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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
commit | c04dcc2e7d834218ef2d4194331e383402495ae1 (patch) | |
tree | 7333e38d10d75386e60f336b80c2443c1166031d /xbmc/games/addons/input/GameClientJoystick.cpp | |
parent | Initial commit. (diff) | |
download | kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip |
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/games/addons/input/GameClientJoystick.cpp')
-rw-r--r-- | xbmc/games/addons/input/GameClientJoystick.cpp | 205 |
1 files changed, 205 insertions, 0 deletions
diff --git a/xbmc/games/addons/input/GameClientJoystick.cpp b/xbmc/games/addons/input/GameClientJoystick.cpp new file mode 100644 index 0000000..d4f083b --- /dev/null +++ b/xbmc/games/addons/input/GameClientJoystick.cpp @@ -0,0 +1,205 @@ +/* + * Copyright (C) 2015-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#include "GameClientJoystick.h" + +#include "GameClientInput.h" +#include "GameClientTopology.h" +#include "games/addons/GameClient.h" +#include "games/controllers/Controller.h" +#include "games/ports/input/PortInput.h" +#include "input/joysticks/interfaces/IInputReceiver.h" +#include "peripherals/devices/Peripheral.h" +#include "utils/log.h" + +#include <assert.h> + +using namespace KODI; +using namespace GAME; + +CGameClientJoystick::CGameClientJoystick(CGameClient& gameClient, + const std::string& portAddress, + const ControllerPtr& controller) + : m_gameClient(gameClient), + m_portAddress(portAddress), + m_controller(controller), + m_portInput(new CPortInput(this)) +{ + assert(m_controller.get() != NULL); +} + +CGameClientJoystick::~CGameClientJoystick() = default; + +void CGameClientJoystick::RegisterInput(JOYSTICK::IInputProvider* inputProvider) +{ + m_portInput->RegisterInput(inputProvider); +} + +void CGameClientJoystick::UnregisterInput(JOYSTICK::IInputProvider* inputProvider) +{ + m_portInput->UnregisterInput(inputProvider); +} + +std::string CGameClientJoystick::ControllerID(void) const +{ + return m_controller->ID(); +} + +bool CGameClientJoystick::HasFeature(const std::string& feature) const +{ + return m_gameClient.Input().HasFeature(m_controller->ID(), feature); +} + +bool CGameClientJoystick::AcceptsInput(const std::string& feature) const +{ + return m_gameClient.Input().AcceptsInput(); +} + +bool CGameClientJoystick::OnButtonPress(const std::string& feature, bool bPressed) +{ + game_input_event event; + + std::string controllerId = m_controller->ID(); + + event.type = GAME_INPUT_EVENT_DIGITAL_BUTTON; + event.controller_id = controllerId.c_str(); + event.port_type = GAME_PORT_CONTROLLER; + event.port_address = m_portAddress.c_str(); + event.feature_name = feature.c_str(); + event.digital_button.pressed = bPressed; + + return m_gameClient.Input().InputEvent(event); +} + +bool CGameClientJoystick::OnButtonMotion(const std::string& feature, + float magnitude, + unsigned int motionTimeMs) +{ + game_input_event event; + + std::string controllerId = m_controller->ID(); + + event.type = GAME_INPUT_EVENT_ANALOG_BUTTON; + event.controller_id = controllerId.c_str(); + event.port_type = GAME_PORT_CONTROLLER; + event.port_address = m_portAddress.c_str(); + event.feature_name = feature.c_str(); + event.analog_button.magnitude = magnitude; + + return m_gameClient.Input().InputEvent(event); +} + +bool CGameClientJoystick::OnAnalogStickMotion(const std::string& feature, + float x, + float y, + unsigned int motionTimeMs) +{ + game_input_event event; + + std::string controllerId = m_controller->ID(); + + event.type = GAME_INPUT_EVENT_ANALOG_STICK; + event.controller_id = controllerId.c_str(); + event.port_type = GAME_PORT_CONTROLLER; + event.port_address = m_portAddress.c_str(); + event.feature_name = feature.c_str(); + event.analog_stick.x = x; + event.analog_stick.y = y; + + return m_gameClient.Input().InputEvent(event); +} + +bool CGameClientJoystick::OnAccelerometerMotion(const std::string& feature, + float x, + float y, + float z) +{ + game_input_event event; + + std::string controllerId = m_controller->ID(); + + event.type = GAME_INPUT_EVENT_ACCELEROMETER; + event.controller_id = controllerId.c_str(); + event.port_type = GAME_PORT_CONTROLLER; + event.port_address = m_portAddress.c_str(); + event.feature_name = feature.c_str(); + event.accelerometer.x = x; + event.accelerometer.y = y; + event.accelerometer.z = z; + + return m_gameClient.Input().InputEvent(event); +} + +bool CGameClientJoystick::OnWheelMotion(const std::string& feature, + float position, + unsigned int motionTimeMs) +{ + game_input_event event; + + std::string controllerId = m_controller->ID(); + + event.type = GAME_INPUT_EVENT_AXIS; + event.controller_id = controllerId.c_str(); + event.port_type = GAME_PORT_CONTROLLER; + event.port_address = m_portAddress.c_str(); + event.feature_name = feature.c_str(); + event.axis.position = position; + + return m_gameClient.Input().InputEvent(event); +} + +bool CGameClientJoystick::OnThrottleMotion(const std::string& feature, + float position, + unsigned int motionTimeMs) +{ + game_input_event event; + + std::string controllerId = m_controller->ID(); + + event.type = GAME_INPUT_EVENT_AXIS; + event.controller_id = controllerId.c_str(); + event.port_type = GAME_PORT_CONTROLLER; + event.port_address = m_portAddress.c_str(); + event.feature_name = feature.c_str(); + event.axis.position = position; + + return m_gameClient.Input().InputEvent(event); +} + +std::string CGameClientJoystick::GetControllerAddress() const +{ + return CGameClientTopology::MakeAddress(m_portAddress, m_controller->ID()); +} + +std::string CGameClientJoystick::GetSourceLocation() const +{ + if (m_sourcePeripheral) + return m_sourcePeripheral->Location(); + + return ""; +} + +void CGameClientJoystick::SetSource(PERIPHERALS::PeripheralPtr sourcePeripheral) +{ + m_sourcePeripheral = std::move(sourcePeripheral); +} + +void CGameClientJoystick::ClearSource() +{ + m_sourcePeripheral.reset(); +} + +bool CGameClientJoystick::SetRumble(const std::string& feature, float magnitude) +{ + bool bHandled = false; + + if (InputReceiver()) + bHandled = InputReceiver()->SetRumbleState(feature, magnitude); + + return bHandled; +} |