diff options
author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
---|---|---|
committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
commit | c04dcc2e7d834218ef2d4194331e383402495ae1 (patch) | |
tree | 7333e38d10d75386e60f336b80c2443c1166031d /tools/EventClients/Clients | |
parent | Initial commit. (diff) | |
download | kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip |
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'tools/EventClients/Clients')
60 files changed, 10934 insertions, 0 deletions
diff --git a/tools/EventClients/Clients/KodiSend/kodi-send.py b/tools/EventClients/Clients/KodiSend/kodi-send.py new file mode 100755 index 0000000..2760b11 --- /dev/null +++ b/tools/EventClients/Clients/KodiSend/kodi-send.py @@ -0,0 +1,135 @@ +#!/usr/bin/env python3 +# +# XBMC Media Center +# XBMC Send +# Copyright (c) 2009 team-xbmc +# +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. +# + +import sys, os +import getopt +from socket import * +from time import sleep +try: + from kodi.xbmcclient import * +except: + sys.path.append(os.path.join(os.path.realpath(os.path.dirname(__file__)), '../../lib/python')) + from xbmcclient import * + +TYPE_MOUSE = 'mouse' +TYPE_NOTIFICATION = 'notification' +TYPE_LOG = 'log' +TYPE_ACTION = 'action' +TYPE_BUTTON = 'button' +TYPE_DELAY = 'delay' + +log_map = { + "LOGDEBUG": LOGDEBUG, + "LOGINFO": LOGINFO, + "LOGWARNING": LOGWARNING, + "LOGERROR": LOGERROR, + "LOGFATAL": LOGFATAL, +} + +def usage(): + print("Usage") + print("\tkodi-send [OPTION] --action=ACTION") + print("\tkodi-send [OPTION] --button=BUTTON") + print('Example') + print('\tkodi-send --host=192.168.0.1 --port=9777 --action="Quit"') + print("Options") + print("\t-?, --help\t\t\tWill bring up this message") + print("\t--host=HOST\t\t\tChoose what HOST to connect to (default=localhost)") + print("\t--port=PORT\t\t\tChoose what PORT to connect to (default=9777)") + print("\t--keymap=KEYMAP\t\t\tChoose which KEYMAP to use for key presses (default=KB)") + print('\t--button=BUTTON\t\t\tSends a key press event to Kodi, this option can be added multiple times to create a macro') + print('\t--mouse=X,Y\t\t\tSends the mouse position to Kodi') + print("\t--log=MESSAGE\t\t\tSends a log message to Kodi") + print("\t--loglevel=LEVEL\t\tSets the log level when using --log= (default=LOGDEBUG)") + print("\t--notification=MESSAGE\t\tSends a notification to Kodi") + print('\t-a ACTION, --action=ACTION\tSends an action to Kodi, this option can be added multiple times to create a macro') + print('\t-d T, --delay=T\t\t\tWaits for T ms, this option can be added multiple times to create a macro') + pass + +def main(): + try: + opts, args = getopt.getopt(sys.argv[1:], "?pa:d:v", ["help", "host=", "port=", "keymap=", "button=", "mouse=", "log=", "loglevel=", "notification=", "action=", "delay="]) + except getopt.GetoptError as err: + # print help information and exit: + print(str(err)) # will print something like "option -a not recognized" + usage() + sys.exit(2) + ip = "localhost" + port = 9777 + keymap = "KB" + loglevel = LOGDEBUG + actions = [] + verbose = False + for o, a in opts: + if o in ("-?", "--help"): + usage() + sys.exit() + elif o == "--host": + ip = a + elif o == "--port": + port = int(a) + elif o == "--keymap": + keymap = a + elif o == "--button": + actions.append({'type': TYPE_BUTTON, 'content': a}) + elif o == "--mouse": + actions.append({'type': TYPE_MOUSE, 'content': a}) + elif o == "--log": + actions.append({'type': TYPE_LOG, 'content': a}) + elif o == "--loglevel": + loglevel = log_map.get(a) + elif o == "--notification": + actions.append({'type': TYPE_NOTIFICATION, 'content': a}) + elif o in ("-a", "--action"): + actions.append({'type': TYPE_ACTION, 'content': a}) + elif o in ("-d", "--delay"): + actions.append({'type': TYPE_DELAY, 'content': int(a)}) + else: + assert False, "unhandled option" + + addr = (ip, port) + sock = socket(AF_INET,SOCK_DGRAM) + + if len(actions) == 0: + usage() + sys.exit(0) + + for action in actions: + print('Sending: %s' % action) + if action['type'] == TYPE_ACTION: + packet = PacketACTION(actionmessage=action['content'], actiontype=ACTION_BUTTON) + elif action['type'] == TYPE_BUTTON: + packet = PacketBUTTON(code=0, repeat=0, down=1, queue=1, map_name=keymap, button_name=action['content'], amount=0) + elif action['type'] == TYPE_MOUSE: + x = int(action['content'].split(',')[0]) + y = int(action['content'].split(',')[1]) + packet = PacketMOUSE(x=x, y=y) + elif action['type'] == TYPE_DELAY: + time.sleep(action['content'] / 1000.0) + continue + elif action['type'] == TYPE_LOG: + packet = PacketLOG(loglevel=loglevel, logmessage=action['content'], autoprint=False) + elif action['type'] == TYPE_NOTIFICATION: + packet = PacketNOTIFICATION(title='kodi-send', message=action['content']) + packet.send(sock, addr, uid=0) + +if __name__=="__main__": + main() diff --git a/tools/EventClients/Clients/PS3BDRemote/ps3_remote.py b/tools/EventClients/Clients/PS3BDRemote/ps3_remote.py new file mode 100755 index 0000000..72ae71a --- /dev/null +++ b/tools/EventClients/Clients/PS3BDRemote/ps3_remote.py @@ -0,0 +1,219 @@ +#!/usr/bin/env python3 +# -*- coding: utf-8 -*- + +# Copyright (C) 2008-2013 Team XBMC +# +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License along +# with this program; if not, write to the Free Software Foundation, Inc., +# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + +# This is a quick port of brandonj's PS3 remote script to use the event server +# for sending input events. +# +# The original script and documentation regarding the remote can be found at: +# http://forum.kodi.tv/showthread.php?tid=28765 +# +# +# TODO: +# 1. Send keepalive ping at least once every 60 seconds to prevent timeouts +# 2. Permanent pairing +# 3. Detect if Kodi has been restarted (non trivial until broadcasting is +# implemented, until then maybe the HELO packet could be used instead of +# PING as keepalive +# + +import sys + +try: + # try loading modules from source directory + sys.path.append("../../lib/python") + from xbmcclient import * + from ps3.keymaps import keymap_remote as g_keymap # look here to change the keymapping + from bt.bt import * + ICON_PATH = "../../icons/" +except: + # fallback to system wide modules + from kodi.xbmcclient import * + from kodi.ps3.keymaps import keymap_remote as g_keymap # look here to change the keymapping + from kodi.bt.bt import * + from kodi.defs import * + +import os +import time + +xbmc = None +bticon = ICON_PATH + "/bluetooth.png" + +def get_remote_address(remote, target_name = "BD Remote Control"): + global xbmc + target_connected = False + target_address = None + while target_connected is False: + xbmc.send_notification("Action Required!", + "Hold Start+Enter on your remote.", + bticon) + print("Searching for %s" % target_name) + print("(Hold Start + Enter on remote to make it discoverable)") + time.sleep(2) + + if not target_address: + try: + nearby_devices = bt_discover_devices() + except Exception as e: + print("Error performing bluetooth discovery") + print(str(e)) + xbmc.send_notification("Error", "Unable to find devices.", bticon) + time.sleep(5) + continue + + for bdaddr in nearby_devices: + bname = bt_lookup_name( bdaddr ) + addr = bt_lookup_addr ( bdaddr ) + print("%s (%s) in range" % (bname,addr)) + if target_name == bname: + target_address = addr + break + + if target_address is not None: + print("Found %s with address %s" % (target_name, target_address)) + xbmc.send_notification("Found Device", + "Pairing %s, please wait." % target_name, + bticon) + print("Attempting to pair with remote") + + try: + remote.connect((target_address,19)) + target_connected = True + print("Remote Paired.\a") + xbmc.send_notification("Pairing Successful", + "Your remote was successfully "\ + "paired and is ready to be used.", + bticon) + except: + del remote + remote = bt_create_socket() + target_address = None + xbmc.send_notification("Pairing Failed", + "An error occurred while attempting to "\ + "pair.", bticon) + print("ERROR - Could Not Connect. Trying again...") + time.sleep(2) + else: + xbmc.send_notification("Error", "No remotes were found.", bticon) + print("Could not find BD Remote Control. Trying again...") + time.sleep(2) + return (remote,target_address) + + +def usage(): + print(""" +PS3 Blu-Ray Remote Control Client for XBMC v0.1 + +Usage: ps3_remote.py <address> [port] + + address => address of system that XBMC is running on + ("localhost" if it is this machine) + + port => port to send packets to + (default 9777) +""") + +def process_keys(remote, xbmc): + """ + Return codes: + 0 - key was processed normally + 2 - socket read timeout + 3 - PS and then Skip Plus was pressed (sequentially) + 4 - PS and then Skip Minus was pressed (sequentially) + + FIXME: move to enums + """ + done = 0 + + try: + xbmc.previous_key + except: + xbmc.previous_key = "" + + xbmc.connect() + datalen = 0 + try: + data = remote.recv(1024) + datalen = len(data) + except Exception as e: + if str(e)=="timed out": + return 2 + time.sleep(2) + + # some other read exception occurred, so raise it + raise e + + if datalen == 13: + keycode = data.hex()[10:12] + if keycode == "ff": + xbmc.release_button() + return done + try: + # if the user presses the PS button followed by skip + or skip - + # return different codes. + if xbmc.previous_key == "43": + xbmc.previous_key = keycode + if keycode == "31": # skip + + return 3 + elif keycode == "30": # skip - + return 4 + + # save previous key press + xbmc.previous_key = keycode + + if g_keymap[keycode]: + xbmc.send_remote_button(g_keymap[keycode]) + except Exception as e: + print("Unknown data: %s" % str(e)) + return done + +def main(): + global xbmc, bticon + + host = "127.0.0.1" + port = 9777 + + if len(sys.argv)>1: + try: + host = sys.argv[1] + port = sys.argv[2] + except: + pass + else: + return usage() + + loop_forever = True + xbmc = XBMCClient("PS3 Bluetooth Remote", + icon_file=bticon) + + while loop_forever is True: + target_connected = False + remote = bt_create_socket() + xbmc.connect(host, port) + (remote,target_address) = get_remote_address(remote) + while True: + if process_keys(remote, xbmc): + break + print("Disconnected.") + try: + remote.close() + except: + print("Cannot close.") + +if __name__=="__main__": + main() diff --git a/tools/EventClients/Clients/PS3SixaxisController/README.ubuntu b/tools/EventClients/Clients/PS3SixaxisController/README.ubuntu new file mode 100644 index 0000000..bf4a5a4 --- /dev/null +++ b/tools/EventClients/Clients/PS3SixaxisController/README.ubuntu @@ -0,0 +1 @@ +sudo apt-get install python-usb python-pyudev python-bluez diff --git a/tools/EventClients/Clients/PS3SixaxisController/ps3d.py b/tools/EventClients/Clients/PS3SixaxisController/ps3d.py new file mode 100755 index 0000000..32ed361 --- /dev/null +++ b/tools/EventClients/Clients/PS3SixaxisController/ps3d.py @@ -0,0 +1,406 @@ +#!/usr/bin/env python3 +# -*- coding: utf-8 -*- + +# Copyright (C) 2008-2013 Team XBMC +# +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License along +# with this program; if not, write to the Free Software Foundation, Inc., +# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + +import sys +import traceback +import time +import struct +import threading +import os + +if os.path.exists("../../lib/python"): + sys.path.append("../PS3BDRemote") + sys.path.append("../../lib/python") + from bt.hid import HID + from bt.bt import bt_lookup_name + from xbmcclient import XBMCClient + from ps3 import sixaxis + from ps3_remote import process_keys as process_remote + try: + from ps3 import sixwatch + except Exception as e: + print("Failed to import sixwatch now disabled: " + str(e)) + sixwatch = None + + try: + import zeroconf + except: + zeroconf = None + ICON_PATH = "../../icons/" +else: + # fallback to system wide modules + from kodi.bt.hid import HID + from kodi.bt.bt import bt_lookup_name + from kodi.xbmcclient import XBMCClient + from kodi.ps3 import sixaxis + from kodi.ps3_remote import process_keys as process_remote + from kodi.defs import * + try: + from kodi.ps3 import sixwatch + except Exception as e: + print("Failed to import sixwatch now disabled: " + str(e)) + sixwatch = None + try: + import kodi.zeroconf as zeroconf + except: + zeroconf = None + + +event_threads = [] + +def printerr(): + trace = "" + exception = "" + exc_list = traceback.format_exception_only (sys.exc_type, sys.exc_value) + for entry in exc_list: + exception += entry + tb_list = traceback.format_tb(sys.exc_info()[2]) + for entry in tb_list: + trace += entry + print("%s\n%s" % (exception, trace), "Script Error") + + +class StoppableThread ( threading.Thread ): + def __init__(self): + threading.Thread.__init__(self) + self._stop = False + self.set_timeout(0) + + def stop_thread(self): + self._stop = True + + def stop(self): + return self._stop + + def close_sockets(self): + if self.isock: + try: + self.isock.close() + except: + pass + self.isock = None + if self.csock: + try: + self.csock.close() + except: + pass + self.csock = None + self.last_action = 0 + + def set_timeout(self, seconds): + self.timeout = seconds + + def reset_timeout(self): + self.last_action = time.time() + + def idle_time(self): + return time.time() - self.last_action + + def timed_out(self): + if (time.time() - self.last_action) > self.timeout: + return True + else: + return False + + +class PS3SixaxisThread ( StoppableThread ): + def __init__(self, csock, isock, ipaddr="127.0.0.1"): + StoppableThread.__init__(self) + self.csock = csock + self.isock = isock + self.xbmc = XBMCClient(name="PS3 Sixaxis", icon_file=ICON_PATH + "/bluetooth.png", ip=ipaddr) + self.set_timeout(600) + + def run(self): + six = sixaxis.sixaxis(self.xbmc, self.csock, self.isock) + self.xbmc.connect() + self.reset_timeout() + try: + while not self.stop(): + + if self.timed_out(): + raise Exception("PS3 Sixaxis powering off, timed out") + if self.idle_time() > 50: + self.xbmc.connect() + try: + if six.process_socket(self.isock): + self.reset_timeout() + except Exception as e: + print(e) + break + + except Exception as e: + printerr() + six.close() + self.close_sockets() + + +class PS3RemoteThread ( StoppableThread ): + def __init__(self, csock, isock, ipaddr="127.0.0.1"): + StoppableThread.__init__(self) + self.csock = csock + self.isock = isock + self.xbmc = XBMCClient(name="PS3 Blu-Ray Remote", icon_file=ICON_PATH + "/bluetooth.png", ip=ipaddr) + self.set_timeout(600) + self.services = [] + self.current_xbmc = 0 + + def run(self): + self.xbmc.connect() + try: + # start the zeroconf thread if possible + try: + self.zeroconf_thread = ZeroconfThread() + self.zeroconf_thread.add_service('_xbmc-events._udp', + self.zeroconf_service_handler) + self.zeroconf_thread.start() + except Exception as e: + print(str(e)) + + # main thread loop + while not self.stop(): + status = process_remote(self.isock, self.xbmc) + + if status == 2: # 2 = socket read timeout + if self.timed_out(): + raise Exception("PS3 Blu-Ray Remote powering off, "\ + "timed out") + elif status == 3: # 3 = ps and skip + + self.next_xbmc() + + elif status == 4: # 4 = ps and skip - + self.previous_xbmc() + + elif not status: # 0 = keys are normally processed + self.reset_timeout() + + # process_remote() will raise an exception on read errors + except Exception as e: + print(str(e)) + + self.zeroconf_thread.stop() + self.close_sockets() + + def next_xbmc(self): + """ + Connect to the next XBMC instance + """ + self.current_xbmc = (self.current_xbmc + 1) % len( self.services ) + self.reconnect() + return + + def previous_xbmc(self): + """ + Connect to the previous XBMC instance + """ + self.current_xbmc -= 1 + if self.current_xbmc < 0 : + self.current_xbmc = len( self.services ) - 1 + self.reconnect() + return + + def reconnect(self): + """ + Reconnect to an XBMC instance based on self.current_xbmc + """ + try: + service = self.services[ self.current_xbmc ] + print("Connecting to %s" % service['name']) + self.xbmc.connect( service['address'], service['port'] ) + self.xbmc.send_notification("PS3 Blu-Ray Remote", "New Connection", None) + except Exception as e: + print(str(e)) + + def zeroconf_service_handler(self, event, service): + """ + Zeroconf event handler + """ + if event == zeroconf.SERVICE_FOUND: # new xbmc service detected + self.services.append( service ) + + elif event == zeroconf.SERVICE_LOST: # xbmc service lost + try: + # search for the service by name, since IP+port isn't available + for s in self.services: + # nuke it, if found + if service['name'] == s['name']: + self.services.remove(s) + break + except: + pass + return + +class SixWatch(threading.Thread): + def __init__(self, mac): + threading.Thread.__init__(self) + self.mac = mac + self.daemon = True + self.start() + def run(self): + while True: + try: + sixwatch.main(self.mac) + except Exception as e: + print("Exception caught in sixwatch, restarting: " + str(e)) + +class ZeroconfThread ( threading.Thread ): + """ + + """ + def __init__(self): + threading.Thread.__init__(self) + self._zbrowser = None + self._services = [] + + def run(self): + if zeroconf: + # create zeroconf service browser + self._zbrowser = zeroconf.Browser() + + # add the requested services + for service in self._services: + self._zbrowser.add_service( service[0], service[1] ) + + # run the event loop + self._zbrowser.run() + + return + + + def stop(self): + """ + Stop the zeroconf browser + """ + try: + self._zbrowser.stop() + except: + pass + return + + def add_service(self, type, handler): + """ + Add a new service to search for. + NOTE: Services must be added before thread starts. + """ + self._services.append( [ type, handler ] ) + + +def usage(): + print(""" +PS3 Sixaxis / Blu-Ray Remote HID Server v0.1 + +Usage: ps3.py [bdaddress] [XBMC host] + + bdaddress => address of local bluetooth device to use (default: auto) + (e.g. aa:bb:cc:dd:ee:ff) + ip address => IP address or hostname of the XBMC instance (default: localhost) + (e.g. 192.168.1.110) +""") + +def start_hidd(bdaddr=None, ipaddr="127.0.0.1"): + devices = [ 'PLAYSTATION(R)3 Controller', + 'BD Remote Control' ] + hid = HID(bdaddr) + watch = None + if sixwatch: + try: + print("Starting USB sixwatch") + watch = SixWatch(hid.get_local_address()) + except Exception as e: + print("Failed to initialize sixwatch" + str(e)) + pass + + while True: + if hid.listen(): + (csock, addr) = hid.get_control_socket() + device_name = bt_lookup_name(addr[0]) + if device_name == devices[0]: + # handle PS3 controller + handle_ps3_controller(hid, ipaddr) + elif device_name == devices[1]: + # handle the PS3 remote + handle_ps3_remote(hid, ipaddr) + else: + print("Unknown Device: %s" % (device_name)) + +def handle_ps3_controller(hid, ipaddr): + print("Received connection from a Sixaxis PS3 Controller") + csock = hid.get_control_socket()[0] + isock = hid.get_interrupt_socket()[0] + sixaxis = PS3SixaxisThread(csock, isock, ipaddr) + add_thread(sixaxis) + sixaxis.start() + return + +def handle_ps3_remote(hid, ipaddr): + print("Received connection from a PS3 Blu-Ray Remote") + csock = hid.get_control_socket()[0] + isock = hid.get_interrupt_socket()[0] + isock.settimeout(1) + remote = PS3RemoteThread(csock, isock, ipaddr) + add_thread(remote) + remote.start() + return + +def add_thread(thread): + global event_threads + event_threads.append(thread) + +def main(): + if len(sys.argv)>3: + return usage() + bdaddr = "" + ipaddr = "127.0.0.1" + try: + for addr in sys.argv[1:]: + try: + # ensure that the addr is of the format 'aa:bb:cc:dd:ee:ff' + if "".join([ str(len(a)) for a in addr.split(":") ]) != "222222": + raise Exception("Invalid format") + bdaddr = addr + print("Connecting to Bluetooth device: %s" % bdaddr) + except Exception as e: + try: + ipaddr = addr + print("Connecting to : %s" % ipaddr) + except: + print(str(e)) + return usage() + except Exception as e: + pass + + print("Starting HID daemon") + start_hidd(bdaddr, ipaddr) + +if __name__=="__main__": + try: + main() + finally: + for t in event_threads: + try: + print("Waiting for thread "+str(t)+" to terminate") + t.stop_thread() + if t.isAlive(): + t.join() + print("Thread "+str(t)+" terminated") + + except Exception as e: + print(str(e)) + pass + diff --git a/tools/EventClients/Clients/WiiRemote/CMakeLists.txt b/tools/EventClients/Clients/WiiRemote/CMakeLists.txt new file mode 100644 index 0000000..8c797b2 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/CMakeLists.txt @@ -0,0 +1,23 @@ +list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/modules) + +find_package(Bluetooth REQUIRED) +find_package(CWiid REQUIRED) +find_package(GLU REQUIRED) + +set(SOURCES CWIID_WiiRemote.cpp) + +set(HEADERS CWIID_WiiRemote.h) + +add_executable(${APP_NAME_LC}-wiiremote ${SOURCES} ${HEADERS}) + +target_include_directories(${APP_NAME_LC}-wiiremote + PRIVATE ${BLUETOOTH_INCLUDE_DIRS} + ${CWIID_INCLUDE_DIRS}) + +target_link_libraries(${APP_NAME_LC}-wiiremote + PRIVATE ${SYSTEM_LDFLAGS} + ${BLUETOOTH_LIBRARIES} + ${CWIID_LIBRARIES}) + +target_compile_options(${APP_NAME_LC}-wiiremote PRIVATE ${ARCH_DEFINES}) + diff --git a/tools/EventClients/Clients/WiiRemote/CWIID_WiiRemote.cpp b/tools/EventClients/Clients/WiiRemote/CWIID_WiiRemote.cpp new file mode 100644 index 0000000..19ff811 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/CWIID_WiiRemote.cpp @@ -0,0 +1,778 @@ +/* + * Copyright (C) 2007 by Tobias Arrskog + * topfs@tobias + * + * Copyright (C) 2007-2013 Team XBMC + * http://kodi.tv + * + * This Program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This Program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with XBMC; see the file COPYING. If not, see + * <http://www.gnu.org/licenses/>. + * + */ + +// Compiles with g++ WiiRemote.cpp -lcwiid -o WiiRemote +// Preferably with libcwiid >= 6.0 + +#include "CWIID_WiiRemote.h" + +#include <unistd.h> + +bool g_AllowReconnect = true; +bool g_AllowMouse = true; +bool g_AllowNunchuck = true; + +CPacketHELO *g_Ping = NULL; + +#ifndef ICON_PATH +#define ICON_PATH "../../" +#endif +std::string g_BluetoothIconPath = std::string(ICON_PATH) + std::string("/bluetooth.png"); + +int32_t getTicks() +{ + int32_t ticks; + struct timeval now; + gettimeofday(&now, NULL); + ticks = now.tv_sec * 1000l; + ticks += now.tv_usec / 1000l; + return ticks; +} + +CWiiRemote g_WiiRemote; + +#ifdef CWIID_OLD +void CWiiRemote::MessageCallback(cwiid_wiimote_t *wiiremote, int mesg_count, union cwiid_mesg mesg[]) +{ + MessageCallback(wiiremote, mesg_count, mesg, NULL); +} +#endif + +/* The MessageCallback for the Wiiremote. + This callback is used for error reports, mainly to see if the connection has been broken + This callback is also used for getting the IR sources, if this is done in update as with + buttons we usually only get 1 IR source at a time which is much harder to calculate */ +void CWiiRemote::MessageCallback(cwiid_wiimote_t *wiiremote, int mesg_count, union cwiid_mesg mesg[], struct timespec *timestamp) +{ + for (int i=0; i < mesg_count; i++) + { + int valid_source; + switch (mesg[i].type) + { + case CWIID_MESG_IR: + valid_source = 0; + for (int j = 0; j < CWIID_IR_SRC_COUNT; j++) + { + if (mesg[i].ir_mesg.src[j].valid) + valid_source++; + } + if (valid_source == 2) + { + g_WiiRemote.CalculateMousePointer(mesg[i].ir_mesg.src[0].pos[CWIID_X], + mesg[i].ir_mesg.src[0].pos[CWIID_Y], + mesg[i].ir_mesg.src[1].pos[CWIID_X], + mesg[i].ir_mesg.src[1].pos[CWIID_Y]); + } + else if (valid_source > 2) + { //TODO Make this care with the strength of the sources + g_WiiRemote.CalculateMousePointer(mesg[i].ir_mesg.src[0].pos[CWIID_X], + mesg[i].ir_mesg.src[0].pos[CWIID_Y], + mesg[i].ir_mesg.src[1].pos[CWIID_X], + mesg[i].ir_mesg.src[1].pos[CWIID_Y]); + } + break; + case CWIID_MESG_ERROR: + g_WiiRemote.DisconnectNow(true); + break; + case CWIID_MESG_BTN: + g_WiiRemote.ProcessKey(mesg[i].btn_mesg.buttons); + break; + case CWIID_MESG_STATUS: + //Here we can figure out Extension types and such + break; + case CWIID_MESG_NUNCHUK: + g_WiiRemote.ProcessNunchuck(mesg[i].nunchuk_mesg); + break; + case CWIID_MESG_ACC: + case CWIID_MESG_BALANCE: + case CWIID_MESG_CLASSIC: + case CWIID_MESG_MOTIONPLUS: + //Not implemented + break; + case CWIID_MESG_UNKNOWN: + //... + break; + } + } +#ifdef CWIID_OLD + g_WiiRemote.CheckIn(); +#endif +} + +#ifndef _DEBUG +/* This takes the errors generated at pre-connect and silence them as they are mostly not needed */ +void CWiiRemote::ErrorCallback(struct wiimote *wiiremote, const char *str, va_list ap) +{ + //Error checking +} +#endif + +//Constructor +/*This constructor is never used but it shows how one would connect to just a specific Wiiremote by Mac-Address*/ +CWiiRemote::CWiiRemote(char *wii_btaddr) +{ + SetBluetoothAddress(wii_btaddr); + m_SamplesX = NULL; + m_SamplesY = NULL; + + m_JoyMap = NULL; +} + +//Destructor +CWiiRemote::~CWiiRemote() +{ + if (m_connected == true) + this->DisconnectNow(false); + + if (m_SamplesY != NULL) + free(m_SamplesY); + if (m_SamplesX != NULL) + free(m_SamplesX); + + if (m_JoyMap) + free(m_JoyMap); +} + +//---------------------Public------------------------------------------------------------------- +/* Basically this just sets up standard control bits */ +void CWiiRemote::SetBluetoothAddress(const char *btaddr) +{ + static const bdaddr_t b = {{0, 0, 0, 0, 0, 0}}; /* BDADDR_ANY */ + if (btaddr != NULL) + str2ba(btaddr, &m_btaddr); + else + bacpy(&m_btaddr, &b); +} + +void CWiiRemote::SetSensitivity(float DeadX, float DeadY, int NumSamples) +{ + m_NumSamples = NumSamples; + + m_MinX = MOUSE_MAX * DeadX; + m_MinY = MOUSE_MAX * DeadY; + + m_MaxX = MOUSE_MAX * (1.0f + DeadX + DeadX); + m_MaxY = MOUSE_MAX * (1.0f + DeadY + DeadY); + + if (m_SamplesY != NULL) + delete [] m_SamplesY; + if (m_SamplesX != NULL) + delete [] m_SamplesX; + + m_SamplesY = new int[m_NumSamples]; + m_SamplesX = new int[m_NumSamples]; +} + +void CWiiRemote::SetJoystickMap(const char *JoyMap) +{ + if (m_JoyMap) + free(m_JoyMap); + if (JoyMap != NULL) + { + m_JoyMap = (char*)malloc(strlen(JoyMap) + 5); + sprintf(m_JoyMap, "JS0:%s", JoyMap); + } + else + m_JoyMap = strdup("JS0:WiiRemote"); +} + +void CWiiRemote::Initialize(CAddress Addr, int Socket) +{ + m_connected = false; + m_lastKeyPressed = 0; + m_LastKey = 0; + m_buttonRepeat = false; + m_lastKeyPressedNunchuck = 0; + m_LastKeyNunchuck = 0; + m_buttonRepeatNunchuck = false; + m_useIRMouse = true; + m_rptMode = 0; + + m_Socket = Socket; + m_MyAddr = Addr; + + m_NumSamples = WIIREMOTE_SAMPLES; + + m_MaxX = WIIREMOTE_X_MAX; + m_MaxY = WIIREMOTE_Y_MAX; + m_MinX = WIIREMOTE_X_MIN; + m_MinY = WIIREMOTE_Y_MIN; +#ifdef CWIID_OLD + m_LastMsgTime = getTicks(); +#endif + + //All control bits are set to false when cwiid is started + //Report Button presses + ToggleBit(m_rptMode, CWIID_RPT_BTN); + if (g_AllowNunchuck) + ToggleBit(m_rptMode, CWIID_RPT_NUNCHUK); + + //If wiiremote is used as a mouse, then report the IR sources +#ifndef CWIID_OLD + if (m_useIRMouse) +#endif + ToggleBit(m_rptMode, CWIID_RPT_IR); + + //Have the first and fourth LED on the Wiiremote shine when connected + ToggleBit(m_ledState, CWIID_LED1_ON); + ToggleBit(m_ledState, CWIID_LED4_ON); +} + +/* Update is run regularly and we gather the state of the Wiiremote and see if the user have pressed on a button or moved the wiiremote + This could have been done with callbacks instead but it doesn't look nice in C++*/ +void CWiiRemote::Update() +{ + if (m_DisconnectWhenPossible) + {//If the user has chosen to disconnect or lost communication + DisconnectNow(true); + m_DisconnectWhenPossible = false; + } +#ifdef CWIID_OLD + if(m_connected) + {//Here we check if the connection is suddenly broken + if (!CheckConnection()) + { + DisconnectNow(true); + return; + } + } +#endif +} + +/* Enable mouse emulation */ +void CWiiRemote::EnableMouseEmulation() +{ + if (m_useIRMouse) + return; + + m_useIRMouse = true; + +#ifndef CWIID_OLD + //We toggle IR Reporting (Save resources?) + if (!(m_rptMode & CWIID_RPT_IR)) + ToggleBit(m_rptMode, CWIID_RPT_IR); + if (m_connected) + SetRptMode(); +#endif + + CPacketLOG log(LOGDEBUG, "Enabled WiiRemote mouse emulation"); + log.Send(m_Socket, m_MyAddr); +} +/* Disable mouse emulation */ +void CWiiRemote::DisableMouseEmulation() +{ + if (!m_useIRMouse) + return; + + m_useIRMouse = false; +#ifndef CWIID_OLD + //We toggle IR Reporting (Save resources?) + if (m_rptMode & CWIID_RPT_IR) + ToggleBit(m_rptMode, CWIID_RPT_IR); + if (m_connected) + SetRptMode(); +#endif + + CPacketLOG log(LOGDEBUG, "Disabled WiiRemote mouse emulation"); + log.Send(m_Socket, m_MyAddr); +} + +/* Is a wiiremote connected*/ +bool CWiiRemote::GetConnected() +{ + return m_connected; +} + +/* Disconnect ASAP*/ +void CWiiRemote::Disconnect() +{ //This is always called from a criticalsection + if (m_connected) + m_DisconnectWhenPossible = true; +} + +#ifdef CWIID_OLD +/* This function is mostly a hack as CWIID < 6.0 doesn't report on disconnects, this function is called everytime + a message is sent to the callback (Will be once every 10 ms or so) this is to see if the connection is interrupted. */ +void CWiiRemote::CheckIn() +{ //This is always called from a criticalsection + m_LastMsgTime = getTicks(); +} +#endif + +//---------------------Private------------------------------------------------------------------- +/* Connect is designed to be run in a different thread as it only + exits if wiiremote is either disabled or a connection is made*/ +bool CWiiRemote::Connect() +{ +#ifndef _DEBUG + cwiid_set_err(ErrorCallback); +#endif + while (!m_connected) + { + g_Ping->Send(m_Socket, m_MyAddr); + int flags = 0; + ToggleBit(flags, CWIID_FLAG_MESG_IFC); + ToggleBit(flags, CWIID_FLAG_REPEAT_BTN); + + m_wiiremoteHandle = cwiid_connect(&m_btaddr, flags); + if (m_wiiremoteHandle != NULL) + { + SetupWiiRemote(); + // get battery state etc. + cwiid_state wiiremote_state; + int err = cwiid_get_state(m_wiiremoteHandle, &wiiremote_state); + if (!err) + { + char Mesg[1024]; + sprintf(Mesg, "%i%% battery remaining", static_cast<int>(((float)(wiiremote_state.battery)/CWIID_BATTERY_MAX)*100.0)); + CPacketNOTIFICATION notification("Wii Remote connected", Mesg, ICON_PNG, g_BluetoothIconPath.c_str()); + notification.Send(m_Socket, m_MyAddr); + } + else + { + printf("Problem probing for status of WiiRemote; cwiid_get_state returned non-zero\n"); + CPacketLOG log( + LOGINFO, "Problem probing for status of WiiRemote; cwiid_get_state returned non-zero"); + log.Send(m_Socket, m_MyAddr); + CPacketNOTIFICATION notification("Wii Remote connected", "", ICON_PNG, g_BluetoothIconPath.c_str()); + notification.Send(m_Socket, m_MyAddr); + } +#ifdef CWIID_OLD + /* CheckIn to say that this is the last msg, If this isn't called it could give issues if we Connects -> Disconnect and then try to connect again + the CWIID_OLD hack would automatically disconnect the wiiremote as the lastmsg is too old. */ + CheckIn(); +#endif + m_connected = true; + + CPacketLOG log(LOGINFO, "Successfully connected a WiiRemote"); + log.Send(m_Socket, m_MyAddr); + return true; + } + //Here's a good place to have a quit flag check... + + } + return false; +} + +/* Disconnect */ +void CWiiRemote::DisconnectNow(bool startConnectThread) +{ + if (m_connected) //It shouldn't be enabled at the same time as it is connected + { + cwiid_disconnect(m_wiiremoteHandle); + + if (g_AllowReconnect) + { + CPacketNOTIFICATION notification("Wii Remote disconnected", "Press 1 and 2 to reconnect", ICON_PNG, g_BluetoothIconPath.c_str()); + notification.Send(m_Socket, m_MyAddr); + } + else + { + CPacketNOTIFICATION notification("Wii Remote disconnected", "", ICON_PNG, g_BluetoothIconPath.c_str()); + notification.Send(m_Socket, m_MyAddr); + } + + CPacketLOG log(LOGINFO, "Successfully disconnected a WiiRemote"); + log.Send(m_Socket, m_MyAddr); + } + m_connected = false; +} + +#ifdef CWIID_OLD +/* This is a harsh check if there really is a connection, It will mainly be used in CWIID < 6.0 + as it doesn't report connect error, which is needed to see if the Wiiremote suddenly disconnected. + This could possible be done with bluetooth specific queries but I cannot find how to do it. */ +bool CWiiRemote::CheckConnection() +{ + if ((getTicks() - m_LastMsgTime) > 1000) + { + CPacketLOG log(LOGINFO, "Lost connection to the WiiRemote"); + log.Send(m_Socket, m_MyAddr); + return false; + } + else + return true; +} +#endif + +/* Sets rpt mode when a new wiiremote is connected */ +void CWiiRemote::SetupWiiRemote() +{ //Lights up the appropriate led and setups the rapport mode, so buttons and IR work + SetRptMode(); + SetLedState(); + + for (int i = 0; i < WIIREMOTE_SAMPLES; i++) + { + m_SamplesX[i] = 0; + m_SamplesY[i] = 0; + } + + if (cwiid_set_mesg_callback(m_wiiremoteHandle, MessageCallback)) + { + CPacketLOG log(LOGERROR, "Unable to set message callback to the WiiRemote"); + log.Send(m_Socket, m_MyAddr); + } +} + +void CWiiRemote::ProcessKey(int Key) +{ + if (Key != m_LastKey) + { + m_LastKey = Key; + m_lastKeyPressed = getTicks(); + m_buttonRepeat = false; + } + else + { + if (m_buttonRepeat) + { + if (getTicks() - m_lastKeyPressed > WIIREMOTE_BUTTON_REPEAT_TIME) + m_lastKeyPressed = getTicks(); + else + return; + } + else + { + if (getTicks() - m_lastKeyPressed > WIIREMOTE_BUTTON_DELAY_TIME) + { + m_buttonRepeat = true; + m_lastKeyPressed = getTicks(); + } + else + return; + } + } + + int RtnKey = -1; + + if (Key == CWIID_BTN_UP) + RtnKey = 1; + else if (Key == CWIID_BTN_RIGHT) + RtnKey = 4; + else if (Key == CWIID_BTN_LEFT) + RtnKey = 3; + else if (Key == CWIID_BTN_DOWN) + RtnKey = 2; + + else if (Key == CWIID_BTN_A) + RtnKey = 5; + else if (Key == CWIID_BTN_B) + RtnKey = 6; + + else if (Key == CWIID_BTN_MINUS) + RtnKey = 7; + else if (Key == CWIID_BTN_PLUS) + RtnKey = 9; + + else if (Key == CWIID_BTN_HOME) + RtnKey = 8; + + else if (Key == CWIID_BTN_1) + RtnKey = 10; + else if (Key == CWIID_BTN_2) + RtnKey = 11; + + if (RtnKey != -1) + { + CPacketBUTTON btn(RtnKey, m_JoyMap, BTN_QUEUE | BTN_NO_REPEAT); + btn.Send(m_Socket, m_MyAddr); + } +} + +void CWiiRemote::ProcessNunchuck(struct cwiid_nunchuk_mesg &Nunchuck) +{ + if (Nunchuck.stick[0] > 135) + { //R + int x = (int)((((float)Nunchuck.stick[0] - 135.0f) / 95.0f) * 65535.0f); + printf("Right: %i\n", x); + CPacketBUTTON btn(24, m_JoyMap, (BTN_QUEUE | BTN_DOWN), x); + btn.Send(m_Socket, m_MyAddr); + } + else if (Nunchuck.stick[0] < 125) + { //L + int x = (int)((((float)Nunchuck.stick[0] - 125.0f) / 90.0f) * -65535.0f); + printf("Left: %i\n", x); + CPacketBUTTON btn(23, m_JoyMap, (BTN_QUEUE | BTN_DOWN), x); + btn.Send(m_Socket, m_MyAddr); + } + + if (Nunchuck.stick[1] > 130) + { //U + int x = (int)((((float)Nunchuck.stick[1] - 130.0f) / 92.0f) * 65535.0f); + printf("Up: %i\n", x); + CPacketBUTTON btn(21, m_JoyMap, (BTN_QUEUE | BTN_DOWN), x); + btn.Send(m_Socket, m_MyAddr); + } + else if (Nunchuck.stick[1] < 120) + { //D + int x = (int)((((float)Nunchuck.stick[1] - 120.0f) / 90.0f) * -65535.0f); + printf("Down: %i\n", x); + CPacketBUTTON btn(22, m_JoyMap, (BTN_QUEUE | BTN_DOWN), x); + btn.Send(m_Socket, m_MyAddr); + } + + if (Nunchuck.buttons != m_LastKeyNunchuck) + { + m_LastKeyNunchuck = Nunchuck.buttons; + m_lastKeyPressedNunchuck = getTicks(); + m_buttonRepeatNunchuck = false; + } + else + { + if (m_buttonRepeatNunchuck) + { + if (getTicks() - m_lastKeyPressedNunchuck > WIIREMOTE_BUTTON_REPEAT_TIME) + m_lastKeyPressedNunchuck = getTicks(); + else + return; + } + else + { + if (getTicks() - m_lastKeyPressedNunchuck > WIIREMOTE_BUTTON_DELAY_TIME) + { + m_buttonRepeatNunchuck = true; + m_lastKeyPressedNunchuck = getTicks(); + } + else + return; + } + } + + int RtnKey = -1; + + if (Nunchuck.buttons == CWIID_NUNCHUK_BTN_C) + RtnKey = 25; + else if (Nunchuck.buttons == CWIID_NUNCHUK_BTN_Z) + RtnKey = 26; + + if (RtnKey != -1) + { + CPacketBUTTON btn(RtnKey, m_JoyMap, BTN_QUEUE | BTN_NO_REPEAT); + btn.Send(m_Socket, m_MyAddr); + } +} + +/* Tell cwiid which data will be reported */ +void CWiiRemote::SetRptMode() +{ //Sets our wiiremote to report something, for example IR, Buttons +#ifdef CWIID_OLD + if (cwiid_command(m_wiiremoteHandle, CWIID_CMD_RPT_MODE, m_rptMode)) +#else + if (cwiid_set_rpt_mode(m_wiiremoteHandle, m_rptMode)) +#endif + { + CPacketLOG log(LOGERROR, "Error setting WiiRemote report mode"); + log.Send(m_Socket, m_MyAddr); + } +} +/* Tell cwiid the LED states */ +void CWiiRemote::SetLedState() +{ //Sets our leds on the wiiremote +#ifdef CWIID_OLD + if (cwiid_command(m_wiiremoteHandle, CWIID_CMD_LED, m_ledState)) +#else + if (cwiid_set_led(m_wiiremoteHandle, m_ledState)) +#endif + { + CPacketLOG log(LOGERROR, "Error setting WiiRemote LED state"); + log.Send(m_Socket, m_MyAddr); + } +} + +/* Calculate the mousepointer from 2 IR sources (Default) */ +void CWiiRemote::CalculateMousePointer(int x1, int y1, int x2, int y2) +{ + int x3, y3; + + x3 = ( (x1 + x2) / 2 ); + y3 = ( (y1 + y2) / 2 ); + + x3 = (int)( ((float)x3 / (float)CWIID_IR_X_MAX) * m_MaxX); + y3 = (int)( ((float)y3 / (float)CWIID_IR_Y_MAX) * m_MaxY); + + x3 = (int)(x3 - m_MinX); + y3 = (int)(y3 - m_MinY); + + if (x3 < MOUSE_MIN) x3 = MOUSE_MIN; + else if (x3 > MOUSE_MAX) x3 = MOUSE_MAX; + + if (y3 < MOUSE_MIN) y3 = MOUSE_MIN; + else if (y3 > MOUSE_MAX) y3 = MOUSE_MAX; + + x3 = MOUSE_MAX - x3; + + if (m_NumSamples == 1) + { + CPacketMOUSE mouse(x3, y3); + mouse.Send(m_Socket, m_MyAddr); + return; + } + else + { + for (int i = m_NumSamples; i > 0; i--) + { + m_SamplesX[i] = m_SamplesX[i-1]; + m_SamplesY[i] = m_SamplesY[i-1]; + } + + m_SamplesX[0] = x3; + m_SamplesY[0] = y3; + + long x4 = 0, y4 = 0; + + for (int i = 0; i < m_NumSamples; i++) + { + x4 += m_SamplesX[i]; + y4 += m_SamplesY[i]; + } + CPacketMOUSE mouse((x4 / m_NumSamples), (y4 / m_NumSamples)); + mouse.Send(m_Socket, m_MyAddr); + } +} + + + + + + + + + + + + + + + + +void PrintHelp(const char *Prog) +{ + printf("Commands:\n"); + printf("\t--disable-mouseemulation\n\t--disable-reconnect\n\t--disable-nunchuck\n"); + printf("\t--address ADDRESS\n\t--port PORT\n"); + printf("\t--btaddr MACADDRESS\n"); + printf("\t--deadzone-x DEADX | Number between 0 - 100 (Default: %i)\n", (int)(DEADZONE_X * 100)); + printf("\t--deadzone-y DEADY | Number between 0 - 100 (Default: %i)\n", (int)(DEADZONE_Y * 100)); + printf("\t--deadzone DEAD | Sets both X and Y too the number\n"); + printf("\t--smoothing-samples SAMPLE | Number 1 counts as Off (Default: %i)\n", WIIREMOTE_SAMPLES); + printf("\t--joystick-map JOYMAP | The string ID for the joymap (Default: WiiRemote)\n"); +} + +int main(int argc, char **argv) +{ + char *Address = NULL; + char *btaddr = NULL; + int Port = 9777; + + int NumSamples = WIIREMOTE_SAMPLES; + float DeadX = DEADZONE_X; + float DeadY = DEADZONE_Y; + + char *JoyMap = NULL; + + for (int i = 0; i < argc; i++) + { + if (strcmp(argv[i], "--help") == 0) + { + PrintHelp(argv[0]); + return 0; + } + else if (strcmp(argv[i], "--disable-mouseemulation") == 0) + g_AllowMouse = false; + else if (strcmp(argv[i], "--disable-reconnect") == 0) + g_AllowReconnect = false; + else if (strcmp(argv[i], "--disable-nunchuck") == 0) + g_AllowNunchuck = false; + else if (strcmp(argv[i], "--address") == 0 && ((i + 1) <= argc)) + Address = argv[i + 1]; + else if (strcmp(argv[i], "--port") == 0 && ((i + 1) <= argc)) + Port = atoi(argv[i + 1]); + else if (strcmp(argv[i], "--btaddr") == 0 && ((i + 1) <= argc)) + btaddr = argv[i + 1]; + else if (strcmp(argv[i], "--deadzone-x") == 0 && ((i + 1) <= argc)) + DeadX = ((float)atoi(argv[i + 1]) / 100.0f); + else if (strcmp(argv[i], "--deadzone-y") == 0 && ((i + 1) <= argc)) + DeadY = ((float)atoi(argv[i + 1]) / 100.0f); + else if (strcmp(argv[i], "--deadzone") == 0 && ((i + 1) <= argc)) + DeadX = DeadY = ((float)atoi(argv[i + 1]) / 100.0f); + else if (strcmp(argv[i], "--smoothing-samples") == 0 && ((i + 1) <= argc)) + NumSamples = atoi(argv[i + 1]); + else if (strcmp(argv[i], "--joystick-map") == 0 && ((i + 1) <= argc)) + JoyMap = argv[i + 1]; + } + + if (NumSamples < 1 || DeadX < 0 || DeadY < 0 || DeadX > 1 || DeadY > 1) + { + PrintHelp(argv[0]); + return -1; + } + + CAddress my_addr(Address, Port); // Address => localhost on 9777 + int sockfd = socket(AF_INET, SOCK_DGRAM, 0); + if (sockfd < 0) + { + printf("Error creating socket\n"); + return -1; + } + + if (hci_get_route(NULL) < 0) + { + CPacketLOG log(LOGERROR, "Error No bluetooth device"); + log.Send(sockfd, my_addr); + return -1; + } + g_Ping = new CPacketHELO("WiiRemote", ICON_PNG, g_BluetoothIconPath.c_str()); + g_WiiRemote.Initialize(my_addr, sockfd); + g_WiiRemote.SetBluetoothAddress(btaddr); + g_WiiRemote.SetSensitivity(DeadX, DeadY, NumSamples); + g_WiiRemote.SetSensitivity(DeadX, DeadY, NumSamples); + g_WiiRemote.SetJoystickMap(JoyMap); + if (g_AllowMouse) + g_WiiRemote.EnableMouseEmulation(); + else + g_WiiRemote.DisableMouseEmulation(); + + g_Ping->Send(sockfd, my_addr); + bool HaveConnected = false; + while (true) + { + bool Connected = g_WiiRemote.GetConnected(); + + while (!Connected) + { + if (HaveConnected && !g_AllowReconnect) + exit(0); + + Connected = g_WiiRemote.Connect(); + HaveConnected = true; + } +#ifdef CWIID_OLD +// Update the state of the WiiRemote more often when we have the old lib due too it not telling when disconnected.. + sleep (5); +#else + sleep (15); +#endif + g_Ping->Send(sockfd, my_addr); + g_WiiRemote.Update(); + } +} diff --git a/tools/EventClients/Clients/WiiRemote/CWIID_WiiRemote.h b/tools/EventClients/Clients/WiiRemote/CWIID_WiiRemote.h new file mode 100644 index 0000000..58d051e --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/CWIID_WiiRemote.h @@ -0,0 +1,171 @@ +/* + * Copyright (C) 2007 by Tobias Arrskog + * topfs@tobias + * + * Copyright (C) 2007-2013 Team XBMC + * http://kodi.tv + * + * This Program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This Program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with XBMC; see the file COPYING. If not, see + * <http://www.gnu.org/licenses/>. + * + */ + +#pragma once + +/* Toggle one bit */ +#define ToggleBit(bf,b) (bf) = ((bf) & b) ? ((bf) & ~(b)) : ((bf) | (b)) + +//Settings +#define WIIREMOTE_SAMPLES 16 + +#define DEADZONE_Y 0.3f +#define DEADZONE_X 0.5f + +#define MOUSE_MAX 65535 +#define MOUSE_MIN 0 + +//The work area is from 0 - MAX but the one sent to XBMC is MIN - (MIN + MOUSE_MAX) +#define WIIREMOTE_X_MIN MOUSE_MAX * DEADZONE_X +#define WIIREMOTE_Y_MIN MOUSE_MAX * DEADZONE_Y + +#define WIIREMOTE_X_MAX MOUSE_MAX * (1.0f + DEADZONE_X + DEADZONE_X) +#define WIIREMOTE_Y_MAX MOUSE_MAX * (1.0f + DEADZONE_Y + DEADZONE_Y) + +#define WIIREMOTE_BUTTON_REPEAT_TIME 30 // How long between buttonpresses in repeat mode +#define WIIREMOTE_BUTTON_DELAY_TIME 500 +//#define CWIID_OLD // Uncomment if the system is running cwiid that is older than 6.0 (The one from ubuntu gutsy repository is < 6.0) + +//CWIID +#include <cwiid.h> +//Bluetooth specific +#include <sys/socket.h> +#include <bluetooth/bluetooth.h> +#include <bluetooth/hci.h> +#include <bluetooth/hci_lib.h> +// UDP Client +#ifdef DEB_PACK +#include <xbmc/xbmcclient.h> +#else +#include "../../lib/c++/xbmcclient.h" +#endif +/*#include <stdio.h>*/ +#include <stdlib.h> +#include <time.h> +#include <sys/time.h> +#include <string> + +class CWiiRemote +{ +public: + CWiiRemote(char *btaddr = NULL); + ~CWiiRemote(); + + void Initialize(CAddress Addr, int Socket); + void Disconnect(); + bool GetConnected(); + + bool EnableWiiRemote(); + bool DisableWiiRemote(); + + void Update(); + + // Mouse functions + bool HaveIRSources(); + bool isActive(); + void EnableMouseEmulation(); + void DisableMouseEmulation(); + + bool Connect(); + + void SetBluetoothAddress(const char * btaddr); + void SetSensitivity(float DeadX, float DeadY, int Samples); + void SetJoystickMap(const char *JoyMap); +private: + int m_NumSamples; + int *m_SamplesX; + int *m_SamplesY; + + float m_MaxX; + float m_MaxY; + float m_MinX; + float m_MinY; +#ifdef CWIID_OLD + bool CheckConnection(); + int m_LastMsgTime; +#endif + char *m_JoyMap; + int m_lastKeyPressed; + int m_LastKey; + bool m_buttonRepeat; + + int m_lastKeyPressedNunchuck; + int m_LastKeyNunchuck; + bool m_buttonRepeatNunchuck; + + void SetRptMode(); + void SetLedState(); + + void SetupWiiRemote(); + + bool m_connected; + + bool m_DisconnectWhenPossible; + bool m_connectThreadRunning; + + //CWIID Specific + cwiid_wiimote_t *m_wiiremoteHandle; + unsigned char m_ledState; + unsigned char m_rptMode; + bdaddr_t m_btaddr; + + static void MessageCallback(cwiid_wiimote_t *wiiremote, int mesgCount, union cwiid_mesg mesg[], struct timespec *timestamp); +#ifdef CWIID_OLD + static void MessageCallback(cwiid_wiimote_t *wiiremote, int mesgCount, union cwiid_mesg mesg[]); +#endif + +#ifndef _DEBUG +/* This takes the errors generated at pre-connect and silence them as they are mostly not needed */ + static void ErrorCallback(struct wiimote *wiiremote, const char *str, va_list ap); +#endif + + int m_Socket; + CAddress m_MyAddr; + + // Mouse + bool m_haveIRSources; + bool m_isActive; + bool m_useIRMouse; + int m_lastActiveTime; + +/* The protected functions is for the static callbacks */ + protected: + //Connection + void DisconnectNow(bool startConnectThread); + + //Mouse + void CalculateMousePointer(int x1, int y1, int x2, int y2); +// void SetIR(bool set); + + //Button + void ProcessKey(int Key); + + //Nunchuck + void ProcessNunchuck(struct cwiid_nunchuk_mesg &Nunchuck); +#ifdef CWIID_OLD + //Disconnect check + void CheckIn(); +#endif +}; + +extern CWiiRemote g_WiiRemote; diff --git a/tools/EventClients/Clients/WiiRemote/Makefile b/tools/EventClients/Clients/WiiRemote/Makefile new file mode 100644 index 0000000..eba0f1e --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/Makefile @@ -0,0 +1,14 @@ +CXX ?= g++ +CFLAGS = -Wall -pipe -fPIC -funroll-loops +OBJ_DIR = release-$(shell $(CC) -v 2>&1|grep ^Target:|cut -d' ' -f2) +OBJS = wiiuse_v0.12/src/$(OBJ_DIR)/libwiiuse.so +BIN = WiiUse_WiiRemote +VERSION = v0.12 + +all: + @$(MAKE) -C wiiuse_$(VERSION)/src $@ + $(CXX) $(CFLAGS) -I./wiiuse_$(VERSION)/src WiiUse_WiiRemote.cpp $(OBJS) -o $(BIN) +wiiuse: + @$(MAKE) -C wiiuse_$(VERSION)/src +clean: + rm $(OBJS) $(BIN) diff --git a/tools/EventClients/Clients/WiiRemote/WiiUse_README b/tools/EventClients/Clients/WiiRemote/WiiUse_README new file mode 100644 index 0000000..5749697 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/WiiUse_README @@ -0,0 +1,18 @@ +To compile the WiiRemote event client: + +$ sudo apt-get install libbluetooth-dev +$ make + +NOTE: if you get a permission denied error when make'ing the event client, you may need to use root, +e.g. $ sudo make + +make will create an executable called WiiUse_WiiRemote that contains the event client. + +WiiUse_WiiRemote must be run from this directory as it uses relative linking to the built wiiuse_v0.12 library. + +WiiUse_WiiRemote.h contains the button number mappings for the WiiRemote (prefixed with KEYCODE). + +TODO: +Add IR pointer support + +TheUni + dteirney
\ No newline at end of file diff --git a/tools/EventClients/Clients/WiiRemote/WiiUse_WiiRemote.cpp b/tools/EventClients/Clients/WiiRemote/WiiUse_WiiRemote.cpp new file mode 100644 index 0000000..48f5a1a --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/WiiUse_WiiRemote.cpp @@ -0,0 +1,265 @@ + /* Copyright (C) 2009 by Cory Fields + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + * + * + */ + +#include "WiiUse_WiiRemote.h" + +void CWiiController::get_keys(wiimote* wm) +{ + m_buttonHeld = 0; + m_buttonPressed = 0; + m_buttonReleased = 0; + + m_repeatableHeld = (wm->btns & (m_repeatFlags)); + m_holdableHeld = (wm->btns & (m_holdFlags)); + m_repeatableReleased = (wm->btns_released & (m_repeatFlags)); + m_holdableReleased = (wm->btns_released & (m_holdFlags)); + + for (int i = 1;i <= WIIMOTE_NUM_BUTTONS; i++) + { + if (IS_PRESSED(wm,convert_code(i))) + m_buttonPressed = i; + if (IS_RELEASED(wm,convert_code(i))) + m_buttonReleased = i; + if (IS_HELD(wm,convert_code(i))) + m_buttonHeld = i; + } +} + +void CWiiController::handleKeyPress() +{ + if ((m_holdableReleased && m_buttonDownTime < g_hold_button_timeout)) + EventClient.SendButton(m_buttonReleased, m_joyString, BTN_QUEUE | BTN_NO_REPEAT); + if (m_buttonPressed && !m_holdableHeld && !m_buttonHeld) + EventClient.SendButton(m_buttonPressed, m_joyString, BTN_QUEUE | BTN_NO_REPEAT); +} + +void CWiiController::handleRepeat() +{ + if (m_repeatableHeld) + EventClient.SendButton(m_buttonPressed, m_joyString, BTN_QUEUE | BTN_NO_REPEAT, 5); +} + +void CWiiController::handleACC(float currentRoll, float currentPitch) +{ + int rollWeight = 0; + int tiltWeight = 0; + + if (m_start_roll == 0) + m_start_roll = currentRoll; + m_abs_roll = smoothDeg(m_abs_roll, currentRoll); + m_rel_roll = m_abs_roll - m_start_roll; + rollWeight = int((m_rel_roll*m_rel_roll)); + if (rollWeight > 65000) + rollWeight = 65000; + + if (m_start_pitch == 0) + m_start_pitch = currentPitch; + m_abs_pitch = smoothDeg(m_abs_pitch, currentPitch); + m_rel_pitch = m_start_pitch - m_abs_pitch; + tiltWeight = int((m_rel_pitch*m_rel_pitch*16)); + if (tiltWeight > 65000) + tiltWeight = 65000; + + if (m_currentAction == ACTION_NONE) + { + if ((g_deadzone - (abs((int)m_rel_roll)) < 5) && (abs((int)m_abs_pitch) < (g_deadzone / 1.5))) + // crossed the roll deadzone threshold while inside the pitch deadzone + { + m_currentAction = ACTION_ROLL; + } + else if ((g_deadzone - (abs((int)m_rel_pitch)) < 5) && (abs((int)m_abs_roll) < (g_deadzone / 1.5))) + // crossed the pitch deadzone threshold while inside the roll deadzone + { + m_currentAction = ACTION_PITCH; + } + } + + if (m_currentAction == ACTION_ROLL) + { + if (m_rel_roll < -g_deadzone) + EventClient.SendButton(KEYCODE_ROLL_NEG, m_joyString, BTN_QUEUE | BTN_NO_REPEAT, rollWeight); + if (m_rel_roll > g_deadzone) + EventClient.SendButton(KEYCODE_ROLL_POS, m_joyString, BTN_QUEUE | BTN_NO_REPEAT, rollWeight); +// printf("Roll: %f\n",m_rel_roll); + } + + if (m_currentAction == ACTION_PITCH) + { + if (m_rel_pitch > g_deadzone) + EventClient.SendButton(KEYCODE_PITCH_POS, m_joyString, BTN_QUEUE | BTN_NO_REPEAT,tiltWeight); + if (m_rel_pitch < -g_deadzone) + EventClient.SendButton(KEYCODE_PITCH_NEG, m_joyString, BTN_QUEUE | BTN_NO_REPEAT,tiltWeight); +// printf("Pitch: %f\n",m_rel_pitch); + } +} + +void CWiiController::handleIR() +{ +//TODO +} + +int connectWiimote(wiimote** wiimotes) +{ + int found = 0; + int connected = 0; + wiimote* wm; + while(!found) + { + //Look for Wiimotes. Keep searching until one is found. Wiiuse provides no way to search forever, so search for 5 secs and repeat. + found = wiiuse_find(wiimotes, MAX_WIIMOTES, 5); + } + connected = wiiuse_connect(wiimotes, MAX_WIIMOTES); + wm = wiimotes[0]; + if (connected) + { + EventClient.SendHELO("Wii Remote", ICON_PNG, NULL); + wiiuse_set_leds(wm, WIIMOTE_LED_1); + wiiuse_rumble(wm, 1); + wiiuse_set_orient_threshold(wm,1); + DisableMotionSensing(wm); + #ifndef WIN32 + usleep(200000); + #else + Sleep(200); + #endif + wiiuse_rumble(wm, 0); + + return 1; + } + return 0; +} + +int handle_disconnect(wiimote* wm) +{ + EventClient.SendNOTIFICATION("Wii Remote disconnected", "", ICON_PNG, NULL); + return 0; +} + +unsigned short convert_code(unsigned short client_code) +{ +//WIIMOTE variables are from wiiuse. We need them to be 1-11 for the eventclient. +//For that we use this ugly conversion. + + switch (client_code) + { + case KEYCODE_BUTTON_UP: return WIIMOTE_BUTTON_UP; + case KEYCODE_BUTTON_DOWN: return WIIMOTE_BUTTON_DOWN; + case KEYCODE_BUTTON_LEFT: return WIIMOTE_BUTTON_LEFT; + case KEYCODE_BUTTON_RIGHT: return WIIMOTE_BUTTON_RIGHT; + case KEYCODE_BUTTON_A: return WIIMOTE_BUTTON_A; + case KEYCODE_BUTTON_B: return WIIMOTE_BUTTON_B; + case KEYCODE_BUTTON_MINUS: return WIIMOTE_BUTTON_MINUS; + case KEYCODE_BUTTON_HOME: return WIIMOTE_BUTTON_HOME; + case KEYCODE_BUTTON_PLUS: return WIIMOTE_BUTTON_PLUS; + case KEYCODE_BUTTON_ONE: return WIIMOTE_BUTTON_ONE; + case KEYCODE_BUTTON_TWO: return WIIMOTE_BUTTON_TWO; + default : break; + } +return 0; +} + +float smoothDeg(float oldVal, float newVal) +{ +//If values go over 180 or under -180, weird things happen. This transforms the values to -360 to 360 instead. + + if (newVal - oldVal > 300) + return (newVal - 360); + if (oldVal - newVal > 300) + return(newVal + 360); + return(newVal); +} + +int32_t getTicks(void) +{ + int32_t ticks; + struct timeval now; + gettimeofday(&now, NULL); + ticks = now.tv_sec * 1000l; + ticks += now.tv_usec / 1000l; + return ticks; +} + +int main(int argc, char** argv) +{ + int32_t timeout = 0; + bool connected = 0; + wiimote** wiimotes; + wiimotes = wiiuse_init(MAX_WIIMOTES); + CWiiController controller; + wiimote* wm; + { + //Main Loop + while (1) + { + if (!connected) connected = (connectWiimote(wiimotes)); + wm = wiimotes[0]; // Only worry about 1 controller. No need for more? + controller.m_buttonDownTime = getTicks() - timeout; + +//Handle ACC, Repeat, and IR outside of the Event loop so that buttons can be continuously sent + if (timeout) + { + if ((controller.m_buttonDownTime > g_hold_button_timeout) && controller.m_holdableHeld) + controller.handleACC(wm->orient.roll, wm->orient.pitch); + if ((controller.m_buttonDownTime > g_repeat_rate) && controller.m_repeatableHeld) + controller.handleRepeat(); + } + if (wiiuse_poll(wiimotes, MAX_WIIMOTES)) + { + for (int i = 0; i < MAX_WIIMOTES; ++i) + //MAX_WIIMOTES hardcoded at 1. + { + DisableMotionSensing(wm); + switch (wiimotes[i]->event) + { + case WIIUSE_EVENT: + + controller.get_keys(wm); //Load up the CWiiController + controller.handleKeyPress(); + if (!controller.m_buttonHeld && (controller.m_holdableHeld || controller.m_repeatableHeld)) + { + //Prepare to repeat or hold. Do this only once. + timeout = getTicks(); + controller.m_abs_roll = 0; + controller.m_abs_pitch = 0; + controller.m_start_roll = 0; + controller.m_start_pitch = 0; + } + if (controller.m_buttonReleased) + { + DisableMotionSensing(wm); + controller.m_currentAction = ACTION_NONE; + } + break; + case WIIUSE_STATUS: + break; + case WIIUSE_DISCONNECT: + case WIIUSE_UNEXPECTED_DISCONNECT: + handle_disconnect(wm); + connected = 0; + break; + case WIIUSE_READ_DATA: + break; + default: + break; + } + } + } + } + } + wiiuse_cleanup(wiimotes, MAX_WIIMOTES); + return 0; +} diff --git a/tools/EventClients/Clients/WiiRemote/WiiUse_WiiRemote.h b/tools/EventClients/Clients/WiiRemote/WiiUse_WiiRemote.h new file mode 100644 index 0000000..7226137 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/WiiUse_WiiRemote.h @@ -0,0 +1,127 @@ + /* Copyright (C) 2009 by Cory Fields + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + * + * + */ + +#pragma once + +#include <stdio.h> +#include <stdlib.h> +#include <sys/socket.h> +#include <sys/time.h> +//#include <math.h> +#include <unistd.h> +#ifdef DEB_PACK +#include <xbmc/xbmcclient.h> +#else +#include "../../lib/c++/xbmcclient.h" +#endif +//#ifndef WIN32 +// #include <unistd.h> +//#endif +#include "wiiuse.h" +//#define ICON_PATH "../../" +#define PORT 9777 +#define MAX_WIIMOTES 1 +#define OVER_180_DEG 1 +#define UNDER_NEG_180_DEG 2 +#define WIIMOTE_BUTTON_TWO 0x0001 +#define WIIMOTE_BUTTON_ONE 0x0002 +#define WIIMOTE_BUTTON_B 0x0004 +#define WIIMOTE_BUTTON_A 0x0008 +#define WIIMOTE_BUTTON_MINUS 0x0010 +#define WIIMOTE_BUTTON_HOME 0x0080 +#define WIIMOTE_BUTTON_LEFT 0x0100 +#define WIIMOTE_BUTTON_RIGHT 0x0200 +#define WIIMOTE_BUTTON_DOWN 0x0400 +#define WIIMOTE_BUTTON_UP 0x0800 +#define WIIMOTE_BUTTON_PLUS 0x1000 + +#define WIIMOTE_NUM_BUTTONS 11 +#define KEYCODE_BUTTON_UP 1 +#define KEYCODE_BUTTON_DOWN 2 +#define KEYCODE_BUTTON_LEFT 3 +#define KEYCODE_BUTTON_RIGHT 4 +#define KEYCODE_BUTTON_A 5 +#define KEYCODE_BUTTON_B 6 +#define KEYCODE_BUTTON_MINUS 7 +#define KEYCODE_BUTTON_HOME 8 +#define KEYCODE_BUTTON_PLUS 9 +#define KEYCODE_BUTTON_ONE 10 +#define KEYCODE_BUTTON_TWO 11 +#define KEYCODE_ROLL_NEG 33 +#define KEYCODE_ROLL_POS 34 +#define KEYCODE_PITCH_NEG 35 +#define KEYCODE_PITCH_POS 36 + + +#define ACTION_NONE 0 +#define ACTION_ROLL 1 +#define ACTION_PITCH 2 + +class CWiiController{ + public: + + bool m_holdableHeld; + bool m_holdableReleased; + bool m_repeatableHeld; + bool m_repeatableReleased; + + unsigned short m_buttonPressed; + unsigned short m_buttonReleased; + unsigned short m_buttonHeld; + unsigned short m_repeatFlags; + unsigned short m_holdFlags; + unsigned short m_currentAction; + + int32_t m_buttonDownTime; + + float m_abs_roll; + float m_abs_pitch; + float m_rel_roll; + float m_rel_pitch; + float m_start_roll; + float m_start_pitch; + char* m_joyString; + + + void get_keys(wiimote* wm); + void handleKeyPress(); + void handleRepeat(); + void handleACC(float, float); + void handleIR(); + + CWiiController() + { + m_joyString = "JS0:WiiRemote"; + m_repeatFlags = WIIMOTE_BUTTON_UP | WIIMOTE_BUTTON_DOWN | WIIMOTE_BUTTON_LEFT | WIIMOTE_BUTTON_RIGHT; + m_holdFlags = WIIMOTE_BUTTON_B; + } +}; + +unsigned short g_deadzone = 30; +unsigned short g_hold_button_timeout = 200; +unsigned short g_repeat_rate = 400; + +int handle_disconnect(wiimote* ); +int connectWiimote(wiimote** ); +int32_t getTicks(void); +void EnableMotionSensing(wiimote* wm) {if (!WIIUSE_USING_ACC(wm)) wiiuse_motion_sensing(wm, 1);} +void DisableMotionSensing(wiimote* wm) {if (WIIUSE_USING_ACC(wm)) wiiuse_motion_sensing(wm, 0);} +unsigned short convert_code(unsigned short); +float smoothDeg(float, float); + +CXBMCClient EventClient; + diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/CHANGELOG b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/CHANGELOG new file mode 100644 index 0000000..8ca3439 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/CHANGELOG @@ -0,0 +1,208 @@ +--------------------------- +- +- CHANGE LOG - Wiiuse +- +--------------------------- + +http://wiiuse.net/ +http://wiiuse.sourceforge.net/ +http://sourceforge.net/projects/wiiuse/ + +--------------------------- +v0.12 -- 2 Apr 2008 +--------------------------- + + Added: + - API function wiiuse_set_ir_sensitivity() + - Macro WIIUSE_GET_IR_SENSITIVITY() + - Event type WIIUSE_READ_DATA + - Event type WIIUSE_UNEXPECTED_DISCONNECT + + Fixed: + - [Linux] Ability to try to select() nothing + - [Linux] Changed Makefile to include debug output when compiling in debug mode + + Changed: + - wiiuse_set_nunchuk_orient_threshold() now takes a wiimote_t pointer + - wiiuse_set_nunchuk_accel_threshold() now takes a wiimote_t pointer + - wiiuse_read_data() generates an event WIIUSE_READ_DATA rather than executing a callback + +--------------------------- +v0.11 -- 25 Feb 2008 +--------------------------- + + Added: + - API function wiiuse_set_nunchuk_orient_threshold() + - API function wiiuse_set_nunchuk_accel_threshold() + - Event type WIIUSE_NUNCHUK_INSERTED + - Event type WIIUSE_NUNCHUK_REMOVED + - Event type WIIUSE_CLASSIC_CTRL_INSERTED + - Event type WIIUSE_CLASSIC_CTRL_REMOVED + - Event type WIIUSE_GUITAR_HERO_3_CTRL_INSERTED + - Event type WIIUSE_GUITAR_HERO_3_CTRL_REMOVED + + Fixed: + - Added some missing function prototypes to wiiuse.h + - [Linux] Fixed Makefile to link libmath and libbluetooth + - Status event is set when a status report comes in + - Orientation threshold not being saved in lstate + +--------------------------- +v0.10 -- 11 Feb 2008 +--------------------------- + + Added: + - Real dynamic linking (by noisehole) + - Changed from callback to SDL style + - Guitar Hero 3 controller support + - API function wiiuse_set_accel_threshold() + - API function wiiuse_version() + - Macro WIIUSE_USING_SPEAKER() + - Macro WIIUSE_IS_LED_SET(wm, num) + - wiiuse_init() now autogenerates unids + - orient_t::a_roll/a_pitch + - wiiuse_resync() + - wiiuse_cleanup() + - wiiuse_set_timeout() + + Fixed: + - [Windows] Fixed bug where it did not detect expansions on startup + - Renamed INFO/WARNING/DEBUG macros to WIIUSE_* (by noisehole) + - Updated Makefiles (by noisehole) + - Fixed incorrect roll/pitch when smoothing was enabled + - Fixed nunchuk and classic controller flooding events when significant changes occurred + - Fixed bug where IR was not correct on roll if IR was enabled before handshake + + Removed: + - wiiuse_startup(), no longer needed + +--------------------------- +v0.9 -- 3 Nov 2007 +--------------------------- + + Fixed: + - Can now use include/wiiuse.h in C++ projects. + - HOME button works again. + - IR now functions after expansion is connected or removed. + +--------------------------- +v0.8 -- 27 Oct 2007 +--------------------------- + + - Bumped API version to 8 + - Exported all API functions for usage with non-C/C++ languages. + - Changed event callback to only trigger if a significant state change occurs. + + Added: + - wiimote_t::lstate structure + + Fixed: + - Bug 1820140 - Buffer overflow in io_nix.c. Thanks proppy. + +--------------------------- +v0.7 -- 19 Oct 2007 +--------------------------- + + - Bumped API version to 7 + - Renamed Linux build from wii.so to wiiuse.so + - Changed version representation from float to const char*. + + Added: + - [Windows] BlueSoleil support. + - [Windows] Bluetooth stack auto-detection (WinXP SP2, Bluesoleil, Widdcomm tested). + - [Windows] API function wiiuse_set_bluetooth_stack(). + - Calculates yaw if IR tracking is enabled. + + Fixed: + - [Windows] Problem where a connection is made to a wiimote that does not exist. + - [Windows] Issue that occurred while using multiple wiimotes. + +--------------------------- +v0.6 -- 16 Oct 2007 +--------------------------- + + - Bumped API version to 0.6. + - Ported to Microsoft Windows. + - Improved IR tracking. + - Default IR virtual screen resolutions changed depending on 16:9 or 4:3. + + Added: + - src/msvc/ and api/msvc/ - Microsoft Visual C++ 6.0 project files. + +--------------------------- +v0.5 -- 13 Oct 2007 +--------------------------- + + - Bumped API version to 0.5. + - Greatly improved IR tracking. + - Renamed function wiiuse_set_ir_correction() to wiiuse_set_ir_position(). + + Added: + - API function wiiuse_set_aspect_ratio() + + Fixed: + - When rolling around 180 degree rotation smoothing would not be seemless. + +--------------------------- +v0.4 -- 08 Oct 2007 +--------------------------- + + - Bumped API version to 0.4. + - Greatly improved classic controller joystick functionality. + - Changed all functions named wiimote_*() to wiiuse_*() + - Renamed many macros from WIIMOTE_* to WIIUSE_* + + Added: + - IR support + - New WIIMOTE_CONTINUOUS flag to set continuous reporting + - Macro IS_JUST_PRESSED() + - Macro WIIUSE_USING_ACC() + - Macro WIIUSE_USING_EXP() + - Macro WIIUSE_USING_IR() + - API function wiiuse_set_ir() + - API function wiiuse_set_ir_vres() + - API function wiiuse_set_ir_correction() + + - gfx/ - A small OpenGL example that renders IR data + + Fixed: + - Sometimes classic controller would only report infinite angle and magnitude for joysticks. + +--------------------------- +v0.3 -- 10 Sept 2007 +--------------------------- + + - Moved license to GPLv3. + - Bumped API version to 0.3. + + Added: + - Support for Classic Controller + - Smoothing for roll and pitch values of the wiimote and nunchuk. + + - API: wiimote_set_flags() to set or disable wiimote options. + - API: wiimote_set_smooth_alpha() to set smoothing alpha value. + + Fixed: + - When the wiimote accelerates the roll or pitch is unreliable and was set to 0. + It now remains at previous tilt value. + - If no event callback was specified then no events would be processed internally. + +--------------------------- +v0.2 -- 25 Aug 2007 +--------------------------- + + - Bumped API version to 0.2. + + Added: + - Nunchuk support. + - Ability to write to flash memory. + + Fixed: + - Roll and pitch rotation now ranges from -180 to 180 degrees (previously -90 to 90). + - Bug when reading data from flash memory would read wrong address. + +--------------------------- +v0.1 -- 23 Feb 2007 +--------------------------- + + - Initial release diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/LICENSE b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/LICENSE new file mode 100644 index 0000000..85b8e59 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/LICENSE @@ -0,0 +1,620 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/> + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. By contrast, +the GNU General Public License is intended to guarantee your freedom to +share and change all versions of a program--to make sure it remains free +software for all its users. We, the Free Software Foundation, use the +GNU General Public License for most of our software; it applies also to +any other work released this way by its authors. You can apply it to +your programs, too. + + When we speak of free software, we are referring to freedom, not +price. Our General Public Licenses are designed to make sure that you +have the freedom to distribute copies of free software (and charge for +them if you wish), that you receive source code or can get it if you +want it, that you can change the software or use pieces of it in new +free programs, and that you know you can do these things. + + To protect your rights, we need to prevent others from denying you +these rights or asking you to surrender the rights. Therefore, you have +certain responsibilities if you distribute copies of the software, or if +you modify it: responsibilities to respect the freedom of others. + + For example, if you distribute copies of such a program, whether +gratis or for a fee, you must pass on to the recipients the same +freedoms that you received. You must make sure that they, too, receive +or can get the source code. And you must show them these terms so they +know their rights. + + Developers that use the GNU GPL protect your rights with two steps: +(1) assert copyright on the software, and (2) offer you this License +giving you legal permission to copy, distribute and/or modify it. + + For the developers' and authors' protection, the GPL clearly explains +that there is no warranty for this free software. For both users' and +authors' sake, the GPL requires that modified versions be marked as +changed, so that their problems will not be attributed erroneously to +authors of previous versions. + + Some devices are designed to deny users access to install or run +modified versions of the software inside them, although the manufacturer +can do so. This is fundamentally incompatible with the aim of +protecting users' freedom to change the software. The systematic +pattern of such abuse occurs in the area of products for individuals to +use, which is precisely where it is most unacceptable. Therefore, we +have designed this version of the GPL to prohibit the practice for those +products. If such problems arise substantially in other domains, we +stand ready to extend this provision to those domains in future versions +of the GPL, as needed to protect the freedom of users. + + Finally, every program is threatened constantly by software patents. +States should not allow patents to restrict development and use of +software on general-purpose computers, but in those that do, we wish to +avoid the special danger that patents applied to a free program could +make it effectively proprietary. To prevent this, the GPL assures that +patents cannot be used to render the program non-free. + + The precise terms and conditions for copying, distribution and +modification follow. + + TERMS AND CONDITIONS + + 0. Definitions. + + "This License" refers to version 3 of the GNU General Public License. + + "Copyright" also means copyright-like laws that apply to other kinds of +works, such as semiconductor masks. + + "The Program" refers to any copyrightable work licensed under this +License. Each licensee is addressed as "you". "Licensees" and +"recipients" may be individuals or organizations. + + To "modify" a work means to copy from or adapt all or part of the work +in a fashion requiring copyright permission, other than the making of an +exact copy. The resulting work is called a "modified version" of the +earlier work or a work "based on" the earlier work. + + A "covered work" means either the unmodified Program or a work based +on the Program. + + To "propagate" a work means to do anything with it that, without +permission, would make you directly or secondarily liable for +infringement under applicable copyright law, except executing it on a +computer or modifying a private copy. Propagation includes copying, +distribution (with or without modification), making available to the +public, and in some countries other activities as well. + + To "convey" a work means any kind of propagation that enables other +parties to make or receive copies. Mere interaction with a user through +a computer network, with no transfer of a copy, is not conveying. + + An interactive user interface displays "Appropriate Legal Notices" +to the extent that it includes a convenient and prominently visible +feature that (1) displays an appropriate copyright notice, and (2) +tells the user that there is no warranty for the work (except to the +extent that warranties are provided), that licensees may convey the +work under this License, and how to view a copy of this License. If +the interface presents a list of user commands or options, such as a +menu, a prominent item in the list meets this criterion. + + 1. Source Code. + + The "source code" for a work means the preferred form of the work +for making modifications to it. "Object code" means any non-source +form of a work. + + A "Standard Interface" means an interface that either is an official +standard defined by a recognized standards body, or, in the case of +interfaces specified for a particular programming language, one that +is widely used among developers working in that language. + + The "System Libraries" of an executable work include anything, other +than the work as a whole, that (a) is included in the normal form of +packaging a Major Component, but which is not part of that Major +Component, and (b) serves only to enable use of the work with that +Major Component, or to implement a Standard Interface for which an +implementation is available to the public in source code form. A +"Major Component", in this context, means a major essential component +(kernel, window system, and so on) of the specific operating system +(if any) on which the executable work runs, or a compiler used to +produce the work, or an object code interpreter used to run it. + + The "Corresponding Source" for a work in object code form means all +the source code needed to generate, install, and (for an executable +work) run the object code and to modify the work, including scripts to +control those activities. However, it does not include the work's +System Libraries, or general-purpose tools or generally available free +programs which are used unmodified in performing those activities but +which are not part of the work. For example, Corresponding Source +includes interface definition files associated with source files for +the work, and the source code for shared libraries and dynamically +linked subprograms that the work is specifically designed to require, +such as by intimate data communication or control flow between those +subprograms and other parts of the work. + + The Corresponding Source need not include anything that users +can regenerate automatically from other parts of the Corresponding +Source. + + The Corresponding Source for a work in source code form is that +same work. + + 2. Basic Permissions. + + All rights granted under this License are granted for the term of +copyright on the Program, and are irrevocable provided the stated +conditions are met. This License explicitly affirms your unlimited +permission to run the unmodified Program. The output from running a +covered work is covered by this License only if the output, given its +content, constitutes a covered work. This License acknowledges your +rights of fair use or other equivalent, as provided by copyright law. + + You may make, run and propagate covered works that you do not +convey, without conditions so long as your license otherwise remains +in force. You may convey covered works to others for the sole purpose +of having them make modifications exclusively for you, or provide you +with facilities for running those works, provided that you comply with +the terms of this License in conveying all material for which you do +not control copyright. Those thus making or running the covered works +for you must do so exclusively on your behalf, under your direction +and control, on terms that prohibit them from making any copies of +your copyrighted material outside their relationship with you. + + Conveying under any other circumstances is permitted solely under +the conditions stated below. Sublicensing is not allowed; section 10 +makes it unnecessary. + + 3. Protecting Users' Legal Rights From Anti-Circumvention Law. + + No covered work shall be deemed part of an effective technological +measure under any applicable law fulfilling obligations under article +11 of the WIPO copyright treaty adopted on 20 December 1996, or +similar laws prohibiting or restricting circumvention of such +measures. + + When you convey a covered work, you waive any legal power to forbid +circumvention of technological measures to the extent such circumvention +is effected by exercising rights under this License with respect to +the covered work, and you disclaim any intention to limit operation or +modification of the work as a means of enforcing, against the work's +users, your or third parties' legal rights to forbid circumvention of +technological measures. + + 4. Conveying Verbatim Copies. + + You may convey verbatim copies of the Program's source code as you +receive it, in any medium, provided that you conspicuously and +appropriately publish on each copy an appropriate copyright notice; +keep intact all notices stating that this License and any +non-permissive terms added in accord with section 7 apply to the code; +keep intact all notices of the absence of any warranty; and give all +recipients a copy of this License along with the Program. + + You may charge any price or no price for each copy that you convey, +and you may offer support or warranty protection for a fee. + + 5. Conveying Modified Source Versions. + + You may convey a work based on the Program, or the modifications to +produce it from the Program, in the form of source code under the +terms of section 4, provided that you also meet all of these conditions: + + a) The work must carry prominent notices stating that you modified + it, and giving a relevant date. + + b) The work must carry prominent notices stating that it is + released under this License and any conditions added under section + 7. This requirement modifies the requirement in section 4 to + "keep intact all notices". + + c) You must license the entire work, as a whole, under this + License to anyone who comes into possession of a copy. This + License will therefore apply, along with any applicable section 7 + additional terms, to the whole of the work, and all its parts, + regardless of how they are packaged. This License gives no + permission to license the work in any other way, but it does not + invalidate such permission if you have separately received it. + + d) If the work has interactive user interfaces, each must display + Appropriate Legal Notices; however, if the Program has interactive + interfaces that do not display Appropriate Legal Notices, your + work need not make them do so. + + A compilation of a covered work with other separate and independent +works, which are not by their nature extensions of the covered work, +and which are not combined with it such as to form a larger program, +in or on a volume of a storage or distribution medium, is called an +"aggregate" if the compilation and its resulting copyright are not +used to limit the access or legal rights of the compilation's users +beyond what the individual works permit. Inclusion of a covered work +in an aggregate does not cause this License to apply to the other +parts of the aggregate. + + 6. Conveying Non-Source Forms. + + You may convey a covered work in object code form under the terms +of sections 4 and 5, provided that you also convey the +machine-readable Corresponding Source under the terms of this License, +in one of these ways: + + a) Convey the object code in, or embodied in, a physical product + (including a physical distribution medium), accompanied by the + Corresponding Source fixed on a durable physical medium + customarily used for software interchange. + + b) Convey the object code in, or embodied in, a physical product + (including a physical distribution medium), accompanied by a + written offer, valid for at least three years and valid for as + long as you offer spare parts or customer support for that product + model, to give anyone who possesses the object code either (1) a + copy of the Corresponding Source for all the software in the + product that is covered by this License, on a durable physical + medium customarily used for software interchange, for a price no + more than your reasonable cost of physically performing this + conveying of source, or (2) access to copy the + Corresponding Source from a network server at no charge. + + c) Convey individual copies of the object code with a copy of the + written offer to provide the Corresponding Source. This + alternative is allowed only occasionally and noncommercially, and + only if you received the object code with such an offer, in accord + with subsection 6b. + + d) Convey the object code by offering access from a designated + place (gratis or for a charge), and offer equivalent access to the + Corresponding Source in the same way through the same place at no + further charge. You need not require recipients to copy the + Corresponding Source along with the object code. If the place to + copy the object code is a network server, the Corresponding Source + may be on a different server (operated by you or a third party) + that supports equivalent copying facilities, provided you maintain + clear directions next to the object code saying where to find the + Corresponding Source. Regardless of what server hosts the + Corresponding Source, you remain obligated to ensure that it is + available for as long as needed to satisfy these requirements. + + e) Convey the object code using peer-to-peer transmission, provided + you inform other peers where the object code and Corresponding + Source of the work are being offered to the general public at no + charge under subsection 6d. + + A separable portion of the object code, whose source code is excluded +from the Corresponding Source as a System Library, need not be +included in conveying the object code work. + + A "User Product" is either (1) a "consumer product", which means any +tangible personal property which is normally used for personal, family, +or household purposes, or (2) anything designed or sold for incorporation +into a dwelling. In determining whether a product is a consumer product, +doubtful cases shall be resolved in favor of coverage. For a particular +product received by a particular user, "normally used" refers to a +typical or common use of that class of product, regardless of the status +of the particular user or of the way in which the particular user +actually uses, or expects or is expected to use, the product. A product +is a consumer product regardless of whether the product has substantial +commercial, industrial or non-consumer uses, unless such uses represent +the only significant mode of use of the product. + + "Installation Information" for a User Product means any methods, +procedures, authorization keys, or other information required to install +and execute modified versions of a covered work in that User Product from +a modified version of its Corresponding Source. The information must +suffice to ensure that the continued functioning of the modified object +code is in no case prevented or interfered with solely because +modification has been made. + + If you convey an object code work under this section in, or with, or +specifically for use in, a User Product, and the conveying occurs as +part of a transaction in which the right of possession and use of the +User Product is transferred to the recipient in perpetuity or for a +fixed term (regardless of how the transaction is characterized), the +Corresponding Source conveyed under this section must be accompanied +by the Installation Information. But this requirement does not apply +if neither you nor any third party retains the ability to install +modified object code on the User Product (for example, the work has +been installed in ROM). + + The requirement to provide Installation Information does not include a +requirement to continue to provide support service, warranty, or updates +for a work that has been modified or installed by the recipient, or for +the User Product in which it has been modified or installed. Access to a +network may be denied when the modification itself materially and +adversely affects the operation of the network or violates the rules and +protocols for communication across the network. + + Corresponding Source conveyed, and Installation Information provided, +in accord with this section must be in a format that is publicly +documented (and with an implementation available to the public in +source code form), and must require no special password or key for +unpacking, reading or copying. + + 7. Additional Terms. + + "Additional permissions" are terms that supplement the terms of this +License by making exceptions from one or more of its conditions. +Additional permissions that are applicable to the entire Program shall +be treated as though they were included in this License, to the extent +that they are valid under applicable law. If additional permissions +apply only to part of the Program, that part may be used separately +under those permissions, but the entire Program remains governed by +this License without regard to the additional permissions. + + When you convey a copy of a covered work, you may at your option +remove any additional permissions from that copy, or from any part of +it. (Additional permissions may be written to require their own +removal in certain cases when you modify the work.) You may place +additional permissions on material, added by you to a covered work, +for which you have or can give appropriate copyright permission. + + Notwithstanding any other provision of this License, for material you +add to a covered work, you may (if authorized by the copyright holders of +that material) supplement the terms of this License with terms: + + a) Disclaiming warranty or limiting liability differently from the + terms of sections 15 and 16 of this License; or + + b) Requiring preservation of specified reasonable legal notices or + author attributions in that material or in the Appropriate Legal + Notices displayed by works containing it; or + + c) Prohibiting misrepresentation of the origin of that material, or + requiring that modified versions of such material be marked in + reasonable ways as different from the original version; or + + d) Limiting the use for publicity purposes of names of licensors or + authors of the material; or + + e) Declining to grant rights under trademark law for use of some + trade names, trademarks, or service marks; or + + f) Requiring indemnification of licensors and authors of that + material by anyone who conveys the material (or modified versions of + it) with contractual assumptions of liability to the recipient, for + any liability that these contractual assumptions directly impose on + those licensors and authors. + + All other non-permissive additional terms are considered "further +restrictions" within the meaning of section 10. If the Program as you +received it, or any part of it, contains a notice stating that it is +governed by this License along with a term that is a further +restriction, you may remove that term. If a license document contains +a further restriction but permits relicensing or conveying under this +License, you may add to a covered work material governed by the terms +of that license document, provided that the further restriction does +not survive such relicensing or conveying. + + If you add terms to a covered work in accord with this section, you +must place, in the relevant source files, a statement of the +additional terms that apply to those files, or a notice indicating +where to find the applicable terms. + + Additional terms, permissive or non-permissive, may be stated in the +form of a separately written license, or stated as exceptions; +the above requirements apply either way. + + 8. Termination. + + You may not propagate or modify a covered work except as expressly +provided under this License. Any attempt otherwise to propagate or +modify it is void, and will automatically terminate your rights under +this License (including any patent licenses granted under the third +paragraph of section 11). + + However, if you cease all violation of this License, then your +license from a particular copyright holder is reinstated (a) +provisionally, unless and until the copyright holder explicitly and +finally terminates your license, and (b) permanently, if the copyright +holder fails to notify you of the violation by some reasonable means +prior to 60 days after the cessation. + + Moreover, your license from a particular copyright holder is +reinstated permanently if the copyright holder notifies you of the +violation by some reasonable means, this is the first time you have +received notice of violation of this License (for any work) from that +copyright holder, and you cure the violation prior to 30 days after +your receipt of the notice. + + Termination of your rights under this section does not terminate the +licenses of parties who have received copies or rights from you under +this License. If your rights have been terminated and not permanently +reinstated, you do not qualify to receive new licenses for the same +material under section 10. + + 9. Acceptance Not Required for Having Copies. + + You are not required to accept this License in order to receive or +run a copy of the Program. Ancillary propagation of a covered work +occurring solely as a consequence of using peer-to-peer transmission +to receive a copy likewise does not require acceptance. However, +nothing other than this License grants you permission to propagate or +modify any covered work. These actions infringe copyright if you do +not accept this License. Therefore, by modifying or propagating a +covered work, you indicate your acceptance of this License to do so. + + 10. Automatic Licensing of Downstream Recipients. + + Each time you convey a covered work, the recipient automatically +receives a license from the original licensors, to run, modify and +propagate that work, subject to this License. You are not responsible +for enforcing compliance by third parties with this License. + + An "entity transaction" is a transaction transferring control of an +organization, or substantially all assets of one, or subdividing an +organization, or merging organizations. If propagation of a covered +work results from an entity transaction, each party to that +transaction who receives a copy of the work also receives whatever +licenses to the work the party's predecessor in interest had or could +give under the previous paragraph, plus a right to possession of the +Corresponding Source of the work from the predecessor in interest, if +the predecessor has it or can get it with reasonable efforts. + + You may not impose any further restrictions on the exercise of the +rights granted or affirmed under this License. For example, you may +not impose a license fee, royalty, or other charge for exercise of +rights granted under this License, and you may not initiate litigation +(including a cross-claim or counterclaim in a lawsuit) alleging that +any patent claim is infringed by making, using, selling, offering for +sale, or importing the Program or any portion of it. + + 11. Patents. + + A "contributor" is a copyright holder who authorizes use under this +License of the Program or a work on which the Program is based. The +work thus licensed is called the contributor's "contributor version". + + A contributor's "essential patent claims" are all patent claims +owned or controlled by the contributor, whether already acquired or +hereafter acquired, that would be infringed by some manner, permitted +by this License, of making, using, or selling its contributor version, +but do not include claims that would be infringed only as a +consequence of further modification of the contributor version. For +purposes of this definition, "control" includes the right to grant +patent sublicenses in a manner consistent with the requirements of +this License. + + Each contributor grants you a non-exclusive, worldwide, royalty-free +patent license under the contributor's essential patent claims, to +make, use, sell, offer for sale, import and otherwise run, modify and +propagate the contents of its contributor version. + + In the following three paragraphs, a "patent license" is any express +agreement or commitment, however denominated, not to enforce a patent +(such as an express permission to practice a patent or covenant not to +sue for patent infringement). To "grant" such a patent license to a +party means to make such an agreement or commitment not to enforce a +patent against the party. + + If you convey a covered work, knowingly relying on a patent license, +and the Corresponding Source of the work is not available for anyone +to copy, free of charge and under the terms of this License, through a +publicly available network server or other readily accessible means, +then you must either (1) cause the Corresponding Source to be so +available, or (2) arrange to deprive yourself of the benefit of the +patent license for this particular work, or (3) arrange, in a manner +consistent with the requirements of this License, to extend the patent +license to downstream recipients. "Knowingly relying" means you have +actual knowledge that, but for the patent license, your conveying the +covered work in a country, or your recipient's use of the covered work +in a country, would infringe one or more identifiable patents in that +country that you have reason to believe are valid. + + If, pursuant to or in connection with a single transaction or +arrangement, you convey, or propagate by procuring conveyance of, a +covered work, and grant a patent license to some of the parties +receiving the covered work authorizing them to use, propagate, modify +or convey a specific copy of the covered work, then the patent license +you grant is automatically extended to all recipients of the covered +work and works based on it. + + A patent license is "discriminatory" if it does not include within +the scope of its coverage, prohibits the exercise of, or is +conditioned on the non-exercise of one or more of the rights that are +specifically granted under this License. You may not convey a covered +work if you are a party to an arrangement with a third party that is +in the business of distributing software, under which you make payment +to the third party based on the extent of your activity of conveying +the work, and under which the third party grants, to any of the +parties who would receive the covered work from you, a discriminatory +patent license (a) in connection with copies of the covered work +conveyed by you (or copies made from those copies), or (b) primarily +for and in connection with specific products or compilations that +contain the covered work, unless you entered into that arrangement, +or that patent license was granted, prior to 28 March 2007. + + Nothing in this License shall be construed as excluding or limiting +any implied license or other defenses to infringement that may +otherwise be available to you under applicable patent law. + + 12. No Surrender of Others' Freedom. + + If conditions are imposed on you (whether by court order, agreement or +otherwise) that contradict the conditions of this License, they do not +excuse you from the conditions of this License. If you cannot convey a +covered work so as to satisfy simultaneously your obligations under this +License and any other pertinent obligations, then as a consequence you may +not convey it at all. For example, if you agree to terms that obligate you +to collect a royalty for further conveying from those to whom you convey +the Program, the only way you could satisfy both those terms and this +License would be to refrain entirely from conveying the Program. + + 13. Use with the GNU Affero General Public License. + + Notwithstanding any other provision of this License, you have +permission to link or combine any covered work with a work licensed +under version 3 of the GNU Affero General Public License into a single +combined work, and to convey the resulting work. The terms of this +License will continue to apply to the part which is the covered work, +but the special requirements of the GNU Affero General Public License, +section 13, concerning interaction through a network will apply to the +combination as such. + + 14. Revised Versions of this License. + + The Free Software Foundation may publish revised and/or new versions of +the GNU General Public License from time to time. Such new versions will +be similar in spirit to the present version, but may differ in detail to +address new problems or concerns. + + Each version is given a distinguishing version number. If the +Program specifies that a certain numbered version of the GNU General +Public License "or any later version" applies to it, you have the +option of following the terms and conditions either of that numbered +version or of any later version published by the Free Software +Foundation. If the Program does not specify a version number of the +GNU General Public License, you may choose any version ever published +by the Free Software Foundation. + + If the Program specifies that a proxy can decide which future +versions of the GNU General Public License can be used, that proxy's +public statement of acceptance of a version permanently authorizes you +to choose that version for the Program. + + Later license versions may give you additional or different +permissions. However, no additional obligations are imposed on any +author or copyright holder as a result of your choosing to follow a +later version. + + 15. Disclaimer of Warranty. + + THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY +APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT +HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY +OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, +THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR +PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM +IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF +ALL NECESSARY SERVICING, REPAIR OR CORRECTION. + + 16. Limitation of Liability. + + IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING +WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS +THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY +GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE +USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF +DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD +PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), +EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF +SUCH DAMAGES. + + 17. Interpretation of Sections 15 and 16. + + If the disclaimer of warranty and limitation of liability provided +above cannot be given local legal effect according to their terms, +reviewing courts shall apply local law that most closely approximates +an absolute waiver of all civil liability in connection with the +Program, unless a warranty or assumption of liability accompanies a +copy of the Program in return for a fee. + diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/LICENSE_noncommercial b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/LICENSE_noncommercial new file mode 100644 index 0000000..ea8fae6 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/LICENSE_noncommercial @@ -0,0 +1,170 @@ +This license can be used for any works that this license defines +as "derived" or "combined" works that are strictly NON-COMMERCIAL. +This license prohibits the use of any source or object code +in works that are PROPRIETARY. + + GNU LESSER GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/> + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + + This version of the GNU Lesser General Public License incorporates +the terms and conditions of version 3 of the GNU General Public +License, supplemented by the additional permissions listed below. + + 0. Additional Definitions. + + As used herein, "this License" refers to version 3 of the GNU Lesser +General Public License, and the "GNU GPL" refers to version 3 of the GNU +General Public License. + + "The Library" refers to a covered work governed by this License, +other than an Application or a Combined Work as defined below. + + An "Application" is any work that makes use of an interface provided +by the Library, but which is not otherwise based on the Library. +Defining a subclass of a class defined by the Library is deemed a mode +of using an interface provided by the Library. + + A "Combined Work" is a work produced by combining or linking an +Application with the Library. The particular version of the Library +with which the Combined Work was made is also called the "Linked +Version". + + The "Minimal Corresponding Source" for a Combined Work means the +Corresponding Source for the Combined Work, excluding any source code +for portions of the Combined Work that, considered in isolation, are +based on the Application, and not on the Linked Version. + + The "Corresponding Application Code" for a Combined Work means the +object code and/or source code for the Application, including any data +and utility programs needed for reproducing the Combined Work from the +Application, but excluding the System Libraries of the Combined Work. + + 1. Exception to Section 3 of the GNU GPL. + + You may convey a covered work under sections 3 and 4 of this License +without being bound by section 3 of the GNU GPL. + + 2. Conveying Modified Versions. + + If you modify a copy of the Library, and, in your modifications, a +facility refers to a function or data to be supplied by an Application +that uses the facility (other than as an argument passed when the +facility is invoked), then you may convey a copy of the modified +version: + + a) under this License, provided that you make a good faith effort to + ensure that, in the event an Application does not supply the + function or data, the facility still operates, and performs + whatever part of its purpose remains meaningful, or + + b) under the GNU GPL, with none of the additional permissions of + this License applicable to that copy. + + 3. Object Code Incorporating Material from Library Header Files. + + The object code form of an Application may incorporate material from +a header file that is part of the Library. You may convey such object +code under terms of your choice, provided that, if the incorporated +material is not limited to numerical parameters, data structure +layouts and accessors, or small macros, inline functions and templates +(ten or fewer lines in length), you do both of the following: + + a) Give prominent notice with each copy of the object code that the + Library is used in it and that the Library and its use are + covered by this License. + + b) Accompany the object code with a copy of the GNU GPL and this license + document. + + 4. Combined Works. + + You may convey a Combined Work under terms of your choice that, +taken together, effectively do not restrict modification of the +portions of the Library contained in the Combined Work and reverse +engineering for debugging such modifications, if you also do each of +the following: + + a) Give prominent notice with each copy of the Combined Work that + the Library is used in it and that the Library and its use are + covered by this License. + + b) Accompany the Combined Work with a copy of the GNU GPL and this license + document. + + c) For a Combined Work that displays copyright notices during + execution, include the copyright notice for the Library among + these notices, as well as a reference directing the user to the + copies of the GNU GPL and this license document. + + d) Do one of the following: + + 0) Convey the Minimal Corresponding Source under the terms of this + License, and the Corresponding Application Code in a form + suitable for, and under terms that permit, the user to + recombine or relink the Application with a modified version of + the Linked Version to produce a modified Combined Work, in the + manner specified by section 6 of the GNU GPL for conveying + Corresponding Source. + + 1) Use a suitable shared library mechanism for linking with the + Library. A suitable mechanism is one that (a) uses at run time + a copy of the Library already present on the user's computer + system, and (b) will operate properly with a modified version + of the Library that is interface-compatible with the Linked + Version. + + e) Provide Installation Information, but only if you would otherwise + be required to provide such information under section 6 of the + GNU GPL, and only to the extent that such information is + necessary to install and execute a modified version of the + Combined Work produced by recombining or relinking the + Application with a modified version of the Linked Version. (If + you use option 4d0, the Installation Information must accompany + the Minimal Corresponding Source and Corresponding Application + Code. If you use option 4d1, you must provide the Installation + Information in the manner specified by section 6 of the GNU GPL + for conveying Corresponding Source.) + + 5. Combined Libraries. + + You may place library facilities that are a work based on the +Library side by side in a single library together with other library +facilities that are not Applications and are not covered by this +License, and convey such a combined library under terms of your +choice, if you do both of the following: + + a) Accompany the combined library with a copy of the same work based + on the Library, uncombined with any other library facilities, + conveyed under the terms of this License. + + b) Give prominent notice with the combined library that part of it + is a work based on the Library, and explaining where to find the + accompanying uncombined form of the same work. + + 6. Revised Versions of the GNU Lesser General Public License. + + The Free Software Foundation may publish revised and/or new versions +of the GNU Lesser General Public License from time to time. Such new +versions will be similar in spirit to the present version, but may +differ in detail to address new problems or concerns. + + Each version is given a distinguishing version number. If the +Library as you received it specifies that a certain numbered version +of the GNU Lesser General Public License "or any later version" +applies to it, you have the option of following the terms and +conditions either of that published version or of any later version +published by the Free Software Foundation. If the Library as you +received it does not specify a version number of the GNU Lesser +General Public License, you may choose any version of the GNU Lesser +General Public License ever published by the Free Software Foundation. + + If the Library as you received it specifies that a proxy can decide +whether future versions of the GNU Lesser General Public License shall +apply, that proxy's public statement of acceptance of any version is +permanent authorization for you to choose that version for the +Library. diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/Makefile b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/Makefile new file mode 100644 index 0000000..f63da69 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/Makefile @@ -0,0 +1,23 @@ +# +# wiiuse Makefile +# + +all clean install: + @$(MAKE) -C src $@ + @$(MAKE) -C example $@ + @$(MAKE) -C example-sdl $@ + +wiiuse: + @$(MAKE) -C src + +ex: + @$(MAKE) -C example + +sdl-ex: + @$(MAKE) -C example-sdl + +distclean: + @$(MAKE) -C src $@ + @$(MAKE) -C example $@ + @$(MAKE) -C example-sdl $@ + @find . -type f \( -name "*.save" -or -name "*~" -or -name gmon.out \) -delete &> /dev/null diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/README b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/README new file mode 100644 index 0000000..b06bb96 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/README @@ -0,0 +1,155 @@ +--------------------------- +- +- README - Wiiuse +- +--------------------------- + +http://wiiuse.net/ +http://wiiuse.sourceforge.net/ +http://sourceforge.net/projects/wiiuse/ + +--------------------------- + +ABOUT + + Wiiuse is a library written in C that connects with several Nintendo Wii remotes. + Supports motion sensing, IR tracking, nunchuk, classic controller, and the Guitar Hero 3 controller. + Single threaded and nonblocking makes a light weight and clean API. + + Distributed under the GPL and LGPL. + + +AUTHORS + + Michael Laforest < para > + Email: < thepara (--AT--) g m a i l [--DOT--] com > + + The following people have contributed patches to wiiuse: + - dhewg + + +LICENSE + + There are two licenses for wiiuse. Please read them carefully before choosing which one + you use. You may of course at any time switch the license you are currently using to + the other. + + Briefly, the license options are: + + a) GNU LGPL (modified for non-commercial usage only) + b) GNU GPL + + PLEASE READ THE LICENSES! + + +ACKNOWLEDGEMENTS + + http://wiibrew.org/ + This site and their users have contributed an immense amount of information + about the wiimote and its technical details. I could not have written this program + without the vast amounts of reverse engineered information that was researched by them. + + Nintendo + Of course Nintendo for designing and manufacturing the Wii and Wii remote. + + BlueZ + Easy and intuitive bluetooth stack for Linux. + + Thanks to Brent for letting me borrow his Guitar Hero 3 controller. + + +DISCLAIMER AND WARNINGS + + I am in no way responsible for any damages or effects, intended or not, caused by this program. + + *** WARNING *** WARNING *** WARNING *** + + Be aware that writing to memory may damage or destroy your wiimote or expansions. + + *** WARNING *** WARNING *** WARNING *** + + This program was written using reverse engineered specifications available from wiibrew.org. + Therefore the operation of this program may not be entirely correct. + Results obtained by using this program may vary. + + +AUDIENCE + + This project is intended for developers who wish to include support for the Nintendo Wii remote + with their third party application. Please be aware that by using this software you are bound + to the terms of the GNU GPL. + + +PLATFORMS AND DEPENDENCIES + + Wiiuse currently operates on both Linux and Windows. + You will need: + + For Linux: + - The kernel must support bluetooth + - The BlueZ bluetooth drivers must be installed + + For Windows: + - Bluetooth driver (tested with Microsoft's stack with Windows XP SP2) + - If compiling, Microsoft Windows Driver Development Kit (DDK) + + +COMPILING + + Linux: + You need SDL and OpenGL installed to compile the SDL example. + + # make [target] + + If 'target' is omitted then everything is compiled. + + Where 'target' can be any of the following: + + - wiiuse + Compiles libwiiuse.so + + - ex + Compiles wiiuse-example + + - sdl-ex + Compiles wiiuse-sdl + + Become root. + + # make install + + The above command will only install the binaries that you + selected to compile. + + wiiuse.so is installed to /usr/lib + wiiuse-example and wiiuse-sdl are installed to /usr/bin + + Windows: + A Microsoft Visual C++ 6.0 project file has been included. + + You need the install the Windows DDK (driver development kit) + to compile wiiuse. Make sure you include the inc/ and lib/ + directories from the DDK in your IDE include and library paths. + You can download this from here: + http://www.microsoft.com/whdc/devtools/ddk/default.mspx + + You need to link the following libraries (already set in the + included project file): + - Ws2_32.lib + - hid.lib + - setupapi.lib + + +USING THE LIBRARY IN A THIRD PARTY APPLICATION + + To use the library in your own program you must first compile wiiuse as a module. + Include include/wiiuse.h in any file that uses wiiuse. + + For Linux you must link wiiuse.so ( -lwiiuse ). + For Windows you must link wiiuse.lib. When your program runs it will need wiiuse.dll. + + +BUGS + + On Windows using more than one wiimote (usually more than two wiimotes) may cause + significant latency. diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/Makefile b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/Makefile new file mode 100644 index 0000000..3420d7b --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/Makefile @@ -0,0 +1,83 @@ +# +# wiiuse Makefile +# + +# +# Change this to your GCC version. +# +CC ?= gcc + +#################################################### +# +# You should not need to edit below this line. +# +#################################################### + +# +# Universal cflags +# +CFLAGS = -Wall -pipe -fPIC -funroll-loops + +ifeq ($(debug),1) + OBJ_PREFIX = debug + CFLAGS += -g -pg -DWITH_WIIUSE_DEBUG +else + OBJ_PREFIX = release + CFLAGS += -O2 +endif + +OBJ_DIR = $(OBJ_PREFIX)-$(shell $(CC) -v 2>&1|grep ^Target:|cut -d' ' -f2) + +# +# Linking flags +# +LDFLAGS = -L../src/$(OBJ_DIR) -lm -lGL -lGLU -lglut -lSDL -lbluetooth -lwiiuse + +# +# Target binaries (always created as BIN) +# +BIN = ./$(OBJ_DIR)/wiiuse-sdl + +# +# Inclusion paths. +# +INCLUDES = -I../src/ -I/usr/include/SDL + +# +# Generate a list of object files +# +OBJS = $(OBJ_DIR)/sdl.o + +############################### +# +# Build targets. +# +############################### + +all: $(BIN) + +clean: + @-rm $(OBJS) 2> /dev/null + +distclean: clean + @-rm -r debug-* release-* 2> /dev/null + +install: + @if [ -e $(BIN) ]; then \ + cp -v $(BIN) /usr/bin ;\ + fi + +$(BIN): mkdir $(OBJS) + $(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) -o $(BIN) + +$(OBJ_DIR)/%.o: %.c + $(CC) $(CFLAGS) $(INCLUDES) -c $< -o $@ + +mkdir: + @if [ ! -d $(OBJ_DIR) ]; then \ + mkdir $(OBJ_DIR); \ + fi + +run: all + LD_LIBRARY_PATH=`pwd`/../src/$(OBJ_DIR):$(LD_LIBRARY_PATH) $(BIN) + diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/msvc/wiiusesdl.dsp b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/msvc/wiiusesdl.dsp new file mode 100644 index 0000000..007d676 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/msvc/wiiusesdl.dsp @@ -0,0 +1,111 @@ +# Microsoft Developer Studio Project File - Name="wiiusesdl" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Application" 0x0101 + +CFG=wiiusesdl - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "wiiusesdl.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "wiiusesdl.mak" CFG="wiiusesdl - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "wiiusesdl - Win32 Release" (based on "Win32 (x86) Application") +!MESSAGE "wiiusesdl - Win32 Debug" (based on "Win32 (x86) Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "wiiusesdl - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "..\..\src" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib sdl.lib opengl32.lib glu32.lib wiiuse.lib /nologo /subsystem:windows /machine:I386 + +!ELSEIF "$(CFG)" == "wiiusesdl - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\src" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib sdl.lib opengl32.lib glu32.lib wiiuse.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "wiiusesdl - Win32 Release" +# Name "wiiusesdl - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\sdl.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\src\wiiuse.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/msvc/wiiusesdl.dsw b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/msvc/wiiusesdl.dsw new file mode 100644 index 0000000..ee501ff --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/msvc/wiiusesdl.dsw @@ -0,0 +1,29 @@ +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "wiiusesdl"=".\wiiusesdl.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/msvc/wiiusesdl.opt b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/msvc/wiiusesdl.opt Binary files differnew file mode 100644 index 0000000..fa46687 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/msvc/wiiusesdl.opt diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/sdl.c b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/sdl.c new file mode 100644 index 0000000..c469968 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example-sdl/sdl.c @@ -0,0 +1,439 @@ +/* + * Written By: + * Michael Laforest < para > + * Email: < thepara (--AT--) g m a i l [--DOT--] com > + * + * Copyright 2006-2007 + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + * + * $Header$ + */ + +#include <stdlib.h> +#include <math.h> + +#ifndef WIN32 + #include <unistd.h> + #include <sys/time.h> + #include <time.h> +#else + #include <windows.h> +#endif + +#include <GL/gl.h> +#include <GL/glu.h> +#include <GL/glut.h> +#include <SDL.h> + +#include <wiiuse.h> + +#define PI 3.14159265358979323846 +#define PI_DIV_180 0.017453292519943296 +#define deg PI_DIV_180 + +#define MAX_WIIMOTES 2 + +GLint width = 1024, height = 768; +GLfloat backColor[4] = {1.0,1.0,1.0,1.0}; + +wiimote** wiimotes = NULL; + +int last_dots[4][2] = {{0}}; +int xcoord = 0; +int ycoord = 0; + +#ifdef WIN32 + DWORD last_render; +#else + struct timeval last_render; + int last_sec = 0; + int fps = 0; +#endif + +enum render_mode_t { + IR = 1, + TEAPOT +}; +enum render_mode_t render_mode = IR; + +/* light information */ +struct light_t { + GLfloat position[4]; + GLfloat spotDirection[3]; + GLfloat ambient[4]; + GLfloat diffuse[4]; + GLfloat specular[4]; + GLfloat spotCutoff; + GLfloat spotExponent; + GLfloat spotAttenuation[3]; /* [0] = constant, [1] = linear, [2] = quadratic */ +}; +struct light_t light = { + { 1.0, 1.0, -2.0, 1.0 }, + { -1.0, -1.0, 2.0 }, + { 0.0, 0.0, 0.0, 1.0 }, + { 1.0, 1.0, 1.0, 1.0 }, + { 1.0, 1.0, 1.0, 1.0 }, + 180.0, 0.0, + { 1.0, 0.0, 0.0 } +}; + +/* material information */ +struct material_t { + GLfloat ambient[4]; + GLfloat diffuse[4]; + GLfloat specular[4]; + GLfloat emission[4]; + GLfloat shininess; +}; +struct material_t red_plastic = { + { 0.3, 0.0, 0.0, 1.0 }, + { 0.3, 0.0, 0.0, 1.0 }, + { 0.8, 0.6, 0.6, 1.0 }, + { 0.0, 0.0, 0.0, 1.0 }, + 32.0 +}; + + +void handle_event(struct wiimote_t* wm); +void display(); +void update_light(GLenum l, struct light_t* lptr); +void set_material(struct material_t* mptr); +void resize_window(GLint new_width, GLint new_height); + +void handle_event(struct wiimote_t* wm) { + if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_PLUS)) + wiiuse_motion_sensing(wm, 1); + if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_MINUS)) + wiiuse_motion_sensing(wm, 0); + + if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_UP)) + wiiuse_set_ir(wm, 1); + if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_DOWN)) + wiiuse_set_ir(wm, 0); + + if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_B)) + wiiuse_toggle_rumble(wm); + + if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_ONE)) { + int level; + WIIUSE_GET_IR_SENSITIVITY(wm, &level); + wiiuse_set_ir_sensitivity(wm, level+1); + } + if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_TWO)) { + int level; + WIIUSE_GET_IR_SENSITIVITY(wm, &level); + wiiuse_set_ir_sensitivity(wm, level-1); + } + + #if 0 + if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_A)) { + if (render_mode == IR) + render_mode = TEAPOT; + else + render_mode = IR; + resize_window(width, height); + } + #endif +} + +#define DRAW_TRIANGLE(x, y, z, s) do { \ + glVertex3f(x, y-s, z); \ + glVertex3f(x+s, y+s, z); \ + glVertex3f(x-s, y+s, z); \ + } while (0) + +int can_render() { + /* quick fps limit to ~60fps -- not too fancy, could be better */ + #ifdef WIN32 + if (GetTickCount() < (last_render + 16)) + return 0; + last_render = GetTickCount(); + return 1; + #else + struct timeval now; + long elapsed_usec = 0; + + gettimeofday(&now, NULL); + + if (now.tv_usec > 1000000) { + now.tv_usec -= 1000000; + ++now.tv_sec; + } + + if (now.tv_sec > last_render.tv_sec) + elapsed_usec = ((now.tv_sec - last_render.tv_sec) * 1000000); + + if (now.tv_usec > last_render.tv_usec) + elapsed_usec += now.tv_usec - last_render.tv_usec; + else + elapsed_usec += last_render.tv_usec - now.tv_usec; + + if (time(NULL) > last_sec) { + printf("fps: %i\n", fps); + fps = 0; + last_sec = time(NULL); + } + + if (elapsed_usec < 16000) + return 0; + + last_render = now; + ++fps; + + return 1; + #endif +} + +void display() { + int i, wm; + float size = 5; + + if (!can_render()) + return; + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + if (render_mode == IR) { + /* draw the IR stuff */ + + glDisable(GL_LIGHTING); + + glBegin(GL_TRIANGLES); + /* green center */ + glColor3f(0.0, 1.0, 0.0); + DRAW_TRIANGLE(width/2, height/2, 0, size); + glEnd(); + + for (wm = 0; wm < MAX_WIIMOTES; ++wm) { + glBegin(GL_TRIANGLES); + /* red ir */ + glColor3f(1.0, 0.0, 0.0); + for (i = 0; i < 4; ++i) { + if (wiimotes[wm]->ir.dot[i].visible) + DRAW_TRIANGLE(wiimotes[wm]->ir.dot[i].rx, wiimotes[wm]->ir.dot[i].ry, 0, size); + } + + /* yellow corrected ir */ + glColor3f(1.0, 1.0, 0.0); + for (i = 0; i < 4; ++i) { + if (wiimotes[wm]->ir.dot[i].visible) + DRAW_TRIANGLE(wiimotes[wm]->ir.dot[i].x, wiimotes[wm]->ir.dot[i].y, 0, size); + } + + /* blue cursor */ + glColor3f(0.0, 0.0, 1.0); + DRAW_TRIANGLE(wiimotes[wm]->ir.x, wiimotes[wm]->ir.y-size, 0, size); + glEnd(); + } + } else { + /* draw the teapot */ + gluLookAt(0.0, 0.0, -5.0, + 0.0, 0.0, 0.0, + 0.0, 1.0, 0.0); + + glEnable(GL_LIGHTING); + glEnable(GL_LIGHT0); + update_light(GL_LIGHT0, &light); + set_material(&red_plastic); + + glRotatef(wiimotes[0]->orient.roll, 0.0f, 0.0f, 1.0f); + glRotatef(wiimotes[0]->orient.pitch, 1.0f, 0.0f, 0.0f); + + + glutSolidTeapot(1); + } + + SDL_GL_SwapBuffers(); +} + + +void update_light(GLenum l, struct light_t* lptr) { + glLightfv(l, GL_POSITION, lptr->position); + glLightfv(l, GL_DIFFUSE, lptr->diffuse); + glLightfv(l, GL_SPECULAR, lptr->specular); + glLightfv(l, GL_AMBIENT, lptr->ambient); + glLightfv(l, GL_SPOT_DIRECTION, lptr->spotDirection); + glLightf(l, GL_SPOT_CUTOFF, lptr->spotCutoff); + glLightf(l, GL_SPOT_EXPONENT, lptr->spotExponent); + glLightf(l, GL_CONSTANT_ATTENUATION, lptr->spotAttenuation[0]); + glLightf(l, GL_LINEAR_ATTENUATION, lptr->spotAttenuation[1]); + glLightf(l, GL_QUADRATIC_ATTENUATION, lptr->spotAttenuation[2]); +} + + +void set_material(struct material_t* mptr) { + glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mptr->ambient); + glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mptr->diffuse); + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mptr->specular); + glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, mptr->shininess); + glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, mptr->emission); +} + + +void resize_window(GLint new_width, GLint new_height) { + int wm; + + width = new_width; + height = new_height; + + if (new_height == 0) + new_height = 1; + + SDL_SetVideoMode(width, height, 16, SDL_RESIZABLE | SDL_OPENGL); + + glViewport(0, 0, new_width, new_height); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + + if (render_mode == IR) + gluOrtho2D(0, width, height, 0); + else + gluPerspective(60.0f, (float)new_width/(float)new_height, 0.1f, 100.0f); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + width = new_width; + height = new_height; + + for (wm = 0; wm < MAX_WIIMOTES; ++wm) + wiiuse_set_ir_vres(wiimotes[wm], width, height); +} + +#ifndef WIN32 +int main(int argc, char** argv) { +#else +int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { +#endif + int found, connected; + int wm; + + //printf("wiiuse version = %s\n", wiiuse_version()); + + wiimotes = wiiuse_init(MAX_WIIMOTES); + found = wiiuse_find(wiimotes, MAX_WIIMOTES, 5); + if (!found) + return 0; + connected = wiiuse_connect(wiimotes, MAX_WIIMOTES); + if (connected) + printf("Connected to %i wiimotes (of %i found).\n", connected, found); + else { + printf("Failed to connect to any wiimote.\n"); + return 0; + } + wiiuse_set_leds(wiimotes[0], WIIMOTE_LED_1 | WIIMOTE_LED_4); + wiiuse_set_leds(wiimotes[1], WIIMOTE_LED_2 | WIIMOTE_LED_4); + wiiuse_rumble(wiimotes[0], 1); + + #ifndef WIN32 + usleep(200000); + #else + Sleep(200); + #endif + + wiiuse_rumble(wiimotes[0], 0); + + /* enable IR and motion sensing for all wiimotes */ + for (wm = 0; wm < MAX_WIIMOTES; ++wm) { + wiiuse_motion_sensing(wiimotes[wm], 1); + wiiuse_set_ir(wiimotes[wm], 1); + } + + if (SDL_Init(SDL_INIT_VIDEO) < 0) { + printf("Failed to initialize SDL: %s\n", SDL_GetError()); + return 0; + } + + SDL_WM_SetCaption("wiiuse SDL IR Example", "wiiuse SDL IR Example"); + + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); + + /* set window size */ + width = wiimotes[0]->ir.vres[0]; + height = wiimotes[0]->ir.vres[1]; + SDL_SetVideoMode(width, height, 16, SDL_RESIZABLE | SDL_OPENGL); + + for (wm = 0; wm < MAX_WIIMOTES; ++wm) + wiiuse_set_ir_vres(wiimotes[wm], width, height); + + /* set OpenGL stuff */ + glEnable(GL_DEPTH_TEST); + glEnable(GL_LIGHTING); + glEnable(GL_NORMALIZE); + glEnable(GL_BLEND); + + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glDepthFunc(GL_LEQUAL); + glClearColor(0, 0, 0, 0); + + /* set the size of the window */ + resize_window(width, height); + + display(); + + #ifdef WIN32 + last_render = GetTickCount(); + #endif + + while (1) { + SDL_Event event; + + if (SDL_PollEvent(&event)) { + switch (event.type) { + case SDL_VIDEORESIZE: + { + /* resize the window */ + resize_window(event.resize.w, event.resize.h); + break; + } + case SDL_QUIT: + { + /* shutdown */ + SDL_Quit(); + wiiuse_cleanup(wiimotes, MAX_WIIMOTES); + return 0; + } + default: + { + } + } + } + + if (wiiuse_poll(wiimotes, MAX_WIIMOTES)) { + /* + * This happens if something happened on any wiimote. + * So go through each one and check if anything happened. + */ + int i = 0; + for (; i < MAX_WIIMOTES; ++i) { + switch (wiimotes[i]->event) { + case WIIUSE_EVENT: + /* a generic event occurred */ + handle_event(wiimotes[i]); + break; + + default: + break; + } + } + } + + display(); + } +} diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/Makefile b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/Makefile new file mode 100644 index 0000000..e3e907c --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/Makefile @@ -0,0 +1,84 @@ +# +# wiiuse Makefile +# + +# +# Change this to your GCC version. +# +CC ?= gcc + +#################################################### +# +# You should not need to edit below this line. +# +#################################################### + +# +# Universal cflags +# +CFLAGS = -Wall -pipe -fPIC -funroll-loops + +ifeq ($(debug),1) + OBJ_PREFIX = debug + CFLAGS += -g -pg -DWITH_WIIUSE_DEBUG +else + OBJ_PREFIX = release + CFLAGS += -O2 +endif + +OBJ_DIR = $(OBJ_PREFIX)-$(shell $(CC) -v 2>&1|grep ^Target:|cut -d' ' -f2) + +# +# Linking flags +# +LDFLAGS = -L../src/$(OBJ_DIR) -lm -lwiiuse + +# +# Target binaries (always created as BIN) +# +BIN = ./$(OBJ_DIR)/wiiuse-example + +# +# Inclusion paths. +# +INCLUDES = -I../src/ + +# +# Generate a list of object files +# +OBJS = $(OBJ_DIR)/example.o + +############################### +# +# Build targets. +# +############################### + +all: $(BIN) + +clean: + @-rm $(OBJS) 2> /dev/null + +distclean: + @-rm -r debug-* release-* 2> /dev/null + +install: + @if [ -e $(BIN) ]; then \ + cp -v $(BIN) /usr/bin ; \ + fi + + +$(BIN): mkdir $(OBJS) + $(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) -o $(BIN) + +$(OBJ_DIR)/%.o: %.c + $(CC) $(CFLAGS) $(INCLUDES) -c $< -o $@ + +mkdir: + @if [ ! -d $(OBJ_DIR) ]; then \ + mkdir $(OBJ_DIR); \ + fi + +run: all + LD_LIBRARY_PATH=`pwd`/../src/$(OBJ_DIR):$(LD_LIBRARY_PATH) $(BIN) + diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/example.c b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/example.c new file mode 100644 index 0000000..d401d80 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/example.c @@ -0,0 +1,437 @@ +/* + * wiiuse + * + * Written By: + * Michael Laforest < para > + * Email: < thepara (--AT--) g m a i l [--DOT--] com > + * + * Copyright 2006-2007 + * + * This file is part of wiiuse. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + * + * $Header$ + * + */ + +/** + * @file + * + * @brief Example using the wiiuse API. + * + * This file is an example of how to use the wiiuse library. + */ + +#include <stdio.h> +#include <stdlib.h> + +#ifndef WIN32 + #include <unistd.h> +#endif + +#include "wiiuse.h" + + +#define MAX_WIIMOTES 4 + + +/** + * @brief Callback that handles an event. + * + * @param wm Pointer to a wiimote_t structure. + * + * This function is called automatically by the wiiuse library when an + * event occurs on the specified wiimote. + */ +void handle_event(struct wiimote_t* wm) { + printf("\n\n--- EVENT [id %i] ---\n", wm->unid); + + /* if a button is pressed, report it */ + if (IS_PRESSED(wm, WIIMOTE_BUTTON_A)) printf("A pressed\n"); + if (IS_PRESSED(wm, WIIMOTE_BUTTON_B)) printf("B pressed\n"); + if (IS_PRESSED(wm, WIIMOTE_BUTTON_UP)) printf("UP pressed\n"); + if (IS_PRESSED(wm, WIIMOTE_BUTTON_DOWN)) printf("DOWN pressed\n"); + if (IS_PRESSED(wm, WIIMOTE_BUTTON_LEFT)) printf("LEFT pressed\n"); + if (IS_PRESSED(wm, WIIMOTE_BUTTON_RIGHT)) printf("RIGHT pressed\n"); + if (IS_PRESSED(wm, WIIMOTE_BUTTON_MINUS)) printf("MINUS pressed\n"); + if (IS_PRESSED(wm, WIIMOTE_BUTTON_PLUS)) printf("PLUS pressed\n"); + if (IS_PRESSED(wm, WIIMOTE_BUTTON_ONE)) printf("ONE pressed\n"); + if (IS_PRESSED(wm, WIIMOTE_BUTTON_TWO)) printf("TWO pressed\n"); + if (IS_PRESSED(wm, WIIMOTE_BUTTON_HOME)) printf("HOME pressed\n"); + + /* + * Pressing minus will tell the wiimote we are no longer interested in movement. + * This is useful because it saves battery power. + */ + if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_MINUS)) + wiiuse_motion_sensing(wm, 0); + + /* + * Pressing plus will tell the wiimote we are interested in movement. + */ + if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_PLUS)) + wiiuse_motion_sensing(wm, 1); + + /* + * Pressing B will toggle the rumble + * + * if B is pressed but is not held, toggle the rumble + */ + if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_B)) + wiiuse_toggle_rumble(wm); + + if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_UP)) + wiiuse_set_ir(wm, 1); + if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_DOWN)) + wiiuse_set_ir(wm, 0); + + /* if the accelerometer is turned on then print angles */ + if (WIIUSE_USING_ACC(wm)) { + printf("wiimote roll = %f [%f]\n", wm->orient.roll, wm->orient.a_roll); + printf("wiimote pitch = %f [%f]\n", wm->orient.pitch, wm->orient.a_pitch); + printf("wiimote yaw = %f\n", wm->orient.yaw); + } + + /* + * If IR tracking is enabled then print the coordinates + * on the virtual screen that the wiimote is pointing to. + * + * Also make sure that we see at least 1 dot. + */ + if (WIIUSE_USING_IR(wm)) { + int i = 0; + + /* go through each of the 4 possible IR sources */ + for (; i < 4; ++i) { + /* check if the source is visible */ + if (wm->ir.dot[i].visible) + printf("IR source %i: (%u, %u)\n", i, wm->ir.dot[i].x, wm->ir.dot[i].y); + } + + printf("IR cursor: (%u, %u)\n", wm->ir.x, wm->ir.y); + printf("IR z distance: %f\n", wm->ir.z); + } + + /* show events specific to supported expansions */ + if (wm->exp.type == EXP_NUNCHUK) { + /* nunchuk */ + struct nunchuk_t* nc = (nunchuk_t*)&wm->exp.nunchuk; + + if (IS_PRESSED(nc, NUNCHUK_BUTTON_C)) printf("Nunchuk: C pressed\n"); + if (IS_PRESSED(nc, NUNCHUK_BUTTON_Z)) printf("Nunchuk: Z pressed\n"); + + printf("nunchuk roll = %f\n", nc->orient.roll); + printf("nunchuk pitch = %f\n", nc->orient.pitch); + printf("nunchuk yaw = %f\n", nc->orient.yaw); + + printf("nunchuk joystick angle: %f\n", nc->js.ang); + printf("nunchuk joystick magnitude: %f\n", nc->js.mag); + } else if (wm->exp.type == EXP_CLASSIC) { + /* classic controller */ + struct classic_ctrl_t* cc = (classic_ctrl_t*)&wm->exp.classic; + + if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_ZL)) printf("Classic: ZL pressed\n"); + if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_B)) printf("Classic: B pressed\n"); + if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_Y)) printf("Classic: Y pressed\n"); + if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_A)) printf("Classic: A pressed\n"); + if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_X)) printf("Classic: X pressed\n"); + if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_ZR)) printf("Classic: ZR pressed\n"); + if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_LEFT)) printf("Classic: LEFT pressed\n"); + if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_UP)) printf("Classic: UP pressed\n"); + if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_RIGHT)) printf("Classic: RIGHT pressed\n"); + if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_DOWN)) printf("Classic: DOWN pressed\n"); + if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_FULL_L)) printf("Classic: FULL L pressed\n"); + if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_MINUS)) printf("Classic: MINUS pressed\n"); + if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_HOME)) printf("Classic: HOME pressed\n"); + if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_PLUS)) printf("Classic: PLUS pressed\n"); + if (IS_PRESSED(cc, CLASSIC_CTRL_BUTTON_FULL_R)) printf("Classic: FULL R pressed\n"); + + printf("classic L button pressed: %f\n", cc->l_shoulder); + printf("classic R button pressed: %f\n", cc->r_shoulder); + printf("classic left joystick angle: %f\n", cc->ljs.ang); + printf("classic left joystick magnitude: %f\n", cc->ljs.mag); + printf("classic right joystick angle: %f\n", cc->rjs.ang); + printf("classic right joystick magnitude: %f\n", cc->rjs.mag); + } else if (wm->exp.type == EXP_GUITAR_HERO_3) { + /* guitar hero 3 guitar */ + struct guitar_hero_3_t* gh3 = (guitar_hero_3_t*)&wm->exp.gh3; + + if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_STRUM_UP)) printf("Guitar: Strum Up pressed\n"); + if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_STRUM_DOWN)) printf("Guitar: Strum Down pressed\n"); + if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_YELLOW)) printf("Guitar: Yellow pressed\n"); + if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_GREEN)) printf("Guitar: Green pressed\n"); + if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_BLUE)) printf("Guitar: Blue pressed\n"); + if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_RED)) printf("Guitar: Red pressed\n"); + if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_ORANGE)) printf("Guitar: Orange pressed\n"); + if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_PLUS)) printf("Guitar: Plus pressed\n"); + if (IS_PRESSED(gh3, GUITAR_HERO_3_BUTTON_MINUS)) printf("Guitar: Minus pressed\n"); + + printf("Guitar whammy bar: %f\n", gh3->whammy_bar); + printf("Guitar joystick angle: %f\n", gh3->js.ang); + printf("Guitar joystick magnitude: %f\n", gh3->js.mag); + } +} + + +/** + * @brief Callback that handles a read event. + * + * @param wm Pointer to a wiimote_t structure. + * @param data Pointer to the filled data block. + * @param len Length in bytes of the data block. + * + * This function is called automatically by the wiiuse library when + * the wiimote has returned the full data requested by a previous + * call to wiiuse_read_data(). + * + * You can read data on the wiimote, such as Mii data, if + * you know the offset address and the length. + * + * The \a data pointer was specified on the call to wiiuse_read_data(). + * At the time of this function being called, it is not safe to deallocate + * this buffer. + */ +void handle_read(struct wiimote_t* wm, byte* data, unsigned short len) { + int i = 0; + + printf("\n\n--- DATA READ [wiimote id %i] ---\n", wm->unid); + printf("finished read of size %i\n", len); + for (; i < len; ++i) { + if (!(i%16)) + printf("\n"); + printf("%x ", data[i]); + } + printf("\n\n"); +} + + +/** + * @brief Callback that handles a controller status event. + * + * @param wm Pointer to a wiimote_t structure. + * @param attachment Is there an attachment? (1 for yes, 0 for no) + * @param speaker Is the speaker enabled? (1 for yes, 0 for no) + * @param ir Is the IR support enabled? (1 for yes, 0 for no) + * @param led What LEDs are lit. + * @param battery_level Battery level, between 0.0 (0%) and 1.0 (100%). + * + * This occurs when either the controller status changed + * or the controller status was requested explicitly by + * wiiuse_status(). + * + * One reason the status can change is if the nunchuk was + * inserted or removed from the expansion port. + */ +void handle_ctrl_status(struct wiimote_t* wm) { + printf("\n\n--- CONTROLLER STATUS [wiimote id %i] ---\n", wm->unid); + + printf("attachment: %i\n", wm->exp.type); + printf("speaker: %i\n", WIIUSE_USING_SPEAKER(wm)); + printf("ir: %i\n", WIIUSE_USING_IR(wm)); + printf("leds: %i %i %i %i\n", WIIUSE_IS_LED_SET(wm, 1), WIIUSE_IS_LED_SET(wm, 2), WIIUSE_IS_LED_SET(wm, 3), WIIUSE_IS_LED_SET(wm, 4)); + printf("battery: %f %%\n", wm->battery_level); +} + + +/** + * @brief Callback that handles a disconnection event. + * + * @param wm Pointer to a wiimote_t structure. + * + * This can happen if the POWER button is pressed, or + * if the connection is interrupted. + */ +void handle_disconnect(wiimote* wm) { + printf("\n\n--- DISCONNECTED [wiimote id %i] ---\n", wm->unid); +} + + +void test(struct wiimote_t* wm, byte* data, unsigned short len) { + printf("test: %i [%x %x %x %x]\n", len, data[0], data[1], data[2], data[3]); +} + + + +/** + * @brief main() + * + * Connect to up to two wiimotes and print any events + * that occur on either device. + */ +int main(int argc, char** argv) { + wiimote** wiimotes; + int found, connected; + + /* + * Initialize an array of wiimote objects. + * + * The parameter is the number of wiimotes I want to create. + */ + wiimotes = wiiuse_init(MAX_WIIMOTES); + + /* + * Find wiimote devices + * + * Now we need to find some wiimotes. + * Give the function the wiimote array we created, and tell it there + * are MAX_WIIMOTES wiimotes we are interested in. + * + * Set the timeout to be 5 seconds. + * + * This will return the number of actual wiimotes that are in discovery mode. + */ + found = wiiuse_find(wiimotes, MAX_WIIMOTES, 5); + if (!found) { + printf ("No wiimotes found."); + return 0; + } + + /* + * Connect to the wiimotes + * + * Now that we found some wiimotes, connect to them. + * Give the function the wiimote array and the number + * of wiimote devices we found. + * + * This will return the number of established connections to the found wiimotes. + */ + connected = wiiuse_connect(wiimotes, MAX_WIIMOTES); + if (connected) + printf("Connected to %i wiimotes (of %i found).\n", connected, found); + else { + printf("Failed to connect to any wiimote.\n"); + return 0; + } + + /* + * Now set the LEDs and rumble for a second so it's easy + * to tell which wiimotes are connected (just like the wii does). + */ + wiiuse_set_leds(wiimotes[0], WIIMOTE_LED_1); + wiiuse_set_leds(wiimotes[1], WIIMOTE_LED_2); + wiiuse_set_leds(wiimotes[2], WIIMOTE_LED_3); + wiiuse_set_leds(wiimotes[3], WIIMOTE_LED_4); + wiiuse_rumble(wiimotes[0], 1); + wiiuse_rumble(wiimotes[1], 1); + + #ifndef WIN32 + usleep(200000); + #else + Sleep(200); + #endif + + wiiuse_rumble(wiimotes[0], 0); + wiiuse_rumble(wiimotes[1], 0); + + /* + * Maybe I'm interested in the battery power of the 0th + * wiimote. This should be WIIMOTE_ID_1 but to be sure + * you can get the wiimote assoicated with WIIMOTE_ID_1 + * using the wiiuse_get_by_id() function. + * + * A status request will return other things too, like + * if any expansions are plugged into the wiimote or + * what LEDs are lit. + */ + //wiiuse_status(wiimotes[0]); + + /* + * This is the main loop + * + * wiiuse_poll() needs to be called with the wiimote array + * and the number of wiimote structures in that array + * (it doesn't matter if some of those wiimotes are not used + * or are not connected). + * + * This function will set the event flag for each wiimote + * when the wiimote has things to report. + */ + while (1) { + if (wiiuse_poll(wiimotes, MAX_WIIMOTES)) { + /* + * This happens if something happened on any wiimote. + * So go through each one and check if anything happened. + */ + int i = 0; + for (; i < MAX_WIIMOTES; ++i) { + switch (wiimotes[i]->event) { + case WIIUSE_EVENT: + /* a generic event occurred */ + handle_event(wiimotes[i]); + break; + + case WIIUSE_STATUS: + /* a status event occurred */ + handle_ctrl_status(wiimotes[i]); + break; + + case WIIUSE_DISCONNECT: + case WIIUSE_UNEXPECTED_DISCONNECT: + /* the wiimote disconnected */ + handle_disconnect(wiimotes[i]); + break; + + case WIIUSE_READ_DATA: + /* + * Data we requested to read was returned. + * Take a look at wiimotes[i]->read_req + * for the data. + */ + break; + + case WIIUSE_NUNCHUK_INSERTED: + /* + * a nunchuk was inserted + * This is a good place to set any nunchuk specific + * threshold values. By default they are the same + * as the wiimote. + */ + //wiiuse_set_nunchuk_orient_threshold((struct nunchuk_t*)&wiimotes[i]->exp.nunchuk, 90.0f); + //wiiuse_set_nunchuk_accel_threshold((struct nunchuk_t*)&wiimotes[i]->exp.nunchuk, 100); + printf("Nunchuk inserted.\n"); + break; + + case WIIUSE_CLASSIC_CTRL_INSERTED: + printf("Classic controller inserted.\n"); + break; + + case WIIUSE_GUITAR_HERO_3_CTRL_INSERTED: + /* some expansion was inserted */ + handle_ctrl_status(wiimotes[i]); + printf("Guitar Hero 3 controller inserted.\n"); + break; + + case WIIUSE_NUNCHUK_REMOVED: + case WIIUSE_CLASSIC_CTRL_REMOVED: + case WIIUSE_GUITAR_HERO_3_CTRL_REMOVED: + /* some expansion was removed */ + handle_ctrl_status(wiimotes[i]); + printf("An expansion was removed.\n"); + break; + + default: + break; + } + } + } + } + + /* + * Disconnect the wiimotes + */ + wiiuse_cleanup(wiimotes, MAX_WIIMOTES); + + return 0; +} diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/msvc/wiiuseexample.dsp b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/msvc/wiiuseexample.dsp new file mode 100644 index 0000000..2329dbc --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/msvc/wiiuseexample.dsp @@ -0,0 +1,106 @@ +# Microsoft Developer Studio Project File - Name="wiiuseexample" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=wiiuseexample - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "wiiuseexample.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "wiiuseexample.mak" CFG="wiiuseexample - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "wiiuseexample - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "wiiuseexample - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "wiiuseexample - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /W3 /GX /O2 /I "..\..\src" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib wiiuse.lib /nologo /subsystem:console /machine:I386 + +!ELSEIF "$(CFG)" == "wiiuseexample - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\src" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "wiiuseexample - Win32 Release" +# Name "wiiuseexample - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\example.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\..\src\wiiuse.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# End Group +# End Target +# End Project diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/msvc/wiiuseexample.dsw b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/msvc/wiiuseexample.dsw new file mode 100644 index 0000000..88298b6 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/msvc/wiiuseexample.dsw @@ -0,0 +1,29 @@ +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "wiiuseexample"=".\wiiuseexample.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/msvc/wiiuseexample.opt b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/msvc/wiiuseexample.opt Binary files differnew file mode 100644 index 0000000..fe837f8 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/example/msvc/wiiuseexample.opt diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/Makefile b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/Makefile new file mode 100644 index 0000000..53cc612 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/Makefile @@ -0,0 +1,91 @@ +# +# wiiuse Makefile +# + +# +# Change this to your GCC version. +# +CC ?= gcc + +#################################################### +# +# You should not need to edit below this line. +# +#################################################### + +# +# Universal cflags +# +CFLAGS = -Wall -pipe -fPIC -funroll-loops + +ifeq ($(debug),1) + OBJ_PREFIX = debug + CFLAGS += -g -pg -DWITH_WIIUSE_DEBUG + +else + OBJ_PREFIX = release + CFLAGS += -O2 +endif + +OBJ_DIR = $(OBJ_PREFIX)-$(shell $(CC) -v 2>&1|grep ^Target:|cut -d' ' -f2) + +# +# Linking flags +# +LDFLAGS = -shared -lm -lbluetooth + +# +# Target binaries (always created as BIN) +# +BIN = ./$(OBJ_DIR)/libwiiuse.so + +# +# Inclusion paths. +# +INCLUDES = -I. + +# +# Generate a list of object files +# +OBJS = \ + $(OBJ_DIR)/classic.o \ + $(OBJ_DIR)/dynamics.o \ + $(OBJ_DIR)/events.o \ + $(OBJ_DIR)/io.o \ + $(OBJ_DIR)/io_nix.o \ + $(OBJ_DIR)/ir.o \ + $(OBJ_DIR)/nunchuk.o \ + $(OBJ_DIR)/guitar_hero_3.o \ + $(OBJ_DIR)/wiiuse.o + +############################### +# +# Build targets. +# +############################### + +all: $(BIN) + +clean: + @-rm $(OBJS) 2> /dev/null + +distclean: + @-rm -r debug-* release-* 2> /dev/null + +install: + @if [ -e $(BIN) ]; then \ + cp -v $(BIN) /usr/lib ; \ + fi + @cp -v wiiuse.h /usr/include + +$(BIN): mkdir $(OBJS) + $(CC) $(CFLAGS) $(LDFLAGS) $(OBJS) -o $(BIN) + +$(OBJ_DIR)/%.o: %.c + $(CC) $(CFLAGS) $(INCLUDES) -c $< -o $@ + +mkdir: + @if [ ! -d $(OBJ_DIR) ]; then \ + mkdir $(OBJ_DIR); \ + fi + diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/classic.c b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/classic.c new file mode 100644 index 0000000..1d3abaa --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/classic.c @@ -0,0 +1,190 @@ +/* + * wiiuse + * + * Written By: + * Michael Laforest < para > + * Email: < thepara (--AT--) g m a i l [--DOT--] com > + * + * Copyright 2006-2007 + * + * This file is part of wiiuse. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + * + * $Header$ + * + */ + +/** + * @file + * @brief Classic controller expansion device. + */ + +#include <stdio.h> +#include <stdlib.h> +#include <math.h> + +#ifdef WIN32 + #include <Winsock2.h> +#endif + +#include "definitions.h" +#include "wiiuse_internal.h" +#include "dynamics.h" +#include "events.h" +#include "classic.h" + +static void classic_ctrl_pressed_buttons(struct classic_ctrl_t* cc, short now); + +/** + * @brief Handle the handshake data from the classic controller. + * + * @param cc A pointer to a classic_ctrl_t structure. + * @param data The data read in from the device. + * @param len The length of the data block, in bytes. + * + * @return Returns 1 if handshake was successful, 0 if not. + */ +int classic_ctrl_handshake(struct wiimote_t* wm, struct classic_ctrl_t* cc, byte* data, unsigned short len) { + int i; + int offset = 0; + + cc->btns = 0; + cc->btns_held = 0; + cc->btns_released = 0; + cc->r_shoulder = 0; + cc->l_shoulder = 0; + + /* decrypt data */ + for (i = 0; i < len; ++i) + data[i] = (data[i] ^ 0x17) + 0x17; + + if (data[offset] == 0xFF) { + /* + * Sometimes the data returned here is not correct. + * This might happen because the wiimote is lagging + * behind our initialization sequence. + * To fix this just request the handshake again. + * + * Other times it's just the first 16 bytes are 0xFF, + * but since the next 16 bytes are the same, just use + * those. + */ + if (data[offset + 16] == 0xFF) { + /* get the calibration data */ + byte* handshake_buf = malloc(EXP_HANDSHAKE_LEN * sizeof(byte)); + + WIIUSE_DEBUG("Classic controller handshake appears invalid, trying again."); + wiiuse_read_data_cb(wm, handshake_expansion, handshake_buf, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN); + + return 0; + } else + offset += 16; + } + + + /* joystick stuff */ + cc->ljs.max.x = data[0 + offset] / 4; + cc->ljs.min.x = data[1 + offset] / 4; + cc->ljs.center.x = data[2 + offset] / 4; + cc->ljs.max.y = data[3 + offset] / 4; + cc->ljs.min.y = data[4 + offset] / 4; + cc->ljs.center.y = data[5 + offset] / 4; + + cc->rjs.max.x = data[6 + offset] / 8; + cc->rjs.min.x = data[7 + offset] / 8; + cc->rjs.center.x = data[8 + offset] / 8; + cc->rjs.max.y = data[9 + offset] / 8; + cc->rjs.min.y = data[10 + offset] / 8; + cc->rjs.center.y = data[11 + offset] / 8; + + /* handshake done */ + wm->exp.type = EXP_CLASSIC; + + #ifdef WIN32 + wm->timeout = WIIMOTE_DEFAULT_TIMEOUT; + #endif + + return 1; +} + + +/** + * @brief The classic controller disconnected. + * + * @param cc A pointer to a classic_ctrl_t structure. + */ +void classic_ctrl_disconnected(struct classic_ctrl_t* cc) { + memset(cc, 0, sizeof(struct classic_ctrl_t)); +} + + + +/** + * @brief Handle classic controller event. + * + * @param cc A pointer to a classic_ctrl_t structure. + * @param msg The message specified in the event packet. + */ +void classic_ctrl_event(struct classic_ctrl_t* cc, byte* msg) { + int i, lx, ly, rx, ry; + byte l, r; + + /* decrypt data */ + for (i = 0; i < 6; ++i) + msg[i] = (msg[i] ^ 0x17) + 0x17; + + classic_ctrl_pressed_buttons(cc, BIG_ENDIAN_SHORT(*(short*)(msg + 4))); + + /* left/right buttons */ + l = (((msg[2] & 0x60) >> 2) | ((msg[3] & 0xE0) >> 5)); + r = (msg[3] & 0x1F); + + /* + * TODO - LR range hardcoded from 0x00 to 0x1F. + * This is probably in the calibration somewhere. + */ + cc->r_shoulder = ((float)r / 0x1F); + cc->l_shoulder = ((float)l / 0x1F); + + /* calculate joystick orientation */ + lx = (msg[0] & 0x3F); + ly = (msg[1] & 0x3F); + rx = ((msg[0] & 0xC0) >> 3) | ((msg[1] & 0xC0) >> 5) | ((msg[2] & 0x80) >> 7); + ry = (msg[2] & 0x1F); + + calc_joystick_state(&cc->ljs, lx, ly); + calc_joystick_state(&cc->rjs, rx, ry); +} + + +/** + * @brief Find what buttons are pressed. + * + * @param cc A pointer to a classic_ctrl_t structure. + * @param msg The message byte specified in the event packet. + */ +static void classic_ctrl_pressed_buttons(struct classic_ctrl_t* cc, short now) { + /* message is inverted (0 is active, 1 is inactive) */ + now = ~now & CLASSIC_CTRL_BUTTON_ALL; + + /* pressed now & were pressed, then held */ + cc->btns_held = (now & cc->btns); + + /* were pressed or were held & not pressed now, then released */ + cc->btns_released = ((cc->btns | cc->btns_held) & ~now); + + /* buttons pressed now */ + cc->btns = now; +} diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/classic.h b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/classic.h new file mode 100644 index 0000000..308e1b5 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/classic.h @@ -0,0 +1,51 @@ +/* + * wiiuse + * + * Written By: + * Michael Laforest < para > + * Email: < thepara (--AT--) g m a i l [--DOT--] com > + * + * Copyright 2006-2007 + * + * This file is part of wiiuse. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + * + * $Header$ + * + */ + +/** + * @file + * @brief Classic controller expansion device. + */ + +#pragma once + +#include "wiiuse_internal.h" + +#ifdef __cplusplus +extern "C" { +#endif + +int classic_ctrl_handshake(struct wiimote_t* wm, struct classic_ctrl_t* cc, byte* data, unsigned short len); + +void classic_ctrl_disconnected(struct classic_ctrl_t* cc); + +void classic_ctrl_event(struct classic_ctrl_t* cc, byte* msg); + +#ifdef __cplusplus +} +#endif + diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/definitions.h b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/definitions.h new file mode 100644 index 0000000..c5d1270 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/definitions.h @@ -0,0 +1,77 @@ +/* + * wiiuse + * + * Written By: + * Michael Laforest < para > + * Email: < thepara (--AT--) g m a i l [--DOT--] com > + * + * Copyright 2006-2007 + * + * This file is part of wiiuse. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + * + * $Header$ + * + */ + +/** + * @file + * @brief General definitions. + */ + +#pragma once + +/* this is wiiuse - used to distinguish from third party programs using wiiuse.h */ +#include "os.h" + +#define WIIMOTE_PI 3.14159265f + +//#define WITH_WIIUSE_DEBUG + +/* Error output macros */ +#define WIIUSE_ERROR(fmt, ...) fprintf(stderr, "[ERROR] " fmt "\n", ##__VA_ARGS__) + +/* Warning output macros */ +#define WIIUSE_WARNING(fmt, ...) fprintf(stderr, "[WARNING] " fmt "\n", ##__VA_ARGS__) + +/* Information output macros */ +#define WIIUSE_INFO(fmt, ...) fprintf(stderr, "[INFO] " fmt "\n", ##__VA_ARGS__) + +#ifdef WITH_WIIUSE_DEBUG + #ifdef WIN32 + #define WIIUSE_DEBUG(fmt, ...) do { \ + char* file = __FILE__; \ + int i = strlen(file) - 1; \ + for (; i && (file[i] != '\\'); --i); \ + fprintf(stderr, "[DEBUG] %s:%i: " fmt "\n", file+i+1, __LINE__, ##__VA_ARGS__); \ + } while (0) + #else + #define WIIUSE_DEBUG(fmt, ...) fprintf(stderr, "[DEBUG] " __FILE__ ":%i: " fmt "\n", __LINE__, ##__VA_ARGS__) + #endif +#else + #define WIIUSE_DEBUG(fmt, ...) +#endif + +/* Convert between radians and degrees */ +#define RAD_TO_DEGREE(r) ((r * 180.0f) / WIIMOTE_PI) +#define DEGREE_TO_RAD(d) (d * (WIIMOTE_PI / 180.0f)) + +/* Convert to big endian */ +#define BIG_ENDIAN_LONG(i) (htonl(i)) +#define BIG_ENDIAN_SHORT(i) (htons(i)) + +#define absf(x) ((x >= 0) ? (x) : (x * -1.0f)) +#define diff_f(x, y) ((x >= y) ? (absf(x - y)) : (absf(y - x))) + diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/dynamics.c b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/dynamics.c new file mode 100644 index 0000000..b6baa72 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/dynamics.c @@ -0,0 +1,228 @@ +/* + * wiiuse + * + * Written By: + * Michael Laforest < para > + * Email: < thepara (--AT--) g m a i l [--DOT--] com > + * + * Copyright 2006-2007 + * + * This file is part of wiiuse. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + * + * $Header$ + * + */ + +/** + * @file + * @brief Handles the dynamics of the wiimote. + * + * The file includes functions that handle the dynamics + * of the wiimote. Such dynamics include orientation and + * motion sensing. + */ + +#include <stdio.h> +#include <stdlib.h> +#include <math.h> + +#ifdef WIN32 + #include <float.h> +#endif + +#include "definitions.h" +#include "wiiuse_internal.h" +#include "ir.h" +#include "dynamics.h" + +/** + * @brief Calculate the roll, pitch, yaw. + * + * @param ac An accelerometer (accel_t) structure. + * @param accel [in] Pointer to a vec3b_t structure that holds the raw acceleration data. + * @param orient [out] Pointer to a orient_t structure that will hold the orientation data. + * @param rorient [out] Pointer to a orient_t structure that will hold the non-smoothed orientation data. + * @param smooth If smoothing should be performed on the angles calculated. 1 to enable, 0 to disable. + * + * Given the raw acceleration data from the accelerometer struct, calculate + * the orientation of the device and set it in the \a orient parameter. + */ +void calculate_orientation(struct accel_t* ac, struct vec3b_t* accel, struct orient_t* orient, int smooth) { + float xg, yg, zg; + float x, y, z; + + /* + * roll - use atan(z / x) [ ranges from -180 to 180 ] + * pitch - use atan(z / y) [ ranges from -180 to 180 ] + * yaw - impossible to tell without IR + */ + + /* yaw - set to 0, IR will take care of it if it's enabled */ + orient->yaw = 0.0f; + + /* find out how much it has to move to be 1g */ + xg = (float)ac->cal_g.x; + yg = (float)ac->cal_g.y; + zg = (float)ac->cal_g.z; + + /* find out how much it actually moved and normalize to +/- 1g */ + x = ((float)accel->x - (float)ac->cal_zero.x) / xg; + y = ((float)accel->y - (float)ac->cal_zero.y) / yg; + z = ((float)accel->z - (float)ac->cal_zero.z) / zg; + + /* make sure x,y,z are between -1 and 1 for the tan functions */ + if (x < -1.0f) x = -1.0f; + else if (x > 1.0f) x = 1.0f; + if (y < -1.0f) y = -1.0f; + else if (y > 1.0f) y = 1.0f; + if (z < -1.0f) z = -1.0f; + else if (z > 1.0f) z = 1.0f; + + /* if it is over 1g then it is probably accelerating and not reliable */ + if (abs(accel->x - ac->cal_zero.x) <= ac->cal_g.x) { + /* roll */ + x = RAD_TO_DEGREE(atan2f(x, z)); + + orient->roll = x; + orient->a_roll = x; + } + + if (abs(accel->y - ac->cal_zero.y) <= ac->cal_g.y) { + /* pitch */ + y = RAD_TO_DEGREE(atan2f(y, z)); + + orient->pitch = y; + orient->a_pitch = y; + } + + /* smooth the angles if enabled */ + if (smooth) { + apply_smoothing(ac, orient, SMOOTH_ROLL); + apply_smoothing(ac, orient, SMOOTH_PITCH); + } +} + + +/** + * @brief Calculate the gravity forces on each axis. + * + * @param ac An accelerometer (accel_t) structure. + * @param accel [in] Pointer to a vec3b_t structure that holds the raw acceleration data. + * @param gforce [out] Pointer to a gforce_t structure that will hold the gravity force data. + */ +void calculate_gforce(struct accel_t* ac, struct vec3b_t* accel, struct gforce_t* gforce) { + float xg, yg, zg; + + /* find out how much it has to move to be 1g */ + xg = (float)ac->cal_g.x; + yg = (float)ac->cal_g.y; + zg = (float)ac->cal_g.z; + + /* find out how much it actually moved and normalize to +/- 1g */ + gforce->x = ((float)accel->x - (float)ac->cal_zero.x) / xg; + gforce->y = ((float)accel->y - (float)ac->cal_zero.y) / yg; + gforce->z = ((float)accel->z - (float)ac->cal_zero.z) / zg; +} + + +/** + * @brief Calculate the angle and magnitude of a joystick. + * + * @param js [out] Pointer to a joystick_t structure. + * @param x The raw x-axis value. + * @param y The raw y-axis value. + */ +void calc_joystick_state(struct joystick_t* js, float x, float y) { + float rx, ry, ang; + + /* + * Since the joystick center may not be exactly: + * (min + max) / 2 + * Then the range from the min to the center and the center to the max + * may be different. + * Because of this, depending on if the current x or y value is greater + * or less than the assoicated axis center value, it needs to be interpolated + * between the center and the minimum or maxmimum rather than between + * the minimum and maximum. + * + * So we have something like this: + * (x min) [-1] ---------*------ [0] (x center) [0] -------- [1] (x max) + * Where the * is the current x value. + * The range is therefore -1 to 1, 0 being the exact center rather than + * the middle of min and max. + */ + if (x == js->center.x) + rx = 0; + else if (x >= js->center.x) + rx = ((float)(x - js->center.x) / (float)(js->max.x - js->center.x)); + else + rx = ((float)(x - js->min.x) / (float)(js->center.x - js->min.x)) - 1.0f; + + if (y == js->center.y) + ry = 0; + else if (y >= js->center.y) + ry = ((float)(y - js->center.y) / (float)(js->max.y - js->center.y)); + else + ry = ((float)(y - js->min.y) / (float)(js->center.y - js->min.y)) - 1.0f; + + /* calculate the joystick angle and magnitude */ + ang = RAD_TO_DEGREE(atanf(ry / rx)); + ang -= 90.0f; + if (rx < 0.0f) + ang -= 180.0f; + js->ang = absf(ang); + js->mag = (float) sqrt((rx * rx) + (ry * ry)); +} + + +void apply_smoothing(struct accel_t* ac, struct orient_t* orient, int type) { + switch (type) { + case SMOOTH_ROLL: + { + /* it's possible last iteration was nan or inf, so set it to 0 if that happened */ + if (isnan(ac->st_roll) || isinf(ac->st_roll)) + ac->st_roll = 0.0f; + + /* + * If the sign changes (which will happen if going from -180 to 180) + * or from (-1 to 1) then don't smooth, just use the new angle. + */ + if (((ac->st_roll < 0) && (orient->roll > 0)) || ((ac->st_roll > 0) && (orient->roll < 0))) { + ac->st_roll = orient->roll; + } else { + orient->roll = ac->st_roll + (ac->st_alpha * (orient->a_roll - ac->st_roll)); + ac->st_roll = orient->roll; + } + + return; + } + + case SMOOTH_PITCH: + { + if (isnan(ac->st_pitch) || isinf(ac->st_pitch)) + ac->st_pitch = 0.0f; + + if (((ac->st_pitch < 0) && (orient->pitch > 0)) || ((ac->st_pitch > 0) && (orient->pitch < 0))) { + ac->st_pitch = orient->pitch; + } else { + orient->pitch = ac->st_pitch + (ac->st_alpha * (orient->a_pitch - ac->st_pitch)); + ac->st_pitch = orient->pitch; + } + + return; + } + } +} diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/dynamics.h b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/dynamics.h new file mode 100644 index 0000000..2f41d04 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/dynamics.h @@ -0,0 +1,54 @@ +/* + * wiiuse + * + * Written By: + * Michael Laforest < para > + * Email: < thepara (--AT--) g m a i l [--DOT--] com > + * + * Copyright 2006-2007 + * + * This file is part of wiiuse. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + * + * $Header$ + * + */ + +/** + * @file + * @brief Handles the dynamics of the wiimote. + * + * The file includes functions that handle the dynamics + * of the wiimote. Such dynamics include orientation and + * motion sensing. + */ + +#pragma once + +#include "wiiuse_internal.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void calculate_orientation(struct accel_t* ac, struct vec3b_t* accel, struct orient_t* orient, int smooth); +void calculate_gforce(struct accel_t* ac, struct vec3b_t* accel, struct gforce_t* gforce); +void calc_joystick_state(struct joystick_t* js, float x, float y); +void apply_smoothing(struct accel_t* ac, struct orient_t* orient, int type); + +#ifdef __cplusplus +} +#endif + diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/events.c b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/events.c new file mode 100644 index 0000000..04c2ea5 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/events.c @@ -0,0 +1,878 @@ +/* + * wiiuse + * + * Written By: + * Michael Laforest < para > + * Email: < thepara (--AT--) g m a i l [--DOT--] com > + * + * Copyright 2006-2007 + * + * This file is part of wiiuse. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + * + * $Header$ + * + */ + +/** + * @file + * @brief Handles wiimote events. + * + * The file includes functions that handle the events + * that are sent from the wiimote to us. + */ + +#include <stdio.h> + +#ifndef WIN32 + #include <sys/time.h> + #include <unistd.h> + #include <errno.h> +#else + #include <winsock2.h> +#endif + +#include <sys/types.h> +#include <stdlib.h> +#include <math.h> + +#include "definitions.h" +#include "io.h" +#include "wiiuse_internal.h" +#include "dynamics.h" +#include "ir.h" +#include "nunchuk.h" +#include "classic.h" +#include "guitar_hero_3.h" +#include "events.h" + +static void idle_cycle(struct wiimote_t* wm); +static void clear_dirty_reads(struct wiimote_t* wm); +static void propagate_event(struct wiimote_t* wm, byte event, byte* msg); +static void event_data_read(struct wiimote_t* wm, byte* msg); +static void event_status(struct wiimote_t* wm, byte* msg); +static void handle_expansion(struct wiimote_t* wm, byte* msg); + +static void save_state(struct wiimote_t* wm); +static int state_changed(struct wiimote_t* wm); + +/** + * @brief Poll the wiimotes for any events. + * + * @param wm An array of pointers to wiimote_t structures. + * @param wiimotes The number of wiimote_t structures in the \a wm array. + * + * @return Returns number of wiimotes that an event has occurred on. + * + * It is necessary to poll the wiimote devices for events + * that occur. If an event occurs on a particular wiimote, + * the event variable will be set. + */ +int wiiuse_poll(struct wiimote_t** wm, int wiimotes) { + int evnt = 0; + + #ifndef WIN32 + /* + * *nix + */ + struct timeval tv; + fd_set fds; + int r; + int i; + int highest_fd = -1; + + if (!wm) return 0; + + /* block select() for 1/2000th of a second */ + tv.tv_sec = 0; + tv.tv_usec = 500; + + FD_ZERO(&fds); + + for (i = 0; i < wiimotes; ++i) { + /* only poll it if it is connected */ + if (WIIMOTE_IS_SET(wm[i], WIIMOTE_STATE_CONNECTED)) { + FD_SET(wm[i]->in_sock, &fds); + + /* find the highest fd of the connected wiimotes */ + if (wm[i]->in_sock > highest_fd) + highest_fd = wm[i]->in_sock; + } + + wm[i]->event = WIIUSE_NONE; + } + + if (highest_fd == -1) + /* nothing to poll */ + return 0; + + if (select(highest_fd + 1, &fds, NULL, NULL, &tv) == -1) { + WIIUSE_ERROR("Unable to select() the wiimote interrupt socket(s)."); + perror("Error Details"); + return 0; + } + + /* check each socket for an event */ + for (i = 0; i < wiimotes; ++i) { + /* if this wiimote is not connected, skip it */ + if (!WIIMOTE_IS_CONNECTED(wm[i])) + continue; + + if (FD_ISSET(wm[i]->in_sock, &fds)) { + /* clear out the event buffer */ + memset(wm[i]->event_buf, 0, sizeof(wm[i]->event_buf)); + + /* clear out any old read requests */ + clear_dirty_reads(wm[i]); + + /* read the pending message into the buffer */ + r = read(wm[i]->in_sock, wm[i]->event_buf, sizeof(wm[i]->event_buf)); + if (r == -1) { + /* error reading data */ + WIIUSE_ERROR("Receiving wiimote data (id %i).", wm[i]->unid); + perror("Error Details"); + + if (errno == ENOTCONN) { + /* this can happen if the bluetooth dongle is disconnected */ + WIIUSE_ERROR("Bluetooth appears to be disconnected. Wiimote unid %i will be disconnected.", wm[i]->unid); + wiiuse_disconnect(wm[i]); + wm[i]->event = WIIUSE_UNEXPECTED_DISCONNECT; + } + + continue; + } + if (!r) { + /* remote disconnect */ + wiiuse_disconnected(wm[i]); + evnt = 1; + continue; + } + + /* propagate the event */ + propagate_event(wm[i], wm[i]->event_buf[1], wm[i]->event_buf+2); + evnt += (wm[i]->event != WIIUSE_NONE); + } else { + idle_cycle(wm[i]); + } + } + #else + /* + * Windows + */ + int i; + + if (!wm) return 0; + + for (i = 0; i < wiimotes; ++i) { + wm[i]->event = WIIUSE_NONE; + + if (wiiuse_io_read(wm[i])) { + /* propagate the event */ + propagate_event(wm[i], wm[i]->event_buf[0], wm[i]->event_buf+1); + evnt += (wm[i]->event != WIIUSE_NONE); + + /* clear out the event buffer */ + memset(wm[i]->event_buf, 0, sizeof(wm[i]->event_buf)); + } else { + idle_cycle(wm[i]); + } + } + #endif + + return evnt; +} + + +/** + * @brief Called on a cycle where no significant change occurs. + * + * @param wm Pointer to a wiimote_t structure. + */ +static void idle_cycle(struct wiimote_t* wm) { + /* + * Smooth the angles. + * + * This is done to make sure that on every cycle the orientation + * angles are smoothed. Normally when an event occurs the angles + * are updated and smoothed, but if no packet comes in then the + * angles remain the same. This means the angle wiiuse reports + * is still an old value. Smoothing needs to be applied in this + * case in order for the angle it reports to converge to the true + * angle of the device. + */ + if (WIIUSE_USING_ACC(wm) && WIIMOTE_IS_FLAG_SET(wm, WIIUSE_SMOOTHING)) { + apply_smoothing(&wm->accel_calib, &wm->orient, SMOOTH_ROLL); + apply_smoothing(&wm->accel_calib, &wm->orient, SMOOTH_PITCH); + } + + /* clear out any old read requests */ + clear_dirty_reads(wm); +} + + +/** + * @brief Clear out all old 'dirty' read requests. + * + * @param wm Pointer to a wiimote_t structure. + */ +static void clear_dirty_reads(struct wiimote_t* wm) { + struct read_req_t* req = wm->read_req; + + while (req && req->dirty) { + WIIUSE_DEBUG("Cleared old read request for address: %x", req->addr); + + wm->read_req = req->next; + free(req); + req = wm->read_req; + } +} + + +/** + * @brief Analyze the event that occurred on a wiimote. + * + * @param wm An array of pointers to wiimote_t structures. + * @param event The event that occurred. + * @param msg The message specified in the event packet. + * + * Pass the event to the registered event callback. + */ +static void propagate_event(struct wiimote_t* wm, byte event, byte* msg) { + save_state(wm); + + switch (event) { + case WM_RPT_BTN: + { + /* button */ + wiiuse_pressed_buttons(wm, msg); + break; + } + case WM_RPT_BTN_ACC: + { + /* button - motion */ + wiiuse_pressed_buttons(wm, msg); + + wm->accel.x = msg[2]; + wm->accel.y = msg[3]; + wm->accel.z = msg[4]; + + /* calculate the remote orientation */ + calculate_orientation(&wm->accel_calib, &wm->accel, &wm->orient, WIIMOTE_IS_FLAG_SET(wm, WIIUSE_SMOOTHING)); + + /* calculate the gforces on each axis */ + calculate_gforce(&wm->accel_calib, &wm->accel, &wm->gforce); + + break; + } + case WM_RPT_READ: + { + /* data read */ + event_data_read(wm, msg); + + /* yeah buttons may be pressed, but this wasn't an "event" */ + return; + } + case WM_RPT_CTRL_STATUS: + { + /* controller status */ + event_status(wm, msg); + + /* don't execute the event callback */ + return; + } + case WM_RPT_BTN_EXP: + { + /* button - expansion */ + wiiuse_pressed_buttons(wm, msg); + handle_expansion(wm, msg+2); + + break; + } + case WM_RPT_BTN_ACC_EXP: + { + /* button - motion - expansion */ + wiiuse_pressed_buttons(wm, msg); + + wm->accel.x = msg[2]; + wm->accel.y = msg[3]; + wm->accel.z = msg[4]; + + calculate_orientation(&wm->accel_calib, &wm->accel, &wm->orient, WIIMOTE_IS_FLAG_SET(wm, WIIUSE_SMOOTHING)); + calculate_gforce(&wm->accel_calib, &wm->accel, &wm->gforce); + + handle_expansion(wm, msg+5); + + break; + } + case WM_RPT_BTN_ACC_IR: + { + /* button - motion - ir */ + wiiuse_pressed_buttons(wm, msg); + + wm->accel.x = msg[2]; + wm->accel.y = msg[3]; + wm->accel.z = msg[4]; + + calculate_orientation(&wm->accel_calib, &wm->accel, &wm->orient, WIIMOTE_IS_FLAG_SET(wm, WIIUSE_SMOOTHING)); + calculate_gforce(&wm->accel_calib, &wm->accel, &wm->gforce); + + /* ir */ + calculate_extended_ir(wm, msg+5); + + break; + } + case WM_RPT_BTN_IR_EXP: + { + /* button - ir - expansion */ + wiiuse_pressed_buttons(wm, msg); + handle_expansion(wm, msg+12); + + /* ir */ + calculate_basic_ir(wm, msg+2); + + break; + } + case WM_RPT_BTN_ACC_IR_EXP: + { + /* button - motion - ir - expansion */ + wiiuse_pressed_buttons(wm, msg); + + wm->accel.x = msg[2]; + wm->accel.y = msg[3]; + wm->accel.z = msg[4]; + + calculate_orientation(&wm->accel_calib, &wm->accel, &wm->orient, WIIMOTE_IS_FLAG_SET(wm, WIIUSE_SMOOTHING)); + calculate_gforce(&wm->accel_calib, &wm->accel, &wm->gforce); + + handle_expansion(wm, msg+15); + + /* ir */ + calculate_basic_ir(wm, msg+5); + + break; + } + case WM_RPT_WRITE: + { + /* write feedback - safe to skip */ + break; + } + default: + { + WIIUSE_WARNING("Unknown event, can not handle it [Code 0x%x].", event); + return; + } + } + + /* was there an event? */ + if (state_changed(wm)) + wm->event = WIIUSE_EVENT; +} + + +/** + * @brief Find what buttons are pressed. + * + * @param wm Pointer to a wiimote_t structure. + * @param msg The message specified in the event packet. + */ +void wiiuse_pressed_buttons(struct wiimote_t* wm, byte* msg) { + short now; + + /* convert to big endian */ + now = BIG_ENDIAN_SHORT(*(short*)msg) & WIIMOTE_BUTTON_ALL; + + /* pressed now & were pressed, then held */ + wm->btns_held = (now & wm->btns); + + /* were pressed or were held & not pressed now, then released */ + wm->btns_released = ((wm->btns | wm->btns_held) & ~now); + + /* buttons pressed now */ + wm->btns = now; +} + + +/** + * @brief Received a data packet from a read request. + * + * @param wm Pointer to a wiimote_t structure. + * @param msg The message specified in the event packet. + * + * Data from the wiimote comes in packets. If the requested + * data segment size is bigger than one packet can hold then + * several packets will be received. These packets are first + * reassembled into one, then the registered callback function + * that handles data reads is invoked. + */ +static void event_data_read(struct wiimote_t* wm, byte* msg) { + /* we must always assume the packet received is from the most recent request */ + byte err; + byte len; + unsigned short offset; + struct read_req_t* req = wm->read_req; + + wiiuse_pressed_buttons(wm, msg); + + /* find the next non-dirty request */ + while (req && req->dirty) + req = req->next; + + /* if we don't have a request out then we didn't ask for this packet */ + if (!req) { + WIIUSE_WARNING("Received data packet when no request was made."); + return; + } + + err = msg[2] & 0x0F; + + if (err == 0x08) + WIIUSE_WARNING("Unable to read data - address does not exist."); + else if (err == 0x07) + WIIUSE_WARNING("Unable to read data - address is for write-only registers."); + else if (err) + WIIUSE_WARNING("Unable to read data - unknown error code %x.", err); + + if (err) { + /* this request errored out, so skip it and go to the next one */ + + /* delete this request */ + wm->read_req = req->next; + free(req); + + /* if another request exists send it to the wiimote */ + if (wm->read_req) + wiiuse_send_next_pending_read_request(wm); + + return; + } + + len = ((msg[2] & 0xF0) >> 4) + 1; + offset = BIG_ENDIAN_SHORT(*(unsigned short*)(msg + 3)); + req->addr = (req->addr & 0xFFFF); + + req->wait -= len; + if (req->wait >= req->size) + /* this should never happen */ + req->wait = 0; + + WIIUSE_DEBUG("Received read packet:"); + WIIUSE_DEBUG(" Packet read offset: %i bytes", offset); + WIIUSE_DEBUG(" Request read offset: %i bytes", req->addr); + WIIUSE_DEBUG(" Read offset into buf: %i bytes", offset - req->addr); + WIIUSE_DEBUG(" Read data size: %i bytes", len); + WIIUSE_DEBUG(" Still need: %i bytes", req->wait); + + /* reconstruct this part of the data */ + memcpy((req->buf + offset - req->addr), (msg + 5), len); + + #ifdef WITH_WIIUSE_DEBUG + { + int i = 0; + printf("Read: "); + for (; i < req->size - req->wait; ++i) + printf("%x ", req->buf[i]); + printf("\n"); + } + #endif + + /* if all data has been received, execute the read event callback or generate event */ + if (!req->wait) { + if (req->cb) { + /* this was a callback, so invoke it now */ + req->cb(wm, req->buf, req->size); + + /* delete this request */ + wm->read_req = req->next; + free(req); + } else { + /* + * This should generate an event. + * We need to leave the event in the array so the client + * can access it still. We'll flag is as being 'dirty' + * and give the client one cycle to use it. Next event + * we will remove it from the list. + */ + wm->event = WIIUSE_READ_DATA; + req->dirty = 1; + } + + /* if another request exists send it to the wiimote */ + if (wm->read_req) + wiiuse_send_next_pending_read_request(wm); + } +} + + +/** + * @brief Read the controller status. + * + * @param wm Pointer to a wiimote_t structure. + * @param msg The message specified in the event packet. + * + * Read the controller status and execute the registered status callback. + */ +static void event_status(struct wiimote_t* wm, byte* msg) { + int led[4] = {0}; + int attachment = 0; + int ir = 0; + int exp_changed = 0; + + /* + * An event occurred. + * This event can be overwritten by a more specific + * event type during a handshake or expansion removal. + */ + wm->event = WIIUSE_STATUS; + + wiiuse_pressed_buttons(wm, msg); + + /* find what LEDs are lit */ + if (msg[2] & WM_CTRL_STATUS_BYTE1_LED_1) led[0] = 1; + if (msg[2] & WM_CTRL_STATUS_BYTE1_LED_2) led[1] = 1; + if (msg[2] & WM_CTRL_STATUS_BYTE1_LED_3) led[2] = 1; + if (msg[2] & WM_CTRL_STATUS_BYTE1_LED_4) led[3] = 1; + + /* is an attachment connected to the expansion port? */ + if ((msg[2] & WM_CTRL_STATUS_BYTE1_ATTACHMENT) == WM_CTRL_STATUS_BYTE1_ATTACHMENT) + attachment = 1; + + /* is the speaker enabled? */ + if ((msg[2] & WM_CTRL_STATUS_BYTE1_SPEAKER_ENABLED) == WM_CTRL_STATUS_BYTE1_SPEAKER_ENABLED) + WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_SPEAKER); + + /* is IR sensing enabled? */ + if ((msg[2] & WM_CTRL_STATUS_BYTE1_IR_ENABLED) == WM_CTRL_STATUS_BYTE1_IR_ENABLED) + ir = 1; + + /* find the battery level and normalize between 0 and 1 */ + wm->battery_level = (msg[5] / (float)WM_MAX_BATTERY_CODE); + + /* expansion port */ + if (attachment && !WIIMOTE_IS_SET(wm, WIIMOTE_STATE_EXP)) { + /* send the initialization code for the attachment */ + handshake_expansion(wm, NULL, 0); + exp_changed = 1; + } else if (!attachment && WIIMOTE_IS_SET(wm, WIIMOTE_STATE_EXP)) { + /* attachment removed */ + disable_expansion(wm); + exp_changed = 1; + } + + #ifdef WIN32 + if (!attachment) { + WIIUSE_DEBUG("Setting timeout to normal %i ms.", wm->normal_timeout); + wm->timeout = wm->normal_timeout; + } + #endif + + /* + * From now on the remote will only send status packets. + * We need to send a WIIMOTE_CMD_REPORT_TYPE packet to + * reenable other incoming reports. + */ + if (exp_changed && WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR)) { + /* + * Since the expansion status changed IR needs to + * be reset for the new IR report mode. + */ + WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_IR); + wiiuse_set_ir(wm, 1); + } else + wiiuse_set_report_type(wm); +} + + +/** + * @brief Handle data from the expansion. + * + * @param wm A pointer to a wiimote_t structure. + * @param msg The message specified in the event packet for the expansion. + */ +static void handle_expansion(struct wiimote_t* wm, byte* msg) { + switch (wm->exp.type) { + case EXP_NUNCHUK: + nunchuk_event(&wm->exp.nunchuk, msg); + break; + case EXP_CLASSIC: + classic_ctrl_event(&wm->exp.classic, msg); + break; + case EXP_GUITAR_HERO_3: + guitar_hero_3_event(&wm->exp.gh3, msg); + break; + default: + break; + } +} + + +/** + * @brief Handle the handshake data from the expansion device. + * + * @param wm A pointer to a wiimote_t structure. + * @param data The data read in from the device. + * @param len The length of the data block, in bytes. + * + * Tries to determine what kind of expansion was attached + * and invoke the correct handshake function. + * + * If the data is NULL then this function will try to start + * a handshake with the expansion. + */ +void handshake_expansion(struct wiimote_t* wm, byte* data, unsigned short len) { + int id; + + if (!data) { + byte* handshake_buf; + byte buf = 0x00; + + if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_EXP)) + disable_expansion(wm); + + /* increase the timeout until the handshake completes */ + #ifdef WIN32 + WIIUSE_DEBUG("Setting timeout to expansion %i ms.", wm->exp_timeout); + wm->timeout = wm->exp_timeout; + #endif + + wiiuse_write_data(wm, WM_EXP_MEM_ENABLE, &buf, 1); + + /* get the calibration data */ + handshake_buf = malloc(EXP_HANDSHAKE_LEN * sizeof(byte)); + wiiuse_read_data_cb(wm, handshake_expansion, handshake_buf, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN); + + /* tell the wiimote to send expansion data */ + WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_EXP); + + return; + } + + id = BIG_ENDIAN_LONG(*(int*)(data + 220)); + + /* call the corresponding handshake function for this expansion */ + switch (id) { + case EXP_ID_CODE_NUNCHUK: + { + if (nunchuk_handshake(wm, &wm->exp.nunchuk, data, len)) + wm->event = WIIUSE_NUNCHUK_INSERTED; + break; + } + case EXP_ID_CODE_CLASSIC_CONTROLLER: + { + if (classic_ctrl_handshake(wm, &wm->exp.classic, data, len)) + wm->event = WIIUSE_CLASSIC_CTRL_INSERTED; + break; + } + case EXP_ID_CODE_GUITAR: + { + if (guitar_hero_3_handshake(wm, &wm->exp.gh3, data, len)) + wm->event = WIIUSE_GUITAR_HERO_3_CTRL_INSERTED; + break; + } + default: + { + WIIUSE_WARNING("Unknown expansion type. Code: 0x%x", id); + break; + } + } + + free(data); +} + + + +/** + * @brief Disable the expansion device if it was enabled. + * + * @param wm A pointer to a wiimote_t structure. + * @param data The data read in from the device. + * @param len The length of the data block, in bytes. + * + * If the data is NULL then this function will try to start + * a handshake with the expansion. + */ +void disable_expansion(struct wiimote_t* wm) { + if (!WIIMOTE_IS_SET(wm, WIIMOTE_STATE_EXP)) + return; + + /* tell the assoicated module the expansion was removed */ + switch (wm->exp.type) { + case EXP_NUNCHUK: + nunchuk_disconnected(&wm->exp.nunchuk); + wm->event = WIIUSE_NUNCHUK_REMOVED; + break; + case EXP_CLASSIC: + classic_ctrl_disconnected(&wm->exp.classic); + wm->event = WIIUSE_CLASSIC_CTRL_REMOVED; + break; + case EXP_GUITAR_HERO_3: + guitar_hero_3_disconnected(&wm->exp.gh3); + wm->event = WIIUSE_GUITAR_HERO_3_CTRL_REMOVED; + break; + default: + break; + } + + WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_EXP); + wm->exp.type = EXP_NONE; +} + + +/** + * @brief Save important state data. + * @param wm A pointer to a wiimote_t structure. + */ +static void save_state(struct wiimote_t* wm) { + /* wiimote */ + wm->lstate.btns = wm->btns; + wm->lstate.accel = wm->accel; + + /* ir */ + if (WIIUSE_USING_IR(wm)) { + wm->lstate.ir_ax = wm->ir.ax; + wm->lstate.ir_ay = wm->ir.ay; + wm->lstate.ir_distance = wm->ir.distance; + } + + /* expansion */ + switch (wm->exp.type) { + case EXP_NUNCHUK: + wm->lstate.exp_ljs_ang = wm->exp.nunchuk.js.ang; + wm->lstate.exp_ljs_mag = wm->exp.nunchuk.js.mag; + wm->lstate.exp_btns = wm->exp.nunchuk.btns; + wm->lstate.exp_accel = wm->exp.nunchuk.accel; + break; + + case EXP_CLASSIC: + wm->lstate.exp_ljs_ang = wm->exp.classic.ljs.ang; + wm->lstate.exp_ljs_mag = wm->exp.classic.ljs.mag; + wm->lstate.exp_rjs_ang = wm->exp.classic.rjs.ang; + wm->lstate.exp_rjs_mag = wm->exp.classic.rjs.mag; + wm->lstate.exp_r_shoulder = wm->exp.classic.r_shoulder; + wm->lstate.exp_l_shoulder = wm->exp.classic.l_shoulder; + wm->lstate.exp_btns = wm->exp.classic.btns; + break; + + case EXP_GUITAR_HERO_3: + wm->lstate.exp_ljs_ang = wm->exp.gh3.js.ang; + wm->lstate.exp_ljs_mag = wm->exp.gh3.js.mag; + wm->lstate.exp_r_shoulder = wm->exp.gh3.whammy_bar; + wm->lstate.exp_btns = wm->exp.gh3.btns; + break; + + case EXP_NONE: + break; + } +} + + +/** + * @brief Determine if the current state differs significantly from the previous. + * @param wm A pointer to a wiimote_t structure. + * @return 1 if a significant change occurred, 0 if not. + */ +static int state_changed(struct wiimote_t* wm) { + #define STATE_CHANGED(a, b) if (a != b) return 1 + + #define CROSS_THRESH(last, now, thresh) \ + do { \ + if (WIIMOTE_IS_FLAG_SET(wm, WIIUSE_ORIENT_THRESH)) { \ + if ((diff_f(last.roll, now.roll) >= thresh) || \ + (diff_f(last.pitch, now.pitch) >= thresh) || \ + (diff_f(last.yaw, now.yaw) >= thresh)) \ + { \ + last = now; \ + return 1; \ + } \ + } else { \ + if (last.roll != now.roll) return 1; \ + if (last.pitch != now.pitch) return 1; \ + if (last.yaw != now.yaw) return 1; \ + } \ + } while (0) + + #define CROSS_THRESH_XYZ(last, now, thresh) \ + do { \ + if (WIIMOTE_IS_FLAG_SET(wm, WIIUSE_ORIENT_THRESH)) { \ + if ((diff_f(last.x, now.x) >= thresh) || \ + (diff_f(last.y, now.y) >= thresh) || \ + (diff_f(last.z, now.z) >= thresh)) \ + { \ + last = now; \ + return 1; \ + } \ + } else { \ + if (last.x != now.x) return 1; \ + if (last.y != now.y) return 1; \ + if (last.z != now.z) return 1; \ + } \ + } while (0) + + /* ir */ + if (WIIUSE_USING_IR(wm)) { + STATE_CHANGED(wm->lstate.ir_ax, wm->ir.ax); + STATE_CHANGED(wm->lstate.ir_ay, wm->ir.ay); + STATE_CHANGED(wm->lstate.ir_distance, wm->ir.distance); + } + + /* accelerometer */ + if (WIIUSE_USING_ACC(wm)) { + /* raw accelerometer */ + CROSS_THRESH_XYZ(wm->lstate.accel, wm->accel, wm->accel_threshold); + + /* orientation */ + CROSS_THRESH(wm->lstate.orient, wm->orient, wm->orient_threshold); + } + + /* expansion */ + switch (wm->exp.type) { + case EXP_NUNCHUK: + { + STATE_CHANGED(wm->lstate.exp_ljs_ang, wm->exp.nunchuk.js.ang); + STATE_CHANGED(wm->lstate.exp_ljs_mag, wm->exp.nunchuk.js.mag); + STATE_CHANGED(wm->lstate.exp_btns, wm->exp.nunchuk.btns); + + CROSS_THRESH(wm->lstate.exp_orient, wm->exp.nunchuk.orient, wm->exp.nunchuk.orient_threshold); + CROSS_THRESH_XYZ(wm->lstate.exp_accel, wm->exp.nunchuk.accel, wm->exp.nunchuk.accel_threshold); + break; + } + case EXP_CLASSIC: + { + STATE_CHANGED(wm->lstate.exp_ljs_ang, wm->exp.classic.ljs.ang); + STATE_CHANGED(wm->lstate.exp_ljs_mag, wm->exp.classic.ljs.mag); + STATE_CHANGED(wm->lstate.exp_rjs_ang, wm->exp.classic.rjs.ang); + STATE_CHANGED(wm->lstate.exp_rjs_mag, wm->exp.classic.rjs.mag); + STATE_CHANGED(wm->lstate.exp_r_shoulder, wm->exp.classic.r_shoulder); + STATE_CHANGED(wm->lstate.exp_l_shoulder, wm->exp.classic.l_shoulder); + STATE_CHANGED(wm->lstate.exp_btns, wm->exp.classic.btns); + break; + } + case EXP_GUITAR_HERO_3: + { + STATE_CHANGED(wm->lstate.exp_ljs_ang, wm->exp.gh3.js.ang); + STATE_CHANGED(wm->lstate.exp_ljs_mag, wm->exp.gh3.js.mag); + STATE_CHANGED(wm->lstate.exp_r_shoulder, wm->exp.gh3.whammy_bar); + STATE_CHANGED(wm->lstate.exp_btns, wm->exp.gh3.btns); + break; + } + case EXP_NONE: + { + break; + } + } + + STATE_CHANGED(wm->lstate.btns, wm->btns); + + return 0; +} diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/events.h b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/events.h new file mode 100644 index 0000000..9b9121c --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/events.h @@ -0,0 +1,51 @@ +/* + * wiiuse + * + * Written By: + * Michael Laforest < para > + * Email: < thepara (--AT--) g m a i l [--DOT--] com > + * + * Copyright 2006-2007 + * + * This file is part of wiiuse. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + * + * $Header$ + * + */ + +/** + * @file + * @brief Handles wiimote events. + * + * The file includes functions that handle the events + * that are sent from the wiimote to us. + */ + +#pragma once + +#ifdef __cplusplus +extern "C" { +#endif + +void wiiuse_pressed_buttons(struct wiimote_t* wm, byte* msg); + +void handshake_expansion(struct wiimote_t* wm, byte* data, unsigned short len); +void disable_expansion(struct wiimote_t* wm); + +#ifdef __cplusplus +} +#endif + diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/guitar_hero_3.c b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/guitar_hero_3.c new file mode 100644 index 0000000..29c58af --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/guitar_hero_3.c @@ -0,0 +1,172 @@ +/* + * wiiuse + * + * Written By: + * Michael Laforest < para > + * Email: < thepara (--AT--) g m a i l [--DOT--] com > + * + * Copyright 2006-2007 + * + * This file is part of wiiuse. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + * + * $Header$ + * + */ + +/** + * @file + * @brief Guitar Hero 3 expansion device. + */ + +#include <stdio.h> +#include <stdlib.h> +#include <math.h> + +#ifdef WIN32 + #include <Winsock2.h> +#endif + +#include "definitions.h" +#include "wiiuse_internal.h" +#include "dynamics.h" +#include "events.h" +#include "guitar_hero_3.h" + +static void guitar_hero_3_pressed_buttons(struct guitar_hero_3_t* gh3, short now); + +/** + * @brief Handle the handshake data from the guitar. + * + * @param cc A pointer to a classic_ctrl_t structure. + * @param data The data read in from the device. + * @param len The length of the data block, in bytes. + * + * @return Returns 1 if handshake was successful, 0 if not. + */ +int guitar_hero_3_handshake(struct wiimote_t* wm, struct guitar_hero_3_t* gh3, byte* data, unsigned short len) { + int i; + int offset = 0; + + /* + * The good fellows that made the Guitar Hero 3 controller + * failed to factory calibrate the devices. There is no + * calibration data on the device. + */ + + gh3->btns = 0; + gh3->btns_held = 0; + gh3->btns_released = 0; + gh3->whammy_bar = 0.0f; + + /* decrypt data */ + for (i = 0; i < len; ++i) + data[i] = (data[i] ^ 0x17) + 0x17; + + if (data[offset] == 0xFF) { + /* + * Sometimes the data returned here is not correct. + * This might happen because the wiimote is lagging + * behind our initialization sequence. + * To fix this just request the handshake again. + * + * Other times it's just the first 16 bytes are 0xFF, + * but since the next 16 bytes are the same, just use + * those. + */ + if (data[offset + 16] == 0xFF) { + /* get the calibration data */ + byte* handshake_buf = malloc(EXP_HANDSHAKE_LEN * sizeof(byte)); + + WIIUSE_DEBUG("Guitar Hero 3 handshake appears invalid, trying again."); + wiiuse_read_data_cb(wm, handshake_expansion, handshake_buf, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN); + + return 0; + } else + offset += 16; + } + + /* joystick stuff */ + gh3->js.max.x = GUITAR_HERO_3_JS_MAX_X; + gh3->js.min.x = GUITAR_HERO_3_JS_MIN_X; + gh3->js.center.x = GUITAR_HERO_3_JS_CENTER_X; + gh3->js.max.y = GUITAR_HERO_3_JS_MAX_Y; + gh3->js.min.y = GUITAR_HERO_3_JS_MIN_Y; + gh3->js.center.y = GUITAR_HERO_3_JS_CENTER_Y; + + /* handshake done */ + wm->exp.type = EXP_GUITAR_HERO_3; + + #ifdef WIN32 + wm->timeout = WIIMOTE_DEFAULT_TIMEOUT; + #endif + + return 1; +} + + +/** + * @brief The guitar disconnected. + * + * @param cc A pointer to a classic_ctrl_t structure. + */ +void guitar_hero_3_disconnected(struct guitar_hero_3_t* gh3) { + memset(gh3, 0, sizeof(struct guitar_hero_3_t)); +} + + + +/** + * @brief Handle guitar event. + * + * @param cc A pointer to a classic_ctrl_t structure. + * @param msg The message specified in the event packet. + */ +void guitar_hero_3_event(struct guitar_hero_3_t* gh3, byte* msg) { + int i; + + /* decrypt data */ + for (i = 0; i < 6; ++i) + msg[i] = (msg[i] ^ 0x17) + 0x17; + + guitar_hero_3_pressed_buttons(gh3, BIG_ENDIAN_SHORT(*(short*)(msg + 4))); + + /* whammy bar */ + gh3->whammy_bar = (msg[3] - GUITAR_HERO_3_WHAMMY_BAR_MIN) / (float)(GUITAR_HERO_3_WHAMMY_BAR_MAX - GUITAR_HERO_3_WHAMMY_BAR_MIN); + + /* joy stick */ + calc_joystick_state(&gh3->js, msg[0], msg[1]); +} + + +/** + * @brief Find what buttons are pressed. + * + * @param cc A pointer to a classic_ctrl_t structure. + * @param msg The message byte specified in the event packet. + */ +static void guitar_hero_3_pressed_buttons(struct guitar_hero_3_t* gh3, short now) { + /* message is inverted (0 is active, 1 is inactive) */ + now = ~now & GUITAR_HERO_3_BUTTON_ALL; + + /* pressed now & were pressed, then held */ + gh3->btns_held = (now & gh3->btns); + + /* were pressed or were held & not pressed now, then released */ + gh3->btns_released = ((gh3->btns | gh3->btns_held) & ~now); + + /* buttons pressed now */ + gh3->btns = now; +} diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/guitar_hero_3.h b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/guitar_hero_3.h new file mode 100644 index 0000000..a8c8ffa --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/guitar_hero_3.h @@ -0,0 +1,60 @@ +/* + * wiiuse + * + * Written By: + * Michael Laforest < para > + * Email: < thepara (--AT--) g m a i l [--DOT--] com > + * + * Copyright 2006-2007 + * + * This file is part of wiiuse. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + * + * $Header$ + * + */ + +/** + * @file + * @brief Guitar Hero 3 expansion device. + */ + +#pragma once + +#include "wiiuse_internal.h" + +#define GUITAR_HERO_3_JS_MIN_X 0xC5 +#define GUITAR_HERO_3_JS_MAX_X 0xFC +#define GUITAR_HERO_3_JS_CENTER_X 0xE0 +#define GUITAR_HERO_3_JS_MIN_Y 0xC5 +#define GUITAR_HERO_3_JS_MAX_Y 0xFA +#define GUITAR_HERO_3_JS_CENTER_Y 0xE0 +#define GUITAR_HERO_3_WHAMMY_BAR_MIN 0xEF +#define GUITAR_HERO_3_WHAMMY_BAR_MAX 0xFA + +#ifdef __cplusplus +extern "C" { +#endif + +int guitar_hero_3_handshake(struct wiimote_t* wm, struct guitar_hero_3_t* gh3, byte* data, unsigned short len); + +void guitar_hero_3_disconnected(struct guitar_hero_3_t* gh3); + +void guitar_hero_3_event(struct guitar_hero_3_t* gh3, byte* msg); + +#ifdef __cplusplus +} +#endif + diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/io.c b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/io.c new file mode 100644 index 0000000..65b3627 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/io.c @@ -0,0 +1,119 @@ +/* + * wiiuse + * + * Written By: + * Michael Laforest < para > + * Email: < thepara (--AT--) g m a i l [--DOT--] com > + * + * Copyright 2006-2007 + * + * This file is part of wiiuse. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + * + * $Header$ + * + */ + +/** + * @file + * @brief Handles device I/O (non-OS specific). + */ + +#include <stdio.h> +#include <stdlib.h> + +#include "definitions.h" +#include "wiiuse_internal.h" +#include "io.h" + + + /** + * @brief Get initialization data from the wiimote. + * + * @param wm Pointer to a wiimote_t structure. + * @param data unused + * @param len unused + * + * When first called for a wiimote_t structure, a request + * is sent to the wiimote for initialization information. + * This includes factory set accelerometer data. + * The handshake will be concluded when the wiimote responds + * with this data. + */ +void wiiuse_handshake(struct wiimote_t* wm, byte* data, unsigned short len) { + if (!wm) return; + + switch (wm->handshake_state) { + case 0: + { + /* send request to wiimote for accelerometer calibration */ + byte* buf; + + WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_HANDSHAKE); + wiiuse_set_leds(wm, WIIMOTE_LED_NONE); + + buf = (byte*)malloc(sizeof(byte) * 8); + wiiuse_read_data_cb(wm, wiiuse_handshake, buf, WM_MEM_OFFSET_CALIBRATION, 7); + wm->handshake_state++; + + wiiuse_set_leds(wm, WIIMOTE_LED_NONE); + + break; + } + case 1: + { + struct read_req_t* req = wm->read_req; + struct accel_t* accel = &wm->accel_calib; + + /* received read data */ + accel->cal_zero.x = req->buf[0]; + accel->cal_zero.y = req->buf[1]; + accel->cal_zero.z = req->buf[2]; + + accel->cal_g.x = req->buf[4] - accel->cal_zero.x; + accel->cal_g.y = req->buf[5] - accel->cal_zero.y; + accel->cal_g.z = req->buf[6] - accel->cal_zero.z; + + /* done with the buffer */ + free(req->buf); + + /* handshake is done */ + WIIUSE_DEBUG("Handshake finished. Calibration: Idle: X=%x Y=%x Z=%x\t+1g: X=%x Y=%x Z=%x", + accel->cal_zero.x, accel->cal_zero.y, accel->cal_zero.z, + accel->cal_g.x, accel->cal_g.y, accel->cal_g.z); + + + /* request the status of the wiimote to see if there is an expansion */ + wiiuse_status(wm); + + WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_HANDSHAKE); + WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_HANDSHAKE_COMPLETE); + wm->handshake_state++; + + /* now enable IR if it was set before the handshake completed */ + if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR)) { + WIIUSE_DEBUG("Handshake finished, enabling IR."); + WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_IR); + wiiuse_set_ir(wm, 1); + } + + break; + } + default: + { + break; + } + } +} diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/io.h b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/io.h new file mode 100644 index 0000000..19e7031 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/io.h @@ -0,0 +1,54 @@ +/* + * wiiuse + * + * Written By: + * Michael Laforest < para > + * Email: < thepara (--AT--) g m a i l [--DOT--] com > + * + * Copyright 2006-2007 + * + * This file is part of wiiuse. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + * + * $Header$ + * + */ + +/** + * @file + * @brief Handles device I/O. + */ + +#pragma once + +#ifndef WIN32 + #include <bluetooth/bluetooth.h> +#endif + +#include "wiiuse_internal.h" + +#ifdef __cplusplus +extern "C" { +#endif + +void wiiuse_handshake(struct wiimote_t* wm, byte* data, unsigned short len); + +int wiiuse_io_read(struct wiimote_t* wm); +int wiiuse_io_write(struct wiimote_t* wm, byte* buf, int len); + +#ifdef __cplusplus +} +#endif + diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/io_nix.c b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/io_nix.c new file mode 100644 index 0000000..0f2c5b8 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/io_nix.c @@ -0,0 +1,271 @@ +/* + * wiiuse + * + * Written By: + * Michael Laforest < para > + * Email: < thepara (--AT--) g m a i l [--DOT--] com > + * + * Copyright 2006-2007 + * + * This file is part of wiiuse. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + * + * $Header$ + * + */ + +/** + * @file + * @brief Handles device I/O for *nix. + */ + +#ifndef WIN32 + +#include <stdio.h> +#include <stdlib.h> +#include <unistd.h> + +#include <bluetooth/bluetooth.h> +#include <bluetooth/hci.h> +#include <bluetooth/hci_lib.h> +#include <bluetooth/l2cap.h> + +#include "definitions.h" +#include "wiiuse_internal.h" +#include "io.h" + +static int wiiuse_connect_single(struct wiimote_t* wm, char* address); + +/** + * @brief Find a wiimote or wiimotes. + * + * @param wm An array of wiimote_t structures. + * @param max_wiimotes The number of wiimote structures in \a wm. + * @param timeout The number of seconds before the search times out. + * + * @return The number of wiimotes found. + * + * @see wiimote_connect() + * + * This function will only look for wiimote devices. \n + * When a device is found the address in the structures will be set. \n + * You can then call wiimote_connect() to connect to the found \n + * devices. + */ +int wiiuse_find(struct wiimote_t** wm, int max_wiimotes, int timeout) { + int device_id; + int device_sock; + int found_devices; + int found_wiimotes; + + /* reset all wiimote bluetooth device addresses */ + for (found_wiimotes = 0; found_wiimotes < max_wiimotes; ++found_wiimotes) + wm[found_wiimotes]->bdaddr = *BDADDR_ANY; + found_wiimotes = 0; + + /* get the id of the first bluetooth device. */ + device_id = hci_get_route(NULL); + if (device_id < 0) { + perror("hci_get_route"); + return 0; + } + + /* create a socket to the device */ + device_sock = hci_open_dev(device_id); + if (device_sock < 0) { + perror("hci_open_dev"); + return 0; + } + + inquiry_info scan_info_arr[128]; + inquiry_info* scan_info = scan_info_arr; + memset(&scan_info_arr, 0, sizeof(scan_info_arr)); + + /* scan for bluetooth devices for 'timeout' seconds */ + found_devices = hci_inquiry(device_id, timeout, 128, NULL, &scan_info, IREQ_CACHE_FLUSH); + if (found_devices < 0) { + perror("hci_inquiry"); + return 0; + } + + WIIUSE_INFO("Found %i bluetooth device(s).", found_devices); + + int i = 0; + + /* display discovered devices */ + for (; (i < found_devices) && (found_wiimotes < max_wiimotes); ++i) { + if ((scan_info[i].dev_class[0] == WM_DEV_CLASS_0) && + (scan_info[i].dev_class[1] == WM_DEV_CLASS_1) && + (scan_info[i].dev_class[2] == WM_DEV_CLASS_2)) + { + /* found a device */ + ba2str(&scan_info[i].bdaddr, wm[found_wiimotes]->bdaddr_str); + + WIIUSE_INFO("Found wiimote (%s) [id %i].", wm[found_wiimotes]->bdaddr_str, wm[found_wiimotes]->unid); + + wm[found_wiimotes]->bdaddr = scan_info[i].bdaddr; + WIIMOTE_ENABLE_STATE(wm[found_wiimotes], WIIMOTE_STATE_DEV_FOUND); + ++found_wiimotes; + } + } + + close(device_sock); + return found_wiimotes; +} + + +/** + * @brief Connect to a wiimote or wiimotes once an address is known. + * + * @param wm An array of wiimote_t structures. + * @param wiimotes The number of wiimote structures in \a wm. + * + * @return The number of wiimotes that successfully connected. + * + * @see wiiuse_find() + * @see wiiuse_connect_single() + * @see wiiuse_disconnect() + * + * Connect to a number of wiimotes when the address is already set + * in the wiimote_t structures. These addresses are normally set + * by the wiiuse_find() function, but can also be set manually. + */ +int wiiuse_connect(struct wiimote_t** wm, int wiimotes) { + int connected = 0; + int i = 0; + + for (; i < wiimotes; ++i) { + if (!WIIMOTE_IS_SET(wm[i], WIIMOTE_STATE_DEV_FOUND)) + /* if the device address is not set, skip it */ + continue; + + if (wiiuse_connect_single(wm[i], NULL)) + ++connected; + } + + return connected; +} + + +/** + * @brief Connect to a wiimote with a known address. + * + * @param wm Pointer to a wiimote_t structure. + * @param address The address of the device to connect to. + * If NULL, use the address in the struct set by wiiuse_find(). + * + * @return 1 on success, 0 on failure + */ +static int wiiuse_connect_single(struct wiimote_t* wm, char* address) { + struct sockaddr_l2 addr; + + memset(&addr, 0, sizeof (addr)); + if (!wm || WIIMOTE_IS_CONNECTED(wm)) + return 0; + + addr.l2_family = AF_BLUETOOTH; + + if (address) + /* use provided address */ + str2ba(address, &addr.l2_bdaddr); + else + /* use address of device discovered */ + addr.l2_bdaddr = wm->bdaddr; + + /* + * OUTPUT CHANNEL + */ + wm->out_sock = socket(AF_BLUETOOTH, SOCK_SEQPACKET, BTPROTO_L2CAP); + if (wm->out_sock == -1) + return 0; + + addr.l2_psm = htobs(WM_OUTPUT_CHANNEL); + + /* connect to wiimote */ + if (connect(wm->out_sock, (struct sockaddr*)&addr, sizeof(addr)) < 0) { + perror("connect() output sock"); + return 0; + } + + /* + * INPUT CHANNEL + */ + wm->in_sock = socket(AF_BLUETOOTH, SOCK_SEQPACKET, BTPROTO_L2CAP); + if (wm->in_sock == -1) { + close(wm->out_sock); + wm->out_sock = -1; + return 0; + } + + addr.l2_psm = htobs(WM_INPUT_CHANNEL); + + /* connect to wiimote */ + if (connect(wm->in_sock, (struct sockaddr*)&addr, sizeof(addr)) < 0) { + perror("connect() interrupt sock"); + close(wm->out_sock); + wm->out_sock = -1; + return 0; + } + + WIIUSE_INFO("Connected to wiimote [id %i].", wm->unid); + + /* do the handshake */ + WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_CONNECTED); + wiiuse_handshake(wm, NULL, 0); + + wiiuse_set_report_type(wm); + + return 1; +} + + +/** + * @brief Disconnect a wiimote. + * + * @param wm Pointer to a wiimote_t structure. + * + * @see wiiuse_connect() + * + * Note that this will not free the wiimote structure. + */ +void wiiuse_disconnect(struct wiimote_t* wm) { + if (!wm || WIIMOTE_IS_CONNECTED(wm)) + return; + + close(wm->out_sock); + close(wm->in_sock); + + wm->out_sock = -1; + wm->in_sock = -1; + wm->event = WIIUSE_NONE; + + WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_CONNECTED); + WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_HANDSHAKE); +} + + +int wiiuse_io_read(struct wiimote_t* wm) { + /* not used */ + return 0; +} + + +int wiiuse_io_write(struct wiimote_t* wm, byte* buf, int len) { + return write(wm->out_sock, buf, len); +} + + + +#endif /* ifndef WIN32 */ diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/io_win.c b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/io_win.c new file mode 100644 index 0000000..6aeeb81 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/io_win.c @@ -0,0 +1,247 @@ +/* + * wiiuse + * + * Written By: + * Michael Laforest < para > + * Email: < thepara (--AT--) g m a i l [--DOT--] com > + * + * Copyright 2006-2007 + * + * This file is part of wiiuse. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + * + * $Header$ + * + */ + +/** + * @file + * @brief Handles device I/O for Windows. + */ + +#ifdef WIN32 + +#include <stdio.h> +#include <stdlib.h> + +#include <windows.h> +#include <hidsdi.h> +#include <setupapi.h> + +#include "definitions.h" +#include "wiiuse_internal.h" +#include "io.h" + + +int wiiuse_find(struct wiimote_t** wm, int max_wiimotes, int timeout) { + GUID device_id; + HANDLE dev; + HDEVINFO device_info; + int i, index; + DWORD len; + SP_DEVICE_INTERFACE_DATA device_data; + PSP_DEVICE_INTERFACE_DETAIL_DATA detail_data = NULL; + HIDD_ATTRIBUTES attr; + int found = 0; + + (void) timeout; // unused + + device_data.cbSize = sizeof(device_data); + index = 0; + + /* get the device id */ + HidD_GetHidGuid(&device_id); + + /* get all hid devices connected */ + device_info = SetupDiGetClassDevs(&device_id, NULL, NULL, (DIGCF_DEVICEINTERFACE | DIGCF_PRESENT)); + + for (;; ++index) { + + if (detail_data) { + free(detail_data); + detail_data = NULL; + } + + /* query the next hid device info */ + if (!SetupDiEnumDeviceInterfaces(device_info, NULL, &device_id, index, &device_data)) + break; + + /* get the size of the data block required */ + i = SetupDiGetDeviceInterfaceDetail(device_info, &device_data, NULL, 0, &len, NULL); + detail_data = malloc(len); + detail_data->cbSize = sizeof(SP_DEVICE_INTERFACE_DETAIL_DATA); + + /* query the data for this device */ + if (!SetupDiGetDeviceInterfaceDetail(device_info, &device_data, detail_data, len, NULL, NULL)) + continue; + + /* open the device */ + dev = CreateFile(detail_data->DevicePath, + (GENERIC_READ | GENERIC_WRITE), + (FILE_SHARE_READ | FILE_SHARE_WRITE), + NULL, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, NULL); + if (dev == INVALID_HANDLE_VALUE) + continue; + + /* get device attributes */ + attr.Size = sizeof(attr); + i = HidD_GetAttributes(dev, &attr); + + if ((attr.VendorID == WM_VENDOR_ID) && (attr.ProductID == WM_PRODUCT_ID)) { + /* this is a wiimote */ + wm[found]->dev_handle = dev; + + wm[found]->hid_overlap.hEvent = CreateEvent(NULL, 1, 1, ""); + wm[found]->hid_overlap.Offset = 0; + wm[found]->hid_overlap.OffsetHigh = 0; + + WIIMOTE_ENABLE_STATE(wm[found], WIIMOTE_STATE_DEV_FOUND); + WIIMOTE_ENABLE_STATE(wm[found], WIIMOTE_STATE_CONNECTED); + + /* try to set the output report to see if the device is actually connected */ + if (!wiiuse_set_report_type(wm[found])) { + WIIMOTE_DISABLE_STATE(wm[found], WIIMOTE_STATE_CONNECTED); + continue; + } + + /* do the handshake */ + wiiuse_handshake(wm[found], NULL, 0); + + WIIUSE_INFO("Connected to wiimote [id %i].", wm[found]->unid); + + ++found; + if (found >= max_wiimotes) + break; + } else { + /* not a wiimote */ + CloseHandle(dev); + } + } + + if (detail_data) + free(detail_data); + + SetupDiDestroyDeviceInfoList(device_info); + + return found; +} + + +int wiiuse_connect(struct wiimote_t** wm, int wiimotes) { + int connected = 0; + int i = 0; + + for (; i < wiimotes; ++i) { + if (WIIMOTE_IS_SET(wm[i], WIIMOTE_STATE_CONNECTED)) + ++connected; + } + + return connected; +} + + +void wiiuse_disconnect(struct wiimote_t* wm) { + if (!wm || WIIMOTE_IS_CONNECTED(wm)) + return; + + CloseHandle(wm->dev_handle); + wm->dev_handle = 0; + + ResetEvent(&wm->hid_overlap); + + wm->event = WIIUSE_NONE; + + WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_CONNECTED); + WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_HANDSHAKE); +} + + +int wiiuse_io_read(struct wiimote_t* wm) { + DWORD b, r; + + if (!wm || !WIIMOTE_IS_CONNECTED(wm)) + return 0; + + if (!ReadFile(wm->dev_handle, wm->event_buf, sizeof(wm->event_buf), &b, &wm->hid_overlap)) { + /* partial read */ + b = GetLastError(); + + if ((b == ERROR_HANDLE_EOF) || (b == ERROR_DEVICE_NOT_CONNECTED)) { + /* remote disconnect */ + wiiuse_disconnected(wm); + return 0; + } + + r = WaitForSingleObject(wm->hid_overlap.hEvent, wm->timeout); + if (r == WAIT_TIMEOUT) { + /* timeout - cancel and continue */ + + if (*wm->event_buf) + WIIUSE_WARNING("Packet ignored. This may indicate a problem (timeout is %i ms).", wm->timeout); + + CancelIo(wm->dev_handle); + ResetEvent(wm->hid_overlap.hEvent); + return 0; + } else if (r == WAIT_FAILED) { + WIIUSE_WARNING("A wait error occurred on reading from wiimote %i.", wm->unid); + return 0; + } + + if (!GetOverlappedResult(wm->dev_handle, &wm->hid_overlap, &b, 0)) + return 0; + } + + ResetEvent(wm->hid_overlap.hEvent); + return 1; +} + + +int wiiuse_io_write(struct wiimote_t* wm, byte* buf, int len) { + DWORD bytes; + int i; + + if (!wm || !WIIMOTE_IS_CONNECTED(wm)) + return 0; + + switch (wm->stack) { + case WIIUSE_STACK_UNKNOWN: + { + /* try to auto-detect the stack type */ + if (i = WriteFile(wm->dev_handle, buf, 22, &bytes, &wm->hid_overlap)) { + /* bluesoleil will always return 1 here, even if it's not connected */ + wm->stack = WIIUSE_STACK_BLUESOLEIL; + return i; + } + + if (i = HidD_SetOutputReport(wm->dev_handle, buf, len)) { + wm->stack = WIIUSE_STACK_MS; + return i; + } + + WIIUSE_ERROR("Unable to determine bluetooth stack type."); + return 0; + } + + case WIIUSE_STACK_MS: + return HidD_SetOutputReport(wm->dev_handle, buf, len); + + case WIIUSE_STACK_BLUESOLEIL: + return WriteFile(wm->dev_handle, buf, 22, &bytes, &wm->hid_overlap); + } + + return 0; +} + +#endif /* ifdef WIN32 */ diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/ir.c b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/ir.c new file mode 100644 index 0000000..7a9bb68 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/ir.c @@ -0,0 +1,748 @@ +/* + * wiiuse + * + * Written By: + * Michael Laforest < para > + * Email: < thepara (--AT--) g m a i l [--DOT--] com > + * + * Copyright 2006-2007 + * + * This file is part of wiiuse. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + * + * $Header$ + * + */ + +/** + * @file + * @brief Handles IR data. + */ + +#include <stdio.h> +#include <math.h> + +#ifndef WIN32 + #include <unistd.h> +#endif + +#include "definitions.h" +#include "wiiuse_internal.h" +#include "ir.h" + +static int get_ir_sens(struct wiimote_t* wm, char** block1, char** block2); +static void interpret_ir_data(struct wiimote_t* wm); +static void fix_rotated_ir_dots(struct ir_dot_t* dot, float ang); +static void get_ir_dot_avg(struct ir_dot_t* dot, int* x, int* y); +static void reorder_ir_dots(struct ir_dot_t* dot); +static float ir_distance(struct ir_dot_t* dot); +static int ir_correct_for_bounds(int* x, int* y, enum aspect_t aspect, int offset_x, int offset_y); +static void ir_convert_to_vres(int* x, int* y, enum aspect_t aspect, int vx, int vy); + + +/** + * @brief Set if the wiimote should track IR targets. + * + * @param wm Pointer to a wiimote_t structure. + * @param status 1 to enable, 0 to disable. + */ +void wiiuse_set_ir(struct wiimote_t* wm, int status) { + byte buf; + char* block1 = NULL; + char* block2 = NULL; + int ir_level; + + if (!wm) + return; + + /* + * Wait for the handshake to finish first. + * When it handshake finishes and sees that + * IR is enabled, it will call this function + * again to actually enable IR. + */ + if (!WIIMOTE_IS_SET(wm, WIIMOTE_STATE_HANDSHAKE_COMPLETE)) { + WIIUSE_DEBUG("Tried to enable IR, will wait until handshake finishes."); + WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR); + return; + } + + /* + * Check to make sure a sensitivity setting is selected. + */ + ir_level = get_ir_sens(wm, &block1, &block2); + if (!ir_level) { + WIIUSE_ERROR("No IR sensitivity setting selected."); + return; + } + + if (status) { + /* if already enabled then stop */ + if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR)) + return; + WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR); + } else { + /* if already disabled then stop */ + if (!WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR)) + return; + WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_IR); + } + + /* set camera 1 and 2 */ + buf = (status ? 0x04 : 0x00); + wiiuse_send(wm, WM_CMD_IR, &buf, 1); + wiiuse_send(wm, WM_CMD_IR_2, &buf, 1); + + if (!status) { + WIIUSE_DEBUG("Disabled IR cameras for wiimote id %i.", wm->unid); + wiiuse_set_report_type(wm); + return; + } + + /* enable IR, set sensitivity */ + buf = 0x08; + wiiuse_write_data(wm, WM_REG_IR, &buf, 1); + + /* wait for the wiimote to catch up */ + #ifndef WIN32 + usleep(50000); + #else + Sleep(50); + #endif + + /* write sensitivity blocks */ + wiiuse_write_data(wm, WM_REG_IR_BLOCK1, (byte*)block1, 9); + wiiuse_write_data(wm, WM_REG_IR_BLOCK2, (byte*)block2, 2); + + /* set the IR mode */ + if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_EXP)) + buf = WM_IR_TYPE_BASIC; + else + buf = WM_IR_TYPE_EXTENDED; + wiiuse_write_data(wm, WM_REG_IR_MODENUM, &buf, 1); + + #ifndef WIN32 + usleep(50000); + #else + Sleep(50); + #endif + + /* set the wiimote report type */ + wiiuse_set_report_type(wm); + + WIIUSE_DEBUG("Enabled IR camera for wiimote id %i (sensitivity level %i).", wm->unid, ir_level); +} + + +/** + * @brief Get the IR sensitivity settings. + * + * @param wm Pointer to a wiimote_t structure. + * @param block1 [out] Pointer to where block1 will be set. + * @param block2 [out] Pointer to where block2 will be set. + * + * @return Returns the sensitivity level. + */ +static int get_ir_sens(struct wiimote_t* wm, char** block1, char** block2) { + if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR_SENS_LVL1)) { + *block1 = WM_IR_BLOCK1_LEVEL1; + *block2 = WM_IR_BLOCK2_LEVEL1; + return 1; + } else if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR_SENS_LVL2)) { + *block1 = WM_IR_BLOCK1_LEVEL2; + *block2 = WM_IR_BLOCK2_LEVEL2; + return 2; + } else if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR_SENS_LVL3)) { + *block1 = WM_IR_BLOCK1_LEVEL3; + *block2 = WM_IR_BLOCK2_LEVEL3; + return 3; + } else if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR_SENS_LVL4)) { + *block1 = WM_IR_BLOCK1_LEVEL4; + *block2 = WM_IR_BLOCK2_LEVEL4; + return 4; + } else if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR_SENS_LVL5)) { + *block1 = WM_IR_BLOCK1_LEVEL5; + *block2 = WM_IR_BLOCK2_LEVEL5; + return 5; + } + + *block1 = NULL; + *block2 = NULL; + return 0; +} + + +/** + * @brief Set the virtual screen resolution for IR tracking. + * + * @param wm Pointer to a wiimote_t structure. + * @param status 1 to enable, 0 to disable. + */ +void wiiuse_set_ir_vres(struct wiimote_t* wm, unsigned int x, unsigned int y) { + if (!wm) return; + + wm->ir.vres[0] = (x-1); + wm->ir.vres[1] = (y-1); +} + + +/** + * @brief Set the XY position for the IR cursor. + * + * @param wm Pointer to a wiimote_t structure. + */ +void wiiuse_set_ir_position(struct wiimote_t* wm, enum ir_position_t pos) { + if (!wm) return; + + wm->ir.pos = pos; + + switch (pos) { + + case WIIUSE_IR_ABOVE: + wm->ir.offset[0] = 0; + + if (wm->ir.aspect == WIIUSE_ASPECT_16_9) + wm->ir.offset[1] = WM_ASPECT_16_9_Y/2 - 70; + else if (wm->ir.aspect == WIIUSE_ASPECT_4_3) + wm->ir.offset[1] = WM_ASPECT_4_3_Y/2 - 100; + + return; + + case WIIUSE_IR_BELOW: + wm->ir.offset[0] = 0; + + if (wm->ir.aspect == WIIUSE_ASPECT_16_9) + wm->ir.offset[1] = -WM_ASPECT_16_9_Y/2 + 100; + else if (wm->ir.aspect == WIIUSE_ASPECT_4_3) + wm->ir.offset[1] = -WM_ASPECT_4_3_Y/2 + 70; + + return; + + default: + return; + }; +} + + +/** + * @brief Set the aspect ratio of the TV/monitor. + * + * @param wm Pointer to a wiimote_t structure. + * @param aspect Either WIIUSE_ASPECT_16_9 or WIIUSE_ASPECT_4_3 + */ +void wiiuse_set_aspect_ratio(struct wiimote_t* wm, enum aspect_t aspect) { + if (!wm) return; + + wm->ir.aspect = aspect; + + if (aspect == WIIUSE_ASPECT_4_3) { + wm->ir.vres[0] = WM_ASPECT_4_3_X; + wm->ir.vres[1] = WM_ASPECT_4_3_Y; + } else { + wm->ir.vres[0] = WM_ASPECT_16_9_X; + wm->ir.vres[1] = WM_ASPECT_16_9_Y; + } + + /* reset the position offsets */ + wiiuse_set_ir_position(wm, wm->ir.pos); +} + + +/** + * @brief Set the IR sensitivity. + * + * @param wm Pointer to a wiimote_t structure. + * @param level 1-5, same as Wii system sensitivity setting. + * + * If the level is < 1, then level will be set to 1. + * If the level is > 5, then level will be set to 5. + */ +void wiiuse_set_ir_sensitivity(struct wiimote_t* wm, int level) { + char* block1 = NULL; + char* block2 = NULL; + + if (!wm) return; + + if (level > 5) level = 5; + if (level < 1) level = 1; + + WIIMOTE_DISABLE_STATE(wm, (WIIMOTE_STATE_IR_SENS_LVL1 | + WIIMOTE_STATE_IR_SENS_LVL2 | + WIIMOTE_STATE_IR_SENS_LVL3 | + WIIMOTE_STATE_IR_SENS_LVL4 | + WIIMOTE_STATE_IR_SENS_LVL5)); + + switch (level) { + case 1: + WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR_SENS_LVL1); + break; + case 2: + WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR_SENS_LVL2); + break; + case 3: + WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR_SENS_LVL3); + break; + case 4: + WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR_SENS_LVL4); + break; + case 5: + WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_IR_SENS_LVL5); + break; + default: + return; + } + + /* set the new sensitivity */ + get_ir_sens(wm, &block1, &block2); + + wiiuse_write_data(wm, WM_REG_IR_BLOCK1, (byte*)block1, 9); + wiiuse_write_data(wm, WM_REG_IR_BLOCK2, (byte*)block2, 2); + + WIIUSE_DEBUG("Set IR sensitivity to level %i (unid %i)", level, wm->unid); +} + + +/** + * @brief Calculate the data from the IR spots. Basic IR mode. + * + * @param wm Pointer to a wiimote_t structure. + * @param data Data returned by the wiimote for the IR spots. + */ +void calculate_basic_ir(struct wiimote_t* wm, byte* data) { + struct ir_dot_t* dot = wm->ir.dot; + int i; + + dot[0].rx = 1023 - (data[0] | ((data[2] & 0x30) << 4)); + dot[0].ry = data[1] | ((data[2] & 0xC0) << 2); + + dot[1].rx = 1023 - (data[3] | ((data[2] & 0x03) << 8)); + dot[1].ry = data[4] | ((data[2] & 0x0C) << 6); + + dot[2].rx = 1023 - (data[5] | ((data[7] & 0x30) << 4)); + dot[2].ry = data[6] | ((data[7] & 0xC0) << 2); + + dot[3].rx = 1023 - (data[8] | ((data[7] & 0x03) << 8)); + dot[3].ry = data[9] | ((data[7] & 0x0C) << 6); + + /* set each IR spot to visible if spot is in range */ + for (i = 0; i < 4; ++i) { + if (dot[i].ry == 1023) + dot[i].visible = 0; + else { + dot[i].visible = 1; + dot[i].size = 0; /* since we don't know the size, set it as 0 */ + } + } + + interpret_ir_data(wm); +} + + +/** + * @brief Calculate the data from the IR spots. Extended IR mode. + * + * @param wm Pointer to a wiimote_t structure. + * @param data Data returned by the wiimote for the IR spots. + */ +void calculate_extended_ir(struct wiimote_t* wm, byte* data) { + struct ir_dot_t* dot = wm->ir.dot; + int i; + + for (i = 0; i < 4; ++i) { + dot[i].rx = 1023 - (data[3*i] | ((data[(3*i)+2] & 0x30) << 4)); + dot[i].ry = data[(3*i)+1] | ((data[(3*i)+2] & 0xC0) << 2); + + dot[i].size = data[(3*i)+2] & 0x0F; + + /* if in range set to visible */ + if (dot[i].ry == 1023) + dot[i].visible = 0; + else + dot[i].visible = 1; + } + + interpret_ir_data(wm); +} + + +/** + * @brief Interpret IR data into more user friendly variables. + * + * @param wm Pointer to a wiimote_t structure. + */ +static void interpret_ir_data(struct wiimote_t* wm) { + struct ir_dot_t* dot = wm->ir.dot; + int i; + float roll = 0.0f; + int last_num_dots = wm->ir.num_dots; + + if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_ACC)) + roll = wm->orient.roll; + + /* count visible dots */ + wm->ir.num_dots = 0; + for (i = 0; i < 4; ++i) { + if (dot[i].visible) + wm->ir.num_dots++; + } + + switch (wm->ir.num_dots) { + case 0: + { + wm->ir.state = 0; + + /* reset the dot ordering */ + for (i = 0; i < 4; ++i) + dot[i].order = 0; + + wm->ir.x = 0; + wm->ir.y = 0; + wm->ir.z = 0.0f; + + return; + } + case 1: + { + fix_rotated_ir_dots(wm->ir.dot, roll); + + if (wm->ir.state < 2) { + /* + * Only 1 known dot, so use just that. + */ + for (i = 0; i < 4; ++i) { + if (dot[i].visible) { + wm->ir.x = dot[i].x; + wm->ir.y = dot[i].y; + + wm->ir.ax = wm->ir.x; + wm->ir.ay = wm->ir.y; + + /* can't calculate yaw because we don't have the distance */ + //wm->orient.yaw = calc_yaw(&wm->ir); + + ir_convert_to_vres(&wm->ir.x, &wm->ir.y, wm->ir.aspect, wm->ir.vres[0], wm->ir.vres[1]); + break; + } + } + } else { + /* + * Only see 1 dot but know theres 2. + * Try to estimate where the other one + * should be and use that. + */ + for (i = 0; i < 4; ++i) { + if (dot[i].visible) { + int ox = 0; + int x, y; + + if (dot[i].order == 1) + /* visible is the left dot - estimate where the right is */ + ox = dot[i].x + wm->ir.distance; + else if (dot[i].order == 2) + /* visible is the right dot - estimate where the left is */ + ox = dot[i].x - wm->ir.distance; + + x = ((signed int)dot[i].x + ox) / 2; + y = dot[i].y; + + wm->ir.ax = x; + wm->ir.ay = y; + wm->orient.yaw = calc_yaw(&wm->ir); + + if (ir_correct_for_bounds(&x, &y, wm->ir.aspect, wm->ir.offset[0], wm->ir.offset[1])) { + ir_convert_to_vres(&x, &y, wm->ir.aspect, wm->ir.vres[0], wm->ir.vres[1]); + wm->ir.x = x; + wm->ir.y = y; + } + + break; + } + } + } + + break; + } + case 2: + case 3: + case 4: + { + /* + * Two (or more) dots known and seen. + * Average them together to estimate the true location. + */ + int x, y; + wm->ir.state = 2; + + fix_rotated_ir_dots(wm->ir.dot, roll); + + /* if there is at least 1 new dot, reorder them all */ + if (wm->ir.num_dots > last_num_dots) { + reorder_ir_dots(dot); + wm->ir.x = 0; + wm->ir.y = 0; + } + + wm->ir.distance = ir_distance(dot); + wm->ir.z = 1023 - wm->ir.distance; + + get_ir_dot_avg(wm->ir.dot, &x, &y); + + wm->ir.ax = x; + wm->ir.ay = y; + wm->orient.yaw = calc_yaw(&wm->ir); + + if (ir_correct_for_bounds(&x, &y, wm->ir.aspect, wm->ir.offset[0], wm->ir.offset[1])) { + ir_convert_to_vres(&x, &y, wm->ir.aspect, wm->ir.vres[0], wm->ir.vres[1]); + wm->ir.x = x; + wm->ir.y = y; + } + + break; + } + default: + { + break; + } + } + + #ifdef WITH_WIIUSE_DEBUG + { + int ir_level; + WIIUSE_GET_IR_SENSITIVITY(wm, &ir_level); + WIIUSE_DEBUG("IR sensitivity: %i", ir_level); + WIIUSE_DEBUG("IR visible dots: %i", wm->ir.num_dots); + for (i = 0; i < 4; ++i) + if (dot[i].visible) + WIIUSE_DEBUG("IR[%i][order %i] (%.3i, %.3i) -> (%.3i, %.3i)", i, dot[i].order, dot[i].rx, dot[i].ry, dot[i].x, dot[i].y); + WIIUSE_DEBUG("IR[absolute]: (%i, %i)", wm->ir.x, wm->ir.y); + } + #endif +} + + + +/** + * @brief Fix the rotation of the IR dots. + * + * @param dot An array of 4 ir_dot_t objects. + * @param ang The roll angle to correct by (-180, 180) + * + * If there is roll then the dots are rotated + * around the origin and give a false cursor + * position. Correct for the roll. + * + * If the accelerometer is off then obviously + * this will not do anything and the cursor + * position may be inaccurate. + */ +static void fix_rotated_ir_dots(struct ir_dot_t* dot, float ang) { + float s, c; + int x, y; + int i; + + if (!ang) { + for (i = 0; i < 4; ++i) { + dot[i].x = dot[i].rx; + dot[i].y = dot[i].ry; + } + return; + } + + s = sin(DEGREE_TO_RAD(ang)); + c = cos(DEGREE_TO_RAD(ang)); + + /* + * [ cos(theta) -sin(theta) ][ ir->rx ] + * [ sin(theta) cos(theta) ][ ir->ry ] + */ + + for (i = 0; i < 4; ++i) { + if (!dot[i].visible) + continue; + + x = dot[i].rx - (1024/2); + y = dot[i].ry - (768/2); + + dot[i].x = (c * x) + (-s * y); + dot[i].y = (s * x) + (c * y); + + dot[i].x += (1024/2); + dot[i].y += (768/2); + } +} + + +/** + * @brief Average IR dots. + * + * @param dot An array of 4 ir_dot_t objects. + * @param x [out] Average X + * @param y [out] Average Y + */ +static void get_ir_dot_avg(struct ir_dot_t* dot, int* x, int* y) { + int vis = 0, i = 0; + + *x = 0; + *y = 0; + + for (; i < 4; ++i) { + if (dot[i].visible) { + *x += dot[i].x; + *y += dot[i].y; + ++vis; + } + } + + *x /= vis; + *y /= vis; +} + + +/** + * @brief Reorder the IR dots. + * + * @param dot An array of 4 ir_dot_t objects. + */ +static void reorder_ir_dots(struct ir_dot_t* dot) { + int i, j, order; + + /* reset the dot ordering */ + for (i = 0; i < 4; ++i) + dot[i].order = 0; + + for (order = 1; order < 5; ++order) { + i = 0; + + for (; !dot[i].visible || dot[i].order; ++i) + if (i > 4) + return; + + for (j = 0; j < 4; ++j) { + if (dot[j].visible && !dot[j].order && (dot[j].x < dot[i].x)) + i = j; + } + + dot[i].order = order; + } +} + + +/** + * @brief Calculate the distance between the first 2 visible IR dots. + * + * @param dot An array of 4 ir_dot_t objects. + */ +static float ir_distance(struct ir_dot_t* dot) { + int i1, i2; + int xd, yd; + + for (i1 = 0; i1 < 4; ++i1) + if (dot[i1].visible) + break; + if (i1 == 4) + return 0.0f; + + for (i2 = i1+1; i2 < 4; ++i2) + if (dot[i2].visible) + break; + if (i2 == 4) + return 0.0f; + + xd = dot[i2].x - dot[i1].x; + yd = dot[i2].y - dot[i1].y; + + return sqrt(xd*xd + yd*yd); +} + + +/** + * @brief Correct for the IR bounding box. + * + * @param x [out] The current X, it will be updated if valid. + * @param y [out] The current Y, it will be updated if valid. + * @param aspect Aspect ratio of the screen. + * @param offset_x The X offset of the bounding box. + * @param offset_y The Y offset of the bounding box. + * + * @return Returns 1 if the point is valid and was updated. + * + * Nintendo was smart with this bit. They sacrifice a little + * precision for a big increase in usability. + */ +static int ir_correct_for_bounds(int* x, int* y, enum aspect_t aspect, int offset_x, int offset_y) { + int x0, y0; + int xs, ys; + + if (aspect == WIIUSE_ASPECT_16_9) { + xs = WM_ASPECT_16_9_X; + ys = WM_ASPECT_16_9_Y; + } else { + xs = WM_ASPECT_4_3_X; + ys = WM_ASPECT_4_3_Y; + } + + x0 = ((1024 - xs) / 2) + offset_x; + y0 = ((768 - ys) / 2) + offset_y; + + if ((*x >= x0) + && (*x <= (x0 + xs)) + && (*y >= y0) + && (*y <= (y0 + ys))) + { + *x -= offset_x; + *y -= offset_y; + + return 1; + } + + return 0; +} + + +/** + * @brief Interpolate the point to the user defined virtual screen resolution. + */ +static void ir_convert_to_vres(int* x, int* y, enum aspect_t aspect, int vx, int vy) { + int xs, ys; + + if (aspect == WIIUSE_ASPECT_16_9) { + xs = WM_ASPECT_16_9_X; + ys = WM_ASPECT_16_9_Y; + } else { + xs = WM_ASPECT_4_3_X; + ys = WM_ASPECT_4_3_Y; + } + + *x -= ((1024-xs)/2); + *y -= ((768-ys)/2); + + *x = (*x / (float)xs) * vx; + *y = (*y / (float)ys) * vy; +} + + +/** + * @brief Calculate yaw given the IR data. + * + * @param ir IR data structure. + */ +float calc_yaw(struct ir_t* ir) { + float x; + + x = ir->ax - 512; + x = x * (ir->z / 1024.0f); + + return RAD_TO_DEGREE( atanf(x / ir->z) ); +} diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/ir.h b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/ir.h new file mode 100644 index 0000000..1b9c5c0 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/ir.h @@ -0,0 +1,52 @@ +/* + * wiiuse + * + * Written By: + * Michael Laforest < para > + * Email: < thepara (--AT--) g m a i l [--DOT--] com > + * + * Copyright 2006-2007 + * + * This file is part of wiiuse. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + * + * $Header$ + * + */ + +/** + * @file + * @brief Handles IR data. + */ + +#pragma once + +#include "wiiuse_internal.h" + +#define WII_VRES_X 560 +#define WII_VRES_Y 340 + +#ifdef __cplusplus +extern "C" { +#endif + +void calculate_basic_ir(struct wiimote_t* wm, byte* data); +void calculate_extended_ir(struct wiimote_t* wm, byte* data); +float calc_yaw(struct ir_t* ir); + +#ifdef __cplusplus +} +#endif + diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/msvc/wiiuse.dsp b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/msvc/wiiuse.dsp new file mode 100644 index 0000000..d51562a --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/msvc/wiiuse.dsp @@ -0,0 +1,191 @@ +# Microsoft Developer Studio Project File - Name="wiiuse" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 + +CFG=wiiuse - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "wiiuse.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "wiiuse.mak" CFG="wiiuse - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "wiiuse - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE "wiiuse - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "wiiuse - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WIIUSE_EXPORTS" /YX /FD /c +# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WIIUSE_EXPORTS" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Ws2_32.lib hid.lib setupapi.lib /nologo /dll /machine:I386 + +!ELSEIF "$(CFG)" == "wiiuse - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WIIUSE_EXPORTS" /YX /FD /GZ /c +# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "WIIUSE_EXPORTS" /D "WITH_WIIUSE_DEBUG" /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib Ws2_32.lib hid.lib setupapi.lib /nologo /dll /debug /machine:I386 /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "wiiuse - Win32 Release" +# Name "wiiuse - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\classic.c +# End Source File +# Begin Source File + +SOURCE=..\dynamics.c +# End Source File +# Begin Source File + +SOURCE=..\events.c +# End Source File +# Begin Source File + +SOURCE=..\guitar_hero_3.c +# End Source File +# Begin Source File + +SOURCE=..\io.c +# End Source File +# Begin Source File + +SOURCE=..\io_nix.c +# End Source File +# Begin Source File + +SOURCE=..\io_win.c +# End Source File +# Begin Source File + +SOURCE=..\ir.c +# End Source File +# Begin Source File + +SOURCE=..\nunchuk.c +# End Source File +# Begin Source File + +SOURCE=..\wiiuse.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=..\classic.h +# End Source File +# Begin Source File + +SOURCE=..\definitions.h +# End Source File +# Begin Source File + +SOURCE=..\dynamics.h +# End Source File +# Begin Source File + +SOURCE=..\events.h +# End Source File +# Begin Source File + +SOURCE=..\guitar_hero_3.h +# End Source File +# Begin Source File + +SOURCE=..\io.h +# End Source File +# Begin Source File + +SOURCE=..\ir.h +# End Source File +# Begin Source File + +SOURCE=..\nunchuk.h +# End Source File +# Begin Source File + +SOURCE=..\os.h +# End Source File +# Begin Source File + +SOURCE=..\wiiuse.h +# End Source File +# Begin Source File + +SOURCE=..\wiiuse_internal.h +# End Source File +# End Group +# Begin Group "Resource Files" + +# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" +# Begin Source File + +SOURCE=..\..\CHANGELOG +# End Source File +# End Group +# End Target +# End Project diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/msvc/wiiuse.dsw b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/msvc/wiiuse.dsw new file mode 100644 index 0000000..1983225 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/msvc/wiiuse.dsw @@ -0,0 +1,29 @@ +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "wiiuse"=".\wiiuse.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/msvc/wiiuse.opt b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/msvc/wiiuse.opt Binary files differnew file mode 100644 index 0000000..b6ebe4c --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/msvc/wiiuse.opt diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/nunchuk.c b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/nunchuk.c new file mode 100644 index 0000000..fd763bc --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/nunchuk.c @@ -0,0 +1,210 @@ +/* + * wiiuse + * + * Written By: + * Michael Laforest < para > + * Email: < thepara (--AT--) g m a i l [--DOT--] com > + * + * Copyright 2006-2007 + * + * This file is part of wiiuse. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + * + * $Header$ + * + */ + +/** + * @file + * @brief Nunchuk expansion device. + */ + +#include <stdio.h> +#include <stdlib.h> +#include <math.h> + +#include "definitions.h" +#include "wiiuse_internal.h" +#include "dynamics.h" +#include "events.h" +#include "nunchuk.h" + +static void nunchuk_pressed_buttons(struct nunchuk_t* nc, byte now); + +/** + * @brief Handle the handshake data from the nunchuk. + * + * @param nc A pointer to a nunchuk_t structure. + * @param data The data read in from the device. + * @param len The length of the data block, in bytes. + * + * @return Returns 1 if handshake was successful, 0 if not. + */ +int nunchuk_handshake(struct wiimote_t* wm, struct nunchuk_t* nc, byte* data, unsigned short len) { + int i; + int offset = 0; + + nc->btns = 0; + nc->btns_held = 0; + nc->btns_released = 0; + + /* set the smoothing to the same as the wiimote */ + nc->flags = &wm->flags; + nc->accel_calib.st_alpha = wm->accel_calib.st_alpha; + + /* decrypt data */ + for (i = 0; i < len; ++i) + data[i] = (data[i] ^ 0x17) + 0x17; + + if (data[offset] == 0xFF) { + /* + * Sometimes the data returned here is not correct. + * This might happen because the wiimote is lagging + * behind our initialization sequence. + * To fix this just request the handshake again. + * + * Other times it's just the first 16 bytes are 0xFF, + * but since the next 16 bytes are the same, just use + * those. + */ + if (data[offset + 16] == 0xFF) { + /* get the calibration data */ + byte* handshake_buf = malloc(EXP_HANDSHAKE_LEN * sizeof(byte)); + + WIIUSE_DEBUG("Nunchuk handshake appears invalid, trying again."); + wiiuse_read_data_cb(wm, handshake_expansion, handshake_buf, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN); + + return 0; + } else + offset += 16; + } + + nc->accel_calib.cal_zero.x = data[offset + 0]; + nc->accel_calib.cal_zero.y = data[offset + 1]; + nc->accel_calib.cal_zero.z = data[offset + 2]; + nc->accel_calib.cal_g.x = data[offset + 4]; + nc->accel_calib.cal_g.y = data[offset + 5]; + nc->accel_calib.cal_g.z = data[offset + 6]; + nc->js.max.x = data[offset + 8]; + nc->js.min.x = data[offset + 9]; + nc->js.center.x = data[offset + 10]; + nc->js.max.y = data[offset + 11]; + nc->js.min.y = data[offset + 12]; + nc->js.center.y = data[offset + 13]; + + /* default the thresholds to the same as the wiimote */ + nc->orient_threshold = wm->orient_threshold; + nc->accel_threshold = wm->accel_threshold; + + /* handshake done */ + wm->exp.type = EXP_NUNCHUK; + + #ifdef WIN32 + wm->timeout = WIIMOTE_DEFAULT_TIMEOUT; + #endif + + return 1; +} + + +/** + * @brief The nunchuk disconnected. + * + * @param nc A pointer to a nunchuk_t structure. + */ +void nunchuk_disconnected(struct nunchuk_t* nc) { + memset(nc, 0, sizeof(struct nunchuk_t)); +} + + + +/** + * @brief Handle nunchuk event. + * + * @param nc A pointer to a nunchuk_t structure. + * @param msg The message specified in the event packet. + */ +void nunchuk_event(struct nunchuk_t* nc, byte* msg) { + int i; + + /* decrypt data */ + for (i = 0; i < 6; ++i) + msg[i] = (msg[i] ^ 0x17) + 0x17; + + /* get button states */ + nunchuk_pressed_buttons(nc, msg[5]); + + /* calculate joystick state */ + calc_joystick_state(&nc->js, msg[0], msg[1]); + + /* calculate orientation */ + nc->accel.x = msg[2]; + nc->accel.y = msg[3]; + nc->accel.z = msg[4]; + + calculate_orientation(&nc->accel_calib, &nc->accel, &nc->orient, NUNCHUK_IS_FLAG_SET(nc, WIIUSE_SMOOTHING)); + calculate_gforce(&nc->accel_calib, &nc->accel, &nc->gforce); +} + + +/** + * @brief Find what buttons are pressed. + * + * @param nc Pointer to a nunchuk_t structure. + * @param msg The message byte specified in the event packet. + */ +static void nunchuk_pressed_buttons(struct nunchuk_t* nc, byte now) { + /* message is inverted (0 is active, 1 is inactive) */ + now = ~now & NUNCHUK_BUTTON_ALL; + + /* pressed now & were pressed, then held */ + nc->btns_held = (now & nc->btns); + + /* were pressed or were held & not pressed now, then released */ + nc->btns_released = ((nc->btns | nc->btns_held) & ~now); + + /* buttons pressed now */ + nc->btns = now; +} + + +/** + * @brief Set the orientation event threshold for the nunchuk. + * + * @param wm Pointer to a wiimote_t structure with a nunchuk attached. + * @param threshold The decimal place that should be considered a significant change. + * + * See wiiuse_set_orient_threshold() for details. + */ +void wiiuse_set_nunchuk_orient_threshold(struct wiimote_t* wm, float threshold) { + if (!wm) return; + + wm->exp.nunchuk.orient_threshold = threshold; +} + + +/** + * @brief Set the accelerometer event threshold for the nunchuk. + * + * @param wm Pointer to a wiimote_t structure with a nunchuk attached. + * @param threshold The decimal place that should be considered a significant change. + * + * See wiiuse_set_orient_threshold() for details. + */ +void wiiuse_set_nunchuk_accel_threshold(struct wiimote_t* wm, int threshold) { + if (!wm) return; + + wm->exp.nunchuk.accel_threshold = threshold; +} diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/nunchuk.h b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/nunchuk.h new file mode 100644 index 0000000..a3a2c63 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/nunchuk.h @@ -0,0 +1,51 @@ +/* + * wiiuse + * + * Written By: + * Michael Laforest < para > + * Email: < thepara (--AT--) g m a i l [--DOT--] com > + * + * Copyright 2006-2007 + * + * This file is part of wiiuse. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + * + * $Header$ + * + */ + +/** + * @file + * @brief Nunchuk expansion device. + */ + +#pragma once + +#include "wiiuse_internal.h" + +#ifdef __cplusplus +extern "C" { +#endif + +int nunchuk_handshake(struct wiimote_t* wm, struct nunchuk_t* nc, byte* data, unsigned short len); + +void nunchuk_disconnected(struct nunchuk_t* nc); + +void nunchuk_event(struct nunchuk_t* nc, byte* msg); + +#ifdef __cplusplus +} +#endif + diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/os.h b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/os.h new file mode 100644 index 0000000..3e99670 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/os.h @@ -0,0 +1,53 @@ +/* + * wiiuse + * + * Written By: + * Michael Laforest < para > + * Email: < thepara (--AT--) g m a i l [--DOT--] com > + * + * Copyright 2006-2007 + * + * This file is part of wiiuse. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + * + * $Header$ + * + */ + + +/** + * @file + * @brief Operating system related definitions. + * + * This file is an attempt to separate operating system + * dependent functions and choose what should be used + * at compile time. + */ + +#pragma once + +#ifdef WIN32 + /* windows */ + #define isnan(x) _isnan(x) + #define isinf(x) !_finite(x) + + /* disable warnings I don't care about */ + #pragma warning(disable:4244) /* possible loss of data conversion */ + #pragma warning(disable:4273) /* inconsistent dll linkage */ + #pragma warning(disable:4217) +#else + /* nix */ +#endif + diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/wiiuse.c b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/wiiuse.c new file mode 100644 index 0000000..1bb617d --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/wiiuse.c @@ -0,0 +1,764 @@ +/* + * wiiuse + * + * Written By: + * Michael Laforest < para > + * Email: < thepara (--AT--) g m a i l [--DOT--] com > + * + * Copyright 2006-2007 + * + * This file is part of wiiuse. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + * + * $Header$ + * + */ + +/** + * @file + * @brief General wiimote operations. + * + * The file includes functions that handle general + * tasks. Most of these are functions that are part + * of the API. + */ + +#include <stdio.h> +#include <stdlib.h> + +#ifndef WIN32 + #include <unistd.h> +#else + #include <Winsock2.h> +#endif + +#include "definitions.h" +#include "wiiuse_internal.h" +#include "events.h" +#include "io.h" + +static int g_banner = 0; + +/** + * @breif Returns the version of the library. + */ +const char* wiiuse_version() { + return WIIUSE_VERSION; +} + + +/** + * @brief Clean up wiimote_t array created by wiiuse_init() + */ +void wiiuse_cleanup(struct wiimote_t** wm, int wiimotes) { + int i = 0; + + if (!wm) + return; + + WIIUSE_INFO("wiiuse clean up..."); + + for (; i < wiimotes; ++i) { + wiiuse_disconnect(wm[i]); + free(wm[i]); + } + + free(wm); + + return; +} + + +/** + * @brief Initialize an array of wiimote structures. + * + * @param wiimotes Number of wiimote_t structures to create. + * + * @return An array of initialized wiimote_t structures. + * + * @see wiiuse_connect() + * + * The array returned by this function can be passed to various + * functions, including wiiuse_connect(). + */ +struct wiimote_t** wiiuse_init(int wiimotes) { + int i = 0; + struct wiimote_t** wm = NULL; + + /* + * Please do not remove this banner. + * GPL asks that you please leave output credits intact. + * Thank you. + * + * This banner is only displayed once so that if you need + * to call this function again it won't be intrusive. + */ + if (!g_banner) { + printf( "wiiuse v" WIIUSE_VERSION " loaded.\n" + " By: Michael Laforest <thepara[at]gmail{dot}com>\n" + " http://wiiuse.net http://wiiuse.sf.net\n"); + g_banner = 1; + } + + if (!wiimotes) + return NULL; + + wm = malloc(sizeof(struct wiimote_t*) * wiimotes); + + for (i = 0; i < wiimotes; ++i) { + wm[i] = malloc(sizeof(struct wiimote_t)); + memset(wm[i], 0, sizeof(struct wiimote_t)); + + wm[i]->unid = i+1; + + #ifndef WIN32 + wm[i]->bdaddr = *BDADDR_ANY; + wm[i]->out_sock = -1; + wm[i]->in_sock = -1; + #else + wm[i]->dev_handle = 0; + wm[i]->stack = WIIUSE_STACK_UNKNOWN; + wm[i]->normal_timeout = WIIMOTE_DEFAULT_TIMEOUT; + wm[i]->exp_timeout = WIIMOTE_EXP_TIMEOUT; + wm[i]->timeout = wm[i]->normal_timeout; + #endif + + wm[i]->state = WIIMOTE_INIT_STATES; + wm[i]->flags = WIIUSE_INIT_FLAGS; + + wm[i]->event = WIIUSE_NONE; + + wm[i]->exp.type = EXP_NONE; + + wiiuse_set_aspect_ratio(wm[i], WIIUSE_ASPECT_4_3); + wiiuse_set_ir_position(wm[i], WIIUSE_IR_ABOVE); + + wm[i]->orient_threshold = 0.5f; + wm[i]->accel_threshold = 5; + + wm[i]->accel_calib.st_alpha = WIIUSE_DEFAULT_SMOOTH_ALPHA; + } + + return wm; +} + + +/** + * @brief The wiimote disconnected. + * + * @param wm Pointer to a wiimote_t structure. + */ +void wiiuse_disconnected(struct wiimote_t* wm) { + if (!wm) return; + + WIIUSE_INFO("Wiimote disconnected [id %i].", wm->unid); + + /* disable the connected flag */ + WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_CONNECTED); + + /* reset a bunch of stuff */ + #ifndef WIN32 + wm->out_sock = -1; + wm->in_sock = -1; + #else + wm->dev_handle = 0; + #endif + + wm->leds = 0; + wm->state = WIIMOTE_INIT_STATES; + wm->read_req = NULL; + wm->handshake_state = 0; + wm->btns = 0; + wm->btns_held = 0; + wm->btns_released = 0; + memset(wm->event_buf, 0, sizeof(wm->event_buf)); + + wm->event = WIIUSE_DISCONNECT; +} + + +/** + * @brief Enable or disable the rumble. + * + * @param wm Pointer to a wiimote_t structure. + * @param status 1 to enable, 0 to disable. + */ +void wiiuse_rumble(struct wiimote_t* wm, int status) { + byte buf; + + if (!wm || !WIIMOTE_IS_CONNECTED(wm)) + return; + + /* make sure to keep the current lit leds */ + buf = wm->leds; + + if (status) { + WIIUSE_DEBUG("Starting rumble..."); + WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_RUMBLE); + buf |= 0x01; + } else { + WIIUSE_DEBUG("Stopping rumble..."); + WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_RUMBLE); + } + + /* preserve IR state */ + if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR)) + buf |= 0x04; + + wiiuse_send(wm, WM_CMD_RUMBLE, &buf, 1); +} + + +/** + * @brief Toggle the state of the rumble. + * + * @param wm Pointer to a wiimote_t structure. + */ +void wiiuse_toggle_rumble(struct wiimote_t* wm) { + if (!wm) return; + + wiiuse_rumble(wm, !WIIMOTE_IS_SET(wm, WIIMOTE_STATE_RUMBLE)); +} + + +/** + * @brief Set the enabled LEDs. + * + * @param wm Pointer to a wiimote_t structure. + * @param leds What LEDs to enable. + * + * \a leds is a bitwise or of WIIMOTE_LED_1, WIIMOTE_LED_2, WIIMOTE_LED_3, or WIIMOTE_LED_4. + */ +void wiiuse_set_leds(struct wiimote_t* wm, int leds) { + byte buf; + + if (!wm || !WIIMOTE_IS_CONNECTED(wm)) + return; + + /* remove the lower 4 bits because they control rumble */ + wm->leds = (leds & 0xF0); + + /* make sure if the rumble is on that we keep it on */ + if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_RUMBLE)) + wm->leds |= 0x01; + + buf = wm->leds; + + wiiuse_send(wm, WM_CMD_LED, &buf, 1); +} + + +/** + * @brief Set if the wiimote should report motion sensing. + * + * @param wm Pointer to a wiimote_t structure. + * @param status 1 to enable, 0 to disable. + * + * Since reporting motion sensing sends a lot of data, + * the wiimote saves power by not transmitting it + * by default. + */ +void wiiuse_motion_sensing(struct wiimote_t* wm, int status) { + if (status) + WIIMOTE_ENABLE_STATE(wm, WIIMOTE_STATE_ACC); + else + WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_ACC); + + wiiuse_set_report_type(wm); +} + + +/** + * @brief Set the report type based on the current wiimote state. + * + * @param wm Pointer to a wiimote_t structure. + * + * @return The report type sent. + * + * The wiimote reports formatted packets depending on the + * report type that was last requested. This function will + * update the type of report that should be sent based on + * the current state of the device. + */ +int wiiuse_set_report_type(struct wiimote_t* wm) { + byte buf[2]; + int motion, exp, ir; + + if (!wm || !WIIMOTE_IS_CONNECTED(wm)) + return 0; + + buf[0] = (WIIMOTE_IS_FLAG_SET(wm, WIIUSE_CONTINUOUS) ? 0x04 : 0x00); /* set to 0x04 for continuous reporting */ + buf[1] = 0x00; + + /* if rumble is enabled, make sure we keep it */ + if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_RUMBLE)) + buf[0] |= 0x01; + + motion = WIIMOTE_IS_SET(wm, WIIMOTE_STATE_ACC); + exp = WIIMOTE_IS_SET(wm, WIIMOTE_STATE_EXP); + ir = WIIMOTE_IS_SET(wm, WIIMOTE_STATE_IR); + + if (motion && ir && exp) buf[1] = WM_RPT_BTN_ACC_IR_EXP; + else if (motion && exp) buf[1] = WM_RPT_BTN_ACC_EXP; + else if (motion && ir) buf[1] = WM_RPT_BTN_ACC_IR; + else if (ir && exp) buf[1] = WM_RPT_BTN_IR_EXP; + else if (ir) buf[1] = WM_RPT_BTN_ACC_IR; + else if (exp) buf[1] = WM_RPT_BTN_EXP; + else if (motion) buf[1] = WM_RPT_BTN_ACC; + else buf[1] = WM_RPT_BTN; + + WIIUSE_DEBUG("Setting report type: 0x%x", buf[1]); + + exp = wiiuse_send(wm, WM_CMD_REPORT_TYPE, buf, 2); + if (exp <= 0) + return exp; + + return buf[1]; +} + + +/** + * @brief Read data from the wiimote (callback version). + * + * @param wm Pointer to a wiimote_t structure. + * @param read_cb Function pointer to call when the data arrives from the wiimote. + * @param buffer An allocated buffer to store the data as it arrives from the wiimote. + * Must be persistent in memory and large enough to hold the data. + * @param addr The address of wiimote memory to read from. + * @param len The length of the block to be read. + * + * The library can only handle one data read request at a time + * because it must keep track of the buffer and other + * events that are specific to that request. So if a request + * has already been made, subsequent requests will be added + * to a pending list and be sent out when the previous + * finishes. + */ +int wiiuse_read_data_cb(struct wiimote_t* wm, wiiuse_read_cb read_cb, byte* buffer, unsigned int addr, unsigned short len) { + struct read_req_t* req; + + if (!wm || !WIIMOTE_IS_CONNECTED(wm)) + return 0; + if (!buffer || !len || !read_cb) + return 0; + + /* make this request structure */ + req = (struct read_req_t*)malloc(sizeof(struct read_req_t)); + req->cb = read_cb; + req->buf = buffer; + req->addr = addr; + req->size = len; + req->wait = len; + req->dirty = 0; + req->next = NULL; + + /* add this to the request list */ + if (!wm->read_req) { + /* root node */ + wm->read_req = req; + + WIIUSE_DEBUG("Data read request can be sent out immediately."); + + /* send the request out immediately */ + wiiuse_send_next_pending_read_request(wm); + } else { + struct read_req_t* nptr = wm->read_req; + for (; nptr->next; nptr = nptr->next); + nptr->next = req; + + WIIUSE_DEBUG("Added pending data read request."); + } + + return 1; +} + + +/** + * @brief Read data from the wiimote (event version). + * + * @param wm Pointer to a wiimote_t structure. + * @param buffer An allocated buffer to store the data as it arrives from the wiimote. + * Must be persistent in memory and large enough to hold the data. + * @param addr The address of wiimote memory to read from. + * @param len The length of the block to be read. + * + * The library can only handle one data read request at a time + * because it must keep track of the buffer and other + * events that are specific to that request. So if a request + * has already been made, subsequent requests will be added + * to a pending list and be sent out when the previous + * finishes. + */ +int wiiuse_read_data(struct wiimote_t* wm, byte* buffer, unsigned int addr, unsigned short len) { + struct read_req_t* req; + + if (!wm || !WIIMOTE_IS_CONNECTED(wm)) + return 0; + if (!buffer || !len) + return 0; + + /* make this request structure */ + req = (struct read_req_t*)malloc(sizeof(struct read_req_t)); + req->cb = NULL; + req->buf = buffer; + req->addr = addr; + req->size = len; + req->wait = len; + req->dirty = 0; + req->next = NULL; + + /* add this to the request list */ + if (!wm->read_req) { + /* root node */ + wm->read_req = req; + + WIIUSE_DEBUG("Data read request can be sent out immediately."); + + /* send the request out immediately */ + wiiuse_send_next_pending_read_request(wm); + } else { + struct read_req_t* nptr = wm->read_req; + for (; nptr->next; nptr = nptr->next); + nptr->next = req; + + WIIUSE_DEBUG("Added pending data read request."); + } + + return 1; +} + + +/** + * @brief Send the next pending data read request to the wiimote. + * + * @param wm Pointer to a wiimote_t structure. + * + * @see wiiuse_read_data() + * + * This function is not part of the wiiuse API. + */ +void wiiuse_send_next_pending_read_request(struct wiimote_t* wm) { + byte buf[6]; + struct read_req_t* req; + + if (!wm || !WIIMOTE_IS_CONNECTED(wm)) + return; + if (!wm->read_req) return; + + /* skip over dirty ones since they have already been read */ + req = wm->read_req; + while (req && req->dirty) + req = req->next; + if (!req) + return; + + /* the offset is in big endian */ + *(int*)(buf) = BIG_ENDIAN_LONG(req->addr); + + /* the length is in big endian */ + *(short*)(buf + 4) = BIG_ENDIAN_SHORT(req->size); + + WIIUSE_DEBUG("Request read at address: 0x%x length: %i", req->addr, req->size); + wiiuse_send(wm, WM_CMD_READ_DATA, buf, 6); +} + + +/** + * @brief Request the wiimote controller status. + * + * @param wm Pointer to a wiimote_t structure. + * + * Controller status includes: battery level, LED status, expansions + */ +void wiiuse_status(struct wiimote_t* wm) { + byte buf = 0; + + if (!wm || !WIIMOTE_IS_CONNECTED(wm)) + return; + + WIIUSE_DEBUG("Requested wiimote status."); + + wiiuse_send(wm, WM_CMD_CTRL_STATUS, &buf, 1); +} + + +/** + * @brief Find a wiimote_t structure by its unique identifier. + * + * @param wm Pointer to a wiimote_t structure. + * @param wiimotes The number of wiimote_t structures in \a wm. + * @param unid The unique identifier to search for. + * + * @return Pointer to a wiimote_t structure, or NULL if not found. + */ +struct wiimote_t* wiiuse_get_by_id(struct wiimote_t** wm, int wiimotes, int unid) { + int i = 0; + + for (; i < wiimotes; ++i) { + if (wm[i]->unid == unid) + return wm[i]; + } + + return NULL; +} + + +/** + * @brief Write data to the wiimote. + * + * @param wm Pointer to a wiimote_t structure. + * @param addr The address to write to. + * @param data The data to be written to the memory location. + * @param len The length of the block to be written. + */ +int wiiuse_write_data(struct wiimote_t* wm, unsigned int addr, byte* data, byte len) { + byte buf[21] = {0}; /* the payload is always 23 */ + + if (!wm || !WIIMOTE_IS_CONNECTED(wm)) + return 0; + if (!data || !len) + return 0; + + WIIUSE_DEBUG("Writing %i bytes to memory location 0x%x...", len, addr); + + #ifdef WITH_WIIUSE_DEBUG + { + int i = 0; + printf("Write data is: "); + for (; i < len; ++i) + printf("%x ", data[i]); + printf("\n"); + } + #endif + + /* the offset is in big endian */ + *(int*)(buf) = BIG_ENDIAN_LONG(addr); + + /* length */ + *(byte*)(buf + 4) = len; + + /* data */ + memcpy(buf + 5, data, len); + + wiiuse_send(wm, WM_CMD_WRITE_DATA, buf, 21); + return 1; +} + + +/** + * @brief Send a packet to the wiimote. + * + * @param wm Pointer to a wiimote_t structure. + * @param report_type The report type to send (WIIMOTE_CMD_LED, WIIMOTE_CMD_RUMBLE, etc). Found in wiiuse.h + * @param msg The payload. + * @param len Length of the payload in bytes. + * + * This function should replace any write()s directly to the wiimote device. + */ +int wiiuse_send(struct wiimote_t* wm, byte report_type, byte* msg, int len) { + byte buf[32]; /* no payload is better than this */ + int rumble = 0; + + #ifndef WIN32 + buf[0] = WM_SET_REPORT | WM_BT_OUTPUT; + buf[1] = report_type; + #else + buf[0] = report_type; + #endif + + switch (report_type) { + case WM_CMD_LED: + case WM_CMD_RUMBLE: + case WM_CMD_CTRL_STATUS: + { + /* Rumble flag for: 0x11, 0x13, 0x14, 0x15, 0x19 or 0x1a */ + if (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_RUMBLE)) + rumble = 1; + break; + } + default: + break; + } + + #ifndef WIN32 + memcpy(buf+2, msg, len); + if (rumble) + buf[2] |= 0x01; + #else + memcpy(buf+1, msg, len); + if (rumble) + buf[1] |= 0x01; + #endif + + #ifdef WITH_WIIUSE_DEBUG + { + int x = 2; + printf("[DEBUG] (id %i) SEND: (%x) %.2x ", wm->unid, buf[0], buf[1]); + #ifndef WIN32 + for (; x < len+2; ++x) + #else + for (; x < len+1; ++x) + #endif + printf("%.2x ", buf[x]); + printf("\n"); + } + #endif + + #ifndef WIN32 + return wiiuse_io_write(wm, buf, len+2); + #else + return wiiuse_io_write(wm, buf, len+1); + #endif +} + + +/** + * @brief Set flags for the specified wiimote. + * + * @param wm Pointer to a wiimote_t structure. + * @param enable Flags to enable. + * @param disable Flags to disable. + * + * @return The flags set after 'enable' and 'disable' have been applied. + * + * The values 'enable' and 'disable' may be any flags OR'ed together. + * Flags are defined in wiiuse.h. + */ +int wiiuse_set_flags(struct wiimote_t* wm, int enable, int disable) { + if (!wm) return 0; + + /* remove mutually exclusive flags */ + enable &= ~disable; + disable &= ~enable; + + wm->flags |= enable; + wm->flags &= ~disable; + + return wm->flags; +} + + +/** + * @brief Set the wiimote smoothing alpha value. + * + * @param wm Pointer to a wiimote_t structure. + * @param alpha The alpha value to set. Between 0 and 1. + * + * @return Returns the old alpha value. + * + * The alpha value is between 0 and 1 and is used in an exponential + * smoothing algorithm. + * + * Smoothing is only performed if the WIIMOTE_USE_SMOOTHING is set. + */ +float wiiuse_set_smooth_alpha(struct wiimote_t* wm, float alpha) { + float old; + + if (!wm) return 0.0f; + + old = wm->accel_calib.st_alpha; + + wm->accel_calib.st_alpha = alpha; + + /* if there is a nunchuk set that too */ + if (wm->exp.type == EXP_NUNCHUK) + wm->exp.nunchuk.accel_calib.st_alpha = alpha; + + return old; +} + + +/** + * @brief Set the bluetooth stack type to use. + * + * @param wm Array of wiimote_t structures. + * @param wiimotes Number of objects in the wm array. + * @param type The type of bluetooth stack to use. + */ +void wiiuse_set_bluetooth_stack(struct wiimote_t** wm, int wiimotes, enum win_bt_stack_t type) { + #ifdef WIN32 + int i; + + if (!wm) return; + + for (i = 0; i < wiimotes; ++i) + wm[i]->stack = type; + #endif +} + + +/** + * @brief Set the orientation event threshold. + * + * @param wm Pointer to a wiimote_t structure. + * @param threshold The decimal place that should be considered a significant change. + * + * If threshold is 0.01, and any angle changes by 0.01 then a significant change + * has occurred and the event callback will be invoked. If threshold is 1 then + * the angle has to change by a full degree to generate an event. + */ +void wiiuse_set_orient_threshold(struct wiimote_t* wm, float threshold) { + if (!wm) return; + + wm->orient_threshold = threshold; +} + + +/** + * @brief Set the accelerometer event threshold. + * + * @param wm Pointer to a wiimote_t structure. + * @param threshold The decimal place that should be considered a significant change. + */ +void wiiuse_set_accel_threshold(struct wiimote_t* wm, int threshold) { + if (!wm) return; + + wm->accel_threshold = threshold; +} + + +/** + * @brief Try to resync with the wiimote by starting a new handshake. + * + * @param wm Pointer to a wiimote_t structure. + */ +void wiiuse_resync(struct wiimote_t* wm) { + if (!wm) return; + + wm->handshake_state = 0; + wiiuse_handshake(wm, NULL, 0); +} + + +/** + * @brief Set the normal and expansion handshake timeouts. + * + * @param wm Array of wiimote_t structures. + * @param wiimotes Number of objects in the wm array. + * @param normal_timeout The timeout in milliseconds for a normal read. + * @param exp_timeout The timeout in millisecondsd to wait for an expansion handshake. + */ +void wiiuse_set_timeout(struct wiimote_t** wm, int wiimotes, byte normal_timeout, byte exp_timeout) { + #ifdef WIN32 + int i; + + if (!wm) return; + + for (i = 0; i < wiimotes; ++i) { + wm[i]->normal_timeout = normal_timeout; + wm[i]->exp_timeout = exp_timeout; + } + #endif +} diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/wiiuse.h b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/wiiuse.h new file mode 100644 index 0000000..fce263c --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/wiiuse.h @@ -0,0 +1,649 @@ +/* + * wiiuse + * + * Written By: + * Michael Laforest < para > + * Email: < thepara (--AT--) g m a i l [--DOT--] com > + * + * Copyright 2006-2007 + * + * This file is part of wiiuse. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + * + * $Header$ + * + */ + +/** + * @file + * + * @brief API header file. + * + * If this file is included from inside the wiiuse source + * and not from a third party program, then wiimote_internal.h + * is also included which extends this file. + */ + +#pragma once + +#ifdef _WIN32 + /* windows */ + #include <windows.h> +#else + /* nix */ + #include <bluetooth/bluetooth.h> +#endif + +#ifdef WIIUSE_INTERNAL_H_INCLUDED + #define WCONST +#else + #define WCONST const +#endif + +/* led bit masks */ +#define WIIMOTE_LED_NONE 0x00 +#define WIIMOTE_LED_1 0x10 +#define WIIMOTE_LED_2 0x20 +#define WIIMOTE_LED_3 0x40 +#define WIIMOTE_LED_4 0x80 + +/* button codes */ +#define WIIMOTE_BUTTON_TWO 0x0001 +#define WIIMOTE_BUTTON_ONE 0x0002 +#define WIIMOTE_BUTTON_B 0x0004 +#define WIIMOTE_BUTTON_A 0x0008 +#define WIIMOTE_BUTTON_MINUS 0x0010 +#define WIIMOTE_BUTTON_ZACCEL_BIT6 0x0020 +#define WIIMOTE_BUTTON_ZACCEL_BIT7 0x0040 +#define WIIMOTE_BUTTON_HOME 0x0080 +#define WIIMOTE_BUTTON_LEFT 0x0100 +#define WIIMOTE_BUTTON_RIGHT 0x0200 +#define WIIMOTE_BUTTON_DOWN 0x0400 +#define WIIMOTE_BUTTON_UP 0x0800 +#define WIIMOTE_BUTTON_PLUS 0x1000 +#define WIIMOTE_BUTTON_ZACCEL_BIT4 0x2000 +#define WIIMOTE_BUTTON_ZACCEL_BIT5 0x4000 +#define WIIMOTE_BUTTON_UNKNOWN 0x8000 +#define WIIMOTE_BUTTON_ALL 0x1F9F + +/* nunchul button codes */ +#define NUNCHUK_BUTTON_Z 0x01 +#define NUNCHUK_BUTTON_C 0x02 +#define NUNCHUK_BUTTON_ALL 0x03 + +/* classic controller button codes */ +#define CLASSIC_CTRL_BUTTON_UP 0x0001 +#define CLASSIC_CTRL_BUTTON_LEFT 0x0002 +#define CLASSIC_CTRL_BUTTON_ZR 0x0004 +#define CLASSIC_CTRL_BUTTON_X 0x0008 +#define CLASSIC_CTRL_BUTTON_A 0x0010 +#define CLASSIC_CTRL_BUTTON_Y 0x0020 +#define CLASSIC_CTRL_BUTTON_B 0x0040 +#define CLASSIC_CTRL_BUTTON_ZL 0x0080 +#define CLASSIC_CTRL_BUTTON_FULL_R 0x0200 +#define CLASSIC_CTRL_BUTTON_PLUS 0x0400 +#define CLASSIC_CTRL_BUTTON_HOME 0x0800 +#define CLASSIC_CTRL_BUTTON_MINUS 0x1000 +#define CLASSIC_CTRL_BUTTON_FULL_L 0x2000 +#define CLASSIC_CTRL_BUTTON_DOWN 0x4000 +#define CLASSIC_CTRL_BUTTON_RIGHT 0x8000 +#define CLASSIC_CTRL_BUTTON_ALL 0xFEFF + +/* guitar hero 3 button codes */ +#define GUITAR_HERO_3_BUTTON_STRUM_UP 0x0001 +#define GUITAR_HERO_3_BUTTON_YELLOW 0x0008 +#define GUITAR_HERO_3_BUTTON_GREEN 0x0010 +#define GUITAR_HERO_3_BUTTON_BLUE 0x0020 +#define GUITAR_HERO_3_BUTTON_RED 0x0040 +#define GUITAR_HERO_3_BUTTON_ORANGE 0x0080 +#define GUITAR_HERO_3_BUTTON_PLUS 0x0400 +#define GUITAR_HERO_3_BUTTON_MINUS 0x1000 +#define GUITAR_HERO_3_BUTTON_STRUM_DOWN 0x4000 +#define GUITAR_HERO_3_BUTTON_ALL 0xFEFF + + +/* wiimote option flags */ +#define WIIUSE_SMOOTHING 0x01 +#define WIIUSE_CONTINUOUS 0x02 +#define WIIUSE_ORIENT_THRESH 0x04 +#define WIIUSE_INIT_FLAGS (WIIUSE_SMOOTHING | WIIUSE_ORIENT_THRESH) + +#define WIIUSE_ORIENT_PRECISION 100.0f + +/* expansion codes */ +#define EXP_NONE 0 +#define EXP_NUNCHUK 1 +#define EXP_CLASSIC 2 +#define EXP_GUITAR_HERO_3 3 + +/* IR correction types */ +typedef enum ir_position_t { + WIIUSE_IR_ABOVE, + WIIUSE_IR_BELOW +} ir_position_t; + +/** + * @brief Check if a button is pressed. + * @param dev Pointer to a wiimote_t or expansion structure. + * @param button The button you are interested in. + * @return 1 if the button is pressed, 0 if not. + */ +#define IS_PRESSED(dev, button) ((dev->btns & button) == button) + +/** + * @brief Check if a button is being held. + * @param dev Pointer to a wiimote_t or expansion structure. + * @param button The button you are interested in. + * @return 1 if the button is held, 0 if not. + */ +#define IS_HELD(dev, button) ((dev->btns_held & button) == button) + +/** + * @brief Check if a button is released on this event. \n\n + * This does not mean the button is not pressed, it means \n + * this button was just now released. + * @param dev Pointer to a wiimote_t or expansion structure. + * @param button The button you are interested in. + * @return 1 if the button is released, 0 if not. + * + */ +#define IS_RELEASED(dev, button) ((dev->btns_released & button) == button) + +/** + * @brief Check if a button has just been pressed this event. + * @param dev Pointer to a wiimote_t or expansion structure. + * @param button The button you are interested in. + * @return 1 if the button is pressed, 0 if not. + */ +#define IS_JUST_PRESSED(dev, button) (IS_PRESSED(dev, button) && !IS_HELD(dev, button)) + +/** + * @brief Return the IR sensitivity level. + * @param wm Pointer to a wiimote_t structure. + * @param lvl [out] Pointer to an int that will hold the level setting. + * If no level is set 'lvl' will be set to 0. + */ +#define WIIUSE_GET_IR_SENSITIVITY(dev, lvl) \ + do { \ + if ((wm->state & 0x0200) == 0x0200) *lvl = 1; \ + else if ((wm->state & 0x0400) == 0x0400) *lvl = 2; \ + else if ((wm->state & 0x0800) == 0x0800) *lvl = 3; \ + else if ((wm->state & 0x1000) == 0x1000) *lvl = 4; \ + else if ((wm->state & 0x2000) == 0x2000) *lvl = 5; \ + else *lvl = 0; \ + } while (0) + +#define WIIUSE_USING_ACC(wm) ((wm->state & 0x020) == 0x020) +#define WIIUSE_USING_EXP(wm) ((wm->state & 0x040) == 0x040) +#define WIIUSE_USING_IR(wm) ((wm->state & 0x080) == 0x080) +#define WIIUSE_USING_SPEAKER(wm) ((wm->state & 0x100) == 0x100) + +#define WIIUSE_IS_LED_SET(wm, num) ((wm->leds & WIIMOTE_LED_##num) == WIIMOTE_LED_##num) + +/* + * Largest known payload is 21 bytes. + * Add 2 for the prefix and round up to a power of 2. + */ +#define MAX_PAYLOAD 32 + +/* + * This is left over from an old hack, but it may actually + * be a useful feature to keep so it wasn't removed. + */ +#ifdef WIN32 + #define WIIMOTE_DEFAULT_TIMEOUT 10 + #define WIIMOTE_EXP_TIMEOUT 10 +#endif + +typedef unsigned char byte; +typedef char sbyte; + +struct wiimote_t; +struct vec3b_t; +struct orient_t; +struct gforce_t; + + +/** + * @brief Callback that handles a read event. + * + * @param wm Pointer to a wiimote_t structure. + * @param data Pointer to the filled data block. + * @param len Length in bytes of the data block. + * + * @see wiiuse_init() + * + * A registered function of this type is called automatically by the wiiuse + * library when the wiimote has returned the full data requested by a previous + * call to wiiuse_read_data(). + */ +typedef void (*wiiuse_read_cb)(struct wiimote_t* wm, byte* data, unsigned short len); + + +/** + * @struct read_req_t + * @brief Data read request structure. + */ +struct read_req_t { + wiiuse_read_cb cb; /**< read data callback */ + byte* buf; /**< buffer where read data is written */ + unsigned int addr; /**< the offset that the read started at */ + unsigned short size; /**< the length of the data read */ + unsigned short wait; /**< num bytes still needed to finish read */ + byte dirty; /**< set to 1 if not using callback and needs to be cleaned up */ + + struct read_req_t* next; /**< next read request in the queue */ +}; + + +/** + * @struct vec2b_t + * @brief Unsigned x,y byte vector. + */ +typedef struct vec2b_t { + byte x, y; +} vec2b_t; + + +/** + * @struct vec3b_t + * @brief Unsigned x,y,z byte vector. + */ +typedef struct vec3b_t { + byte x, y, z; +} vec3b_t; + + +/** + * @struct vec3f_t + * @brief Signed x,y,z float struct. + */ +typedef struct vec3f_t { + float x, y, z; +} vec3f_t; + + +/** + * @struct orient_t + * @brief Orientation struct. + * + * Yaw, pitch, and roll range from -180 to 180 degrees. + */ +typedef struct orient_t { + float roll; /**< roll, this may be smoothed if enabled */ + float pitch; /**< pitch, this may be smoothed if enabled */ + float yaw; + + float a_roll; /**< absolute roll, unsmoothed */ + float a_pitch; /**< absolute pitch, unsmoothed */ +} orient_t; + + +/** + * @struct gforce_t + * @brief Gravity force struct. + */ +typedef struct gforce_t { + float x, y, z; +} gforce_t; + + +/** + * @struct accel_t + * @brief Accelerometer struct. For any device with an accelerometer. + */ +typedef struct accel_t { + struct vec3b_t cal_zero; /**< zero calibration */ + struct vec3b_t cal_g; /**< 1g difference around 0cal */ + + float st_roll; /**< last smoothed roll value */ + float st_pitch; /**< last smoothed roll pitch */ + float st_alpha; /**< alpha value for smoothing [0-1] */ +} accel_t; + + +/** + * @struct ir_dot_t + * @brief A single IR source. + */ +typedef struct ir_dot_t { + byte visible; /**< if the IR source is visible */ + + unsigned int x; /**< interpolated X coordinate */ + unsigned int y; /**< interpolated Y coordinate */ + + short rx; /**< raw X coordinate (0-1023) */ + short ry; /**< raw Y coordinate (0-767) */ + + byte order; /**< increasing order by x-axis value */ + + byte size; /**< size of the IR dot (0-15) */ +} ir_dot_t; + + +/** + * @enum aspect_t + * @brief Screen aspect ratio. + */ +typedef enum aspect_t { + WIIUSE_ASPECT_4_3, + WIIUSE_ASPECT_16_9 +} aspect_t; + + +/** + * @struct ir_t + * @brief IR struct. Hold all data related to the IR tracking. + */ +typedef struct ir_t { + struct ir_dot_t dot[4]; /**< IR dots */ + byte num_dots; /**< number of dots at this time */ + + enum aspect_t aspect; /**< aspect ratio of the screen */ + + enum ir_position_t pos; /**< IR sensor bar position */ + + unsigned int vres[2]; /**< IR virtual screen resolution */ + int offset[2]; /**< IR XY correction offset */ + int state; /**< keeps track of the IR state */ + + int ax; /**< absolute X coordinate */ + int ay; /**< absolute Y coordinate */ + + int x; /**< calculated X coordinate */ + int y; /**< calculated Y coordinate */ + + float distance; /**< pixel distance between first 2 dots*/ + float z; /**< calculated distance */ +} ir_t; + + +/** + * @struct joystick_t + * @brief Joystick calibration structure. + * + * The angle \a ang is relative to the positive y-axis into quadrant I + * and ranges from 0 to 360 degrees. So if the joystick is held straight + * upwards then angle is 0 degrees. If it is held to the right it is 90, + * down is 180, and left is 270. + * + * The magnitude \a mag is the distance from the center to where the + * joystick is being held. The magnitude ranges from 0 to 1. + * If the joystick is only slightly tilted from the center the magnitude + * will be low, but if it is closer to the outter edge the value will + * be higher. + */ +typedef struct joystick_t { + struct vec2b_t max; /**< maximum joystick values */ + struct vec2b_t min; /**< minimum joystick values */ + struct vec2b_t center; /**< center joystick values */ + + float ang; /**< angle the joystick is being held */ + float mag; /**< magnitude of the joystick (range 0-1) */ +} joystick_t; + + +/** + * @struct nunchuk_t + * @brief Nunchuk expansion device. + */ +typedef struct nunchuk_t { + struct accel_t accel_calib; /**< nunchuk accelerometer calibration */ + struct joystick_t js; /**< joystick calibration */ + + int* flags; /**< options flag (points to wiimote_t.flags) */ + + byte btns; /**< what buttons have just been pressed */ + byte btns_held; /**< what buttons are being held down */ + byte btns_released; /**< what buttons were just released this */ + + float orient_threshold; /**< threshold for orient to generate an event */ + int accel_threshold; /**< threshold for accel to generate an event */ + + struct vec3b_t accel; /**< current raw acceleration data */ + struct orient_t orient; /**< current orientation on each axis */ + struct gforce_t gforce; /**< current gravity forces on each axis */ +} nunchuk_t; + + +/** + * @struct classic_ctrl_t + * @brief Classic controller expansion device. + */ +typedef struct classic_ctrl_t { + short btns; /**< what buttons have just been pressed */ + short btns_held; /**< what buttons are being held down */ + short btns_released; /**< what buttons were just released this */ + + float r_shoulder; /**< right shoulder button (range 0-1) */ + float l_shoulder; /**< left shoulder button (range 0-1) */ + + struct joystick_t ljs; /**< left joystick calibration */ + struct joystick_t rjs; /**< right joystick calibration */ +} classic_ctrl_t; + + +/** + * @struct guitar_hero_3_t + * @brief Guitar Hero 3 expansion device. + */ +typedef struct guitar_hero_3_t { + short btns; /**< what buttons have just been pressed */ + short btns_held; /**< what buttons are being held down */ + short btns_released; /**< what buttons were just released this */ + + float whammy_bar; /**< whammy bar (range 0-1) */ + + struct joystick_t js; /**< joystick calibration */ +} guitar_hero_3_t; + + +/** + * @struct expansion_t + * @brief Generic expansion device plugged into wiimote. + */ +typedef struct expansion_t { + int type; /**< type of expansion attached */ + + union { + struct nunchuk_t nunchuk; + struct classic_ctrl_t classic; + struct guitar_hero_3_t gh3; + }; +} expansion_t; + + +/** + * @enum win32_bt_stack_t + * @brief Available bluetooth stacks for Windows. + */ +typedef enum win_bt_stack_t { + WIIUSE_STACK_UNKNOWN, + WIIUSE_STACK_MS, + WIIUSE_STACK_BLUESOLEIL +} win_bt_stack_t; + + +/** + * @struct wiimote_state_t + * @brief Significant data from the previous event. + */ +typedef struct wiimote_state_t { + /* expansion_t */ + float exp_ljs_ang; + float exp_rjs_ang; + float exp_ljs_mag; + float exp_rjs_mag; + unsigned short exp_btns; + struct orient_t exp_orient; + struct vec3b_t exp_accel; + float exp_r_shoulder; + float exp_l_shoulder; + + /* ir_t */ + int ir_ax; + int ir_ay; + float ir_distance; + + struct orient_t orient; + unsigned short btns; + + struct vec3b_t accel; +} wiimote_state_t; + + +/** + * @enum WIIUSE_EVENT_TYPE + * @brief Events that wiiuse can generate from a poll. + */ +typedef enum WIIUSE_EVENT_TYPE { + WIIUSE_NONE = 0, + WIIUSE_EVENT, + WIIUSE_STATUS, + WIIUSE_CONNECT, + WIIUSE_DISCONNECT, + WIIUSE_UNEXPECTED_DISCONNECT, + WIIUSE_READ_DATA, + WIIUSE_NUNCHUK_INSERTED, + WIIUSE_NUNCHUK_REMOVED, + WIIUSE_CLASSIC_CTRL_INSERTED, + WIIUSE_CLASSIC_CTRL_REMOVED, + WIIUSE_GUITAR_HERO_3_CTRL_INSERTED, + WIIUSE_GUITAR_HERO_3_CTRL_REMOVED +} WIIUSE_EVENT_TYPE; + +/** + * @struct wiimote_t + * @brief Wiimote structure. + */ +typedef struct wiimote_t { + WCONST int unid; /**< user specified id */ + + #ifndef WIN32 + WCONST bdaddr_t bdaddr; /**< bt address */ + WCONST char bdaddr_str[18]; /**< readable bt address */ + WCONST int out_sock; /**< output socket */ + WCONST int in_sock; /**< input socket */ + #else + WCONST HANDLE dev_handle; /**< HID handle */ + WCONST OVERLAPPED hid_overlap; /**< overlap handle */ + WCONST enum win_bt_stack_t stack; /**< type of bluetooth stack to use */ + WCONST int timeout; /**< read timeout */ + WCONST byte normal_timeout; /**< normal timeout */ + WCONST byte exp_timeout; /**< timeout for expansion handshake */ + #endif + + WCONST int state; /**< various state flags */ + WCONST byte leds; /**< currently lit leds */ + WCONST float battery_level; /**< battery level */ + + WCONST int flags; /**< options flag */ + + WCONST byte handshake_state; /**< the state of the connection handshake */ + + WCONST struct read_req_t* read_req; /**< list of data read requests */ + WCONST struct accel_t accel_calib; /**< wiimote accelerometer calibration */ + WCONST struct expansion_t exp; /**< wiimote expansion device */ + + WCONST struct vec3b_t accel; /**< current raw acceleration data */ + WCONST struct orient_t orient; /**< current orientation on each axis */ + WCONST struct gforce_t gforce; /**< current gravity forces on each axis */ + + WCONST struct ir_t ir; /**< IR data */ + + WCONST unsigned short btns; /**< what buttons have just been pressed */ + WCONST unsigned short btns_held; /**< what buttons are being held down */ + WCONST unsigned short btns_released; /**< what buttons were just released this */ + + WCONST float orient_threshold; /**< threshold for orient to generate an event */ + WCONST int accel_threshold; /**< threshold for accel to generate an event */ + + WCONST struct wiimote_state_t lstate; /**< last saved state */ + + WCONST WIIUSE_EVENT_TYPE event; /**< type of event that occurred */ + WCONST byte event_buf[MAX_PAYLOAD]; /**< event buffer */ +} wiimote; + + +/***************************************** + * + * Include API specific stuff + * + *****************************************/ + +#ifdef _WIN32 + #define WIIUSE_EXPORT_DECL __declspec(dllexport) + #define WIIUSE_IMPORT_DECL __declspec(dllimport) +#else + #define WIIUSE_EXPORT_DECL + #define WIIUSE_IMPORT_DECL +#endif + +#ifdef WIIUSE_COMPILE_LIB + #define WIIUSE_EXPORT WIIUSE_EXPORT_DECL +#else + #define WIIUSE_EXPORT WIIUSE_IMPORT_DECL +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* wiiuse.c */ +WIIUSE_EXPORT extern const char* wiiuse_version(); + +WIIUSE_EXPORT extern struct wiimote_t** wiiuse_init(int wiimotes); +WIIUSE_EXPORT extern void wiiuse_disconnected(struct wiimote_t* wm); +WIIUSE_EXPORT extern void wiiuse_cleanup(struct wiimote_t** wm, int wiimotes); +WIIUSE_EXPORT extern void wiiuse_rumble(struct wiimote_t* wm, int status); +WIIUSE_EXPORT extern void wiiuse_toggle_rumble(struct wiimote_t* wm); +WIIUSE_EXPORT extern void wiiuse_set_leds(struct wiimote_t* wm, int leds); +WIIUSE_EXPORT extern void wiiuse_motion_sensing(struct wiimote_t* wm, int status); +WIIUSE_EXPORT extern int wiiuse_read_data(struct wiimote_t* wm, byte* buffer, unsigned int offset, unsigned short len); +WIIUSE_EXPORT extern int wiiuse_write_data(struct wiimote_t* wm, unsigned int addr, byte* data, byte len); +WIIUSE_EXPORT extern void wiiuse_status(struct wiimote_t* wm); +WIIUSE_EXPORT extern struct wiimote_t* wiiuse_get_by_id(struct wiimote_t** wm, int wiimotes, int unid); +WIIUSE_EXPORT extern int wiiuse_set_flags(struct wiimote_t* wm, int enable, int disable); +WIIUSE_EXPORT extern float wiiuse_set_smooth_alpha(struct wiimote_t* wm, float alpha); +WIIUSE_EXPORT extern void wiiuse_set_bluetooth_stack(struct wiimote_t** wm, int wiimotes, enum win_bt_stack_t type); +WIIUSE_EXPORT extern void wiiuse_set_orient_threshold(struct wiimote_t* wm, float threshold); +WIIUSE_EXPORT extern void wiiuse_resync(struct wiimote_t* wm); +WIIUSE_EXPORT extern void wiiuse_set_timeout(struct wiimote_t** wm, int wiimotes, byte normal_timeout, byte exp_timeout); +WIIUSE_EXPORT extern void wiiuse_set_accel_threshold(struct wiimote_t* wm, int threshold); + +/* connect.c */ +WIIUSE_EXPORT extern int wiiuse_find(struct wiimote_t** wm, int max_wiimotes, int timeout); +WIIUSE_EXPORT extern int wiiuse_connect(struct wiimote_t** wm, int wiimotes); +WIIUSE_EXPORT extern void wiiuse_disconnect(struct wiimote_t* wm); + +/* events.c */ +WIIUSE_EXPORT extern int wiiuse_poll(struct wiimote_t** wm, int wiimotes); + +/* ir.c */ +WIIUSE_EXPORT extern void wiiuse_set_ir(struct wiimote_t* wm, int status); +WIIUSE_EXPORT extern void wiiuse_set_ir_vres(struct wiimote_t* wm, unsigned int x, unsigned int y); +WIIUSE_EXPORT extern void wiiuse_set_ir_position(struct wiimote_t* wm, enum ir_position_t pos); +WIIUSE_EXPORT extern void wiiuse_set_aspect_ratio(struct wiimote_t* wm, enum aspect_t aspect); +WIIUSE_EXPORT extern void wiiuse_set_ir_sensitivity(struct wiimote_t* wm, int level); + +/* nunchuk.c */ +WIIUSE_EXPORT extern void wiiuse_set_nunchuk_orient_threshold(struct wiimote_t* wm, float threshold); +WIIUSE_EXPORT extern void wiiuse_set_nunchuk_accel_threshold(struct wiimote_t* wm, int threshold); + + +#ifdef __cplusplus +} +#endif + diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/wiiuse_internal.h b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/wiiuse_internal.h new file mode 100644 index 0000000..de5c011 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/src/wiiuse_internal.h @@ -0,0 +1,224 @@ +/* + * wiiuse + * + * Written By: + * Michael Laforest < para > + * Email: < thepara (--AT--) g m a i l [--DOT--] com > + * + * Copyright 2006-2007 + * + * This file is part of wiiuse. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + * + * $Header$ + * + */ + +/** + * @file + * @brief General internal wiiuse stuff. + * + * Since Wiiuse is a library, wiiuse.h is a duplicate + * of the API header. + * + * The code that would normally go in that file, but + * which is not needed by third party developers, + * is put here. + * + * So wiiuse_internal.h is included by other files + * internally, wiiuse.h is included only here. + */ + +#pragma once + +#ifndef WIN32 + #include <arpa/inet.h> /* htons() */ + #include <bluetooth/bluetooth.h> +#endif + +#include "definitions.h" + +/* wiiuse version */ +#define WIIUSE_VERSION "0.12" + +/******************** + * + * Wiimote internal codes + * + ********************/ + +/* Communication channels */ +#define WM_OUTPUT_CHANNEL 0x11 +#define WM_INPUT_CHANNEL 0x13 + +#define WM_SET_REPORT 0x50 + +/* commands */ +#define WM_CMD_LED 0x11 +#define WM_CMD_REPORT_TYPE 0x12 +#define WM_CMD_RUMBLE 0x13 +#define WM_CMD_IR 0x13 +#define WM_CMD_CTRL_STATUS 0x15 +#define WM_CMD_WRITE_DATA 0x16 +#define WM_CMD_READ_DATA 0x17 +#define WM_CMD_IR_2 0x1A + +/* input report ids */ +#define WM_RPT_CTRL_STATUS 0x20 +#define WM_RPT_READ 0x21 +#define WM_RPT_WRITE 0x22 +#define WM_RPT_BTN 0x30 +#define WM_RPT_BTN_ACC 0x31 +#define WM_RPT_BTN_ACC_IR 0x33 +#define WM_RPT_BTN_EXP 0x34 +#define WM_RPT_BTN_ACC_EXP 0x35 +#define WM_RPT_BTN_IR_EXP 0x36 +#define WM_RPT_BTN_ACC_IR_EXP 0x37 + +#define WM_BT_INPUT 0x01 +#define WM_BT_OUTPUT 0x02 + +/* Identify the wiimote device by its class */ +#define WM_DEV_CLASS_0 0x04 +#define WM_DEV_CLASS_1 0x25 +#define WM_DEV_CLASS_2 0x00 +#define WM_VENDOR_ID 0x057E +#define WM_PRODUCT_ID 0x0306 + +/* controller status stuff */ +#define WM_MAX_BATTERY_CODE 0xC8 + +/* offsets in wiimote memory */ +#define WM_MEM_OFFSET_CALIBRATION 0x16 +#define WM_EXP_MEM_BASE 0x04A40000 +#define WM_EXP_MEM_ENABLE 0x04A40040 +#define WM_EXP_MEM_CALIBR 0x04A40020 + +#define WM_REG_IR 0x04B00030 +#define WM_REG_IR_BLOCK1 0x04B00000 +#define WM_REG_IR_BLOCK2 0x04B0001A +#define WM_REG_IR_MODENUM 0x04B00033 + +/* ir block data */ +#define WM_IR_BLOCK1_LEVEL1 "\x02\x00\x00\x71\x01\x00\x64\x00\xfe" +#define WM_IR_BLOCK2_LEVEL1 "\xfd\x05" +#define WM_IR_BLOCK1_LEVEL2 "\x02\x00\x00\x71\x01\x00\x96\x00\xb4" +#define WM_IR_BLOCK2_LEVEL2 "\xb3\x04" +#define WM_IR_BLOCK1_LEVEL3 "\x02\x00\x00\x71\x01\x00\xaa\x00\x64" +#define WM_IR_BLOCK2_LEVEL3 "\x63\x03" +#define WM_IR_BLOCK1_LEVEL4 "\x02\x00\x00\x71\x01\x00\xc8\x00\x36" +#define WM_IR_BLOCK2_LEVEL4 "\x35\x03" +#define WM_IR_BLOCK1_LEVEL5 "\x07\x00\x00\x71\x01\x00\x72\x00\x20" +#define WM_IR_BLOCK2_LEVEL5 "\x1f\x03" + +#define WM_IR_TYPE_BASIC 0x01 +#define WM_IR_TYPE_EXTENDED 0x03 + +/* controller status flags for the first message byte */ +/* bit 1 is unknown */ +#define WM_CTRL_STATUS_BYTE1_ATTACHMENT 0x02 +#define WM_CTRL_STATUS_BYTE1_SPEAKER_ENABLED 0x04 +#define WM_CTRL_STATUS_BYTE1_IR_ENABLED 0x08 +#define WM_CTRL_STATUS_BYTE1_LED_1 0x10 +#define WM_CTRL_STATUS_BYTE1_LED_2 0x20 +#define WM_CTRL_STATUS_BYTE1_LED_3 0x40 +#define WM_CTRL_STATUS_BYTE1_LED_4 0x80 + +/* aspect ratio */ +#define WM_ASPECT_16_9_X 660 +#define WM_ASPECT_16_9_Y 370 +#define WM_ASPECT_4_3_X 560 +#define WM_ASPECT_4_3_Y 420 + + +/** + * Expansion stuff + */ + +/* encrypted expansion id codes (located at 0x04A400FC) */ +#define EXP_ID_CODE_NUNCHUK 0x9A1EFEFE +#define EXP_ID_CODE_CLASSIC_CONTROLLER 0x9A1EFDFD +#define EXP_ID_CODE_GUITAR 0x9A1EFDFB + +#define EXP_HANDSHAKE_LEN 224 + +/******************** + * + * End Wiimote internal codes + * + ********************/ + +/* wiimote state flags - (some duplicated in wiiuse.h)*/ +#define WIIMOTE_STATE_DEV_FOUND 0x0001 +#define WIIMOTE_STATE_HANDSHAKE 0x0002 /* actual connection exists but no handshake yet */ +#define WIIMOTE_STATE_HANDSHAKE_COMPLETE 0x0004 /* actual connection exists but no handshake yet */ +#define WIIMOTE_STATE_CONNECTED 0x0008 +#define WIIMOTE_STATE_RUMBLE 0x0010 +#define WIIMOTE_STATE_ACC 0x0020 +#define WIIMOTE_STATE_EXP 0x0040 +#define WIIMOTE_STATE_IR 0x0080 +#define WIIMOTE_STATE_SPEAKER 0x0100 +#define WIIMOTE_STATE_IR_SENS_LVL1 0x0200 +#define WIIMOTE_STATE_IR_SENS_LVL2 0x0400 +#define WIIMOTE_STATE_IR_SENS_LVL3 0x0800 +#define WIIMOTE_STATE_IR_SENS_LVL4 0x1000 +#define WIIMOTE_STATE_IR_SENS_LVL5 0x2000 + +#define WIIMOTE_INIT_STATES (WIIMOTE_STATE_IR_SENS_LVL3) + +/* macro to manage states */ +#define WIIMOTE_IS_SET(wm, s) ((wm->state & (s)) == (s)) +#define WIIMOTE_ENABLE_STATE(wm, s) (wm->state |= (s)) +#define WIIMOTE_DISABLE_STATE(wm, s) (wm->state &= ~(s)) +#define WIIMOTE_TOGGLE_STATE(wm, s) ((wm->state & (s)) ? WIIMOTE_DISABLE_STATE(wm, s) : WIIMOTE_ENABLE_STATE(wm, s)) + +#define WIIMOTE_IS_FLAG_SET(wm, s) ((wm->flags & (s)) == (s)) +#define WIIMOTE_ENABLE_FLAG(wm, s) (wm->flags |= (s)) +#define WIIMOTE_DISABLE_FLAG(wm, s) (wm->flags &= ~(s)) +#define WIIMOTE_TOGGLE_FLAG(wm, s) ((wm->flags & (s)) ? WIIMOTE_DISABLE_FLAG(wm, s) : WIIMOTE_ENABLE_FLAG(wm, s)) + +#define NUNCHUK_IS_FLAG_SET(wm, s) ((*(wm->flags) & (s)) == (s)) + +/* misc macros */ +#define WIIMOTE_ID(wm) (wm->unid) +#define WIIMOTE_IS_CONNECTED(wm) (WIIMOTE_IS_SET(wm, WIIMOTE_STATE_CONNECTED)) + +/* + * Smooth tilt calculations are computed with the + * exponential moving average formula: + * St = St_last + (alpha * (tilt - St_last)) + * alpha is between 0 and 1 + */ +#define WIIUSE_DEFAULT_SMOOTH_ALPHA 0.07f + +#define SMOOTH_ROLL 0x01 +#define SMOOTH_PITCH 0x02 + +#include "wiiuse.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/* not part of the api */ +int wiiuse_set_report_type(struct wiimote_t* wm); +void wiiuse_send_next_pending_read_request(struct wiimote_t* wm); +int wiiuse_send(struct wiimote_t* wm, byte report_type, byte* msg, int len); +int wiiuse_read_data_cb(struct wiimote_t* wm, wiiuse_read_cb read_cb, byte* buffer, unsigned int offset, unsigned short len); + +#ifdef __cplusplus +} +#endif + diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/wiiuse.cbp b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/wiiuse.cbp new file mode 100644 index 0000000..a71d3a0 --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/wiiuse.cbp @@ -0,0 +1,86 @@ +<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> +<CodeBlocks_project_file> + <FileVersion major="1" minor="6" /> + <Project> + <Option title="wiiuse" /> + <Option makefile_is_custom="1" /> + <Option pch_mode="2" /> + <Option compiler="gcc" /> + <MakeCommands> + <Build command="$make $target" /> + <CompileFile command="$make $file" /> + <Clean command="$make clean" /> + <DistClean command="$make distclean" /> + </MakeCommands> + <Build> + <Target title="Release"> + <Option output="bin/Release/wiiuse" prefix_auto="1" extension_auto="1" /> + <Option object_output="obj/Release/" /> + <Option type="1" /> + <Option compiler="gcc" /> + <Compiler> + <Add option="-O2" /> + </Compiler> + <Linker> + <Add option="-s" /> + </Linker> + </Target> + </Build> + <Compiler> + <Add option="-Wall" /> + </Compiler> + <Unit filename="CHANGELOG" /> + <Unit filename="README" /> + <Unit filename="example-sdl/sdl.c"> + <Option compilerVar="CC" /> + </Unit> + <Unit filename="example/example.c"> + <Option compilerVar="CC" /> + </Unit> + <Unit filename="src/classic.c"> + <Option compilerVar="CC" /> + </Unit> + <Unit filename="src/classic.h" /> + <Unit filename="src/definitions.h" /> + <Unit filename="src/dynamics.c"> + <Option compilerVar="CC" /> + </Unit> + <Unit filename="src/dynamics.h" /> + <Unit filename="src/events.c"> + <Option compilerVar="CC" /> + </Unit> + <Unit filename="src/events.h" /> + <Unit filename="src/guitar_hero_3.c"> + <Option compilerVar="CC" /> + </Unit> + <Unit filename="src/guitar_hero_3.h" /> + <Unit filename="src/io.c"> + <Option compilerVar="CC" /> + </Unit> + <Unit filename="src/io.h" /> + <Unit filename="src/io_nix.c"> + <Option compilerVar="CC" /> + </Unit> + <Unit filename="src/io_win.c"> + <Option compilerVar="CC" /> + </Unit> + <Unit filename="src/ir.c"> + <Option compilerVar="CC" /> + </Unit> + <Unit filename="src/ir.h" /> + <Unit filename="src/nunchuk.c"> + <Option compilerVar="CC" /> + </Unit> + <Unit filename="src/nunchuk.h" /> + <Unit filename="src/os.h" /> + <Unit filename="src/wiiuse.c"> + <Option compilerVar="CC" /> + </Unit> + <Unit filename="src/wiiuse.h" /> + <Unit filename="src/wiiuse_internal.h" /> + <Extensions> + <code_completion /> + <debugger /> + </Extensions> + </Project> +</CodeBlocks_project_file> diff --git a/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/wiiuse.layout b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/wiiuse.layout new file mode 100644 index 0000000..5b74afe --- /dev/null +++ b/tools/EventClients/Clients/WiiRemote/wiiuse_v0.12/wiiuse.layout @@ -0,0 +1,61 @@ +<?xml version="1.0" encoding="UTF-8" standalone="yes" ?> +<CodeBlocks_layout_file> + <ActiveTarget name="Release" /> + <File name="CHANGELOG" open="1" top="0" tabpos="7"> + <Cursor position="0" topLine="0" /> + </File> + <File name="README" open="0" top="0" tabpos="8"> + <Cursor position="3582" topLine="0" /> + </File> + <File name="example-sdl/sdl.c" open="1" top="0" tabpos="6"> + <Cursor position="3235" topLine="105" /> + </File> + <File name="example/example.c" open="1" top="0" tabpos="5"> + <Cursor position="0" topLine="0" /> + </File> + <File name="src/classic.c" open="0" top="0" tabpos="4"> + <Cursor position="2464" topLine="53" /> + </File> + <File name="src/definitions.h" open="1" top="0" tabpos="9"> + <Cursor position="1099" topLine="12" /> + </File> + <File name="src/dynamics.c" open="0" top="0" tabpos="10"> + <Cursor position="3216" topLine="59" /> + </File> + <File name="src/events.c" open="1" top="0" tabpos="4"> + <Cursor position="2983" topLine="117" /> + </File> + <File name="src/guitar_hero_3.c" open="0" top="0" tabpos="0"> + <Cursor position="2604" topLine="45" /> + </File> + <File name="src/io.c" open="0" top="0" tabpos="6"> + <Cursor position="1817" topLine="60" /> + </File> + <File name="src/io_nix.c" open="0" top="0" tabpos="8"> + <Cursor position="6286" topLine="211" /> + </File> + <File name="src/io_win.c" open="0" top="0" tabpos="9"> + <Cursor position="4021" topLine="123" /> + </File> + <File name="src/ir.c" open="1" top="0" tabpos="8"> + <Cursor position="0" topLine="0" /> + </File> + <File name="src/ir.h" open="0" top="0" tabpos="0"> + <Cursor position="1059" topLine="0" /> + </File> + <File name="src/nunchuk.c" open="0" top="0" tabpos="10"> + <Cursor position="2454" topLine="43" /> + </File> + <File name="src/nunchuk.h" open="0" top="0" tabpos="0"> + <Cursor position="1171" topLine="0" /> + </File> + <File name="src/wiiuse.c" open="1" top="0" tabpos="1"> + <Cursor position="0" topLine="0" /> + </File> + <File name="src/wiiuse.h" open="1" top="1" tabpos="2"> + <Cursor position="0" topLine="0" /> + </File> + <File name="src/wiiuse_internal.h" open="1" top="0" tabpos="3"> + <Cursor position="3424" topLine="81" /> + </File> +</CodeBlocks_layout_file> diff --git a/tools/EventClients/Clients/Xbox360Controller/Xbox360Controller.cpp b/tools/EventClients/Clients/Xbox360Controller/Xbox360Controller.cpp new file mode 100644 index 0000000..caf2870 --- /dev/null +++ b/tools/EventClients/Clients/Xbox360Controller/Xbox360Controller.cpp @@ -0,0 +1,172 @@ +/* + * Copyright (C) 2009-2013 Team XBMC + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + */ + +#include "StdAfx.h" +#include "Xbox360Controller.h" + + +Xbox360Controller::Xbox360Controller(int num) +{ + this->num = num; + for (int i = 0; i < 14; i++) + { + button_down[i] = false; + button_released[i] = false; + button_pressed[i] = false; + } +} + +XINPUT_STATE Xbox360Controller::getState() +{ + // Zeroise the state + ZeroMemory(&state, sizeof(XINPUT_STATE)); + + // Get the state + XInputGetState(num, &state); + + return state; +} + +void Xbox360Controller::updateButton(int num, int button) +{ + if (state.Gamepad.wButtons & button) + { + if (!button_down[num]) + { + button_pressed[num] = true; + } + button_down[num] = true; + } else + { + if (button_down[num]) + { + button_released[num] = true; + } + button_down[num] = false; + } +} + +bool Xbox360Controller::buttonPressed(int num) +{ + return button_pressed[num]; +} + +bool Xbox360Controller::buttonReleased(int num) +{ + return button_released[num]; +} + +void Xbox360Controller::updateState() +{ + for (int i = 0; i < 14; i++) + { + button_released[i] = false; + button_pressed[i] = false; + } + if (isConnected()) + { + XINPUT_STATE s = getState(); + updateButton(0, XINPUT_GAMEPAD_A); + updateButton(1, XINPUT_GAMEPAD_B); + updateButton(2, XINPUT_GAMEPAD_X); + updateButton(3, XINPUT_GAMEPAD_Y); + updateButton(4, XINPUT_GAMEPAD_DPAD_UP); + updateButton(5, XINPUT_GAMEPAD_DPAD_DOWN); + updateButton(6, XINPUT_GAMEPAD_DPAD_LEFT); + updateButton(7, XINPUT_GAMEPAD_DPAD_RIGHT); + updateButton(8, XINPUT_GAMEPAD_START); + updateButton(9, XINPUT_GAMEPAD_BACK); + updateButton(10, XINPUT_GAMEPAD_LEFT_THUMB); + updateButton(11, XINPUT_GAMEPAD_RIGHT_THUMB); + updateButton(12, XINPUT_GAMEPAD_LEFT_SHOULDER); + updateButton(13, XINPUT_GAMEPAD_RIGHT_SHOULDER); + } +} + +bool Xbox360Controller::isConnected() +{ + // Zeroise the state + ZeroMemory(&state, sizeof(XINPUT_STATE)); + + // Get the state + DWORD Result = XInputGetState(num, &state); + + if(Result == ERROR_SUCCESS) + { + return true; + } + else + { + return false; + } +} + + +bool Xbox360Controller::triggerMoved(int num) +{ + if (num == 0) + return (state.Gamepad.bRightTrigger && + state.Gamepad.bRightTrigger > XINPUT_GAMEPAD_TRIGGER_THRESHOLD); + return (state.Gamepad.bLeftTrigger && + state.Gamepad.bLeftTrigger > XINPUT_GAMEPAD_TRIGGER_THRESHOLD); +} + +BYTE Xbox360Controller::getTrigger(int num) +{ + if (num == 0) + return state.Gamepad.bRightTrigger; + return state.Gamepad.bLeftTrigger; +} + +bool Xbox360Controller::thumbMoved(int num) +{ + switch(num) + { + case 0: + return !(state.Gamepad.sThumbLX < XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE && + state.Gamepad.sThumbLX > -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE); + case 1: + return !(state.Gamepad.sThumbLY < XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE && + state.Gamepad.sThumbLY > -XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE); + case 2: + return !(state.Gamepad.sThumbRX < XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE && + state.Gamepad.sThumbRX > -XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE); + case 3: + return !(state.Gamepad.sThumbRY < XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE && + state.Gamepad.sThumbRY > -XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE); + } + + return false; +} +SHORT Xbox360Controller::getThumb(int num) +{ + switch (num) + { + case 0: + return state.Gamepad.sThumbLX; + case 1: + return state.Gamepad.sThumbLY; + case 2: + return state.Gamepad.sThumbRX; + case 3: + return state.Gamepad.sThumbRY; + } + + return 0; +} + diff --git a/tools/EventClients/Clients/Xbox360Controller/Xbox360Controller.h b/tools/EventClients/Clients/Xbox360Controller/Xbox360Controller.h new file mode 100644 index 0000000..d7a9e2a --- /dev/null +++ b/tools/EventClients/Clients/Xbox360Controller/Xbox360Controller.h @@ -0,0 +1,47 @@ +/* + * Copyright (C) 2009-2013 Team XBMC + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + */ + +#pragma once + +#include <windows.h> +#include <XInput.h> // Defines XBOX controller API +#pragma comment(lib, "XInput.lib") // Library containing necessary 360 + // functions + +class Xbox360Controller +{ +private: + XINPUT_STATE state; + int num; + bool button_down[14]; + bool button_pressed[14]; + bool button_released[14]; + + XINPUT_STATE getState(); + void updateButton(int num, int button); +public: + Xbox360Controller(int num); + void updateState(); + bool isConnected(); + bool buttonPressed(int num); + bool buttonReleased(int num); + bool thumbMoved(int num); + SHORT getThumb(int num); + bool triggerMoved(int num); + BYTE getTrigger(int num); +}; diff --git a/tools/EventClients/Clients/Xbox360Controller/Xbox360EventClient.cpp b/tools/EventClients/Clients/Xbox360Controller/Xbox360EventClient.cpp new file mode 100644 index 0000000..106befb --- /dev/null +++ b/tools/EventClients/Clients/Xbox360Controller/Xbox360EventClient.cpp @@ -0,0 +1,159 @@ +/* + * Copyright (C) 2009-2013 Team XBMC + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + */ + +// Xbox360EventClient.cpp : Defines the entry point for the console application. +// + +#include "stdafx.h" +#include "Xbox360Controller.h" +#include "../../lib/c++/xbmcclient.h" +#pragma comment(lib, "wsock32.lib") // needed for xbmclient.h? + +// You can have up to 4 xbox360 controllers on a system +#define MAX_NUM_CONTROLLERS 4 + +// global variable :( +// needed for exit event handler +CXBMCClient *client; + +BOOL exitHandler( DWORD ctrlType ) +{ + // TODO: Send BYE Packet + delete client; + + WSACleanup(); + + return FALSE; +} + +void checkTrigger(Xbox360Controller &cont, CXBMCClient *client, int num, const char* name) +{ + if (cont.triggerMoved(num)) + { + client->SendButton(name, "XG", 0x20, cont.getTrigger(num) * 128); + } +} + +void checkThumb(Xbox360Controller &cont, CXBMCClient *client, int num, + const char* leftname, const char* rightname) +{ + if (cont.thumbMoved(num)) + { + if (cont.getThumb(num) < 0) + { + client->SendButton(leftname, "XG", 0x20, -cont.getThumb(num)); + } + else + { + client->SendButton(rightname, "XG", 0x20, cont.getThumb(num)); + } + } +} + +void checkButton(Xbox360Controller &cont, CXBMCClient *client, int num, const char* name) +{ + if (cont.buttonPressed(num)) + { + client->SendButton(name, "XG", 0x02); + } + else if (cont.buttonReleased(num)) + { + client->SendButton(name, "XG", 0x04); + } +} + +void checkAll(Xbox360Controller &cont) +{ + if (cont.isConnected()) + { + cont.updateState(); + checkButton(cont, client, 0, "a"); + checkButton(cont, client, 1, "b"); + checkButton(cont, client, 2, "x"); + checkButton(cont, client, 3, "y"); + checkButton(cont, client, 4, "dpadup"); + checkButton(cont, client, 5, "dpaddown"); + checkButton(cont, client, 6, "dpadleft"); + checkButton(cont, client, 7, "dpadright"); + checkButton(cont, client, 8, "start"); + checkButton(cont, client, 9, "back"); + checkButton(cont, client, 10, "leftthumbbutton"); + checkButton(cont, client, 11, "rightthumbbutton"); + checkButton(cont, client, 12, "white"); + checkButton(cont, client, 13, "black"); + checkTrigger(cont, client, 0, "rightanalogtrigger"); + checkTrigger(cont, client, 1, "leftanalogtrigger"); + checkThumb(cont, client, 0, "leftthumbstickleft", "leftthumbstickright"); + checkThumb(cont, client, 1, "leftthumbstickdown", "leftthumbstickup"); + checkThumb(cont, client, 2, "rightthumbstickleft", "rightthumbstickright"); + checkThumb(cont, client, 3, "rightthumbstickdown", "rightthumbstickup"); + } +} + +int main(int argc, char* argv[]) +{ + char *host = "localhost"; + char *port = "9777"; + Xbox360Controller *controllers[MAX_NUM_CONTROLLERS]; + int i; + + // Get access to all potential controllers + for ( i = 0; i < MAX_NUM_CONTROLLERS; i++) + { + controllers[i] = new Xbox360Controller(i); + } + + // Start Winsock stuff + WSADATA wsaData; + WSAStartup(MAKEWORD(2, 2), &wsaData); + + if ( argc > 3 ) + { + printf("USAGE: %s [HOST [PORT]]\n\nThe event client connects to the XBMC EventServer at HOST:PORT.\ + Default value for HOST is localhost, default value for port is 9777.\n", argv[0]); + return -1; + } + + if ( argc > 1 ) + { + host = argv[1]; + } + + if ( argc > 2 ) + { + port = argv[2]; + } + + client = new CXBMCClient(host, atoi(port)); + + SetConsoleCtrlHandler( (PHANDLER_ROUTINE) exitHandler, TRUE); + + client->SendHELO("Xbox 360 Controller", 0); + + while(true) + { + // Check each controller for activity + for ( i = 0; i < MAX_NUM_CONTROLLERS; i++ ) + { + checkAll(*controllers[i]); + } + Sleep(10); + } + + return 0; +} diff --git a/tools/EventClients/Clients/Xbox360Controller/Xbox360EventClient.vcproj b/tools/EventClients/Clients/Xbox360Controller/Xbox360EventClient.vcproj new file mode 100644 index 0000000..3a5a8b6 --- /dev/null +++ b/tools/EventClients/Clients/Xbox360Controller/Xbox360EventClient.vcproj @@ -0,0 +1,208 @@ +<?xml version="1.0" encoding="UTF-8"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="9,00" + Name="Xbox360EventClient" + ProjectGUID="{19E7A234-4F29-4828-BBC7-E3564AB57EF0}" + Keyword="Win32Proj" + TargetFrameworkVersion="0" + > + <Platforms> + <Platform + Name="Win32" + /> + </Platforms> + <ToolFiles> + </ToolFiles> + <Configurations> + <Configuration + Name="Debug|Win32" + OutputDirectory="Debug" + IntermediateDirectory="Debug" + ConfigurationType="1" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;" + MinimalRebuild="true" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="0" + WarningLevel="3" + Detect64BitPortabilityProblems="true" + DebugInformationFormat="4" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + LinkIncremental="2" + GenerateDebugInformation="true" + SubSystem="1" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory="Release" + IntermediateDirectory="Release" + ConfigurationType="1" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + /> + <Tool + Name="VCCLCompilerTool" + PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;" + RuntimeLibrary="2" + UsePrecompiledHeader="0" + WarningLevel="3" + Detect64BitPortabilityProblems="true" + DebugInformationFormat="3" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + LinkIncremental="2" + GenerateDebugInformation="true" + SubSystem="1" + OptimizeReferences="2" + EnableCOMDATFolding="2" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <Filter + Name="Header Files" + Filter="h;hpp;hxx;hm;inl;inc;xsd" + UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}" + > + <File + RelativePath=".\stdafx.h" + > + </File> + <File + RelativePath=".\targetver.h" + > + </File> + <File + RelativePath=".\Xbox360Controller.h" + > + </File> + </Filter> + <Filter + Name="Resource Files" + Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx" + UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}" + > + </Filter> + <Filter + Name="Source Files" + Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx" + UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}" + > + <File + RelativePath=".\stdafx.cpp" + > + </File> + <File + RelativePath=".\Xbox360Controller.cpp" + > + </File> + <File + RelativePath=".\Xbox360EventClient.cpp" + > + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/tools/EventClients/Clients/Xbox360Controller/stdafx.cpp b/tools/EventClients/Clients/Xbox360Controller/stdafx.cpp new file mode 100644 index 0000000..648e7e6 --- /dev/null +++ b/tools/EventClients/Clients/Xbox360Controller/stdafx.cpp @@ -0,0 +1,8 @@ +// stdafx.cpp : source file that includes just the standard includes +// Xbox360EventClient.pch will be the pre-compiled header +// stdafx.obj will contain the pre-compiled type information + +#include "stdafx.h" + +// TODO: reference any additional headers you need in STDAFX.H +// and not in this file diff --git a/tools/EventClients/Clients/Xbox360Controller/stdafx.h b/tools/EventClients/Clients/Xbox360Controller/stdafx.h new file mode 100644 index 0000000..b005a83 --- /dev/null +++ b/tools/EventClients/Clients/Xbox360Controller/stdafx.h @@ -0,0 +1,15 @@ +// stdafx.h : include file for standard system include files, +// or project specific include files that are used frequently, but +// are changed infrequently +// + +#pragma once + +#include "targetver.h" + +#include <stdio.h> +#include <tchar.h> + + + +// TODO: reference additional headers your program requires here diff --git a/tools/EventClients/Clients/Xbox360Controller/targetver.h b/tools/EventClients/Clients/Xbox360Controller/targetver.h new file mode 100644 index 0000000..5697f1a --- /dev/null +++ b/tools/EventClients/Clients/Xbox360Controller/targetver.h @@ -0,0 +1,13 @@ +#pragma once + +// The following macros define the minimum required platform. The minimum required platform +// is the earliest version of Windows, Internet Explorer etc. that has the necessary features to run +// your application. The macros work by enabling all features available on platform versions up to and +// including the version specified. + +// Modify the following defines if you have to target a platform prior to the ones specified below. +// Refer to MSDN for the latest info on corresponding values for different platforms. +#ifndef _WIN32_WINNT // Specifies that the minimum required platform is Windows Vista. +#define _WIN32_WINNT 0x0600 // Change this to the appropriate value to target other versions of Windows. +#endif + |