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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
commit | c04dcc2e7d834218ef2d4194331e383402495ae1 (patch) | |
tree | 7333e38d10d75386e60f336b80c2443c1166031d /xbmc/games/addons/input/GameClientJoystick.h | |
parent | Initial commit. (diff) | |
download | kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip |
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/games/addons/input/GameClientJoystick.h')
-rw-r--r-- | xbmc/games/addons/input/GameClientJoystick.h | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/xbmc/games/addons/input/GameClientJoystick.h b/xbmc/games/addons/input/GameClientJoystick.h new file mode 100644 index 0000000..cfb1709 --- /dev/null +++ b/xbmc/games/addons/input/GameClientJoystick.h @@ -0,0 +1,101 @@ +/* + * Copyright (C) 2015-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +#include "games/controllers/ControllerTypes.h" +#include "input/joysticks/interfaces/IInputHandler.h" +#include "peripherals/PeripheralTypes.h" + +#include <memory> + +namespace KODI +{ +namespace JOYSTICK +{ +class IInputProvider; +} + +namespace GAME +{ +class CGameClient; +class CPortInput; + +/*! + * \ingroup games + * \brief Handles game controller events for games. + * + * Listens to game controller events and forwards them to the games (as game_input_event). + */ +class CGameClientJoystick : public JOYSTICK::IInputHandler +{ +public: + /*! + * \brief Constructor. + * \param addon The game client implementation. + * \param port The port this game controller is associated with. + * \param controller The game controller which is used (for controller mapping). + * \param dllStruct The emulator or game to which the events are sent. + */ + CGameClientJoystick(CGameClient& addon, + const std::string& portAddress, + const ControllerPtr& controller); + + ~CGameClientJoystick() override; + + void RegisterInput(JOYSTICK::IInputProvider* inputProvider); + void UnregisterInput(JOYSTICK::IInputProvider* inputProvider); + + // Implementation of IInputHandler + std::string ControllerID() const override; + bool HasFeature(const std::string& feature) const override; + bool AcceptsInput(const std::string& feature) const override; + bool OnButtonPress(const std::string& feature, bool bPressed) override; + void OnButtonHold(const std::string& feature, unsigned int holdTimeMs) override {} + bool OnButtonMotion(const std::string& feature, + float magnitude, + unsigned int motionTimeMs) override; + bool OnAnalogStickMotion(const std::string& feature, + float x, + float y, + unsigned int motionTimeMs) override; + bool OnAccelerometerMotion(const std::string& feature, float x, float y, float z) override; + bool OnWheelMotion(const std::string& feature, + float position, + unsigned int motionTimeMs) override; + bool OnThrottleMotion(const std::string& feature, + float position, + unsigned int motionTimeMs) override; + void OnInputFrame() override {} + + // Input accessors + const std::string& GetPortAddress() const { return m_portAddress; } + const ControllerPtr& GetController() const { return m_controller; } + std::string GetControllerAddress() const; + const PERIPHERALS::PeripheralPtr& GetSource() const { return m_sourcePeripheral; } + std::string GetSourceLocation() const; + + // Input mutators + void SetSource(PERIPHERALS::PeripheralPtr sourcePeripheral); + void ClearSource(); + + // Input handlers + bool SetRumble(const std::string& feature, float magnitude); + +private: + // Construction parameters + CGameClient& m_gameClient; + const std::string m_portAddress; + const ControllerPtr m_controller; + + // Input parameters + std::unique_ptr<CPortInput> m_portInput; + PERIPHERALS::PeripheralPtr m_sourcePeripheral; +}; +} // namespace GAME +} // namespace KODI |