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# $Id: LIBSDL2.kmk 3588 2023-01-31 13:45:33Z bird $
## @file
# kBuild SDK - Simple DirectMedia Layer v2.x, targeting $(KBUILD_TARGET).
#

#
# Copyright (c) 2006-2023 knut st. osmundsen <bird-kBuild-spam-xviiv@anduin.net>
#
# This file is part of kBuild.
#
# kBuild is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# kBuild is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with kBuild; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
#
#
# As a special exception you are granted permission to include this file, via
# the kmk include directive, as you wish without this in itself causing the
# resulting makefile, program or whatever to be covered by the GPL license.
# This exception does not however invalidate any other reasons why the makefile,
# program, whatever should not be covered the GPL.
#
#

SDK_LIBSDL2 := Simple DirectMedia Layer v2.x, targeting $(KBUILD_TARGET).

# SDK Specific Properties
_SDK_LIBSDL2_IS_FRAMEWORK := no
ifndef PATH_SDK_LIBSDL2
 PATH_SDK_LIBSDL2 := $(firstfile $(rsortfiles $(qwildcard ,$(KBUILD_DEVTOOLS_TRG)/libsdl2/v*)))
 ifeq ($(PATH_SDK_LIBSDL2),)
  PATH_SDK_LIBSDL2 := $(firstfile $(rsortfiles $(qwildcard ,$(KBUILD_DEVTOOLS_BLD)/libsdl2/v*)))
 endif
 ifeq ($(PATH_SDK_LIBSDL2),)
  # Darwin might have a framework for it.
  ifeq ($(KBUILD_TARGET),darwin)
   PATH_SDK_LIBSDL2 := $(firstword $(wildcard \
	/System/Library/Frameworks/SDL2.framework/SDL2 \
	/Library/Frameworks/SDL2.framework/SDL2 \
	) )
   ifneq ($(PATH_SDK_LIBSDL2),)
    PATH_SDK_LIBSDL2 := $(patsubst %/,%,$(dir $(PATH_SDK_LIBSDL2)))
    _SDK_LIBSDL2_IS_FRAMEWORK := yes
   endif
  endif

  ifeq ($(PATH_SDK_LIBSDL2),)
   PATH_SDK_LIBSDL2 := $(firstword $(foreach root,$(KBUILD_LIB_SEARCH_ROOTS) \
   	,$(if $(wildcard $(addsuffix libSDL2.*,$(addprefix $(root),$(KBUILD_LIB_SEARCH_SUBS)))),$(root),) ))
   ifeq ($(PATH_SDK_LIBSDL2),/)
	PATH_SDK_LIBSDL2 := /.
   else ifneq ($(PATH_SDK_LIBSDL2),)
	PATH_SDK_LIBSDL2 := $(patsubst %/,%,$(PATH_SDK_LIBSDL2))
   else
    $(warning kBuild: PATH_SDK_LIBSDL2 couldn't be determined!)
    PATH_SDK_LIBSDL2 := $(KBUILD_DEVTOOLS_TRG)/libsdl/not/found
   endif
  endif
 endif
else
 PATH_SDK_LIBSDL2 := $(PATH_SDK_LIBSDL2)
 ifeq ($(KBUILD_TARGET),darwin)
  # Check if it's the framework or not.
  _SDK_LIBSDL2_IS_FRAMEWORK := $(if $(wildcard $(PATH_SDK_LIBSDL2)/Headers/SDL.h),yes)
 endif
endif
ifeq ($(KBUILD_TARGET).$(_SDK_LIBSDL2_IS_FRAMEWORK),darwin.yes)
 PATH_SDK_LIBSDL2_FRAMEWORKS_DIR := $(abspath $(PATH_SDK_LIBSDL2)/..)
endif

#
# The way libsdl is distributed on the different platforms
# varies quite a bit, thus this kludge.
#
ifeq ($(KBUILD_TARGET),os2) ## @todo
 LIB_SDK_LIBSDL2_SDLMAIN  ?=
 DLL_SDK_LIBSDL2_SDL      ?= $(PATH_SDK_LIBSDL2)/dll/sdl2.dll
 LIB_SDK_LIBSDL2_SDL      ?= $(PATH_SDK_LIBSDL2)/lib/sdl2.lib
 LIB_SDK_LIBSDL2_SDLIMAGE ?= $(PATH_SDK_LIBSDL2)/lib/sdl2img.lib
 LIB_SDK_LIBSDL2_SDLMIXER ?= $(PATH_SDK_LIBSDL2)/lib/sdl2mix.lib
 LIB_SDK_LIBSDL2_SDLTTF   ?= $(PATH_SDK_LIBSDL2)/lib/sdl2ttf.lib

 # General Properties used by kBuild
 SDK_LIBSDL2_INCS         ?= $(PATH_SDK_LIBSDL2)/h/SDL2
 SDK_LIBSDL2_LIBS         ?= $(LIB_SDK_LIBSDL2_SDL)
 SDK_LIBSDL2_LIBPATH      ?= $(PATH_SDK_LIBSDL2)/lib

else ifeq ($(KBUILD_TARGET),win) # ASSUMES VC++ on windows, sorry.
 include $(KBUILD_PATH)/win-common.kmk
 LIB_SDK_LIBSDL2_SDLMAIN  ?= $(PATH_SDK_LIBSDL2)/lib/$(WINCMN_MAP_ARCH.$(KBUILD_TARGET_ARCH))/SDL2main.lib
 LIB_SDK_LIBSDL2_SDL      ?= $(PATH_SDK_LIBSDL2)/lib/$(WINCMN_MAP_ARCH.$(KBUILD_TARGET_ARCH))/SDL2.lib
 DLL_SDK_LIBSDL2_SDL      ?= $(PATH_SDK_LIBSDL2)/lib/$(WINCMN_MAP_ARCH.$(KBUILD_TARGET_ARCH))/SDL2.dll
 LIB_SDK_LIBSDL2_SDLTEST  ?= $(PATH_SDK_LIBSDL2)/lib/$(WINCMN_MAP_ARCH.$(KBUILD_TARGET_ARCH))/SDL2test.lib

 LIB_SDK_LIBSDL2_SDLGFX   ?= $(PATH_SDK_LIBSDL2)/lib/$(WINCMN_MAP_ARCH.$(KBUILD_TARGET_ARCH))/SDL2test.lib
 LIB_SDK_LIBSDL2_SDLIMAGE ?= $(PATH_SDK_LIBSDL2)/lib/$(WINCMN_MAP_ARCH.$(KBUILD_TARGET_ARCH))/SDL2_image.lib
 LIB_SDK_LIBSDL2_SDLMIXER ?= $(PATH_SDK_LIBSDL2)/lib/$(WINCMN_MAP_ARCH.$(KBUILD_TARGET_ARCH))/SDL2_mixer.lib
 LIB_SDK_LIBSDL2_SDLNET   ?= $(PATH_SDK_LIBSDL2)/lib/$(WINCMN_MAP_ARCH.$(KBUILD_TARGET_ARCH))/SDL2_net.lib
 LIB_SDK_LIBSDL2_SDLTTF   ?= $(PATH_SDK_LIBSDL2)/lib/$(WINCMN_MAP_ARCH.$(KBUILD_TARGET_ARCH))/SDL2_ttf.lib
 DLL_SDK_LIBSDL2_SDLTTF   ?= $(PATH_SDK_LIBSDL2)/lib/$(WINCMN_MAP_ARCH.$(KBUILD_TARGET_ARCH))/SDL2_ttf.dll

 # General Properties used by kBuild
 SDK_LIBSDL2_INCS         ?= $(PATH_SDK_LIBSDL2)/include
 SDK_LIBSDL2_LIBS         ?= $(LIB_SDK_LIBSDL2_SDL)
 SDK_LIBSDL2_LIBPATH      ?= $(PATH_SDK_LIBSDL2)/$(PATH_SDK_LIBSDL2)/lib/$(WINCMN_MAP_ARCH.$(KBUILD_TARGET_ARCH))

else ifeq ($(KBUILD_TARGET).$(_SDK_LIBSDL2_IS_FRAMEWORK),darwin.yes)
 # darwin + framework
 LIB_SDK_LIBSDL2_SDLMAIN  ?= $(NO_SUCH_VARIABLE)
 LIB_SDK_LIBSDL2_SDL      ?= $(NO_SUCH_VARIABLE)
 LIB_SDK_LIBSDL2_SDLGFX   ?= $(NO_SUCH_VARIABLE)
 LIB_SDK_LIBSDL2_SDLIMAGE ?= $(NO_SUCH_VARIABLE)
 LIB_SDK_LIBSDL2_SDLMIXER ?= $(NO_SUCH_VARIABLE)
 LIB_SDK_LIBSDL2_SDLNET   ?= $(NO_SUCH_VARIABLE)
 LIB_SDK_LIBSDL2_SDLTTF   ?= $(NO_SUCH_VARIABLE)

 # General Properties used by kBuild
 SDK_LIBSDL2_INCS         ?= $(PATH_SDK_LIBSDL2)/Headers
 SDK_LIBSDL2_LDFLAGS      ?= -F$(PATH_SDK_LIBSDL2_FRAMEWORKS_DIR) -framework SDL2
 SDK_LIBSDL2_CFLAGS       ?= -F$(PATH_SDK_LIBSDL2_FRAMEWORKS_DIR)
 SDK_LIBSDL2_CXXFLAGS     ?= -F$(PATH_SDK_LIBSDL2_FRAMEWORKS_DIR)
 SDK_LIBSDL2_OBJCFLAGS    ?= -F$(PATH_SDK_LIBSDL2_FRAMEWORKS_DIR)
 SDK_LIBSDL2_OBJCXXFLAGS  ?= -F$(PATH_SDK_LIBSDL2_FRAMEWORKS_DIR)

else # ASSUMES Unix like system
 LIB_SDK_LIBSDL2_SDLMAIN  ?= SDL2main
 LIB_SDK_LIBSDL2_SDL      ?= SDL2
 LIB_SDK_LIBSDL2_SDLGFX   ?= SDL2_gfx
 LIB_SDK_LIBSDL2_SDLIMAGE ?= SDL2_image
 LIB_SDK_LIBSDL2_SDLMIXER ?= SDL2_mixer
 LIB_SDK_LIBSDL2_SDLNET   ?= SDL2_net
 LIB_SDK_LIBSDL2_SDLTTF   ?= SDL2_ttf

 # General Properties used by kBuild
 ifndef SDK_LIBSDL2_INCS
  if exists("$(PATH_SDK_LIBSDL2)/include/SDL2/")
   SDK_LIBSDL2_INCS := $(PATH_SDK_LIBSDL2)/include/SDL2
  else
   SDK_LIBSDL2_INCS := $(PATH_SDK_LIBSDL2)/include
  endif
 endif
 SDK_LIBSDL2_LIBS    ?= $(LIB_SDK_LIBSDL2_SDL)
 SDK_LIBSDL2_LIBPATH ?= $(PATH_SDK_LIBSDL2)/lib
endif