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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
commitc04dcc2e7d834218ef2d4194331e383402495ae1 (patch)
tree7333e38d10d75386e60f336b80c2443c1166031d /xbmc/games/controllers/guicontrols/GUIFeatureButton.h
parentInitial commit. (diff)
downloadkodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz
kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/games/controllers/guicontrols/GUIFeatureButton.h')
-rw-r--r--xbmc/games/controllers/guicontrols/GUIFeatureButton.h68
1 files changed, 68 insertions, 0 deletions
diff --git a/xbmc/games/controllers/guicontrols/GUIFeatureButton.h b/xbmc/games/controllers/guicontrols/GUIFeatureButton.h
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+/*
+ * Copyright (C) 2016-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#pragma once
+
+#include "games/controllers/input/PhysicalFeature.h"
+#include "games/controllers/windows/IConfigurationWindow.h"
+#include "guilib/GUIButtonControl.h"
+
+#include <string>
+
+namespace KODI
+{
+namespace GAME
+{
+class CGUIFeatureButton : public CGUIButtonControl, public IFeatureButton
+{
+public:
+ CGUIFeatureButton(const CGUIButtonControl& buttonTemplate,
+ IConfigurationWizard* wizard,
+ const CPhysicalFeature& feature,
+ unsigned int index);
+
+ ~CGUIFeatureButton() override = default;
+
+ // implementation of CGUIControl via CGUIButtonControl
+ void OnUnFocus() override;
+
+ // partial implementation of IFeatureButton
+ const CPhysicalFeature& Feature() const override { return m_feature; }
+ INPUT::CARDINAL_DIRECTION GetCardinalDirection() const override
+ {
+ return INPUT::CARDINAL_DIRECTION::NONE;
+ }
+ JOYSTICK::WHEEL_DIRECTION GetWheelDirection() const override
+ {
+ return JOYSTICK::WHEEL_DIRECTION::NONE;
+ }
+ JOYSTICK::THROTTLE_DIRECTION GetThrottleDirection() const override
+ {
+ return JOYSTICK::THROTTLE_DIRECTION::NONE;
+ }
+
+protected:
+ bool DoPrompt(const std::string& strPrompt,
+ const std::string& strWarn,
+ const std::string& strFeature,
+ CEvent& waitEvent);
+
+ // FSM helper
+ template<typename T>
+ T GetNextState(T state)
+ {
+ return static_cast<T>(static_cast<int>(state) + 1);
+ }
+
+ const CPhysicalFeature m_feature;
+
+private:
+ IConfigurationWizard* const m_wizard;
+};
+} // namespace GAME
+} // namespace KODI