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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
commit | c04dcc2e7d834218ef2d4194331e383402495ae1 (patch) | |
tree | 7333e38d10d75386e60f336b80c2443c1166031d /xbmc/games/controllers/input/InputSink.cpp | |
parent | Initial commit. (diff) | |
download | kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip |
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/games/controllers/input/InputSink.cpp')
-rw-r--r-- | xbmc/games/controllers/input/InputSink.cpp | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/xbmc/games/controllers/input/InputSink.cpp b/xbmc/games/controllers/input/InputSink.cpp new file mode 100644 index 0000000..a48b4b9 --- /dev/null +++ b/xbmc/games/controllers/input/InputSink.cpp @@ -0,0 +1,67 @@ +/* + * Copyright (C) 2017-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#include "InputSink.h" + +#include "games/controllers/ControllerIDs.h" + +using namespace KODI; +using namespace GAME; + +CInputSink::CInputSink(JOYSTICK::IInputHandler* gameInput) : m_gameInput(gameInput) +{ +} + +std::string CInputSink::ControllerID(void) const +{ + return DEFAULT_CONTROLLER_ID; +} + +bool CInputSink::AcceptsInput(const std::string& feature) const +{ + return m_gameInput->AcceptsInput(feature); +} + +bool CInputSink::OnButtonPress(const std::string& feature, bool bPressed) +{ + return true; +} + +bool CInputSink::OnButtonMotion(const std::string& feature, + float magnitude, + unsigned int motionTimeMs) +{ + return true; +} + +bool CInputSink::OnAnalogStickMotion(const std::string& feature, + float x, + float y, + unsigned int motionTimeMs) +{ + return true; +} + +bool CInputSink::OnAccelerometerMotion(const std::string& feature, float x, float y, float z) +{ + return true; +} + +bool CInputSink::OnWheelMotion(const std::string& feature, + float position, + unsigned int motionTimeMs) +{ + return true; +} + +bool CInputSink::OnThrottleMotion(const std::string& feature, + float position, + unsigned int motionTimeMs) +{ + return true; +} |