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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
commit | c04dcc2e7d834218ef2d4194331e383402495ae1 (patch) | |
tree | 7333e38d10d75386e60f336b80c2443c1166031d /xbmc/games/controllers/guicontrols/GUIFeatureButton.h | |
parent | Initial commit. (diff) | |
download | kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip |
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/games/controllers/guicontrols/GUIFeatureButton.h')
-rw-r--r-- | xbmc/games/controllers/guicontrols/GUIFeatureButton.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/xbmc/games/controllers/guicontrols/GUIFeatureButton.h b/xbmc/games/controllers/guicontrols/GUIFeatureButton.h new file mode 100644 index 0000000..b69f521 --- /dev/null +++ b/xbmc/games/controllers/guicontrols/GUIFeatureButton.h @@ -0,0 +1,68 @@ +/* + * Copyright (C) 2016-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +#include "games/controllers/input/PhysicalFeature.h" +#include "games/controllers/windows/IConfigurationWindow.h" +#include "guilib/GUIButtonControl.h" + +#include <string> + +namespace KODI +{ +namespace GAME +{ +class CGUIFeatureButton : public CGUIButtonControl, public IFeatureButton +{ +public: + CGUIFeatureButton(const CGUIButtonControl& buttonTemplate, + IConfigurationWizard* wizard, + const CPhysicalFeature& feature, + unsigned int index); + + ~CGUIFeatureButton() override = default; + + // implementation of CGUIControl via CGUIButtonControl + void OnUnFocus() override; + + // partial implementation of IFeatureButton + const CPhysicalFeature& Feature() const override { return m_feature; } + INPUT::CARDINAL_DIRECTION GetCardinalDirection() const override + { + return INPUT::CARDINAL_DIRECTION::NONE; + } + JOYSTICK::WHEEL_DIRECTION GetWheelDirection() const override + { + return JOYSTICK::WHEEL_DIRECTION::NONE; + } + JOYSTICK::THROTTLE_DIRECTION GetThrottleDirection() const override + { + return JOYSTICK::THROTTLE_DIRECTION::NONE; + } + +protected: + bool DoPrompt(const std::string& strPrompt, + const std::string& strWarn, + const std::string& strFeature, + CEvent& waitEvent); + + // FSM helper + template<typename T> + T GetNextState(T state) + { + return static_cast<T>(static_cast<int>(state) + 1); + } + + const CPhysicalFeature m_feature; + +private: + IConfigurationWizard* const m_wizard; +}; +} // namespace GAME +} // namespace KODI |