1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
|
.. SPDX-License-Identifier: GPL-3.0-or-later
.. _runtime-cfg:
Run-time reconfiguration
========================
Knot Resolver offers several ways to modify its configuration at run-time:
- Using control socket driven by an external system
- Using Lua program embedded in Resolver's configuration file
Both ways can also be combined: For example the configuration file can contain
a little Lua function which gathers statistics and returns them in JSON string.
This can be used by an external system which uses control socket to call this
user-defined function and to retrieve its results.
.. _control-sockets:
Control sockets
---------------
Control socket acts like "an interactive configuration file" so all actions
available in configuration file can be executed interactively using the control
socket. One possible use-case is reconfiguring the resolver instances from
another program, e.g. a maintenance script.
.. note:: Each instance of Knot Resolver exposes its own control socket. Take
that into account when scripting deployments with
:ref:`systemd-multiple-instances`.
When Knot Resolver is started using Systemd (see section
:ref:`quickstart-startup`) it creates a control socket in path
``/run/knot-resolver/control/$ID``. Connection to the socket can
be made from command line using e.g. ``socat``:
.. code-block:: bash
$ socat - UNIX-CONNECT:/run/knot-resolver/control/1
When successfully connected to a socket, the command line should change to
something like ``>``. Then you can interact with kresd to see configuration or
set a new one. There are some basic commands to start with.
.. code-block:: lua
> help() -- shows help
> net.interfaces() -- lists available interfaces
> net.list() -- lists running network services
The *direct output* of commands sent over socket is captured and sent back,
which gives you an immediate response on the outcome of your command.
The commands and their output are also logged in ``contrl`` group,
on ``debug`` level if successful or ``warning`` level if failed
(see around :func:`log_level`).
Control sockets are also a way to enumerate and test running instances, the
list of sockets corresponds to the list of processes, and you can test the
process for liveliness by connecting to the UNIX socket.
.. function:: map(lua_snippet)
Executes the provided string as lua code on every running resolver instance
and returns the results as a table.
Key ``n`` is always present in the returned table and specifies the total
number of instances the command was executed on. The table also contains
results from each instance accessible through keys ``1`` to ``n``
(inclusive). If any instance returns ``nil``, it is not explicitly part of
the table, but you can detect it by iterating through ``1`` to ``n``.
.. code-block:: lua
> map('worker.id') -- return an ID of every active instance
{
'2',
'1',
['n'] = 2,
}
> map('worker.id == "1" or nil') -- example of `nil` return value
{
[2] = true,
['n'] = 2,
}
The order of instances isn't guaranteed or stable. When you need to identify
the instances, you may use ``kluautil.kr_table_pack()`` function to return multiple
values as a table. It uses similar semantics with ``n`` as described above
to allow ``nil`` values.
.. code-block:: lua
> map('require("kluautil").kr_table_pack(worker.id, stats.get("answer.total"))')
{
{
'2',
42,
['n'] = 2,
},
{
'1',
69,
['n'] = 2,
},
['n'] = 2,
}
If the command fails on any instance, an error is returned and the execution
is in an undefined state (the command might not have been executed on all
instances). When using the ``map()`` function to execute any code that might
fail, your code should be wrapped in `pcall()
<https://www.lua.org/manual/5.1/manual.html#pdf-pcall>`_ to avoid this
issue.
.. code-block:: lua
> map('require("kluautil").kr_table_pack(pcall(net.tls, "cert.pem", "key.pem"))')
{
{
true, -- function succeeded
true, -- function return value(s)
['n'] = 2,
},
{
false, -- function failed
'error occurred...', -- the returned error message
['n'] = 2,
},
['n'] = 2,
}
Lua scripts
-----------
As it was mentioned in section :ref:`config-syntax`, Resolver's configuration
file contains program in Lua programming language. This allows you to write
dynamic rules and helps you to avoid repetitive templating that is unavoidable
with static configuration. For example parts of configuration can depend on
:func:`hostname` of the machine:
.. code-block:: lua
if hostname() == 'hidden' then
net.listen(net.eth0, 5353)
else
net.listen('127.0.0.1')
net.listen(net.eth1.addr[1])
end
Another example would show how it is possible to bind to all interfaces, using
iteration.
.. code-block:: lua
for name, addr_list in pairs(net.interfaces()) do
net.listen(addr_list)
end
.. tip:: Some users observed a considerable, close to 100%, performance gain in
Docker containers when they bound the daemon to a single interface:ip
address pair. One may expand the aforementioned example with browsing
available addresses as:
.. code-block:: lua
addrpref = env.EXPECTED_ADDR_PREFIX
for k, v in pairs(addr_list["addr"]) do
if string.sub(v,1,string.len(addrpref)) == addrpref then
net.listen(v)
...
You can also use third-party Lua libraries (available for example through
LuaRocks_) as on this example to download cache from parent,
to avoid cold-cache start.
.. code-block:: lua
local http = require('socket.http')
local ltn12 = require('ltn12')
local cache_size = 100*MB
local cache_path = '/var/cache/knot-resolver'
cache.open(cache_size, 'lmdb://' .. cache_path)
if cache.count() == 0 then
cache.close()
-- download cache from parent
http.request {
url = 'http://parent/data.mdb',
sink = ltn12.sink.file(io.open(cache_path .. '/data.mdb', 'w'))
}
-- reopen cache with 100M limit
cache.open(cache_size, 'lmdb://' .. cache_path)
end
Helper functions
^^^^^^^^^^^^^^^^
Following built-in functions are useful for scripting:
.. envvar:: env (table)
Retrieve environment variables.
Example:
.. code-block:: lua
env.USER -- equivalent to $USER in shell
.. function:: fromjson(JSONstring)
:return: Lua representation of data in JSON string.
Example:
.. code-block:: lua
> fromjson('{"key1": "value1", "key2": {"subkey1": 1, "subkey2": 2}}')
[key1] => value1
[key2] => {
[subkey1] => 1
[subkey2] => 2
}
.. function:: hostname([fqdn])
:return: Machine hostname.
If called with a parameter, it will set kresd's internal
hostname. If called without a parameter, it will return kresd's
internal hostname, or the system's POSIX hostname (see
gethostname(2)) if kresd's internal hostname is unset.
This also affects ephemeral (self-signed) certificates generated by kresd
for DNS over TLS.
.. function:: package_version()
:return: Current package version as string.
Example:
.. code-block:: lua
> package_version()
2.1.1
.. function:: resolve(name, type[, class = kres.class.IN, options = {}, finish = nil, init = nil])
:param string name: Query name (e.g. 'com.')
:param number type: Query type (e.g. ``kres.type.NS``)
:param number class: Query class *(optional)* (e.g. ``kres.class.IN``)
:param strings options: Resolution options (see :c:type:`kr_qflags`)
:param function finish: Callback to be executed when resolution completes (e.g. `function cb (pkt, req) end`). The callback gets a packet containing the final answer and doesn't have to return anything.
:param function init: Callback to be executed with the :c:type:`kr_request` before resolution starts.
:return: boolean, ``true`` if resolution was started
The function can also be executed with a table of arguments instead. This is
useful if you'd like to skip some arguments, for example:
.. code-block:: lua
resolve {
name = 'example.com',
type = kres.type.AAAA,
init = function (req)
end,
}
Example:
.. code-block:: lua
-- Send query for root DNSKEY, ignore cache
resolve('.', kres.type.DNSKEY, kres.class.IN, 'NO_CACHE')
-- Query for AAAA record
resolve('example.com', kres.type.AAAA, kres.class.IN, 0,
function (pkt, req)
-- Check answer RCODE
if pkt:rcode() == kres.rcode.NOERROR then
-- Print matching records
local records = pkt:section(kres.section.ANSWER)
for i = 1, #records do
local rr = records[i]
if rr.type == kres.type.AAAA then
print ('record:', kres.rr2str(rr))
end
end
else
print ('rcode: ', pkt:rcode())
end
end)
.. function:: tojson(object)
:return: JSON text representation of `object`.
Example:
.. code-block:: lua
> testtable = { key1 = "value1", "key2" = { subkey1 = 1, subkey2 = 2 } }
> tojson(testtable)
{"key1":"value1","key2":{"subkey1":1,"subkey2":2}}
.. _async-events:
Asynchronous events
-------------------
Lua language used in configuration file allows you to script actions upon
various events, for example publish statistics each minute. Following example
uses built-in function :func:`event.recurrent()` which calls user-supplied
anonymous function:
.. code-block:: lua
local ffi = require('ffi')
modules.load('stats')
-- log statistics every second
local stat_id = event.recurrent(1 * second, function(evid)
log_info(ffi.C.LOG_GRP_STATISTICS, table_print(stats.list()))
end)
-- stop printing statistics after first minute
event.after(1 * minute, function(evid)
event.cancel(stat_id)
end)
Note that each scheduled event is identified by a number valid for the duration
of the event, you may use it to cancel the event at any time.
To persist state between two invocations of a function Lua uses concept called
closures_. In the following example function ``speed_monitor()`` is a closure
function, which provides persistent variable called ``previous``.
.. code-block:: lua
local ffi = require('ffi')
modules.load('stats')
-- make a closure, encapsulating counter
function speed_monitor()
local previous = stats.list()
-- monitoring function
return function(evid)
local now = stats.list()
local total_increment = now['answer.total'] - previous['answer.total']
local slow_increment = now['answer.slow'] - previous['answer.slow']
if slow_increment / total_increment > 0.05 then
log_warn(ffi.C.LOG_GRP_STATISTICS, 'WARNING! More than 5 %% of queries was slow!')
end
previous = now -- store current value in closure
end
end
-- monitor every minute
local monitor_id = event.recurrent(1 * minute, speed_monitor())
Another type of actionable event is activity on a file descriptor. This allows
you to embed other event loops or monitor open files and then fire a callback
when an activity is detected. This allows you to build persistent services
like monitoring probes that cooperate well with the daemon internal operations.
See :func:`event.socket()`.
Filesystem watchers are possible with :func:`worker.coroutine()` and cqueues_,
see the cqueues documentation for more information. Here is an simple example:
.. code-block:: lua
local notify = require('cqueues.notify')
local watcher = notify.opendir('/etc')
watcher:add('hosts')
-- Watch changes to /etc/hosts
worker.coroutine(function ()
for flags, name in watcher:changes() do
for flag in notify.flags(flags) do
-- print information about the modified file
print(name, notify[flag])
end
end
end)
.. include:: ../daemon/bindings/event.rst
.. include:: ../modules/etcd/README.rst
.. _closures: https://www.lua.org/pil/6.1.html
.. _cqueues: https://25thandclement.com/~william/projects/cqueues.html
.. _LuaRocks: https://luarocks.org/
|