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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
commit | c04dcc2e7d834218ef2d4194331e383402495ae1 (patch) | |
tree | 7333e38d10d75386e60f336b80c2443c1166031d /xbmc/games/addons/GameClientTranslator.h | |
parent | Initial commit. (diff) | |
download | kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip |
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/games/addons/GameClientTranslator.h')
-rw-r--r-- | xbmc/games/addons/GameClientTranslator.h | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/xbmc/games/addons/GameClientTranslator.h b/xbmc/games/addons/GameClientTranslator.h new file mode 100644 index 0000000..6b6b448 --- /dev/null +++ b/xbmc/games/addons/GameClientTranslator.h @@ -0,0 +1,115 @@ +/* + * Copyright (C) 2016-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +#include "addons/kodi-dev-kit/include/kodi/addon-instance/Game.h" +#include "cores/RetroPlayer/streams/RetroPlayerStreamTypes.h" +#include "games/controllers/ControllerTypes.h" +#include "input/keyboard/KeyboardTypes.h" + +extern "C" +{ +#include <libavutil/pixfmt.h> +} + +namespace KODI +{ +namespace GAME +{ +/*! + * \ingroup games + * \brief Translates data types from Game API to the corresponding format in Kodi. + * + * This class is stateless. + */ +class CGameClientTranslator +{ + CGameClientTranslator() = delete; + +public: + /*! + * \brief Translates game errors to string representation (e.g. for logging). + * \param error The error to translate. + * \return Translated error. + */ + static const char* ToString(GAME_ERROR error); + + /*! + * \brief Translates game memory types to string representation (e.g. for logging). + * \param memory The memory type to translate. + * \return Translated memory type. + */ + static const char* ToString(GAME_MEMORY error); + + /*! + * \brief Translate stream type (Game API to RetroPlayer). + * \param gameType The stream type to translate. + * \param[out] retroType The translated stream type. + * \return True if the Game API type was translated to a valid RetroPlayer type + */ + static bool TranslateStreamType(GAME_STREAM_TYPE gameType, RETRO::StreamType& retroType); + + /*! + * \brief Translate pixel format (Game API to RetroPlayer/FFMPEG). + * \param format The pixel format to translate. + * \return Translated pixel format. + */ + static AVPixelFormat TranslatePixelFormat(GAME_PIXEL_FORMAT format); + + /*! + * \brief Translate pixel format (RetroPlayer/FFMPEG to Game API). + * \param format The pixel format to translate. + * \return Translated pixel format. + */ + static GAME_PIXEL_FORMAT TranslatePixelFormat(AVPixelFormat format); + + /*! + * \brief Translate audio PCM format (Game API to RetroPlayer). + * \param format The audio PCM format to translate. + * \return Translated audio PCM format. + */ + static RETRO::PCMFormat TranslatePCMFormat(GAME_PCM_FORMAT format); + + /*! + * \brief Translate audio channels (Game API to RetroPlayer). + * \param format The audio channels to translate. + * \return Translated audio channels. + */ + static RETRO::AudioChannel TranslateAudioChannel(GAME_AUDIO_CHANNEL channel); + + /*! + * \brief Translate video rotation (Game API to RetroPlayer). + * \param rotation The video rotation to translate. + * \return Translated video rotation. + */ + static RETRO::VideoRotation TranslateRotation(GAME_VIDEO_ROTATION rotation); + + /*! + * \brief Translate key modifiers (Kodi to Game API). + * \param modifiers The key modifiers to translate (e.g. Shift, Ctrl). + * \return Translated key modifiers. + */ + static GAME_KEY_MOD GetModifiers(KEYBOARD::Modifier modifier); + + /*! + * \brief Translate region to string representation (e.g. for logging). + * \param error The region to translate (e.g. PAL, NTSC). + * \return Translated region. + */ + static const char* TranslateRegion(GAME_REGION region); + + /*! + * \brief Translate port type (Game API to Kodi) + * \param portType The port type to translate + * \return Translated port type + */ + static PORT_TYPE TranslatePortType(GAME_PORT_TYPE portType); +}; +} // namespace GAME +} // namespace KODI |