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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
commit | c04dcc2e7d834218ef2d4194331e383402495ae1 (patch) | |
tree | 7333e38d10d75386e60f336b80c2443c1166031d /xbmc/GUILargeTextureManager.cpp | |
parent | Initial commit. (diff) | |
download | kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip |
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/GUILargeTextureManager.cpp')
-rw-r--r-- | xbmc/GUILargeTextureManager.cpp | 247 |
1 files changed, 247 insertions, 0 deletions
diff --git a/xbmc/GUILargeTextureManager.cpp b/xbmc/GUILargeTextureManager.cpp new file mode 100644 index 0000000..80b762b --- /dev/null +++ b/xbmc/GUILargeTextureManager.cpp @@ -0,0 +1,247 @@ +/* + * Copyright (C) 2005-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#include "GUILargeTextureManager.h" + +#include "ServiceBroker.h" +#include "TextureCache.h" +#include "commons/ilog.h" +#include "guilib/GUIComponent.h" +#include "guilib/Texture.h" +#include "utils/JobManager.h" +#include "utils/TimeUtils.h" +#include "utils/log.h" +#include "windowing/GraphicContext.h" +#include "windowing/WinSystem.h" + +#include <cassert> +#include <chrono> +#include <exception> +#include <mutex> + +CImageLoader::CImageLoader(const std::string& path, const bool useCache) + : m_path(path), m_texture(nullptr) +{ + m_use_cache = useCache; +} + +CImageLoader::~CImageLoader() = default; + +bool CImageLoader::DoWork() +{ + bool needsChecking = false; + std::string loadPath; + + std::string texturePath = CServiceBroker::GetGUI()->GetTextureManager().GetTexturePath(m_path); + if (texturePath.empty()) + return false; + + if (m_use_cache) + loadPath = CServiceBroker::GetTextureCache()->CheckCachedImage(texturePath, needsChecking); + else + loadPath = texturePath; + + if (!loadPath.empty()) + { + // direct route - load the image + auto start = std::chrono::steady_clock::now(); + m_texture = + CTexture::LoadFromFile(loadPath, CServiceBroker::GetWinSystem()->GetGfxContext().GetWidth(), + CServiceBroker::GetWinSystem()->GetGfxContext().GetHeight()); + + auto end = std::chrono::steady_clock::now(); + auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(end - start); + + if (duration.count() > 100) + CLog::Log(LOGDEBUG, "{} - took {} ms to load {}", __FUNCTION__, duration.count(), loadPath); + + if (m_texture) + { + if (needsChecking) + CServiceBroker::GetTextureCache()->BackgroundCacheImage(texturePath); + + return true; + } + + // Fallthrough on failure: + CLog::Log(LOGERROR, "{} - Direct texture file loading failed for {}", __FUNCTION__, loadPath); + } + + if (!m_use_cache) + return false; // We're done + + // not in our texture cache or it failed to load from it, so try and load directly and then cache the result + CServiceBroker::GetTextureCache()->CacheImage(texturePath, &m_texture); + return (m_texture != NULL); +} + +CGUILargeTextureManager::CLargeTexture::CLargeTexture(const std::string &path): + m_path(path) +{ + m_refCount = 1; + m_timeToDelete = 0; +} + +CGUILargeTextureManager::CLargeTexture::~CLargeTexture() +{ + assert(m_refCount == 0); + m_texture.Free(); +} + +void CGUILargeTextureManager::CLargeTexture::AddRef() +{ + m_refCount++; +} + +bool CGUILargeTextureManager::CLargeTexture::DecrRef(bool deleteImmediately) +{ + assert(m_refCount); + m_refCount--; + if (m_refCount == 0) + { + if (deleteImmediately) + delete this; + else + m_timeToDelete = CTimeUtils::GetFrameTime() + TIME_TO_DELETE; + return true; + } + return false; +} + +bool CGUILargeTextureManager::CLargeTexture::DeleteIfRequired(bool deleteImmediately) +{ + if (m_refCount == 0 && (deleteImmediately || m_timeToDelete < CTimeUtils::GetFrameTime())) + { + delete this; + return true; + } + return false; +} + +void CGUILargeTextureManager::CLargeTexture::SetTexture(std::unique_ptr<CTexture> texture) +{ + assert(!m_texture.size()); + if (texture) + { + const auto width = texture->GetWidth(); + const auto height = texture->GetHeight(); + m_texture.Set(std::move(texture), width, height); + } +} + +CGUILargeTextureManager::CGUILargeTextureManager() = default; + +CGUILargeTextureManager::~CGUILargeTextureManager() = default; + +void CGUILargeTextureManager::CleanupUnusedImages(bool immediately) +{ + std::unique_lock<CCriticalSection> lock(m_listSection); + // check for items to remove from allocated list, and remove + listIterator it = m_allocated.begin(); + while (it != m_allocated.end()) + { + CLargeTexture *image = *it; + if (image->DeleteIfRequired(immediately)) + it = m_allocated.erase(it); + else + ++it; + } +} + +// if available, increment reference count, and return the image. +// else, add to the queue list if appropriate. +bool CGUILargeTextureManager::GetImage(const std::string &path, CTextureArray &texture, bool firstRequest, const bool useCache) +{ + std::unique_lock<CCriticalSection> lock(m_listSection); + for (listIterator it = m_allocated.begin(); it != m_allocated.end(); ++it) + { + CLargeTexture *image = *it; + if (image->GetPath() == path) + { + if (firstRequest) + image->AddRef(); + texture = image->GetTexture(); + return texture.size() > 0; + } + } + + if (firstRequest) + QueueImage(path, useCache); + + return true; +} + +void CGUILargeTextureManager::ReleaseImage(const std::string &path, bool immediately) +{ + std::unique_lock<CCriticalSection> lock(m_listSection); + for (listIterator it = m_allocated.begin(); it != m_allocated.end(); ++it) + { + CLargeTexture *image = *it; + if (image->GetPath() == path) + { + if (image->DecrRef(immediately) && immediately) + m_allocated.erase(it); + return; + } + } + for (queueIterator it = m_queued.begin(); it != m_queued.end(); ++it) + { + unsigned int id = it->first; + CLargeTexture *image = it->second; + if (image->GetPath() == path && image->DecrRef(true)) + { + // cancel this job + CServiceBroker::GetJobManager()->CancelJob(id); + m_queued.erase(it); + return; + } + } +} + +// queue the image, and start the background loader if necessary +void CGUILargeTextureManager::QueueImage(const std::string &path, bool useCache) +{ + if (path.empty()) + return; + + std::unique_lock<CCriticalSection> lock(m_listSection); + for (queueIterator it = m_queued.begin(); it != m_queued.end(); ++it) + { + CLargeTexture *image = it->second; + if (image->GetPath() == path) + { + image->AddRef(); + return; // already queued + } + } + + // queue the item + CLargeTexture *image = new CLargeTexture(path); + unsigned int jobID = CServiceBroker::GetJobManager()->AddJob(new CImageLoader(path, useCache), + this, CJob::PRIORITY_NORMAL); + m_queued.emplace_back(jobID, image); +} + +void CGUILargeTextureManager::OnJobComplete(unsigned int jobID, bool success, CJob *job) +{ + // see if we still have this job id + std::unique_lock<CCriticalSection> lock(m_listSection); + for (queueIterator it = m_queued.begin(); it != m_queued.end(); ++it) + { + if (it->first == jobID) + { // found our job + CImageLoader *loader = static_cast<CImageLoader*>(job); + CLargeTexture *image = it->second; + image->SetTexture(std::move(loader->m_texture)); + loader->m_texture = NULL; // we want to keep the texture, and jobs are auto-deleted. + m_queued.erase(it); + m_allocated.push_back(image); + return; + } + } +} |