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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
commit | c04dcc2e7d834218ef2d4194331e383402495ae1 (patch) | |
tree | 7333e38d10d75386e60f336b80c2443c1166031d /xbmc/games/controllers/guicontrols | |
parent | Initial commit. (diff) | |
download | kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip |
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/games/controllers/guicontrols')
24 files changed, 1249 insertions, 0 deletions
diff --git a/xbmc/games/controllers/guicontrols/CMakeLists.txt b/xbmc/games/controllers/guicontrols/CMakeLists.txt new file mode 100644 index 0000000..e6babcc --- /dev/null +++ b/xbmc/games/controllers/guicontrols/CMakeLists.txt @@ -0,0 +1,28 @@ +set(SOURCES GUICardinalFeatureButton.cpp + GUIControllerButton.cpp + GUIFeatureButton.cpp + GUIFeatureControls.cpp + GUIFeatureFactory.cpp + GUIFeatureTranslator.cpp + GUIGameController.cpp + GUIScalarFeatureButton.cpp + GUISelectKeyButton.cpp + GUIThrottleButton.cpp + GUIWheelButton.cpp +) + +set(HEADERS GUICardinalFeatureButton.h + GUIControllerButton.h + GUIControlTypes.h + GUIFeatureButton.h + GUIFeatureControls.h + GUIFeatureFactory.h + GUIFeatureTranslator.h + GUIGameController.h + GUIScalarFeatureButton.h + GUISelectKeyButton.h + GUIThrottleButton.h + GUIWheelButton.h +) + +core_add_library(games_controller_guicontrols) diff --git a/xbmc/games/controllers/guicontrols/GUICardinalFeatureButton.cpp b/xbmc/games/controllers/guicontrols/GUICardinalFeatureButton.cpp new file mode 100644 index 0000000..3c8732c --- /dev/null +++ b/xbmc/games/controllers/guicontrols/GUICardinalFeatureButton.cpp @@ -0,0 +1,100 @@ +/* + * Copyright (C) 2016-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#include "GUICardinalFeatureButton.h" + +#include "guilib/LocalizeStrings.h" + +#include <string> + +using namespace KODI; +using namespace GAME; + +CGUICardinalFeatureButton::CGUICardinalFeatureButton(const CGUIButtonControl& buttonTemplate, + IConfigurationWizard* wizard, + const CPhysicalFeature& feature, + unsigned int index) + : CGUIFeatureButton(buttonTemplate, wizard, feature, index) +{ + Reset(); +} + +bool CGUICardinalFeatureButton::PromptForInput(CEvent& waitEvent) +{ + using namespace JOYSTICK; + + bool bInterrupted = false; + + // Get the prompt for the current analog stick direction + std::string strPrompt; + std::string strWarn; + switch (m_state) + { + case STATE::CARDINAL_DIRECTION_UP: + strPrompt = g_localizeStrings.Get(35092); // "Move %s up" + strWarn = g_localizeStrings.Get(35093); // "Move %s up (%d)" + break; + case STATE::CARDINAL_DIRECTION_RIGHT: + strPrompt = g_localizeStrings.Get(35096); // "Move %s right" + strWarn = g_localizeStrings.Get(35097); // "Move %s right (%d)" + break; + case STATE::CARDINAL_DIRECTION_DOWN: + strPrompt = g_localizeStrings.Get(35094); // "Move %s down" + strWarn = g_localizeStrings.Get(35095); // "Move %s down (%d)" + break; + case STATE::CARDINAL_DIRECTION_LEFT: + strPrompt = g_localizeStrings.Get(35098); // "Move %s left" + strWarn = g_localizeStrings.Get(35099); // "Move %s left (%d)" + break; + default: + break; + } + + if (!strPrompt.empty()) + { + bInterrupted = DoPrompt(strPrompt, strWarn, m_feature.Label(), waitEvent); + + if (!bInterrupted) + m_state = STATE::FINISHED; // Not interrupted, must have timed out + else + m_state = GetNextState(m_state); // Interrupted by input, proceed + } + + return bInterrupted; +} + +bool CGUICardinalFeatureButton::IsFinished(void) const +{ + return m_state >= STATE::FINISHED; +} + +KODI::INPUT::CARDINAL_DIRECTION CGUICardinalFeatureButton::GetCardinalDirection(void) const +{ + using namespace INPUT; + + switch (m_state) + { + case STATE::CARDINAL_DIRECTION_UP: + return CARDINAL_DIRECTION::UP; + case STATE::CARDINAL_DIRECTION_RIGHT: + return CARDINAL_DIRECTION::RIGHT; + case STATE::CARDINAL_DIRECTION_DOWN: + return CARDINAL_DIRECTION::DOWN; + case STATE::CARDINAL_DIRECTION_LEFT: + return CARDINAL_DIRECTION::LEFT; + default: + break; + } + + return CARDINAL_DIRECTION::NONE; +} + +void CGUICardinalFeatureButton::Reset(void) +{ + m_state = STATE::CARDINAL_DIRECTION_UP; +} diff --git a/xbmc/games/controllers/guicontrols/GUICardinalFeatureButton.h b/xbmc/games/controllers/guicontrols/GUICardinalFeatureButton.h new file mode 100644 index 0000000..48eb0e8 --- /dev/null +++ b/xbmc/games/controllers/guicontrols/GUICardinalFeatureButton.h @@ -0,0 +1,49 @@ +/* + * Copyright (C) 2016-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +#include "GUIFeatureButton.h" + +namespace KODI +{ +namespace GAME +{ +class CGUICardinalFeatureButton : public CGUIFeatureButton +{ +public: + CGUICardinalFeatureButton(const CGUIButtonControl& buttonTemplate, + IConfigurationWizard* wizard, + const CPhysicalFeature& feature, + unsigned int index); + + ~CGUICardinalFeatureButton() override = default; + + // implementation of IFeatureButton + bool PromptForInput(CEvent& waitEvent) override; + bool IsFinished() const override; + INPUT::CARDINAL_DIRECTION GetCardinalDirection() const override; + void Reset() override; + +private: + enum class STATE + { + CARDINAL_DIRECTION_UP, + CARDINAL_DIRECTION_RIGHT, + CARDINAL_DIRECTION_DOWN, + CARDINAL_DIRECTION_LEFT, + FINISHED, + }; + + STATE m_state; +}; + +using CGUIAnalogStickButton = CGUICardinalFeatureButton; +using CGUIRelativePointerButton = CGUICardinalFeatureButton; +} // namespace GAME +} // namespace KODI diff --git a/xbmc/games/controllers/guicontrols/GUIControlTypes.h b/xbmc/games/controllers/guicontrols/GUIControlTypes.h new file mode 100644 index 0000000..bf91b6e --- /dev/null +++ b/xbmc/games/controllers/guicontrols/GUIControlTypes.h @@ -0,0 +1,29 @@ +/* + * Copyright (C) 2017-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +namespace KODI +{ +namespace GAME +{ +/*! + * \brief Types of button controls that can populate the feature list + */ +enum class BUTTON_TYPE +{ + UNKNOWN, + BUTTON, + ANALOG_STICK, + RELATIVE_POINTER, + WHEEL, + THROTTLE, + SELECT_KEY, +}; +} // namespace GAME +} // namespace KODI diff --git a/xbmc/games/controllers/guicontrols/GUIControllerButton.cpp b/xbmc/games/controllers/guicontrols/GUIControllerButton.cpp new file mode 100644 index 0000000..c8156ce --- /dev/null +++ b/xbmc/games/controllers/guicontrols/GUIControllerButton.cpp @@ -0,0 +1,26 @@ +/* + * Copyright (C) 2014-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#include "GUIControllerButton.h" + +#include "games/controllers/windows/GUIControllerDefines.h" + +using namespace KODI; +using namespace GAME; + +CGUIControllerButton::CGUIControllerButton(const CGUIButtonControl& buttonControl, + const std::string& label, + unsigned int index) + : CGUIButtonControl(buttonControl) +{ + // Initialize CGUIButtonControl + SetLabel(label); + SetID(CONTROL_CONTROLLER_BUTTONS_START + index); + SetVisible(true); + AllocResources(); +} diff --git a/xbmc/games/controllers/guicontrols/GUIControllerButton.h b/xbmc/games/controllers/guicontrols/GUIControllerButton.h new file mode 100644 index 0000000..ebdc924 --- /dev/null +++ b/xbmc/games/controllers/guicontrols/GUIControllerButton.h @@ -0,0 +1,29 @@ +/* + * Copyright (C) 2016-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +#include "guilib/GUIButtonControl.h" + +#include <string> + +namespace KODI +{ +namespace GAME +{ +class CGUIControllerButton : public CGUIButtonControl +{ +public: + CGUIControllerButton(const CGUIButtonControl& buttonControl, + const std::string& label, + unsigned int index); + + ~CGUIControllerButton() override = default; +}; +} // namespace GAME +} // namespace KODI diff --git a/xbmc/games/controllers/guicontrols/GUIFeatureButton.cpp b/xbmc/games/controllers/guicontrols/GUIFeatureButton.cpp new file mode 100644 index 0000000..0f1bfd6 --- /dev/null +++ b/xbmc/games/controllers/guicontrols/GUIFeatureButton.cpp @@ -0,0 +1,86 @@ +/* + * Copyright (C) 2016-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#include "GUIFeatureButton.h" + +#include "ServiceBroker.h" +#include "games/controllers/windows/GUIControllerDefines.h" +#include "guilib/GUIMessage.h" +#include "guilib/WindowIDs.h" +#include "messaging/ApplicationMessenger.h" +#include "threads/Event.h" +#include "utils/StringUtils.h" + +using namespace KODI; +using namespace GAME; +using namespace std::chrono_literals; + +CGUIFeatureButton::CGUIFeatureButton(const CGUIButtonControl& buttonTemplate, + IConfigurationWizard* wizard, + const CPhysicalFeature& feature, + unsigned int index) + : CGUIButtonControl(buttonTemplate), m_feature(feature), m_wizard(wizard) +{ + // Initialize CGUIButtonControl + SetLabel(m_feature.Label()); + SetID(CONTROL_FEATURE_BUTTONS_START + index); + SetVisible(true); + AllocResources(); +} + +void CGUIFeatureButton::OnUnFocus(void) +{ + CGUIButtonControl::OnUnFocus(); + m_wizard->OnUnfocus(this); +} + +bool CGUIFeatureButton::DoPrompt(const std::string& strPrompt, + const std::string& strWarn, + const std::string& strFeature, + CEvent& waitEvent) +{ + bool bInterrupted = false; + + if (!HasFocus()) + { + CGUIMessage msgFocus(GUI_MSG_SETFOCUS, GetID(), GetID()); + CServiceBroker::GetAppMessenger()->SendGUIMessage(msgFocus, WINDOW_INVALID, false); + } + + CGUIMessage msgLabel(GUI_MSG_LABEL_SET, GetID(), GetID()); + + for (unsigned int i = 0; i < COUNTDOWN_DURATION_SEC; i++) + { + const unsigned int secondsElapsed = i; + const unsigned int secondsRemaining = COUNTDOWN_DURATION_SEC - i; + + const bool bWarn = secondsElapsed >= WAIT_TO_WARN_SEC; + + std::string strLabel; + + if (bWarn) + strLabel = StringUtils::Format(strWarn, strFeature, secondsRemaining); + else + strLabel = StringUtils::Format(strPrompt, strFeature, secondsRemaining); + + msgLabel.SetLabel(strLabel); + CServiceBroker::GetAppMessenger()->SendGUIMessage(msgLabel, WINDOW_INVALID, false); + + waitEvent.Reset(); + bInterrupted = waitEvent.Wait(1000ms); // Wait 1 second + + if (bInterrupted) + break; + } + + // Reset label + msgLabel.SetLabel(m_feature.Label()); + CServiceBroker::GetAppMessenger()->SendGUIMessage(msgLabel, WINDOW_INVALID, false); + + return bInterrupted; +} diff --git a/xbmc/games/controllers/guicontrols/GUIFeatureButton.h b/xbmc/games/controllers/guicontrols/GUIFeatureButton.h new file mode 100644 index 0000000..b69f521 --- /dev/null +++ b/xbmc/games/controllers/guicontrols/GUIFeatureButton.h @@ -0,0 +1,68 @@ +/* + * Copyright (C) 2016-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +#include "games/controllers/input/PhysicalFeature.h" +#include "games/controllers/windows/IConfigurationWindow.h" +#include "guilib/GUIButtonControl.h" + +#include <string> + +namespace KODI +{ +namespace GAME +{ +class CGUIFeatureButton : public CGUIButtonControl, public IFeatureButton +{ +public: + CGUIFeatureButton(const CGUIButtonControl& buttonTemplate, + IConfigurationWizard* wizard, + const CPhysicalFeature& feature, + unsigned int index); + + ~CGUIFeatureButton() override = default; + + // implementation of CGUIControl via CGUIButtonControl + void OnUnFocus() override; + + // partial implementation of IFeatureButton + const CPhysicalFeature& Feature() const override { return m_feature; } + INPUT::CARDINAL_DIRECTION GetCardinalDirection() const override + { + return INPUT::CARDINAL_DIRECTION::NONE; + } + JOYSTICK::WHEEL_DIRECTION GetWheelDirection() const override + { + return JOYSTICK::WHEEL_DIRECTION::NONE; + } + JOYSTICK::THROTTLE_DIRECTION GetThrottleDirection() const override + { + return JOYSTICK::THROTTLE_DIRECTION::NONE; + } + +protected: + bool DoPrompt(const std::string& strPrompt, + const std::string& strWarn, + const std::string& strFeature, + CEvent& waitEvent); + + // FSM helper + template<typename T> + T GetNextState(T state) + { + return static_cast<T>(static_cast<int>(state) + 1); + } + + const CPhysicalFeature m_feature; + +private: + IConfigurationWizard* const m_wizard; +}; +} // namespace GAME +} // namespace KODI diff --git a/xbmc/games/controllers/guicontrols/GUIFeatureControls.cpp b/xbmc/games/controllers/guicontrols/GUIFeatureControls.cpp new file mode 100644 index 0000000..63d4757 --- /dev/null +++ b/xbmc/games/controllers/guicontrols/GUIFeatureControls.cpp @@ -0,0 +1,36 @@ +/* + * Copyright (C) 2016-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#include "GUIFeatureControls.h" + +#include "games/controllers/windows/GUIControllerDefines.h" + +using namespace KODI; +using namespace GAME; + +CGUIFeatureGroupTitle::CGUIFeatureGroupTitle(const CGUILabelControl& groupTitleTemplate, + const std::string& groupName, + unsigned int buttonIndex) + : CGUILabelControl(groupTitleTemplate) +{ + // Initialize CGUILabelControl + SetLabel(groupName); + SetID(CONTROL_FEATURE_GROUPS_START + buttonIndex); + SetVisible(true); + AllocResources(); +} + +CGUIFeatureSeparator::CGUIFeatureSeparator(const CGUIImage& separatorTemplate, + unsigned int buttonIndex) + : CGUIImage(separatorTemplate) +{ + // Initialize CGUIImage + SetID(CONTROL_FEATURE_SEPARATORS_START + buttonIndex); + SetVisible(true); + AllocResources(); +} diff --git a/xbmc/games/controllers/guicontrols/GUIFeatureControls.h b/xbmc/games/controllers/guicontrols/GUIFeatureControls.h new file mode 100644 index 0000000..c72a11a --- /dev/null +++ b/xbmc/games/controllers/guicontrols/GUIFeatureControls.h @@ -0,0 +1,38 @@ +/* + * Copyright (C) 2016-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +#include "guilib/GUIImage.h" +#include "guilib/GUILabelControl.h" + +#include <string> + +namespace KODI +{ +namespace GAME +{ +class CGUIFeatureGroupTitle : public CGUILabelControl +{ +public: + CGUIFeatureGroupTitle(const CGUILabelControl& groupTitleTemplate, + const std::string& groupName, + unsigned int buttonIndex); + + ~CGUIFeatureGroupTitle() override = default; +}; + +class CGUIFeatureSeparator : public CGUIImage +{ +public: + CGUIFeatureSeparator(const CGUIImage& separatorTemplate, unsigned int buttonIndex); + + ~CGUIFeatureSeparator() override = default; +}; +} // namespace GAME +} // namespace KODI diff --git a/xbmc/games/controllers/guicontrols/GUIFeatureFactory.cpp b/xbmc/games/controllers/guicontrols/GUIFeatureFactory.cpp new file mode 100644 index 0000000..2cce033 --- /dev/null +++ b/xbmc/games/controllers/guicontrols/GUIFeatureFactory.cpp @@ -0,0 +1,51 @@ +/* + * Copyright (C) 2017-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#include "GUIFeatureFactory.h" + +#include "GUICardinalFeatureButton.h" +#include "GUIScalarFeatureButton.h" +#include "GUISelectKeyButton.h" +#include "GUIThrottleButton.h" +#include "GUIWheelButton.h" + +using namespace KODI; +using namespace GAME; + +CGUIButtonControl* CGUIFeatureFactory::CreateButton(BUTTON_TYPE type, + const CGUIButtonControl& buttonTemplate, + IConfigurationWizard* wizard, + const CPhysicalFeature& feature, + unsigned int index) +{ + switch (type) + { + case BUTTON_TYPE::BUTTON: + return new CGUIScalarFeatureButton(buttonTemplate, wizard, feature, index); + + case BUTTON_TYPE::ANALOG_STICK: + return new CGUIAnalogStickButton(buttonTemplate, wizard, feature, index); + + case BUTTON_TYPE::WHEEL: + return new CGUIWheelButton(buttonTemplate, wizard, feature, index); + + case BUTTON_TYPE::THROTTLE: + return new CGUIThrottleButton(buttonTemplate, wizard, feature, index); + + case BUTTON_TYPE::SELECT_KEY: + return new CGUISelectKeyButton(buttonTemplate, wizard, index); + + case BUTTON_TYPE::RELATIVE_POINTER: + return new CGUIRelativePointerButton(buttonTemplate, wizard, feature, index); + + default: + break; + } + + return nullptr; +} diff --git a/xbmc/games/controllers/guicontrols/GUIFeatureFactory.h b/xbmc/games/controllers/guicontrols/GUIFeatureFactory.h new file mode 100644 index 0000000..e35070d --- /dev/null +++ b/xbmc/games/controllers/guicontrols/GUIFeatureFactory.h @@ -0,0 +1,37 @@ +/* + * Copyright (C) 2017-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +#include "GUIControlTypes.h" + +class CGUIButtonControl; + +namespace KODI +{ +namespace GAME +{ +class CPhysicalFeature; +class IConfigurationWizard; + +class CGUIFeatureFactory +{ +public: + /*! + * \brief Create a button of the specified type + * \param type The type of button control being created + * \return A button control, or nullptr if type is invalid + */ + static CGUIButtonControl* CreateButton(BUTTON_TYPE type, + const CGUIButtonControl& buttonTemplate, + IConfigurationWizard* wizard, + const CPhysicalFeature& feature, + unsigned int index); +}; +} // namespace GAME +} // namespace KODI diff --git a/xbmc/games/controllers/guicontrols/GUIFeatureTranslator.cpp b/xbmc/games/controllers/guicontrols/GUIFeatureTranslator.cpp new file mode 100644 index 0000000..ab941c5 --- /dev/null +++ b/xbmc/games/controllers/guicontrols/GUIFeatureTranslator.cpp @@ -0,0 +1,39 @@ +/* + * Copyright (C) 2017-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#include "GUIFeatureTranslator.h" + +using namespace KODI; +using namespace GAME; + +BUTTON_TYPE CGUIFeatureTranslator::GetButtonType(JOYSTICK::FEATURE_TYPE featureType) +{ + switch (featureType) + { + case JOYSTICK::FEATURE_TYPE::SCALAR: + case JOYSTICK::FEATURE_TYPE::KEY: + return BUTTON_TYPE::BUTTON; + + case JOYSTICK::FEATURE_TYPE::ANALOG_STICK: + return BUTTON_TYPE::ANALOG_STICK; + + case JOYSTICK::FEATURE_TYPE::RELPOINTER: + return BUTTON_TYPE::RELATIVE_POINTER; + + case JOYSTICK::FEATURE_TYPE::WHEEL: + return BUTTON_TYPE::WHEEL; + + case JOYSTICK::FEATURE_TYPE::THROTTLE: + return BUTTON_TYPE::THROTTLE; + + default: + break; + } + + return BUTTON_TYPE::UNKNOWN; +} diff --git a/xbmc/games/controllers/guicontrols/GUIFeatureTranslator.h b/xbmc/games/controllers/guicontrols/GUIFeatureTranslator.h new file mode 100644 index 0000000..8e28d16 --- /dev/null +++ b/xbmc/games/controllers/guicontrols/GUIFeatureTranslator.h @@ -0,0 +1,27 @@ +/* + * Copyright (C) 2017-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +#include "GUIControlTypes.h" +#include "input/joysticks/JoystickTypes.h" + +namespace KODI +{ +namespace GAME +{ +class CGUIFeatureTranslator +{ +public: + /*! + * \brief Get the type of button control used to map the feature + */ + static BUTTON_TYPE GetButtonType(JOYSTICK::FEATURE_TYPE featureType); +}; +} // namespace GAME +} // namespace KODI diff --git a/xbmc/games/controllers/guicontrols/GUIGameController.cpp b/xbmc/games/controllers/guicontrols/GUIGameController.cpp new file mode 100644 index 0000000..8990cf2 --- /dev/null +++ b/xbmc/games/controllers/guicontrols/GUIGameController.cpp @@ -0,0 +1,64 @@ +/* + * Copyright (C) 2014-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#include "GUIGameController.h" + +#include "games/controllers/Controller.h" +#include "games/controllers/ControllerLayout.h" +#include "utils/log.h" + +#include <mutex> + +using namespace KODI; +using namespace GAME; + +CGUIGameController::CGUIGameController( + int parentID, int controlID, float posX, float posY, float width, float height) + : CGUIImage(parentID, controlID, posX, posY, width, height, CTextureInfo()) +{ + // Initialize CGUIControl + ControlType = GUICONTROL_GAMECONTROLLER; +} + +CGUIGameController::CGUIGameController(const CGUIGameController& from) : CGUIImage(from) +{ + // Initialize CGUIControl + ControlType = GUICONTROL_GAMECONTROLLER; +} + +CGUIGameController* CGUIGameController::Clone(void) const +{ + return new CGUIGameController(*this); +} + +void CGUIGameController::Render(void) +{ + CGUIImage::Render(); + + std::unique_lock<CCriticalSection> lock(m_mutex); + + if (m_currentController) + { + //! @todo Render pressed buttons + } +} + +void CGUIGameController::ActivateController(const ControllerPtr& controller) +{ + std::unique_lock<CCriticalSection> lock(m_mutex); + + if (controller && controller != m_currentController) + { + m_currentController = controller; + + lock.unlock(); + + //! @todo Sometimes this fails on window init + SetFileName(m_currentController->Layout().ImagePath()); + } +} diff --git a/xbmc/games/controllers/guicontrols/GUIGameController.h b/xbmc/games/controllers/guicontrols/GUIGameController.h new file mode 100644 index 0000000..d62819a --- /dev/null +++ b/xbmc/games/controllers/guicontrols/GUIGameController.h @@ -0,0 +1,39 @@ +/* + * Copyright (C) 2014-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +#include "games/controllers/ControllerTypes.h" +#include "guilib/GUIImage.h" +#include "threads/CriticalSection.h" + +namespace KODI +{ +namespace GAME +{ +class CGUIGameController : public CGUIImage +{ +public: + CGUIGameController( + int parentID, int controlID, float posX, float posY, float width, float height); + CGUIGameController(const CGUIGameController& from); + + ~CGUIGameController() override = default; + + // implementation of CGUIControl via CGUIImage + CGUIGameController* Clone() const override; + void Render() override; + + void ActivateController(const ControllerPtr& controller); + +private: + ControllerPtr m_currentController; + CCriticalSection m_mutex; +}; +} // namespace GAME +} // namespace KODI diff --git a/xbmc/games/controllers/guicontrols/GUIScalarFeatureButton.cpp b/xbmc/games/controllers/guicontrols/GUIScalarFeatureButton.cpp new file mode 100644 index 0000000..5358aea --- /dev/null +++ b/xbmc/games/controllers/guicontrols/GUIScalarFeatureButton.cpp @@ -0,0 +1,59 @@ +/* + * Copyright (C) 2016-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#include "GUIScalarFeatureButton.h" + +#include "guilib/LocalizeStrings.h" + +#include <string> + +using namespace KODI; +using namespace GAME; + +CGUIScalarFeatureButton::CGUIScalarFeatureButton(const CGUIButtonControl& buttonTemplate, + IConfigurationWizard* wizard, + const CPhysicalFeature& feature, + unsigned int index) + : CGUIFeatureButton(buttonTemplate, wizard, feature, index) +{ + Reset(); +} + +bool CGUIScalarFeatureButton::PromptForInput(CEvent& waitEvent) +{ + bool bInterrupted = false; + + switch (m_state) + { + case STATE::NEED_INPUT: + { + const std::string& strPrompt = g_localizeStrings.Get(35090); // "Press %s" + const std::string& strWarn = g_localizeStrings.Get(35091); // "Press %s (%d)" + + bInterrupted = DoPrompt(strPrompt, strWarn, m_feature.Label(), waitEvent); + + m_state = GetNextState(m_state); + + break; + } + default: + break; + } + + return bInterrupted; +} + +bool CGUIScalarFeatureButton::IsFinished(void) const +{ + return m_state >= STATE::FINISHED; +} + +void CGUIScalarFeatureButton::Reset(void) +{ + m_state = STATE::NEED_INPUT; +} diff --git a/xbmc/games/controllers/guicontrols/GUIScalarFeatureButton.h b/xbmc/games/controllers/guicontrols/GUIScalarFeatureButton.h new file mode 100644 index 0000000..6505684 --- /dev/null +++ b/xbmc/games/controllers/guicontrols/GUIScalarFeatureButton.h @@ -0,0 +1,42 @@ +/* + * Copyright (C) 2016-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +#include "GUIFeatureButton.h" + +namespace KODI +{ +namespace GAME +{ +class CGUIScalarFeatureButton : public CGUIFeatureButton +{ +public: + CGUIScalarFeatureButton(const CGUIButtonControl& buttonTemplate, + IConfigurationWizard* wizard, + const CPhysicalFeature& feature, + unsigned int index); + + ~CGUIScalarFeatureButton() override = default; + + // implementation of IFeatureButton + bool PromptForInput(CEvent& waitEvent) override; + bool IsFinished() const override; + void Reset() override; + +private: + enum class STATE + { + NEED_INPUT, + FINISHED, + }; + + STATE m_state; +}; +} // namespace GAME +} // namespace KODI diff --git a/xbmc/games/controllers/guicontrols/GUISelectKeyButton.cpp b/xbmc/games/controllers/guicontrols/GUISelectKeyButton.cpp new file mode 100644 index 0000000..ea4a656 --- /dev/null +++ b/xbmc/games/controllers/guicontrols/GUISelectKeyButton.cpp @@ -0,0 +1,87 @@ +/* + * Copyright (C) 2017-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#include "GUISelectKeyButton.h" + +#include "guilib/LocalizeStrings.h" + +#include <string> + +using namespace KODI; +using namespace GAME; + +CGUISelectKeyButton::CGUISelectKeyButton(const CGUIButtonControl& buttonTemplate, + IConfigurationWizard* wizard, + unsigned int index) + : CGUIFeatureButton(buttonTemplate, wizard, GetFeature(), index) +{ +} + +const CPhysicalFeature& CGUISelectKeyButton::Feature(void) const +{ + if (m_state == STATE::NEED_INPUT) + return m_selectedKey; + + return CGUIFeatureButton::Feature(); +} + +bool CGUISelectKeyButton::PromptForInput(CEvent& waitEvent) +{ + bool bInterrupted = false; + + switch (m_state) + { + case STATE::NEED_KEY: + { + const std::string& strPrompt = g_localizeStrings.Get(35169); // "Press a key" + const std::string& strWarn = g_localizeStrings.Get(35170); // "Press a key ({1:d})" + + bInterrupted = DoPrompt(strPrompt, strWarn, "", waitEvent); + + m_state = GetNextState(m_state); + + break; + } + case STATE::NEED_INPUT: + { + const std::string& strPrompt = g_localizeStrings.Get(35090); // "Press {0:s}" + const std::string& strWarn = g_localizeStrings.Get(35091); // "Press {0:s} ({1:d})" + + bInterrupted = DoPrompt(strPrompt, strWarn, m_selectedKey.Label(), waitEvent); + + m_state = GetNextState(m_state); + + break; + } + default: + break; + } + + return bInterrupted; +} + +bool CGUISelectKeyButton::IsFinished(void) const +{ + return m_state >= STATE::FINISHED; +} + +void CGUISelectKeyButton::SetKey(const CPhysicalFeature& key) +{ + m_selectedKey = key; +} + +void CGUISelectKeyButton::Reset(void) +{ + m_state = STATE::NEED_KEY; + m_selectedKey.Reset(); +} + +CPhysicalFeature CGUISelectKeyButton::GetFeature() +{ + return CPhysicalFeature(35168); // "Select key" +} diff --git a/xbmc/games/controllers/guicontrols/GUISelectKeyButton.h b/xbmc/games/controllers/guicontrols/GUISelectKeyButton.h new file mode 100644 index 0000000..e96f78b --- /dev/null +++ b/xbmc/games/controllers/guicontrols/GUISelectKeyButton.h @@ -0,0 +1,51 @@ +/* + * Copyright (C) 2017-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +#include "GUIFeatureButton.h" +#include "games/controllers/input/PhysicalFeature.h" + +namespace KODI +{ +namespace GAME +{ +class CGUISelectKeyButton : public CGUIFeatureButton +{ +public: + CGUISelectKeyButton(const CGUIButtonControl& buttonTemplate, + IConfigurationWizard* wizard, + unsigned int index); + + ~CGUISelectKeyButton() override = default; + + // implementation of IFeatureButton + const CPhysicalFeature& Feature(void) const override; + bool AllowWizard() const override { return false; } + bool PromptForInput(CEvent& waitEvent) override; + bool IsFinished() const override; + bool NeedsKey() const override { return m_state == STATE::NEED_KEY; } + void SetKey(const CPhysicalFeature& key) override; + void Reset() override; + +private: + static CPhysicalFeature GetFeature(); + + enum class STATE + { + NEED_KEY, + NEED_INPUT, + FINISHED, + }; + + STATE m_state = STATE::NEED_KEY; + + CPhysicalFeature m_selectedKey; +}; +} // namespace GAME +} // namespace KODI diff --git a/xbmc/games/controllers/guicontrols/GUIThrottleButton.cpp b/xbmc/games/controllers/guicontrols/GUIThrottleButton.cpp new file mode 100644 index 0000000..69f32a1 --- /dev/null +++ b/xbmc/games/controllers/guicontrols/GUIThrottleButton.cpp @@ -0,0 +1,88 @@ +/* + * Copyright (C) 2016-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#include "GUIThrottleButton.h" + +#include "guilib/LocalizeStrings.h" + +#include <string> + +using namespace KODI; +using namespace GAME; + +CGUIThrottleButton::CGUIThrottleButton(const CGUIButtonControl& buttonTemplate, + IConfigurationWizard* wizard, + const CPhysicalFeature& feature, + unsigned int index) + : CGUIFeatureButton(buttonTemplate, wizard, feature, index) +{ + Reset(); +} + +bool CGUIThrottleButton::PromptForInput(CEvent& waitEvent) +{ + using namespace JOYSTICK; + + bool bInterrupted = false; + + // Get the prompt for the current analog stick direction + std::string strPrompt; + std::string strWarn; + switch (m_state) + { + case STATE::THROTTLE_UP: + strPrompt = g_localizeStrings.Get(35092); // "Move %s up" + strWarn = g_localizeStrings.Get(35093); // "Move %s up (%d)" + break; + case STATE::THROTTLE_DOWN: + strPrompt = g_localizeStrings.Get(35094); // "Move %s down" + strWarn = g_localizeStrings.Get(35095); // "Move %s down (%d)" + break; + default: + break; + } + + if (!strPrompt.empty()) + { + bInterrupted = DoPrompt(strPrompt, strWarn, m_feature.Label(), waitEvent); + + if (!bInterrupted) + m_state = STATE::FINISHED; // Not interrupted, must have timed out + else + m_state = GetNextState(m_state); // Interrupted by input, proceed + } + + return bInterrupted; +} + +bool CGUIThrottleButton::IsFinished(void) const +{ + return m_state >= STATE::FINISHED; +} + +JOYSTICK::THROTTLE_DIRECTION CGUIThrottleButton::GetThrottleDirection(void) const +{ + using namespace JOYSTICK; + + switch (m_state) + { + case STATE::THROTTLE_UP: + return THROTTLE_DIRECTION::UP; + case STATE::THROTTLE_DOWN: + return THROTTLE_DIRECTION::DOWN; + default: + break; + } + + return THROTTLE_DIRECTION::NONE; +} + +void CGUIThrottleButton::Reset(void) +{ + m_state = STATE::THROTTLE_UP; +} diff --git a/xbmc/games/controllers/guicontrols/GUIThrottleButton.h b/xbmc/games/controllers/guicontrols/GUIThrottleButton.h new file mode 100644 index 0000000..72b7ee3 --- /dev/null +++ b/xbmc/games/controllers/guicontrols/GUIThrottleButton.h @@ -0,0 +1,44 @@ +/* + * Copyright (C) 2016-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +#include "GUIFeatureButton.h" + +namespace KODI +{ +namespace GAME +{ +class CGUIThrottleButton : public CGUIFeatureButton +{ +public: + CGUIThrottleButton(const CGUIButtonControl& buttonTemplate, + IConfigurationWizard* wizard, + const CPhysicalFeature& feature, + unsigned int index); + + ~CGUIThrottleButton() override = default; + + // implementation of IFeatureButton + bool PromptForInput(CEvent& waitEvent) override; + bool IsFinished() const override; + JOYSTICK::THROTTLE_DIRECTION GetThrottleDirection() const override; + void Reset() override; + +private: + enum class STATE + { + THROTTLE_UP, + THROTTLE_DOWN, + FINISHED, + }; + + STATE m_state; +}; +} // namespace GAME +} // namespace KODI diff --git a/xbmc/games/controllers/guicontrols/GUIWheelButton.cpp b/xbmc/games/controllers/guicontrols/GUIWheelButton.cpp new file mode 100644 index 0000000..63c3819 --- /dev/null +++ b/xbmc/games/controllers/guicontrols/GUIWheelButton.cpp @@ -0,0 +1,88 @@ +/* + * Copyright (C) 2016-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#include "GUIWheelButton.h" + +#include "guilib/LocalizeStrings.h" + +#include <string> + +using namespace KODI; +using namespace GAME; + +CGUIWheelButton::CGUIWheelButton(const CGUIButtonControl& buttonTemplate, + IConfigurationWizard* wizard, + const CPhysicalFeature& feature, + unsigned int index) + : CGUIFeatureButton(buttonTemplate, wizard, feature, index) +{ + Reset(); +} + +bool CGUIWheelButton::PromptForInput(CEvent& waitEvent) +{ + using namespace JOYSTICK; + + bool bInterrupted = false; + + // Get the prompt for the current analog stick direction + std::string strPrompt; + std::string strWarn; + switch (m_state) + { + case STATE::WHEEL_LEFT: + strPrompt = g_localizeStrings.Get(35098); // "Move %s left" + strWarn = g_localizeStrings.Get(35099); // "Move %s left (%d)" + break; + case STATE::WHEEL_RIGHT: + strPrompt = g_localizeStrings.Get(35096); // "Move %s right" + strWarn = g_localizeStrings.Get(35097); // "Move %s right (%d)" + break; + default: + break; + } + + if (!strPrompt.empty()) + { + bInterrupted = DoPrompt(strPrompt, strWarn, m_feature.Label(), waitEvent); + + if (!bInterrupted) + m_state = STATE::FINISHED; // Not interrupted, must have timed out + else + m_state = GetNextState(m_state); // Interrupted by input, proceed + } + + return bInterrupted; +} + +bool CGUIWheelButton::IsFinished(void) const +{ + return m_state >= STATE::FINISHED; +} + +JOYSTICK::WHEEL_DIRECTION CGUIWheelButton::GetWheelDirection(void) const +{ + using namespace JOYSTICK; + + switch (m_state) + { + case STATE::WHEEL_LEFT: + return WHEEL_DIRECTION::LEFT; + case STATE::WHEEL_RIGHT: + return WHEEL_DIRECTION::RIGHT; + default: + break; + } + + return WHEEL_DIRECTION::NONE; +} + +void CGUIWheelButton::Reset(void) +{ + m_state = STATE::WHEEL_LEFT; +} diff --git a/xbmc/games/controllers/guicontrols/GUIWheelButton.h b/xbmc/games/controllers/guicontrols/GUIWheelButton.h new file mode 100644 index 0000000..937703a --- /dev/null +++ b/xbmc/games/controllers/guicontrols/GUIWheelButton.h @@ -0,0 +1,44 @@ +/* + * Copyright (C) 2016-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +#include "GUIFeatureButton.h" + +namespace KODI +{ +namespace GAME +{ +class CGUIWheelButton : public CGUIFeatureButton +{ +public: + CGUIWheelButton(const CGUIButtonControl& buttonTemplate, + IConfigurationWizard* wizard, + const CPhysicalFeature& feature, + unsigned int index); + + ~CGUIWheelButton() override = default; + + // implementation of IFeatureButton + bool PromptForInput(CEvent& waitEvent) override; + bool IsFinished() const override; + JOYSTICK::WHEEL_DIRECTION GetWheelDirection() const override; + void Reset() override; + +private: + enum class STATE + { + WHEEL_LEFT, + WHEEL_RIGHT, + FINISHED, + }; + + STATE m_state; +}; +} // namespace GAME +} // namespace KODI |