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Diffstat (limited to 'src/grep/lib/hash.c')
-rw-r--r-- | src/grep/lib/hash.c | 1106 |
1 files changed, 1106 insertions, 0 deletions
diff --git a/src/grep/lib/hash.c b/src/grep/lib/hash.c new file mode 100644 index 0000000..5f5f8fc --- /dev/null +++ b/src/grep/lib/hash.c @@ -0,0 +1,1106 @@ +/* hash - hashing table processing. + + Copyright (C) 1998-2004, 2006-2007, 2009-2021 Free Software Foundation, Inc. + + Written by Jim Meyering, 1992. + + This file is free software: you can redistribute it and/or modify + it under the terms of the GNU Lesser General Public License as + published by the Free Software Foundation; either version 2.1 of the + License, or (at your option) any later version. + + This file is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public License + along with this program. If not, see <https://www.gnu.org/licenses/>. */ + +/* A generic hash table package. */ + +/* Define USE_OBSTACK to 1 if you want the allocator to use obstacks instead + of malloc. If you change USE_OBSTACK, you have to recompile! */ + +#include <config.h> + +#include "hash.h" + +#include "bitrotate.h" +#include "xalloc-oversized.h" + +#include <stdint.h> +#include <stdio.h> +#include <stdlib.h> + +#if USE_OBSTACK +# include "obstack.h" +# ifndef obstack_chunk_alloc +# define obstack_chunk_alloc malloc +# endif +# ifndef obstack_chunk_free +# define obstack_chunk_free free +# endif +#endif + +struct hash_entry + { + void *data; + struct hash_entry *next; + }; + +struct hash_table + { + /* The array of buckets starts at BUCKET and extends to BUCKET_LIMIT-1, + for a possibility of N_BUCKETS. Among those, N_BUCKETS_USED buckets + are not empty, there are N_ENTRIES active entries in the table. */ + struct hash_entry *bucket; + struct hash_entry const *bucket_limit; + size_t n_buckets; + size_t n_buckets_used; + size_t n_entries; + + /* Tuning arguments, kept in a physically separate structure. */ + const Hash_tuning *tuning; + + /* Three functions are given to 'hash_initialize', see the documentation + block for this function. In a word, HASHER randomizes a user entry + into a number up from 0 up to some maximum minus 1; COMPARATOR returns + true if two user entries compare equally; and DATA_FREER is the cleanup + function for a user entry. */ + Hash_hasher hasher; + Hash_comparator comparator; + Hash_data_freer data_freer; + + /* A linked list of freed struct hash_entry structs. */ + struct hash_entry *free_entry_list; + +#if USE_OBSTACK + /* Whenever obstacks are used, it is possible to allocate all overflowed + entries into a single stack, so they all can be freed in a single + operation. It is not clear if the speedup is worth the trouble. */ + struct obstack entry_stack; +#endif + }; + +/* A hash table contains many internal entries, each holding a pointer to + some user-provided data (also called a user entry). An entry indistinctly + refers to both the internal entry and its associated user entry. A user + entry contents may be hashed by a randomization function (the hashing + function, or just "hasher" for short) into a number (or "slot") between 0 + and the current table size. At each slot position in the hash table, + starts a linked chain of entries for which the user data all hash to this + slot. A bucket is the collection of all entries hashing to the same slot. + + A good "hasher" function will distribute entries rather evenly in buckets. + In the ideal case, the length of each bucket is roughly the number of + entries divided by the table size. Finding the slot for a data is usually + done in constant time by the "hasher", and the later finding of a precise + entry is linear in time with the size of the bucket. Consequently, a + larger hash table size (that is, a larger number of buckets) is prone to + yielding shorter chains, *given* the "hasher" function behaves properly. + + Long buckets slow down the lookup algorithm. One might use big hash table + sizes in hope to reduce the average length of buckets, but this might + become inordinate, as unused slots in the hash table take some space. The + best bet is to make sure you are using a good "hasher" function (beware + that those are not that easy to write! :-), and to use a table size + larger than the actual number of entries. */ + +/* If an insertion makes the ratio of nonempty buckets to table size larger + than the growth threshold (a number between 0.0 and 1.0), then increase + the table size by multiplying by the growth factor (a number greater than + 1.0). The growth threshold defaults to 0.8, and the growth factor + defaults to 1.414, meaning that the table will have doubled its size + every second time 80% of the buckets get used. */ +#define DEFAULT_GROWTH_THRESHOLD 0.8f +#define DEFAULT_GROWTH_FACTOR 1.414f + +/* If a deletion empties a bucket and causes the ratio of used buckets to + table size to become smaller than the shrink threshold (a number between + 0.0 and 1.0), then shrink the table by multiplying by the shrink factor (a + number greater than the shrink threshold but smaller than 1.0). The shrink + threshold and factor default to 0.0 and 1.0, meaning that the table never + shrinks. */ +#define DEFAULT_SHRINK_THRESHOLD 0.0f +#define DEFAULT_SHRINK_FACTOR 1.0f + +/* Use this to initialize or reset a TUNING structure to + some sensible values. */ +static const Hash_tuning default_tuning = + { + DEFAULT_SHRINK_THRESHOLD, + DEFAULT_SHRINK_FACTOR, + DEFAULT_GROWTH_THRESHOLD, + DEFAULT_GROWTH_FACTOR, + false + }; + +/* Information and lookup. */ + +size_t +hash_get_n_buckets (const Hash_table *table) +{ + return table->n_buckets; +} + +size_t +hash_get_n_buckets_used (const Hash_table *table) +{ + return table->n_buckets_used; +} + +size_t +hash_get_n_entries (const Hash_table *table) +{ + return table->n_entries; +} + +size_t +hash_get_max_bucket_length (const Hash_table *table) +{ + struct hash_entry const *bucket; + size_t max_bucket_length = 0; + + for (bucket = table->bucket; bucket < table->bucket_limit; bucket++) + { + if (bucket->data) + { + struct hash_entry const *cursor = bucket; + size_t bucket_length = 1; + + while (cursor = cursor->next, cursor) + bucket_length++; + + if (bucket_length > max_bucket_length) + max_bucket_length = bucket_length; + } + } + + return max_bucket_length; +} + +bool +hash_table_ok (const Hash_table *table) +{ + struct hash_entry const *bucket; + size_t n_buckets_used = 0; + size_t n_entries = 0; + + for (bucket = table->bucket; bucket < table->bucket_limit; bucket++) + { + if (bucket->data) + { + struct hash_entry const *cursor = bucket; + + /* Count bucket head. */ + n_buckets_used++; + n_entries++; + + /* Count bucket overflow. */ + while (cursor = cursor->next, cursor) + n_entries++; + } + } + + if (n_buckets_used == table->n_buckets_used && n_entries == table->n_entries) + return true; + + return false; +} + +void +hash_print_statistics (const Hash_table *table, FILE *stream) +{ + size_t n_entries = hash_get_n_entries (table); + size_t n_buckets = hash_get_n_buckets (table); + size_t n_buckets_used = hash_get_n_buckets_used (table); + size_t max_bucket_length = hash_get_max_bucket_length (table); + + fprintf (stream, "# entries: %lu\n", (unsigned long int) n_entries); + fprintf (stream, "# buckets: %lu\n", (unsigned long int) n_buckets); + fprintf (stream, "# buckets used: %lu (%.2f%%)\n", + (unsigned long int) n_buckets_used, + (100.0 * n_buckets_used) / n_buckets); + fprintf (stream, "max bucket length: %lu\n", + (unsigned long int) max_bucket_length); +} + +/* Hash KEY and return a pointer to the selected bucket. + If TABLE->hasher misbehaves, abort. */ +static struct hash_entry * +safe_hasher (const Hash_table *table, const void *key) +{ + size_t n = table->hasher (key, table->n_buckets); + if (! (n < table->n_buckets)) + abort (); + return table->bucket + n; +} + +void * +hash_lookup (const Hash_table *table, const void *entry) +{ + struct hash_entry const *bucket = safe_hasher (table, entry); + struct hash_entry const *cursor; + + if (bucket->data == NULL) + return NULL; + + for (cursor = bucket; cursor; cursor = cursor->next) + if (entry == cursor->data || table->comparator (entry, cursor->data)) + return cursor->data; + + return NULL; +} + +/* Walking. */ + +void * +hash_get_first (const Hash_table *table) +{ + struct hash_entry const *bucket; + + if (table->n_entries == 0) + return NULL; + + for (bucket = table->bucket; ; bucket++) + if (! (bucket < table->bucket_limit)) + abort (); + else if (bucket->data) + return bucket->data; +} + +void * +hash_get_next (const Hash_table *table, const void *entry) +{ + struct hash_entry const *bucket = safe_hasher (table, entry); + struct hash_entry const *cursor; + + /* Find next entry in the same bucket. */ + cursor = bucket; + do + { + if (cursor->data == entry && cursor->next) + return cursor->next->data; + cursor = cursor->next; + } + while (cursor != NULL); + + /* Find first entry in any subsequent bucket. */ + while (++bucket < table->bucket_limit) + if (bucket->data) + return bucket->data; + + /* None found. */ + return NULL; +} + +size_t +hash_get_entries (const Hash_table *table, void **buffer, + size_t buffer_size) +{ + size_t counter = 0; + struct hash_entry const *bucket; + struct hash_entry const *cursor; + + for (bucket = table->bucket; bucket < table->bucket_limit; bucket++) + { + if (bucket->data) + { + for (cursor = bucket; cursor; cursor = cursor->next) + { + if (counter >= buffer_size) + return counter; + buffer[counter++] = cursor->data; + } + } + } + + return counter; +} + +size_t +hash_do_for_each (const Hash_table *table, Hash_processor processor, + void *processor_data) +{ + size_t counter = 0; + struct hash_entry const *bucket; + struct hash_entry const *cursor; + + for (bucket = table->bucket; bucket < table->bucket_limit; bucket++) + { + if (bucket->data) + { + for (cursor = bucket; cursor; cursor = cursor->next) + { + if (! processor (cursor->data, processor_data)) + return counter; + counter++; + } + } + } + + return counter; +} + +/* Allocation and clean-up. */ + +#if USE_DIFF_HASH + +/* About hashings, Paul Eggert writes to me (FP), on 1994-01-01: "Please see + B. J. McKenzie, R. Harries & T. Bell, Selecting a hashing algorithm, + Software--practice & experience 20, 2 (Feb 1990), 209-224. Good hash + algorithms tend to be domain-specific, so what's good for [diffutils'] io.c + may not be good for your application." */ + +size_t +hash_string (const char *string, size_t n_buckets) +{ +# define HASH_ONE_CHAR(Value, Byte) \ + ((Byte) + rotl_sz (Value, 7)) + + size_t value = 0; + unsigned char ch; + + for (; (ch = *string); string++) + value = HASH_ONE_CHAR (value, ch); + return value % n_buckets; + +# undef HASH_ONE_CHAR +} + +#else /* not USE_DIFF_HASH */ + +/* This one comes from 'recode', and performs a bit better than the above as + per a few experiments. It is inspired from a hashing routine found in the + very old Cyber 'snoop', itself written in typical Greg Mansfield style. + (By the way, what happened to this excellent man? Is he still alive?) */ + +size_t +hash_string (const char *string, size_t n_buckets) +{ + size_t value = 0; + unsigned char ch; + + for (; (ch = *string); string++) + value = (value * 31 + ch) % n_buckets; + return value; +} + +#endif /* not USE_DIFF_HASH */ + +/* Return true if CANDIDATE is a prime number. CANDIDATE should be an odd + number at least equal to 11. */ + +static bool _GL_ATTRIBUTE_CONST +is_prime (size_t candidate) +{ + size_t divisor = 3; + size_t square = divisor * divisor; + + while (square < candidate && (candidate % divisor)) + { + divisor++; + square += 4 * divisor; + divisor++; + } + + return (candidate % divisor ? true : false); +} + +/* Round a given CANDIDATE number up to the nearest prime, and return that + prime. Primes lower than 10 are merely skipped. */ + +static size_t _GL_ATTRIBUTE_CONST +next_prime (size_t candidate) +{ + /* Skip small primes. */ + if (candidate < 10) + candidate = 10; + + /* Make it definitely odd. */ + candidate |= 1; + + while (SIZE_MAX != candidate && !is_prime (candidate)) + candidate += 2; + + return candidate; +} + +void +hash_reset_tuning (Hash_tuning *tuning) +{ + *tuning = default_tuning; +} + +/* If the user passes a NULL hasher, we hash the raw pointer. */ +static size_t +raw_hasher (const void *data, size_t n) +{ + /* When hashing unique pointers, it is often the case that they were + generated by malloc and thus have the property that the low-order + bits are 0. As this tends to give poorer performance with small + tables, we rotate the pointer value before performing division, + in an attempt to improve hash quality. */ + size_t val = rotr_sz ((size_t) data, 3); + return val % n; +} + +/* If the user passes a NULL comparator, we use pointer comparison. */ +static bool +raw_comparator (const void *a, const void *b) +{ + return a == b; +} + + +/* For the given hash TABLE, check the user supplied tuning structure for + reasonable values, and return true if there is no gross error with it. + Otherwise, definitively reset the TUNING field to some acceptable default + in the hash table (that is, the user loses the right of further modifying + tuning arguments), and return false. */ + +static bool +check_tuning (Hash_table *table) +{ + const Hash_tuning *tuning = table->tuning; + float epsilon; + if (tuning == &default_tuning) + return true; + + /* Be a bit stricter than mathematics would require, so that + rounding errors in size calculations do not cause allocations to + fail to grow or shrink as they should. The smallest allocation + is 11 (due to next_prime's algorithm), so an epsilon of 0.1 + should be good enough. */ + epsilon = 0.1f; + + if (epsilon < tuning->growth_threshold + && tuning->growth_threshold < 1 - epsilon + && 1 + epsilon < tuning->growth_factor + && 0 <= tuning->shrink_threshold + && tuning->shrink_threshold + epsilon < tuning->shrink_factor + && tuning->shrink_factor <= 1 + && tuning->shrink_threshold + epsilon < tuning->growth_threshold) + return true; + + table->tuning = &default_tuning; + return false; +} + +/* Compute the size of the bucket array for the given CANDIDATE and + TUNING, or return 0 if there is no possible way to allocate that + many entries. */ + +static size_t _GL_ATTRIBUTE_PURE +compute_bucket_size (size_t candidate, const Hash_tuning *tuning) +{ + if (!tuning->is_n_buckets) + { + float new_candidate = candidate / tuning->growth_threshold; + if ((float) SIZE_MAX <= new_candidate) + return 0; + candidate = new_candidate; + } + candidate = next_prime (candidate); + if (xalloc_oversized (candidate, sizeof (struct hash_entry *))) + return 0; + return candidate; +} + +Hash_table * +hash_initialize (size_t candidate, const Hash_tuning *tuning, + Hash_hasher hasher, Hash_comparator comparator, + Hash_data_freer data_freer) +{ + Hash_table *table; + + if (hasher == NULL) + hasher = raw_hasher; + if (comparator == NULL) + comparator = raw_comparator; + + table = malloc (sizeof *table); + if (table == NULL) + return NULL; + + if (!tuning) + tuning = &default_tuning; + table->tuning = tuning; + if (!check_tuning (table)) + { + /* Fail if the tuning options are invalid. This is the only occasion + when the user gets some feedback about it. Once the table is created, + if the user provides invalid tuning options, we silently revert to + using the defaults, and ignore further request to change the tuning + options. */ + goto fail; + } + + table->n_buckets = compute_bucket_size (candidate, tuning); + if (!table->n_buckets) + goto fail; + + table->bucket = calloc (table->n_buckets, sizeof *table->bucket); + if (table->bucket == NULL) + goto fail; + table->bucket_limit = table->bucket + table->n_buckets; + table->n_buckets_used = 0; + table->n_entries = 0; + + table->hasher = hasher; + table->comparator = comparator; + table->data_freer = data_freer; + + table->free_entry_list = NULL; +#if USE_OBSTACK + obstack_init (&table->entry_stack); +#endif + return table; + + fail: + free (table); + return NULL; +} + +void +hash_clear (Hash_table *table) +{ + struct hash_entry *bucket; + + for (bucket = table->bucket; bucket < table->bucket_limit; bucket++) + { + if (bucket->data) + { + struct hash_entry *cursor; + struct hash_entry *next; + + /* Free the bucket overflow. */ + for (cursor = bucket->next; cursor; cursor = next) + { + if (table->data_freer) + table->data_freer (cursor->data); + cursor->data = NULL; + + next = cursor->next; + /* Relinking is done one entry at a time, as it is to be expected + that overflows are either rare or short. */ + cursor->next = table->free_entry_list; + table->free_entry_list = cursor; + } + + /* Free the bucket head. */ + if (table->data_freer) + table->data_freer (bucket->data); + bucket->data = NULL; + bucket->next = NULL; + } + } + + table->n_buckets_used = 0; + table->n_entries = 0; +} + +void +hash_free (Hash_table *table) +{ + struct hash_entry *bucket; + struct hash_entry *cursor; + struct hash_entry *next; + + /* Call the user data_freer function. */ + if (table->data_freer && table->n_entries) + { + for (bucket = table->bucket; bucket < table->bucket_limit; bucket++) + { + if (bucket->data) + { + for (cursor = bucket; cursor; cursor = cursor->next) + table->data_freer (cursor->data); + } + } + } + +#if USE_OBSTACK + + obstack_free (&table->entry_stack, NULL); + +#else + + /* Free all bucket overflowed entries. */ + for (bucket = table->bucket; bucket < table->bucket_limit; bucket++) + { + for (cursor = bucket->next; cursor; cursor = next) + { + next = cursor->next; + free (cursor); + } + } + + /* Also reclaim the internal list of previously freed entries. */ + for (cursor = table->free_entry_list; cursor; cursor = next) + { + next = cursor->next; + free (cursor); + } + +#endif + + /* Free the remainder of the hash table structure. */ + free (table->bucket); + free (table); +} + +/* Insertion and deletion. */ + +/* Get a new hash entry for a bucket overflow, possibly by recycling a + previously freed one. If this is not possible, allocate a new one. */ + +static struct hash_entry * +allocate_entry (Hash_table *table) +{ + struct hash_entry *new; + + if (table->free_entry_list) + { + new = table->free_entry_list; + table->free_entry_list = new->next; + } + else + { +#if USE_OBSTACK + new = obstack_alloc (&table->entry_stack, sizeof *new); +#else + new = malloc (sizeof *new); +#endif + } + + return new; +} + +/* Free a hash entry which was part of some bucket overflow, + saving it for later recycling. */ + +static void +free_entry (Hash_table *table, struct hash_entry *entry) +{ + entry->data = NULL; + entry->next = table->free_entry_list; + table->free_entry_list = entry; +} + +/* This private function is used to help with insertion and deletion. When + ENTRY matches an entry in the table, return a pointer to the corresponding + user data and set *BUCKET_HEAD to the head of the selected bucket. + Otherwise, return NULL. When DELETE is true and ENTRY matches an entry in + the table, unlink the matching entry. */ + +static void * +hash_find_entry (Hash_table *table, const void *entry, + struct hash_entry **bucket_head, bool delete) +{ + struct hash_entry *bucket = safe_hasher (table, entry); + struct hash_entry *cursor; + + *bucket_head = bucket; + + /* Test for empty bucket. */ + if (bucket->data == NULL) + return NULL; + + /* See if the entry is the first in the bucket. */ + if (entry == bucket->data || table->comparator (entry, bucket->data)) + { + void *data = bucket->data; + + if (delete) + { + if (bucket->next) + { + struct hash_entry *next = bucket->next; + + /* Bump the first overflow entry into the bucket head, then save + the previous first overflow entry for later recycling. */ + *bucket = *next; + free_entry (table, next); + } + else + { + bucket->data = NULL; + } + } + + return data; + } + + /* Scan the bucket overflow. */ + for (cursor = bucket; cursor->next; cursor = cursor->next) + { + if (entry == cursor->next->data + || table->comparator (entry, cursor->next->data)) + { + void *data = cursor->next->data; + + if (delete) + { + struct hash_entry *next = cursor->next; + + /* Unlink the entry to delete, then save the freed entry for later + recycling. */ + cursor->next = next->next; + free_entry (table, next); + } + + return data; + } + } + + /* No entry found. */ + return NULL; +} + +/* Internal helper, to move entries from SRC to DST. Both tables must + share the same free entry list. If SAFE, only move overflow + entries, saving bucket heads for later, so that no allocations will + occur. Return false if the free entry list is exhausted and an + allocation fails. */ + +static bool +transfer_entries (Hash_table *dst, Hash_table *src, bool safe) +{ + struct hash_entry *bucket; + struct hash_entry *cursor; + struct hash_entry *next; + for (bucket = src->bucket; bucket < src->bucket_limit; bucket++) + if (bucket->data) + { + void *data; + struct hash_entry *new_bucket; + + /* Within each bucket, transfer overflow entries first and + then the bucket head, to minimize memory pressure. After + all, the only time we might allocate is when moving the + bucket head, but moving overflow entries first may create + free entries that can be recycled by the time we finally + get to the bucket head. */ + for (cursor = bucket->next; cursor; cursor = next) + { + data = cursor->data; + new_bucket = safe_hasher (dst, data); + + next = cursor->next; + + if (new_bucket->data) + { + /* Merely relink an existing entry, when moving from a + bucket overflow into a bucket overflow. */ + cursor->next = new_bucket->next; + new_bucket->next = cursor; + } + else + { + /* Free an existing entry, when moving from a bucket + overflow into a bucket header. */ + new_bucket->data = data; + dst->n_buckets_used++; + free_entry (dst, cursor); + } + } + /* Now move the bucket head. Be sure that if we fail due to + allocation failure that the src table is in a consistent + state. */ + data = bucket->data; + bucket->next = NULL; + if (safe) + continue; + new_bucket = safe_hasher (dst, data); + + if (new_bucket->data) + { + /* Allocate or recycle an entry, when moving from a bucket + header into a bucket overflow. */ + struct hash_entry *new_entry = allocate_entry (dst); + + if (new_entry == NULL) + return false; + + new_entry->data = data; + new_entry->next = new_bucket->next; + new_bucket->next = new_entry; + } + else + { + /* Move from one bucket header to another. */ + new_bucket->data = data; + dst->n_buckets_used++; + } + bucket->data = NULL; + src->n_buckets_used--; + } + return true; +} + +bool +hash_rehash (Hash_table *table, size_t candidate) +{ + Hash_table storage; + Hash_table *new_table; + size_t new_size = compute_bucket_size (candidate, table->tuning); + + if (!new_size) + return false; + if (new_size == table->n_buckets) + return true; + new_table = &storage; + new_table->bucket = calloc (new_size, sizeof *new_table->bucket); + if (new_table->bucket == NULL) + return false; + new_table->n_buckets = new_size; + new_table->bucket_limit = new_table->bucket + new_size; + new_table->n_buckets_used = 0; + new_table->n_entries = 0; + new_table->tuning = table->tuning; + new_table->hasher = table->hasher; + new_table->comparator = table->comparator; + new_table->data_freer = table->data_freer; + + /* In order for the transfer to successfully complete, we need + additional overflow entries when distinct buckets in the old + table collide into a common bucket in the new table. The worst + case possible is a hasher that gives a good spread with the old + size, but returns a constant with the new size; if we were to + guarantee table->n_buckets_used-1 free entries in advance, then + the transfer would be guaranteed to not allocate memory. + However, for large tables, a guarantee of no further allocation + introduces a lot of extra memory pressure, all for an unlikely + corner case (most rehashes reduce, rather than increase, the + number of overflow entries needed). So, we instead ensure that + the transfer process can be reversed if we hit a memory + allocation failure mid-transfer. */ + + /* Merely reuse the extra old space into the new table. */ +#if USE_OBSTACK + new_table->entry_stack = table->entry_stack; +#endif + new_table->free_entry_list = table->free_entry_list; + + if (transfer_entries (new_table, table, false)) + { + /* Entries transferred successfully; tie up the loose ends. */ + free (table->bucket); + table->bucket = new_table->bucket; + table->bucket_limit = new_table->bucket_limit; + table->n_buckets = new_table->n_buckets; + table->n_buckets_used = new_table->n_buckets_used; + table->free_entry_list = new_table->free_entry_list; + /* table->n_entries and table->entry_stack already hold their value. */ + return true; + } + + /* We've allocated new_table->bucket (and possibly some entries), + exhausted the free list, and moved some but not all entries into + new_table. We must undo the partial move before returning + failure. The only way to get into this situation is if new_table + uses fewer buckets than the old table, so we will reclaim some + free entries as overflows in the new table are put back into + distinct buckets in the old table. + + There are some pathological cases where a single pass through the + table requires more intermediate overflow entries than using two + passes. Two passes give worse cache performance and takes + longer, but at this point, we're already out of memory, so slow + and safe is better than failure. */ + table->free_entry_list = new_table->free_entry_list; + if (! (transfer_entries (table, new_table, true) + && transfer_entries (table, new_table, false))) + abort (); + /* table->n_entries already holds its value. */ + free (new_table->bucket); + return false; +} + +int +hash_insert_if_absent (Hash_table *table, void const *entry, + void const **matched_ent) +{ + void *data; + struct hash_entry *bucket; + + /* The caller cannot insert a NULL entry, since hash_lookup returns NULL + to indicate "not found", and hash_find_entry uses "bucket->data == NULL" + to indicate an empty bucket. */ + if (! entry) + abort (); + + /* If there's a matching entry already in the table, return that. */ + if ((data = hash_find_entry (table, entry, &bucket, false)) != NULL) + { + if (matched_ent) + *matched_ent = data; + return 0; + } + + /* If the growth threshold of the buckets in use has been reached, increase + the table size and rehash. There's no point in checking the number of + entries: if the hashing function is ill-conditioned, rehashing is not + likely to improve it. */ + + if (table->n_buckets_used + > table->tuning->growth_threshold * table->n_buckets) + { + /* Check more fully, before starting real work. If tuning arguments + became invalid, the second check will rely on proper defaults. */ + check_tuning (table); + if (table->n_buckets_used + > table->tuning->growth_threshold * table->n_buckets) + { + const Hash_tuning *tuning = table->tuning; + float candidate = + (tuning->is_n_buckets + ? (table->n_buckets * tuning->growth_factor) + : (table->n_buckets * tuning->growth_factor + * tuning->growth_threshold)); + + if ((float) SIZE_MAX <= candidate) + return -1; + + /* If the rehash fails, arrange to return NULL. */ + if (!hash_rehash (table, candidate)) + return -1; + + /* Update the bucket we are interested in. */ + if (hash_find_entry (table, entry, &bucket, false) != NULL) + abort (); + } + } + + /* ENTRY is not matched, it should be inserted. */ + + if (bucket->data) + { + struct hash_entry *new_entry = allocate_entry (table); + + if (new_entry == NULL) + return -1; + + /* Add ENTRY in the overflow of the bucket. */ + + new_entry->data = (void *) entry; + new_entry->next = bucket->next; + bucket->next = new_entry; + table->n_entries++; + return 1; + } + + /* Add ENTRY right in the bucket head. */ + + bucket->data = (void *) entry; + table->n_entries++; + table->n_buckets_used++; + + return 1; +} + +void * +hash_insert (Hash_table *table, void const *entry) +{ + void const *matched_ent; + int err = hash_insert_if_absent (table, entry, &matched_ent); + return (err == -1 + ? NULL + : (void *) (err == 0 ? matched_ent : entry)); +} + +void * +hash_remove (Hash_table *table, const void *entry) +{ + void *data; + struct hash_entry *bucket; + + data = hash_find_entry (table, entry, &bucket, true); + if (!data) + return NULL; + + table->n_entries--; + if (!bucket->data) + { + table->n_buckets_used--; + + /* If the shrink threshold of the buckets in use has been reached, + rehash into a smaller table. */ + + if (table->n_buckets_used + < table->tuning->shrink_threshold * table->n_buckets) + { + /* Check more fully, before starting real work. If tuning arguments + became invalid, the second check will rely on proper defaults. */ + check_tuning (table); + if (table->n_buckets_used + < table->tuning->shrink_threshold * table->n_buckets) + { + const Hash_tuning *tuning = table->tuning; + size_t candidate = + (tuning->is_n_buckets + ? table->n_buckets * tuning->shrink_factor + : (table->n_buckets * tuning->shrink_factor + * tuning->growth_threshold)); + + if (!hash_rehash (table, candidate)) + { + /* Failure to allocate memory in an attempt to + shrink the table is not fatal. But since memory + is low, we can at least be kind and free any + spare entries, rather than keeping them tied up + in the free entry list. */ +#if ! USE_OBSTACK + struct hash_entry *cursor = table->free_entry_list; + struct hash_entry *next; + while (cursor) + { + next = cursor->next; + free (cursor); + cursor = next; + } + table->free_entry_list = NULL; +#endif + } + } + } + } + + return data; +} + +void * +hash_delete (Hash_table *table, const void *entry) +{ + return hash_remove (table, entry); +} + +/* Testing. */ + +#if TESTING + +void +hash_print (const Hash_table *table) +{ + struct hash_entry *bucket = (struct hash_entry *) table->bucket; + + for ( ; bucket < table->bucket_limit; bucket++) + { + struct hash_entry *cursor; + + if (bucket) + printf ("%lu:\n", (unsigned long int) (bucket - table->bucket)); + + for (cursor = bucket; cursor; cursor = cursor->next) + { + char const *s = cursor->data; + /* FIXME */ + if (s) + printf (" %s\n", s); + } + } +} + +#endif /* TESTING */ |