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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
commit | c04dcc2e7d834218ef2d4194331e383402495ae1 (patch) | |
tree | 7333e38d10d75386e60f336b80c2443c1166031d /xbmc/games/controllers/guicontrols/GUIFeatureControls.cpp | |
parent | Initial commit. (diff) | |
download | kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip |
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/games/controllers/guicontrols/GUIFeatureControls.cpp')
-rw-r--r-- | xbmc/games/controllers/guicontrols/GUIFeatureControls.cpp | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/xbmc/games/controllers/guicontrols/GUIFeatureControls.cpp b/xbmc/games/controllers/guicontrols/GUIFeatureControls.cpp new file mode 100644 index 0000000..63d4757 --- /dev/null +++ b/xbmc/games/controllers/guicontrols/GUIFeatureControls.cpp @@ -0,0 +1,36 @@ +/* + * Copyright (C) 2016-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#include "GUIFeatureControls.h" + +#include "games/controllers/windows/GUIControllerDefines.h" + +using namespace KODI; +using namespace GAME; + +CGUIFeatureGroupTitle::CGUIFeatureGroupTitle(const CGUILabelControl& groupTitleTemplate, + const std::string& groupName, + unsigned int buttonIndex) + : CGUILabelControl(groupTitleTemplate) +{ + // Initialize CGUILabelControl + SetLabel(groupName); + SetID(CONTROL_FEATURE_GROUPS_START + buttonIndex); + SetVisible(true); + AllocResources(); +} + +CGUIFeatureSeparator::CGUIFeatureSeparator(const CGUIImage& separatorTemplate, + unsigned int buttonIndex) + : CGUIImage(separatorTemplate) +{ + // Initialize CGUIImage + SetID(CONTROL_FEATURE_SEPARATORS_START + buttonIndex); + SetVisible(true); + AllocResources(); +} |