summaryrefslogtreecommitdiffstats
path: root/xbmc/games/addons/GameClientTranslator.h
diff options
context:
space:
mode:
authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
commitc04dcc2e7d834218ef2d4194331e383402495ae1 (patch)
tree7333e38d10d75386e60f336b80c2443c1166031d /xbmc/games/addons/GameClientTranslator.h
parentInitial commit. (diff)
downloadkodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz
kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/games/addons/GameClientTranslator.h')
-rw-r--r--xbmc/games/addons/GameClientTranslator.h115
1 files changed, 115 insertions, 0 deletions
diff --git a/xbmc/games/addons/GameClientTranslator.h b/xbmc/games/addons/GameClientTranslator.h
new file mode 100644
index 0000000..6b6b448
--- /dev/null
+++ b/xbmc/games/addons/GameClientTranslator.h
@@ -0,0 +1,115 @@
+/*
+ * Copyright (C) 2016-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#pragma once
+
+#include "addons/kodi-dev-kit/include/kodi/addon-instance/Game.h"
+#include "cores/RetroPlayer/streams/RetroPlayerStreamTypes.h"
+#include "games/controllers/ControllerTypes.h"
+#include "input/keyboard/KeyboardTypes.h"
+
+extern "C"
+{
+#include <libavutil/pixfmt.h>
+}
+
+namespace KODI
+{
+namespace GAME
+{
+/*!
+ * \ingroup games
+ * \brief Translates data types from Game API to the corresponding format in Kodi.
+ *
+ * This class is stateless.
+ */
+class CGameClientTranslator
+{
+ CGameClientTranslator() = delete;
+
+public:
+ /*!
+ * \brief Translates game errors to string representation (e.g. for logging).
+ * \param error The error to translate.
+ * \return Translated error.
+ */
+ static const char* ToString(GAME_ERROR error);
+
+ /*!
+ * \brief Translates game memory types to string representation (e.g. for logging).
+ * \param memory The memory type to translate.
+ * \return Translated memory type.
+ */
+ static const char* ToString(GAME_MEMORY error);
+
+ /*!
+ * \brief Translate stream type (Game API to RetroPlayer).
+ * \param gameType The stream type to translate.
+ * \param[out] retroType The translated stream type.
+ * \return True if the Game API type was translated to a valid RetroPlayer type
+ */
+ static bool TranslateStreamType(GAME_STREAM_TYPE gameType, RETRO::StreamType& retroType);
+
+ /*!
+ * \brief Translate pixel format (Game API to RetroPlayer/FFMPEG).
+ * \param format The pixel format to translate.
+ * \return Translated pixel format.
+ */
+ static AVPixelFormat TranslatePixelFormat(GAME_PIXEL_FORMAT format);
+
+ /*!
+ * \brief Translate pixel format (RetroPlayer/FFMPEG to Game API).
+ * \param format The pixel format to translate.
+ * \return Translated pixel format.
+ */
+ static GAME_PIXEL_FORMAT TranslatePixelFormat(AVPixelFormat format);
+
+ /*!
+ * \brief Translate audio PCM format (Game API to RetroPlayer).
+ * \param format The audio PCM format to translate.
+ * \return Translated audio PCM format.
+ */
+ static RETRO::PCMFormat TranslatePCMFormat(GAME_PCM_FORMAT format);
+
+ /*!
+ * \brief Translate audio channels (Game API to RetroPlayer).
+ * \param format The audio channels to translate.
+ * \return Translated audio channels.
+ */
+ static RETRO::AudioChannel TranslateAudioChannel(GAME_AUDIO_CHANNEL channel);
+
+ /*!
+ * \brief Translate video rotation (Game API to RetroPlayer).
+ * \param rotation The video rotation to translate.
+ * \return Translated video rotation.
+ */
+ static RETRO::VideoRotation TranslateRotation(GAME_VIDEO_ROTATION rotation);
+
+ /*!
+ * \brief Translate key modifiers (Kodi to Game API).
+ * \param modifiers The key modifiers to translate (e.g. Shift, Ctrl).
+ * \return Translated key modifiers.
+ */
+ static GAME_KEY_MOD GetModifiers(KEYBOARD::Modifier modifier);
+
+ /*!
+ * \brief Translate region to string representation (e.g. for logging).
+ * \param error The region to translate (e.g. PAL, NTSC).
+ * \return Translated region.
+ */
+ static const char* TranslateRegion(GAME_REGION region);
+
+ /*!
+ * \brief Translate port type (Game API to Kodi)
+ * \param portType The port type to translate
+ * \return Translated port type
+ */
+ static PORT_TYPE TranslatePortType(GAME_PORT_TYPE portType);
+};
+} // namespace GAME
+} // namespace KODI