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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
commit | c04dcc2e7d834218ef2d4194331e383402495ae1 (patch) | |
tree | 7333e38d10d75386e60f336b80c2443c1166031d /xbmc/addons/UISoundsResource.cpp | |
parent | Initial commit. (diff) | |
download | kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip |
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/addons/UISoundsResource.cpp')
-rw-r--r-- | xbmc/addons/UISoundsResource.cpp | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/xbmc/addons/UISoundsResource.cpp b/xbmc/addons/UISoundsResource.cpp new file mode 100644 index 0000000..6ca53dd --- /dev/null +++ b/xbmc/addons/UISoundsResource.cpp @@ -0,0 +1,45 @@ +/* + * Copyright (C) 2015-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ +#include "UISoundsResource.h" + +#include "ServiceBroker.h" +#include "addons/addoninfo/AddonType.h" +#include "guilib/GUIAudioManager.h" +#include "settings/Settings.h" +#include "settings/SettingsComponent.h" +#include "utils/StringUtils.h" +#include "utils/URIUtils.h" + + +namespace ADDON +{ + +CUISoundsResource::CUISoundsResource(const AddonInfoPtr& addonInfo) + : CResource(addonInfo, AddonType::RESOURCE_UISOUNDS) +{ +} + +bool CUISoundsResource::IsAllowed(const std::string& file) const +{ + return StringUtils::EqualsNoCase(file, "sounds.xml") + || URIUtils::HasExtension(file, ".wav"); +} + +bool CUISoundsResource::IsInUse() const +{ + return CServiceBroker::GetSettingsComponent()->GetSettings()->GetString(CSettings::SETTING_LOOKANDFEEL_SOUNDSKIN) == ID(); +} + +void CUISoundsResource::OnPostInstall(bool update, bool modal) +{ + CGUIComponent* gui = CServiceBroker::GetGUI(); + if (IsInUse() && gui) + gui->GetAudioManager().Load(); +} + +} |