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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
commit | c04dcc2e7d834218ef2d4194331e383402495ae1 (patch) | |
tree | 7333e38d10d75386e60f336b80c2443c1166031d /xbmc/games/addons/input/GameClientController.h | |
parent | Initial commit. (diff) | |
download | kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip |
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/games/addons/input/GameClientController.h')
-rw-r--r-- | xbmc/games/addons/input/GameClientController.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/xbmc/games/addons/input/GameClientController.h b/xbmc/games/addons/input/GameClientController.h new file mode 100644 index 0000000..5445868 --- /dev/null +++ b/xbmc/games/addons/input/GameClientController.h @@ -0,0 +1,71 @@ +/* + * Copyright (C) 2018 Team Kodi + * http://kodi.tv + * + * This Program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2, or (at your option) + * any later version. + * + * This Program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this Program; see the file COPYING. If not, see + * <http://www.gnu.org/licenses/>. + * + */ + +#pragma once + +#include "addons/kodi-dev-kit/include/kodi/addon-instance/Game.h" +#include "games/controllers/ControllerTypes.h" + +#include <string> +#include <vector> + +namespace KODI +{ +namespace GAME +{ +class CGameClientInput; + +/*! + * \brief A container for the layout of a controller connected to a game + * client input port + */ +class CGameClientController +{ +public: + /*! + * \brief Construct a controller layout + * + * \brief controller The controller add-on + */ + CGameClientController(CGameClientInput& input, ControllerPtr controller); + + /*! + * \brief Get a controller layout for the Game API + */ + game_controller_layout TranslateController() const; + +private: + // Construction parameters + CGameClientInput& m_input; + const ControllerPtr m_controller; + + // Buffer parameters + std::string m_controllerId; + std::vector<char*> m_digitalButtons; + std::vector<char*> m_analogButtons; + std::vector<char*> m_analogSticks; + std::vector<char*> m_accelerometers; + std::vector<char*> m_keys; + std::vector<char*> m_relPointers; + std::vector<char*> m_absPointers; + std::vector<char*> m_motors; +}; +} // namespace GAME +} // namespace KODI |