocale (LC_ALL, "") != NULL) + { + name = gl_locale_name (LC_CTYPE, "LC_CTYPE"); + ASSERT (strcmp (name, gl_locale_name_default ()) == 0); + name = gl_locale_name (LC_MESSAGES, "LC_MESSAGES"); + ASSERT (strcmp (name, "fr_FR.UTF-8") == 0); + } + +#if HAVE_GOOD_USELOCALE + /* Check that gl_locale_name considers the thread locale. */ + { + locale_t locale = newlocale (LC_ALL_MASK, "fr_FR.UTF-8", NULL); + if (locale != NULL) + { + uselocale (locale); + name = gl_locale_name (LC_CTYPE, "LC_CTYPE"); + ASSERT (strcmp (name, "fr_FR.UTF-8") == 0); + name = gl_locale_name (LC_MESSAGES, "LC_MESSAGES"); + ASSERT (strcmp (name, "fr_FR.UTF-8") == 0); + uselocale (LC_GLOBAL_LOCALE); + freelocale (locale); + } + } + + /* Check that gl_locale_name distinguishes different categories of the + thread locale, and that the name is the right one for each. */ + { + unsigned int i; + + for (i = 0; i < SIZEOF (categories); i++) + { + int category_mask = categories[i].mask; + locale_t loc = newlocale (LC_ALL_MASK, "fr_FR.UTF-8", NULL); + if (loc != NULL) + { + locale_t locale = newlocale (category_mask, "de_DE.UTF-8", loc); + if (locale == NULL) + freelocale (loc); + else + { + unsigned int j; + + uselocale (locale); + for (j = 0; j < SIZEOF (categories); j++) + { + const char *name_j = + gl_locale_name (categories[j].cat, categories[j].string); + if (j == i) + ASSERT (strcmp (name_j, "de_DE.UTF-8") == 0); + else + ASSERT (strcmp (name_j, "fr_FR.UTF-8") == 0); + } + uselocale (LC_GLOBAL_LOCALE); + freelocale (locale); + } + } + } + } +#endif +} + +/* Test the gl_locale_name_thread() function. */ +static void +test_locale_name_thread (void) +{ + /* Get into a defined state, */ + setlocale (LC_ALL, "en_US.UTF-8"); + +#if HAVE_GOOD_USELOCALE + /* Check that gl_locale_name_thread returns NULL when no thread locale is + set. */ + uselocale (LC_GLOBAL_LOCALE); + ASSERT (gl_locale_name_thread (LC_CTYPE, "LC_CTYPE") == NULL); + ASSERT (gl_locale_name_thread (LC_MESSAGES, "LC_MESSAGES") == NULL); + + /* Check that gl_locale_name_thread considers the thread locale. */ + { + locale_t locale = newlocale (LC_ALL_MASK, "fr_FR.UTF-8", NULL); + if (locale != NULL) + { + const char *name; + + uselocale (locale); + name = gl_locale_name_thread (LC_CTYPE, "LC_CTYPE"); + ASSERT (strcmp (name, "fr_FR.UTF-8") == 0); + name = gl_locale_name_thread (LC_MESSAGES, "LC_MESSAGES"); + ASSERT (strcmp (name, "fr_FR.UTF-8") == 0); + uselocale (LC_GLOBAL_LOCALE); + freelocale (locale); + } + } + + /* Check that gl_locale_name_thread distinguishes different categories of the + thread locale, and that the name is the right one for each. */ + { + unsigned int i; + + for (i = 0; i < SIZEOF (categories); i++) + { + int category_mask = categories[i].mask; + locale_t loc = newlocale (LC_ALL_MASK, "fr_FR.UTF-8", NULL); + if (loc != NULL) + { + locale_t locale = newlocale (category_mask, "de_DE.UTF-8", loc); + if (locale == NULL) + freelocale (loc); + else + { + unsigned int j; + + uselocale (locale); + for (j = 0; j < SIZEOF (categories); j++) + { + const char *name_j = + gl_locale_name_thread (categories[j].cat, + categories[j].string); + if (j == i) + ASSERT (strcmp (name_j, "de_DE.UTF-8") == 0); + else + ASSERT (strcmp (name_j, "fr_FR.UTF-8") == 0); + } + uselocale (LC_GLOBAL_LOCALE); + freelocale (locale); + } + } + } + } + + /* Check that gl_locale_name_thread returns a string that is allocated with + indefinite extent. */ + { + /* Try many locale names in turn, in order to defeat possible caches. */ + static const char * const choices[] = + { + "C", + "POSIX", + "af_ZA", + "af_ZA.UTF-8", + "am_ET", + "am_ET.UTF-8", + "be_BY", + "be_BY.UTF-8", + "bg_BG", + "bg_BG.UTF-8", + "ca_ES", + "ca_ES.UTF-8", + "cs_CZ", + "cs_CZ.UTF-8", + "da_DK", + "da_DK.UTF-8", + "de_AT", + "de_AT.UTF-8", + "de_CH", + "de_CH.UTF-8", + "de_DE", + "de_DE.UTF-8", + "el_GR", + "el_GR.UTF-8", + "en_AU", + "en_AU.UTF-8", + "en_CA", + "en_CA.UTF-8", + "en_GB", + "en_GB.UTF-8", + "en_IE", + "en_IE.UTF-8", + "en_NZ", + "en_NZ.UTF-8", + "en_US", + "en_US.UTF-8", + "es_ES", + "es_ES.UTF-8", + "et_EE", + "et_EE.UTF-8", + "eu_ES", + "eu_ES.UTF-8", + "fi_FI", + "fi_FI.UTF-8", + "fr_BE", + "fr_BE.UTF-8", + "fr_CA", + "fr_CA.UTF-8", + "fr_CH", + "fr_CH.UTF-8", + "fr_FR", + "fr_FR.UTF-8", + "he_IL", + "he_IL.UTF-8", + "hr_HR", + "hr_HR.UTF-8", + "hu_HU", + "hu_HU.UTF-8", + "hy_AM", + "is_IS", + "is_IS.UTF-8", + "it_CH", + "it_CH.UTF-8", + "it_IT", + "it_IT.UTF-8", + "ja_JP.UTF-8", + "kk_KZ", + "kk_KZ.UTF-8", + "ko_KR.UTF-8", + "lt_LT", + "lt_LT.UTF-8", + "nl_BE", + "nl_BE.UTF-8", + "nl_NL", + "nl_NL.UTF-8", + "no_NO", + "no_NO.UTF-8", + "pl_PL", + "pl_PL.UTF-8", + "pt_BR", + "pt_BR.UTF-8", + "pt_PT", + "pt_PT.UTF-8", + "ro_RO", + "ro_RO.UTF-8", + "ru_RU", + "ru_RU.UTF-8", + "sk_SK", + "sk_SK.UTF-8", + "sl_SI", + "sl_SI.UTF-8", + "sv_SE", + "sv_SE.UTF-8", + "tr_TR", + "tr_TR.UTF-8", + "uk_UA", + "uk_UA.UTF-8", + "zh_CN", + "zh_CN.UTF-8", + "zh_HK", + "zh_HK.UTF-8", + "zh_TW", + "zh_TW.UTF-8" + }; + /* Remember which locales are available. */ + unsigned char /* bool */ available[SIZEOF (choices)]; + /* Array of remembered results of gl_locale_name_thread. */ + const char *unsaved_names[SIZEOF (choices)][SIZEOF (categories)]; + /* Array of remembered results of gl_locale_name_thread, stored in safe + memory. */ + char *saved_names[SIZEOF (choices)][SIZEOF (categories)]; + unsigned int j; + + for (j = 0; j < SIZEOF (choices); j++) + { + locale_t locale = newlocale (LC_ALL_MASK, choices[j], NULL); + available[j] = (locale != NULL); + if (locale != NULL) + { + unsigned int i; + + uselocale (locale); + for (i = 0; i < SIZEOF (categories); i++) + { + unsaved_names[j][i] = gl_locale_name_thread (categories[i].cat, categories[i].string); + saved_names[j][i] = strdup (unsaved_names[j][i]); + } + uselocale (LC_GLOBAL_LOCALE); + freelocale (locale); + } + } + /* Verify the unsaved_names are still valid. */ + for (j = 0; j < SIZEOF (choices); j++) + if (available[j]) + { + unsigned int i; + + for (i = 0; i < SIZEOF (categories); i++) + ASSERT (strcmp (unsaved_names[j][i], saved_names[j][i]) == 0); + } + /* Allocate many locales, without freeing them. This is an attempt at + overwriting as much of the previously allocated memory as possible. */ + for (j = SIZEOF (choices); j > 0; ) + { + j--; + if (available[j]) + { + locale_t locale = newlocale (LC_ALL_MASK, choices[j], NULL); + unsigned int i; + + ASSERT (locale != NULL); + uselocale (locale); + for (i = 0; i < SIZEOF (categories); i++) + { + const char *name = gl_locale_name_thread (categories[i].cat, categories[i].string); + ASSERT (strcmp (unsaved_names[j][i], name) == 0); + } + uselocale (LC_GLOBAL_LOCALE); + freelocale (locale); + } + } + /* Verify the unsaved_names are still valid. */ + for (j = 0; j < SIZEOF (choices); j++) + if (available[j]) + { + unsigned int i; + + for (i = 0; i < SIZEOF (categories); i++) + { + ASSERT (strcmp (unsaved_names[j][i], saved_names[j][i]) == 0); + free (saved_names[j][i]); + } + } + } +#else + /* Check that gl_locale_name_thread always returns NULL. */ + ASSERT (gl_locale_name_thread (LC_CTYPE, "LC_CTYPE") == NULL); + ASSERT (gl_locale_name_thread (LC_MESSAGES, "LC_MESSAGES") == NULL); +#endif +} + +/* Test the gl_locale_name_posix() function. */ +static void +test_locale_name_posix (void) +{ + const char *ret; + const char *name; + + /* Get into a defined state, */ + setlocale (LC_ALL, "en_US.UTF-8"); +#if HAVE_GOOD_USELOCALE + uselocale (LC_GLOBAL_LOCALE); +#endif + + /* Check that when all environment variables are unset, + gl_locale_name_posix returns either NULL or the default locale. */ + unsetenv ("LC_ALL"); + unsetenv ("LC_CTYPE"); + unsetenv ("LC_MESSAGES"); + unsetenv ("LC_NUMERIC"); + unsetenv ("LANG"); + /* Need also to unset all environment variables that specify standard or + non-standard locale categories. Otherwise, on glibc systems, when some + of these variables are set and reference a nonexistent locale, the + setlocale (LC_ALL, "") call below would fail. */ + unsetenv ("LC_COLLATE"); + unsetenv ("LC_MONETARY"); + unsetenv ("LC_TIME"); + unsetenv ("LC_ADDRESS"); + unsetenv ("LC_IDENTIFICATION"); + unsetenv ("LC_MEASUREMENT"); + unsetenv ("LC_NAME"); + unsetenv ("LC_PAPER"); + unsetenv ("LC_TELEPHONE"); + ret = setlocale (LC_ALL, ""); + ASSERT (ret != NULL); + name = gl_locale_name_posix (LC_MESSAGES, "LC_MESSAGES"); + ASSERT (name == NULL || strcmp (name, gl_locale_name_default ()) == 0); + name = gl_locale_name_posix (LC_NUMERIC, "LC_NUMERIC"); + ASSERT (name == NULL || strcmp (name, gl_locale_name_default ()) == 0); + + /* Check that an empty environment variable is treated like an unset + environment variable. */ + + setenv ("LC_ALL", "", 1); + unsetenv ("LC_CTYPE"); + unsetenv ("LC_MESSAGES"); + unsetenv ("LANG"); + setlocale (LC_ALL, ""); + name = gl_locale_name_posix (LC_MESSAGES, "LC_MESSAGES"); + ASSERT (name == NULL || strcmp (name, gl_locale_name_default ()) == 0); + + unsetenv ("LC_ALL"); + setenv ("LC_CTYPE", "", 1); + unsetenv ("LC_MESSAGES"); + unsetenv ("LANG"); + setlocale (LC_ALL, ""); + name = gl_locale_name_posix (LC_MESSAGES, "LC_MESSAGES"); + ASSERT (name == NULL || strcmp (name, gl_locale_name_default ()) == 0); + + unsetenv ("LC_ALL"); + unsetenv ("LC_CTYPE"); + setenv ("LC_MESSAGES", "", 1); + unsetenv ("LANG"); + setlocale (LC_ALL, ""); + name = gl_locale_name_posix (LC_MESSAGES, "LC_MESSAGES"); + ASSERT (name == NULL || strcmp (name, gl_locale_name_default ()) == 0); + + unsetenv ("LC_ALL"); + unsetenv ("LC_CTYPE"); + unsetenv ("LC_MESSAGES"); + setenv ("LANG", "", 1); + setlocale (LC_ALL, ""); + name = gl_locale_name_posix (LC_MESSAGES, "LC_MESSAGES"); + ASSERT (name == NULL || strcmp (name, gl_locale_name_default ()) == 0); + + /* Check that LC_ALL overrides the others, and LANG is overridden by the + others. */ + + setenv ("LC_ALL", "C", 1); + unsetenv ("LC_CTYPE"); + unsetenv ("LC_MESSAGES"); + unsetenv ("LANG"); + setlocale (LC_ALL, ""); + name = gl_locale_name_posix (LC_MESSAGES, "LC_MESSAGES"); + ASSERT (strcmp (name, "C") == 0); + + unsetenv ("LC_ALL"); + setenv ("LC_CTYPE", "C", 1); + setenv ("LC_MESSAGES", "C", 1); + unsetenv ("LANG"); + setlocale (LC_ALL, ""); + name = gl_locale_name_posix (LC_MESSAGES, "LC_MESSAGES"); + ASSERT (strcmp (name, "C") == 0); + + unsetenv ("LC_ALL"); + unsetenv ("LC_CTYPE"); + unsetenv ("LC_MESSAGES"); + setenv ("LANG", "C", 1); + setlocale (LC_ALL, ""); + name = gl_locale_name_posix (LC_MESSAGES, "LC_MESSAGES"); + ASSERT (strcmp (name, "C") == 0); + + /* Check mixed situations. */ + + unsetenv ("LC_ALL"); + unsetenv ("LC_CTYPE"); + setenv ("LC_MESSAGES", "fr_FR.UTF-8", 1); + setenv ("LANG", "de_DE.UTF-8", 1); + if (setlocale (LC_ALL, "") != NULL) + { + name = gl_locale_name_posix (LC_CTYPE, "LC_CTYPE"); +#if defined _WIN32 && !defined __CYGWIN__ + ASSERT (strcmp (name, "de_DE") == 0 || strcmp (name, "de_DE.UTF-8") == 0); +#else + ASSERT (strcmp (name, "de_DE.UTF-8") == 0); +#endif + name = gl_locale_name_posix (LC_MESSAGES, "LC_MESSAGES"); + ASSERT (strcmp (name, "fr_FR.UTF-8") == 0); + } + + unsetenv ("LC_ALL"); + unsetenv ("LC_CTYPE"); + setenv ("LC_MESSAGES", "fr_FR.UTF-8", 1); + unsetenv ("LANG"); + if (setlocale (LC_ALL, "") != NULL) + { + name = gl_locale_name_posix (LC_CTYPE, "LC_CTYPE"); + ASSERT (name == NULL || strcmp (name, gl_locale_name_default ()) == 0); + name = gl_locale_name_posix (LC_MESSAGES, "LC_MESSAGES"); + ASSERT (strcmp (name, "fr_FR.UTF-8") == 0); + } + +#if HAVE_GOOD_USELOCALE + /* Check that gl_locale_name_posix ignores the thread locale. */ + { + locale_t locale = newlocale (LC_ALL_MASK, "fr_FR.UTF-8", NULL); + if (locale != NULL) + { + unsetenv ("LC_ALL"); + unsetenv ("LC_CTYPE"); + unsetenv ("LC_MESSAGES"); + setenv ("LANG", "C", 1); + setlocale (LC_ALL, ""); + uselocale (locale); + name = gl_locale_name_posix (LC_MESSAGES, "LC_MESSAGES"); + ASSERT (strcmp (name, "C") == 0); + uselocale (LC_GLOBAL_LOCALE); + freelocale (locale); + } + } +#endif +} + +/* Test the gl_locale_name_environ() function. */ +static void +test_locale_name_environ (void) +{ + const char *name; + + /* Get into a defined state, */ + setlocale (LC_ALL, "en_US.UTF-8"); +#if HAVE_GOOD_USELOCALE + uselocale (LC_GLOBAL_LOCALE); +#endif + + /* Check that when all environment variables are unset, + gl_locale_name_environ returns NULL. */ + unsetenv ("LC_ALL"); + unsetenv ("LC_CTYPE"); + unsetenv ("LC_MESSAGES"); + unsetenv ("LC_NUMERIC"); + unsetenv ("LANG"); + ASSERT (gl_locale_name_environ (LC_MESSAGES, "LC_MESSAGES") == NULL); + ASSERT (gl_locale_name_environ (LC_NUMERIC, "LC_NUMERIC") == NULL); + + /* Check that an empty environment variable is treated like an unset + environment variable. */ + + setenv ("LC_ALL", "", 1); + unsetenv ("LC_CTYPE"); + unsetenv ("LC_MESSAGES"); + unsetenv ("LANG"); + ASSERT (gl_locale_name_environ (LC_MESSAGES, "LC_MESSAGES") == NULL); + + unsetenv ("LC_ALL"); + setenv ("LC_CTYPE", "", 1); + unsetenv ("LC_MESSAGES"); + unsetenv ("LANG"); + ASSERT (gl_locale_name_environ (LC_MESSAGES, "LC_MESSAGES") == NULL); + + unsetenv ("LC_ALL"); + unsetenv ("LC_CTYPE"); + setenv ("LC_MESSAGES", "", 1); + unsetenv ("LANG"); + ASSERT (gl_locale_name_environ (LC_MESSAGES, "LC_MESSAGES") == NULL); + + unsetenv ("LC_ALL"); + unsetenv ("LC_CTYPE"); + unsetenv ("LC_MESSAGES"); + setenv ("LANG", "", 1); + ASSERT (gl_locale_name_environ (LC_MESSAGES, "LC_MESSAGES") == NULL); + + /* Check that LC_ALL overrides the others, and LANG is overridden by the + others. */ + + setenv ("LC_ALL", "C", 1); + unsetenv ("LC_CTYPE"); + unsetenv ("LC_MESSAGES"); + unsetenv ("LANG"); + name = gl_locale_name_environ (LC_MESSAGES, "LC_MESSAGES"); + ASSERT (strcmp (name, "C") == 0); + + unsetenv ("LC_ALL"); + setenv ("LC_CTYPE", "C", 1); + setenv ("LC_MESSAGES", "C", 1); + unsetenv ("LANG"); + name = gl_locale_name_environ (LC_MESSAGES, "LC_MESSAGES"); + ASSERT (strcmp (name, "C") == 0); + + unsetenv ("LC_ALL"); + unsetenv ("LC_CTYPE"); + unsetenv ("LC_MESSAGES"); + setenv ("LANG", "C", 1); + name = gl_locale_name_environ (LC_MESSAGES, "LC_MESSAGES"); + ASSERT (strcmp (name, "C") == 0); + + /* Check mixed situations. */ + + unsetenv ("LC_ALL"); + unsetenv ("LC_CTYPE"); + setenv ("LC_MESSAGES", "fr_FR.UTF-8", 1); + setenv ("LANG", "de_DE.UTF-8", 1); + name = gl_locale_name_environ (LC_CTYPE, "LC_CTYPE"); + ASSERT (strcmp (name, "de_DE.UTF-8") == 0); + name = gl_locale_name_environ (LC_MESSAGES, "LC_MESSAGES"); + ASSERT (strcmp (name, "fr_FR.UTF-8") == 0); + + unsetenv ("LC_ALL"); + unsetenv ("LC_CTYPE"); + setenv ("LC_MESSAGES", "fr_FR.UTF-8", 1); + unsetenv ("LANG"); + name = gl_locale_name_environ (LC_CTYPE, "LC_CTYPE"); + ASSERT (name == NULL); + name = gl_locale_name_environ (LC_MESSAGES, "LC_MESSAGES"); + ASSERT (strcmp (name, "fr_FR.UTF-8") == 0); + +#if HAVE_GOOD_USELOCALE + /* Check that gl_locale_name_environ ignores the thread locale. */ + { + locale_t locale = newlocale (LC_ALL_MASK, "fr_FR.UTF-8", NULL); + if (locale != NULL) + { + unsetenv ("LC_ALL"); + unsetenv ("LC_CTYPE"); + unsetenv ("LC_MESSAGES"); + setenv ("LANG", "C", 1); + setlocale (LC_ALL, ""); + uselocale (locale); + name = gl_locale_name_environ (LC_MESSAGES, "LC_MESSAGES"); + ASSERT (strcmp (name, "C") == 0); + uselocale (LC_GLOBAL_LOCALE); + freelocale (locale); + } + } +#endif +} + +/* Test the gl_locale_name_default() function. */ +static void +test_locale_name_default (void) +{ + const char *name = gl_locale_name_default (); + + ASSERT (name != NULL); + + /* Only Mac OS X and Windows have a facility for the user to set the default + locale. */ +#if !((defined __APPLE__ && defined __MACH__) || (defined _WIN32 || defined __CYGWIN__)) + ASSERT (strcmp (name, "C") == 0); +#endif + +#if HAVE_GOOD_USELOCALE + /* Check that gl_locale_name_default ignores the thread locale. */ + { + locale_t locale = newlocale (LC_ALL_MASK, "fr_FR.UTF-8", NULL); + if (locale != NULL) + { + uselocale (locale); + ASSERT (strcmp (gl_locale_name_default (), name) == 0); + uselocale (LC_GLOBAL_LOCALE); + freelocale (locale); + } + } +#endif +} + +int +main () +{ + test_locale_name (); + test_locale_name_thread (); + test_locale_name_posix (); + test_locale_name_environ (); + test_locale_name_default (); + + return 0; +} |