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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
commitc04dcc2e7d834218ef2d4194331e383402495ae1 (patch)
tree7333e38d10d75386e60f336b80c2443c1166031d /xbmc/games/addons/cheevos/GameClientCheevos.h
parentInitial commit. (diff)
downloadkodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz
kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r--xbmc/games/addons/cheevos/GameClientCheevos.h57
1 files changed, 57 insertions, 0 deletions
diff --git a/xbmc/games/addons/cheevos/GameClientCheevos.h b/xbmc/games/addons/cheevos/GameClientCheevos.h
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+++ b/xbmc/games/addons/cheevos/GameClientCheevos.h
@@ -0,0 +1,57 @@
+/*
+ * Copyright (C) 2020-2021 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#pragma once
+
+#include <stddef.h> /* size_t */
+#include <string>
+
+struct AddonInstance_Game;
+
+namespace KODI
+{
+namespace RETRO
+{
+enum class RConsoleID;
+}
+
+namespace GAME
+{
+
+class CGameClient;
+
+class CGameClientCheevos
+{
+public:
+ CGameClientCheevos(CGameClient& gameClient, AddonInstance_Game& addonStruct);
+
+ bool RCGenerateHashFromFile(std::string& hash,
+ RETRO::RConsoleID consoleID,
+ const std::string& filePath);
+ bool RCGetGameIDUrl(std::string& url, const std::string& hash);
+ bool RCGetPatchFileUrl(std::string& url,
+ const std::string& username,
+ const std::string& token,
+ unsigned int gameID);
+ bool RCPostRichPresenceUrl(std::string& url,
+ std::string& postData,
+ const std::string& username,
+ const std::string& token,
+ unsigned gameID,
+ const std::string& richPresence);
+ void RCEnableRichPresence(const std::string& script);
+ void RCGetRichPresenceEvaluation(std::string& evaluation, RETRO::RConsoleID consoleID);
+ // When the game is reset, the runtime should also be reset
+ void RCResetRuntime();
+
+private:
+ CGameClient& m_gameClient;
+ AddonInstance_Game& m_struct;
+};
+} // namespace GAME
+} // namespace KODI