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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
commitc04dcc2e7d834218ef2d4194331e383402495ae1 (patch)
tree7333e38d10d75386e60f336b80c2443c1166031d /tools/EventClients/Clients
parentInitial commit. (diff)
downloadkodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz
kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'tools/EventClients/Clients')
-rwxr-xr-xtools/EventClients/Clients/KodiSend/kodi-send.py135
-rwxr-xr-xtools/EventClients/Clients/PS3BDRemote/ps3_remote.py219
-rw-r--r--tools/EventClients/Clients/PS3SixaxisController/README.ubuntu1
-rwxr-xr-xtools/EventClients/Clients/PS3SixaxisController/ps3d.py406
-rw-r--r--tools/EventClients/Clients/WiiRemote/CMakeLists.txt23
-rw-r--r--tools/EventClients/Clients/WiiRemote/CWIID_WiiRemote.cpp778
-rw-r--r--tools/EventClients/Clients/WiiRemote/CWIID_WiiRemote.h171
-rw-r--r--tools/EventClients/Clients/WiiRemote/Makefile14
-rw-r--r--tools/EventClients/Clients/WiiRemote/WiiUse_README18
-rw-r--r--tools/EventClients/Clients/WiiRemote/WiiUse_WiiRemote.cpp265
-rw-r--r--tools/EventClients/Clients/WiiRemote/WiiUse_WiiRemote.h127
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/CHANGELOG208
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/LICENSE620
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/LICENSE_noncommercial170
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/Makefile23
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/README155
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/Makefile83
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/msvc/wiiusesdl.dsp111
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/msvc/wiiusesdl.dsw29
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/msvc/wiiusesdl.optbin0 -> 48640 bytes
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/sdl.c439
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/Makefile84
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/example.c437
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/msvc/wiiuseexample.dsp106
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/msvc/wiiuseexample.dsw29
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/msvc/wiiuseexample.optbin0 -> 48640 bytes
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/Makefile91
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/classic.c190
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/classic.h51
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/definitions.h77
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/dynamics.c228
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/dynamics.h54
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/events.c878
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/events.h51
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/guitar_hero_3.c172
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/guitar_hero_3.h60
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/io.c119
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/io.h54
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/io_nix.c271
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/io_win.c247
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/ir.c748
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/ir.h52
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/msvc/wiiuse.dsp191
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/msvc/wiiuse.dsw29
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/msvc/wiiuse.optbin0 -> 52736 bytes
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/nunchuk.c210
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/nunchuk.h51
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/os.h53
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/wiiuse.c764
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/wiiuse.h649
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/wiiuse_internal.h224
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/wiiuse.cbp86
-rw-r--r--tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/wiiuse.layout61
-rw-r--r--tools/EventClients/Clients/Xbox360Controller/Xbox360Controller.cpp172
-rw-r--r--tools/EventClients/Clients/Xbox360Controller/Xbox360Controller.h47
-rw-r--r--tools/EventClients/Clients/Xbox360Controller/Xbox360EventClient.cpp159
-rw-r--r--tools/EventClients/Clients/Xbox360Controller/Xbox360EventClient.vcproj208
-rw-r--r--tools/EventClients/Clients/Xbox360Controller/stdafx.cpp8
-rw-r--r--tools/EventClients/Clients/Xbox360Controller/stdafx.h15
-rw-r--r--tools/EventClients/Clients/Xbox360Controller/targetver.h13
60 files changed, 10934 insertions, 0 deletions
diff --git a/tools/EventClients/Clients/KodiSend/kodi-send.py b/tools/EventClients/Clients/KodiSend/kodi-send.py
new file mode 100755
index 0000000..2760b11
--- /dev/null
+++ b/tools/EventClients/Clients/KodiSend/kodi-send.py
@@ -0,0 +1,135 @@
+#!/usr/bin/env python3
+#
+# XBMC Media Center
+# XBMC Send
+# Copyright (c) 2009 team-xbmc
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software
+# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+#
+
+import sys, os
+import getopt
+from socket import *
+from time import sleep
+try:
+ from kodi.xbmcclient import *
+except:
+ sys.path.append(os.path.join(os.path.realpath(os.path.dirname(__file__)), '../../lib/python'))
+ from xbmcclient import *
+
+TYPE_MOUSE = 'mouse'
+TYPE_NOTIFICATION = 'notification'
+TYPE_LOG = 'log'
+TYPE_ACTION = 'action'
+TYPE_BUTTON = 'button'
+TYPE_DELAY = 'delay'
+
+log_map = {
+ "LOGDEBUG": LOGDEBUG,
+ "LOGINFO": LOGINFO,
+ "LOGWARNING": LOGWARNING,
+ "LOGERROR": LOGERROR,
+ "LOGFATAL": LOGFATAL,
+}
+
+def usage():
+ print("Usage")
+ print("\tkodi-send [OPTION] --action=ACTION")
+ print("\tkodi-send [OPTION] --button=BUTTON")
+ print('Example')
+ print('\tkodi-send --host=192.168.0.1 --port=9777 --action="Quit"')
+ print("Options")
+ print("\t-?, --help\t\t\tWill bring up this message")
+ print("\t--host=HOST\t\t\tChoose what HOST to connect to (default=localhost)")
+ print("\t--port=PORT\t\t\tChoose what PORT to connect to (default=9777)")
+ print("\t--keymap=KEYMAP\t\t\tChoose which KEYMAP to use for key presses (default=KB)")
+ print('\t--button=BUTTON\t\t\tSends a key press event to Kodi, this option can be added multiple times to create a macro')
+ print('\t--mouse=X,Y\t\t\tSends the mouse position to Kodi')
+ print("\t--log=MESSAGE\t\t\tSends a log message to Kodi")
+ print("\t--loglevel=LEVEL\t\tSets the log level when using --log= (default=LOGDEBUG)")
+ print("\t--notification=MESSAGE\t\tSends a notification to Kodi")
+ print('\t-a ACTION, --action=ACTION\tSends an action to Kodi, this option can be added multiple times to create a macro')
+ print('\t-d T, --delay=T\t\t\tWaits for T ms, this option can be added multiple times to create a macro')
+ pass
+
+def main():
+ try:
+ opts, args = getopt.getopt(sys.argv[1:], "?pa:d:v", ["help", "host=", "port=", "keymap=", "button=", "mouse=", "log=", "loglevel=", "notification=", "action=", "delay="])
+ except getopt.GetoptError as err:
+ # print help information and exit:
+ print(str(err)) # will print something like "option -a not recognized"
+ usage()
+ sys.exit(2)
+ ip = "localhost"
+ port = 9777
+ keymap = "KB"
+ loglevel = LOGDEBUG
+ actions = []
+ verbose = False
+ for o, a in opts:
+ if o in ("-?", "--help"):
+ usage()
+ sys.exit()
+ elif o == "--host":
+ ip = a
+ elif o == "--port":
+ port = int(a)
+ elif o == "--keymap":
+ keymap = a
+ elif o == "--button":
+ actions.append({'type': TYPE_BUTTON, 'content': a})
+ elif o == "--mouse":
+ actions.append({'type': TYPE_MOUSE, 'content': a})
+ elif o == "--log":
+ actions.append({'type': TYPE_LOG, 'content': a})
+ elif o == "--loglevel":
+ loglevel = log_map.get(a)
+ elif o == "--notification":
+ actions.append({'type': TYPE_NOTIFICATION, 'content': a})
+ elif o in ("-a", "--action"):
+ actions.append({'type': TYPE_ACTION, 'content': a})
+ elif o in ("-d", "--delay"):
+ actions.append({'type': TYPE_DELAY, 'content': int(a)})
+ else:
+ assert False, "unhandled option"
+
+ addr = (ip, port)
+ sock = socket(AF_INET,SOCK_DGRAM)
+
+ if len(actions) == 0:
+ usage()
+ sys.exit(0)
+
+ for action in actions:
+ print('Sending: %s' % action)
+ if action['type'] == TYPE_ACTION:
+ packet = PacketACTION(actionmessage=action['content'], actiontype=ACTION_BUTTON)
+ elif action['type'] == TYPE_BUTTON:
+ packet = PacketBUTTON(code=0, repeat=0, down=1, queue=1, map_name=keymap, button_name=action['content'], amount=0)
+ elif action['type'] == TYPE_MOUSE:
+ x = int(action['content'].split(',')[0])
+ y = int(action['content'].split(',')[1])
+ packet = PacketMOUSE(x=x, y=y)
+ elif action['type'] == TYPE_DELAY:
+ time.sleep(action['content'] / 1000.0)
+ continue
+ elif action['type'] == TYPE_LOG:
+ packet = PacketLOG(loglevel=loglevel, logmessage=action['content'], autoprint=False)
+ elif action['type'] == TYPE_NOTIFICATION:
+ packet = PacketNOTIFICATION(title='kodi-send', message=action['content'])
+ packet.send(sock, addr, uid=0)
+
+if __name__=="__main__":
+ main()
diff --git a/tools/EventClients/Clients/PS3BDRemote/ps3_remote.py b/tools/EventClients/Clients/PS3BDRemote/ps3_remote.py
new file mode 100755
index 0000000..72ae71a
--- /dev/null
+++ b/tools/EventClients/Clients/PS3BDRemote/ps3_remote.py
@@ -0,0 +1,219 @@
+#!/usr/bin/env python3
+# -*- coding: utf-8 -*-
+
+# Copyright (C) 2008-2013 Team XBMC
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License along
+# with this program; if not, write to the Free Software Foundation, Inc.,
+# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+# This is a quick port of brandonj's PS3 remote script to use the event server
+# for sending input events.
+#
+# The original script and documentation regarding the remote can be found at:
+# http://forum.kodi.tv/showthread.php?tid=28765
+#
+#
+# TODO:
+# 1. Send keepalive ping at least once every 60 seconds to prevent timeouts
+# 2. Permanent pairing
+# 3. Detect if Kodi has been restarted (non trivial until broadcasting is
+# implemented, until then maybe the HELO packet could be used instead of
+# PING as keepalive
+#
+
+import sys
+
+try:
+ # try loading modules from source directory
+ sys.path.append("../../lib/python")
+ from xbmcclient import *
+ from ps3.keymaps import keymap_remote as g_keymap # look here to change the keymapping
+ from bt.bt import *
+ ICON_PATH = "../../icons/"
+except:
+ # fallback to system wide modules
+ from kodi.xbmcclient import *
+ from kodi.ps3.keymaps import keymap_remote as g_keymap # look here to change the keymapping
+ from kodi.bt.bt import *
+ from kodi.defs import *
+
+import os
+import time
+
+xbmc = None
+bticon = ICON_PATH + "/bluetooth.png"
+
+def get_remote_address(remote, target_name = "BD Remote Control"):
+ global xbmc
+ target_connected = False
+ target_address = None
+ while target_connected is False:
+ xbmc.send_notification("Action Required!",
+ "Hold Start+Enter on your remote.",
+ bticon)
+ print("Searching for %s" % target_name)
+ print("(Hold Start + Enter on remote to make it discoverable)")
+ time.sleep(2)
+
+ if not target_address:
+ try:
+ nearby_devices = bt_discover_devices()
+ except Exception as e:
+ print("Error performing bluetooth discovery")
+ print(str(e))
+ xbmc.send_notification("Error", "Unable to find devices.", bticon)
+ time.sleep(5)
+ continue
+
+ for bdaddr in nearby_devices:
+ bname = bt_lookup_name( bdaddr )
+ addr = bt_lookup_addr ( bdaddr )
+ print("%s (%s) in range" % (bname,addr))
+ if target_name == bname:
+ target_address = addr
+ break
+
+ if target_address is not None:
+ print("Found %s with address %s" % (target_name, target_address))
+ xbmc.send_notification("Found Device",
+ "Pairing %s, please wait." % target_name,
+ bticon)
+ print("Attempting to pair with remote")
+
+ try:
+ remote.connect((target_address,19))
+ target_connected = True
+ print("Remote Paired.\a")
+ xbmc.send_notification("Pairing Successful",
+ "Your remote was successfully "\
+ "paired and is ready to be used.",
+ bticon)
+ except:
+ del remote
+ remote = bt_create_socket()
+ target_address = None
+ xbmc.send_notification("Pairing Failed",
+ "An error occurred while attempting to "\
+ "pair.", bticon)
+ print("ERROR - Could Not Connect. Trying again...")
+ time.sleep(2)
+ else:
+ xbmc.send_notification("Error", "No remotes were found.", bticon)
+ print("Could not find BD Remote Control. Trying again...")
+ time.sleep(2)
+ return (remote,target_address)
+
+
+def usage():
+ print("""
+PS3 Blu-Ray Remote Control Client for XBMC v0.1
+
+Usage: ps3_remote.py <address> [port]
+
+ address => address of system that XBMC is running on
+ ("localhost" if it is this machine)
+
+ port => port to send packets to
+ (default 9777)
+""")
+
+def process_keys(remote, xbmc):
+ """
+ Return codes:
+ 0 - key was processed normally
+ 2 - socket read timeout
+ 3 - PS and then Skip Plus was pressed (sequentially)
+ 4 - PS and then Skip Minus was pressed (sequentially)
+
+ FIXME: move to enums
+ """
+ done = 0
+
+ try:
+ xbmc.previous_key
+ except:
+ xbmc.previous_key = ""
+
+ xbmc.connect()
+ datalen = 0
+ try:
+ data = remote.recv(1024)
+ datalen = len(data)
+ except Exception as e:
+ if str(e)=="timed out":
+ return 2
+ time.sleep(2)
+
+ # some other read exception occurred, so raise it
+ raise e
+
+ if datalen == 13:
+ keycode = data.hex()[10:12]
+ if keycode == "ff":
+ xbmc.release_button()
+ return done
+ try:
+ # if the user presses the PS button followed by skip + or skip -
+ # return different codes.
+ if xbmc.previous_key == "43":
+ xbmc.previous_key = keycode
+ if keycode == "31": # skip +
+ return 3
+ elif keycode == "30": # skip -
+ return 4
+
+ # save previous key press
+ xbmc.previous_key = keycode
+
+ if g_keymap[keycode]:
+ xbmc.send_remote_button(g_keymap[keycode])
+ except Exception as e:
+ print("Unknown data: %s" % str(e))
+ return done
+
+def main():
+ global xbmc, bticon
+
+ host = "127.0.0.1"
+ port = 9777
+
+ if len(sys.argv)>1:
+ try:
+ host = sys.argv[1]
+ port = sys.argv[2]
+ except:
+ pass
+ else:
+ return usage()
+
+ loop_forever = True
+ xbmc = XBMCClient("PS3 Bluetooth Remote",
+ icon_file=bticon)
+
+ while loop_forever is True:
+ target_connected = False
+ remote = bt_create_socket()
+ xbmc.connect(host, port)
+ (remote,target_address) = get_remote_address(remote)
+ while True:
+ if process_keys(remote, xbmc):
+ break
+ print("Disconnected.")
+ try:
+ remote.close()
+ except:
+ print("Cannot close.")
+
+if __name__=="__main__":
+ main()
diff --git a/tools/EventClients/Clients/PS3SixaxisController/README.ubuntu b/tools/EventClients/Clients/PS3SixaxisController/README.ubuntu
new file mode 100644
index 0000000..bf4a5a4
--- /dev/null
+++ b/tools/EventClients/Clients/PS3SixaxisController/README.ubuntu
@@ -0,0 +1 @@
+sudo apt-get install python-usb python-pyudev python-bluez
diff --git a/tools/EventClients/Clients/PS3SixaxisController/ps3d.py b/tools/EventClients/Clients/PS3SixaxisController/ps3d.py
new file mode 100755
index 0000000..32ed361
--- /dev/null
+++ b/tools/EventClients/Clients/PS3SixaxisController/ps3d.py
@@ -0,0 +1,406 @@
+#!/usr/bin/env python3
+# -*- coding: utf-8 -*-
+
+# Copyright (C) 2008-2013 Team XBMC
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License along
+# with this program; if not, write to the Free Software Foundation, Inc.,
+# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+import sys
+import traceback
+import time
+import struct
+import threading
+import os
+
+if os.path.exists("../../lib/python"):
+ sys.path.append("../PS3BDRemote")
+ sys.path.append("../../lib/python")
+ from bt.hid import HID
+ from bt.bt import bt_lookup_name
+ from xbmcclient import XBMCClient
+ from ps3 import sixaxis
+ from ps3_remote import process_keys as process_remote
+ try:
+ from ps3 import sixwatch
+ except Exception as e:
+ print("Failed to import sixwatch now disabled: " + str(e))
+ sixwatch = None
+
+ try:
+ import zeroconf
+ except:
+ zeroconf = None
+ ICON_PATH = "../../icons/"
+else:
+ # fallback to system wide modules
+ from kodi.bt.hid import HID
+ from kodi.bt.bt import bt_lookup_name
+ from kodi.xbmcclient import XBMCClient
+ from kodi.ps3 import sixaxis
+ from kodi.ps3_remote import process_keys as process_remote
+ from kodi.defs import *
+ try:
+ from kodi.ps3 import sixwatch
+ except Exception as e:
+ print("Failed to import sixwatch now disabled: " + str(e))
+ sixwatch = None
+ try:
+ import kodi.zeroconf as zeroconf
+ except:
+ zeroconf = None
+
+
+event_threads = []
+
+def printerr():
+ trace = ""
+ exception = ""
+ exc_list = traceback.format_exception_only (sys.exc_type, sys.exc_value)
+ for entry in exc_list:
+ exception += entry
+ tb_list = traceback.format_tb(sys.exc_info()[2])
+ for entry in tb_list:
+ trace += entry
+ print("%s\n%s" % (exception, trace), "Script Error")
+
+
+class StoppableThread ( threading.Thread ):
+ def __init__(self):
+ threading.Thread.__init__(self)
+ self._stop = False
+ self.set_timeout(0)
+
+ def stop_thread(self):
+ self._stop = True
+
+ def stop(self):
+ return self._stop
+
+ def close_sockets(self):
+ if self.isock:
+ try:
+ self.isock.close()
+ except:
+ pass
+ self.isock = None
+ if self.csock:
+ try:
+ self.csock.close()
+ except:
+ pass
+ self.csock = None
+ self.last_action = 0
+
+ def set_timeout(self, seconds):
+ self.timeout = seconds
+
+ def reset_timeout(self):
+ self.last_action = time.time()
+
+ def idle_time(self):
+ return time.time() - self.last_action
+
+ def timed_out(self):
+ if (time.time() - self.last_action) > self.timeout:
+ return True
+ else:
+ return False
+
+
+class PS3SixaxisThread ( StoppableThread ):
+ def __init__(self, csock, isock, ipaddr="127.0.0.1"):
+ StoppableThread.__init__(self)
+ self.csock = csock
+ self.isock = isock
+ self.xbmc = XBMCClient(name="PS3 Sixaxis", icon_file=ICON_PATH + "/bluetooth.png", ip=ipaddr)
+ self.set_timeout(600)
+
+ def run(self):
+ six = sixaxis.sixaxis(self.xbmc, self.csock, self.isock)
+ self.xbmc.connect()
+ self.reset_timeout()
+ try:
+ while not self.stop():
+
+ if self.timed_out():
+ raise Exception("PS3 Sixaxis powering off, timed out")
+ if self.idle_time() > 50:
+ self.xbmc.connect()
+ try:
+ if six.process_socket(self.isock):
+ self.reset_timeout()
+ except Exception as e:
+ print(e)
+ break
+
+ except Exception as e:
+ printerr()
+ six.close()
+ self.close_sockets()
+
+
+class PS3RemoteThread ( StoppableThread ):
+ def __init__(self, csock, isock, ipaddr="127.0.0.1"):
+ StoppableThread.__init__(self)
+ self.csock = csock
+ self.isock = isock
+ self.xbmc = XBMCClient(name="PS3 Blu-Ray Remote", icon_file=ICON_PATH + "/bluetooth.png", ip=ipaddr)
+ self.set_timeout(600)
+ self.services = []
+ self.current_xbmc = 0
+
+ def run(self):
+ self.xbmc.connect()
+ try:
+ # start the zeroconf thread if possible
+ try:
+ self.zeroconf_thread = ZeroconfThread()
+ self.zeroconf_thread.add_service('_xbmc-events._udp',
+ self.zeroconf_service_handler)
+ self.zeroconf_thread.start()
+ except Exception as e:
+ print(str(e))
+
+ # main thread loop
+ while not self.stop():
+ status = process_remote(self.isock, self.xbmc)
+
+ if status == 2: # 2 = socket read timeout
+ if self.timed_out():
+ raise Exception("PS3 Blu-Ray Remote powering off, "\
+ "timed out")
+ elif status == 3: # 3 = ps and skip +
+ self.next_xbmc()
+
+ elif status == 4: # 4 = ps and skip -
+ self.previous_xbmc()
+
+ elif not status: # 0 = keys are normally processed
+ self.reset_timeout()
+
+ # process_remote() will raise an exception on read errors
+ except Exception as e:
+ print(str(e))
+
+ self.zeroconf_thread.stop()
+ self.close_sockets()
+
+ def next_xbmc(self):
+ """
+ Connect to the next XBMC instance
+ """
+ self.current_xbmc = (self.current_xbmc + 1) % len( self.services )
+ self.reconnect()
+ return
+
+ def previous_xbmc(self):
+ """
+ Connect to the previous XBMC instance
+ """
+ self.current_xbmc -= 1
+ if self.current_xbmc < 0 :
+ self.current_xbmc = len( self.services ) - 1
+ self.reconnect()
+ return
+
+ def reconnect(self):
+ """
+ Reconnect to an XBMC instance based on self.current_xbmc
+ """
+ try:
+ service = self.services[ self.current_xbmc ]
+ print("Connecting to %s" % service['name'])
+ self.xbmc.connect( service['address'], service['port'] )
+ self.xbmc.send_notification("PS3 Blu-Ray Remote", "New Connection", None)
+ except Exception as e:
+ print(str(e))
+
+ def zeroconf_service_handler(self, event, service):
+ """
+ Zeroconf event handler
+ """
+ if event == zeroconf.SERVICE_FOUND: # new xbmc service detected
+ self.services.append( service )
+
+ elif event == zeroconf.SERVICE_LOST: # xbmc service lost
+ try:
+ # search for the service by name, since IP+port isn't available
+ for s in self.services:
+ # nuke it, if found
+ if service['name'] == s['name']:
+ self.services.remove(s)
+ break
+ except:
+ pass
+ return
+
+class SixWatch(threading.Thread):
+ def __init__(self, mac):
+ threading.Thread.__init__(self)
+ self.mac = mac
+ self.daemon = True
+ self.start()
+ def run(self):
+ while True:
+ try:
+ sixwatch.main(self.mac)
+ except Exception as e:
+ print("Exception caught in sixwatch, restarting: " + str(e))
+
+class ZeroconfThread ( threading.Thread ):
+ """
+
+ """
+ def __init__(self):
+ threading.Thread.__init__(self)
+ self._zbrowser = None
+ self._services = []
+
+ def run(self):
+ if zeroconf:
+ # create zeroconf service browser
+ self._zbrowser = zeroconf.Browser()
+
+ # add the requested services
+ for service in self._services:
+ self._zbrowser.add_service( service[0], service[1] )
+
+ # run the event loop
+ self._zbrowser.run()
+
+ return
+
+
+ def stop(self):
+ """
+ Stop the zeroconf browser
+ """
+ try:
+ self._zbrowser.stop()
+ except:
+ pass
+ return
+
+ def add_service(self, type, handler):
+ """
+ Add a new service to search for.
+ NOTE: Services must be added before thread starts.
+ """
+ self._services.append( [ type, handler ] )
+
+
+def usage():
+ print("""
+PS3 Sixaxis / Blu-Ray Remote HID Server v0.1
+
+Usage: ps3.py [bdaddress] [XBMC host]
+
+ bdaddress => address of local bluetooth device to use (default: auto)
+ (e.g. aa:bb:cc:dd:ee:ff)
+ ip address => IP address or hostname of the XBMC instance (default: localhost)
+ (e.g. 192.168.1.110)
+""")
+
+def start_hidd(bdaddr=None, ipaddr="127.0.0.1"):
+ devices = [ 'PLAYSTATION(R)3 Controller',
+ 'BD Remote Control' ]
+ hid = HID(bdaddr)
+ watch = None
+ if sixwatch:
+ try:
+ print("Starting USB sixwatch")
+ watch = SixWatch(hid.get_local_address())
+ except Exception as e:
+ print("Failed to initialize sixwatch" + str(e))
+ pass
+
+ while True:
+ if hid.listen():
+ (csock, addr) = hid.get_control_socket()
+ device_name = bt_lookup_name(addr[0])
+ if device_name == devices[0]:
+ # handle PS3 controller
+ handle_ps3_controller(hid, ipaddr)
+ elif device_name == devices[1]:
+ # handle the PS3 remote
+ handle_ps3_remote(hid, ipaddr)
+ else:
+ print("Unknown Device: %s" % (device_name))
+
+def handle_ps3_controller(hid, ipaddr):
+ print("Received connection from a Sixaxis PS3 Controller")
+ csock = hid.get_control_socket()[0]
+ isock = hid.get_interrupt_socket()[0]
+ sixaxis = PS3SixaxisThread(csock, isock, ipaddr)
+ add_thread(sixaxis)
+ sixaxis.start()
+ return
+
+def handle_ps3_remote(hid, ipaddr):
+ print("Received connection from a PS3 Blu-Ray Remote")
+ csock = hid.get_control_socket()[0]
+ isock = hid.get_interrupt_socket()[0]
+ isock.settimeout(1)
+ remote = PS3RemoteThread(csock, isock, ipaddr)
+ add_thread(remote)
+ remote.start()
+ return
+
+def add_thread(thread):
+ global event_threads
+ event_threads.append(thread)
+
+def main():
+ if len(sys.argv)>3:
+ return usage()
+ bdaddr = ""
+ ipaddr = "127.0.0.1"
+ try:
+ for addr in sys.argv[1:]:
+ try:
+ # ensure that the addr is of the format 'aa:bb:cc:dd:ee:ff'
+ if "".join([ str(len(a)) for a in addr.split(":") ]) != "222222":
+ raise Exception("Invalid format")
+ bdaddr = addr
+ print("Connecting to Bluetooth device: %s" % bdaddr)
+ except Exception as e:
+ try:
+ ipaddr = addr
+ print("Connecting to : %s" % ipaddr)
+ except:
+ print(str(e))
+ return usage()
+ except Exception as e:
+ pass
+
+ print("Starting HID daemon")
+ start_hidd(bdaddr, ipaddr)
+
+if __name__=="__main__":
+ try:
+ main()
+ finally:
+ for t in event_threads:
+ try:
+ print("Waiting for thread "+str(t)+" to terminate")
+ t.stop_thread()
+ if t.isAlive():
+ t.join()
+ print("Thread "+str(t)+" terminated")
+
+ except Exception as e:
+ print(str(e))
+ pass
+
diff --git a/tools/EventClients/Clients/WiiRemote/CMakeLists.txt b/tools/EventClients/Clients/WiiRemote/CMakeLists.txt
new file mode 100644
index 0000000..8c797b2
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/CMakeLists.txt
@@ -0,0 +1,23 @@
+list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/modules)
+
+find_package(Bluetooth REQUIRED)
+find_package(CWiid REQUIRED)
+find_package(GLU REQUIRED)
+
+set(SOURCES CWIID_WiiRemote.cpp)
+
+set(HEADERS CWIID_WiiRemote.h)
+
+add_executable(${APP_NAME_LC}-wiiremote ${SOURCES} ${HEADERS})
+
+target_include_directories(${APP_NAME_LC}-wiiremote
+ PRIVATE ${BLUETOOTH_INCLUDE_DIRS}
+ ${CWIID_INCLUDE_DIRS})
+
+target_link_libraries(${APP_NAME_LC}-wiiremote
+ PRIVATE ${SYSTEM_LDFLAGS}
+ ${BLUETOOTH_LIBRARIES}
+ ${CWIID_LIBRARIES})
+
+target_compile_options(${APP_NAME_LC}-wiiremote PRIVATE ${ARCH_DEFINES})
+
diff --git a/tools/EventClients/Clients/WiiRemote/CWIID_WiiRemote.cpp b/tools/EventClients/Clients/WiiRemote/CWIID_WiiRemote.cpp
new file mode 100644
index 0000000..19ff811
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/CWIID_WiiRemote.cpp
@@ -0,0 +1,778 @@
+/*
+ * Copyright (C) 2007 by Tobias Arrskog
+ * topfs@tobias
+ *
+ * Copyright (C) 2007-2013 Team XBMC
+ * http://kodi.tv
+ *
+ * This Program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This Program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with XBMC; see the file COPYING. If not, see
+ * <http://www.gnu.org/licenses/>.
+ *
+ */
+
+// Compiles with g++ WiiRemote.cpp -lcwiid -o WiiRemote
+// Preferably with libcwiid >= 6.0
+
+#include "CWIID_WiiRemote.h"
+
+#include <unistd.h>
+
+bool g_AllowReconnect = true;
+bool g_AllowMouse = true;
+bool g_AllowNunchuck = true;
+
+CPacketHELO *g_Ping = NULL;
+
+#ifndef ICON_PATH
+#define ICON_PATH "../../"
+#endif
+std::string g_BluetoothIconPath = std::string(ICON_PATH) + std::string("/bluetooth.png");
+
+int32_t getTicks()
+{
+ int32_t ticks;
+ struct timeval now;
+ gettimeofday(&now, NULL);
+ ticks = now.tv_sec * 1000l;
+ ticks += now.tv_usec / 1000l;
+ return ticks;
+}
+
+CWiiRemote g_WiiRemote;
+
+#ifdef CWIID_OLD
+void CWiiRemote::MessageCallback(cwiid_wiimote_t *wiiremote, int mesg_count, union cwiid_mesg mesg[])
+{
+ MessageCallback(wiiremote, mesg_count, mesg, NULL);
+}
+#endif
+
+/* The MessageCallback for the Wiiremote.
+ This callback is used for error reports, mainly to see if the connection has been broken
+ This callback is also used for getting the IR sources, if this is done in update as with
+ buttons we usually only get 1 IR source at a time which is much harder to calculate */
+void CWiiRemote::MessageCallback(cwiid_wiimote_t *wiiremote, int mesg_count, union cwiid_mesg mesg[], struct timespec *timestamp)
+{
+ for (int i=0; i < mesg_count; i++)
+ {
+ int valid_source;
+ switch (mesg[i].type)
+ {
+ case CWIID_MESG_IR:
+ valid_source = 0;
+ for (int j = 0; j < CWIID_IR_SRC_COUNT; j++)
+ {
+ if (mesg[i].ir_mesg.src[j].valid)
+ valid_source++;
+ }
+ if (valid_source == 2)
+ {
+ g_WiiRemote.CalculateMousePointer(mesg[i].ir_mesg.src[0].pos[CWIID_X],
+ mesg[i].ir_mesg.src[0].pos[CWIID_Y],
+ mesg[i].ir_mesg.src[1].pos[CWIID_X],
+ mesg[i].ir_mesg.src[1].pos[CWIID_Y]);
+ }
+ else if (valid_source > 2)
+ { //TODO Make this care with the strength of the sources
+ g_WiiRemote.CalculateMousePointer(mesg[i].ir_mesg.src[0].pos[CWIID_X],
+ mesg[i].ir_mesg.src[0].pos[CWIID_Y],
+ mesg[i].ir_mesg.src[1].pos[CWIID_X],
+ mesg[i].ir_mesg.src[1].pos[CWIID_Y]);
+ }
+ break;
+ case CWIID_MESG_ERROR:
+ g_WiiRemote.DisconnectNow(true);
+ break;
+ case CWIID_MESG_BTN:
+ g_WiiRemote.ProcessKey(mesg[i].btn_mesg.buttons);
+ break;
+ case CWIID_MESG_STATUS:
+ //Here we can figure out Extension types and such
+ break;
+ case CWIID_MESG_NUNCHUK:
+ g_WiiRemote.ProcessNunchuck(mesg[i].nunchuk_mesg);
+ break;
+ case CWIID_MESG_ACC:
+ case CWIID_MESG_BALANCE:
+ case CWIID_MESG_CLASSIC:
+ case CWIID_MESG_MOTIONPLUS:
+ //Not implemented
+ break;
+ case CWIID_MESG_UNKNOWN:
+ //...
+ break;
+ }
+ }
+#ifdef CWIID_OLD
+ g_WiiRemote.CheckIn();
+#endif
+}
+
+#ifndef _DEBUG
+/* This takes the errors generated at pre-connect and silence them as they are mostly not needed */
+void CWiiRemote::ErrorCallback(struct wiimote *wiiremote, const char *str, va_list ap)
+{
+ //Error checking
+}
+#endif
+
+//Constructor
+/*This constructor is never used but it shows how one would connect to just a specific Wiiremote by Mac-Address*/
+CWiiRemote::CWiiRemote(char *wii_btaddr)
+{
+ SetBluetoothAddress(wii_btaddr);
+ m_SamplesX = NULL;
+ m_SamplesY = NULL;
+
+ m_JoyMap = NULL;
+}
+
+//Destructor
+CWiiRemote::~CWiiRemote()
+{
+ if (m_connected == true)
+ this->DisconnectNow(false);
+
+ if (m_SamplesY != NULL)
+ free(m_SamplesY);
+ if (m_SamplesX != NULL)
+ free(m_SamplesX);
+
+ if (m_JoyMap)
+ free(m_JoyMap);
+}
+
+//---------------------Public-------------------------------------------------------------------
+/* Basically this just sets up standard control bits */
+void CWiiRemote::SetBluetoothAddress(const char *btaddr)
+{
+ static const bdaddr_t b = {{0, 0, 0, 0, 0, 0}}; /* BDADDR_ANY */
+ if (btaddr != NULL)
+ str2ba(btaddr, &m_btaddr);
+ else
+ bacpy(&m_btaddr, &b);
+}
+
+void CWiiRemote::SetSensitivity(float DeadX, float DeadY, int NumSamples)
+{
+ m_NumSamples = NumSamples;
+
+ m_MinX = MOUSE_MAX * DeadX;
+ m_MinY = MOUSE_MAX * DeadY;
+
+ m_MaxX = MOUSE_MAX * (1.0f + DeadX + DeadX);
+ m_MaxY = MOUSE_MAX * (1.0f + DeadY + DeadY);
+
+ if (m_SamplesY != NULL)
+ delete [] m_SamplesY;
+ if (m_SamplesX != NULL)
+ delete [] m_SamplesX;
+
+ m_SamplesY = new int[m_NumSamples];
+ m_SamplesX = new int[m_NumSamples];
+}
+
+void CWiiRemote::SetJoystickMap(const char *JoyMap)
+{
+ if (m_JoyMap)
+ free(m_JoyMap);
+ if (JoyMap != NULL)
+ {
+ m_JoyMap = (char*)malloc(strlen(JoyMap) + 5);
+ sprintf(m_JoyMap, "JS0:%s", JoyMap);
+ }
+ else
+ m_JoyMap = strdup("JS0:WiiRemote");
+}
+
+void CWiiRemote::Initialize(CAddress Addr, int Socket)
+{
+ m_connected = false;
+ m_lastKeyPressed = 0;
+ m_LastKey = 0;
+ m_buttonRepeat = false;
+ m_lastKeyPressedNunchuck = 0;
+ m_LastKeyNunchuck = 0;
+ m_buttonRepeatNunchuck = false;
+ m_useIRMouse = true;
+ m_rptMode = 0;
+
+ m_Socket = Socket;
+ m_MyAddr = Addr;
+
+ m_NumSamples = WIIREMOTE_SAMPLES;
+
+ m_MaxX = WIIREMOTE_X_MAX;
+ m_MaxY = WIIREMOTE_Y_MAX;
+ m_MinX = WIIREMOTE_X_MIN;
+ m_MinY = WIIREMOTE_Y_MIN;
+#ifdef CWIID_OLD
+ m_LastMsgTime = getTicks();
+#endif
+
+ //All control bits are set to false when cwiid is started
+ //Report Button presses
+ ToggleBit(m_rptMode, CWIID_RPT_BTN);
+ if (g_AllowNunchuck)
+ ToggleBit(m_rptMode, CWIID_RPT_NUNCHUK);
+
+ //If wiiremote is used as a mouse, then report the IR sources
+#ifndef CWIID_OLD
+ if (m_useIRMouse)
+#endif
+ ToggleBit(m_rptMode, CWIID_RPT_IR);
+
+ //Have the first and fourth LED on the Wiiremote shine when connected
+ ToggleBit(m_ledState, CWIID_LED1_ON);
+ ToggleBit(m_ledState, CWIID_LED4_ON);
+}
+
+/* Update is run regularly and we gather the state of the Wiiremote and see if the user have pressed on a button or moved the wiiremote
+ This could have been done with callbacks instead but it doesn't look nice in C++*/
+void CWiiRemote::Update()
+{
+ if (m_DisconnectWhenPossible)
+ {//If the user has chosen to disconnect or lost communication
+ DisconnectNow(true);
+ m_DisconnectWhenPossible = false;
+ }
+#ifdef CWIID_OLD
+ if(m_connected)
+ {//Here we check if the connection is suddenly broken
+ if (!CheckConnection())
+ {
+ DisconnectNow(true);
+ return;
+ }
+ }
+#endif
+}
+
+/* Enable mouse emulation */
+void CWiiRemote::EnableMouseEmulation()
+{
+ if (m_useIRMouse)
+ return;
+
+ m_useIRMouse = true;
+
+#ifndef CWIID_OLD
+ //We toggle IR Reporting (Save resources?)
+ if (!(m_rptMode & CWIID_RPT_IR))
+ ToggleBit(m_rptMode, CWIID_RPT_IR);
+ if (m_connected)
+ SetRptMode();
+#endif
+
+ CPacketLOG log(LOGDEBUG, "Enabled WiiRemote mouse emulation");
+ log.Send(m_Socket, m_MyAddr);
+}
+/* Disable mouse emulation */
+void CWiiRemote::DisableMouseEmulation()
+{
+ if (!m_useIRMouse)
+ return;
+
+ m_useIRMouse = false;
+#ifndef CWIID_OLD
+ //We toggle IR Reporting (Save resources?)
+ if (m_rptMode & CWIID_RPT_IR)
+ ToggleBit(m_rptMode, CWIID_RPT_IR);
+ if (m_connected)
+ SetRptMode();
+#endif
+
+ CPacketLOG log(LOGDEBUG, "Disabled WiiRemote mouse emulation");
+ log.Send(m_Socket, m_MyAddr);
+}
+
+/* Is a wiiremote connected*/
+bool CWiiRemote::GetConnected()
+{
+ return m_connected;
+}
+
+/* Disconnect ASAP*/
+void CWiiRemote::Disconnect()
+{ //This is always called from a criticalsection
+ if (m_connected)
+ m_DisconnectWhenPossible = true;
+}
+
+#ifdef CWIID_OLD
+/* This function is mostly a hack as CWIID < 6.0 doesn't report on disconnects, this function is called everytime
+ a message is sent to the callback (Will be once every 10 ms or so) this is to see if the connection is interrupted. */
+void CWiiRemote::CheckIn()
+{ //This is always called from a criticalsection
+ m_LastMsgTime = getTicks();
+}
+#endif
+
+//---------------------Private-------------------------------------------------------------------
+/* Connect is designed to be run in a different thread as it only
+ exits if wiiremote is either disabled or a connection is made*/
+bool CWiiRemote::Connect()
+{
+#ifndef _DEBUG
+ cwiid_set_err(ErrorCallback);
+#endif
+ while (!m_connected)
+ {
+ g_Ping->Send(m_Socket, m_MyAddr);
+ int flags = 0;
+ ToggleBit(flags, CWIID_FLAG_MESG_IFC);
+ ToggleBit(flags, CWIID_FLAG_REPEAT_BTN);
+
+ m_wiiremoteHandle = cwiid_connect(&m_btaddr, flags);
+ if (m_wiiremoteHandle != NULL)
+ {
+ SetupWiiRemote();
+ // get battery state etc.
+ cwiid_state wiiremote_state;
+ int err = cwiid_get_state(m_wiiremoteHandle, &wiiremote_state);
+ if (!err)
+ {
+ char Mesg[1024];
+ sprintf(Mesg, "%i%% battery remaining", static_cast<int>(((float)(wiiremote_state.battery)/CWIID_BATTERY_MAX)*100.0));
+ CPacketNOTIFICATION notification("Wii Remote connected", Mesg, ICON_PNG, g_BluetoothIconPath.c_str());
+ notification.Send(m_Socket, m_MyAddr);
+ }
+ else
+ {
+ printf("Problem probing for status of WiiRemote; cwiid_get_state returned non-zero\n");
+ CPacketLOG log(
+ LOGINFO, "Problem probing for status of WiiRemote; cwiid_get_state returned non-zero");
+ log.Send(m_Socket, m_MyAddr);
+ CPacketNOTIFICATION notification("Wii Remote connected", "", ICON_PNG, g_BluetoothIconPath.c_str());
+ notification.Send(m_Socket, m_MyAddr);
+ }
+#ifdef CWIID_OLD
+ /* CheckIn to say that this is the last msg, If this isn't called it could give issues if we Connects -> Disconnect and then try to connect again
+ the CWIID_OLD hack would automatically disconnect the wiiremote as the lastmsg is too old. */
+ CheckIn();
+#endif
+ m_connected = true;
+
+ CPacketLOG log(LOGINFO, "Successfully connected a WiiRemote");
+ log.Send(m_Socket, m_MyAddr);
+ return true;
+ }
+ //Here's a good place to have a quit flag check...
+
+ }
+ return false;
+}
+
+/* Disconnect */
+void CWiiRemote::DisconnectNow(bool startConnectThread)
+{
+ if (m_connected) //It shouldn't be enabled at the same time as it is connected
+ {
+ cwiid_disconnect(m_wiiremoteHandle);
+
+ if (g_AllowReconnect)
+ {
+ CPacketNOTIFICATION notification("Wii Remote disconnected", "Press 1 and 2 to reconnect", ICON_PNG, g_BluetoothIconPath.c_str());
+ notification.Send(m_Socket, m_MyAddr);
+ }
+ else
+ {
+ CPacketNOTIFICATION notification("Wii Remote disconnected", "", ICON_PNG, g_BluetoothIconPath.c_str());
+ notification.Send(m_Socket, m_MyAddr);
+ }
+
+ CPacketLOG log(LOGINFO, "Successfully disconnected a WiiRemote");
+ log.Send(m_Socket, m_MyAddr);
+ }
+ m_connected = false;
+}
+
+#ifdef CWIID_OLD
+/* This is a harsh check if there really is a connection, It will mainly be used in CWIID < 6.0
+ as it doesn't report connect error, which is needed to see if the Wiiremote suddenly disconnected.
+ This could possible be done with bluetooth specific queries but I cannot find how to do it. */
+bool CWiiRemote::CheckConnection()
+{
+ if ((getTicks() - m_LastMsgTime) > 1000)
+ {
+ CPacketLOG log(LOGINFO, "Lost connection to the WiiRemote");
+ log.Send(m_Socket, m_MyAddr);
+ return false;
+ }
+ else
+ return true;
+}
+#endif
+
+/* Sets rpt mode when a new wiiremote is connected */
+void CWiiRemote::SetupWiiRemote()
+{ //Lights up the appropriate led and setups the rapport mode, so buttons and IR work
+ SetRptMode();
+ SetLedState();
+
+ for (int i = 0; i < WIIREMOTE_SAMPLES; i++)
+ {
+ m_SamplesX[i] = 0;
+ m_SamplesY[i] = 0;
+ }
+
+ if (cwiid_set_mesg_callback(m_wiiremoteHandle, MessageCallback))
+ {
+ CPacketLOG log(LOGERROR, "Unable to set message callback to the WiiRemote");
+ log.Send(m_Socket, m_MyAddr);
+ }
+}
+
+void CWiiRemote::ProcessKey(int Key)
+{
+ if (Key != m_LastKey)
+ {
+ m_LastKey = Key;
+ m_lastKeyPressed = getTicks();
+ m_buttonRepeat = false;
+ }
+ else
+ {
+ if (m_buttonRepeat)
+ {
+ if (getTicks() - m_lastKeyPressed > WIIREMOTE_BUTTON_REPEAT_TIME)
+ m_lastKeyPressed = getTicks();
+ else
+ return;
+ }
+ else
+ {
+ if (getTicks() - m_lastKeyPressed > WIIREMOTE_BUTTON_DELAY_TIME)
+ {
+ m_buttonRepeat = true;
+ m_lastKeyPressed = getTicks();
+ }
+ else
+ return;
+ }
+ }
+
+ int RtnKey = -1;
+
+ if (Key == CWIID_BTN_UP)
+ RtnKey = 1;
+ else if (Key == CWIID_BTN_RIGHT)
+ RtnKey = 4;
+ else if (Key == CWIID_BTN_LEFT)
+ RtnKey = 3;
+ else if (Key == CWIID_BTN_DOWN)
+ RtnKey = 2;
+
+ else if (Key == CWIID_BTN_A)
+ RtnKey = 5;
+ else if (Key == CWIID_BTN_B)
+ RtnKey = 6;
+
+ else if (Key == CWIID_BTN_MINUS)
+ RtnKey = 7;
+ else if (Key == CWIID_BTN_PLUS)
+ RtnKey = 9;
+
+ else if (Key == CWIID_BTN_HOME)
+ RtnKey = 8;
+
+ else if (Key == CWIID_BTN_1)
+ RtnKey = 10;
+ else if (Key == CWIID_BTN_2)
+ RtnKey = 11;
+
+ if (RtnKey != -1)
+ {
+ CPacketBUTTON btn(RtnKey, m_JoyMap, BTN_QUEUE | BTN_NO_REPEAT);
+ btn.Send(m_Socket, m_MyAddr);
+ }
+}
+
+void CWiiRemote::ProcessNunchuck(struct cwiid_nunchuk_mesg &Nunchuck)
+{
+ if (Nunchuck.stick[0] > 135)
+ { //R
+ int x = (int)((((float)Nunchuck.stick[0] - 135.0f) / 95.0f) * 65535.0f);
+ printf("Right: %i\n", x);
+ CPacketBUTTON btn(24, m_JoyMap, (BTN_QUEUE | BTN_DOWN), x);
+ btn.Send(m_Socket, m_MyAddr);
+ }
+ else if (Nunchuck.stick[0] < 125)
+ { //L
+ int x = (int)((((float)Nunchuck.stick[0] - 125.0f) / 90.0f) * -65535.0f);
+ printf("Left: %i\n", x);
+ CPacketBUTTON btn(23, m_JoyMap, (BTN_QUEUE | BTN_DOWN), x);
+ btn.Send(m_Socket, m_MyAddr);
+ }
+
+ if (Nunchuck.stick[1] > 130)
+ { //U
+ int x = (int)((((float)Nunchuck.stick[1] - 130.0f) / 92.0f) * 65535.0f);
+ printf("Up: %i\n", x);
+ CPacketBUTTON btn(21, m_JoyMap, (BTN_QUEUE | BTN_DOWN), x);
+ btn.Send(m_Socket, m_MyAddr);
+ }
+ else if (Nunchuck.stick[1] < 120)
+ { //D
+ int x = (int)((((float)Nunchuck.stick[1] - 120.0f) / 90.0f) * -65535.0f);
+ printf("Down: %i\n", x);
+ CPacketBUTTON btn(22, m_JoyMap, (BTN_QUEUE | BTN_DOWN), x);
+ btn.Send(m_Socket, m_MyAddr);
+ }
+
+ if (Nunchuck.buttons != m_LastKeyNunchuck)
+ {
+ m_LastKeyNunchuck = Nunchuck.buttons;
+ m_lastKeyPressedNunchuck = getTicks();
+ m_buttonRepeatNunchuck = false;
+ }
+ else
+ {
+ if (m_buttonRepeatNunchuck)
+ {
+ if (getTicks() - m_lastKeyPressedNunchuck > WIIREMOTE_BUTTON_REPEAT_TIME)
+ m_lastKeyPressedNunchuck = getTicks();
+ else
+ return;
+ }
+ else
+ {
+ if (getTicks() - m_lastKeyPressedNunchuck > WIIREMOTE_BUTTON_DELAY_TIME)
+ {
+ m_buttonRepeatNunchuck = true;
+ m_lastKeyPressedNunchuck = getTicks();
+ }
+ else
+ return;
+ }
+ }
+
+ int RtnKey = -1;
+
+ if (Nunchuck.buttons == CWIID_NUNCHUK_BTN_C)
+ RtnKey = 25;
+ else if (Nunchuck.buttons == CWIID_NUNCHUK_BTN_Z)
+ RtnKey = 26;
+
+ if (RtnKey != -1)
+ {
+ CPacketBUTTON btn(RtnKey, m_JoyMap, BTN_QUEUE | BTN_NO_REPEAT);
+ btn.Send(m_Socket, m_MyAddr);
+ }
+}
+
+/* Tell cwiid which data will be reported */
+void CWiiRemote::SetRptMode()
+{ //Sets our wiiremote to report something, for example IR, Buttons
+#ifdef CWIID_OLD
+ if (cwiid_command(m_wiiremoteHandle, CWIID_CMD_RPT_MODE, m_rptMode))
+#else
+ if (cwiid_set_rpt_mode(m_wiiremoteHandle, m_rptMode))
+#endif
+ {
+ CPacketLOG log(LOGERROR, "Error setting WiiRemote report mode");
+ log.Send(m_Socket, m_MyAddr);
+ }
+}
+/* Tell cwiid the LED states */
+void CWiiRemote::SetLedState()
+{ //Sets our leds on the wiiremote
+#ifdef CWIID_OLD
+ if (cwiid_command(m_wiiremoteHandle, CWIID_CMD_LED, m_ledState))
+#else
+ if (cwiid_set_led(m_wiiremoteHandle, m_ledState))
+#endif
+ {
+ CPacketLOG log(LOGERROR, "Error setting WiiRemote LED state");
+ log.Send(m_Socket, m_MyAddr);
+ }
+}
+
+/* Calculate the mousepointer from 2 IR sources (Default) */
+void CWiiRemote::CalculateMousePointer(int x1, int y1, int x2, int y2)
+{
+ int x3, y3;
+
+ x3 = ( (x1 + x2) / 2 );
+ y3 = ( (y1 + y2) / 2 );
+
+ x3 = (int)( ((float)x3 / (float)CWIID_IR_X_MAX) * m_MaxX);
+ y3 = (int)( ((float)y3 / (float)CWIID_IR_Y_MAX) * m_MaxY);
+
+ x3 = (int)(x3 - m_MinX);
+ y3 = (int)(y3 - m_MinY);
+
+ if (x3 < MOUSE_MIN) x3 = MOUSE_MIN;
+ else if (x3 > MOUSE_MAX) x3 = MOUSE_MAX;
+
+ if (y3 < MOUSE_MIN) y3 = MOUSE_MIN;
+ else if (y3 > MOUSE_MAX) y3 = MOUSE_MAX;
+
+ x3 = MOUSE_MAX - x3;
+
+ if (m_NumSamples == 1)
+ {
+ CPacketMOUSE mouse(x3, y3);
+ mouse.Send(m_Socket, m_MyAddr);
+ return;
+ }
+ else
+ {
+ for (int i = m_NumSamples; i > 0; i--)
+ {
+ m_SamplesX[i] = m_SamplesX[i-1];
+ m_SamplesY[i] = m_SamplesY[i-1];
+ }
+
+ m_SamplesX[0] = x3;
+ m_SamplesY[0] = y3;
+
+ long x4 = 0, y4 = 0;
+
+ for (int i = 0; i < m_NumSamples; i++)
+ {
+ x4 += m_SamplesX[i];
+ y4 += m_SamplesY[i];
+ }
+ CPacketMOUSE mouse((x4 / m_NumSamples), (y4 / m_NumSamples));
+ mouse.Send(m_Socket, m_MyAddr);
+ }
+}
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+void PrintHelp(const char *Prog)
+{
+ printf("Commands:\n");
+ printf("\t--disable-mouseemulation\n\t--disable-reconnect\n\t--disable-nunchuck\n");
+ printf("\t--address ADDRESS\n\t--port PORT\n");
+ printf("\t--btaddr MACADDRESS\n");
+ printf("\t--deadzone-x DEADX | Number between 0 - 100 (Default: %i)\n", (int)(DEADZONE_X * 100));
+ printf("\t--deadzone-y DEADY | Number between 0 - 100 (Default: %i)\n", (int)(DEADZONE_Y * 100));
+ printf("\t--deadzone DEAD | Sets both X and Y too the number\n");
+ printf("\t--smoothing-samples SAMPLE | Number 1 counts as Off (Default: %i)\n", WIIREMOTE_SAMPLES);
+ printf("\t--joystick-map JOYMAP | The string ID for the joymap (Default: WiiRemote)\n");
+}
+
+int main(int argc, char **argv)
+{
+ char *Address = NULL;
+ char *btaddr = NULL;
+ int Port = 9777;
+
+ int NumSamples = WIIREMOTE_SAMPLES;
+ float DeadX = DEADZONE_X;
+ float DeadY = DEADZONE_Y;
+
+ char *JoyMap = NULL;
+
+ for (int i = 0; i < argc; i++)
+ {
+ if (strcmp(argv[i], "--help") == 0)
+ {
+ PrintHelp(argv[0]);
+ return 0;
+ }
+ else if (strcmp(argv[i], "--disable-mouseemulation") == 0)
+ g_AllowMouse = false;
+ else if (strcmp(argv[i], "--disable-reconnect") == 0)
+ g_AllowReconnect = false;
+ else if (strcmp(argv[i], "--disable-nunchuck") == 0)
+ g_AllowNunchuck = false;
+ else if (strcmp(argv[i], "--address") == 0 && ((i + 1) <= argc))
+ Address = argv[i + 1];
+ else if (strcmp(argv[i], "--port") == 0 && ((i + 1) <= argc))
+ Port = atoi(argv[i + 1]);
+ else if (strcmp(argv[i], "--btaddr") == 0 && ((i + 1) <= argc))
+ btaddr = argv[i + 1];
+ else if (strcmp(argv[i], "--deadzone-x") == 0 && ((i + 1) <= argc))
+ DeadX = ((float)atoi(argv[i + 1]) / 100.0f);
+ else if (strcmp(argv[i], "--deadzone-y") == 0 && ((i + 1) <= argc))
+ DeadY = ((float)atoi(argv[i + 1]) / 100.0f);
+ else if (strcmp(argv[i], "--deadzone") == 0 && ((i + 1) <= argc))
+ DeadX = DeadY = ((float)atoi(argv[i + 1]) / 100.0f);
+ else if (strcmp(argv[i], "--smoothing-samples") == 0 && ((i + 1) <= argc))
+ NumSamples = atoi(argv[i + 1]);
+ else if (strcmp(argv[i], "--joystick-map") == 0 && ((i + 1) <= argc))
+ JoyMap = argv[i + 1];
+ }
+
+ if (NumSamples < 1 || DeadX < 0 || DeadY < 0 || DeadX > 1 || DeadY > 1)
+ {
+ PrintHelp(argv[0]);
+ return -1;
+ }
+
+ CAddress my_addr(Address, Port); // Address => localhost on 9777
+ int sockfd = socket(AF_INET, SOCK_DGRAM, 0);
+ if (sockfd < 0)
+ {
+ printf("Error creating socket\n");
+ return -1;
+ }
+
+ if (hci_get_route(NULL) < 0)
+ {
+ CPacketLOG log(LOGERROR, "Error No bluetooth device");
+ log.Send(sockfd, my_addr);
+ return -1;
+ }
+ g_Ping = new CPacketHELO("WiiRemote", ICON_PNG, g_BluetoothIconPath.c_str());
+ g_WiiRemote.Initialize(my_addr, sockfd);
+ g_WiiRemote.SetBluetoothAddress(btaddr);
+ g_WiiRemote.SetSensitivity(DeadX, DeadY, NumSamples);
+ g_WiiRemote.SetSensitivity(DeadX, DeadY, NumSamples);
+ g_WiiRemote.SetJoystickMap(JoyMap);
+ if (g_AllowMouse)
+ g_WiiRemote.EnableMouseEmulation();
+ else
+ g_WiiRemote.DisableMouseEmulation();
+
+ g_Ping->Send(sockfd, my_addr);
+ bool HaveConnected = false;
+ while (true)
+ {
+ bool Connected = g_WiiRemote.GetConnected();
+
+ while (!Connected)
+ {
+ if (HaveConnected && !g_AllowReconnect)
+ exit(0);
+
+ Connected = g_WiiRemote.Connect();
+ HaveConnected = true;
+ }
+#ifdef CWIID_OLD
+// Update the state of the WiiRemote more often when we have the old lib due too it not telling when disconnected..
+ sleep (5);
+#else
+ sleep (15);
+#endif
+ g_Ping->Send(sockfd, my_addr);
+ g_WiiRemote.Update();
+ }
+}
diff --git a/tools/EventClients/Clients/WiiRemote/CWIID_WiiRemote.h b/tools/EventClients/Clients/WiiRemote/CWIID_WiiRemote.h
new file mode 100644
index 0000000..58d051e
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/CWIID_WiiRemote.h
@@ -0,0 +1,171 @@
+/*
+ * Copyright (C) 2007 by Tobias Arrskog
+ * topfs@tobias
+ *
+ * Copyright (C) 2007-2013 Team XBMC
+ * http://kodi.tv
+ *
+ * This Program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This Program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with XBMC; see the file COPYING. If not, see
+ * <http://www.gnu.org/licenses/>.
+ *
+ */
+
+#pragma once
+
+/* Toggle one bit */
+#define ToggleBit(bf,b) (bf) = ((bf) & b) ? ((bf) & ~(b)) : ((bf) | (b))
+
+//Settings
+#define WIIREMOTE_SAMPLES 16
+
+#define DEADZONE_Y 0.3f
+#define DEADZONE_X 0.5f
+
+#define MOUSE_MAX 65535
+#define MOUSE_MIN 0
+
+//The work area is from 0 - MAX but the one sent to XBMC is MIN - (MIN + MOUSE_MAX)
+#define WIIREMOTE_X_MIN MOUSE_MAX * DEADZONE_X
+#define WIIREMOTE_Y_MIN MOUSE_MAX * DEADZONE_Y
+
+#define WIIREMOTE_X_MAX MOUSE_MAX * (1.0f + DEADZONE_X + DEADZONE_X)
+#define WIIREMOTE_Y_MAX MOUSE_MAX * (1.0f + DEADZONE_Y + DEADZONE_Y)
+
+#define WIIREMOTE_BUTTON_REPEAT_TIME 30 // How long between buttonpresses in repeat mode
+#define WIIREMOTE_BUTTON_DELAY_TIME 500
+//#define CWIID_OLD // Uncomment if the system is running cwiid that is older than 6.0 (The one from ubuntu gutsy repository is < 6.0)
+
+//CWIID
+#include <cwiid.h>
+//Bluetooth specific
+#include <sys/socket.h>
+#include <bluetooth/bluetooth.h>
+#include <bluetooth/hci.h>
+#include <bluetooth/hci_lib.h>
+// UDP Client
+#ifdef DEB_PACK
+#include <xbmc/xbmcclient.h>
+#else
+#include "../../lib/c++/xbmcclient.h"
+#endif
+/*#include <stdio.h>*/
+#include <stdlib.h>
+#include <time.h>
+#include <sys/time.h>
+#include <string>
+
+class CWiiRemote
+{
+public:
+ CWiiRemote(char *btaddr = NULL);
+ ~CWiiRemote();
+
+ void Initialize(CAddress Addr, int Socket);
+ void Disconnect();
+ bool GetConnected();
+
+ bool EnableWiiRemote();
+ bool DisableWiiRemote();
+
+ void Update();
+
+ // Mouse functions
+ bool HaveIRSources();
+ bool isActive();
+ void EnableMouseEmulation();
+ void DisableMouseEmulation();
+
+ bool Connect();
+
+ void SetBluetoothAddress(const char * btaddr);
+ void SetSensitivity(float DeadX, float DeadY, int Samples);
+ void SetJoystickMap(const char *JoyMap);
+private:
+ int m_NumSamples;
+ int *m_SamplesX;
+ int *m_SamplesY;
+
+ float m_MaxX;
+ float m_MaxY;
+ float m_MinX;
+ float m_MinY;
+#ifdef CWIID_OLD
+ bool CheckConnection();
+ int m_LastMsgTime;
+#endif
+ char *m_JoyMap;
+ int m_lastKeyPressed;
+ int m_LastKey;
+ bool m_buttonRepeat;
+
+ int m_lastKeyPressedNunchuck;
+ int m_LastKeyNunchuck;
+ bool m_buttonRepeatNunchuck;
+
+ void SetRptMode();
+ void SetLedState();
+
+ void SetupWiiRemote();
+
+ bool m_connected;
+
+ bool m_DisconnectWhenPossible;
+ bool m_connectThreadRunning;
+
+ //CWIID Specific
+ cwiid_wiimote_t *m_wiiremoteHandle;
+ unsigned char m_ledState;
+ unsigned char m_rptMode;
+ bdaddr_t m_btaddr;
+
+ static void MessageCallback(cwiid_wiimote_t *wiiremote, int mesgCount, union cwiid_mesg mesg[], struct timespec *timestamp);
+#ifdef CWIID_OLD
+ static void MessageCallback(cwiid_wiimote_t *wiiremote, int mesgCount, union cwiid_mesg mesg[]);
+#endif
+
+#ifndef _DEBUG
+/* This takes the errors generated at pre-connect and silence them as they are mostly not needed */
+ static void ErrorCallback(struct wiimote *wiiremote, const char *str, va_list ap);
+#endif
+
+ int m_Socket;
+ CAddress m_MyAddr;
+
+ // Mouse
+ bool m_haveIRSources;
+ bool m_isActive;
+ bool m_useIRMouse;
+ int m_lastActiveTime;
+
+/* The protected functions is for the static callbacks */
+ protected:
+ //Connection
+ void DisconnectNow(bool startConnectThread);
+
+ //Mouse
+ void CalculateMousePointer(int x1, int y1, int x2, int y2);
+// void SetIR(bool set);
+
+ //Button
+ void ProcessKey(int Key);
+
+ //Nunchuck
+ void ProcessNunchuck(struct cwiid_nunchuk_mesg &Nunchuck);
+#ifdef CWIID_OLD
+ //Disconnect check
+ void CheckIn();
+#endif
+};
+
+extern CWiiRemote g_WiiRemote;
diff --git a/tools/EventClients/Clients/WiiRemote/Makefile b/tools/EventClients/Clients/WiiRemote/Makefile
new file mode 100644
index 0000000..eba0f1e
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/Makefile
@@ -0,0 +1,14 @@
+CXX ?= g++
+CFLAGS = -Wall -pipe -fPIC -funroll-loops
+OBJ_DIR = release-$(shell $(CC) -v 2>&1|grep ^Target:|cut -d' ' -f2)
+OBJS = wiiuse_v0.12/src/$(OBJ_DIR)/libwiiuse.so
+BIN = WiiUse_WiiRemote
+VERSION = v0.12
+
+all:
+ @$(MAKE) -C wiiuse_$(VERSION)/src $@
+ $(CXX) $(CFLAGS) -I./wiiuse_$(VERSION)/src WiiUse_WiiRemote.cpp $(OBJS) -o $(BIN)
+wiiuse:
+ @$(MAKE) -C wiiuse_$(VERSION)/src
+clean:
+ rm $(OBJS) $(BIN)
diff --git a/tools/EventClients/Clients/WiiRemote/WiiUse_README b/tools/EventClients/Clients/WiiRemote/WiiUse_README
new file mode 100644
index 0000000..5749697
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/WiiUse_README
@@ -0,0 +1,18 @@
+To compile the WiiRemote event client:
+
+$ sudo apt-get install libbluetooth-dev
+$ make
+
+NOTE: if you get a permission denied error when make'ing the event client, you may need to use root,
+e.g. $ sudo make
+
+make will create an executable called WiiUse_WiiRemote that contains the event client.
+
+WiiUse_WiiRemote must be run from this directory as it uses relative linking to the built wiiuse_v0.12 library.
+
+WiiUse_WiiRemote.h contains the button number mappings for the WiiRemote (prefixed with KEYCODE).
+
+TODO:
+Add IR pointer support
+
+TheUni + dteirney \ No newline at end of file
diff --git a/tools/EventClients/Clients/WiiRemote/WiiUse_WiiRemote.cpp b/tools/EventClients/Clients/WiiRemote/WiiUse_WiiRemote.cpp
new file mode 100644
index 0000000..48f5a1a
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/WiiUse_WiiRemote.cpp
@@ -0,0 +1,265 @@
+ /* Copyright (C) 2009 by Cory Fields
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ *
+ */
+
+#include "WiiUse_WiiRemote.h"
+
+void CWiiController::get_keys(wiimote* wm)
+{
+ m_buttonHeld = 0;
+ m_buttonPressed = 0;
+ m_buttonReleased = 0;
+
+ m_repeatableHeld = (wm->btns & (m_repeatFlags));
+ m_holdableHeld = (wm->btns & (m_holdFlags));
+ m_repeatableReleased = (wm->btns_released & (m_repeatFlags));
+ m_holdableReleased = (wm->btns_released & (m_holdFlags));
+
+ for (int i = 1;i <= WIIMOTE_NUM_BUTTONS; i++)
+ {
+ if (IS_PRESSED(wm,convert_code(i)))
+ m_buttonPressed = i;
+ if (IS_RELEASED(wm,convert_code(i)))
+ m_buttonReleased = i;
+ if (IS_HELD(wm,convert_code(i)))
+ m_buttonHeld = i;
+ }
+}
+
+void CWiiController::handleKeyPress()
+{
+ if ((m_holdableReleased && m_buttonDownTime < g_hold_button_timeout))
+ EventClient.SendButton(m_buttonReleased, m_joyString, BTN_QUEUE | BTN_NO_REPEAT);
+ if (m_buttonPressed && !m_holdableHeld && !m_buttonHeld)
+ EventClient.SendButton(m_buttonPressed, m_joyString, BTN_QUEUE | BTN_NO_REPEAT);
+}
+
+void CWiiController::handleRepeat()
+{
+ if (m_repeatableHeld)
+ EventClient.SendButton(m_buttonPressed, m_joyString, BTN_QUEUE | BTN_NO_REPEAT, 5);
+}
+
+void CWiiController::handleACC(float currentRoll, float currentPitch)
+{
+ int rollWeight = 0;
+ int tiltWeight = 0;
+
+ if (m_start_roll == 0)
+ m_start_roll = currentRoll;
+ m_abs_roll = smoothDeg(m_abs_roll, currentRoll);
+ m_rel_roll = m_abs_roll - m_start_roll;
+ rollWeight = int((m_rel_roll*m_rel_roll));
+ if (rollWeight > 65000)
+ rollWeight = 65000;
+
+ if (m_start_pitch == 0)
+ m_start_pitch = currentPitch;
+ m_abs_pitch = smoothDeg(m_abs_pitch, currentPitch);
+ m_rel_pitch = m_start_pitch - m_abs_pitch;
+ tiltWeight = int((m_rel_pitch*m_rel_pitch*16));
+ if (tiltWeight > 65000)
+ tiltWeight = 65000;
+
+ if (m_currentAction == ACTION_NONE)
+ {
+ if ((g_deadzone - (abs((int)m_rel_roll)) < 5) && (abs((int)m_abs_pitch) < (g_deadzone / 1.5)))
+ // crossed the roll deadzone threshold while inside the pitch deadzone
+ {
+ m_currentAction = ACTION_ROLL;
+ }
+ else if ((g_deadzone - (abs((int)m_rel_pitch)) < 5) && (abs((int)m_abs_roll) < (g_deadzone / 1.5)))
+ // crossed the pitch deadzone threshold while inside the roll deadzone
+ {
+ m_currentAction = ACTION_PITCH;
+ }
+ }
+
+ if (m_currentAction == ACTION_ROLL)
+ {
+ if (m_rel_roll < -g_deadzone)
+ EventClient.SendButton(KEYCODE_ROLL_NEG, m_joyString, BTN_QUEUE | BTN_NO_REPEAT, rollWeight);
+ if (m_rel_roll > g_deadzone)
+ EventClient.SendButton(KEYCODE_ROLL_POS, m_joyString, BTN_QUEUE | BTN_NO_REPEAT, rollWeight);
+// printf("Roll: %f\n",m_rel_roll);
+ }
+
+ if (m_currentAction == ACTION_PITCH)
+ {
+ if (m_rel_pitch > g_deadzone)
+ EventClient.SendButton(KEYCODE_PITCH_POS, m_joyString, BTN_QUEUE | BTN_NO_REPEAT,tiltWeight);
+ if (m_rel_pitch < -g_deadzone)
+ EventClient.SendButton(KEYCODE_PITCH_NEG, m_joyString, BTN_QUEUE | BTN_NO_REPEAT,tiltWeight);
+// printf("Pitch: %f\n",m_rel_pitch);
+ }
+}
+
+void CWiiController::handleIR()
+{
+//TODO
+}
+
+int connectWiimote(wiimote** wiimotes)
+{
+ int found = 0;
+ int connected = 0;
+ wiimote* wm;
+ while(!found)
+ {
+ //Look for Wiimotes. Keep searching until one is found. Wiiuse provides no way to search forever, so search for 5 secs and repeat.
+ found = wiiuse_find(wiimotes, MAX_WIIMOTES, 5);
+ }
+ connected = wiiuse_connect(wiimotes, MAX_WIIMOTES);
+ wm = wiimotes[0];
+ if (connected)
+ {
+ EventClient.SendHELO("Wii Remote", ICON_PNG, NULL);
+ wiiuse_set_leds(wm, WIIMOTE_LED_1);
+ wiiuse_rumble(wm, 1);
+ wiiuse_set_orient_threshold(wm,1);
+ DisableMotionSensing(wm);
+ #ifndef WIN32
+ usleep(200000);
+ #else
+ Sleep(200);
+ #endif
+ wiiuse_rumble(wm, 0);
+
+ return 1;
+ }
+ return 0;
+}
+
+int handle_disconnect(wiimote* wm)
+{
+ EventClient.SendNOTIFICATION("Wii Remote disconnected", "", ICON_PNG, NULL);
+ return 0;
+}
+
+unsigned short convert_code(unsigned short client_code)
+{
+//WIIMOTE variables are from wiiuse. We need them to be 1-11 for the eventclient.
+//For that we use this ugly conversion.
+
+ switch (client_code)
+ {
+ case KEYCODE_BUTTON_UP: return WIIMOTE_BUTTON_UP;
+ case KEYCODE_BUTTON_DOWN: return WIIMOTE_BUTTON_DOWN;
+ case KEYCODE_BUTTON_LEFT: return WIIMOTE_BUTTON_LEFT;
+ case KEYCODE_BUTTON_RIGHT: return WIIMOTE_BUTTON_RIGHT;
+ case KEYCODE_BUTTON_A: return WIIMOTE_BUTTON_A;
+ case KEYCODE_BUTTON_B: return WIIMOTE_BUTTON_B;
+ case KEYCODE_BUTTON_MINUS: return WIIMOTE_BUTTON_MINUS;
+ case KEYCODE_BUTTON_HOME: return WIIMOTE_BUTTON_HOME;
+ case KEYCODE_BUTTON_PLUS: return WIIMOTE_BUTTON_PLUS;
+ case KEYCODE_BUTTON_ONE: return WIIMOTE_BUTTON_ONE;
+ case KEYCODE_BUTTON_TWO: return WIIMOTE_BUTTON_TWO;
+ default : break;
+ }
+return 0;
+}
+
+float smoothDeg(float oldVal, float newVal)
+{
+//If values go over 180 or under -180, weird things happen. This transforms the values to -360 to 360 instead.
+
+ if (newVal - oldVal > 300)
+ return (newVal - 360);
+ if (oldVal - newVal > 300)
+ return(newVal + 360);
+ return(newVal);
+}
+
+int32_t getTicks(void)
+{
+ int32_t ticks;
+ struct timeval now;
+ gettimeofday(&now, NULL);
+ ticks = now.tv_sec * 1000l;
+ ticks += now.tv_usec / 1000l;
+ return ticks;
+}
+
+int main(int argc, char** argv)
+{
+ int32_t timeout = 0;
+ bool connected = 0;
+ wiimote** wiimotes;
+ wiimotes = wiiuse_init(MAX_WIIMOTES);
+ CWiiController controller;
+ wiimote* wm;
+ {
+ //Main Loop
+ while (1)
+ {
+ if (!connected) connected = (connectWiimote(wiimotes));
+ wm = wiimotes[0]; // Only worry about 1 controller. No need for more?
+ controller.m_buttonDownTime = getTicks() - timeout;
+
+//Handle ACC, Repeat, and IR outside of the Event loop so that buttons can be continuously sent
+ if (timeout)
+ {
+ if ((controller.m_buttonDownTime > g_hold_button_timeout) && controller.m_holdableHeld)
+ controller.handleACC(wm->orient.roll, wm->orient.pitch);
+ if ((controller.m_buttonDownTime > g_repeat_rate) && controller.m_repeatableHeld)
+ controller.handleRepeat();
+ }
+ if (wiiuse_poll(wiimotes, MAX_WIIMOTES))
+ {
+ for (int i = 0; i < MAX_WIIMOTES; ++i)
+ //MAX_WIIMOTES hardcoded at 1.
+ {
+ DisableMotionSensing(wm);
+ switch (wiimotes[i]->event)
+ {
+ case WIIUSE_EVENT:
+
+ controller.get_keys(wm); //Load up the CWiiController
+ controller.handleKeyPress();
+ if (!controller.m_buttonHeld && (controller.m_holdableHeld || controller.m_repeatableHeld))
+ {
+ //Prepare to repeat or hold. Do this only once.
+ timeout = getTicks();
+ controller.m_abs_roll = 0;
+ controller.m_abs_pitch = 0;
+ controller.m_start_roll = 0;
+ controller.m_start_pitch = 0;
+ }
+ if (controller.m_buttonReleased)
+ {
+ DisableMotionSensing(wm);
+ controller.m_currentAction = ACTION_NONE;
+ }
+ break;
+ case WIIUSE_STATUS:
+ break;
+ case WIIUSE_DISCONNECT:
+ case WIIUSE_UNEXPECTED_DISCONNECT:
+ handle_disconnect(wm);
+ connected = 0;
+ break;
+ case WIIUSE_READ_DATA:
+ break;
+ default:
+ break;
+ }
+ }
+ }
+ }
+ }
+ wiiuse_cleanup(wiimotes, MAX_WIIMOTES);
+ return 0;
+}
diff --git a/tools/EventClients/Clients/WiiRemote/WiiUse_WiiRemote.h b/tools/EventClients/Clients/WiiRemote/WiiUse_WiiRemote.h
new file mode 100644
index 0000000..7226137
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/WiiUse_WiiRemote.h
@@ -0,0 +1,127 @@
+ /* Copyright (C) 2009 by Cory Fields
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ *
+ */
+
+#pragma once
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <sys/socket.h>
+#include <sys/time.h>
+//#include <math.h>
+#include <unistd.h>
+#ifdef DEB_PACK
+#include <xbmc/xbmcclient.h>
+#else
+#include "../../lib/c++/xbmcclient.h"
+#endif
+//#ifndef WIN32
+// #include <unistd.h>
+//#endif
+#include "wiiuse.h"
+//#define ICON_PATH "../../"
+#define PORT 9777
+#define MAX_WIIMOTES 1
+#define OVER_180_DEG 1
+#define UNDER_NEG_180_DEG 2
+#define WIIMOTE_BUTTON_TWO 0x0001
+#define WIIMOTE_BUTTON_ONE 0x0002
+#define WIIMOTE_BUTTON_B 0x0004
+#define WIIMOTE_BUTTON_A 0x0008
+#define WIIMOTE_BUTTON_MINUS 0x0010
+#define WIIMOTE_BUTTON_HOME 0x0080
+#define WIIMOTE_BUTTON_LEFT 0x0100
+#define WIIMOTE_BUTTON_RIGHT 0x0200
+#define WIIMOTE_BUTTON_DOWN 0x0400
+#define WIIMOTE_BUTTON_UP 0x0800
+#define WIIMOTE_BUTTON_PLUS 0x1000
+
+#define WIIMOTE_NUM_BUTTONS 11
+#define KEYCODE_BUTTON_UP 1
+#define KEYCODE_BUTTON_DOWN 2
+#define KEYCODE_BUTTON_LEFT 3
+#define KEYCODE_BUTTON_RIGHT 4
+#define KEYCODE_BUTTON_A 5
+#define KEYCODE_BUTTON_B 6
+#define KEYCODE_BUTTON_MINUS 7
+#define KEYCODE_BUTTON_HOME 8
+#define KEYCODE_BUTTON_PLUS 9
+#define KEYCODE_BUTTON_ONE 10
+#define KEYCODE_BUTTON_TWO 11
+#define KEYCODE_ROLL_NEG 33
+#define KEYCODE_ROLL_POS 34
+#define KEYCODE_PITCH_NEG 35
+#define KEYCODE_PITCH_POS 36
+
+
+#define ACTION_NONE 0
+#define ACTION_ROLL 1
+#define ACTION_PITCH 2
+
+class CWiiController{
+ public:
+
+ bool m_holdableHeld;
+ bool m_holdableReleased;
+ bool m_repeatableHeld;
+ bool m_repeatableReleased;
+
+ unsigned short m_buttonPressed;
+ unsigned short m_buttonReleased;
+ unsigned short m_buttonHeld;
+ unsigned short m_repeatFlags;
+ unsigned short m_holdFlags;
+ unsigned short m_currentAction;
+
+ int32_t m_buttonDownTime;
+
+ float m_abs_roll;
+ float m_abs_pitch;
+ float m_rel_roll;
+ float m_rel_pitch;
+ float m_start_roll;
+ float m_start_pitch;
+ char* m_joyString;
+
+
+ void get_keys(wiimote* wm);
+ void handleKeyPress();
+ void handleRepeat();
+ void handleACC(float, float);
+ void handleIR();
+
+ CWiiController()
+ {
+ m_joyString = "JS0:WiiRemote";
+ m_repeatFlags = WIIMOTE_BUTTON_UP | WIIMOTE_BUTTON_DOWN | WIIMOTE_BUTTON_LEFT | WIIMOTE_BUTTON_RIGHT;
+ m_holdFlags = WIIMOTE_BUTTON_B;
+ }
+};
+
+unsigned short g_deadzone = 30;
+unsigned short g_hold_button_timeout = 200;
+unsigned short g_repeat_rate = 400;
+
+int handle_disconnect(wiimote* );
+int connectWiimote(wiimote** );
+int32_t getTicks(void);
+void EnableMotionSensing(wiimote* wm) {if (!WIIUSE_USING_ACC(wm)) wiiuse_motion_sensing(wm, 1);}
+void DisableMotionSensing(wiimote* wm) {if (WIIUSE_USING_ACC(wm)) wiiuse_motion_sensing(wm, 0);}
+unsigned short convert_code(unsigned short);
+float smoothDeg(float, float);
+
+CXBMCClient EventClient;
+
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/CHANGELOG b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/CHANGELOG
new file mode 100644
index 0000000..8ca3439
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/CHANGELOG
@@ -0,0 +1,208 @@
+---------------------------
+-
+- CHANGE LOG - Wiiuse
+-
+---------------------------
+
+http://wiiuse.net/
+http://wiiuse.sourceforge.net/
+http://sourceforge.net/projects/wiiuse/
+
+---------------------------
+v0.12 -- 2 Apr 2008
+---------------------------
+
+ Added:
+ - API function wiiuse_set_ir_sensitivity()
+ - Macro WIIUSE_GET_IR_SENSITIVITY()
+ - Event type WIIUSE_READ_DATA
+ - Event type WIIUSE_UNEXPECTED_DISCONNECT
+
+ Fixed:
+ - [Linux] Ability to try to select() nothing
+ - [Linux] Changed Makefile to include debug output when compiling in debug mode
+
+ Changed:
+ - wiiuse_set_nunchuk_orient_threshold() now takes a wiimote_t pointer
+ - wiiuse_set_nunchuk_accel_threshold() now takes a wiimote_t pointer
+ - wiiuse_read_data() generates an event WIIUSE_READ_DATA rather than executing a callback
+
+---------------------------
+v0.11 -- 25 Feb 2008
+---------------------------
+
+ Added:
+ - API function wiiuse_set_nunchuk_orient_threshold()
+ - API function wiiuse_set_nunchuk_accel_threshold()
+ - Event type WIIUSE_NUNCHUK_INSERTED
+ - Event type WIIUSE_NUNCHUK_REMOVED
+ - Event type WIIUSE_CLASSIC_CTRL_INSERTED
+ - Event type WIIUSE_CLASSIC_CTRL_REMOVED
+ - Event type WIIUSE_GUITAR_HERO_3_CTRL_INSERTED
+ - Event type WIIUSE_GUITAR_HERO_3_CTRL_REMOVED
+
+ Fixed:
+ - Added some missing function prototypes to wiiuse.h
+ - [Linux] Fixed Makefile to link libmath and libbluetooth
+ - Status event is set when a status report comes in
+ - Orientation threshold not being saved in lstate
+
+---------------------------
+v0.10 -- 11 Feb 2008
+---------------------------
+
+ Added:
+ - Real dynamic linking (by noisehole)
+ - Changed from callback to SDL style
+ - Guitar Hero 3 controller support
+ - API function wiiuse_set_accel_threshold()
+ - API function wiiuse_version()
+ - Macro WIIUSE_USING_SPEAKER()
+ - Macro WIIUSE_IS_LED_SET(wm, num)
+ - wiiuse_init() now autogenerates unids
+ - orient_t::a_roll/a_pitch
+ - wiiuse_resync()
+ - wiiuse_cleanup()
+ - wiiuse_set_timeout()
+
+ Fixed:
+ - [Windows] Fixed bug where it did not detect expansions on startup
+ - Renamed INFO/WARNING/DEBUG macros to WIIUSE_* (by noisehole)
+ - Updated Makefiles (by noisehole)
+ - Fixed incorrect roll/pitch when smoothing was enabled
+ - Fixed nunchuk and classic controller flooding events when significant changes occurred
+ - Fixed bug where IR was not correct on roll if IR was enabled before handshake
+
+ Removed:
+ - wiiuse_startup(), no longer needed
+
+---------------------------
+v0.9 -- 3 Nov 2007
+---------------------------
+
+ Fixed:
+ - Can now use include/wiiuse.h in C++ projects.
+ - HOME button works again.
+ - IR now functions after expansion is connected or removed.
+
+---------------------------
+v0.8 -- 27 Oct 2007
+---------------------------
+
+ - Bumped API version to 8
+ - Exported all API functions for usage with non-C/C++ languages.
+ - Changed event callback to only trigger if a significant state change occurs.
+
+ Added:
+ - wiimote_t::lstate structure
+
+ Fixed:
+ - Bug 1820140 - Buffer overflow in io_nix.c. Thanks proppy.
+
+---------------------------
+v0.7 -- 19 Oct 2007
+---------------------------
+
+ - Bumped API version to 7
+ - Renamed Linux build from wii.so to wiiuse.so
+ - Changed version representation from float to const char*.
+
+ Added:
+ - [Windows] BlueSoleil support.
+ - [Windows] Bluetooth stack auto-detection (WinXP SP2, Bluesoleil, Widdcomm tested).
+ - [Windows] API function wiiuse_set_bluetooth_stack().
+ - Calculates yaw if IR tracking is enabled.
+
+ Fixed:
+ - [Windows] Problem where a connection is made to a wiimote that does not exist.
+ - [Windows] Issue that occurred while using multiple wiimotes.
+
+---------------------------
+v0.6 -- 16 Oct 2007
+---------------------------
+
+ - Bumped API version to 0.6.
+ - Ported to Microsoft Windows.
+ - Improved IR tracking.
+ - Default IR virtual screen resolutions changed depending on 16:9 or 4:3.
+
+ Added:
+ - src/msvc/ and api/msvc/ - Microsoft Visual C++ 6.0 project files.
+
+---------------------------
+v0.5 -- 13 Oct 2007
+---------------------------
+
+ - Bumped API version to 0.5.
+ - Greatly improved IR tracking.
+ - Renamed function wiiuse_set_ir_correction() to wiiuse_set_ir_position().
+
+ Added:
+ - API function wiiuse_set_aspect_ratio()
+
+ Fixed:
+ - When rolling around 180 degree rotation smoothing would not be seemless.
+
+---------------------------
+v0.4 -- 08 Oct 2007
+---------------------------
+
+ - Bumped API version to 0.4.
+ - Greatly improved classic controller joystick functionality.
+ - Changed all functions named wiimote_*() to wiiuse_*()
+ - Renamed many macros from WIIMOTE_* to WIIUSE_*
+
+ Added:
+ - IR support
+ - New WIIMOTE_CONTINUOUS flag to set continuous reporting
+ - Macro IS_JUST_PRESSED()
+ - Macro WIIUSE_USING_ACC()
+ - Macro WIIUSE_USING_EXP()
+ - Macro WIIUSE_USING_IR()
+ - API function wiiuse_set_ir()
+ - API function wiiuse_set_ir_vres()
+ - API function wiiuse_set_ir_correction()
+
+ - gfx/ - A small OpenGL example that renders IR data
+
+ Fixed:
+ - Sometimes classic controller would only report infinite angle and magnitude for joysticks.
+
+---------------------------
+v0.3 -- 10 Sept 2007
+---------------------------
+
+ - Moved license to GPLv3.
+ - Bumped API version to 0.3.
+
+ Added:
+ - Support for Classic Controller
+ - Smoothing for roll and pitch values of the wiimote and nunchuk.
+
+ - API: wiimote_set_flags() to set or disable wiimote options.
+ - API: wiimote_set_smooth_alpha() to set smoothing alpha value.
+
+ Fixed:
+ - When the wiimote accelerates the roll or pitch is unreliable and was set to 0.
+ It now remains at previous tilt value.
+ - If no event callback was specified then no events would be processed internally.
+
+---------------------------
+v0.2 -- 25 Aug 2007
+---------------------------
+
+ - Bumped API version to 0.2.
+
+ Added:
+ - Nunchuk support.
+ - Ability to write to flash memory.
+
+ Fixed:
+ - Roll and pitch rotation now ranges from -180 to 180 degrees (previously -90 to 90).
+ - Bug when reading data from flash memory would read wrong address.
+
+---------------------------
+v0.1 -- 23 Feb 2007
+---------------------------
+
+ - Initial release
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/LICENSE b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/LICENSE
new file mode 100644
index 0000000..85b8e59
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/LICENSE
@@ -0,0 +1,620 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The GNU General Public License is a free, copyleft license for
+software and other kinds of works.
+
+ The licenses for most software and other practical works are designed
+to take away your freedom to share and change the works. By contrast,
+the GNU General Public License is intended to guarantee your freedom to
+share and change all versions of a program--to make sure it remains free
+software for all its users. We, the Free Software Foundation, use the
+GNU General Public License for most of our software; it applies also to
+any other work released this way by its authors. You can apply it to
+your programs, too.
+
+ When we speak of free software, we are referring to freedom, not
+price. Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
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+
+ To protect your rights, we need to prevent others from denying you
+these rights or asking you to surrender the rights. Therefore, you have
+certain responsibilities if you distribute copies of the software, or if
+you modify it: responsibilities to respect the freedom of others.
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+ For example, if you distribute copies of such a program, whether
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+ Developers that use the GNU GPL protect your rights with two steps:
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+patents cannot be used to render the program non-free.
+
+ The precise terms and conditions for copying, distribution and
+modification follow.
+
+ TERMS AND CONDITIONS
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diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/LICENSE_noncommercial b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/LICENSE_noncommercial
new file mode 100644
index 0000000..ea8fae6
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/LICENSE_noncommercial
@@ -0,0 +1,170 @@
+This license can be used for any works that this license defines
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diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/Makefile b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/Makefile
new file mode 100644
index 0000000..f63da69
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/Makefile
@@ -0,0 +1,23 @@
+#
+# wiiuse Makefile
+#
+
+all clean install:
+ @$(MAKE) -C src $@
+ @$(MAKE) -C example $@
+ @$(MAKE) -C example-sdl $@
+
+wiiuse:
+ @$(MAKE) -C src
+
+ex:
+ @$(MAKE) -C example
+
+sdl-ex:
+ @$(MAKE) -C example-sdl
+
+distclean:
+ @$(MAKE) -C src $@
+ @$(MAKE) -C example $@
+ @$(MAKE) -C example-sdl $@
+ @find . -type f \( -name "*.save" -or -name "*~" -or -name gmon.out \) -delete &> /dev/null
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/README b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/README
new file mode 100644
index 0000000..b06bb96
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/README
@@ -0,0 +1,155 @@
+---------------------------
+-
+- README - Wiiuse
+-
+---------------------------
+
+http://wiiuse.net/
+http://wiiuse.sourceforge.net/
+http://sourceforge.net/projects/wiiuse/
+
+---------------------------
+
+ABOUT
+
+ Wiiuse is a library written in C that connects with several Nintendo Wii remotes.
+ Supports motion sensing, IR tracking, nunchuk, classic controller, and the Guitar Hero 3 controller.
+ Single threaded and nonblocking makes a light weight and clean API.
+
+ Distributed under the GPL and LGPL.
+
+
+AUTHORS
+
+ Michael Laforest < para >
+ Email: < thepara (--AT--) g m a i l [--DOT--] com >
+
+ The following people have contributed patches to wiiuse:
+ - dhewg
+
+
+LICENSE
+
+ There are two licenses for wiiuse. Please read them carefully before choosing which one
+ you use. You may of course at any time switch the license you are currently using to
+ the other.
+
+ Briefly, the license options are:
+
+ a) GNU LGPL (modified for non-commercial usage only)
+ b) GNU GPL
+
+ PLEASE READ THE LICENSES!
+
+
+ACKNOWLEDGEMENTS
+
+ http://wiibrew.org/
+ This site and their users have contributed an immense amount of information
+ about the wiimote and its technical details. I could not have written this program
+ without the vast amounts of reverse engineered information that was researched by them.
+
+ Nintendo
+ Of course Nintendo for designing and manufacturing the Wii and Wii remote.
+
+ BlueZ
+ Easy and intuitive bluetooth stack for Linux.
+
+ Thanks to Brent for letting me borrow his Guitar Hero 3 controller.
+
+
+DISCLAIMER AND WARNINGS
+
+ I am in no way responsible for any damages or effects, intended or not, caused by this program.
+
+ *** WARNING *** WARNING *** WARNING ***
+
+ Be aware that writing to memory may damage or destroy your wiimote or expansions.
+
+ *** WARNING *** WARNING *** WARNING ***
+
+ This program was written using reverse engineered specifications available from wiibrew.org.
+ Therefore the operation of this program may not be entirely correct.
+ Results obtained by using this program may vary.
+
+
+AUDIENCE
+
+ This project is intended for developers who wish to include support for the Nintendo Wii remote
+ with their third party application. Please be aware that by using this software you are bound
+ to the terms of the GNU GPL.
+
+
+PLATFORMS AND DEPENDENCIES
+
+ Wiiuse currently operates on both Linux and Windows.
+ You will need:
+
+ For Linux:
+ - The kernel must support bluetooth
+ - The BlueZ bluetooth drivers must be installed
+
+ For Windows:
+ - Bluetooth driver (tested with Microsoft's stack with Windows XP SP2)
+ - If compiling, Microsoft Windows Driver Development Kit (DDK)
+
+
+COMPILING
+
+ Linux:
+ You need SDL and OpenGL installed to compile the SDL example.
+
+ # make [target]
+
+ If 'target' is omitted then everything is compiled.
+
+ Where 'target' can be any of the following:
+
+ - wiiuse
+ Compiles libwiiuse.so
+
+ - ex
+ Compiles wiiuse-example
+
+ - sdl-ex
+ Compiles wiiuse-sdl
+
+ Become root.
+
+ # make install
+
+ The above command will only install the binaries that you
+ selected to compile.
+
+ wiiuse.so is installed to /usr/lib
+ wiiuse-example and wiiuse-sdl are installed to /usr/bin
+
+ Windows:
+ A Microsoft Visual C++ 6.0 project file has been included.
+
+ You need the install the Windows DDK (driver development kit)
+ to compile wiiuse. Make sure you include the inc/ and lib/
+ directories from the DDK in your IDE include and library paths.
+ You can download this from here:
+ http://www.microsoft.com/whdc/devtools/ddk/default.mspx
+
+ You need to link the following libraries (already set in the
+ included project file):
+ - Ws2_32.lib
+ - hid.lib
+ - setupapi.lib
+
+
+USING THE LIBRARY IN A THIRD PARTY APPLICATION
+
+ To use the library in your own program you must first compile wiiuse as a module.
+ Include include/wiiuse.h in any file that uses wiiuse.
+
+ For Linux you must link wiiuse.so ( -lwiiuse ).
+ For Windows you must link wiiuse.lib. When your program runs it will need wiiuse.dll.
+
+
+BUGS
+
+ On Windows using more than one wiimote (usually more than two wiimotes) may cause
+ significant latency.
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/Makefile b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/Makefile
new file mode 100644
index 0000000..3420d7b
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/Makefile
@@ -0,0 +1,83 @@
+#
+# wiiuse Makefile
+#
+
+#
+# Change this to your GCC version.
+#
+CC ?= gcc
+
+####################################################
+#
+# You should not need to edit below this line.
+#
+####################################################
+
+#
+# Universal cflags
+#
+CFLAGS = -Wall -pipe -fPIC -funroll-loops
+
+ifeq ($(debug),1)
+ OBJ_PREFIX = debug
+ CFLAGS += -g -pg -DWITH_WIIUSE_DEBUG
+else
+ OBJ_PREFIX = release
+ CFLAGS += -O2
+endif
+
+OBJ_DIR = $(OBJ_PREFIX)-$(shell $(CC) -v 2>&1|grep ^Target:|cut -d' ' -f2)
+
+#
+# Linking flags
+#
+LDFLAGS = -L../src/$(OBJ_DIR) -lm -lGL -lGLU -lglut -lSDL -lbluetooth -lwiiuse
+
+#
+# Target binaries (always created as BIN)
+#
+BIN = ./$(OBJ_DIR)/wiiuse-sdl
+
+#
+# Inclusion paths.
+#
+INCLUDES = -I../src/ -I/usr/include/SDL
+
+#
+# Generate a list of object files
+#
+OBJS = $(OBJ_DIR)/sdl.o
+
+###############################
+#
+# Build targets.
+#
+###############################
+
+all: $(BIN)
+
+clean:
+ @-rm $(OBJS) 2> /dev/null
+
+distclean: clean
+ @-rm -r debug-* release-* 2> /dev/null
+
+install:
+ @if [ -e $(BIN) ]; then \
+ cp -v $(BIN) /usr/bin ;\
+ fi
+
+$(BIN): mkdir $(OBJS)
+ $(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) -o $(BIN)
+
+$(OBJ_DIR)/%.o: %.c
+ $(CC) $(CFLAGS) $(INCLUDES) -c $< -o $@
+
+mkdir:
+ @if [ ! -d $(OBJ_DIR) ]; then \
+ mkdir $(OBJ_DIR); \
+ fi
+
+run: all
+ LD_LIBRARY_PATH=`pwd`/../src/$(OBJ_DIR):$(LD_LIBRARY_PATH) $(BIN)
+
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/msvc/wiiusesdl.dsp b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/msvc/wiiusesdl.dsp
new file mode 100644
index 0000000..007d676
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/msvc/wiiusesdl.dsp
@@ -0,0 +1,111 @@
+# Microsoft Developer Studio Project File - Name="wiiusesdl" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Application" 0x0101
+
+CFG=wiiusesdl - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "wiiusesdl.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "wiiusesdl.mak" CFG="wiiusesdl - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "wiiusesdl - Win32 Release" (based on "Win32 (x86) Application")
+!MESSAGE "wiiusesdl - Win32 Debug" (based on "Win32 (x86) Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "wiiusesdl - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "..\..\src" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib sdl.lib opengl32.lib glu32.lib wiiuse.lib /nologo /subsystem:windows /machine:I386
+
+!ELSEIF "$(CFG)" == "wiiusesdl - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\src" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib sdl.lib opengl32.lib glu32.lib wiiuse.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
+
+!ENDIF
+
+# Begin Target
+
+# Name "wiiusesdl - Win32 Release"
+# Name "wiiusesdl - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\sdl.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\src\wiiuse.h
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# End Group
+# End Target
+# End Project
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/msvc/wiiusesdl.dsw b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/msvc/wiiusesdl.dsw
new file mode 100644
index 0000000..ee501ff
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/msvc/wiiusesdl.dsw
@@ -0,0 +1,29 @@
+Microsoft Developer Studio Workspace File, Format Version 6.00
+# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
+
+###############################################################################
+
+Project: "wiiusesdl"=".\wiiusesdl.dsp" - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Global:
+
+Package=<5>
+{{{
+}}}
+
+Package=<3>
+{{{
+}}}
+
+###############################################################################
+
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/msvc/wiiusesdl.opt b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/msvc/wiiusesdl.opt
new file mode 100644
index 0000000..fa46687
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/msvc/wiiusesdl.opt
Binary files differ
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/sdl.c b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/sdl.c
new file mode 100644
index 0000000..c469968
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/sdl.c
@@ -0,0 +1,439 @@
+/*
+ * Written By:
+ * Michael Laforest < para >
+ * Email: < thepara (--AT--) g m a i l [--DOT--] com >
+ *
+ * Copyright 2006-2007
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * $Header$
+ */
+
+#include <stdlib.h>
+#include <math.h>
+
+#ifndef WIN32
+ #include <unistd.h>
+ #include <sys/time.h>
+ #include <time.h>
+#else
+ #include <windows.h>
+#endif
+
+#include <GL/gl.h>
+#include <GL/glu.h>
+#include <GL/glut.h>
+#include <SDL.h>
+
+#include <wiiuse.h>
+
+#define PI 3.14159265358979323846
+#define PI_DIV_180 0.017453292519943296
+#define deg PI_DIV_180
+
+#define MAX_WIIMOTES 2
+
+GLint width = 1024, height = 768;
+GLfloat backColor[4] = {1.0,1.0,1.0,1.0};
+
+wiimote** wiimotes = NULL;
+
+int last_dots[4][2] = {{0}};
+int xcoord = 0;
+int ycoord = 0;
+
+#ifdef WIN32
+ DWORD last_render;
+#else
+ struct timeval last_render;
+ int last_sec = 0;
+ int fps = 0;
+#endif
+
+enum render_mode_t {
+ IR = 1,
+ TEAPOT
+};
+enum render_mode_t render_mode = IR;
+
+/* light information */
+struct light_t {
+ GLfloat position[4];
+ GLfloat spotDirection[3];
+ GLfloat ambient[4];
+ GLfloat diffuse[4];
+ GLfloat specular[4];
+ GLfloat spotCutoff;
+ GLfloat spotExponent;
+ GLfloat spotAttenuation[3]; /* [0] = constant, [1] = linear, [2] = quadratic */
+};
+struct light_t light = {
+ { 1.0, 1.0, -2.0, 1.0 },
+ { -1.0, -1.0, 2.0 },
+ { 0.0, 0.0, 0.0, 1.0 },
+ { 1.0, 1.0, 1.0, 1.0 },
+ { 1.0, 1.0, 1.0, 1.0 },
+ 180.0, 0.0,
+ { 1.0, 0.0, 0.0 }
+};
+
+/* material information */
+struct material_t {
+ GLfloat ambient[4];
+ GLfloat diffuse[4];
+ GLfloat specular[4];
+ GLfloat emission[4];
+ GLfloat shininess;
+};
+struct material_t red_plastic = {
+ { 0.3, 0.0, 0.0, 1.0 },
+ { 0.3, 0.0, 0.0, 1.0 },
+ { 0.8, 0.6, 0.6, 1.0 },
+ { 0.0, 0.0, 0.0, 1.0 },
+ 32.0
+};
+
+
+void handle_event(struct wiimote_t* wm);
+void display();
+void update_light(GLenum l, struct light_t* lptr);
+void set_material(struct material_t* mptr);
+void resize_window(GLint new_width, GLint new_height);
+
+void handle_event(struct wiimote_t* wm) {
+ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_PLUS))
+ wiiuse_motion_sensing(wm, 1);
+ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_MINUS))
+ wiiuse_motion_sensing(wm, 0);
+
+ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_UP))
+ wiiuse_set_ir(wm, 1);
+ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_DOWN))
+ wiiuse_set_ir(wm, 0);
+
+ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_B))
+ wiiuse_toggle_rumble(wm);
+
+ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_ONE)) {
+ int level;
+ WIIUSE_GET_IR_SENSITIVITY(wm, &level);
+ wiiuse_set_ir_sensitivity(wm, level+1);
+ }
+ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_TWO)) {
+ int level;
+ WIIUSE_GET_IR_SENSITIVITY(wm, &level);
+ wiiuse_set_ir_sensitivity(wm, level-1);
+ }
+
+ #if 0
+ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_A)) {
+ if (render_mode == IR)
+ render_mode = TEAPOT;
+ else
+ render_mode = IR;
+ resize_window(width, height);
+ }
+ #endif
+}
+
+#define DRAW_TRIANGLE(x, y, z, s) do { \
+ glVertex3f(x, y-s, z); \
+ glVertex3f(x+s, y+s, z); \
+ glVertex3f(x-s, y+s, z); \
+ } while (0)
+
+int can_render() {
+ /* quick fps limit to ~60fps -- not too fancy, could be better */
+ #ifdef WIN32
+ if (GetTickCount() < (last_render + 16))
+ return 0;
+ last_render = GetTickCount();
+ return 1;
+ #else
+ struct timeval now;
+ long elapsed_usec = 0;
+
+ gettimeofday(&now, NULL);
+
+ if (now.tv_usec > 1000000) {
+ now.tv_usec -= 1000000;
+ ++now.tv_sec;
+ }
+
+ if (now.tv_sec > last_render.tv_sec)
+ elapsed_usec = ((now.tv_sec - last_render.tv_sec) * 1000000);
+
+ if (now.tv_usec > last_render.tv_usec)
+ elapsed_usec += now.tv_usec - last_render.tv_usec;
+ else
+ elapsed_usec += last_render.tv_usec - now.tv_usec;
+
+ if (time(NULL) > last_sec) {
+ printf("fps: %i\n", fps);
+ fps = 0;
+ last_sec = time(NULL);
+ }
+
+ if (elapsed_usec < 16000)
+ return 0;
+
+ last_render = now;
+ ++fps;
+
+ return 1;
+ #endif
+}
+
+void display() {
+ int i, wm;
+ float size = 5;
+
+ if (!can_render())
+ return;
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ if (render_mode == IR) {
+ /* draw the IR stuff */
+
+ glDisable(GL_LIGHTING);
+
+ glBegin(GL_TRIANGLES);
+ /* green center */
+ glColor3f(0.0, 1.0, 0.0);
+ DRAW_TRIANGLE(width/2, height/2, 0, size);
+ glEnd();
+
+ for (wm = 0; wm < MAX_WIIMOTES; ++wm) {
+ glBegin(GL_TRIANGLES);
+ /* red ir */
+ glColor3f(1.0, 0.0, 0.0);
+ for (i = 0; i < 4; ++i) {
+ if (wiimotes[wm]->ir.dot[i].visible)
+ DRAW_TRIANGLE(wiimotes[wm]->ir.dot[i].rx, wiimotes[wm]->ir.dot[i].ry, 0, size);
+ }
+
+ /* yellow corrected ir */
+ glColor3f(1.0, 1.0, 0.0);
+ for (i = 0; i < 4; ++i) {
+ if (wiimotes[wm]->ir.dot[i].visible)
+ DRAW_TRIANGLE(wiimotes[wm]->ir.dot[i].x, wiimotes[wm]->ir.dot[i].y, 0, size);
+ }
+
+ /* blue cursor */
+ glColor3f(0.0, 0.0, 1.0);
+ DRAW_TRIANGLE(wiimotes[wm]->ir.x, wiimotes[wm]->ir.y-size, 0, size);
+ glEnd();
+ }
+ } else {
+ /* draw the teapot */
+ gluLookAt(0.0, 0.0, -5.0,
+ 0.0, 0.0, 0.0,
+ 0.0, 1.0, 0.0);
+
+ glEnable(GL_LIGHTING);
+ glEnable(GL_LIGHT0);
+ update_light(GL_LIGHT0, &light);
+ set_material(&red_plastic);
+
+ glRotatef(wiimotes[0]->orient.roll, 0.0f, 0.0f, 1.0f);
+ glRotatef(wiimotes[0]->orient.pitch, 1.0f, 0.0f, 0.0f);
+
+
+ glutSolidTeapot(1);
+ }
+
+ SDL_GL_SwapBuffers();
+}
+
+
+void update_light(GLenum l, struct light_t* lptr) {
+ glLightfv(l, GL_POSITION, lptr->position);
+ glLightfv(l, GL_DIFFUSE, lptr->diffuse);
+ glLightfv(l, GL_SPECULAR, lptr->specular);
+ glLightfv(l, GL_AMBIENT, lptr->ambient);
+ glLightfv(l, GL_SPOT_DIRECTION, lptr->spotDirection);
+ glLightf(l, GL_SPOT_CUTOFF, lptr->spotCutoff);
+ glLightf(l, GL_SPOT_EXPONENT, lptr->spotExponent);
+ glLightf(l, GL_CONSTANT_ATTENUATION, lptr->spotAttenuation[0]);
+ glLightf(l, GL_LINEAR_ATTENUATION, lptr->spotAttenuation[1]);
+ glLightf(l, GL_QUADRATIC_ATTENUATION, lptr->spotAttenuation[2]);
+}
+
+
+void set_material(struct material_t* mptr) {
+ glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mptr->ambient);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mptr->diffuse);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mptr->specular);
+ glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, mptr->shininess);
+ glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, mptr->emission);
+}
+
+
+void resize_window(GLint new_width, GLint new_height) {
+ int wm;
+
+ width = new_width;
+ height = new_height;
+
+ if (new_height == 0)
+ new_height = 1;
+
+ SDL_SetVideoMode(width, height, 16, SDL_RESIZABLE | SDL_OPENGL);
+
+ glViewport(0, 0, new_width, new_height);
+
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+
+ if (render_mode == IR)
+ gluOrtho2D(0, width, height, 0);
+ else
+ gluPerspective(60.0f, (float)new_width/(float)new_height, 0.1f, 100.0f);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+
+ width = new_width;
+ height = new_height;
+
+ for (wm = 0; wm < MAX_WIIMOTES; ++wm)
+ wiiuse_set_ir_vres(wiimotes[wm], width, height);
+}
+
+#ifndef WIN32
+int main(int argc, char** argv) {
+#else
+int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) {
+#endif
+ int found, connected;
+ int wm;
+
+ //printf("wiiuse version = %s\n", wiiuse_version());
+
+ wiimotes = wiiuse_init(MAX_WIIMOTES);
+ found = wiiuse_find(wiimotes, MAX_WIIMOTES, 5);
+ if (!found)
+ return 0;
+ connected = wiiuse_connect(wiimotes, MAX_WIIMOTES);
+ if (connected)
+ printf("Connected to %i wiimotes (of %i found).\n", connected, found);
+ else {
+ printf("Failed to connect to any wiimote.\n");
+ return 0;
+ }
+ wiiuse_set_leds(wiimotes[0], WIIMOTE_LED_1 | WIIMOTE_LED_4);
+ wiiuse_set_leds(wiimotes[1], WIIMOTE_LED_2 | WIIMOTE_LED_4);
+ wiiuse_rumble(wiimotes[0], 1);
+
+ #ifndef WIN32
+ usleep(200000);
+ #else
+ Sleep(200);
+ #endif
+
+ wiiuse_rumble(wiimotes[0], 0);
+
+ /* enable IR and motion sensing for all wiimotes */
+ for (wm = 0; wm < MAX_WIIMOTES; ++wm) {
+ wiiuse_motion_sensing(wiimotes[wm], 1);
+ wiiuse_set_ir(wiimotes[wm], 1);
+ }
+
+ if (SDL_Init(SDL_INIT_VIDEO) < 0) {
+ printf("Failed to initialize SDL: %s\n", SDL_GetError());
+ return 0;
+ }
+
+ SDL_WM_SetCaption("wiiuse SDL IR Example", "wiiuse SDL IR Example");
+
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
+
+ /* set window size */
+ width = wiimotes[0]->ir.vres[0];
+ height = wiimotes[0]->ir.vres[1];
+ SDL_SetVideoMode(width, height, 16, SDL_RESIZABLE | SDL_OPENGL);
+
+ for (wm = 0; wm < MAX_WIIMOTES; ++wm)
+ wiiuse_set_ir_vres(wiimotes[wm], width, height);
+
+ /* set OpenGL stuff */
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_LIGHTING);
+ glEnable(GL_NORMALIZE);
+ glEnable(GL_BLEND);
+
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glDepthFunc(GL_LEQUAL);
+ glClearColor(0, 0, 0, 0);
+
+ /* set the size of the window */
+ resize_window(width, height);
+
+ display();
+
+ #ifdef WIN32
+ last_render = GetTickCount();
+ #endif
+
+ while (1) {
+ SDL_Event event;
+
+ if (SDL_PollEvent(&event)) {
+ switch (event.type) {
+ case SDL_VIDEORESIZE:
+ {
+ /* resize the window */
+ resize_window(event.resize.w, event.resize.h);
+ break;
+ }
+ case SDL_QUIT:
+ {
+ /* shutdown */
+ SDL_Quit();
+ wiiuse_cleanup(wiimotes, MAX_WIIMOTES);
+ return 0;
+ }
+ default:
+ {
+ }
+ }
+ }
+
+ if (wiiuse_poll(wiimotes, MAX_WIIMOTES)) {
+ /*
+ * This happens if something happened on any wiimote.
+ * So go through each one and check if anything happened.
+ */
+ int i = 0;
+ for (; i < MAX_WIIMOTES; ++i) {
+ switch (wiimotes[i]->event) {
+ case WIIUSE_EVENT:
+ /* a generic event occurred */
+ handle_event(wiimotes[i]);
+ break;
+
+ default:
+ break;
+ }
+ }
+ }
+
+ display();
+ }
+}
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/Makefile b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/Makefile
new file mode 100644
index 0000000..e3e907c
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/Makefile
@@ -0,0 +1,84 @@
+#
+# wiiuse Makefile
+#
+
+#
+# Change this to your GCC version.
+#
+CC ?= gcc
+
+####################################################
+#
+# You should not need to edit below this line.
+#
+####################################################
+
+#
+# Universal cflags
+#
+CFLAGS = -Wall -pipe -fPIC -funroll-loops
+
+ifeq ($(debug),1)
+ OBJ_PREFIX = debug
+ CFLAGS += -g -pg -DWITH_WIIUSE_DEBUG
+else
+ OBJ_PREFIX = release
+ CFLAGS += -O2
+endif
+
+OBJ_DIR = $(OBJ_PREFIX)-$(shell $(CC) -v 2>&1|grep ^Target:|cut -d' ' -f2)
+
+#
+# Linking flags
+#
+LDFLAGS = -L../src/$(OBJ_DIR) -lm -lwiiuse
+
+#
+# Target binaries (always created as BIN)
+#
+BIN = ./$(OBJ_DIR)/wiiuse-example
+
+#
+# Inclusion paths.
+#
+INCLUDES = -I../src/
+
+#
+# Generate a list of object files
+#
+OBJS = $(OBJ_DIR)/example.o
+
+###############################
+#
+# Build targets.
+#
+###############################
+
+all: $(BIN)
+
+clean:
+ @-rm $(OBJS) 2> /dev/null
+
+distclean:
+ @-rm -r debug-* release-* 2> /dev/null
+
+install:
+ @if [ -e $(BIN) ]; then \
+ cp -v $(BIN) /usr/bin ; \
+ fi
+
+
+$(BIN): mkdir $(OBJS)
+ $(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) -o $(BIN)
+
+$(OBJ_DIR)/%.o: %.c
+ $(CC) $(CFLAGS) $(INCLUDES) -c $< -o $@
+
+mkdir:
+ @if [ ! -d $(OBJ_DIR) ]; then \
+ mkdir $(OBJ_DIR); \
+ fi
+
+run: all
+ LD_LIBRARY_PATH=`pwd`/../src/$(OBJ_DIR):$(LD_LIBRARY_PATH) $(BIN)
+
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/example.c b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/example.c
new file mode 100644
index 0000000..d401d80
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/example.c
@@ -0,0 +1,437 @@
+/*
+ * wiiuse
+ *
+ * Written By:
+ * Michael Laforest < para >
+ * Email: < thepara (--AT--) g m a i l [--DOT--] com >
+ *
+ * Copyright 2006-2007
+ *
+ * This file is part of wiiuse.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * $Header$
+ *
+ */
+
+/**
+ * @file
+ *
+ * @brief Example using the wiiuse API.
+ *
+ * This file is an example of how to use the wiiuse library.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#ifndef WIN32
+ #include <unistd.h>
+#endif
+
+#include "wiiuse.h"
+
+
+#define MAX_WIIMOTES 4
+
+
+/**
+ * @brief Callback that handles an event.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ *
+ * This function is called automatically by the wiiuse library when an
+ * event occurs on the specified wiimote.
+ */
+void handle_event(struct wiimote_t* wm) {
+ printf("\n\n--- EVENT [id %i] ---\n", wm->unid);
+
+ /* if a button is pressed, report it */
+ if (IS_PRESSED(wm, WIIMOTE_BUTTON_A)) printf("A pressed\n");
+ if (IS_PRESSED(wm, WIIMOTE_BUTTON_B)) printf("B pressed\n");
+ if (IS_PRESSED(wm, WIIMOTE_BUTTON_UP)) printf("UP pressed\n");
+ if (IS_PRESSED(wm, WIIMOTE_BUTTON_DOWN)) printf("DOWN pressed\n");
+ if (IS_PRESSED(wm, WIIMOTE_BUTTON_LEFT)) printf("LEFT pressed\n");
+ if (IS_PRESSED(wm, WIIMOTE_BUTTON_RIGHT)) printf("RIGHT pressed\n");
+ if (IS_PRESSED(wm, WIIMOTE_BUTTON_MINUS)) printf("MINUS pressed\n");
+ if (IS_PRESSED(wm, WIIMOTE_BUTTON_PLUS)) printf("PLUS pressed\n");
+ if (IS_PRESSED(wm, WIIMOTE_BUTTON_ONE)) printf("ONE pressed\n");
+ if (IS_PRESSED(wm, WIIMOTE_BUTTON_TWO)) printf("TWO pressed\n");
+ if (IS_PRESSED(wm, WIIMOTE_BUTTON_HOME)) printf("HOME pressed\n");
+
+ /*
+ * Pressing minus will tell the wiimote we are no longer interested in movement.
+ * This is useful because it saves battery power.
+ */
+ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_MINUS))
+ wiiuse_motion_sensing(wm, 0);
+
+ /*
+ * Pressing plus will tell the wiimote we are interested in movement.
+ */
+ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_PLUS))
+ wiiuse_motion_sensing(wm, 1);
+
+ /*
+ * Pressing B will toggle the rumble
+ *
+ * if B is pressed but is not held, toggle the rumble
+ */
+ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_B))
+ wiiuse_toggle_rumble(wm);
+
+ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_UP))
+ wiiuse_set_ir(wm, 1);
+ if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_DOWN))
+ wiiuse_set_ir(wm, 0);
+
+ /* if the accelerometer is turned on then print angles */
+ if (WIIUSE_USING_ACC(wm)) {
+ printf("wiimote roll = %f [%f]\n", wm->orient.roll, wm->orient.a_roll);
+ printf("wiimote pitch = %f [%f]\n", wm->orient.pitch, wm->orient.a_pitch);
+ printf("wiimote yaw = %f\n", wm->orient.yaw);
+ }
+
+ /*
+ * If IR tracking is enabled then print the coordinates
+ * on the virtual screen that the wiimote is pointing to.
+ *
+ * Also make sure that we see at least 1 dot.
+ */
+ if (WIIUSE_USING_IR(wm)) {
+ int i = 0;
+
+ /* go through each of the 4 possible IR sources */
+ for (; i < 4; ++i) {
+ /* check if the source is visible */
+ if (wm->ir.dot[i].visible)
+ printf("IR source %i: (%u, %u)\n", i, wm->ir.dot[i].x, wm->ir.dot[i].y);
+ }
+
+ printf("IR cursor: (%u, %u)\n", wm->ir.x, wm->ir.y);
+ printf("IR z distance: %f\n", wm->ir.z);
+ }
+
+ /* show events specific to supported expansions */
+ if (wm->exp.type == EXP_NUNCHUK) {
+ /* nunchuk */
+ struct nunchuk_t* nc = (nunchuk_t*)&wm->exp.nunchuk;
+
+ if (IS_PRESSED(nc, NUNCHUK_BUTTON_C)) printf("Nunchuk: C pressed\n");
+ if (IS_PRESSED(nc, NUNCHUK_BUTTON_Z)) printf("Nunchuk: Z pressed\n");
+
+ printf("nunchuk roll = %f\n", nc->orient.roll);
+ printf("nunchuk pitch = %f\n", nc->orient.pitch);
+ printf("nunchuk yaw = %f\n", nc->orient.yaw);
+
+ printf("nunchuk joystick angle: %f\n", nc->js.ang);
+ printf("nunchuk joystick magnitude: %f\n", nc->js.mag);
+ } else if (wm->exp.type == EXP_CLASSIC) {
+ /* classic controller */
+ struct classic_ctrl_t* cc = (classic_ctrl_t*)&wm->exp.classic;
+
+ if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_ZL)) printf("Classic: ZL pressed\n");
+ if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_B)) printf("Classic: B pressed\n");
+ if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_Y)) printf("Classic: Y pressed\n");
+ if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_A)) printf("Classic: A pressed\n");
+ if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_X)) printf("Classic: X pressed\n");
+ if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_ZR)) printf("Classic: ZR pressed\n");
+ if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_LEFT)) printf("Classic: LEFT pressed\n");
+ if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_UP)) printf("Classic: UP pressed\n");
+ if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_RIGHT)) printf("Classic: RIGHT pressed\n");
+ if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_DOWN)) printf("Classic: DOWN pressed\n");
+ if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_FULL_L)) printf("Classic: FULL L pressed\n");
+ if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_MINUS)) printf("Classic: MINUS pressed\n");
+ if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_HOME)) printf("Classic: HOME pressed\n");
+ if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_PLUS)) printf("Classic: PLUS pressed\n");
+ if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_FULL_R)) printf("Classic: FULL R pressed\n");
+
+ printf("classic L button pressed: %f\n", cc->l_shoulder);
+ printf("classic R button pressed: %f\n", cc->r_shoulder);
+ printf("classic left joystick angle: %f\n", cc->ljs.ang);
+ printf("classic left joystick magnitude: %f\n", cc->ljs.mag);
+ printf("classic right joystick angle: %f\n", cc->rjs.ang);
+ printf("classic right joystick magnitude: %f\n", cc->rjs.mag);
+ } else if (wm->exp.type == EXP_GUITAR_HERO_3) {
+ /* guitar hero 3 guitar */
+ struct guitar_hero_3_t* gh3 = (guitar_hero_3_t*)&wm->exp.gh3;
+
+ if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_STRUM_UP)) printf("Guitar: Strum Up pressed\n");
+ if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_STRUM_DOWN)) printf("Guitar: Strum Down pressed\n");
+ if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_YELLOW)) printf("Guitar: Yellow pressed\n");
+ if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_GREEN)) printf("Guitar: Green pressed\n");
+ if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_BLUE)) printf("Guitar: Blue pressed\n");
+ if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_RED)) printf("Guitar: Red pressed\n");
+ if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_ORANGE)) printf("Guitar: Orange pressed\n");
+ if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_PLUS)) printf("Guitar: Plus pressed\n");
+ if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_MINUS)) printf("Guitar: Minus pressed\n");
+
+ printf("Guitar whammy bar: %f\n", gh3->whammy_bar);
+ printf("Guitar joystick angle: %f\n", gh3->js.ang);
+ printf("Guitar joystick magnitude: %f\n", gh3->js.mag);
+ }
+}
+
+
+/**
+ * @brief Callback that handles a read event.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ * @param data Pointer to the filled data block.
+ * @param len Length in bytes of the data block.
+ *
+ * This function is called automatically by the wiiuse library when
+ * the wiimote has returned the full data requested by a previous
+ * call to wiiuse_read_data().
+ *
+ * You can read data on the wiimote, such as Mii data, if
+ * you know the offset address and the length.
+ *
+ * The \a data pointer was specified on the call to wiiuse_read_data().
+ * At the time of this function being called, it is not safe to deallocate
+ * this buffer.
+ */
+void handle_read(struct wiimote_t* wm, byte* data, unsigned short len) {
+ int i = 0;
+
+ printf("\n\n--- DATA READ [wiimote id %i] ---\n", wm->unid);
+ printf("finished read of size %i\n", len);
+ for (; i < len; ++i) {
+ if (!(i%16))
+ printf("\n");
+ printf("%x ", data[i]);
+ }
+ printf("\n\n");
+}
+
+
+/**
+ * @brief Callback that handles a controller status event.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ * @param attachment Is there an attachment? (1 for yes, 0 for no)
+ * @param speaker Is the speaker enabled? (1 for yes, 0 for no)
+ * @param ir Is the IR support enabled? (1 for yes, 0 for no)
+ * @param led What LEDs are lit.
+ * @param battery_level Battery level, between 0.0 (0%) and 1.0 (100%).
+ *
+ * This occurs when either the controller status changed
+ * or the controller status was requested explicitly by
+ * wiiuse_status().
+ *
+ * One reason the status can change is if the nunchuk was
+ * inserted or removed from the expansion port.
+ */
+void handle_ctrl_status(struct wiimote_t* wm) {
+ printf("\n\n--- CONTROLLER STATUS [wiimote id %i] ---\n", wm->unid);
+
+ printf("attachment: %i\n", wm->exp.type);
+ printf("speaker: %i\n", WIIUSE_USING_SPEAKER(wm));
+ printf("ir: %i\n", WIIUSE_USING_IR(wm));
+ printf("leds: %i %i %i %i\n", WIIUSE_IS_LED_SET(wm, 1), WIIUSE_IS_LED_SET(wm, 2), WIIUSE_IS_LED_SET(wm, 3), WIIUSE_IS_LED_SET(wm, 4));
+ printf("battery: %f %%\n", wm->battery_level);
+}
+
+
+/**
+ * @brief Callback that handles a disconnection event.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ *
+ * This can happen if the POWER button is pressed, or
+ * if the connection is interrupted.
+ */
+void handle_disconnect(wiimote* wm) {
+ printf("\n\n--- DISCONNECTED [wiimote id %i] ---\n", wm->unid);
+}
+
+
+void test(struct wiimote_t* wm, byte* data, unsigned short len) {
+ printf("test: %i [%x %x %x %x]\n", len, data[0], data[1], data[2], data[3]);
+}
+
+
+
+/**
+ * @brief main()
+ *
+ * Connect to up to two wiimotes and print any events
+ * that occur on either device.
+ */
+int main(int argc, char** argv) {
+ wiimote** wiimotes;
+ int found, connected;
+
+ /*
+ * Initialize an array of wiimote objects.
+ *
+ * The parameter is the number of wiimotes I want to create.
+ */
+ wiimotes = wiiuse_init(MAX_WIIMOTES);
+
+ /*
+ * Find wiimote devices
+ *
+ * Now we need to find some wiimotes.
+ * Give the function the wiimote array we created, and tell it there
+ * are MAX_WIIMOTES wiimotes we are interested in.
+ *
+ * Set the timeout to be 5 seconds.
+ *
+ * This will return the number of actual wiimotes that are in discovery mode.
+ */
+ found = wiiuse_find(wiimotes, MAX_WIIMOTES, 5);
+ if (!found) {
+ printf ("No wiimotes found.");
+ return 0;
+ }
+
+ /*
+ * Connect to the wiimotes
+ *
+ * Now that we found some wiimotes, connect to them.
+ * Give the function the wiimote array and the number
+ * of wiimote devices we found.
+ *
+ * This will return the number of established connections to the found wiimotes.
+ */
+ connected = wiiuse_connect(wiimotes, MAX_WIIMOTES);
+ if (connected)
+ printf("Connected to %i wiimotes (of %i found).\n", connected, found);
+ else {
+ printf("Failed to connect to any wiimote.\n");
+ return 0;
+ }
+
+ /*
+ * Now set the LEDs and rumble for a second so it's easy
+ * to tell which wiimotes are connected (just like the wii does).
+ */
+ wiiuse_set_leds(wiimotes[0], WIIMOTE_LED_1);
+ wiiuse_set_leds(wiimotes[1], WIIMOTE_LED_2);
+ wiiuse_set_leds(wiimotes[2], WIIMOTE_LED_3);
+ wiiuse_set_leds(wiimotes[3], WIIMOTE_LED_4);
+ wiiuse_rumble(wiimotes[0], 1);
+ wiiuse_rumble(wiimotes[1], 1);
+
+ #ifndef WIN32
+ usleep(200000);
+ #else
+ Sleep(200);
+ #endif
+
+ wiiuse_rumble(wiimotes[0], 0);
+ wiiuse_rumble(wiimotes[1], 0);
+
+ /*
+ * Maybe I'm interested in the battery power of the 0th
+ * wiimote. This should be WIIMOTE_ID_1 but to be sure
+ * you can get the wiimote assoicated with WIIMOTE_ID_1
+ * using the wiiuse_get_by_id() function.
+ *
+ * A status request will return other things too, like
+ * if any expansions are plugged into the wiimote or
+ * what LEDs are lit.
+ */
+ //wiiuse_status(wiimotes[0]);
+
+ /*
+ * This is the main loop
+ *
+ * wiiuse_poll() needs to be called with the wiimote array
+ * and the number of wiimote structures in that array
+ * (it doesn't matter if some of those wiimotes are not used
+ * or are not connected).
+ *
+ * This function will set the event flag for each wiimote
+ * when the wiimote has things to report.
+ */
+ while (1) {
+ if (wiiuse_poll(wiimotes, MAX_WIIMOTES)) {
+ /*
+ * This happens if something happened on any wiimote.
+ * So go through each one and check if anything happened.
+ */
+ int i = 0;
+ for (; i < MAX_WIIMOTES; ++i) {
+ switch (wiimotes[i]->event) {
+ case WIIUSE_EVENT:
+ /* a generic event occurred */
+ handle_event(wiimotes[i]);
+ break;
+
+ case WIIUSE_STATUS:
+ /* a status event occurred */
+ handle_ctrl_status(wiimotes[i]);
+ break;
+
+ case WIIUSE_DISCONNECT:
+ case WIIUSE_UNEXPECTED_DISCONNECT:
+ /* the wiimote disconnected */
+ handle_disconnect(wiimotes[i]);
+ break;
+
+ case WIIUSE_READ_DATA:
+ /*
+ * Data we requested to read was returned.
+ * Take a look at wiimotes[i]->read_req
+ * for the data.
+ */
+ break;
+
+ case WIIUSE_NUNCHUK_INSERTED:
+ /*
+ * a nunchuk was inserted
+ * This is a good place to set any nunchuk specific
+ * threshold values. By default they are the same
+ * as the wiimote.
+ */
+ //wiiuse_set_nunchuk_orient_threshold((struct nunchuk_t*)&wiimotes[i]->exp.nunchuk, 90.0f);
+ //wiiuse_set_nunchuk_accel_threshold((struct nunchuk_t*)&wiimotes[i]->exp.nunchuk, 100);
+ printf("Nunchuk inserted.\n");
+ break;
+
+ case WIIUSE_CLASSIC_CTRL_INSERTED:
+ printf("Classic controller inserted.\n");
+ break;
+
+ case WIIUSE_GUITAR_HERO_3_CTRL_INSERTED:
+ /* some expansion was inserted */
+ handle_ctrl_status(wiimotes[i]);
+ printf("Guitar Hero 3 controller inserted.\n");
+ break;
+
+ case WIIUSE_NUNCHUK_REMOVED:
+ case WIIUSE_CLASSIC_CTRL_REMOVED:
+ case WIIUSE_GUITAR_HERO_3_CTRL_REMOVED:
+ /* some expansion was removed */
+ handle_ctrl_status(wiimotes[i]);
+ printf("An expansion was removed.\n");
+ break;
+
+ default:
+ break;
+ }
+ }
+ }
+ }
+
+ /*
+ * Disconnect the wiimotes
+ */
+ wiiuse_cleanup(wiimotes, MAX_WIIMOTES);
+
+ return 0;
+}
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/msvc/wiiuseexample.dsp b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/msvc/wiiuseexample.dsp
new file mode 100644
index 0000000..2329dbc
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/msvc/wiiuseexample.dsp
@@ -0,0 +1,106 @@
+# Microsoft Developer Studio Project File - Name="wiiuseexample" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=wiiuseexample - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "wiiuseexample.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "wiiuseexample.mak" CFG="wiiuseexample - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "wiiuseexample - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "wiiuseexample - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "wiiuseexample - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "..\..\src" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib wiiuse.lib /nologo /subsystem:console /machine:I386
+
+!ELSEIF "$(CFG)" == "wiiuseexample - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\src" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+
+!ENDIF
+
+# Begin Target
+
+# Name "wiiuseexample - Win32 Release"
+# Name "wiiuseexample - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\example.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\..\src\wiiuse.h
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# End Group
+# End Target
+# End Project
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/msvc/wiiuseexample.dsw b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/msvc/wiiuseexample.dsw
new file mode 100644
index 0000000..88298b6
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/msvc/wiiuseexample.dsw
@@ -0,0 +1,29 @@
+Microsoft Developer Studio Workspace File, Format Version 6.00
+# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
+
+###############################################################################
+
+Project: "wiiuseexample"=".\wiiuseexample.dsp" - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Global:
+
+Package=<5>
+{{{
+}}}
+
+Package=<3>
+{{{
+}}}
+
+###############################################################################
+
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/msvc/wiiuseexample.opt b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/msvc/wiiuseexample.opt
new file mode 100644
index 0000000..fe837f8
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/msvc/wiiuseexample.opt
Binary files differ
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/Makefile b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/Makefile
new file mode 100644
index 0000000..53cc612
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/Makefile
@@ -0,0 +1,91 @@
+#
+# wiiuse Makefile
+#
+
+#
+# Change this to your GCC version.
+#
+CC ?= gcc
+
+####################################################
+#
+# You should not need to edit below this line.
+#
+####################################################
+
+#
+# Universal cflags
+#
+CFLAGS = -Wall -pipe -fPIC -funroll-loops
+
+ifeq ($(debug),1)
+ OBJ_PREFIX = debug
+ CFLAGS += -g -pg -DWITH_WIIUSE_DEBUG
+
+else
+ OBJ_PREFIX = release
+ CFLAGS += -O2
+endif
+
+OBJ_DIR = $(OBJ_PREFIX)-$(shell $(CC) -v 2>&1|grep ^Target:|cut -d' ' -f2)
+
+#
+# Linking flags
+#
+LDFLAGS = -shared -lm -lbluetooth
+
+#
+# Target binaries (always created as BIN)
+#
+BIN = ./$(OBJ_DIR)/libwiiuse.so
+
+#
+# Inclusion paths.
+#
+INCLUDES = -I.
+
+#
+# Generate a list of object files
+#
+OBJS = \
+ $(OBJ_DIR)/classic.o \
+ $(OBJ_DIR)/dynamics.o \
+ $(OBJ_DIR)/events.o \
+ $(OBJ_DIR)/io.o \
+ $(OBJ_DIR)/io_nix.o \
+ $(OBJ_DIR)/ir.o \
+ $(OBJ_DIR)/nunchuk.o \
+ $(OBJ_DIR)/guitar_hero_3.o \
+ $(OBJ_DIR)/wiiuse.o
+
+###############################
+#
+# Build targets.
+#
+###############################
+
+all: $(BIN)
+
+clean:
+ @-rm $(OBJS) 2> /dev/null
+
+distclean:
+ @-rm -r debug-* release-* 2> /dev/null
+
+install:
+ @if [ -e $(BIN) ]; then \
+ cp -v $(BIN) /usr/lib ; \
+ fi
+ @cp -v wiiuse.h /usr/include
+
+$(BIN): mkdir $(OBJS)
+ $(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) -o $(BIN)
+
+$(OBJ_DIR)/%.o: %.c
+ $(CC) $(CFLAGS) $(INCLUDES) -c $< -o $@
+
+mkdir:
+ @if [ ! -d $(OBJ_DIR) ]; then \
+ mkdir $(OBJ_DIR); \
+ fi
+
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/classic.c b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/classic.c
new file mode 100644
index 0000000..1d3abaa
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/classic.c
@@ -0,0 +1,190 @@
+/*
+ * wiiuse
+ *
+ * Written By:
+ * Michael Laforest < para >
+ * Email: < thepara (--AT--) g m a i l [--DOT--] com >
+ *
+ * Copyright 2006-2007
+ *
+ * This file is part of wiiuse.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * $Header$
+ *
+ */
+
+/**
+ * @file
+ * @brief Classic controller expansion device.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+
+#ifdef WIN32
+ #include <Winsock2.h>
+#endif
+
+#include "definitions.h"
+#include "wiiuse_internal.h"
+#include "dynamics.h"
+#include "events.h"
+#include "classic.h"
+
+static void classic_ctrl_pressed_buttons(struct classic_ctrl_t* cc, short now);
+
+/**
+ * @brief Handle the handshake data from the classic controller.
+ *
+ * @param cc A pointer to a classic_ctrl_t structure.
+ * @param data The data read in from the device.
+ * @param len The length of the data block, in bytes.
+ *
+ * @return Returns 1 if handshake was successful, 0 if not.
+ */
+int classic_ctrl_handshake(struct wiimote_t* wm, struct classic_ctrl_t* cc, byte* data, unsigned short len) {
+ int i;
+ int offset = 0;
+
+ cc->btns = 0;
+ cc->btns_held = 0;
+ cc->btns_released = 0;
+ cc->r_shoulder = 0;
+ cc->l_shoulder = 0;
+
+ /* decrypt data */
+ for (i = 0; i < len; ++i)
+ data[i] = (data[i] ^ 0x17) + 0x17;
+
+ if (data[offset] == 0xFF) {
+ /*
+ * Sometimes the data returned here is not correct.
+ * This might happen because the wiimote is lagging
+ * behind our initialization sequence.
+ * To fix this just request the handshake again.
+ *
+ * Other times it's just the first 16 bytes are 0xFF,
+ * but since the next 16 bytes are the same, just use
+ * those.
+ */
+ if (data[offset + 16] == 0xFF) {
+ /* get the calibration data */
+ byte* handshake_buf = malloc(EXP_HANDSHAKE_LEN * sizeof(byte));
+
+ WIIUSE_DEBUG("Classic controller handshake appears invalid, trying again.");
+ wiiuse_read_data_cb(wm, handshake_expansion, handshake_buf, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN);
+
+ return 0;
+ } else
+ offset += 16;
+ }
+
+
+ /* joystick stuff */
+ cc->ljs.max.x = data[0 + offset] / 4;
+ cc->ljs.min.x = data[1 + offset] / 4;
+ cc->ljs.center.x = data[2 + offset] / 4;
+ cc->ljs.max.y = data[3 + offset] / 4;
+ cc->ljs.min.y = data[4 + offset] / 4;
+ cc->ljs.center.y = data[5 + offset] / 4;
+
+ cc->rjs.max.x = data[6 + offset] / 8;
+ cc->rjs.min.x = data[7 + offset] / 8;
+ cc->rjs.center.x = data[8 + offset] / 8;
+ cc->rjs.max.y = data[9 + offset] / 8;
+ cc->rjs.min.y = data[10 + offset] / 8;
+ cc->rjs.center.y = data[11 + offset] / 8;
+
+ /* handshake done */
+ wm->exp.type = EXP_CLASSIC;
+
+ #ifdef WIN32
+ wm->timeout = WIIMOTE_DEFAULT_TIMEOUT;
+ #endif
+
+ return 1;
+}
+
+
+/**
+ * @brief The classic controller disconnected.
+ *
+ * @param cc A pointer to a classic_ctrl_t structure.
+ */
+void classic_ctrl_disconnected(struct classic_ctrl_t* cc) {
+ memset(cc, 0, sizeof(struct classic_ctrl_t));
+}
+
+
+
+/**
+ * @brief Handle classic controller event.
+ *
+ * @param cc A pointer to a classic_ctrl_t structure.
+ * @param msg The message specified in the event packet.
+ */
+void classic_ctrl_event(struct classic_ctrl_t* cc, byte* msg) {
+ int i, lx, ly, rx, ry;
+ byte l, r;
+
+ /* decrypt data */
+ for (i = 0; i < 6; ++i)
+ msg[i] = (msg[i] ^ 0x17) + 0x17;
+
+ classic_ctrl_pressed_buttons(cc, BIG_ENDIAN_SHORT(*(short*)(msg + 4)));
+
+ /* left/right buttons */
+ l = (((msg[2] & 0x60) >> 2) | ((msg[3] & 0xE0) >> 5));
+ r = (msg[3] & 0x1F);
+
+ /*
+ * TODO - LR range hardcoded from 0x00 to 0x1F.
+ * This is probably in the calibration somewhere.
+ */
+ cc->r_shoulder = ((float)r / 0x1F);
+ cc->l_shoulder = ((float)l / 0x1F);
+
+ /* calculate joystick orientation */
+ lx = (msg[0] & 0x3F);
+ ly = (msg[1] & 0x3F);
+ rx = ((msg[0] & 0xC0) >> 3) | ((msg[1] & 0xC0) >> 5) | ((msg[2] & 0x80) >> 7);
+ ry = (msg[2] & 0x1F);
+
+ calc_joystick_state(&cc->ljs, lx, ly);
+ calc_joystick_state(&cc->rjs, rx, ry);
+}
+
+
+/**
+ * @brief Find what buttons are pressed.
+ *
+ * @param cc A pointer to a classic_ctrl_t structure.
+ * @param msg The message byte specified in the event packet.
+ */
+static void classic_ctrl_pressed_buttons(struct classic_ctrl_t* cc, short now) {
+ /* message is inverted (0 is active, 1 is inactive) */
+ now = ~now & CLASSIC_CTRL_BUTTON_ALL;
+
+ /* pressed now & were pressed, then held */
+ cc->btns_held = (now & cc->btns);
+
+ /* were pressed or were held & not pressed now, then released */
+ cc->btns_released = ((cc->btns | cc->btns_held) & ~now);
+
+ /* buttons pressed now */
+ cc->btns = now;
+}
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/classic.h b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/classic.h
new file mode 100644
index 0000000..308e1b5
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/classic.h
@@ -0,0 +1,51 @@
+/*
+ * wiiuse
+ *
+ * Written By:
+ * Michael Laforest < para >
+ * Email: < thepara (--AT--) g m a i l [--DOT--] com >
+ *
+ * Copyright 2006-2007
+ *
+ * This file is part of wiiuse.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * $Header$
+ *
+ */
+
+/**
+ * @file
+ * @brief Classic controller expansion device.
+ */
+
+#pragma once
+
+#include "wiiuse_internal.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+int classic_ctrl_handshake(struct wiimote_t* wm, struct classic_ctrl_t* cc, byte* data, unsigned short len);
+
+void classic_ctrl_disconnected(struct classic_ctrl_t* cc);
+
+void classic_ctrl_event(struct classic_ctrl_t* cc, byte* msg);
+
+#ifdef __cplusplus
+}
+#endif
+
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/definitions.h b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/definitions.h
new file mode 100644
index 0000000..c5d1270
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/definitions.h
@@ -0,0 +1,77 @@
+/*
+ * wiiuse
+ *
+ * Written By:
+ * Michael Laforest < para >
+ * Email: < thepara (--AT--) g m a i l [--DOT--] com >
+ *
+ * Copyright 2006-2007
+ *
+ * This file is part of wiiuse.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * $Header$
+ *
+ */
+
+/**
+ * @file
+ * @brief General definitions.
+ */
+
+#pragma once
+
+/* this is wiiuse - used to distinguish from third party programs using wiiuse.h */
+#include "os.h"
+
+#define WIIMOTE_PI 3.14159265f
+
+//#define WITH_WIIUSE_DEBUG
+
+/* Error output macros */
+#define WIIUSE_ERROR(fmt, ...) fprintf(stderr, "[ERROR] " fmt "\n", ##__VA_ARGS__)
+
+/* Warning output macros */
+#define WIIUSE_WARNING(fmt, ...) fprintf(stderr, "[WARNING] " fmt "\n", ##__VA_ARGS__)
+
+/* Information output macros */
+#define WIIUSE_INFO(fmt, ...) fprintf(stderr, "[INFO] " fmt "\n", ##__VA_ARGS__)
+
+#ifdef WITH_WIIUSE_DEBUG
+ #ifdef WIN32
+ #define WIIUSE_DEBUG(fmt, ...) do { \
+ char* file = __FILE__; \
+ int i = strlen(file) - 1; \
+ for (; i && (file[i] != '\\'); --i); \
+ fprintf(stderr, "[DEBUG] %s:%i: " fmt "\n", file+i+1, __LINE__, ##__VA_ARGS__); \
+ } while (0)
+ #else
+ #define WIIUSE_DEBUG(fmt, ...) fprintf(stderr, "[DEBUG] " __FILE__ ":%i: " fmt "\n", __LINE__, ##__VA_ARGS__)
+ #endif
+#else
+ #define WIIUSE_DEBUG(fmt, ...)
+#endif
+
+/* Convert between radians and degrees */
+#define RAD_TO_DEGREE(r) ((r * 180.0f) / WIIMOTE_PI)
+#define DEGREE_TO_RAD(d) (d * (WIIMOTE_PI / 180.0f))
+
+/* Convert to big endian */
+#define BIG_ENDIAN_LONG(i) (htonl(i))
+#define BIG_ENDIAN_SHORT(i) (htons(i))
+
+#define absf(x) ((x >= 0) ? (x) : (x * -1.0f))
+#define diff_f(x, y) ((x >= y) ? (absf(x - y)) : (absf(y - x)))
+
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/dynamics.c b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/dynamics.c
new file mode 100644
index 0000000..b6baa72
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/dynamics.c
@@ -0,0 +1,228 @@
+/*
+ * wiiuse
+ *
+ * Written By:
+ * Michael Laforest < para >
+ * Email: < thepara (--AT--) g m a i l [--DOT--] com >
+ *
+ * Copyright 2006-2007
+ *
+ * This file is part of wiiuse.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * $Header$
+ *
+ */
+
+/**
+ * @file
+ * @brief Handles the dynamics of the wiimote.
+ *
+ * The file includes functions that handle the dynamics
+ * of the wiimote. Such dynamics include orientation and
+ * motion sensing.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+
+#ifdef WIN32
+ #include <float.h>
+#endif
+
+#include "definitions.h"
+#include "wiiuse_internal.h"
+#include "ir.h"
+#include "dynamics.h"
+
+/**
+ * @brief Calculate the roll, pitch, yaw.
+ *
+ * @param ac An accelerometer (accel_t) structure.
+ * @param accel [in] Pointer to a vec3b_t structure that holds the raw acceleration data.
+ * @param orient [out] Pointer to a orient_t structure that will hold the orientation data.
+ * @param rorient [out] Pointer to a orient_t structure that will hold the non-smoothed orientation data.
+ * @param smooth If smoothing should be performed on the angles calculated. 1 to enable, 0 to disable.
+ *
+ * Given the raw acceleration data from the accelerometer struct, calculate
+ * the orientation of the device and set it in the \a orient parameter.
+ */
+void calculate_orientation(struct accel_t* ac, struct vec3b_t* accel, struct orient_t* orient, int smooth) {
+ float xg, yg, zg;
+ float x, y, z;
+
+ /*
+ * roll - use atan(z / x) [ ranges from -180 to 180 ]
+ * pitch - use atan(z / y) [ ranges from -180 to 180 ]
+ * yaw - impossible to tell without IR
+ */
+
+ /* yaw - set to 0, IR will take care of it if it's enabled */
+ orient->yaw = 0.0f;
+
+ /* find out how much it has to move to be 1g */
+ xg = (float)ac->cal_g.x;
+ yg = (float)ac->cal_g.y;
+ zg = (float)ac->cal_g.z;
+
+ /* find out how much it actually moved and normalize to +/- 1g */
+ x = ((float)accel->x - (float)ac->cal_zero.x) / xg;
+ y = ((float)accel->y - (float)ac->cal_zero.y) / yg;
+ z = ((float)accel->z - (float)ac->cal_zero.z) / zg;
+
+ /* make sure x,y,z are between -1 and 1 for the tan functions */
+ if (x < -1.0f) x = -1.0f;
+ else if (x > 1.0f) x = 1.0f;
+ if (y < -1.0f) y = -1.0f;
+ else if (y > 1.0f) y = 1.0f;
+ if (z < -1.0f) z = -1.0f;
+ else if (z > 1.0f) z = 1.0f;
+
+ /* if it is over 1g then it is probably accelerating and not reliable */
+ if (abs(accel->x - ac->cal_zero.x) <= ac->cal_g.x) {
+ /* roll */
+ x = RAD_TO_DEGREE(atan2f(x, z));
+
+ orient->roll = x;
+ orient->a_roll = x;
+ }
+
+ if (abs(accel->y - ac->cal_zero.y) <= ac->cal_g.y) {
+ /* pitch */
+ y = RAD_TO_DEGREE(atan2f(y, z));
+
+ orient->pitch = y;
+ orient->a_pitch = y;
+ }
+
+ /* smooth the angles if enabled */
+ if (smooth) {
+ apply_smoothing(ac, orient, SMOOTH_ROLL);
+ apply_smoothing(ac, orient, SMOOTH_PITCH);
+ }
+}
+
+
+/**
+ * @brief Calculate the gravity forces on each axis.
+ *
+ * @param ac An accelerometer (accel_t) structure.
+ * @param accel [in] Pointer to a vec3b_t structure that holds the raw acceleration data.
+ * @param gforce [out] Pointer to a gforce_t structure that will hold the gravity force data.
+ */
+void calculate_gforce(struct accel_t* ac, struct vec3b_t* accel, struct gforce_t* gforce) {
+ float xg, yg, zg;
+
+ /* find out how much it has to move to be 1g */
+ xg = (float)ac->cal_g.x;
+ yg = (float)ac->cal_g.y;
+ zg = (float)ac->cal_g.z;
+
+ /* find out how much it actually moved and normalize to +/- 1g */
+ gforce->x = ((float)accel->x - (float)ac->cal_zero.x) / xg;
+ gforce->y = ((float)accel->y - (float)ac->cal_zero.y) / yg;
+ gforce->z = ((float)accel->z - (float)ac->cal_zero.z) / zg;
+}
+
+
+/**
+ * @brief Calculate the angle and magnitude of a joystick.
+ *
+ * @param js [out] Pointer to a joystick_t structure.
+ * @param x The raw x-axis value.
+ * @param y The raw y-axis value.
+ */
+void calc_joystick_state(struct joystick_t* js, float x, float y) {
+ float rx, ry, ang;
+
+ /*
+ * Since the joystick center may not be exactly:
+ * (min + max) / 2
+ * Then the range from the min to the center and the center to the max
+ * may be different.
+ * Because of this, depending on if the current x or y value is greater
+ * or less than the assoicated axis center value, it needs to be interpolated
+ * between the center and the minimum or maxmimum rather than between
+ * the minimum and maximum.
+ *
+ * So we have something like this:
+ * (x min) [-1] ---------*------ [0] (x center) [0] -------- [1] (x max)
+ * Where the * is the current x value.
+ * The range is therefore -1 to 1, 0 being the exact center rather than
+ * the middle of min and max.
+ */
+ if (x == js->center.x)
+ rx = 0;
+ else if (x >= js->center.x)
+ rx = ((float)(x - js->center.x) / (float)(js->max.x - js->center.x));
+ else
+ rx = ((float)(x - js->min.x) / (float)(js->center.x - js->min.x)) - 1.0f;
+
+ if (y == js->center.y)
+ ry = 0;
+ else if (y >= js->center.y)
+ ry = ((float)(y - js->center.y) / (float)(js->max.y - js->center.y));
+ else
+ ry = ((float)(y - js->min.y) / (float)(js->center.y - js->min.y)) - 1.0f;
+
+ /* calculate the joystick angle and magnitude */
+ ang = RAD_TO_DEGREE(atanf(ry / rx));
+ ang -= 90.0f;
+ if (rx < 0.0f)
+ ang -= 180.0f;
+ js->ang = absf(ang);
+ js->mag = (float) sqrt((rx * rx) + (ry * ry));
+}
+
+
+void apply_smoothing(struct accel_t* ac, struct orient_t* orient, int type) {
+ switch (type) {
+ case SMOOTH_ROLL:
+ {
+ /* it's possible last iteration was nan or inf, so set it to 0 if that happened */
+ if (isnan(ac->st_roll) || isinf(ac->st_roll))
+ ac->st_roll = 0.0f;
+
+ /*
+ * If the sign changes (which will happen if going from -180 to 180)
+ * or from (-1 to 1) then don't smooth, just use the new angle.
+ */
+ if (((ac->st_roll < 0) && (orient->roll > 0)) || ((ac->st_roll > 0) && (orient->roll < 0))) {
+ ac->st_roll = orient->roll;
+ } else {
+ orient->roll = ac->st_roll + (ac->st_alpha * (orient->a_roll - ac->st_roll));
+ ac->st_roll = orient->roll;
+ }
+
+ return;
+ }
+
+ case SMOOTH_PITCH:
+ {
+ if (isnan(ac->st_pitch) || isinf(ac->st_pitch))
+ ac->st_pitch = 0.0f;
+
+ if (((ac->st_pitch < 0) && (orient->pitch > 0)) || ((ac->st_pitch > 0) && (orient->pitch < 0))) {
+ ac->st_pitch = orient->pitch;
+ } else {
+ orient->pitch = ac->st_pitch + (ac->st_alpha * (orient->a_pitch - ac->st_pitch));
+ ac->st_pitch = orient->pitch;
+ }
+
+ return;
+ }
+ }
+}
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/dynamics.h b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/dynamics.h
new file mode 100644
index 0000000..2f41d04
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/dynamics.h
@@ -0,0 +1,54 @@
+/*
+ * wiiuse
+ *
+ * Written By:
+ * Michael Laforest < para >
+ * Email: < thepara (--AT--) g m a i l [--DOT--] com >
+ *
+ * Copyright 2006-2007
+ *
+ * This file is part of wiiuse.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * $Header$
+ *
+ */
+
+/**
+ * @file
+ * @brief Handles the dynamics of the wiimote.
+ *
+ * The file includes functions that handle the dynamics
+ * of the wiimote. Such dynamics include orientation and
+ * motion sensing.
+ */
+
+#pragma once
+
+#include "wiiuse_internal.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void calculate_orientation(struct accel_t* ac, struct vec3b_t* accel, struct orient_t* orient, int smooth);
+void calculate_gforce(struct accel_t* ac, struct vec3b_t* accel, struct gforce_t* gforce);
+void calc_joystick_state(struct joystick_t* js, float x, float y);
+void apply_smoothing(struct accel_t* ac, struct orient_t* orient, int type);
+
+#ifdef __cplusplus
+}
+#endif
+
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/events.c b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/events.c
new file mode 100644
index 0000000..04c2ea5
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/events.c
@@ -0,0 +1,878 @@
+/*
+ * wiiuse
+ *
+ * Written By:
+ * Michael Laforest < para >
+ * Email: < thepara (--AT--) g m a i l [--DOT--] com >
+ *
+ * Copyright 2006-2007
+ *
+ * This file is part of wiiuse.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * $Header$
+ *
+ */
+
+/**
+ * @file
+ * @brief Handles wiimote events.
+ *
+ * The file includes functions that handle the events
+ * that are sent from the wiimote to us.
+ */
+
+#include <stdio.h>
+
+#ifndef WIN32
+ #include <sys/time.h>
+ #include <unistd.h>
+ #include <errno.h>
+#else
+ #include <winsock2.h>
+#endif
+
+#include <sys/types.h>
+#include <stdlib.h>
+#include <math.h>
+
+#include "definitions.h"
+#include "io.h"
+#include "wiiuse_internal.h"
+#include "dynamics.h"
+#include "ir.h"
+#include "nunchuk.h"
+#include "classic.h"
+#include "guitar_hero_3.h"
+#include "events.h"
+
+static void idle_cycle(struct wiimote_t* wm);
+static void clear_dirty_reads(struct wiimote_t* wm);
+static void propagate_event(struct wiimote_t* wm, byte event, byte* msg);
+static void event_data_read(struct wiimote_t* wm, byte* msg);
+static void event_status(struct wiimote_t* wm, byte* msg);
+static void handle_expansion(struct wiimote_t* wm, byte* msg);
+
+static void save_state(struct wiimote_t* wm);
+static int state_changed(struct wiimote_t* wm);
+
+/**
+ * @brief Poll the wiimotes for any events.
+ *
+ * @param wm An array of pointers to wiimote_t structures.
+ * @param wiimotes The number of wiimote_t structures in the \a wm array.
+ *
+ * @return Returns number of wiimotes that an event has occurred on.
+ *
+ * It is necessary to poll the wiimote devices for events
+ * that occur. If an event occurs on a particular wiimote,
+ * the event variable will be set.
+ */
+int wiiuse_poll(struct wiimote_t** wm, int wiimotes) {
+ int evnt = 0;
+
+ #ifndef WIN32
+ /*
+ * *nix
+ */
+ struct timeval tv;
+ fd_set fds;
+ int r;
+ int i;
+ int highest_fd = -1;
+
+ if (!wm) return 0;
+
+ /* block select() for 1/2000th of a second */
+ tv.tv_sec = 0;
+ tv.tv_usec = 500;
+
+ FD_ZERO(&fds);
+
+ for (i = 0; i < wiimotes; ++i) {
+ /* only poll it if it is connected */
+ if (WIIMOTE_IS_SET(wm[i], WIIMOTE_STATE_CONNECTED)) {
+ FD_SET(wm[i]->in_sock, &fds);
+
+ /* find the highest fd of the connected wiimotes */
+ if (wm[i]->in_sock > highest_fd)
+ highest_fd = wm[i]->in_sock;
+ }
+
+ wm[i]->event = WIIUSE_NONE;
+ }
+
+ if (highest_fd == -1)
+ /* nothing to poll */
+ return 0;
+
+ if (select(highest_fd + 1, &fds, NULL, NULL, &tv) == -1) {
+ WIIUSE_ERROR("Unable to select() the wiimote interrupt socket(s).");
+ perror("Error Details");
+ return 0;
+ }
+
+ /* check each socket for an event */
+ for (i = 0; i < wiimotes; ++i) {
+ /* if this wiimote is not connected, skip it */
+ if (!WIIMOTE_IS_CONNECTED(wm[i]))
+ continue;
+
+ if (FD_ISSET(wm[i]->in_sock, &fds)) {
+ /* clear out the event buffer */
+ memset(wm[i]->event_buf, 0, sizeof(wm[i]->event_buf));
+
+ /* clear out any old read requests */
+ clear_dirty_reads(wm[i]);
+
+ /* read the pending message into the buffer */
+ r = read(wm[i]->in_sock, wm[i]->event_buf, sizeof(wm[i]->event_buf));
+ if (r == -1) {
+ /* error reading data */
+ WIIUSE_ERROR("Receiving wiimote data (id %i).", wm[i]->unid);
+ perror("Error Details");
+
+ if (errno == ENOTCONN) {
+ /* this can happen if the bluetooth dongle is disconnected */
+ WIIUSE_ERROR("Bluetooth appears to be disconnected. Wiimote unid %i will be disconnected.", wm[i]->unid);
+ wiiuse_disconnect(wm[i]);
+ wm[i]->event = WIIUSE_UNEXPECTED_DISCONNECT;
+ }
+
+ continue;
+ }
+ if (!r) {
+ /* remote disconnect */
+ wiiuse_disconnected(wm[i]);
+ evnt = 1;
+ continue;
+ }
+
+ /* propagate the event */
+ propagate_event(wm[i], wm[i]->event_buf[1], wm[i]->event_buf+2);
+ evnt += (wm[i]->event != WIIUSE_NONE);
+ } else {
+ idle_cycle(wm[i]);
+ }
+ }
+ #else
+ /*
+ * Windows
+ */
+ int i;
+
+ if (!wm) return 0;
+
+ for (i = 0; i < wiimotes; ++i) {
+ wm[i]->event = WIIUSE_NONE;
+
+ if (wiiuse_io_read(wm[i])) {
+ /* propagate the event */
+ propagate_event(wm[i], wm[i]->event_buf[0], wm[i]->event_buf+1);
+ evnt += (wm[i]->event != WIIUSE_NONE);
+
+ /* clear out the event buffer */
+ memset(wm[i]->event_buf, 0, sizeof(wm[i]->event_buf));
+ } else {
+ idle_cycle(wm[i]);
+ }
+ }
+ #endif
+
+ return evnt;
+}
+
+
+/**
+ * @brief Called on a cycle where no significant change occurs.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ */
+static void idle_cycle(struct wiimote_t* wm) {
+ /*
+ * Smooth the angles.
+ *
+ * This is done to make sure that on every cycle the orientation
+ * angles are smoothed. Normally when an event occurs the angles
+ * are updated and smoothed, but if no packet comes in then the
+ * angles remain the same. This means the angle wiiuse reports
+ * is still an old value. Smoothing needs to be applied in this
+ * case in order for the angle it reports to converge to the true
+ * angle of the device.
+ */
+ if (WIIUSE_USING_ACC(wm) && WIIMOTE_IS_FLAG_SET(wm, WIIUSE_SMOOTHING)) {
+ apply_smoothing(&wm->accel_calib, &wm->orient, SMOOTH_ROLL);
+ apply_smoothing(&wm->accel_calib, &wm->orient, SMOOTH_PITCH);
+ }
+
+ /* clear out any old read requests */
+ clear_dirty_reads(wm);
+}
+
+
+/**
+ * @brief Clear out all old 'dirty' read requests.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ */
+static void clear_dirty_reads(struct wiimote_t* wm) {
+ struct read_req_t* req = wm->read_req;
+
+ while (req && req->dirty) {
+ WIIUSE_DEBUG("Cleared old read request for address: %x", req->addr);
+
+ wm->read_req = req->next;
+ free(req);
+ req = wm->read_req;
+ }
+}
+
+
+/**
+ * @brief Analyze the event that occurred on a wiimote.
+ *
+ * @param wm An array of pointers to wiimote_t structures.
+ * @param event The event that occurred.
+ * @param msg The message specified in the event packet.
+ *
+ * Pass the event to the registered event callback.
+ */
+static void propagate_event(struct wiimote_t* wm, byte event, byte* msg) {
+ save_state(wm);
+
+ switch (event) {
+ case WM_RPT_BTN:
+ {
+ /* button */
+ wiiuse_pressed_buttons(wm, msg);
+ break;
+ }
+ case WM_RPT_BTN_ACC:
+ {
+ /* button - motion */
+ wiiuse_pressed_buttons(wm, msg);
+
+ wm->accel.x = msg[2];
+ wm->accel.y = msg[3];
+ wm->accel.z = msg[4];
+
+ /* calculate the remote orientation */
+ calculate_orientation(&wm->accel_calib, &wm->accel, &wm->orient, WIIMOTE_IS_FLAG_SET(wm, WIIUSE_SMOOTHING));
+
+ /* calculate the gforces on each axis */
+ calculate_gforce(&wm->accel_calib, &wm->accel, &wm->gforce);
+
+ break;
+ }
+ case WM_RPT_READ:
+ {
+ /* data read */
+ event_data_read(wm, msg);
+
+ /* yeah buttons may be pressed, but this wasn't an "event" */
+ return;
+ }
+ case WM_RPT_CTRL_STATUS:
+ {
+ /* controller status */
+ event_status(wm, msg);
+
+ /* don't execute the event callback */
+ return;
+ }
+ case WM_RPT_BTN_EXP:
+ {
+ /* button - expansion */
+ wiiuse_pressed_buttons(wm, msg);
+ handle_expansion(wm, msg+2);
+
+ break;
+ }
+ case WM_RPT_BTN_ACC_EXP:
+ {
+ /* button - motion - expansion */
+ wiiuse_pressed_buttons(wm, msg);
+
+ wm->accel.x = msg[2];
+ wm->accel.y = msg[3];
+ wm->accel.z = msg[4];
+
+ calculate_orientation(&wm->accel_calib, &wm->accel, &wm->orient, WIIMOTE_IS_FLAG_SET(wm, WIIUSE_SMOOTHING));
+ calculate_gforce(&wm->accel_calib, &wm->accel, &wm->gforce);
+
+ handle_expansion(wm, msg+5);
+
+ break;
+ }
+ case WM_RPT_BTN_ACC_IR:
+ {
+ /* button - motion - ir */
+ wiiuse_pressed_buttons(wm, msg);
+
+ wm->accel.x = msg[2];
+ wm->accel.y = msg[3];
+ wm->accel.z = msg[4];
+
+ calculate_orientation(&wm->accel_calib, &wm->accel, &wm->orient, WIIMOTE_IS_FLAG_SET(wm, WIIUSE_SMOOTHING));
+ calculate_gforce(&wm->accel_calib, &wm->accel, &wm->gforce);
+
+ /* ir */
+ calculate_extended_ir(wm, msg+5);
+
+ break;
+ }
+ case WM_RPT_BTN_IR_EXP:
+ {
+ /* button - ir - expansion */
+ wiiuse_pressed_buttons(wm, msg);
+ handle_expansion(wm, msg+12);
+
+ /* ir */
+ calculate_basic_ir(wm, msg+2);
+
+ break;
+ }
+ case WM_RPT_BTN_ACC_IR_EXP:
+ {
+ /* button - motion - ir - expansion */
+ wiiuse_pressed_buttons(wm, msg);
+
+ wm->accel.x = msg[2];
+ wm->accel.y = msg[3];
+ wm->accel.z = msg[4];
+
+ calculate_orientation(&wm->accel_calib, &wm->accel, &wm->orient, WIIMOTE_IS_FLAG_SET(wm, WIIUSE_SMOOTHING));
+ calculate_gforce(&wm->accel_calib, &wm->accel, &wm->gforce);
+
+ handle_expansion(wm, msg+15);
+
+ /* ir */
+ calculate_basic_ir(wm, msg+5);
+
+ break;
+ }
+ case WM_RPT_WRITE:
+ {
+ /* write feedback - safe to skip */
+ break;
+ }
+ default:
+ {
+ WIIUSE_WARNING("Unknown event, can not handle it [Code 0x%x].", event);
+ return;
+ }
+ }
+
+ /* was there an event? */
+ if (state_changed(wm))
+ wm->event = WIIUSE_EVENT;
+}
+
+
+/**
+ * @brief Find what buttons are pressed.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ * @param msg The message specified in the event packet.
+ */
+void wiiuse_pressed_buttons(struct wiimote_t* wm, byte* msg) {
+ short now;
+
+ /* convert to big endian */
+ now = BIG_ENDIAN_SHORT(*(short*)msg) & WIIMOTE_BUTTON_ALL;
+
+ /* pressed now & were pressed, then held */
+ wm->btns_held = (now & wm->btns);
+
+ /* were pressed or were held & not pressed now, then released */
+ wm->btns_released = ((wm->btns | wm->btns_held) & ~now);
+
+ /* buttons pressed now */
+ wm->btns = now;
+}
+
+
+/**
+ * @brief Received a data packet from a read request.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ * @param msg The message specified in the event packet.
+ *
+ * Data from the wiimote comes in packets. If the requested
+ * data segment size is bigger than one packet can hold then
+ * several packets will be received. These packets are first
+ * reassembled into one, then the registered callback function
+ * that handles data reads is invoked.
+ */
+static void event_data_read(struct wiimote_t* wm, byte* msg) {
+ /* we must always assume the packet received is from the most recent request */
+ byte err;
+ byte len;
+ unsigned short offset;
+ struct read_req_t* req = wm->read_req;
+
+ wiiuse_pressed_buttons(wm, msg);
+
+ /* find the next non-dirty request */
+ while (req && req->dirty)
+ req = req->next;
+
+ /* if we don't have a request out then we didn't ask for this packet */
+ if (!req) {
+ WIIUSE_WARNING("Received data packet when no request was made.");
+ return;
+ }
+
+ err = msg[2] & 0x0F;
+
+ if (err == 0x08)
+ WIIUSE_WARNING("Unable to read data - address does not exist.");
+ else if (err == 0x07)
+ WIIUSE_WARNING("Unable to read data - address is for write-only registers.");
+ else if (err)
+ WIIUSE_WARNING("Unable to read data - unknown error code %x.", err);
+
+ if (err) {
+ /* this request errored out, so skip it and go to the next one */
+
+ /* delete this request */
+ wm->read_req = req->next;
+ free(req);
+
+ /* if another request exists send it to the wiimote */
+ if (wm->read_req)
+ wiiuse_send_next_pending_read_request(wm);
+
+ return;
+ }
+
+ len = ((msg[2] & 0xF0) >> 4) + 1;
+ offset = BIG_ENDIAN_SHORT(*(unsigned short*)(msg + 3));
+ req->addr = (req->addr & 0xFFFF);
+
+ req->wait -= len;
+ if (req->wait >= req->size)
+ /* this should never happen */
+ req->wait = 0;
+
+ WIIUSE_DEBUG("Received read packet:");
+ WIIUSE_DEBUG(" Packet read offset: %i bytes", offset);
+ WIIUSE_DEBUG(" Request read offset: %i bytes", req->addr);
+ WIIUSE_DEBUG(" Read offset into buf: %i bytes", offset - req->addr);
+ WIIUSE_DEBUG(" Read data size: %i bytes", len);
+ WIIUSE_DEBUG(" Still need: %i bytes", req->wait);
+
+ /* reconstruct this part of the data */
+ memcpy((req->buf + offset - req->addr), (msg + 5), len);
+
+ #ifdef WITH_WIIUSE_DEBUG
+ {
+ int i = 0;
+ printf("Read: ");
+ for (; i < req->size - req->wait; ++i)
+ printf("%x ", req->buf[i]);
+ printf("\n");
+ }
+ #endif
+
+ /* if all data has been received, execute the read event callback or generate event */
+ if (!req->wait) {
+ if (req->cb) {
+ /* this was a callback, so invoke it now */
+ req->cb(wm, req->buf, req->size);
+
+ /* delete this request */
+ wm->read_req = req->next;
+ free(req);
+ } else {
+ /*
+ * This should generate an event.
+ * We need to leave the event in the array so the client
+ * can access it still. We'll flag is as being 'dirty'
+ * and give the client one cycle to use it. Next event
+ * we will remove it from the list.
+ */
+ wm->event = WIIUSE_READ_DATA;
+ req->dirty = 1;
+ }
+
+ /* if another request exists send it to the wiimote */
+ if (wm->read_req)
+ wiiuse_send_next_pending_read_request(wm);
+ }
+}
+
+
+/**
+ * @brief Read the controller status.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ * @param msg The message specified in the event packet.
+ *
+ * Read the controller status and execute the registered status callback.
+ */
+static void event_status(struct wiimote_t* wm, byte* msg) {
+ int led[4] = {0};
+ int attachment = 0;
+ int ir = 0;
+ int exp_changed = 0;
+
+ /*
+ * An event occurred.
+ * This event can be overwritten by a more specific
+ * event type during a handshake or expansion removal.
+ */
+ wm->event = WIIUSE_STATUS;
+
+ wiiuse_pressed_buttons(wm, msg);
+
+ /* find what LEDs are lit */
+ if (msg[2] & WM_CTRL_STATUS_BYTE1_LED_1) led[0] = 1;
+ if (msg[2] & WM_CTRL_STATUS_BYTE1_LED_2) led[1] = 1;
+ if (msg[2] & WM_CTRL_STATUS_BYTE1_LED_3) led[2] = 1;
+ if (msg[2] & WM_CTRL_STATUS_BYTE1_LED_4) led[3] = 1;
+
+ /* is an attachment connected to the expansion port? */
+ if ((msg[2] & WM_CTRL_STATUS_BYTE1_ATTACHMENT) == WM_CTRL_STATUS_BYTE1_ATTACHMENT)
+ attachment = 1;
+
+ /* is the speaker enabled? */
+ if ((msg[2] & WM_CTRL_STATUS_BYTE1_SPEAKER_ENABLED) == WM_CTRL_STATUS_BYTE1_SPEAKER_ENABLED)
+ WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_SPEAKER);
+
+ /* is IR sensing enabled? */
+ if ((msg[2] & WM_CTRL_STATUS_BYTE1_IR_ENABLED) == WM_CTRL_STATUS_BYTE1_IR_ENABLED)
+ ir = 1;
+
+ /* find the battery level and normalize between 0 and 1 */
+ wm->battery_level = (msg[5] / (float)WM_MAX_BATTERY_CODE);
+
+ /* expansion port */
+ if (attachment && !WIIMOTE_IS_SET(wm, WIIMOTE_STATE_EXP)) {
+ /* send the initialization code for the attachment */
+ handshake_expansion(wm, NULL, 0);
+ exp_changed = 1;
+ } else if (!attachment && WIIMOTE_IS_SET(wm, WIIMOTE_STATE_EXP)) {
+ /* attachment removed */
+ disable_expansion(wm);
+ exp_changed = 1;
+ }
+
+ #ifdef WIN32
+ if (!attachment) {
+ WIIUSE_DEBUG("Setting timeout to normal %i ms.", wm->normal_timeout);
+ wm->timeout = wm->normal_timeout;
+ }
+ #endif
+
+ /*
+ * From now on the remote will only send status packets.
+ * We need to send a WIIMOTE_CMD_REPORT_TYPE packet to
+ * reenable other incoming reports.
+ */
+ if (exp_changed && WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR)) {
+ /*
+ * Since the expansion status changed IR needs to
+ * be reset for the new IR report mode.
+ */
+ WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_IR);
+ wiiuse_set_ir(wm, 1);
+ } else
+ wiiuse_set_report_type(wm);
+}
+
+
+/**
+ * @brief Handle data from the expansion.
+ *
+ * @param wm A pointer to a wiimote_t structure.
+ * @param msg The message specified in the event packet for the expansion.
+ */
+static void handle_expansion(struct wiimote_t* wm, byte* msg) {
+ switch (wm->exp.type) {
+ case EXP_NUNCHUK:
+ nunchuk_event(&wm->exp.nunchuk, msg);
+ break;
+ case EXP_CLASSIC:
+ classic_ctrl_event(&wm->exp.classic, msg);
+ break;
+ case EXP_GUITAR_HERO_3:
+ guitar_hero_3_event(&wm->exp.gh3, msg);
+ break;
+ default:
+ break;
+ }
+}
+
+
+/**
+ * @brief Handle the handshake data from the expansion device.
+ *
+ * @param wm A pointer to a wiimote_t structure.
+ * @param data The data read in from the device.
+ * @param len The length of the data block, in bytes.
+ *
+ * Tries to determine what kind of expansion was attached
+ * and invoke the correct handshake function.
+ *
+ * If the data is NULL then this function will try to start
+ * a handshake with the expansion.
+ */
+void handshake_expansion(struct wiimote_t* wm, byte* data, unsigned short len) {
+ int id;
+
+ if (!data) {
+ byte* handshake_buf;
+ byte buf = 0x00;
+
+ if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_EXP))
+ disable_expansion(wm);
+
+ /* increase the timeout until the handshake completes */
+ #ifdef WIN32
+ WIIUSE_DEBUG("Setting timeout to expansion %i ms.", wm->exp_timeout);
+ wm->timeout = wm->exp_timeout;
+ #endif
+
+ wiiuse_write_data(wm, WM_EXP_MEM_ENABLE, &buf, 1);
+
+ /* get the calibration data */
+ handshake_buf = malloc(EXP_HANDSHAKE_LEN * sizeof(byte));
+ wiiuse_read_data_cb(wm, handshake_expansion, handshake_buf, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN);
+
+ /* tell the wiimote to send expansion data */
+ WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_EXP);
+
+ return;
+ }
+
+ id = BIG_ENDIAN_LONG(*(int*)(data + 220));
+
+ /* call the corresponding handshake function for this expansion */
+ switch (id) {
+ case EXP_ID_CODE_NUNCHUK:
+ {
+ if (nunchuk_handshake(wm, &wm->exp.nunchuk, data, len))
+ wm->event = WIIUSE_NUNCHUK_INSERTED;
+ break;
+ }
+ case EXP_ID_CODE_CLASSIC_CONTROLLER:
+ {
+ if (classic_ctrl_handshake(wm, &wm->exp.classic, data, len))
+ wm->event = WIIUSE_CLASSIC_CTRL_INSERTED;
+ break;
+ }
+ case EXP_ID_CODE_GUITAR:
+ {
+ if (guitar_hero_3_handshake(wm, &wm->exp.gh3, data, len))
+ wm->event = WIIUSE_GUITAR_HERO_3_CTRL_INSERTED;
+ break;
+ }
+ default:
+ {
+ WIIUSE_WARNING("Unknown expansion type. Code: 0x%x", id);
+ break;
+ }
+ }
+
+ free(data);
+}
+
+
+
+/**
+ * @brief Disable the expansion device if it was enabled.
+ *
+ * @param wm A pointer to a wiimote_t structure.
+ * @param data The data read in from the device.
+ * @param len The length of the data block, in bytes.
+ *
+ * If the data is NULL then this function will try to start
+ * a handshake with the expansion.
+ */
+void disable_expansion(struct wiimote_t* wm) {
+ if (!WIIMOTE_IS_SET(wm, WIIMOTE_STATE_EXP))
+ return;
+
+ /* tell the assoicated module the expansion was removed */
+ switch (wm->exp.type) {
+ case EXP_NUNCHUK:
+ nunchuk_disconnected(&wm->exp.nunchuk);
+ wm->event = WIIUSE_NUNCHUK_REMOVED;
+ break;
+ case EXP_CLASSIC:
+ classic_ctrl_disconnected(&wm->exp.classic);
+ wm->event = WIIUSE_CLASSIC_CTRL_REMOVED;
+ break;
+ case EXP_GUITAR_HERO_3:
+ guitar_hero_3_disconnected(&wm->exp.gh3);
+ wm->event = WIIUSE_GUITAR_HERO_3_CTRL_REMOVED;
+ break;
+ default:
+ break;
+ }
+
+ WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_EXP);
+ wm->exp.type = EXP_NONE;
+}
+
+
+/**
+ * @brief Save important state data.
+ * @param wm A pointer to a wiimote_t structure.
+ */
+static void save_state(struct wiimote_t* wm) {
+ /* wiimote */
+ wm->lstate.btns = wm->btns;
+ wm->lstate.accel = wm->accel;
+
+ /* ir */
+ if (WIIUSE_USING_IR(wm)) {
+ wm->lstate.ir_ax = wm->ir.ax;
+ wm->lstate.ir_ay = wm->ir.ay;
+ wm->lstate.ir_distance = wm->ir.distance;
+ }
+
+ /* expansion */
+ switch (wm->exp.type) {
+ case EXP_NUNCHUK:
+ wm->lstate.exp_ljs_ang = wm->exp.nunchuk.js.ang;
+ wm->lstate.exp_ljs_mag = wm->exp.nunchuk.js.mag;
+ wm->lstate.exp_btns = wm->exp.nunchuk.btns;
+ wm->lstate.exp_accel = wm->exp.nunchuk.accel;
+ break;
+
+ case EXP_CLASSIC:
+ wm->lstate.exp_ljs_ang = wm->exp.classic.ljs.ang;
+ wm->lstate.exp_ljs_mag = wm->exp.classic.ljs.mag;
+ wm->lstate.exp_rjs_ang = wm->exp.classic.rjs.ang;
+ wm->lstate.exp_rjs_mag = wm->exp.classic.rjs.mag;
+ wm->lstate.exp_r_shoulder = wm->exp.classic.r_shoulder;
+ wm->lstate.exp_l_shoulder = wm->exp.classic.l_shoulder;
+ wm->lstate.exp_btns = wm->exp.classic.btns;
+ break;
+
+ case EXP_GUITAR_HERO_3:
+ wm->lstate.exp_ljs_ang = wm->exp.gh3.js.ang;
+ wm->lstate.exp_ljs_mag = wm->exp.gh3.js.mag;
+ wm->lstate.exp_r_shoulder = wm->exp.gh3.whammy_bar;
+ wm->lstate.exp_btns = wm->exp.gh3.btns;
+ break;
+
+ case EXP_NONE:
+ break;
+ }
+}
+
+
+/**
+ * @brief Determine if the current state differs significantly from the previous.
+ * @param wm A pointer to a wiimote_t structure.
+ * @return 1 if a significant change occurred, 0 if not.
+ */
+static int state_changed(struct wiimote_t* wm) {
+ #define STATE_CHANGED(a, b) if (a != b) return 1
+
+ #define CROSS_THRESH(last, now, thresh) \
+ do { \
+ if (WIIMOTE_IS_FLAG_SET(wm, WIIUSE_ORIENT_THRESH)) { \
+ if ((diff_f(last.roll, now.roll) >= thresh) || \
+ (diff_f(last.pitch, now.pitch) >= thresh) || \
+ (diff_f(last.yaw, now.yaw) >= thresh)) \
+ { \
+ last = now; \
+ return 1; \
+ } \
+ } else { \
+ if (last.roll != now.roll) return 1; \
+ if (last.pitch != now.pitch) return 1; \
+ if (last.yaw != now.yaw) return 1; \
+ } \
+ } while (0)
+
+ #define CROSS_THRESH_XYZ(last, now, thresh) \
+ do { \
+ if (WIIMOTE_IS_FLAG_SET(wm, WIIUSE_ORIENT_THRESH)) { \
+ if ((diff_f(last.x, now.x) >= thresh) || \
+ (diff_f(last.y, now.y) >= thresh) || \
+ (diff_f(last.z, now.z) >= thresh)) \
+ { \
+ last = now; \
+ return 1; \
+ } \
+ } else { \
+ if (last.x != now.x) return 1; \
+ if (last.y != now.y) return 1; \
+ if (last.z != now.z) return 1; \
+ } \
+ } while (0)
+
+ /* ir */
+ if (WIIUSE_USING_IR(wm)) {
+ STATE_CHANGED(wm->lstate.ir_ax, wm->ir.ax);
+ STATE_CHANGED(wm->lstate.ir_ay, wm->ir.ay);
+ STATE_CHANGED(wm->lstate.ir_distance, wm->ir.distance);
+ }
+
+ /* accelerometer */
+ if (WIIUSE_USING_ACC(wm)) {
+ /* raw accelerometer */
+ CROSS_THRESH_XYZ(wm->lstate.accel, wm->accel, wm->accel_threshold);
+
+ /* orientation */
+ CROSS_THRESH(wm->lstate.orient, wm->orient, wm->orient_threshold);
+ }
+
+ /* expansion */
+ switch (wm->exp.type) {
+ case EXP_NUNCHUK:
+ {
+ STATE_CHANGED(wm->lstate.exp_ljs_ang, wm->exp.nunchuk.js.ang);
+ STATE_CHANGED(wm->lstate.exp_ljs_mag, wm->exp.nunchuk.js.mag);
+ STATE_CHANGED(wm->lstate.exp_btns, wm->exp.nunchuk.btns);
+
+ CROSS_THRESH(wm->lstate.exp_orient, wm->exp.nunchuk.orient, wm->exp.nunchuk.orient_threshold);
+ CROSS_THRESH_XYZ(wm->lstate.exp_accel, wm->exp.nunchuk.accel, wm->exp.nunchuk.accel_threshold);
+ break;
+ }
+ case EXP_CLASSIC:
+ {
+ STATE_CHANGED(wm->lstate.exp_ljs_ang, wm->exp.classic.ljs.ang);
+ STATE_CHANGED(wm->lstate.exp_ljs_mag, wm->exp.classic.ljs.mag);
+ STATE_CHANGED(wm->lstate.exp_rjs_ang, wm->exp.classic.rjs.ang);
+ STATE_CHANGED(wm->lstate.exp_rjs_mag, wm->exp.classic.rjs.mag);
+ STATE_CHANGED(wm->lstate.exp_r_shoulder, wm->exp.classic.r_shoulder);
+ STATE_CHANGED(wm->lstate.exp_l_shoulder, wm->exp.classic.l_shoulder);
+ STATE_CHANGED(wm->lstate.exp_btns, wm->exp.classic.btns);
+ break;
+ }
+ case EXP_GUITAR_HERO_3:
+ {
+ STATE_CHANGED(wm->lstate.exp_ljs_ang, wm->exp.gh3.js.ang);
+ STATE_CHANGED(wm->lstate.exp_ljs_mag, wm->exp.gh3.js.mag);
+ STATE_CHANGED(wm->lstate.exp_r_shoulder, wm->exp.gh3.whammy_bar);
+ STATE_CHANGED(wm->lstate.exp_btns, wm->exp.gh3.btns);
+ break;
+ }
+ case EXP_NONE:
+ {
+ break;
+ }
+ }
+
+ STATE_CHANGED(wm->lstate.btns, wm->btns);
+
+ return 0;
+}
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/events.h b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/events.h
new file mode 100644
index 0000000..9b9121c
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/events.h
@@ -0,0 +1,51 @@
+/*
+ * wiiuse
+ *
+ * Written By:
+ * Michael Laforest < para >
+ * Email: < thepara (--AT--) g m a i l [--DOT--] com >
+ *
+ * Copyright 2006-2007
+ *
+ * This file is part of wiiuse.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * $Header$
+ *
+ */
+
+/**
+ * @file
+ * @brief Handles wiimote events.
+ *
+ * The file includes functions that handle the events
+ * that are sent from the wiimote to us.
+ */
+
+#pragma once
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void wiiuse_pressed_buttons(struct wiimote_t* wm, byte* msg);
+
+void handshake_expansion(struct wiimote_t* wm, byte* data, unsigned short len);
+void disable_expansion(struct wiimote_t* wm);
+
+#ifdef __cplusplus
+}
+#endif
+
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/guitar_hero_3.c b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/guitar_hero_3.c
new file mode 100644
index 0000000..29c58af
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/guitar_hero_3.c
@@ -0,0 +1,172 @@
+/*
+ * wiiuse
+ *
+ * Written By:
+ * Michael Laforest < para >
+ * Email: < thepara (--AT--) g m a i l [--DOT--] com >
+ *
+ * Copyright 2006-2007
+ *
+ * This file is part of wiiuse.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * $Header$
+ *
+ */
+
+/**
+ * @file
+ * @brief Guitar Hero 3 expansion device.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+
+#ifdef WIN32
+ #include <Winsock2.h>
+#endif
+
+#include "definitions.h"
+#include "wiiuse_internal.h"
+#include "dynamics.h"
+#include "events.h"
+#include "guitar_hero_3.h"
+
+static void guitar_hero_3_pressed_buttons(struct guitar_hero_3_t* gh3, short now);
+
+/**
+ * @brief Handle the handshake data from the guitar.
+ *
+ * @param cc A pointer to a classic_ctrl_t structure.
+ * @param data The data read in from the device.
+ * @param len The length of the data block, in bytes.
+ *
+ * @return Returns 1 if handshake was successful, 0 if not.
+ */
+int guitar_hero_3_handshake(struct wiimote_t* wm, struct guitar_hero_3_t* gh3, byte* data, unsigned short len) {
+ int i;
+ int offset = 0;
+
+ /*
+ * The good fellows that made the Guitar Hero 3 controller
+ * failed to factory calibrate the devices. There is no
+ * calibration data on the device.
+ */
+
+ gh3->btns = 0;
+ gh3->btns_held = 0;
+ gh3->btns_released = 0;
+ gh3->whammy_bar = 0.0f;
+
+ /* decrypt data */
+ for (i = 0; i < len; ++i)
+ data[i] = (data[i] ^ 0x17) + 0x17;
+
+ if (data[offset] == 0xFF) {
+ /*
+ * Sometimes the data returned here is not correct.
+ * This might happen because the wiimote is lagging
+ * behind our initialization sequence.
+ * To fix this just request the handshake again.
+ *
+ * Other times it's just the first 16 bytes are 0xFF,
+ * but since the next 16 bytes are the same, just use
+ * those.
+ */
+ if (data[offset + 16] == 0xFF) {
+ /* get the calibration data */
+ byte* handshake_buf = malloc(EXP_HANDSHAKE_LEN * sizeof(byte));
+
+ WIIUSE_DEBUG("Guitar Hero 3 handshake appears invalid, trying again.");
+ wiiuse_read_data_cb(wm, handshake_expansion, handshake_buf, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN);
+
+ return 0;
+ } else
+ offset += 16;
+ }
+
+ /* joystick stuff */
+ gh3->js.max.x = GUITAR_HERO_3_JS_MAX_X;
+ gh3->js.min.x = GUITAR_HERO_3_JS_MIN_X;
+ gh3->js.center.x = GUITAR_HERO_3_JS_CENTER_X;
+ gh3->js.max.y = GUITAR_HERO_3_JS_MAX_Y;
+ gh3->js.min.y = GUITAR_HERO_3_JS_MIN_Y;
+ gh3->js.center.y = GUITAR_HERO_3_JS_CENTER_Y;
+
+ /* handshake done */
+ wm->exp.type = EXP_GUITAR_HERO_3;
+
+ #ifdef WIN32
+ wm->timeout = WIIMOTE_DEFAULT_TIMEOUT;
+ #endif
+
+ return 1;
+}
+
+
+/**
+ * @brief The guitar disconnected.
+ *
+ * @param cc A pointer to a classic_ctrl_t structure.
+ */
+void guitar_hero_3_disconnected(struct guitar_hero_3_t* gh3) {
+ memset(gh3, 0, sizeof(struct guitar_hero_3_t));
+}
+
+
+
+/**
+ * @brief Handle guitar event.
+ *
+ * @param cc A pointer to a classic_ctrl_t structure.
+ * @param msg The message specified in the event packet.
+ */
+void guitar_hero_3_event(struct guitar_hero_3_t* gh3, byte* msg) {
+ int i;
+
+ /* decrypt data */
+ for (i = 0; i < 6; ++i)
+ msg[i] = (msg[i] ^ 0x17) + 0x17;
+
+ guitar_hero_3_pressed_buttons(gh3, BIG_ENDIAN_SHORT(*(short*)(msg + 4)));
+
+ /* whammy bar */
+ gh3->whammy_bar = (msg[3] - GUITAR_HERO_3_WHAMMY_BAR_MIN) / (float)(GUITAR_HERO_3_WHAMMY_BAR_MAX - GUITAR_HERO_3_WHAMMY_BAR_MIN);
+
+ /* joy stick */
+ calc_joystick_state(&gh3->js, msg[0], msg[1]);
+}
+
+
+/**
+ * @brief Find what buttons are pressed.
+ *
+ * @param cc A pointer to a classic_ctrl_t structure.
+ * @param msg The message byte specified in the event packet.
+ */
+static void guitar_hero_3_pressed_buttons(struct guitar_hero_3_t* gh3, short now) {
+ /* message is inverted (0 is active, 1 is inactive) */
+ now = ~now & GUITAR_HERO_3_BUTTON_ALL;
+
+ /* pressed now & were pressed, then held */
+ gh3->btns_held = (now & gh3->btns);
+
+ /* were pressed or were held & not pressed now, then released */
+ gh3->btns_released = ((gh3->btns | gh3->btns_held) & ~now);
+
+ /* buttons pressed now */
+ gh3->btns = now;
+}
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/guitar_hero_3.h b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/guitar_hero_3.h
new file mode 100644
index 0000000..a8c8ffa
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/guitar_hero_3.h
@@ -0,0 +1,60 @@
+/*
+ * wiiuse
+ *
+ * Written By:
+ * Michael Laforest < para >
+ * Email: < thepara (--AT--) g m a i l [--DOT--] com >
+ *
+ * Copyright 2006-2007
+ *
+ * This file is part of wiiuse.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * $Header$
+ *
+ */
+
+/**
+ * @file
+ * @brief Guitar Hero 3 expansion device.
+ */
+
+#pragma once
+
+#include "wiiuse_internal.h"
+
+#define GUITAR_HERO_3_JS_MIN_X 0xC5
+#define GUITAR_HERO_3_JS_MAX_X 0xFC
+#define GUITAR_HERO_3_JS_CENTER_X 0xE0
+#define GUITAR_HERO_3_JS_MIN_Y 0xC5
+#define GUITAR_HERO_3_JS_MAX_Y 0xFA
+#define GUITAR_HERO_3_JS_CENTER_Y 0xE0
+#define GUITAR_HERO_3_WHAMMY_BAR_MIN 0xEF
+#define GUITAR_HERO_3_WHAMMY_BAR_MAX 0xFA
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+int guitar_hero_3_handshake(struct wiimote_t* wm, struct guitar_hero_3_t* gh3, byte* data, unsigned short len);
+
+void guitar_hero_3_disconnected(struct guitar_hero_3_t* gh3);
+
+void guitar_hero_3_event(struct guitar_hero_3_t* gh3, byte* msg);
+
+#ifdef __cplusplus
+}
+#endif
+
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/io.c b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/io.c
new file mode 100644
index 0000000..65b3627
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/io.c
@@ -0,0 +1,119 @@
+/*
+ * wiiuse
+ *
+ * Written By:
+ * Michael Laforest < para >
+ * Email: < thepara (--AT--) g m a i l [--DOT--] com >
+ *
+ * Copyright 2006-2007
+ *
+ * This file is part of wiiuse.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * $Header$
+ *
+ */
+
+/**
+ * @file
+ * @brief Handles device I/O (non-OS specific).
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "definitions.h"
+#include "wiiuse_internal.h"
+#include "io.h"
+
+
+ /**
+ * @brief Get initialization data from the wiimote.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ * @param data unused
+ * @param len unused
+ *
+ * When first called for a wiimote_t structure, a request
+ * is sent to the wiimote for initialization information.
+ * This includes factory set accelerometer data.
+ * The handshake will be concluded when the wiimote responds
+ * with this data.
+ */
+void wiiuse_handshake(struct wiimote_t* wm, byte* data, unsigned short len) {
+ if (!wm) return;
+
+ switch (wm->handshake_state) {
+ case 0:
+ {
+ /* send request to wiimote for accelerometer calibration */
+ byte* buf;
+
+ WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_HANDSHAKE);
+ wiiuse_set_leds(wm, WIIMOTE_LED_NONE);
+
+ buf = (byte*)malloc(sizeof(byte) * 8);
+ wiiuse_read_data_cb(wm, wiiuse_handshake, buf, WM_MEM_OFFSET_CALIBRATION, 7);
+ wm->handshake_state++;
+
+ wiiuse_set_leds(wm, WIIMOTE_LED_NONE);
+
+ break;
+ }
+ case 1:
+ {
+ struct read_req_t* req = wm->read_req;
+ struct accel_t* accel = &wm->accel_calib;
+
+ /* received read data */
+ accel->cal_zero.x = req->buf[0];
+ accel->cal_zero.y = req->buf[1];
+ accel->cal_zero.z = req->buf[2];
+
+ accel->cal_g.x = req->buf[4] - accel->cal_zero.x;
+ accel->cal_g.y = req->buf[5] - accel->cal_zero.y;
+ accel->cal_g.z = req->buf[6] - accel->cal_zero.z;
+
+ /* done with the buffer */
+ free(req->buf);
+
+ /* handshake is done */
+ WIIUSE_DEBUG("Handshake finished. Calibration: Idle: X=%x Y=%x Z=%x\t+1g: X=%x Y=%x Z=%x",
+ accel->cal_zero.x, accel->cal_zero.y, accel->cal_zero.z,
+ accel->cal_g.x, accel->cal_g.y, accel->cal_g.z);
+
+
+ /* request the status of the wiimote to see if there is an expansion */
+ wiiuse_status(wm);
+
+ WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_HANDSHAKE);
+ WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_HANDSHAKE_COMPLETE);
+ wm->handshake_state++;
+
+ /* now enable IR if it was set before the handshake completed */
+ if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR)) {
+ WIIUSE_DEBUG("Handshake finished, enabling IR.");
+ WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_IR);
+ wiiuse_set_ir(wm, 1);
+ }
+
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
+}
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/io.h b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/io.h
new file mode 100644
index 0000000..19e7031
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/io.h
@@ -0,0 +1,54 @@
+/*
+ * wiiuse
+ *
+ * Written By:
+ * Michael Laforest < para >
+ * Email: < thepara (--AT--) g m a i l [--DOT--] com >
+ *
+ * Copyright 2006-2007
+ *
+ * This file is part of wiiuse.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * $Header$
+ *
+ */
+
+/**
+ * @file
+ * @brief Handles device I/O.
+ */
+
+#pragma once
+
+#ifndef WIN32
+ #include <bluetooth/bluetooth.h>
+#endif
+
+#include "wiiuse_internal.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void wiiuse_handshake(struct wiimote_t* wm, byte* data, unsigned short len);
+
+int wiiuse_io_read(struct wiimote_t* wm);
+int wiiuse_io_write(struct wiimote_t* wm, byte* buf, int len);
+
+#ifdef __cplusplus
+}
+#endif
+
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/io_nix.c b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/io_nix.c
new file mode 100644
index 0000000..0f2c5b8
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/io_nix.c
@@ -0,0 +1,271 @@
+/*
+ * wiiuse
+ *
+ * Written By:
+ * Michael Laforest < para >
+ * Email: < thepara (--AT--) g m a i l [--DOT--] com >
+ *
+ * Copyright 2006-2007
+ *
+ * This file is part of wiiuse.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * $Header$
+ *
+ */
+
+/**
+ * @file
+ * @brief Handles device I/O for *nix.
+ */
+
+#ifndef WIN32
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <unistd.h>
+
+#include <bluetooth/bluetooth.h>
+#include <bluetooth/hci.h>
+#include <bluetooth/hci_lib.h>
+#include <bluetooth/l2cap.h>
+
+#include "definitions.h"
+#include "wiiuse_internal.h"
+#include "io.h"
+
+static int wiiuse_connect_single(struct wiimote_t* wm, char* address);
+
+/**
+ * @brief Find a wiimote or wiimotes.
+ *
+ * @param wm An array of wiimote_t structures.
+ * @param max_wiimotes The number of wiimote structures in \a wm.
+ * @param timeout The number of seconds before the search times out.
+ *
+ * @return The number of wiimotes found.
+ *
+ * @see wiimote_connect()
+ *
+ * This function will only look for wiimote devices. \n
+ * When a device is found the address in the structures will be set. \n
+ * You can then call wiimote_connect() to connect to the found \n
+ * devices.
+ */
+int wiiuse_find(struct wiimote_t** wm, int max_wiimotes, int timeout) {
+ int device_id;
+ int device_sock;
+ int found_devices;
+ int found_wiimotes;
+
+ /* reset all wiimote bluetooth device addresses */
+ for (found_wiimotes = 0; found_wiimotes < max_wiimotes; ++found_wiimotes)
+ wm[found_wiimotes]->bdaddr = *BDADDR_ANY;
+ found_wiimotes = 0;
+
+ /* get the id of the first bluetooth device. */
+ device_id = hci_get_route(NULL);
+ if (device_id < 0) {
+ perror("hci_get_route");
+ return 0;
+ }
+
+ /* create a socket to the device */
+ device_sock = hci_open_dev(device_id);
+ if (device_sock < 0) {
+ perror("hci_open_dev");
+ return 0;
+ }
+
+ inquiry_info scan_info_arr[128];
+ inquiry_info* scan_info = scan_info_arr;
+ memset(&scan_info_arr, 0, sizeof(scan_info_arr));
+
+ /* scan for bluetooth devices for 'timeout' seconds */
+ found_devices = hci_inquiry(device_id, timeout, 128, NULL, &scan_info, IREQ_CACHE_FLUSH);
+ if (found_devices < 0) {
+ perror("hci_inquiry");
+ return 0;
+ }
+
+ WIIUSE_INFO("Found %i bluetooth device(s).", found_devices);
+
+ int i = 0;
+
+ /* display discovered devices */
+ for (; (i < found_devices) && (found_wiimotes < max_wiimotes); ++i) {
+ if ((scan_info[i].dev_class[0] == WM_DEV_CLASS_0) &&
+ (scan_info[i].dev_class[1] == WM_DEV_CLASS_1) &&
+ (scan_info[i].dev_class[2] == WM_DEV_CLASS_2))
+ {
+ /* found a device */
+ ba2str(&scan_info[i].bdaddr, wm[found_wiimotes]->bdaddr_str);
+
+ WIIUSE_INFO("Found wiimote (%s) [id %i].", wm[found_wiimotes]->bdaddr_str, wm[found_wiimotes]->unid);
+
+ wm[found_wiimotes]->bdaddr = scan_info[i].bdaddr;
+ WIIMOTE_ENABLE_STATE(wm[found_wiimotes], WIIMOTE_STATE_DEV_FOUND);
+ ++found_wiimotes;
+ }
+ }
+
+ close(device_sock);
+ return found_wiimotes;
+}
+
+
+/**
+ * @brief Connect to a wiimote or wiimotes once an address is known.
+ *
+ * @param wm An array of wiimote_t structures.
+ * @param wiimotes The number of wiimote structures in \a wm.
+ *
+ * @return The number of wiimotes that successfully connected.
+ *
+ * @see wiiuse_find()
+ * @see wiiuse_connect_single()
+ * @see wiiuse_disconnect()
+ *
+ * Connect to a number of wiimotes when the address is already set
+ * in the wiimote_t structures. These addresses are normally set
+ * by the wiiuse_find() function, but can also be set manually.
+ */
+int wiiuse_connect(struct wiimote_t** wm, int wiimotes) {
+ int connected = 0;
+ int i = 0;
+
+ for (; i < wiimotes; ++i) {
+ if (!WIIMOTE_IS_SET(wm[i], WIIMOTE_STATE_DEV_FOUND))
+ /* if the device address is not set, skip it */
+ continue;
+
+ if (wiiuse_connect_single(wm[i], NULL))
+ ++connected;
+ }
+
+ return connected;
+}
+
+
+/**
+ * @brief Connect to a wiimote with a known address.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ * @param address The address of the device to connect to.
+ * If NULL, use the address in the struct set by wiiuse_find().
+ *
+ * @return 1 on success, 0 on failure
+ */
+static int wiiuse_connect_single(struct wiimote_t* wm, char* address) {
+ struct sockaddr_l2 addr;
+
+ memset(&addr, 0, sizeof (addr));
+ if (!wm || WIIMOTE_IS_CONNECTED(wm))
+ return 0;
+
+ addr.l2_family = AF_BLUETOOTH;
+
+ if (address)
+ /* use provided address */
+ str2ba(address, &addr.l2_bdaddr);
+ else
+ /* use address of device discovered */
+ addr.l2_bdaddr = wm->bdaddr;
+
+ /*
+ * OUTPUT CHANNEL
+ */
+ wm->out_sock = socket(AF_BLUETOOTH, SOCK_SEQPACKET, BTPROTO_L2CAP);
+ if (wm->out_sock == -1)
+ return 0;
+
+ addr.l2_psm = htobs(WM_OUTPUT_CHANNEL);
+
+ /* connect to wiimote */
+ if (connect(wm->out_sock, (struct sockaddr*)&addr, sizeof(addr)) < 0) {
+ perror("connect() output sock");
+ return 0;
+ }
+
+ /*
+ * INPUT CHANNEL
+ */
+ wm->in_sock = socket(AF_BLUETOOTH, SOCK_SEQPACKET, BTPROTO_L2CAP);
+ if (wm->in_sock == -1) {
+ close(wm->out_sock);
+ wm->out_sock = -1;
+ return 0;
+ }
+
+ addr.l2_psm = htobs(WM_INPUT_CHANNEL);
+
+ /* connect to wiimote */
+ if (connect(wm->in_sock, (struct sockaddr*)&addr, sizeof(addr)) < 0) {
+ perror("connect() interrupt sock");
+ close(wm->out_sock);
+ wm->out_sock = -1;
+ return 0;
+ }
+
+ WIIUSE_INFO("Connected to wiimote [id %i].", wm->unid);
+
+ /* do the handshake */
+ WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_CONNECTED);
+ wiiuse_handshake(wm, NULL, 0);
+
+ wiiuse_set_report_type(wm);
+
+ return 1;
+}
+
+
+/**
+ * @brief Disconnect a wiimote.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ *
+ * @see wiiuse_connect()
+ *
+ * Note that this will not free the wiimote structure.
+ */
+void wiiuse_disconnect(struct wiimote_t* wm) {
+ if (!wm || WIIMOTE_IS_CONNECTED(wm))
+ return;
+
+ close(wm->out_sock);
+ close(wm->in_sock);
+
+ wm->out_sock = -1;
+ wm->in_sock = -1;
+ wm->event = WIIUSE_NONE;
+
+ WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_CONNECTED);
+ WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_HANDSHAKE);
+}
+
+
+int wiiuse_io_read(struct wiimote_t* wm) {
+ /* not used */
+ return 0;
+}
+
+
+int wiiuse_io_write(struct wiimote_t* wm, byte* buf, int len) {
+ return write(wm->out_sock, buf, len);
+}
+
+
+
+#endif /* ifndef WIN32 */
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/io_win.c b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/io_win.c
new file mode 100644
index 0000000..6aeeb81
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/io_win.c
@@ -0,0 +1,247 @@
+/*
+ * wiiuse
+ *
+ * Written By:
+ * Michael Laforest < para >
+ * Email: < thepara (--AT--) g m a i l [--DOT--] com >
+ *
+ * Copyright 2006-2007
+ *
+ * This file is part of wiiuse.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * $Header$
+ *
+ */
+
+/**
+ * @file
+ * @brief Handles device I/O for Windows.
+ */
+
+#ifdef WIN32
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#include <windows.h>
+#include <hidsdi.h>
+#include <setupapi.h>
+
+#include "definitions.h"
+#include "wiiuse_internal.h"
+#include "io.h"
+
+
+int wiiuse_find(struct wiimote_t** wm, int max_wiimotes, int timeout) {
+ GUID device_id;
+ HANDLE dev;
+ HDEVINFO device_info;
+ int i, index;
+ DWORD len;
+ SP_DEVICE_INTERFACE_DATA device_data;
+ PSP_DEVICE_INTERFACE_DETAIL_DATA detail_data = NULL;
+ HIDD_ATTRIBUTES attr;
+ int found = 0;
+
+ (void) timeout; // unused
+
+ device_data.cbSize = sizeof(device_data);
+ index = 0;
+
+ /* get the device id */
+ HidD_GetHidGuid(&device_id);
+
+ /* get all hid devices connected */
+ device_info = SetupDiGetClassDevs(&device_id, NULL, NULL, (DIGCF_DEVICEINTERFACE | DIGCF_PRESENT));
+
+ for (;; ++index) {
+
+ if (detail_data) {
+ free(detail_data);
+ detail_data = NULL;
+ }
+
+ /* query the next hid device info */
+ if (!SetupDiEnumDeviceInterfaces(device_info, NULL, &device_id, index, &device_data))
+ break;
+
+ /* get the size of the data block required */
+ i = SetupDiGetDeviceInterfaceDetail(device_info, &device_data, NULL, 0, &len, NULL);
+ detail_data = malloc(len);
+ detail_data->cbSize = sizeof(SP_DEVICE_INTERFACE_DETAIL_DATA);
+
+ /* query the data for this device */
+ if (!SetupDiGetDeviceInterfaceDetail(device_info, &device_data, detail_data, len, NULL, NULL))
+ continue;
+
+ /* open the device */
+ dev = CreateFile(detail_data->DevicePath,
+ (GENERIC_READ | GENERIC_WRITE),
+ (FILE_SHARE_READ | FILE_SHARE_WRITE),
+ NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL);
+ if (dev == INVALID_HANDLE_VALUE)
+ continue;
+
+ /* get device attributes */
+ attr.Size = sizeof(attr);
+ i = HidD_GetAttributes(dev, &attr);
+
+ if ((attr.VendorID == WM_VENDOR_ID) && (attr.ProductID == WM_PRODUCT_ID)) {
+ /* this is a wiimote */
+ wm[found]->dev_handle = dev;
+
+ wm[found]->hid_overlap.hEvent = CreateEvent(NULL, 1, 1, "");
+ wm[found]->hid_overlap.Offset = 0;
+ wm[found]->hid_overlap.OffsetHigh = 0;
+
+ WIIMOTE_ENABLE_STATE(wm[found], WIIMOTE_STATE_DEV_FOUND);
+ WIIMOTE_ENABLE_STATE(wm[found], WIIMOTE_STATE_CONNECTED);
+
+ /* try to set the output report to see if the device is actually connected */
+ if (!wiiuse_set_report_type(wm[found])) {
+ WIIMOTE_DISABLE_STATE(wm[found], WIIMOTE_STATE_CONNECTED);
+ continue;
+ }
+
+ /* do the handshake */
+ wiiuse_handshake(wm[found], NULL, 0);
+
+ WIIUSE_INFO("Connected to wiimote [id %i].", wm[found]->unid);
+
+ ++found;
+ if (found >= max_wiimotes)
+ break;
+ } else {
+ /* not a wiimote */
+ CloseHandle(dev);
+ }
+ }
+
+ if (detail_data)
+ free(detail_data);
+
+ SetupDiDestroyDeviceInfoList(device_info);
+
+ return found;
+}
+
+
+int wiiuse_connect(struct wiimote_t** wm, int wiimotes) {
+ int connected = 0;
+ int i = 0;
+
+ for (; i < wiimotes; ++i) {
+ if (WIIMOTE_IS_SET(wm[i], WIIMOTE_STATE_CONNECTED))
+ ++connected;
+ }
+
+ return connected;
+}
+
+
+void wiiuse_disconnect(struct wiimote_t* wm) {
+ if (!wm || WIIMOTE_IS_CONNECTED(wm))
+ return;
+
+ CloseHandle(wm->dev_handle);
+ wm->dev_handle = 0;
+
+ ResetEvent(&wm->hid_overlap);
+
+ wm->event = WIIUSE_NONE;
+
+ WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_CONNECTED);
+ WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_HANDSHAKE);
+}
+
+
+int wiiuse_io_read(struct wiimote_t* wm) {
+ DWORD b, r;
+
+ if (!wm || !WIIMOTE_IS_CONNECTED(wm))
+ return 0;
+
+ if (!ReadFile(wm->dev_handle, wm->event_buf, sizeof(wm->event_buf), &b, &wm->hid_overlap)) {
+ /* partial read */
+ b = GetLastError();
+
+ if ((b == ERROR_HANDLE_EOF) || (b == ERROR_DEVICE_NOT_CONNECTED)) {
+ /* remote disconnect */
+ wiiuse_disconnected(wm);
+ return 0;
+ }
+
+ r = WaitForSingleObject(wm->hid_overlap.hEvent, wm->timeout);
+ if (r == WAIT_TIMEOUT) {
+ /* timeout - cancel and continue */
+
+ if (*wm->event_buf)
+ WIIUSE_WARNING("Packet ignored. This may indicate a problem (timeout is %i ms).", wm->timeout);
+
+ CancelIo(wm->dev_handle);
+ ResetEvent(wm->hid_overlap.hEvent);
+ return 0;
+ } else if (r == WAIT_FAILED) {
+ WIIUSE_WARNING("A wait error occurred on reading from wiimote %i.", wm->unid);
+ return 0;
+ }
+
+ if (!GetOverlappedResult(wm->dev_handle, &wm->hid_overlap, &b, 0))
+ return 0;
+ }
+
+ ResetEvent(wm->hid_overlap.hEvent);
+ return 1;
+}
+
+
+int wiiuse_io_write(struct wiimote_t* wm, byte* buf, int len) {
+ DWORD bytes;
+ int i;
+
+ if (!wm || !WIIMOTE_IS_CONNECTED(wm))
+ return 0;
+
+ switch (wm->stack) {
+ case WIIUSE_STACK_UNKNOWN:
+ {
+ /* try to auto-detect the stack type */
+ if (i = WriteFile(wm->dev_handle, buf, 22, &bytes, &wm->hid_overlap)) {
+ /* bluesoleil will always return 1 here, even if it's not connected */
+ wm->stack = WIIUSE_STACK_BLUESOLEIL;
+ return i;
+ }
+
+ if (i = HidD_SetOutputReport(wm->dev_handle, buf, len)) {
+ wm->stack = WIIUSE_STACK_MS;
+ return i;
+ }
+
+ WIIUSE_ERROR("Unable to determine bluetooth stack type.");
+ return 0;
+ }
+
+ case WIIUSE_STACK_MS:
+ return HidD_SetOutputReport(wm->dev_handle, buf, len);
+
+ case WIIUSE_STACK_BLUESOLEIL:
+ return WriteFile(wm->dev_handle, buf, 22, &bytes, &wm->hid_overlap);
+ }
+
+ return 0;
+}
+
+#endif /* ifdef WIN32 */
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/ir.c b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/ir.c
new file mode 100644
index 0000000..7a9bb68
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/ir.c
@@ -0,0 +1,748 @@
+/*
+ * wiiuse
+ *
+ * Written By:
+ * Michael Laforest < para >
+ * Email: < thepara (--AT--) g m a i l [--DOT--] com >
+ *
+ * Copyright 2006-2007
+ *
+ * This file is part of wiiuse.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * $Header$
+ *
+ */
+
+/**
+ * @file
+ * @brief Handles IR data.
+ */
+
+#include <stdio.h>
+#include <math.h>
+
+#ifndef WIN32
+ #include <unistd.h>
+#endif
+
+#include "definitions.h"
+#include "wiiuse_internal.h"
+#include "ir.h"
+
+static int get_ir_sens(struct wiimote_t* wm, char** block1, char** block2);
+static void interpret_ir_data(struct wiimote_t* wm);
+static void fix_rotated_ir_dots(struct ir_dot_t* dot, float ang);
+static void get_ir_dot_avg(struct ir_dot_t* dot, int* x, int* y);
+static void reorder_ir_dots(struct ir_dot_t* dot);
+static float ir_distance(struct ir_dot_t* dot);
+static int ir_correct_for_bounds(int* x, int* y, enum aspect_t aspect, int offset_x, int offset_y);
+static void ir_convert_to_vres(int* x, int* y, enum aspect_t aspect, int vx, int vy);
+
+
+/**
+ * @brief Set if the wiimote should track IR targets.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ * @param status 1 to enable, 0 to disable.
+ */
+void wiiuse_set_ir(struct wiimote_t* wm, int status) {
+ byte buf;
+ char* block1 = NULL;
+ char* block2 = NULL;
+ int ir_level;
+
+ if (!wm)
+ return;
+
+ /*
+ * Wait for the handshake to finish first.
+ * When it handshake finishes and sees that
+ * IR is enabled, it will call this function
+ * again to actually enable IR.
+ */
+ if (!WIIMOTE_IS_SET(wm, WIIMOTE_STATE_HANDSHAKE_COMPLETE)) {
+ WIIUSE_DEBUG("Tried to enable IR, will wait until handshake finishes.");
+ WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR);
+ return;
+ }
+
+ /*
+ * Check to make sure a sensitivity setting is selected.
+ */
+ ir_level = get_ir_sens(wm, &block1, &block2);
+ if (!ir_level) {
+ WIIUSE_ERROR("No IR sensitivity setting selected.");
+ return;
+ }
+
+ if (status) {
+ /* if already enabled then stop */
+ if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR))
+ return;
+ WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR);
+ } else {
+ /* if already disabled then stop */
+ if (!WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR))
+ return;
+ WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_IR);
+ }
+
+ /* set camera 1 and 2 */
+ buf = (status ? 0x04 : 0x00);
+ wiiuse_send(wm, WM_CMD_IR, &buf, 1);
+ wiiuse_send(wm, WM_CMD_IR_2, &buf, 1);
+
+ if (!status) {
+ WIIUSE_DEBUG("Disabled IR cameras for wiimote id %i.", wm->unid);
+ wiiuse_set_report_type(wm);
+ return;
+ }
+
+ /* enable IR, set sensitivity */
+ buf = 0x08;
+ wiiuse_write_data(wm, WM_REG_IR, &buf, 1);
+
+ /* wait for the wiimote to catch up */
+ #ifndef WIN32
+ usleep(50000);
+ #else
+ Sleep(50);
+ #endif
+
+ /* write sensitivity blocks */
+ wiiuse_write_data(wm, WM_REG_IR_BLOCK1, (byte*)block1, 9);
+ wiiuse_write_data(wm, WM_REG_IR_BLOCK2, (byte*)block2, 2);
+
+ /* set the IR mode */
+ if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_EXP))
+ buf = WM_IR_TYPE_BASIC;
+ else
+ buf = WM_IR_TYPE_EXTENDED;
+ wiiuse_write_data(wm, WM_REG_IR_MODENUM, &buf, 1);
+
+ #ifndef WIN32
+ usleep(50000);
+ #else
+ Sleep(50);
+ #endif
+
+ /* set the wiimote report type */
+ wiiuse_set_report_type(wm);
+
+ WIIUSE_DEBUG("Enabled IR camera for wiimote id %i (sensitivity level %i).", wm->unid, ir_level);
+}
+
+
+/**
+ * @brief Get the IR sensitivity settings.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ * @param block1 [out] Pointer to where block1 will be set.
+ * @param block2 [out] Pointer to where block2 will be set.
+ *
+ * @return Returns the sensitivity level.
+ */
+static int get_ir_sens(struct wiimote_t* wm, char** block1, char** block2) {
+ if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR_SENS_LVL1)) {
+ *block1 = WM_IR_BLOCK1_LEVEL1;
+ *block2 = WM_IR_BLOCK2_LEVEL1;
+ return 1;
+ } else if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR_SENS_LVL2)) {
+ *block1 = WM_IR_BLOCK1_LEVEL2;
+ *block2 = WM_IR_BLOCK2_LEVEL2;
+ return 2;
+ } else if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR_SENS_LVL3)) {
+ *block1 = WM_IR_BLOCK1_LEVEL3;
+ *block2 = WM_IR_BLOCK2_LEVEL3;
+ return 3;
+ } else if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR_SENS_LVL4)) {
+ *block1 = WM_IR_BLOCK1_LEVEL4;
+ *block2 = WM_IR_BLOCK2_LEVEL4;
+ return 4;
+ } else if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR_SENS_LVL5)) {
+ *block1 = WM_IR_BLOCK1_LEVEL5;
+ *block2 = WM_IR_BLOCK2_LEVEL5;
+ return 5;
+ }
+
+ *block1 = NULL;
+ *block2 = NULL;
+ return 0;
+}
+
+
+/**
+ * @brief Set the virtual screen resolution for IR tracking.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ * @param status 1 to enable, 0 to disable.
+ */
+void wiiuse_set_ir_vres(struct wiimote_t* wm, unsigned int x, unsigned int y) {
+ if (!wm) return;
+
+ wm->ir.vres[0] = (x-1);
+ wm->ir.vres[1] = (y-1);
+}
+
+
+/**
+ * @brief Set the XY position for the IR cursor.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ */
+void wiiuse_set_ir_position(struct wiimote_t* wm, enum ir_position_t pos) {
+ if (!wm) return;
+
+ wm->ir.pos = pos;
+
+ switch (pos) {
+
+ case WIIUSE_IR_ABOVE:
+ wm->ir.offset[0] = 0;
+
+ if (wm->ir.aspect == WIIUSE_ASPECT_16_9)
+ wm->ir.offset[1] = WM_ASPECT_16_9_Y/2 - 70;
+ else if (wm->ir.aspect == WIIUSE_ASPECT_4_3)
+ wm->ir.offset[1] = WM_ASPECT_4_3_Y/2 - 100;
+
+ return;
+
+ case WIIUSE_IR_BELOW:
+ wm->ir.offset[0] = 0;
+
+ if (wm->ir.aspect == WIIUSE_ASPECT_16_9)
+ wm->ir.offset[1] = -WM_ASPECT_16_9_Y/2 + 100;
+ else if (wm->ir.aspect == WIIUSE_ASPECT_4_3)
+ wm->ir.offset[1] = -WM_ASPECT_4_3_Y/2 + 70;
+
+ return;
+
+ default:
+ return;
+ };
+}
+
+
+/**
+ * @brief Set the aspect ratio of the TV/monitor.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ * @param aspect Either WIIUSE_ASPECT_16_9 or WIIUSE_ASPECT_4_3
+ */
+void wiiuse_set_aspect_ratio(struct wiimote_t* wm, enum aspect_t aspect) {
+ if (!wm) return;
+
+ wm->ir.aspect = aspect;
+
+ if (aspect == WIIUSE_ASPECT_4_3) {
+ wm->ir.vres[0] = WM_ASPECT_4_3_X;
+ wm->ir.vres[1] = WM_ASPECT_4_3_Y;
+ } else {
+ wm->ir.vres[0] = WM_ASPECT_16_9_X;
+ wm->ir.vres[1] = WM_ASPECT_16_9_Y;
+ }
+
+ /* reset the position offsets */
+ wiiuse_set_ir_position(wm, wm->ir.pos);
+}
+
+
+/**
+ * @brief Set the IR sensitivity.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ * @param level 1-5, same as Wii system sensitivity setting.
+ *
+ * If the level is < 1, then level will be set to 1.
+ * If the level is > 5, then level will be set to 5.
+ */
+void wiiuse_set_ir_sensitivity(struct wiimote_t* wm, int level) {
+ char* block1 = NULL;
+ char* block2 = NULL;
+
+ if (!wm) return;
+
+ if (level > 5) level = 5;
+ if (level < 1) level = 1;
+
+ WIIMOTE_DISABLE_STATE(wm, (WIIMOTE_STATE_IR_SENS_LVL1 |
+ WIIMOTE_STATE_IR_SENS_LVL2 |
+ WIIMOTE_STATE_IR_SENS_LVL3 |
+ WIIMOTE_STATE_IR_SENS_LVL4 |
+ WIIMOTE_STATE_IR_SENS_LVL5));
+
+ switch (level) {
+ case 1:
+ WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR_SENS_LVL1);
+ break;
+ case 2:
+ WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR_SENS_LVL2);
+ break;
+ case 3:
+ WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR_SENS_LVL3);
+ break;
+ case 4:
+ WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR_SENS_LVL4);
+ break;
+ case 5:
+ WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR_SENS_LVL5);
+ break;
+ default:
+ return;
+ }
+
+ /* set the new sensitivity */
+ get_ir_sens(wm, &block1, &block2);
+
+ wiiuse_write_data(wm, WM_REG_IR_BLOCK1, (byte*)block1, 9);
+ wiiuse_write_data(wm, WM_REG_IR_BLOCK2, (byte*)block2, 2);
+
+ WIIUSE_DEBUG("Set IR sensitivity to level %i (unid %i)", level, wm->unid);
+}
+
+
+/**
+ * @brief Calculate the data from the IR spots. Basic IR mode.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ * @param data Data returned by the wiimote for the IR spots.
+ */
+void calculate_basic_ir(struct wiimote_t* wm, byte* data) {
+ struct ir_dot_t* dot = wm->ir.dot;
+ int i;
+
+ dot[0].rx = 1023 - (data[0] | ((data[2] & 0x30) << 4));
+ dot[0].ry = data[1] | ((data[2] & 0xC0) << 2);
+
+ dot[1].rx = 1023 - (data[3] | ((data[2] & 0x03) << 8));
+ dot[1].ry = data[4] | ((data[2] & 0x0C) << 6);
+
+ dot[2].rx = 1023 - (data[5] | ((data[7] & 0x30) << 4));
+ dot[2].ry = data[6] | ((data[7] & 0xC0) << 2);
+
+ dot[3].rx = 1023 - (data[8] | ((data[7] & 0x03) << 8));
+ dot[3].ry = data[9] | ((data[7] & 0x0C) << 6);
+
+ /* set each IR spot to visible if spot is in range */
+ for (i = 0; i < 4; ++i) {
+ if (dot[i].ry == 1023)
+ dot[i].visible = 0;
+ else {
+ dot[i].visible = 1;
+ dot[i].size = 0; /* since we don't know the size, set it as 0 */
+ }
+ }
+
+ interpret_ir_data(wm);
+}
+
+
+/**
+ * @brief Calculate the data from the IR spots. Extended IR mode.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ * @param data Data returned by the wiimote for the IR spots.
+ */
+void calculate_extended_ir(struct wiimote_t* wm, byte* data) {
+ struct ir_dot_t* dot = wm->ir.dot;
+ int i;
+
+ for (i = 0; i < 4; ++i) {
+ dot[i].rx = 1023 - (data[3*i] | ((data[(3*i)+2] & 0x30) << 4));
+ dot[i].ry = data[(3*i)+1] | ((data[(3*i)+2] & 0xC0) << 2);
+
+ dot[i].size = data[(3*i)+2] & 0x0F;
+
+ /* if in range set to visible */
+ if (dot[i].ry == 1023)
+ dot[i].visible = 0;
+ else
+ dot[i].visible = 1;
+ }
+
+ interpret_ir_data(wm);
+}
+
+
+/**
+ * @brief Interpret IR data into more user friendly variables.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ */
+static void interpret_ir_data(struct wiimote_t* wm) {
+ struct ir_dot_t* dot = wm->ir.dot;
+ int i;
+ float roll = 0.0f;
+ int last_num_dots = wm->ir.num_dots;
+
+ if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_ACC))
+ roll = wm->orient.roll;
+
+ /* count visible dots */
+ wm->ir.num_dots = 0;
+ for (i = 0; i < 4; ++i) {
+ if (dot[i].visible)
+ wm->ir.num_dots++;
+ }
+
+ switch (wm->ir.num_dots) {
+ case 0:
+ {
+ wm->ir.state = 0;
+
+ /* reset the dot ordering */
+ for (i = 0; i < 4; ++i)
+ dot[i].order = 0;
+
+ wm->ir.x = 0;
+ wm->ir.y = 0;
+ wm->ir.z = 0.0f;
+
+ return;
+ }
+ case 1:
+ {
+ fix_rotated_ir_dots(wm->ir.dot, roll);
+
+ if (wm->ir.state < 2) {
+ /*
+ * Only 1 known dot, so use just that.
+ */
+ for (i = 0; i < 4; ++i) {
+ if (dot[i].visible) {
+ wm->ir.x = dot[i].x;
+ wm->ir.y = dot[i].y;
+
+ wm->ir.ax = wm->ir.x;
+ wm->ir.ay = wm->ir.y;
+
+ /* can't calculate yaw because we don't have the distance */
+ //wm->orient.yaw = calc_yaw(&wm->ir);
+
+ ir_convert_to_vres(&wm->ir.x, &wm->ir.y, wm->ir.aspect, wm->ir.vres[0], wm->ir.vres[1]);
+ break;
+ }
+ }
+ } else {
+ /*
+ * Only see 1 dot but know theres 2.
+ * Try to estimate where the other one
+ * should be and use that.
+ */
+ for (i = 0; i < 4; ++i) {
+ if (dot[i].visible) {
+ int ox = 0;
+ int x, y;
+
+ if (dot[i].order == 1)
+ /* visible is the left dot - estimate where the right is */
+ ox = dot[i].x + wm->ir.distance;
+ else if (dot[i].order == 2)
+ /* visible is the right dot - estimate where the left is */
+ ox = dot[i].x - wm->ir.distance;
+
+ x = ((signed int)dot[i].x + ox) / 2;
+ y = dot[i].y;
+
+ wm->ir.ax = x;
+ wm->ir.ay = y;
+ wm->orient.yaw = calc_yaw(&wm->ir);
+
+ if (ir_correct_for_bounds(&x, &y, wm->ir.aspect, wm->ir.offset[0], wm->ir.offset[1])) {
+ ir_convert_to_vres(&x, &y, wm->ir.aspect, wm->ir.vres[0], wm->ir.vres[1]);
+ wm->ir.x = x;
+ wm->ir.y = y;
+ }
+
+ break;
+ }
+ }
+ }
+
+ break;
+ }
+ case 2:
+ case 3:
+ case 4:
+ {
+ /*
+ * Two (or more) dots known and seen.
+ * Average them together to estimate the true location.
+ */
+ int x, y;
+ wm->ir.state = 2;
+
+ fix_rotated_ir_dots(wm->ir.dot, roll);
+
+ /* if there is at least 1 new dot, reorder them all */
+ if (wm->ir.num_dots > last_num_dots) {
+ reorder_ir_dots(dot);
+ wm->ir.x = 0;
+ wm->ir.y = 0;
+ }
+
+ wm->ir.distance = ir_distance(dot);
+ wm->ir.z = 1023 - wm->ir.distance;
+
+ get_ir_dot_avg(wm->ir.dot, &x, &y);
+
+ wm->ir.ax = x;
+ wm->ir.ay = y;
+ wm->orient.yaw = calc_yaw(&wm->ir);
+
+ if (ir_correct_for_bounds(&x, &y, wm->ir.aspect, wm->ir.offset[0], wm->ir.offset[1])) {
+ ir_convert_to_vres(&x, &y, wm->ir.aspect, wm->ir.vres[0], wm->ir.vres[1]);
+ wm->ir.x = x;
+ wm->ir.y = y;
+ }
+
+ break;
+ }
+ default:
+ {
+ break;
+ }
+ }
+
+ #ifdef WITH_WIIUSE_DEBUG
+ {
+ int ir_level;
+ WIIUSE_GET_IR_SENSITIVITY(wm, &ir_level);
+ WIIUSE_DEBUG("IR sensitivity: %i", ir_level);
+ WIIUSE_DEBUG("IR visible dots: %i", wm->ir.num_dots);
+ for (i = 0; i < 4; ++i)
+ if (dot[i].visible)
+ WIIUSE_DEBUG("IR[%i][order %i] (%.3i, %.3i) -> (%.3i, %.3i)", i, dot[i].order, dot[i].rx, dot[i].ry, dot[i].x, dot[i].y);
+ WIIUSE_DEBUG("IR[absolute]: (%i, %i)", wm->ir.x, wm->ir.y);
+ }
+ #endif
+}
+
+
+
+/**
+ * @brief Fix the rotation of the IR dots.
+ *
+ * @param dot An array of 4 ir_dot_t objects.
+ * @param ang The roll angle to correct by (-180, 180)
+ *
+ * If there is roll then the dots are rotated
+ * around the origin and give a false cursor
+ * position. Correct for the roll.
+ *
+ * If the accelerometer is off then obviously
+ * this will not do anything and the cursor
+ * position may be inaccurate.
+ */
+static void fix_rotated_ir_dots(struct ir_dot_t* dot, float ang) {
+ float s, c;
+ int x, y;
+ int i;
+
+ if (!ang) {
+ for (i = 0; i < 4; ++i) {
+ dot[i].x = dot[i].rx;
+ dot[i].y = dot[i].ry;
+ }
+ return;
+ }
+
+ s = sin(DEGREE_TO_RAD(ang));
+ c = cos(DEGREE_TO_RAD(ang));
+
+ /*
+ * [ cos(theta) -sin(theta) ][ ir->rx ]
+ * [ sin(theta) cos(theta) ][ ir->ry ]
+ */
+
+ for (i = 0; i < 4; ++i) {
+ if (!dot[i].visible)
+ continue;
+
+ x = dot[i].rx - (1024/2);
+ y = dot[i].ry - (768/2);
+
+ dot[i].x = (c * x) + (-s * y);
+ dot[i].y = (s * x) + (c * y);
+
+ dot[i].x += (1024/2);
+ dot[i].y += (768/2);
+ }
+}
+
+
+/**
+ * @brief Average IR dots.
+ *
+ * @param dot An array of 4 ir_dot_t objects.
+ * @param x [out] Average X
+ * @param y [out] Average Y
+ */
+static void get_ir_dot_avg(struct ir_dot_t* dot, int* x, int* y) {
+ int vis = 0, i = 0;
+
+ *x = 0;
+ *y = 0;
+
+ for (; i < 4; ++i) {
+ if (dot[i].visible) {
+ *x += dot[i].x;
+ *y += dot[i].y;
+ ++vis;
+ }
+ }
+
+ *x /= vis;
+ *y /= vis;
+}
+
+
+/**
+ * @brief Reorder the IR dots.
+ *
+ * @param dot An array of 4 ir_dot_t objects.
+ */
+static void reorder_ir_dots(struct ir_dot_t* dot) {
+ int i, j, order;
+
+ /* reset the dot ordering */
+ for (i = 0; i < 4; ++i)
+ dot[i].order = 0;
+
+ for (order = 1; order < 5; ++order) {
+ i = 0;
+
+ for (; !dot[i].visible || dot[i].order; ++i)
+ if (i > 4)
+ return;
+
+ for (j = 0; j < 4; ++j) {
+ if (dot[j].visible && !dot[j].order && (dot[j].x < dot[i].x))
+ i = j;
+ }
+
+ dot[i].order = order;
+ }
+}
+
+
+/**
+ * @brief Calculate the distance between the first 2 visible IR dots.
+ *
+ * @param dot An array of 4 ir_dot_t objects.
+ */
+static float ir_distance(struct ir_dot_t* dot) {
+ int i1, i2;
+ int xd, yd;
+
+ for (i1 = 0; i1 < 4; ++i1)
+ if (dot[i1].visible)
+ break;
+ if (i1 == 4)
+ return 0.0f;
+
+ for (i2 = i1+1; i2 < 4; ++i2)
+ if (dot[i2].visible)
+ break;
+ if (i2 == 4)
+ return 0.0f;
+
+ xd = dot[i2].x - dot[i1].x;
+ yd = dot[i2].y - dot[i1].y;
+
+ return sqrt(xd*xd + yd*yd);
+}
+
+
+/**
+ * @brief Correct for the IR bounding box.
+ *
+ * @param x [out] The current X, it will be updated if valid.
+ * @param y [out] The current Y, it will be updated if valid.
+ * @param aspect Aspect ratio of the screen.
+ * @param offset_x The X offset of the bounding box.
+ * @param offset_y The Y offset of the bounding box.
+ *
+ * @return Returns 1 if the point is valid and was updated.
+ *
+ * Nintendo was smart with this bit. They sacrifice a little
+ * precision for a big increase in usability.
+ */
+static int ir_correct_for_bounds(int* x, int* y, enum aspect_t aspect, int offset_x, int offset_y) {
+ int x0, y0;
+ int xs, ys;
+
+ if (aspect == WIIUSE_ASPECT_16_9) {
+ xs = WM_ASPECT_16_9_X;
+ ys = WM_ASPECT_16_9_Y;
+ } else {
+ xs = WM_ASPECT_4_3_X;
+ ys = WM_ASPECT_4_3_Y;
+ }
+
+ x0 = ((1024 - xs) / 2) + offset_x;
+ y0 = ((768 - ys) / 2) + offset_y;
+
+ if ((*x >= x0)
+ && (*x <= (x0 + xs))
+ && (*y >= y0)
+ && (*y <= (y0 + ys)))
+ {
+ *x -= offset_x;
+ *y -= offset_y;
+
+ return 1;
+ }
+
+ return 0;
+}
+
+
+/**
+ * @brief Interpolate the point to the user defined virtual screen resolution.
+ */
+static void ir_convert_to_vres(int* x, int* y, enum aspect_t aspect, int vx, int vy) {
+ int xs, ys;
+
+ if (aspect == WIIUSE_ASPECT_16_9) {
+ xs = WM_ASPECT_16_9_X;
+ ys = WM_ASPECT_16_9_Y;
+ } else {
+ xs = WM_ASPECT_4_3_X;
+ ys = WM_ASPECT_4_3_Y;
+ }
+
+ *x -= ((1024-xs)/2);
+ *y -= ((768-ys)/2);
+
+ *x = (*x / (float)xs) * vx;
+ *y = (*y / (float)ys) * vy;
+}
+
+
+/**
+ * @brief Calculate yaw given the IR data.
+ *
+ * @param ir IR data structure.
+ */
+float calc_yaw(struct ir_t* ir) {
+ float x;
+
+ x = ir->ax - 512;
+ x = x * (ir->z / 1024.0f);
+
+ return RAD_TO_DEGREE( atanf(x / ir->z) );
+}
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/ir.h b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/ir.h
new file mode 100644
index 0000000..1b9c5c0
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/ir.h
@@ -0,0 +1,52 @@
+/*
+ * wiiuse
+ *
+ * Written By:
+ * Michael Laforest < para >
+ * Email: < thepara (--AT--) g m a i l [--DOT--] com >
+ *
+ * Copyright 2006-2007
+ *
+ * This file is part of wiiuse.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * $Header$
+ *
+ */
+
+/**
+ * @file
+ * @brief Handles IR data.
+ */
+
+#pragma once
+
+#include "wiiuse_internal.h"
+
+#define WII_VRES_X 560
+#define WII_VRES_Y 340
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void calculate_basic_ir(struct wiimote_t* wm, byte* data);
+void calculate_extended_ir(struct wiimote_t* wm, byte* data);
+float calc_yaw(struct ir_t* ir);
+
+#ifdef __cplusplus
+}
+#endif
+
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/msvc/wiiuse.dsp b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/msvc/wiiuse.dsp
new file mode 100644
index 0000000..d51562a
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/msvc/wiiuse.dsp
@@ -0,0 +1,191 @@
+# Microsoft Developer Studio Project File - Name="wiiuse" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=wiiuse - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "wiiuse.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "wiiuse.mak" CFG="wiiuse - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "wiiuse - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE "wiiuse - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "wiiuse - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WIIUSE_EXPORTS" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WIIUSE_EXPORTS" /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Ws2_32.lib hid.lib setupapi.lib /nologo /dll /machine:I386
+
+!ELSEIF "$(CFG)" == "wiiuse - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WIIUSE_EXPORTS" /YX /FD /GZ /c
+# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WIIUSE_EXPORTS" /D "WITH_WIIUSE_DEBUG" /YX /FD /GZ /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Ws2_32.lib hid.lib setupapi.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
+
+!ENDIF
+
+# Begin Target
+
+# Name "wiiuse - Win32 Release"
+# Name "wiiuse - Win32 Debug"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
+# Begin Source File
+
+SOURCE=..\classic.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\dynamics.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\events.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\guitar_hero_3.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\io.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\io_nix.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\io_win.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\ir.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\nunchuk.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\wiiuse.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl"
+# Begin Source File
+
+SOURCE=..\classic.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\definitions.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\dynamics.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\events.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\guitar_hero_3.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\io.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\ir.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\nunchuk.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\os.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\wiiuse.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\wiiuse_internal.h
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
+# Begin Source File
+
+SOURCE=..\..\CHANGELOG
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/msvc/wiiuse.dsw b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/msvc/wiiuse.dsw
new file mode 100644
index 0000000..1983225
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/msvc/wiiuse.dsw
@@ -0,0 +1,29 @@
+Microsoft Developer Studio Workspace File, Format Version 6.00
+# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
+
+###############################################################################
+
+Project: "wiiuse"=".\wiiuse.dsp" - Package Owner=<4>
+
+Package=<5>
+{{{
+}}}
+
+Package=<4>
+{{{
+}}}
+
+###############################################################################
+
+Global:
+
+Package=<5>
+{{{
+}}}
+
+Package=<3>
+{{{
+}}}
+
+###############################################################################
+
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/msvc/wiiuse.opt b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/msvc/wiiuse.opt
new file mode 100644
index 0000000..b6ebe4c
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/msvc/wiiuse.opt
Binary files differ
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/nunchuk.c b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/nunchuk.c
new file mode 100644
index 0000000..fd763bc
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/nunchuk.c
@@ -0,0 +1,210 @@
+/*
+ * wiiuse
+ *
+ * Written By:
+ * Michael Laforest < para >
+ * Email: < thepara (--AT--) g m a i l [--DOT--] com >
+ *
+ * Copyright 2006-2007
+ *
+ * This file is part of wiiuse.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * $Header$
+ *
+ */
+
+/**
+ * @file
+ * @brief Nunchuk expansion device.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+
+#include "definitions.h"
+#include "wiiuse_internal.h"
+#include "dynamics.h"
+#include "events.h"
+#include "nunchuk.h"
+
+static void nunchuk_pressed_buttons(struct nunchuk_t* nc, byte now);
+
+/**
+ * @brief Handle the handshake data from the nunchuk.
+ *
+ * @param nc A pointer to a nunchuk_t structure.
+ * @param data The data read in from the device.
+ * @param len The length of the data block, in bytes.
+ *
+ * @return Returns 1 if handshake was successful, 0 if not.
+ */
+int nunchuk_handshake(struct wiimote_t* wm, struct nunchuk_t* nc, byte* data, unsigned short len) {
+ int i;
+ int offset = 0;
+
+ nc->btns = 0;
+ nc->btns_held = 0;
+ nc->btns_released = 0;
+
+ /* set the smoothing to the same as the wiimote */
+ nc->flags = &wm->flags;
+ nc->accel_calib.st_alpha = wm->accel_calib.st_alpha;
+
+ /* decrypt data */
+ for (i = 0; i < len; ++i)
+ data[i] = (data[i] ^ 0x17) + 0x17;
+
+ if (data[offset] == 0xFF) {
+ /*
+ * Sometimes the data returned here is not correct.
+ * This might happen because the wiimote is lagging
+ * behind our initialization sequence.
+ * To fix this just request the handshake again.
+ *
+ * Other times it's just the first 16 bytes are 0xFF,
+ * but since the next 16 bytes are the same, just use
+ * those.
+ */
+ if (data[offset + 16] == 0xFF) {
+ /* get the calibration data */
+ byte* handshake_buf = malloc(EXP_HANDSHAKE_LEN * sizeof(byte));
+
+ WIIUSE_DEBUG("Nunchuk handshake appears invalid, trying again.");
+ wiiuse_read_data_cb(wm, handshake_expansion, handshake_buf, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN);
+
+ return 0;
+ } else
+ offset += 16;
+ }
+
+ nc->accel_calib.cal_zero.x = data[offset + 0];
+ nc->accel_calib.cal_zero.y = data[offset + 1];
+ nc->accel_calib.cal_zero.z = data[offset + 2];
+ nc->accel_calib.cal_g.x = data[offset + 4];
+ nc->accel_calib.cal_g.y = data[offset + 5];
+ nc->accel_calib.cal_g.z = data[offset + 6];
+ nc->js.max.x = data[offset + 8];
+ nc->js.min.x = data[offset + 9];
+ nc->js.center.x = data[offset + 10];
+ nc->js.max.y = data[offset + 11];
+ nc->js.min.y = data[offset + 12];
+ nc->js.center.y = data[offset + 13];
+
+ /* default the thresholds to the same as the wiimote */
+ nc->orient_threshold = wm->orient_threshold;
+ nc->accel_threshold = wm->accel_threshold;
+
+ /* handshake done */
+ wm->exp.type = EXP_NUNCHUK;
+
+ #ifdef WIN32
+ wm->timeout = WIIMOTE_DEFAULT_TIMEOUT;
+ #endif
+
+ return 1;
+}
+
+
+/**
+ * @brief The nunchuk disconnected.
+ *
+ * @param nc A pointer to a nunchuk_t structure.
+ */
+void nunchuk_disconnected(struct nunchuk_t* nc) {
+ memset(nc, 0, sizeof(struct nunchuk_t));
+}
+
+
+
+/**
+ * @brief Handle nunchuk event.
+ *
+ * @param nc A pointer to a nunchuk_t structure.
+ * @param msg The message specified in the event packet.
+ */
+void nunchuk_event(struct nunchuk_t* nc, byte* msg) {
+ int i;
+
+ /* decrypt data */
+ for (i = 0; i < 6; ++i)
+ msg[i] = (msg[i] ^ 0x17) + 0x17;
+
+ /* get button states */
+ nunchuk_pressed_buttons(nc, msg[5]);
+
+ /* calculate joystick state */
+ calc_joystick_state(&nc->js, msg[0], msg[1]);
+
+ /* calculate orientation */
+ nc->accel.x = msg[2];
+ nc->accel.y = msg[3];
+ nc->accel.z = msg[4];
+
+ calculate_orientation(&nc->accel_calib, &nc->accel, &nc->orient, NUNCHUK_IS_FLAG_SET(nc, WIIUSE_SMOOTHING));
+ calculate_gforce(&nc->accel_calib, &nc->accel, &nc->gforce);
+}
+
+
+/**
+ * @brief Find what buttons are pressed.
+ *
+ * @param nc Pointer to a nunchuk_t structure.
+ * @param msg The message byte specified in the event packet.
+ */
+static void nunchuk_pressed_buttons(struct nunchuk_t* nc, byte now) {
+ /* message is inverted (0 is active, 1 is inactive) */
+ now = ~now & NUNCHUK_BUTTON_ALL;
+
+ /* pressed now & were pressed, then held */
+ nc->btns_held = (now & nc->btns);
+
+ /* were pressed or were held & not pressed now, then released */
+ nc->btns_released = ((nc->btns | nc->btns_held) & ~now);
+
+ /* buttons pressed now */
+ nc->btns = now;
+}
+
+
+/**
+ * @brief Set the orientation event threshold for the nunchuk.
+ *
+ * @param wm Pointer to a wiimote_t structure with a nunchuk attached.
+ * @param threshold The decimal place that should be considered a significant change.
+ *
+ * See wiiuse_set_orient_threshold() for details.
+ */
+void wiiuse_set_nunchuk_orient_threshold(struct wiimote_t* wm, float threshold) {
+ if (!wm) return;
+
+ wm->exp.nunchuk.orient_threshold = threshold;
+}
+
+
+/**
+ * @brief Set the accelerometer event threshold for the nunchuk.
+ *
+ * @param wm Pointer to a wiimote_t structure with a nunchuk attached.
+ * @param threshold The decimal place that should be considered a significant change.
+ *
+ * See wiiuse_set_orient_threshold() for details.
+ */
+void wiiuse_set_nunchuk_accel_threshold(struct wiimote_t* wm, int threshold) {
+ if (!wm) return;
+
+ wm->exp.nunchuk.accel_threshold = threshold;
+}
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/nunchuk.h b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/nunchuk.h
new file mode 100644
index 0000000..a3a2c63
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/nunchuk.h
@@ -0,0 +1,51 @@
+/*
+ * wiiuse
+ *
+ * Written By:
+ * Michael Laforest < para >
+ * Email: < thepara (--AT--) g m a i l [--DOT--] com >
+ *
+ * Copyright 2006-2007
+ *
+ * This file is part of wiiuse.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * $Header$
+ *
+ */
+
+/**
+ * @file
+ * @brief Nunchuk expansion device.
+ */
+
+#pragma once
+
+#include "wiiuse_internal.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+int nunchuk_handshake(struct wiimote_t* wm, struct nunchuk_t* nc, byte* data, unsigned short len);
+
+void nunchuk_disconnected(struct nunchuk_t* nc);
+
+void nunchuk_event(struct nunchuk_t* nc, byte* msg);
+
+#ifdef __cplusplus
+}
+#endif
+
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/os.h b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/os.h
new file mode 100644
index 0000000..3e99670
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/os.h
@@ -0,0 +1,53 @@
+/*
+ * wiiuse
+ *
+ * Written By:
+ * Michael Laforest < para >
+ * Email: < thepara (--AT--) g m a i l [--DOT--] com >
+ *
+ * Copyright 2006-2007
+ *
+ * This file is part of wiiuse.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * $Header$
+ *
+ */
+
+
+/**
+ * @file
+ * @brief Operating system related definitions.
+ *
+ * This file is an attempt to separate operating system
+ * dependent functions and choose what should be used
+ * at compile time.
+ */
+
+#pragma once
+
+#ifdef WIN32
+ /* windows */
+ #define isnan(x) _isnan(x)
+ #define isinf(x) !_finite(x)
+
+ /* disable warnings I don't care about */
+ #pragma warning(disable:4244) /* possible loss of data conversion */
+ #pragma warning(disable:4273) /* inconsistent dll linkage */
+ #pragma warning(disable:4217)
+#else
+ /* nix */
+#endif
+
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/wiiuse.c b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/wiiuse.c
new file mode 100644
index 0000000..1bb617d
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/wiiuse.c
@@ -0,0 +1,764 @@
+/*
+ * wiiuse
+ *
+ * Written By:
+ * Michael Laforest < para >
+ * Email: < thepara (--AT--) g m a i l [--DOT--] com >
+ *
+ * Copyright 2006-2007
+ *
+ * This file is part of wiiuse.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * $Header$
+ *
+ */
+
+/**
+ * @file
+ * @brief General wiimote operations.
+ *
+ * The file includes functions that handle general
+ * tasks. Most of these are functions that are part
+ * of the API.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+
+#ifndef WIN32
+ #include <unistd.h>
+#else
+ #include <Winsock2.h>
+#endif
+
+#include "definitions.h"
+#include "wiiuse_internal.h"
+#include "events.h"
+#include "io.h"
+
+static int g_banner = 0;
+
+/**
+ * @breif Returns the version of the library.
+ */
+const char* wiiuse_version() {
+ return WIIUSE_VERSION;
+}
+
+
+/**
+ * @brief Clean up wiimote_t array created by wiiuse_init()
+ */
+void wiiuse_cleanup(struct wiimote_t** wm, int wiimotes) {
+ int i = 0;
+
+ if (!wm)
+ return;
+
+ WIIUSE_INFO("wiiuse clean up...");
+
+ for (; i < wiimotes; ++i) {
+ wiiuse_disconnect(wm[i]);
+ free(wm[i]);
+ }
+
+ free(wm);
+
+ return;
+}
+
+
+/**
+ * @brief Initialize an array of wiimote structures.
+ *
+ * @param wiimotes Number of wiimote_t structures to create.
+ *
+ * @return An array of initialized wiimote_t structures.
+ *
+ * @see wiiuse_connect()
+ *
+ * The array returned by this function can be passed to various
+ * functions, including wiiuse_connect().
+ */
+struct wiimote_t** wiiuse_init(int wiimotes) {
+ int i = 0;
+ struct wiimote_t** wm = NULL;
+
+ /*
+ * Please do not remove this banner.
+ * GPL asks that you please leave output credits intact.
+ * Thank you.
+ *
+ * This banner is only displayed once so that if you need
+ * to call this function again it won't be intrusive.
+ */
+ if (!g_banner) {
+ printf( "wiiuse v" WIIUSE_VERSION " loaded.\n"
+ " By: Michael Laforest <thepara[at]gmail{dot}com>\n"
+ " http://wiiuse.net http://wiiuse.sf.net\n");
+ g_banner = 1;
+ }
+
+ if (!wiimotes)
+ return NULL;
+
+ wm = malloc(sizeof(struct wiimote_t*) * wiimotes);
+
+ for (i = 0; i < wiimotes; ++i) {
+ wm[i] = malloc(sizeof(struct wiimote_t));
+ memset(wm[i], 0, sizeof(struct wiimote_t));
+
+ wm[i]->unid = i+1;
+
+ #ifndef WIN32
+ wm[i]->bdaddr = *BDADDR_ANY;
+ wm[i]->out_sock = -1;
+ wm[i]->in_sock = -1;
+ #else
+ wm[i]->dev_handle = 0;
+ wm[i]->stack = WIIUSE_STACK_UNKNOWN;
+ wm[i]->normal_timeout = WIIMOTE_DEFAULT_TIMEOUT;
+ wm[i]->exp_timeout = WIIMOTE_EXP_TIMEOUT;
+ wm[i]->timeout = wm[i]->normal_timeout;
+ #endif
+
+ wm[i]->state = WIIMOTE_INIT_STATES;
+ wm[i]->flags = WIIUSE_INIT_FLAGS;
+
+ wm[i]->event = WIIUSE_NONE;
+
+ wm[i]->exp.type = EXP_NONE;
+
+ wiiuse_set_aspect_ratio(wm[i], WIIUSE_ASPECT_4_3);
+ wiiuse_set_ir_position(wm[i], WIIUSE_IR_ABOVE);
+
+ wm[i]->orient_threshold = 0.5f;
+ wm[i]->accel_threshold = 5;
+
+ wm[i]->accel_calib.st_alpha = WIIUSE_DEFAULT_SMOOTH_ALPHA;
+ }
+
+ return wm;
+}
+
+
+/**
+ * @brief The wiimote disconnected.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ */
+void wiiuse_disconnected(struct wiimote_t* wm) {
+ if (!wm) return;
+
+ WIIUSE_INFO("Wiimote disconnected [id %i].", wm->unid);
+
+ /* disable the connected flag */
+ WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_CONNECTED);
+
+ /* reset a bunch of stuff */
+ #ifndef WIN32
+ wm->out_sock = -1;
+ wm->in_sock = -1;
+ #else
+ wm->dev_handle = 0;
+ #endif
+
+ wm->leds = 0;
+ wm->state = WIIMOTE_INIT_STATES;
+ wm->read_req = NULL;
+ wm->handshake_state = 0;
+ wm->btns = 0;
+ wm->btns_held = 0;
+ wm->btns_released = 0;
+ memset(wm->event_buf, 0, sizeof(wm->event_buf));
+
+ wm->event = WIIUSE_DISCONNECT;
+}
+
+
+/**
+ * @brief Enable or disable the rumble.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ * @param status 1 to enable, 0 to disable.
+ */
+void wiiuse_rumble(struct wiimote_t* wm, int status) {
+ byte buf;
+
+ if (!wm || !WIIMOTE_IS_CONNECTED(wm))
+ return;
+
+ /* make sure to keep the current lit leds */
+ buf = wm->leds;
+
+ if (status) {
+ WIIUSE_DEBUG("Starting rumble...");
+ WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_RUMBLE);
+ buf |= 0x01;
+ } else {
+ WIIUSE_DEBUG("Stopping rumble...");
+ WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_RUMBLE);
+ }
+
+ /* preserve IR state */
+ if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR))
+ buf |= 0x04;
+
+ wiiuse_send(wm, WM_CMD_RUMBLE, &buf, 1);
+}
+
+
+/**
+ * @brief Toggle the state of the rumble.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ */
+void wiiuse_toggle_rumble(struct wiimote_t* wm) {
+ if (!wm) return;
+
+ wiiuse_rumble(wm, !WIIMOTE_IS_SET(wm, WIIMOTE_STATE_RUMBLE));
+}
+
+
+/**
+ * @brief Set the enabled LEDs.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ * @param leds What LEDs to enable.
+ *
+ * \a leds is a bitwise or of WIIMOTE_LED_1, WIIMOTE_LED_2, WIIMOTE_LED_3, or WIIMOTE_LED_4.
+ */
+void wiiuse_set_leds(struct wiimote_t* wm, int leds) {
+ byte buf;
+
+ if (!wm || !WIIMOTE_IS_CONNECTED(wm))
+ return;
+
+ /* remove the lower 4 bits because they control rumble */
+ wm->leds = (leds & 0xF0);
+
+ /* make sure if the rumble is on that we keep it on */
+ if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_RUMBLE))
+ wm->leds |= 0x01;
+
+ buf = wm->leds;
+
+ wiiuse_send(wm, WM_CMD_LED, &buf, 1);
+}
+
+
+/**
+ * @brief Set if the wiimote should report motion sensing.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ * @param status 1 to enable, 0 to disable.
+ *
+ * Since reporting motion sensing sends a lot of data,
+ * the wiimote saves power by not transmitting it
+ * by default.
+ */
+void wiiuse_motion_sensing(struct wiimote_t* wm, int status) {
+ if (status)
+ WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_ACC);
+ else
+ WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_ACC);
+
+ wiiuse_set_report_type(wm);
+}
+
+
+/**
+ * @brief Set the report type based on the current wiimote state.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ *
+ * @return The report type sent.
+ *
+ * The wiimote reports formatted packets depending on the
+ * report type that was last requested. This function will
+ * update the type of report that should be sent based on
+ * the current state of the device.
+ */
+int wiiuse_set_report_type(struct wiimote_t* wm) {
+ byte buf[2];
+ int motion, exp, ir;
+
+ if (!wm || !WIIMOTE_IS_CONNECTED(wm))
+ return 0;
+
+ buf[0] = (WIIMOTE_IS_FLAG_SET(wm, WIIUSE_CONTINUOUS) ? 0x04 : 0x00); /* set to 0x04 for continuous reporting */
+ buf[1] = 0x00;
+
+ /* if rumble is enabled, make sure we keep it */
+ if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_RUMBLE))
+ buf[0] |= 0x01;
+
+ motion = WIIMOTE_IS_SET(wm, WIIMOTE_STATE_ACC);
+ exp = WIIMOTE_IS_SET(wm, WIIMOTE_STATE_EXP);
+ ir = WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR);
+
+ if (motion && ir && exp) buf[1] = WM_RPT_BTN_ACC_IR_EXP;
+ else if (motion && exp) buf[1] = WM_RPT_BTN_ACC_EXP;
+ else if (motion && ir) buf[1] = WM_RPT_BTN_ACC_IR;
+ else if (ir && exp) buf[1] = WM_RPT_BTN_IR_EXP;
+ else if (ir) buf[1] = WM_RPT_BTN_ACC_IR;
+ else if (exp) buf[1] = WM_RPT_BTN_EXP;
+ else if (motion) buf[1] = WM_RPT_BTN_ACC;
+ else buf[1] = WM_RPT_BTN;
+
+ WIIUSE_DEBUG("Setting report type: 0x%x", buf[1]);
+
+ exp = wiiuse_send(wm, WM_CMD_REPORT_TYPE, buf, 2);
+ if (exp <= 0)
+ return exp;
+
+ return buf[1];
+}
+
+
+/**
+ * @brief Read data from the wiimote (callback version).
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ * @param read_cb Function pointer to call when the data arrives from the wiimote.
+ * @param buffer An allocated buffer to store the data as it arrives from the wiimote.
+ * Must be persistent in memory and large enough to hold the data.
+ * @param addr The address of wiimote memory to read from.
+ * @param len The length of the block to be read.
+ *
+ * The library can only handle one data read request at a time
+ * because it must keep track of the buffer and other
+ * events that are specific to that request. So if a request
+ * has already been made, subsequent requests will be added
+ * to a pending list and be sent out when the previous
+ * finishes.
+ */
+int wiiuse_read_data_cb(struct wiimote_t* wm, wiiuse_read_cb read_cb, byte* buffer, unsigned int addr, unsigned short len) {
+ struct read_req_t* req;
+
+ if (!wm || !WIIMOTE_IS_CONNECTED(wm))
+ return 0;
+ if (!buffer || !len || !read_cb)
+ return 0;
+
+ /* make this request structure */
+ req = (struct read_req_t*)malloc(sizeof(struct read_req_t));
+ req->cb = read_cb;
+ req->buf = buffer;
+ req->addr = addr;
+ req->size = len;
+ req->wait = len;
+ req->dirty = 0;
+ req->next = NULL;
+
+ /* add this to the request list */
+ if (!wm->read_req) {
+ /* root node */
+ wm->read_req = req;
+
+ WIIUSE_DEBUG("Data read request can be sent out immediately.");
+
+ /* send the request out immediately */
+ wiiuse_send_next_pending_read_request(wm);
+ } else {
+ struct read_req_t* nptr = wm->read_req;
+ for (; nptr->next; nptr = nptr->next);
+ nptr->next = req;
+
+ WIIUSE_DEBUG("Added pending data read request.");
+ }
+
+ return 1;
+}
+
+
+/**
+ * @brief Read data from the wiimote (event version).
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ * @param buffer An allocated buffer to store the data as it arrives from the wiimote.
+ * Must be persistent in memory and large enough to hold the data.
+ * @param addr The address of wiimote memory to read from.
+ * @param len The length of the block to be read.
+ *
+ * The library can only handle one data read request at a time
+ * because it must keep track of the buffer and other
+ * events that are specific to that request. So if a request
+ * has already been made, subsequent requests will be added
+ * to a pending list and be sent out when the previous
+ * finishes.
+ */
+int wiiuse_read_data(struct wiimote_t* wm, byte* buffer, unsigned int addr, unsigned short len) {
+ struct read_req_t* req;
+
+ if (!wm || !WIIMOTE_IS_CONNECTED(wm))
+ return 0;
+ if (!buffer || !len)
+ return 0;
+
+ /* make this request structure */
+ req = (struct read_req_t*)malloc(sizeof(struct read_req_t));
+ req->cb = NULL;
+ req->buf = buffer;
+ req->addr = addr;
+ req->size = len;
+ req->wait = len;
+ req->dirty = 0;
+ req->next = NULL;
+
+ /* add this to the request list */
+ if (!wm->read_req) {
+ /* root node */
+ wm->read_req = req;
+
+ WIIUSE_DEBUG("Data read request can be sent out immediately.");
+
+ /* send the request out immediately */
+ wiiuse_send_next_pending_read_request(wm);
+ } else {
+ struct read_req_t* nptr = wm->read_req;
+ for (; nptr->next; nptr = nptr->next);
+ nptr->next = req;
+
+ WIIUSE_DEBUG("Added pending data read request.");
+ }
+
+ return 1;
+}
+
+
+/**
+ * @brief Send the next pending data read request to the wiimote.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ *
+ * @see wiiuse_read_data()
+ *
+ * This function is not part of the wiiuse API.
+ */
+void wiiuse_send_next_pending_read_request(struct wiimote_t* wm) {
+ byte buf[6];
+ struct read_req_t* req;
+
+ if (!wm || !WIIMOTE_IS_CONNECTED(wm))
+ return;
+ if (!wm->read_req) return;
+
+ /* skip over dirty ones since they have already been read */
+ req = wm->read_req;
+ while (req && req->dirty)
+ req = req->next;
+ if (!req)
+ return;
+
+ /* the offset is in big endian */
+ *(int*)(buf) = BIG_ENDIAN_LONG(req->addr);
+
+ /* the length is in big endian */
+ *(short*)(buf + 4) = BIG_ENDIAN_SHORT(req->size);
+
+ WIIUSE_DEBUG("Request read at address: 0x%x length: %i", req->addr, req->size);
+ wiiuse_send(wm, WM_CMD_READ_DATA, buf, 6);
+}
+
+
+/**
+ * @brief Request the wiimote controller status.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ *
+ * Controller status includes: battery level, LED status, expansions
+ */
+void wiiuse_status(struct wiimote_t* wm) {
+ byte buf = 0;
+
+ if (!wm || !WIIMOTE_IS_CONNECTED(wm))
+ return;
+
+ WIIUSE_DEBUG("Requested wiimote status.");
+
+ wiiuse_send(wm, WM_CMD_CTRL_STATUS, &buf, 1);
+}
+
+
+/**
+ * @brief Find a wiimote_t structure by its unique identifier.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ * @param wiimotes The number of wiimote_t structures in \a wm.
+ * @param unid The unique identifier to search for.
+ *
+ * @return Pointer to a wiimote_t structure, or NULL if not found.
+ */
+struct wiimote_t* wiiuse_get_by_id(struct wiimote_t** wm, int wiimotes, int unid) {
+ int i = 0;
+
+ for (; i < wiimotes; ++i) {
+ if (wm[i]->unid == unid)
+ return wm[i];
+ }
+
+ return NULL;
+}
+
+
+/**
+ * @brief Write data to the wiimote.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ * @param addr The address to write to.
+ * @param data The data to be written to the memory location.
+ * @param len The length of the block to be written.
+ */
+int wiiuse_write_data(struct wiimote_t* wm, unsigned int addr, byte* data, byte len) {
+ byte buf[21] = {0}; /* the payload is always 23 */
+
+ if (!wm || !WIIMOTE_IS_CONNECTED(wm))
+ return 0;
+ if (!data || !len)
+ return 0;
+
+ WIIUSE_DEBUG("Writing %i bytes to memory location 0x%x...", len, addr);
+
+ #ifdef WITH_WIIUSE_DEBUG
+ {
+ int i = 0;
+ printf("Write data is: ");
+ for (; i < len; ++i)
+ printf("%x ", data[i]);
+ printf("\n");
+ }
+ #endif
+
+ /* the offset is in big endian */
+ *(int*)(buf) = BIG_ENDIAN_LONG(addr);
+
+ /* length */
+ *(byte*)(buf + 4) = len;
+
+ /* data */
+ memcpy(buf + 5, data, len);
+
+ wiiuse_send(wm, WM_CMD_WRITE_DATA, buf, 21);
+ return 1;
+}
+
+
+/**
+ * @brief Send a packet to the wiimote.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ * @param report_type The report type to send (WIIMOTE_CMD_LED, WIIMOTE_CMD_RUMBLE, etc). Found in wiiuse.h
+ * @param msg The payload.
+ * @param len Length of the payload in bytes.
+ *
+ * This function should replace any write()s directly to the wiimote device.
+ */
+int wiiuse_send(struct wiimote_t* wm, byte report_type, byte* msg, int len) {
+ byte buf[32]; /* no payload is better than this */
+ int rumble = 0;
+
+ #ifndef WIN32
+ buf[0] = WM_SET_REPORT | WM_BT_OUTPUT;
+ buf[1] = report_type;
+ #else
+ buf[0] = report_type;
+ #endif
+
+ switch (report_type) {
+ case WM_CMD_LED:
+ case WM_CMD_RUMBLE:
+ case WM_CMD_CTRL_STATUS:
+ {
+ /* Rumble flag for: 0x11, 0x13, 0x14, 0x15, 0x19 or 0x1a */
+ if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_RUMBLE))
+ rumble = 1;
+ break;
+ }
+ default:
+ break;
+ }
+
+ #ifndef WIN32
+ memcpy(buf+2, msg, len);
+ if (rumble)
+ buf[2] |= 0x01;
+ #else
+ memcpy(buf+1, msg, len);
+ if (rumble)
+ buf[1] |= 0x01;
+ #endif
+
+ #ifdef WITH_WIIUSE_DEBUG
+ {
+ int x = 2;
+ printf("[DEBUG] (id %i) SEND: (%x) %.2x ", wm->unid, buf[0], buf[1]);
+ #ifndef WIN32
+ for (; x < len+2; ++x)
+ #else
+ for (; x < len+1; ++x)
+ #endif
+ printf("%.2x ", buf[x]);
+ printf("\n");
+ }
+ #endif
+
+ #ifndef WIN32
+ return wiiuse_io_write(wm, buf, len+2);
+ #else
+ return wiiuse_io_write(wm, buf, len+1);
+ #endif
+}
+
+
+/**
+ * @brief Set flags for the specified wiimote.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ * @param enable Flags to enable.
+ * @param disable Flags to disable.
+ *
+ * @return The flags set after 'enable' and 'disable' have been applied.
+ *
+ * The values 'enable' and 'disable' may be any flags OR'ed together.
+ * Flags are defined in wiiuse.h.
+ */
+int wiiuse_set_flags(struct wiimote_t* wm, int enable, int disable) {
+ if (!wm) return 0;
+
+ /* remove mutually exclusive flags */
+ enable &= ~disable;
+ disable &= ~enable;
+
+ wm->flags |= enable;
+ wm->flags &= ~disable;
+
+ return wm->flags;
+}
+
+
+/**
+ * @brief Set the wiimote smoothing alpha value.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ * @param alpha The alpha value to set. Between 0 and 1.
+ *
+ * @return Returns the old alpha value.
+ *
+ * The alpha value is between 0 and 1 and is used in an exponential
+ * smoothing algorithm.
+ *
+ * Smoothing is only performed if the WIIMOTE_USE_SMOOTHING is set.
+ */
+float wiiuse_set_smooth_alpha(struct wiimote_t* wm, float alpha) {
+ float old;
+
+ if (!wm) return 0.0f;
+
+ old = wm->accel_calib.st_alpha;
+
+ wm->accel_calib.st_alpha = alpha;
+
+ /* if there is a nunchuk set that too */
+ if (wm->exp.type == EXP_NUNCHUK)
+ wm->exp.nunchuk.accel_calib.st_alpha = alpha;
+
+ return old;
+}
+
+
+/**
+ * @brief Set the bluetooth stack type to use.
+ *
+ * @param wm Array of wiimote_t structures.
+ * @param wiimotes Number of objects in the wm array.
+ * @param type The type of bluetooth stack to use.
+ */
+void wiiuse_set_bluetooth_stack(struct wiimote_t** wm, int wiimotes, enum win_bt_stack_t type) {
+ #ifdef WIN32
+ int i;
+
+ if (!wm) return;
+
+ for (i = 0; i < wiimotes; ++i)
+ wm[i]->stack = type;
+ #endif
+}
+
+
+/**
+ * @brief Set the orientation event threshold.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ * @param threshold The decimal place that should be considered a significant change.
+ *
+ * If threshold is 0.01, and any angle changes by 0.01 then a significant change
+ * has occurred and the event callback will be invoked. If threshold is 1 then
+ * the angle has to change by a full degree to generate an event.
+ */
+void wiiuse_set_orient_threshold(struct wiimote_t* wm, float threshold) {
+ if (!wm) return;
+
+ wm->orient_threshold = threshold;
+}
+
+
+/**
+ * @brief Set the accelerometer event threshold.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ * @param threshold The decimal place that should be considered a significant change.
+ */
+void wiiuse_set_accel_threshold(struct wiimote_t* wm, int threshold) {
+ if (!wm) return;
+
+ wm->accel_threshold = threshold;
+}
+
+
+/**
+ * @brief Try to resync with the wiimote by starting a new handshake.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ */
+void wiiuse_resync(struct wiimote_t* wm) {
+ if (!wm) return;
+
+ wm->handshake_state = 0;
+ wiiuse_handshake(wm, NULL, 0);
+}
+
+
+/**
+ * @brief Set the normal and expansion handshake timeouts.
+ *
+ * @param wm Array of wiimote_t structures.
+ * @param wiimotes Number of objects in the wm array.
+ * @param normal_timeout The timeout in milliseconds for a normal read.
+ * @param exp_timeout The timeout in millisecondsd to wait for an expansion handshake.
+ */
+void wiiuse_set_timeout(struct wiimote_t** wm, int wiimotes, byte normal_timeout, byte exp_timeout) {
+ #ifdef WIN32
+ int i;
+
+ if (!wm) return;
+
+ for (i = 0; i < wiimotes; ++i) {
+ wm[i]->normal_timeout = normal_timeout;
+ wm[i]->exp_timeout = exp_timeout;
+ }
+ #endif
+}
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/wiiuse.h b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/wiiuse.h
new file mode 100644
index 0000000..fce263c
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/wiiuse.h
@@ -0,0 +1,649 @@
+/*
+ * wiiuse
+ *
+ * Written By:
+ * Michael Laforest < para >
+ * Email: < thepara (--AT--) g m a i l [--DOT--] com >
+ *
+ * Copyright 2006-2007
+ *
+ * This file is part of wiiuse.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * $Header$
+ *
+ */
+
+/**
+ * @file
+ *
+ * @brief API header file.
+ *
+ * If this file is included from inside the wiiuse source
+ * and not from a third party program, then wiimote_internal.h
+ * is also included which extends this file.
+ */
+
+#pragma once
+
+#ifdef _WIN32
+ /* windows */
+ #include <windows.h>
+#else
+ /* nix */
+ #include <bluetooth/bluetooth.h>
+#endif
+
+#ifdef WIIUSE_INTERNAL_H_INCLUDED
+ #define WCONST
+#else
+ #define WCONST const
+#endif
+
+/* led bit masks */
+#define WIIMOTE_LED_NONE 0x00
+#define WIIMOTE_LED_1 0x10
+#define WIIMOTE_LED_2 0x20
+#define WIIMOTE_LED_3 0x40
+#define WIIMOTE_LED_4 0x80
+
+/* button codes */
+#define WIIMOTE_BUTTON_TWO 0x0001
+#define WIIMOTE_BUTTON_ONE 0x0002
+#define WIIMOTE_BUTTON_B 0x0004
+#define WIIMOTE_BUTTON_A 0x0008
+#define WIIMOTE_BUTTON_MINUS 0x0010
+#define WIIMOTE_BUTTON_ZACCEL_BIT6 0x0020
+#define WIIMOTE_BUTTON_ZACCEL_BIT7 0x0040
+#define WIIMOTE_BUTTON_HOME 0x0080
+#define WIIMOTE_BUTTON_LEFT 0x0100
+#define WIIMOTE_BUTTON_RIGHT 0x0200
+#define WIIMOTE_BUTTON_DOWN 0x0400
+#define WIIMOTE_BUTTON_UP 0x0800
+#define WIIMOTE_BUTTON_PLUS 0x1000
+#define WIIMOTE_BUTTON_ZACCEL_BIT4 0x2000
+#define WIIMOTE_BUTTON_ZACCEL_BIT5 0x4000
+#define WIIMOTE_BUTTON_UNKNOWN 0x8000
+#define WIIMOTE_BUTTON_ALL 0x1F9F
+
+/* nunchul button codes */
+#define NUNCHUK_BUTTON_Z 0x01
+#define NUNCHUK_BUTTON_C 0x02
+#define NUNCHUK_BUTTON_ALL 0x03
+
+/* classic controller button codes */
+#define CLASSIC_CTRL_BUTTON_UP 0x0001
+#define CLASSIC_CTRL_BUTTON_LEFT 0x0002
+#define CLASSIC_CTRL_BUTTON_ZR 0x0004
+#define CLASSIC_CTRL_BUTTON_X 0x0008
+#define CLASSIC_CTRL_BUTTON_A 0x0010
+#define CLASSIC_CTRL_BUTTON_Y 0x0020
+#define CLASSIC_CTRL_BUTTON_B 0x0040
+#define CLASSIC_CTRL_BUTTON_ZL 0x0080
+#define CLASSIC_CTRL_BUTTON_FULL_R 0x0200
+#define CLASSIC_CTRL_BUTTON_PLUS 0x0400
+#define CLASSIC_CTRL_BUTTON_HOME 0x0800
+#define CLASSIC_CTRL_BUTTON_MINUS 0x1000
+#define CLASSIC_CTRL_BUTTON_FULL_L 0x2000
+#define CLASSIC_CTRL_BUTTON_DOWN 0x4000
+#define CLASSIC_CTRL_BUTTON_RIGHT 0x8000
+#define CLASSIC_CTRL_BUTTON_ALL 0xFEFF
+
+/* guitar hero 3 button codes */
+#define GUITAR_HERO_3_BUTTON_STRUM_UP 0x0001
+#define GUITAR_HERO_3_BUTTON_YELLOW 0x0008
+#define GUITAR_HERO_3_BUTTON_GREEN 0x0010
+#define GUITAR_HERO_3_BUTTON_BLUE 0x0020
+#define GUITAR_HERO_3_BUTTON_RED 0x0040
+#define GUITAR_HERO_3_BUTTON_ORANGE 0x0080
+#define GUITAR_HERO_3_BUTTON_PLUS 0x0400
+#define GUITAR_HERO_3_BUTTON_MINUS 0x1000
+#define GUITAR_HERO_3_BUTTON_STRUM_DOWN 0x4000
+#define GUITAR_HERO_3_BUTTON_ALL 0xFEFF
+
+
+/* wiimote option flags */
+#define WIIUSE_SMOOTHING 0x01
+#define WIIUSE_CONTINUOUS 0x02
+#define WIIUSE_ORIENT_THRESH 0x04
+#define WIIUSE_INIT_FLAGS (WIIUSE_SMOOTHING | WIIUSE_ORIENT_THRESH)
+
+#define WIIUSE_ORIENT_PRECISION 100.0f
+
+/* expansion codes */
+#define EXP_NONE 0
+#define EXP_NUNCHUK 1
+#define EXP_CLASSIC 2
+#define EXP_GUITAR_HERO_3 3
+
+/* IR correction types */
+typedef enum ir_position_t {
+ WIIUSE_IR_ABOVE,
+ WIIUSE_IR_BELOW
+} ir_position_t;
+
+/**
+ * @brief Check if a button is pressed.
+ * @param dev Pointer to a wiimote_t or expansion structure.
+ * @param button The button you are interested in.
+ * @return 1 if the button is pressed, 0 if not.
+ */
+#define IS_PRESSED(dev, button) ((dev->btns & button) == button)
+
+/**
+ * @brief Check if a button is being held.
+ * @param dev Pointer to a wiimote_t or expansion structure.
+ * @param button The button you are interested in.
+ * @return 1 if the button is held, 0 if not.
+ */
+#define IS_HELD(dev, button) ((dev->btns_held & button) == button)
+
+/**
+ * @brief Check if a button is released on this event. \n\n
+ * This does not mean the button is not pressed, it means \n
+ * this button was just now released.
+ * @param dev Pointer to a wiimote_t or expansion structure.
+ * @param button The button you are interested in.
+ * @return 1 if the button is released, 0 if not.
+ *
+ */
+#define IS_RELEASED(dev, button) ((dev->btns_released & button) == button)
+
+/**
+ * @brief Check if a button has just been pressed this event.
+ * @param dev Pointer to a wiimote_t or expansion structure.
+ * @param button The button you are interested in.
+ * @return 1 if the button is pressed, 0 if not.
+ */
+#define IS_JUST_PRESSED(dev, button) (IS_PRESSED(dev, button) && !IS_HELD(dev, button))
+
+/**
+ * @brief Return the IR sensitivity level.
+ * @param wm Pointer to a wiimote_t structure.
+ * @param lvl [out] Pointer to an int that will hold the level setting.
+ * If no level is set 'lvl' will be set to 0.
+ */
+#define WIIUSE_GET_IR_SENSITIVITY(dev, lvl) \
+ do { \
+ if ((wm->state & 0x0200) == 0x0200) *lvl = 1; \
+ else if ((wm->state & 0x0400) == 0x0400) *lvl = 2; \
+ else if ((wm->state & 0x0800) == 0x0800) *lvl = 3; \
+ else if ((wm->state & 0x1000) == 0x1000) *lvl = 4; \
+ else if ((wm->state & 0x2000) == 0x2000) *lvl = 5; \
+ else *lvl = 0; \
+ } while (0)
+
+#define WIIUSE_USING_ACC(wm) ((wm->state & 0x020) == 0x020)
+#define WIIUSE_USING_EXP(wm) ((wm->state & 0x040) == 0x040)
+#define WIIUSE_USING_IR(wm) ((wm->state & 0x080) == 0x080)
+#define WIIUSE_USING_SPEAKER(wm) ((wm->state & 0x100) == 0x100)
+
+#define WIIUSE_IS_LED_SET(wm, num) ((wm->leds & WIIMOTE_LED_##num) == WIIMOTE_LED_##num)
+
+/*
+ * Largest known payload is 21 bytes.
+ * Add 2 for the prefix and round up to a power of 2.
+ */
+#define MAX_PAYLOAD 32
+
+/*
+ * This is left over from an old hack, but it may actually
+ * be a useful feature to keep so it wasn't removed.
+ */
+#ifdef WIN32
+ #define WIIMOTE_DEFAULT_TIMEOUT 10
+ #define WIIMOTE_EXP_TIMEOUT 10
+#endif
+
+typedef unsigned char byte;
+typedef char sbyte;
+
+struct wiimote_t;
+struct vec3b_t;
+struct orient_t;
+struct gforce_t;
+
+
+/**
+ * @brief Callback that handles a read event.
+ *
+ * @param wm Pointer to a wiimote_t structure.
+ * @param data Pointer to the filled data block.
+ * @param len Length in bytes of the data block.
+ *
+ * @see wiiuse_init()
+ *
+ * A registered function of this type is called automatically by the wiiuse
+ * library when the wiimote has returned the full data requested by a previous
+ * call to wiiuse_read_data().
+ */
+typedef void (*wiiuse_read_cb)(struct wiimote_t* wm, byte* data, unsigned short len);
+
+
+/**
+ * @struct read_req_t
+ * @brief Data read request structure.
+ */
+struct read_req_t {
+ wiiuse_read_cb cb; /**< read data callback */
+ byte* buf; /**< buffer where read data is written */
+ unsigned int addr; /**< the offset that the read started at */
+ unsigned short size; /**< the length of the data read */
+ unsigned short wait; /**< num bytes still needed to finish read */
+ byte dirty; /**< set to 1 if not using callback and needs to be cleaned up */
+
+ struct read_req_t* next; /**< next read request in the queue */
+};
+
+
+/**
+ * @struct vec2b_t
+ * @brief Unsigned x,y byte vector.
+ */
+typedef struct vec2b_t {
+ byte x, y;
+} vec2b_t;
+
+
+/**
+ * @struct vec3b_t
+ * @brief Unsigned x,y,z byte vector.
+ */
+typedef struct vec3b_t {
+ byte x, y, z;
+} vec3b_t;
+
+
+/**
+ * @struct vec3f_t
+ * @brief Signed x,y,z float struct.
+ */
+typedef struct vec3f_t {
+ float x, y, z;
+} vec3f_t;
+
+
+/**
+ * @struct orient_t
+ * @brief Orientation struct.
+ *
+ * Yaw, pitch, and roll range from -180 to 180 degrees.
+ */
+typedef struct orient_t {
+ float roll; /**< roll, this may be smoothed if enabled */
+ float pitch; /**< pitch, this may be smoothed if enabled */
+ float yaw;
+
+ float a_roll; /**< absolute roll, unsmoothed */
+ float a_pitch; /**< absolute pitch, unsmoothed */
+} orient_t;
+
+
+/**
+ * @struct gforce_t
+ * @brief Gravity force struct.
+ */
+typedef struct gforce_t {
+ float x, y, z;
+} gforce_t;
+
+
+/**
+ * @struct accel_t
+ * @brief Accelerometer struct. For any device with an accelerometer.
+ */
+typedef struct accel_t {
+ struct vec3b_t cal_zero; /**< zero calibration */
+ struct vec3b_t cal_g; /**< 1g difference around 0cal */
+
+ float st_roll; /**< last smoothed roll value */
+ float st_pitch; /**< last smoothed roll pitch */
+ float st_alpha; /**< alpha value for smoothing [0-1] */
+} accel_t;
+
+
+/**
+ * @struct ir_dot_t
+ * @brief A single IR source.
+ */
+typedef struct ir_dot_t {
+ byte visible; /**< if the IR source is visible */
+
+ unsigned int x; /**< interpolated X coordinate */
+ unsigned int y; /**< interpolated Y coordinate */
+
+ short rx; /**< raw X coordinate (0-1023) */
+ short ry; /**< raw Y coordinate (0-767) */
+
+ byte order; /**< increasing order by x-axis value */
+
+ byte size; /**< size of the IR dot (0-15) */
+} ir_dot_t;
+
+
+/**
+ * @enum aspect_t
+ * @brief Screen aspect ratio.
+ */
+typedef enum aspect_t {
+ WIIUSE_ASPECT_4_3,
+ WIIUSE_ASPECT_16_9
+} aspect_t;
+
+
+/**
+ * @struct ir_t
+ * @brief IR struct. Hold all data related to the IR tracking.
+ */
+typedef struct ir_t {
+ struct ir_dot_t dot[4]; /**< IR dots */
+ byte num_dots; /**< number of dots at this time */
+
+ enum aspect_t aspect; /**< aspect ratio of the screen */
+
+ enum ir_position_t pos; /**< IR sensor bar position */
+
+ unsigned int vres[2]; /**< IR virtual screen resolution */
+ int offset[2]; /**< IR XY correction offset */
+ int state; /**< keeps track of the IR state */
+
+ int ax; /**< absolute X coordinate */
+ int ay; /**< absolute Y coordinate */
+
+ int x; /**< calculated X coordinate */
+ int y; /**< calculated Y coordinate */
+
+ float distance; /**< pixel distance between first 2 dots*/
+ float z; /**< calculated distance */
+} ir_t;
+
+
+/**
+ * @struct joystick_t
+ * @brief Joystick calibration structure.
+ *
+ * The angle \a ang is relative to the positive y-axis into quadrant I
+ * and ranges from 0 to 360 degrees. So if the joystick is held straight
+ * upwards then angle is 0 degrees. If it is held to the right it is 90,
+ * down is 180, and left is 270.
+ *
+ * The magnitude \a mag is the distance from the center to where the
+ * joystick is being held. The magnitude ranges from 0 to 1.
+ * If the joystick is only slightly tilted from the center the magnitude
+ * will be low, but if it is closer to the outter edge the value will
+ * be higher.
+ */
+typedef struct joystick_t {
+ struct vec2b_t max; /**< maximum joystick values */
+ struct vec2b_t min; /**< minimum joystick values */
+ struct vec2b_t center; /**< center joystick values */
+
+ float ang; /**< angle the joystick is being held */
+ float mag; /**< magnitude of the joystick (range 0-1) */
+} joystick_t;
+
+
+/**
+ * @struct nunchuk_t
+ * @brief Nunchuk expansion device.
+ */
+typedef struct nunchuk_t {
+ struct accel_t accel_calib; /**< nunchuk accelerometer calibration */
+ struct joystick_t js; /**< joystick calibration */
+
+ int* flags; /**< options flag (points to wiimote_t.flags) */
+
+ byte btns; /**< what buttons have just been pressed */
+ byte btns_held; /**< what buttons are being held down */
+ byte btns_released; /**< what buttons were just released this */
+
+ float orient_threshold; /**< threshold for orient to generate an event */
+ int accel_threshold; /**< threshold for accel to generate an event */
+
+ struct vec3b_t accel; /**< current raw acceleration data */
+ struct orient_t orient; /**< current orientation on each axis */
+ struct gforce_t gforce; /**< current gravity forces on each axis */
+} nunchuk_t;
+
+
+/**
+ * @struct classic_ctrl_t
+ * @brief Classic controller expansion device.
+ */
+typedef struct classic_ctrl_t {
+ short btns; /**< what buttons have just been pressed */
+ short btns_held; /**< what buttons are being held down */
+ short btns_released; /**< what buttons were just released this */
+
+ float r_shoulder; /**< right shoulder button (range 0-1) */
+ float l_shoulder; /**< left shoulder button (range 0-1) */
+
+ struct joystick_t ljs; /**< left joystick calibration */
+ struct joystick_t rjs; /**< right joystick calibration */
+} classic_ctrl_t;
+
+
+/**
+ * @struct guitar_hero_3_t
+ * @brief Guitar Hero 3 expansion device.
+ */
+typedef struct guitar_hero_3_t {
+ short btns; /**< what buttons have just been pressed */
+ short btns_held; /**< what buttons are being held down */
+ short btns_released; /**< what buttons were just released this */
+
+ float whammy_bar; /**< whammy bar (range 0-1) */
+
+ struct joystick_t js; /**< joystick calibration */
+} guitar_hero_3_t;
+
+
+/**
+ * @struct expansion_t
+ * @brief Generic expansion device plugged into wiimote.
+ */
+typedef struct expansion_t {
+ int type; /**< type of expansion attached */
+
+ union {
+ struct nunchuk_t nunchuk;
+ struct classic_ctrl_t classic;
+ struct guitar_hero_3_t gh3;
+ };
+} expansion_t;
+
+
+/**
+ * @enum win32_bt_stack_t
+ * @brief Available bluetooth stacks for Windows.
+ */
+typedef enum win_bt_stack_t {
+ WIIUSE_STACK_UNKNOWN,
+ WIIUSE_STACK_MS,
+ WIIUSE_STACK_BLUESOLEIL
+} win_bt_stack_t;
+
+
+/**
+ * @struct wiimote_state_t
+ * @brief Significant data from the previous event.
+ */
+typedef struct wiimote_state_t {
+ /* expansion_t */
+ float exp_ljs_ang;
+ float exp_rjs_ang;
+ float exp_ljs_mag;
+ float exp_rjs_mag;
+ unsigned short exp_btns;
+ struct orient_t exp_orient;
+ struct vec3b_t exp_accel;
+ float exp_r_shoulder;
+ float exp_l_shoulder;
+
+ /* ir_t */
+ int ir_ax;
+ int ir_ay;
+ float ir_distance;
+
+ struct orient_t orient;
+ unsigned short btns;
+
+ struct vec3b_t accel;
+} wiimote_state_t;
+
+
+/**
+ * @enum WIIUSE_EVENT_TYPE
+ * @brief Events that wiiuse can generate from a poll.
+ */
+typedef enum WIIUSE_EVENT_TYPE {
+ WIIUSE_NONE = 0,
+ WIIUSE_EVENT,
+ WIIUSE_STATUS,
+ WIIUSE_CONNECT,
+ WIIUSE_DISCONNECT,
+ WIIUSE_UNEXPECTED_DISCONNECT,
+ WIIUSE_READ_DATA,
+ WIIUSE_NUNCHUK_INSERTED,
+ WIIUSE_NUNCHUK_REMOVED,
+ WIIUSE_CLASSIC_CTRL_INSERTED,
+ WIIUSE_CLASSIC_CTRL_REMOVED,
+ WIIUSE_GUITAR_HERO_3_CTRL_INSERTED,
+ WIIUSE_GUITAR_HERO_3_CTRL_REMOVED
+} WIIUSE_EVENT_TYPE;
+
+/**
+ * @struct wiimote_t
+ * @brief Wiimote structure.
+ */
+typedef struct wiimote_t {
+ WCONST int unid; /**< user specified id */
+
+ #ifndef WIN32
+ WCONST bdaddr_t bdaddr; /**< bt address */
+ WCONST char bdaddr_str[18]; /**< readable bt address */
+ WCONST int out_sock; /**< output socket */
+ WCONST int in_sock; /**< input socket */
+ #else
+ WCONST HANDLE dev_handle; /**< HID handle */
+ WCONST OVERLAPPED hid_overlap; /**< overlap handle */
+ WCONST enum win_bt_stack_t stack; /**< type of bluetooth stack to use */
+ WCONST int timeout; /**< read timeout */
+ WCONST byte normal_timeout; /**< normal timeout */
+ WCONST byte exp_timeout; /**< timeout for expansion handshake */
+ #endif
+
+ WCONST int state; /**< various state flags */
+ WCONST byte leds; /**< currently lit leds */
+ WCONST float battery_level; /**< battery level */
+
+ WCONST int flags; /**< options flag */
+
+ WCONST byte handshake_state; /**< the state of the connection handshake */
+
+ WCONST struct read_req_t* read_req; /**< list of data read requests */
+ WCONST struct accel_t accel_calib; /**< wiimote accelerometer calibration */
+ WCONST struct expansion_t exp; /**< wiimote expansion device */
+
+ WCONST struct vec3b_t accel; /**< current raw acceleration data */
+ WCONST struct orient_t orient; /**< current orientation on each axis */
+ WCONST struct gforce_t gforce; /**< current gravity forces on each axis */
+
+ WCONST struct ir_t ir; /**< IR data */
+
+ WCONST unsigned short btns; /**< what buttons have just been pressed */
+ WCONST unsigned short btns_held; /**< what buttons are being held down */
+ WCONST unsigned short btns_released; /**< what buttons were just released this */
+
+ WCONST float orient_threshold; /**< threshold for orient to generate an event */
+ WCONST int accel_threshold; /**< threshold for accel to generate an event */
+
+ WCONST struct wiimote_state_t lstate; /**< last saved state */
+
+ WCONST WIIUSE_EVENT_TYPE event; /**< type of event that occurred */
+ WCONST byte event_buf[MAX_PAYLOAD]; /**< event buffer */
+} wiimote;
+
+
+/*****************************************
+ *
+ * Include API specific stuff
+ *
+ *****************************************/
+
+#ifdef _WIN32
+ #define WIIUSE_EXPORT_DECL __declspec(dllexport)
+ #define WIIUSE_IMPORT_DECL __declspec(dllimport)
+#else
+ #define WIIUSE_EXPORT_DECL
+ #define WIIUSE_IMPORT_DECL
+#endif
+
+#ifdef WIIUSE_COMPILE_LIB
+ #define WIIUSE_EXPORT WIIUSE_EXPORT_DECL
+#else
+ #define WIIUSE_EXPORT WIIUSE_IMPORT_DECL
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* wiiuse.c */
+WIIUSE_EXPORT extern const char* wiiuse_version();
+
+WIIUSE_EXPORT extern struct wiimote_t** wiiuse_init(int wiimotes);
+WIIUSE_EXPORT extern void wiiuse_disconnected(struct wiimote_t* wm);
+WIIUSE_EXPORT extern void wiiuse_cleanup(struct wiimote_t** wm, int wiimotes);
+WIIUSE_EXPORT extern void wiiuse_rumble(struct wiimote_t* wm, int status);
+WIIUSE_EXPORT extern void wiiuse_toggle_rumble(struct wiimote_t* wm);
+WIIUSE_EXPORT extern void wiiuse_set_leds(struct wiimote_t* wm, int leds);
+WIIUSE_EXPORT extern void wiiuse_motion_sensing(struct wiimote_t* wm, int status);
+WIIUSE_EXPORT extern int wiiuse_read_data(struct wiimote_t* wm, byte* buffer, unsigned int offset, unsigned short len);
+WIIUSE_EXPORT extern int wiiuse_write_data(struct wiimote_t* wm, unsigned int addr, byte* data, byte len);
+WIIUSE_EXPORT extern void wiiuse_status(struct wiimote_t* wm);
+WIIUSE_EXPORT extern struct wiimote_t* wiiuse_get_by_id(struct wiimote_t** wm, int wiimotes, int unid);
+WIIUSE_EXPORT extern int wiiuse_set_flags(struct wiimote_t* wm, int enable, int disable);
+WIIUSE_EXPORT extern float wiiuse_set_smooth_alpha(struct wiimote_t* wm, float alpha);
+WIIUSE_EXPORT extern void wiiuse_set_bluetooth_stack(struct wiimote_t** wm, int wiimotes, enum win_bt_stack_t type);
+WIIUSE_EXPORT extern void wiiuse_set_orient_threshold(struct wiimote_t* wm, float threshold);
+WIIUSE_EXPORT extern void wiiuse_resync(struct wiimote_t* wm);
+WIIUSE_EXPORT extern void wiiuse_set_timeout(struct wiimote_t** wm, int wiimotes, byte normal_timeout, byte exp_timeout);
+WIIUSE_EXPORT extern void wiiuse_set_accel_threshold(struct wiimote_t* wm, int threshold);
+
+/* connect.c */
+WIIUSE_EXPORT extern int wiiuse_find(struct wiimote_t** wm, int max_wiimotes, int timeout);
+WIIUSE_EXPORT extern int wiiuse_connect(struct wiimote_t** wm, int wiimotes);
+WIIUSE_EXPORT extern void wiiuse_disconnect(struct wiimote_t* wm);
+
+/* events.c */
+WIIUSE_EXPORT extern int wiiuse_poll(struct wiimote_t** wm, int wiimotes);
+
+/* ir.c */
+WIIUSE_EXPORT extern void wiiuse_set_ir(struct wiimote_t* wm, int status);
+WIIUSE_EXPORT extern void wiiuse_set_ir_vres(struct wiimote_t* wm, unsigned int x, unsigned int y);
+WIIUSE_EXPORT extern void wiiuse_set_ir_position(struct wiimote_t* wm, enum ir_position_t pos);
+WIIUSE_EXPORT extern void wiiuse_set_aspect_ratio(struct wiimote_t* wm, enum aspect_t aspect);
+WIIUSE_EXPORT extern void wiiuse_set_ir_sensitivity(struct wiimote_t* wm, int level);
+
+/* nunchuk.c */
+WIIUSE_EXPORT extern void wiiuse_set_nunchuk_orient_threshold(struct wiimote_t* wm, float threshold);
+WIIUSE_EXPORT extern void wiiuse_set_nunchuk_accel_threshold(struct wiimote_t* wm, int threshold);
+
+
+#ifdef __cplusplus
+}
+#endif
+
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/wiiuse_internal.h b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/wiiuse_internal.h
new file mode 100644
index 0000000..de5c011
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/wiiuse_internal.h
@@ -0,0 +1,224 @@
+/*
+ * wiiuse
+ *
+ * Written By:
+ * Michael Laforest < para >
+ * Email: < thepara (--AT--) g m a i l [--DOT--] com >
+ *
+ * Copyright 2006-2007
+ *
+ * This file is part of wiiuse.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ *
+ * $Header$
+ *
+ */
+
+/**
+ * @file
+ * @brief General internal wiiuse stuff.
+ *
+ * Since Wiiuse is a library, wiiuse.h is a duplicate
+ * of the API header.
+ *
+ * The code that would normally go in that file, but
+ * which is not needed by third party developers,
+ * is put here.
+ *
+ * So wiiuse_internal.h is included by other files
+ * internally, wiiuse.h is included only here.
+ */
+
+#pragma once
+
+#ifndef WIN32
+ #include <arpa/inet.h> /* htons() */
+ #include <bluetooth/bluetooth.h>
+#endif
+
+#include "definitions.h"
+
+/* wiiuse version */
+#define WIIUSE_VERSION "0.12"
+
+/********************
+ *
+ * Wiimote internal codes
+ *
+ ********************/
+
+/* Communication channels */
+#define WM_OUTPUT_CHANNEL 0x11
+#define WM_INPUT_CHANNEL 0x13
+
+#define WM_SET_REPORT 0x50
+
+/* commands */
+#define WM_CMD_LED 0x11
+#define WM_CMD_REPORT_TYPE 0x12
+#define WM_CMD_RUMBLE 0x13
+#define WM_CMD_IR 0x13
+#define WM_CMD_CTRL_STATUS 0x15
+#define WM_CMD_WRITE_DATA 0x16
+#define WM_CMD_READ_DATA 0x17
+#define WM_CMD_IR_2 0x1A
+
+/* input report ids */
+#define WM_RPT_CTRL_STATUS 0x20
+#define WM_RPT_READ 0x21
+#define WM_RPT_WRITE 0x22
+#define WM_RPT_BTN 0x30
+#define WM_RPT_BTN_ACC 0x31
+#define WM_RPT_BTN_ACC_IR 0x33
+#define WM_RPT_BTN_EXP 0x34
+#define WM_RPT_BTN_ACC_EXP 0x35
+#define WM_RPT_BTN_IR_EXP 0x36
+#define WM_RPT_BTN_ACC_IR_EXP 0x37
+
+#define WM_BT_INPUT 0x01
+#define WM_BT_OUTPUT 0x02
+
+/* Identify the wiimote device by its class */
+#define WM_DEV_CLASS_0 0x04
+#define WM_DEV_CLASS_1 0x25
+#define WM_DEV_CLASS_2 0x00
+#define WM_VENDOR_ID 0x057E
+#define WM_PRODUCT_ID 0x0306
+
+/* controller status stuff */
+#define WM_MAX_BATTERY_CODE 0xC8
+
+/* offsets in wiimote memory */
+#define WM_MEM_OFFSET_CALIBRATION 0x16
+#define WM_EXP_MEM_BASE 0x04A40000
+#define WM_EXP_MEM_ENABLE 0x04A40040
+#define WM_EXP_MEM_CALIBR 0x04A40020
+
+#define WM_REG_IR 0x04B00030
+#define WM_REG_IR_BLOCK1 0x04B00000
+#define WM_REG_IR_BLOCK2 0x04B0001A
+#define WM_REG_IR_MODENUM 0x04B00033
+
+/* ir block data */
+#define WM_IR_BLOCK1_LEVEL1 "\x02\x00\x00\x71\x01\x00\x64\x00\xfe"
+#define WM_IR_BLOCK2_LEVEL1 "\xfd\x05"
+#define WM_IR_BLOCK1_LEVEL2 "\x02\x00\x00\x71\x01\x00\x96\x00\xb4"
+#define WM_IR_BLOCK2_LEVEL2 "\xb3\x04"
+#define WM_IR_BLOCK1_LEVEL3 "\x02\x00\x00\x71\x01\x00\xaa\x00\x64"
+#define WM_IR_BLOCK2_LEVEL3 "\x63\x03"
+#define WM_IR_BLOCK1_LEVEL4 "\x02\x00\x00\x71\x01\x00\xc8\x00\x36"
+#define WM_IR_BLOCK2_LEVEL4 "\x35\x03"
+#define WM_IR_BLOCK1_LEVEL5 "\x07\x00\x00\x71\x01\x00\x72\x00\x20"
+#define WM_IR_BLOCK2_LEVEL5 "\x1f\x03"
+
+#define WM_IR_TYPE_BASIC 0x01
+#define WM_IR_TYPE_EXTENDED 0x03
+
+/* controller status flags for the first message byte */
+/* bit 1 is unknown */
+#define WM_CTRL_STATUS_BYTE1_ATTACHMENT 0x02
+#define WM_CTRL_STATUS_BYTE1_SPEAKER_ENABLED 0x04
+#define WM_CTRL_STATUS_BYTE1_IR_ENABLED 0x08
+#define WM_CTRL_STATUS_BYTE1_LED_1 0x10
+#define WM_CTRL_STATUS_BYTE1_LED_2 0x20
+#define WM_CTRL_STATUS_BYTE1_LED_3 0x40
+#define WM_CTRL_STATUS_BYTE1_LED_4 0x80
+
+/* aspect ratio */
+#define WM_ASPECT_16_9_X 660
+#define WM_ASPECT_16_9_Y 370
+#define WM_ASPECT_4_3_X 560
+#define WM_ASPECT_4_3_Y 420
+
+
+/**
+ * Expansion stuff
+ */
+
+/* encrypted expansion id codes (located at 0x04A400FC) */
+#define EXP_ID_CODE_NUNCHUK 0x9A1EFEFE
+#define EXP_ID_CODE_CLASSIC_CONTROLLER 0x9A1EFDFD
+#define EXP_ID_CODE_GUITAR 0x9A1EFDFB
+
+#define EXP_HANDSHAKE_LEN 224
+
+/********************
+ *
+ * End Wiimote internal codes
+ *
+ ********************/
+
+/* wiimote state flags - (some duplicated in wiiuse.h)*/
+#define WIIMOTE_STATE_DEV_FOUND 0x0001
+#define WIIMOTE_STATE_HANDSHAKE 0x0002 /* actual connection exists but no handshake yet */
+#define WIIMOTE_STATE_HANDSHAKE_COMPLETE 0x0004 /* actual connection exists but no handshake yet */
+#define WIIMOTE_STATE_CONNECTED 0x0008
+#define WIIMOTE_STATE_RUMBLE 0x0010
+#define WIIMOTE_STATE_ACC 0x0020
+#define WIIMOTE_STATE_EXP 0x0040
+#define WIIMOTE_STATE_IR 0x0080
+#define WIIMOTE_STATE_SPEAKER 0x0100
+#define WIIMOTE_STATE_IR_SENS_LVL1 0x0200
+#define WIIMOTE_STATE_IR_SENS_LVL2 0x0400
+#define WIIMOTE_STATE_IR_SENS_LVL3 0x0800
+#define WIIMOTE_STATE_IR_SENS_LVL4 0x1000
+#define WIIMOTE_STATE_IR_SENS_LVL5 0x2000
+
+#define WIIMOTE_INIT_STATES (WIIMOTE_STATE_IR_SENS_LVL3)
+
+/* macro to manage states */
+#define WIIMOTE_IS_SET(wm, s) ((wm->state & (s)) == (s))
+#define WIIMOTE_ENABLE_STATE(wm, s) (wm->state |= (s))
+#define WIIMOTE_DISABLE_STATE(wm, s) (wm->state &= ~(s))
+#define WIIMOTE_TOGGLE_STATE(wm, s) ((wm->state & (s)) ? WIIMOTE_DISABLE_STATE(wm, s) : WIIMOTE_ENABLE_STATE(wm, s))
+
+#define WIIMOTE_IS_FLAG_SET(wm, s) ((wm->flags & (s)) == (s))
+#define WIIMOTE_ENABLE_FLAG(wm, s) (wm->flags |= (s))
+#define WIIMOTE_DISABLE_FLAG(wm, s) (wm->flags &= ~(s))
+#define WIIMOTE_TOGGLE_FLAG(wm, s) ((wm->flags & (s)) ? WIIMOTE_DISABLE_FLAG(wm, s) : WIIMOTE_ENABLE_FLAG(wm, s))
+
+#define NUNCHUK_IS_FLAG_SET(wm, s) ((*(wm->flags) & (s)) == (s))
+
+/* misc macros */
+#define WIIMOTE_ID(wm) (wm->unid)
+#define WIIMOTE_IS_CONNECTED(wm) (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_CONNECTED))
+
+/*
+ * Smooth tilt calculations are computed with the
+ * exponential moving average formula:
+ * St = St_last + (alpha * (tilt - St_last))
+ * alpha is between 0 and 1
+ */
+#define WIIUSE_DEFAULT_SMOOTH_ALPHA 0.07f
+
+#define SMOOTH_ROLL 0x01
+#define SMOOTH_PITCH 0x02
+
+#include "wiiuse.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* not part of the api */
+int wiiuse_set_report_type(struct wiimote_t* wm);
+void wiiuse_send_next_pending_read_request(struct wiimote_t* wm);
+int wiiuse_send(struct wiimote_t* wm, byte report_type, byte* msg, int len);
+int wiiuse_read_data_cb(struct wiimote_t* wm, wiiuse_read_cb read_cb, byte* buffer, unsigned int offset, unsigned short len);
+
+#ifdef __cplusplus
+}
+#endif
+
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/wiiuse.cbp b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/wiiuse.cbp
new file mode 100644
index 0000000..a71d3a0
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/wiiuse.cbp
@@ -0,0 +1,86 @@
+<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<CodeBlocks_project_file>
+ <FileVersion major="1" minor="6" />
+ <Project>
+ <Option title="wiiuse" />
+ <Option makefile_is_custom="1" />
+ <Option pch_mode="2" />
+ <Option compiler="gcc" />
+ <MakeCommands>
+ <Build command="$make $target" />
+ <CompileFile command="$make $file" />
+ <Clean command="$make clean" />
+ <DistClean command="$make distclean" />
+ </MakeCommands>
+ <Build>
+ <Target title="Release">
+ <Option output="bin/Release/wiiuse" prefix_auto="1" extension_auto="1" />
+ <Option object_output="obj/Release/" />
+ <Option type="1" />
+ <Option compiler="gcc" />
+ <Compiler>
+ <Add option="-O2" />
+ </Compiler>
+ <Linker>
+ <Add option="-s" />
+ </Linker>
+ </Target>
+ </Build>
+ <Compiler>
+ <Add option="-Wall" />
+ </Compiler>
+ <Unit filename="CHANGELOG" />
+ <Unit filename="README" />
+ <Unit filename="example-sdl/sdl.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="example/example.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="src/classic.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="src/classic.h" />
+ <Unit filename="src/definitions.h" />
+ <Unit filename="src/dynamics.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="src/dynamics.h" />
+ <Unit filename="src/events.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="src/events.h" />
+ <Unit filename="src/guitar_hero_3.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="src/guitar_hero_3.h" />
+ <Unit filename="src/io.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="src/io.h" />
+ <Unit filename="src/io_nix.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="src/io_win.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="src/ir.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="src/ir.h" />
+ <Unit filename="src/nunchuk.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="src/nunchuk.h" />
+ <Unit filename="src/os.h" />
+ <Unit filename="src/wiiuse.c">
+ <Option compilerVar="CC" />
+ </Unit>
+ <Unit filename="src/wiiuse.h" />
+ <Unit filename="src/wiiuse_internal.h" />
+ <Extensions>
+ <code_completion />
+ <debugger />
+ </Extensions>
+ </Project>
+</CodeBlocks_project_file>
diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/wiiuse.layout b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/wiiuse.layout
new file mode 100644
index 0000000..5b74afe
--- /dev/null
+++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/wiiuse.layout
@@ -0,0 +1,61 @@
+<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<CodeBlocks_layout_file>
+ <ActiveTarget name="Release" />
+ <File name="CHANGELOG" open="1" top="0" tabpos="7">
+ <Cursor position="0" topLine="0" />
+ </File>
+ <File name="README" open="0" top="0" tabpos="8">
+ <Cursor position="3582" topLine="0" />
+ </File>
+ <File name="example-sdl/sdl.c" open="1" top="0" tabpos="6">
+ <Cursor position="3235" topLine="105" />
+ </File>
+ <File name="example/example.c" open="1" top="0" tabpos="5">
+ <Cursor position="0" topLine="0" />
+ </File>
+ <File name="src/classic.c" open="0" top="0" tabpos="4">
+ <Cursor position="2464" topLine="53" />
+ </File>
+ <File name="src/definitions.h" open="1" top="0" tabpos="9">
+ <Cursor position="1099" topLine="12" />
+ </File>
+ <File name="src/dynamics.c" open="0" top="0" tabpos="10">
+ <Cursor position="3216" topLine="59" />
+ </File>
+ <File name="src/events.c" open="1" top="0" tabpos="4">
+ <Cursor position="2983" topLine="117" />
+ </File>
+ <File name="src/guitar_hero_3.c" open="0" top="0" tabpos="0">
+ <Cursor position="2604" topLine="45" />
+ </File>
+ <File name="src/io.c" open="0" top="0" tabpos="6">
+ <Cursor position="1817" topLine="60" />
+ </File>
+ <File name="src/io_nix.c" open="0" top="0" tabpos="8">
+ <Cursor position="6286" topLine="211" />
+ </File>
+ <File name="src/io_win.c" open="0" top="0" tabpos="9">
+ <Cursor position="4021" topLine="123" />
+ </File>
+ <File name="src/ir.c" open="1" top="0" tabpos="8">
+ <Cursor position="0" topLine="0" />
+ </File>
+ <File name="src/ir.h" open="0" top="0" tabpos="0">
+ <Cursor position="1059" topLine="0" />
+ </File>
+ <File name="src/nunchuk.c" open="0" top="0" tabpos="10">
+ <Cursor position="2454" topLine="43" />
+ </File>
+ <File name="src/nunchuk.h" open="0" top="0" tabpos="0">
+ <Cursor position="1171" topLine="0" />
+ </File>
+ <File name="src/wiiuse.c" open="1" top="0" tabpos="1">
+ <Cursor position="0" topLine="0" />
+ </File>
+ <File name="src/wiiuse.h" open="1" top="1" tabpos="2">
+ <Cursor position="0" topLine="0" />
+ </File>
+ <File name="src/wiiuse_internal.h" open="1" top="0" tabpos="3">
+ <Cursor position="3424" topLine="81" />
+ </File>
+</CodeBlocks_layout_file>
diff --git a/tools/EventClients/Clients/Xbox360Controller/Xbox360Controller.cpp b/tools/EventClients/Clients/Xbox360Controller/Xbox360Controller.cpp
new file mode 100644
index 0000000..caf2870
--- /dev/null
+++ b/tools/EventClients/Clients/Xbox360Controller/Xbox360Controller.cpp
@@ -0,0 +1,172 @@
+/*
+ * Copyright (C) 2009-2013 Team XBMC
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#include "StdAfx.h"
+#include "Xbox360Controller.h"
+
+
+Xbox360Controller::Xbox360Controller(int num)
+{
+ this->num = num;
+ for (int i = 0; i < 14; i++)
+ {
+ button_down[i] = false;
+ button_released[i] = false;
+ button_pressed[i] = false;
+ }
+}
+
+XINPUT_STATE Xbox360Controller::getState()
+{
+ // Zeroise the state
+ ZeroMemory(&state, sizeof(XINPUT_STATE));
+
+ // Get the state
+ XInputGetState(num, &state);
+
+ return state;
+}
+
+void Xbox360Controller::updateButton(int num, int button)
+{
+ if (state.Gamepad.wButtons & button)
+ {
+ if (!button_down[num])
+ {
+ button_pressed[num] = true;
+ }
+ button_down[num] = true;
+ } else
+ {
+ if (button_down[num])
+ {
+ button_released[num] = true;
+ }
+ button_down[num] = false;
+ }
+}
+
+bool Xbox360Controller::buttonPressed(int num)
+{
+ return button_pressed[num];
+}
+
+bool Xbox360Controller::buttonReleased(int num)
+{
+ return button_released[num];
+}
+
+void Xbox360Controller::updateState()
+{
+ for (int i = 0; i < 14; i++)
+ {
+ button_released[i] = false;
+ button_pressed[i] = false;
+ }
+ if (isConnected())
+ {
+ XINPUT_STATE s = getState();
+ updateButton(0, XINPUT_GAMEPAD_A);
+ updateButton(1, XINPUT_GAMEPAD_B);
+ updateButton(2, XINPUT_GAMEPAD_X);
+ updateButton(3, XINPUT_GAMEPAD_Y);
+ updateButton(4, XINPUT_GAMEPAD_DPAD_UP);
+ updateButton(5, XINPUT_GAMEPAD_DPAD_DOWN);
+ updateButton(6, XINPUT_GAMEPAD_DPAD_LEFT);
+ updateButton(7, XINPUT_GAMEPAD_DPAD_RIGHT);
+ updateButton(8, XINPUT_GAMEPAD_START);
+ updateButton(9, XINPUT_GAMEPAD_BACK);
+ updateButton(10, XINPUT_GAMEPAD_LEFT_THUMB);
+ updateButton(11, XINPUT_GAMEPAD_RIGHT_THUMB);
+ updateButton(12, XINPUT_GAMEPAD_LEFT_SHOULDER);
+ updateButton(13, XINPUT_GAMEPAD_RIGHT_SHOULDER);
+ }
+}
+
+bool Xbox360Controller::isConnected()
+{
+ // Zeroise the state
+ ZeroMemory(&state, sizeof(XINPUT_STATE));
+
+ // Get the state
+ DWORD Result = XInputGetState(num, &state);
+
+ if(Result == ERROR_SUCCESS)
+ {
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+
+bool Xbox360Controller::triggerMoved(int num)
+{
+ if (num == 0)
+ return (state.Gamepad.bRightTrigger &&
+ state.Gamepad.bRightTrigger > XINPUT_GAMEPAD_TRIGGER_THRESHOLD);
+ return (state.Gamepad.bLeftTrigger &&
+ state.Gamepad.bLeftTrigger > XINPUT_GAMEPAD_TRIGGER_THRESHOLD);
+}
+
+BYTE Xbox360Controller::getTrigger(int num)
+{
+ if (num == 0)
+ return state.Gamepad.bRightTrigger;
+ return state.Gamepad.bLeftTrigger;
+}
+
+bool Xbox360Controller::thumbMoved(int num)
+{
+ switch(num)
+ {
+ case 0:
+ return !(state.Gamepad.sThumbLX < XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE &&
+ state.Gamepad.sThumbLX > -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE);
+ case 1:
+ return !(state.Gamepad.sThumbLY < XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE &&
+ state.Gamepad.sThumbLY > -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE);
+ case 2:
+ return !(state.Gamepad.sThumbRX < XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE &&
+ state.Gamepad.sThumbRX > -XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE);
+ case 3:
+ return !(state.Gamepad.sThumbRY < XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE &&
+ state.Gamepad.sThumbRY > -XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE);
+ }
+
+ return false;
+}
+SHORT Xbox360Controller::getThumb(int num)
+{
+ switch (num)
+ {
+ case 0:
+ return state.Gamepad.sThumbLX;
+ case 1:
+ return state.Gamepad.sThumbLY;
+ case 2:
+ return state.Gamepad.sThumbRX;
+ case 3:
+ return state.Gamepad.sThumbRY;
+ }
+
+ return 0;
+}
+
diff --git a/tools/EventClients/Clients/Xbox360Controller/Xbox360Controller.h b/tools/EventClients/Clients/Xbox360Controller/Xbox360Controller.h
new file mode 100644
index 0000000..d7a9e2a
--- /dev/null
+++ b/tools/EventClients/Clients/Xbox360Controller/Xbox360Controller.h
@@ -0,0 +1,47 @@
+/*
+ * Copyright (C) 2009-2013 Team XBMC
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+#pragma once
+
+#include <windows.h>
+#include <XInput.h> // Defines XBOX controller API
+#pragma comment(lib, "XInput.lib") // Library containing necessary 360
+ // functions
+
+class Xbox360Controller
+{
+private:
+ XINPUT_STATE state;
+ int num;
+ bool button_down[14];
+ bool button_pressed[14];
+ bool button_released[14];
+
+ XINPUT_STATE getState();
+ void updateButton(int num, int button);
+public:
+ Xbox360Controller(int num);
+ void updateState();
+ bool isConnected();
+ bool buttonPressed(int num);
+ bool buttonReleased(int num);
+ bool thumbMoved(int num);
+ SHORT getThumb(int num);
+ bool triggerMoved(int num);
+ BYTE getTrigger(int num);
+};
diff --git a/tools/EventClients/Clients/Xbox360Controller/Xbox360EventClient.cpp b/tools/EventClients/Clients/Xbox360Controller/Xbox360EventClient.cpp
new file mode 100644
index 0000000..106befb
--- /dev/null
+++ b/tools/EventClients/Clients/Xbox360Controller/Xbox360EventClient.cpp
@@ -0,0 +1,159 @@
+/*
+ * Copyright (C) 2009-2013 Team XBMC
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program; if not, write to the Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ */
+
+// Xbox360EventClient.cpp : Defines the entry point for the console application.
+//
+
+#include "stdafx.h"
+#include "Xbox360Controller.h"
+#include "../../lib/c++/xbmcclient.h"
+#pragma comment(lib, "wsock32.lib") // needed for xbmclient.h?
+
+// You can have up to 4 xbox360 controllers on a system
+#define MAX_NUM_CONTROLLERS 4
+
+// global variable :(
+// needed for exit event handler
+CXBMCClient *client;
+
+BOOL exitHandler( DWORD ctrlType )
+{
+ // TODO: Send BYE Packet
+ delete client;
+
+ WSACleanup();
+
+ return FALSE;
+}
+
+void checkTrigger(Xbox360Controller &cont, CXBMCClient *client, int num, const char* name)
+{
+ if (cont.triggerMoved(num))
+ {
+ client->SendButton(name, "XG", 0x20, cont.getTrigger(num) * 128);
+ }
+}
+
+void checkThumb(Xbox360Controller &cont, CXBMCClient *client, int num,
+ const char* leftname, const char* rightname)
+{
+ if (cont.thumbMoved(num))
+ {
+ if (cont.getThumb(num) < 0)
+ {
+ client->SendButton(leftname, "XG", 0x20, -cont.getThumb(num));
+ }
+ else
+ {
+ client->SendButton(rightname, "XG", 0x20, cont.getThumb(num));
+ }
+ }
+}
+
+void checkButton(Xbox360Controller &cont, CXBMCClient *client, int num, const char* name)
+{
+ if (cont.buttonPressed(num))
+ {
+ client->SendButton(name, "XG", 0x02);
+ }
+ else if (cont.buttonReleased(num))
+ {
+ client->SendButton(name, "XG", 0x04);
+ }
+}
+
+void checkAll(Xbox360Controller &cont)
+{
+ if (cont.isConnected())
+ {
+ cont.updateState();
+ checkButton(cont, client, 0, "a");
+ checkButton(cont, client, 1, "b");
+ checkButton(cont, client, 2, "x");
+ checkButton(cont, client, 3, "y");
+ checkButton(cont, client, 4, "dpadup");
+ checkButton(cont, client, 5, "dpaddown");
+ checkButton(cont, client, 6, "dpadleft");
+ checkButton(cont, client, 7, "dpadright");
+ checkButton(cont, client, 8, "start");
+ checkButton(cont, client, 9, "back");
+ checkButton(cont, client, 10, "leftthumbbutton");
+ checkButton(cont, client, 11, "rightthumbbutton");
+ checkButton(cont, client, 12, "white");
+ checkButton(cont, client, 13, "black");
+ checkTrigger(cont, client, 0, "rightanalogtrigger");
+ checkTrigger(cont, client, 1, "leftanalogtrigger");
+ checkThumb(cont, client, 0, "leftthumbstickleft", "leftthumbstickright");
+ checkThumb(cont, client, 1, "leftthumbstickdown", "leftthumbstickup");
+ checkThumb(cont, client, 2, "rightthumbstickleft", "rightthumbstickright");
+ checkThumb(cont, client, 3, "rightthumbstickdown", "rightthumbstickup");
+ }
+}
+
+int main(int argc, char* argv[])
+{
+ char *host = "localhost";
+ char *port = "9777";
+ Xbox360Controller *controllers[MAX_NUM_CONTROLLERS];
+ int i;
+
+ // Get access to all potential controllers
+ for ( i = 0; i < MAX_NUM_CONTROLLERS; i++)
+ {
+ controllers[i] = new Xbox360Controller(i);
+ }
+
+ // Start Winsock stuff
+ WSADATA wsaData;
+ WSAStartup(MAKEWORD(2, 2), &wsaData);
+
+ if ( argc > 3 )
+ {
+ printf("USAGE: %s [HOST [PORT]]\n\nThe event client connects to the XBMC EventServer at HOST:PORT.\
+ Default value for HOST is localhost, default value for port is 9777.\n", argv[0]);
+ return -1;
+ }
+
+ if ( argc > 1 )
+ {
+ host = argv[1];
+ }
+
+ if ( argc > 2 )
+ {
+ port = argv[2];
+ }
+
+ client = new CXBMCClient(host, atoi(port));
+
+ SetConsoleCtrlHandler( (PHANDLER_ROUTINE) exitHandler, TRUE);
+
+ client->SendHELO("Xbox 360 Controller", 0);
+
+ while(true)
+ {
+ // Check each controller for activity
+ for ( i = 0; i < MAX_NUM_CONTROLLERS; i++ )
+ {
+ checkAll(*controllers[i]);
+ }
+ Sleep(10);
+ }
+
+ return 0;
+}
diff --git a/tools/EventClients/Clients/Xbox360Controller/Xbox360EventClient.vcproj b/tools/EventClients/Clients/Xbox360Controller/Xbox360EventClient.vcproj
new file mode 100644
index 0000000..3a5a8b6
--- /dev/null
+++ b/tools/EventClients/Clients/Xbox360Controller/Xbox360EventClient.vcproj
@@ -0,0 +1,208 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="9,00"
+ Name="Xbox360EventClient"
+ ProjectGUID="{19E7A234-4F29-4828-BBC7-E3564AB57EF0}"
+ Keyword="Win32Proj"
+ TargetFrameworkVersion="0"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory="Debug"
+ IntermediateDirectory="Debug"
+ ConfigurationType="1"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;"
+ MinimalRebuild="true"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="true"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ LinkIncremental="2"
+ GenerateDebugInformation="true"
+ SubSystem="1"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory="Release"
+ IntermediateDirectory="Release"
+ ConfigurationType="1"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;"
+ RuntimeLibrary="2"
+ UsePrecompiledHeader="0"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="true"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLinkerTool"
+ LinkIncremental="2"
+ GenerateDebugInformation="true"
+ SubSystem="1"
+ OptimizeReferences="2"
+ EnableCOMDATFolding="2"
+ TargetMachine="1"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCManifestTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCAppVerifierTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Header Files"
+ Filter="h;hpp;hxx;hm;inl;inc;xsd"
+ UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
+ >
+ <File
+ RelativePath=".\stdafx.h"
+ >
+ </File>
+ <File
+ RelativePath=".\targetver.h"
+ >
+ </File>
+ <File
+ RelativePath=".\Xbox360Controller.h"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Resource Files"
+ Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
+ UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
+ >
+ </Filter>
+ <Filter
+ Name="Source Files"
+ Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
+ UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
+ >
+ <File
+ RelativePath=".\stdafx.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\Xbox360Controller.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\Xbox360EventClient.cpp"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>
diff --git a/tools/EventClients/Clients/Xbox360Controller/stdafx.cpp b/tools/EventClients/Clients/Xbox360Controller/stdafx.cpp
new file mode 100644
index 0000000..648e7e6
--- /dev/null
+++ b/tools/EventClients/Clients/Xbox360Controller/stdafx.cpp
@@ -0,0 +1,8 @@
+// stdafx.cpp : source file that includes just the standard includes
+// Xbox360EventClient.pch will be the pre-compiled header
+// stdafx.obj will contain the pre-compiled type information
+
+#include "stdafx.h"
+
+// TODO: reference any additional headers you need in STDAFX.H
+// and not in this file
diff --git a/tools/EventClients/Clients/Xbox360Controller/stdafx.h b/tools/EventClients/Clients/Xbox360Controller/stdafx.h
new file mode 100644
index 0000000..b005a83
--- /dev/null
+++ b/tools/EventClients/Clients/Xbox360Controller/stdafx.h
@@ -0,0 +1,15 @@
+// stdafx.h : include file for standard system include files,
+// or project specific include files that are used frequently, but
+// are changed infrequently
+//
+
+#pragma once
+
+#include "targetver.h"
+
+#include <stdio.h>
+#include <tchar.h>
+
+
+
+// TODO: reference additional headers your program requires here
diff --git a/tools/EventClients/Clients/Xbox360Controller/targetver.h b/tools/EventClients/Clients/Xbox360Controller/targetver.h
new file mode 100644
index 0000000..5697f1a
--- /dev/null
+++ b/tools/EventClients/Clients/Xbox360Controller/targetver.h
@@ -0,0 +1,13 @@
+#pragma once
+
+// The following macros define the minimum required platform. The minimum required platform
+// is the earliest version of Windows, Internet Explorer etc. that has the necessary features to run
+// your application. The macros work by enabling all features available on platform versions up to and
+// including the version specified.
+
+// Modify the following defines if you have to target a platform prior to the ones specified below.
+// Refer to MSDN for the latest info on corresponding values for different platforms.
+#ifndef _WIN32_WINNT // Specifies that the minimum required platform is Windows Vista.
+#define _WIN32_WINNT 0x0600 // Change this to the appropriate value to target other versions of Windows.
+#endif
+