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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
commitc04dcc2e7d834218ef2d4194331e383402495ae1 (patch)
tree7333e38d10d75386e60f336b80c2443c1166031d /xbmc/games/controllers/input/InputSink.cpp
parentInitial commit. (diff)
downloadkodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz
kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/games/controllers/input/InputSink.cpp')
-rw-r--r--xbmc/games/controllers/input/InputSink.cpp67
1 files changed, 67 insertions, 0 deletions
diff --git a/xbmc/games/controllers/input/InputSink.cpp b/xbmc/games/controllers/input/InputSink.cpp
new file mode 100644
index 0000000..a48b4b9
--- /dev/null
+++ b/xbmc/games/controllers/input/InputSink.cpp
@@ -0,0 +1,67 @@
+/*
+ * Copyright (C) 2017-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#include "InputSink.h"
+
+#include "games/controllers/ControllerIDs.h"
+
+using namespace KODI;
+using namespace GAME;
+
+CInputSink::CInputSink(JOYSTICK::IInputHandler* gameInput) : m_gameInput(gameInput)
+{
+}
+
+std::string CInputSink::ControllerID(void) const
+{
+ return DEFAULT_CONTROLLER_ID;
+}
+
+bool CInputSink::AcceptsInput(const std::string& feature) const
+{
+ return m_gameInput->AcceptsInput(feature);
+}
+
+bool CInputSink::OnButtonPress(const std::string& feature, bool bPressed)
+{
+ return true;
+}
+
+bool CInputSink::OnButtonMotion(const std::string& feature,
+ float magnitude,
+ unsigned int motionTimeMs)
+{
+ return true;
+}
+
+bool CInputSink::OnAnalogStickMotion(const std::string& feature,
+ float x,
+ float y,
+ unsigned int motionTimeMs)
+{
+ return true;
+}
+
+bool CInputSink::OnAccelerometerMotion(const std::string& feature, float x, float y, float z)
+{
+ return true;
+}
+
+bool CInputSink::OnWheelMotion(const std::string& feature,
+ float position,
+ unsigned int motionTimeMs)
+{
+ return true;
+}
+
+bool CInputSink::OnThrottleMotion(const std::string& feature,
+ float position,
+ unsigned int motionTimeMs)
+{
+ return true;
+}