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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
commitc04dcc2e7d834218ef2d4194331e383402495ae1 (patch)
tree7333e38d10d75386e60f336b80c2443c1166031d /xbmc/games/agents/GameAgentManager.cpp
parentInitial commit. (diff)
downloadkodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz
kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/games/agents/GameAgentManager.cpp')
-rw-r--r--xbmc/games/agents/GameAgentManager.cpp547
1 files changed, 547 insertions, 0 deletions
diff --git a/xbmc/games/agents/GameAgentManager.cpp b/xbmc/games/agents/GameAgentManager.cpp
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+/*
+ * Copyright (C) 2017-2022 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#include "GameAgentManager.h"
+
+#include "ServiceBroker.h"
+#include "games/addons/GameClient.h"
+#include "games/addons/input/GameClientInput.h"
+#include "games/addons/input/GameClientJoystick.h"
+#include "input/InputManager.h"
+#include "peripherals/EventLockHandle.h"
+#include "peripherals/Peripherals.h"
+#include "peripherals/devices/Peripheral.h"
+#include "peripherals/devices/PeripheralJoystick.h"
+#include "utils/log.h"
+
+#include <array>
+
+using namespace KODI;
+using namespace GAME;
+
+CGameAgentManager::CGameAgentManager(PERIPHERALS::CPeripherals& peripheralManager,
+ CInputManager& inputManager)
+ : m_peripheralManager(peripheralManager), m_inputManager(inputManager)
+{
+ // Register callbacks
+ m_peripheralManager.RegisterObserver(this);
+ m_inputManager.RegisterKeyboardDriverHandler(this);
+ m_inputManager.RegisterMouseDriverHandler(this);
+}
+
+CGameAgentManager::~CGameAgentManager()
+{
+ // Unregister callbacks in reverse order
+ m_inputManager.UnregisterMouseDriverHandler(this);
+ m_inputManager.UnregisterKeyboardDriverHandler(this);
+ m_peripheralManager.UnregisterObserver(this);
+}
+
+void CGameAgentManager::Start(GameClientPtr gameClient)
+{
+ // Initialize state
+ m_gameClient = std::move(gameClient);
+
+ // Register callbacks
+ if (m_gameClient)
+ m_gameClient->Input().RegisterObserver(this);
+}
+
+void CGameAgentManager::Stop()
+{
+ // Unregister callbacks in reverse order
+ if (m_gameClient)
+ m_gameClient->Input().UnregisterObserver(this);
+
+ // Close open joysticks
+ {
+ PERIPHERALS::EventLockHandlePtr inputHandlingLock;
+
+ for (const auto& [inputProvider, joystick] : m_portMap)
+ {
+ if (!inputHandlingLock)
+ inputHandlingLock = CServiceBroker::GetPeripherals().RegisterEventLock();
+
+ joystick->UnregisterInput(inputProvider);
+
+ SetChanged(true);
+ }
+
+ m_portMap.clear();
+ m_peripheralMap.clear();
+ m_disconnectedPeripherals.clear();
+ }
+
+ // Notify observers if anything changed
+ NotifyObservers(ObservableMessageGameAgentsChanged);
+
+ // Reset state
+ m_gameClient.reset();
+}
+
+void CGameAgentManager::Refresh()
+{
+ if (m_gameClient)
+ {
+ // Open keyboard
+ ProcessKeyboard();
+
+ // Open mouse
+ ProcessMouse();
+
+ // Open/close joysticks
+ PERIPHERALS::EventLockHandlePtr inputHandlingLock;
+ ProcessJoysticks(inputHandlingLock);
+ }
+
+ // Notify observers if anything changed
+ NotifyObservers(ObservableMessageGameAgentsChanged);
+}
+
+void CGameAgentManager::Notify(const Observable& obs, const ObservableMessage msg)
+{
+ switch (msg)
+ {
+ case ObservableMessageGamePortsChanged:
+ case ObservableMessagePeripheralsChanged:
+ {
+ Refresh();
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+bool CGameAgentManager::OnKeyPress(const CKey& key)
+{
+ m_bHasKeyboard = true;
+ return false;
+}
+
+bool CGameAgentManager::OnPosition(int x, int y)
+{
+ m_bHasMouse = true;
+ return false;
+}
+
+bool CGameAgentManager::OnButtonPress(MOUSE::BUTTON_ID button)
+{
+ m_bHasMouse = true;
+ return false;
+}
+
+void CGameAgentManager::ProcessJoysticks(PERIPHERALS::EventLockHandlePtr& inputHandlingLock)
+{
+ // Get system joysticks.
+ //
+ // It's important to hold these shared pointers for the function scope
+ // because we call into the input handlers in m_portMap.
+ //
+ // The input handlers are upcasted from their peripheral object, so the
+ // peripheral object must persist through this function.
+ //
+ PERIPHERALS::PeripheralVector joysticks;
+ m_peripheralManager.GetPeripheralsWithFeature(joysticks, PERIPHERALS::FEATURE_JOYSTICK);
+
+ // Remove "virtual" Android joysticks
+ //
+ // The heuristic used to identify these is to check if the device name is all
+ // lowercase letters and dashes (and contains at least one dash). The
+ // following virtual devices have been observed:
+ //
+ // shield-ask-remote
+ // sunxi-ir-uinput
+ // virtual-search
+ //
+ // Additionally, we specifically allow the following devices:
+ //
+ // virtual-remote
+ //
+ joysticks.erase(
+ std::remove_if(joysticks.begin(), joysticks.end(),
+ [](const PERIPHERALS::PeripheralPtr& joystick)
+ {
+ const std::string& joystickName = joystick->DeviceName();
+
+ // Skip joysticks in the allowlist
+ static const std::array<std::string, 1> peripheralAllowlist = {
+ "virtual-remote",
+ };
+ if (std::find_if(peripheralAllowlist.begin(), peripheralAllowlist.end(),
+ [&joystickName](const std::string& allowedJoystick) {
+ return allowedJoystick == joystickName;
+ }) != peripheralAllowlist.end())
+ {
+ return false;
+ }
+
+ // Require at least one dash
+ if (std::find_if(joystickName.begin(), joystickName.end(),
+ [](char c) { return c == '-'; }) == joystickName.end())
+ {
+ return false;
+ }
+
+ // Require all lowercase letters or dashes
+ if (std::find_if(joystickName.begin(), joystickName.end(),
+ [](char c)
+ {
+ const bool isLowercase = ('a' <= c && c <= 'z');
+ const bool isDash = (c == '-');
+ return !(isLowercase || isDash);
+ }) != joystickName.end())
+ {
+ return false;
+ }
+
+ // Joystick matches the pattern, remove it
+ return true;
+ }),
+ joysticks.end());
+
+ // Update expired joysticks
+ UpdateExpiredJoysticks(joysticks, inputHandlingLock);
+
+ // Perform the port mapping
+ PortMap newPortMap =
+ MapJoysticks(joysticks, m_gameClient->Input().GetJoystickMap(), m_currentPorts,
+ m_currentPeripherals, m_gameClient->Input().GetPlayerLimit());
+
+ // Update connected joysticks
+ std::set<PERIPHERALS::PeripheralPtr> disconnectedPeripherals;
+ UpdateConnectedJoysticks(joysticks, newPortMap, inputHandlingLock, disconnectedPeripherals);
+
+ // Rebuild peripheral map
+ PeripheralMap peripheralMap;
+ for (const auto& [inputProvider, joystick] : m_portMap)
+ peripheralMap[joystick->GetControllerAddress()] = joystick->GetSource();
+
+ // Log peripheral map if there were any changes
+ if (peripheralMap != m_peripheralMap || disconnectedPeripherals != m_disconnectedPeripherals)
+ {
+ m_peripheralMap = std::move(peripheralMap);
+ m_disconnectedPeripherals = std::move(disconnectedPeripherals);
+ LogPeripheralMap(m_peripheralMap, m_disconnectedPeripherals);
+ }
+}
+
+void CGameAgentManager::ProcessKeyboard()
+{
+ if (m_bHasKeyboard && m_gameClient->Input().SupportsKeyboard() &&
+ !m_gameClient->Input().IsKeyboardOpen())
+ {
+ PERIPHERALS::PeripheralVector keyboards;
+ CServiceBroker::GetPeripherals().GetPeripheralsWithFeature(keyboards,
+ PERIPHERALS::FEATURE_KEYBOARD);
+ if (!keyboards.empty())
+ {
+ const CControllerTree& controllers = m_gameClient->Input().GetActiveControllerTree();
+
+ auto it = std::find_if(
+ controllers.GetPorts().begin(), controllers.GetPorts().end(),
+ [](const CPortNode& port) { return port.GetPortType() == PORT_TYPE::KEYBOARD; });
+
+ PERIPHERALS::PeripheralPtr keyboard = std::move(keyboards.at(0));
+ m_gameClient->Input().OpenKeyboard(it->GetActiveController().GetController(), keyboard);
+
+ SetChanged(true);
+ }
+ }
+}
+
+void CGameAgentManager::ProcessMouse()
+{
+ if (m_bHasMouse && m_gameClient->Input().SupportsMouse() && !m_gameClient->Input().IsMouseOpen())
+ {
+ PERIPHERALS::PeripheralVector mice;
+ CServiceBroker::GetPeripherals().GetPeripheralsWithFeature(mice, PERIPHERALS::FEATURE_MOUSE);
+ if (!mice.empty())
+ {
+ const CControllerTree& controllers = m_gameClient->Input().GetActiveControllerTree();
+
+ auto it = std::find_if(
+ controllers.GetPorts().begin(), controllers.GetPorts().end(),
+ [](const CPortNode& port) { return port.GetPortType() == PORT_TYPE::MOUSE; });
+
+ PERIPHERALS::PeripheralPtr mouse = std::move(mice.at(0));
+ m_gameClient->Input().OpenMouse(it->GetActiveController().GetController(), mouse);
+
+ SetChanged(true);
+ }
+ }
+}
+
+void CGameAgentManager::UpdateExpiredJoysticks(const PERIPHERALS::PeripheralVector& joysticks,
+ PERIPHERALS::EventLockHandlePtr& inputHandlingLock)
+{
+ // Make a copy - expired joysticks are removed from m_portMap
+ PortMap portMapCopy = m_portMap;
+
+ for (const auto& [inputProvider, joystick] : portMapCopy)
+ {
+ // Structured binding cannot be captured, so make a copy
+ JOYSTICK::IInputProvider* const inputProviderCopy = inputProvider;
+
+ // Search peripheral vector for input provider
+ auto it2 = std::find_if(joysticks.begin(), joysticks.end(),
+ [inputProviderCopy](const PERIPHERALS::PeripheralPtr& joystick) {
+ // Upcast peripheral to input interface
+ JOYSTICK::IInputProvider* peripheralInput = joystick.get();
+
+ // Compare
+ return inputProviderCopy == peripheralInput;
+ });
+
+ // If peripheral wasn't found, then it was disconnected
+ const bool bDisconnected = (it2 == joysticks.end());
+
+ // Erase joystick from port map if its peripheral becomes disconnected
+ if (bDisconnected)
+ {
+ // Must use nullptr because peripheral has likely fallen out of scope,
+ // destroying the object
+ joystick->UnregisterInput(nullptr);
+
+ if (!inputHandlingLock)
+ inputHandlingLock = CServiceBroker::GetPeripherals().RegisterEventLock();
+ m_portMap.erase(inputProvider);
+
+ SetChanged(true);
+ }
+ }
+}
+
+void CGameAgentManager::UpdateConnectedJoysticks(
+ const PERIPHERALS::PeripheralVector& joysticks,
+ const PortMap& newPortMap,
+ PERIPHERALS::EventLockHandlePtr& inputHandlingLock,
+ std::set<PERIPHERALS::PeripheralPtr>& disconnectedPeripherals)
+{
+ for (auto& peripheralJoystick : joysticks)
+ {
+ // Upcast peripheral to input interface
+ JOYSTICK::IInputProvider* inputProvider = peripheralJoystick.get();
+
+ // Get connection states
+ auto itConnectedPort = newPortMap.find(inputProvider);
+ auto itDisconnectedPort = m_portMap.find(inputProvider);
+
+ // Get possibly connected joystick
+ std::shared_ptr<CGameClientJoystick> newJoystick;
+ if (itConnectedPort != newPortMap.end())
+ newJoystick = itConnectedPort->second;
+
+ // Get possibly disconnected joystick
+ std::shared_ptr<CGameClientJoystick> oldJoystick;
+ if (itDisconnectedPort != m_portMap.end())
+ oldJoystick = itDisconnectedPort->second;
+
+ // Check for a change in joysticks
+ if (oldJoystick != newJoystick)
+ {
+ // Unregister old input handler
+ if (oldJoystick != nullptr)
+ {
+ oldJoystick->UnregisterInput(inputProvider);
+
+ if (!inputHandlingLock)
+ inputHandlingLock = CServiceBroker::GetPeripherals().RegisterEventLock();
+ m_portMap.erase(itDisconnectedPort);
+
+ SetChanged(true);
+ }
+
+ // Register new handler
+ if (newJoystick != nullptr)
+ {
+ newJoystick->RegisterInput(inputProvider);
+
+ m_portMap[inputProvider] = std::move(newJoystick);
+
+ SetChanged(true);
+ }
+ }
+ }
+
+ // Record disconnected peripherals
+ for (const auto& peripheral : joysticks)
+ {
+ // Upcast peripheral to input interface
+ JOYSTICK::IInputProvider* inputProvider = peripheral.get();
+
+ // Check if peripheral is disconnected
+ if (m_portMap.find(inputProvider) == m_portMap.end())
+ disconnectedPeripherals.emplace(peripheral);
+ }
+}
+
+CGameAgentManager::PortMap CGameAgentManager::MapJoysticks(
+ const PERIPHERALS::PeripheralVector& peripheralJoysticks,
+ const JoystickMap& gameClientjoysticks,
+ CurrentPortMap& currentPorts,
+ CurrentPeripheralMap& currentPeripherals,
+ int playerLimit)
+{
+ PortMap result;
+
+ // First, create a map of the current ports to attempt to preserve
+ // player numbers
+ for (const auto& [portAddress, joystick] : gameClientjoysticks)
+ {
+ std::string sourceLocation = joystick->GetSourceLocation();
+ if (!sourceLocation.empty())
+ currentPorts[portAddress] = std::move(sourceLocation);
+ }
+
+ // Allow reverse lookups by peripheral location
+ for (const auto& [portAddress, sourceLocation] : currentPorts)
+ currentPeripherals[sourceLocation] = portAddress;
+
+ // Next, create a list of joystick peripherals sorted by order of last
+ // button press. Joysticks without a current port are assigned in this
+ // order.
+ PERIPHERALS::PeripheralVector availableJoysticks = peripheralJoysticks;
+ std::sort(availableJoysticks.begin(), availableJoysticks.end(),
+ [](const PERIPHERALS::PeripheralPtr& lhs, const PERIPHERALS::PeripheralPtr& rhs) {
+ if (lhs->LastActive().IsValid() && !rhs->LastActive().IsValid())
+ return true;
+ if (!lhs->LastActive().IsValid() && rhs->LastActive().IsValid())
+ return false;
+
+ return lhs->LastActive() > rhs->LastActive();
+ });
+
+ // Loop through the active ports and assign joysticks
+ unsigned int iJoystick = 0;
+ for (const auto& [portAddress, gameClientJoystick] : gameClientjoysticks)
+ {
+ const unsigned int joystickCount = ++iJoystick;
+
+ // Check if we're out of joystick peripherals or over the topology limit
+ if (availableJoysticks.empty() ||
+ (playerLimit >= 0 && static_cast<int>(joystickCount) > playerLimit))
+ {
+ gameClientJoystick->ClearSource();
+ continue;
+ }
+
+ PERIPHERALS::PeripheralVector::iterator itJoystick = availableJoysticks.end();
+
+ // Attempt to preserve player numbers
+ auto itCurrentPort = currentPorts.find(portAddress);
+ if (itCurrentPort != currentPorts.end())
+ {
+ const PeripheralLocation& currentPeripheral = itCurrentPort->second;
+
+ // Find peripheral with matching source location
+ itJoystick = std::find_if(availableJoysticks.begin(), availableJoysticks.end(),
+ [&currentPeripheral](const PERIPHERALS::PeripheralPtr& joystick) {
+ return joystick->Location() == currentPeripheral;
+ });
+ }
+
+ if (itJoystick == availableJoysticks.end())
+ {
+ // Get the next most recently active joystick that doesn't have a current port
+ itJoystick = std::find_if(
+ availableJoysticks.begin(), availableJoysticks.end(),
+ [&currentPeripherals, &gameClientjoysticks](const PERIPHERALS::PeripheralPtr& joystick) {
+ const PeripheralLocation& joystickLocation = joystick->Location();
+
+ // If joystick doesn't have a current port, use it
+ auto itPeripheral = currentPeripherals.find(joystickLocation);
+ if (itPeripheral == currentPeripherals.end())
+ return true;
+
+ // Get the address of the last port this joystick was connected to
+ const PortAddress& portAddress = itPeripheral->second;
+
+ // If port is disconnected, use this joystick
+ if (gameClientjoysticks.find(portAddress) == gameClientjoysticks.end())
+ return true;
+
+ return false;
+ });
+ }
+
+ // If found, assign the port and remove from the lists
+ if (itJoystick != availableJoysticks.end())
+ {
+ // Dereference iterator
+ PERIPHERALS::PeripheralPtr peripheralJoystick = *itJoystick;
+
+ // Map joystick
+ MapJoystick(std::move(peripheralJoystick), gameClientJoystick, result);
+
+ // Remove from availableJoysticks list
+ availableJoysticks.erase(itJoystick);
+ }
+ else
+ {
+ // No joystick found, clear the port
+ gameClientJoystick->ClearSource();
+ }
+ }
+
+ return result;
+}
+
+void CGameAgentManager::MapJoystick(PERIPHERALS::PeripheralPtr peripheralJoystick,
+ std::shared_ptr<CGameClientJoystick> gameClientJoystick,
+ PortMap& result)
+{
+ // Upcast peripheral joystick to input provider
+ JOYSTICK::IInputProvider* inputProvider = peripheralJoystick.get();
+
+ // Update game joystick's source peripheral
+ gameClientJoystick->SetSource(std::move(peripheralJoystick));
+
+ // Map input provider to input handler
+ result[inputProvider] = std::move(gameClientJoystick);
+}
+
+void CGameAgentManager::LogPeripheralMap(
+ const PeripheralMap& peripheralMap,
+ const std::set<PERIPHERALS::PeripheralPtr>& disconnectedPeripherals)
+{
+ CLog::Log(LOGDEBUG, "===== Peripheral Map =====");
+
+ unsigned int line = 0;
+
+ if (!peripheralMap.empty())
+ {
+ for (const auto& [controllerAddress, peripheral] : peripheralMap)
+ {
+ if (line != 0)
+ CLog::Log(LOGDEBUG, "");
+ CLog::Log(LOGDEBUG, "{}:", controllerAddress);
+ CLog::Log(LOGDEBUG, " {} [{}]", peripheral->Location(), peripheral->DeviceName());
+
+ ++line;
+ }
+ }
+
+ if (!disconnectedPeripherals.empty())
+ {
+ if (line != 0)
+ CLog::Log(LOGDEBUG, "");
+ CLog::Log(LOGDEBUG, "Disconnected:");
+
+ // Sort by peripheral location
+ std::map<std::string, std::string> disconnectedPeripheralMap;
+ for (const auto& peripheral : disconnectedPeripherals)
+ disconnectedPeripheralMap[peripheral->Location()] = peripheral->DeviceName();
+
+ // Log location and device name for disconnected peripherals
+ for (const auto& [location, deviceName] : disconnectedPeripheralMap)
+ CLog::Log(LOGDEBUG, " {} [{}]", location, deviceName);
+ }
+
+ CLog::Log(LOGDEBUG, "==========================");
+}