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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
commit | c04dcc2e7d834218ef2d4194331e383402495ae1 (patch) | |
tree | 7333e38d10d75386e60f336b80c2443c1166031d /xbmc/games/addons/cheevos/GameClientCheevos.h | |
parent | Initial commit. (diff) | |
download | kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip |
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | xbmc/games/addons/cheevos/GameClientCheevos.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/xbmc/games/addons/cheevos/GameClientCheevos.h b/xbmc/games/addons/cheevos/GameClientCheevos.h new file mode 100644 index 0000000..2be8c7a --- /dev/null +++ b/xbmc/games/addons/cheevos/GameClientCheevos.h @@ -0,0 +1,57 @@ +/* + * Copyright (C) 2020-2021 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +#include <stddef.h> /* size_t */ +#include <string> + +struct AddonInstance_Game; + +namespace KODI +{ +namespace RETRO +{ +enum class RConsoleID; +} + +namespace GAME +{ + +class CGameClient; + +class CGameClientCheevos +{ +public: + CGameClientCheevos(CGameClient& gameClient, AddonInstance_Game& addonStruct); + + bool RCGenerateHashFromFile(std::string& hash, + RETRO::RConsoleID consoleID, + const std::string& filePath); + bool RCGetGameIDUrl(std::string& url, const std::string& hash); + bool RCGetPatchFileUrl(std::string& url, + const std::string& username, + const std::string& token, + unsigned int gameID); + bool RCPostRichPresenceUrl(std::string& url, + std::string& postData, + const std::string& username, + const std::string& token, + unsigned gameID, + const std::string& richPresence); + void RCEnableRichPresence(const std::string& script); + void RCGetRichPresenceEvaluation(std::string& evaluation, RETRO::RConsoleID consoleID); + // When the game is reset, the runtime should also be reset + void RCResetRuntime(); + +private: + CGameClient& m_gameClient; + AddonInstance_Game& m_struct; +}; +} // namespace GAME +} // namespace KODI |