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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
commit | c04dcc2e7d834218ef2d4194331e383402495ae1 (patch) | |
tree | 7333e38d10d75386e60f336b80c2443c1166031d /xbmc/games/controllers/windows/GUIControllerWindow.cpp | |
parent | Initial commit. (diff) | |
download | kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip |
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | xbmc/games/controllers/windows/GUIControllerWindow.cpp | 376 |
1 files changed, 376 insertions, 0 deletions
diff --git a/xbmc/games/controllers/windows/GUIControllerWindow.cpp b/xbmc/games/controllers/windows/GUIControllerWindow.cpp new file mode 100644 index 0000000..6b2d2ac --- /dev/null +++ b/xbmc/games/controllers/windows/GUIControllerWindow.cpp @@ -0,0 +1,376 @@ +/* + * Copyright (C) 2014-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#include "GUIControllerWindow.h" + +#include "GUIControllerDefines.h" +#include "GUIControllerList.h" +#include "GUIFeatureList.h" +#include "ServiceBroker.h" +#include "addons/AddonManager.h" +#include "addons/IAddon.h" +#include "addons/addoninfo/AddonType.h" +#include "addons/gui/GUIWindowAddonBrowser.h" +#include "cores/RetroPlayer/guibridge/GUIGameRenderManager.h" +#include "cores/RetroPlayer/guibridge/GUIGameSettingsHandle.h" +#include "games/addons/GameClient.h" +#include "games/controllers/dialogs/ControllerInstaller.h" +#include "games/controllers/dialogs/GUIDialogIgnoreInput.h" +#include "guilib/GUIButtonControl.h" +#include "guilib/GUIControl.h" +#include "guilib/GUIMessage.h" +#include "guilib/WindowIDs.h" +#include "messaging/helpers/DialogOKHelper.h" + +// To enable button mapping support +#include "peripherals/Peripherals.h" + +using namespace KODI; +using namespace GAME; +using namespace KODI::MESSAGING; + +CGUIControllerWindow::CGUIControllerWindow(void) + : CGUIDialog(WINDOW_DIALOG_GAME_CONTROLLERS, "DialogGameControllers.xml"), + m_installer(new CControllerInstaller) +{ + // initialize CGUIWindow + m_loadType = KEEP_IN_MEMORY; +} + +CGUIControllerWindow::~CGUIControllerWindow(void) +{ + delete m_controllerList; + delete m_featureList; +} + +void CGUIControllerWindow::DoProcess(unsigned int currentTime, CDirtyRegionList& dirtyregions) +{ + /* + * Apply the faded focus texture to the current controller when unfocused + */ + + CGUIControl* control = nullptr; // The controller button + bool bAlphaFaded = false; // True if the controller button has been focused and faded this frame + + if (m_controllerList && m_controllerList->GetFocusedController() >= 0) + { + control = GetFirstFocusableControl(CONTROL_CONTROLLER_BUTTONS_START + + m_controllerList->GetFocusedController()); + if (control && !control->HasFocus()) + { + if (control->GetControlType() == CGUIControl::GUICONTROL_BUTTON) + { + control->SetFocus(true); + static_cast<CGUIButtonControl*>(control)->SetAlpha(0x80); + bAlphaFaded = true; + } + } + } + + CGUIDialog::DoProcess(currentTime, dirtyregions); + + if (control && bAlphaFaded) + { + control->SetFocus(false); + if (control->GetControlType() == CGUIControl::GUICONTROL_BUTTON) + static_cast<CGUIButtonControl*>(control)->SetAlpha(0xFF); + } +} + +bool CGUIControllerWindow::OnMessage(CGUIMessage& message) +{ + // Set to true to block the call to the super class + bool bHandled = false; + + switch (message.GetMessage()) + { + case GUI_MSG_CLICKED: + { + int controlId = message.GetSenderId(); + + if (controlId == CONTROL_CLOSE_BUTTON) + { + Close(); + bHandled = true; + } + else if (controlId == CONTROL_GET_MORE) + { + GetMoreControllers(); + bHandled = true; + } + else if (controlId == CONTROL_GET_ALL) + { + GetAllControllers(); + bHandled = true; + } + else if (controlId == CONTROL_RESET_BUTTON) + { + ResetController(); + bHandled = true; + } + else if (controlId == CONTROL_HELP_BUTTON) + { + ShowHelp(); + bHandled = true; + } + else if (controlId == CONTROL_FIX_SKIPPING) + { + ShowButtonCaptureDialog(); + } + else if (CONTROL_CONTROLLER_BUTTONS_START <= controlId && + controlId < CONTROL_CONTROLLER_BUTTONS_END) + { + OnControllerSelected(controlId - CONTROL_CONTROLLER_BUTTONS_START); + bHandled = true; + } + else if (CONTROL_FEATURE_BUTTONS_START <= controlId && + controlId < CONTROL_FEATURE_BUTTONS_END) + { + OnFeatureSelected(controlId - CONTROL_FEATURE_BUTTONS_START); + bHandled = true; + } + break; + } + case GUI_MSG_FOCUSED: + { + int controlId = message.GetControlId(); + + if (CONTROL_CONTROLLER_BUTTONS_START <= controlId && + controlId < CONTROL_CONTROLLER_BUTTONS_END) + { + OnControllerFocused(controlId - CONTROL_CONTROLLER_BUTTONS_START); + } + else if (CONTROL_FEATURE_BUTTONS_START <= controlId && + controlId < CONTROL_FEATURE_BUTTONS_END) + { + OnFeatureFocused(controlId - CONTROL_FEATURE_BUTTONS_START); + } + break; + } + case GUI_MSG_SETFOCUS: + { + int controlId = message.GetControlId(); + + if (CONTROL_CONTROLLER_BUTTONS_START <= controlId && + controlId < CONTROL_CONTROLLER_BUTTONS_END) + { + OnControllerFocused(controlId - CONTROL_CONTROLLER_BUTTONS_START); + } + else if (CONTROL_FEATURE_BUTTONS_START <= controlId && + controlId < CONTROL_FEATURE_BUTTONS_END) + { + OnFeatureFocused(controlId - CONTROL_FEATURE_BUTTONS_START); + } + break; + } + case GUI_MSG_REFRESH_LIST: + { + int controlId = message.GetControlId(); + + if (controlId == CONTROL_CONTROLLER_LIST) + { + const std::string controllerId = message.GetStringParam(); + if (m_controllerList && m_controllerList->Refresh(controllerId)) + { + CGUIDialog::OnMessage(message); + bHandled = true; + } + } + break; + } + default: + break; + } + + if (!bHandled) + bHandled = CGUIDialog::OnMessage(message); + + return bHandled; +} + +void CGUIControllerWindow::OnEvent(const ADDON::CRepositoryUpdater::RepositoryUpdated& event) +{ + UpdateButtons(); +} + +void CGUIControllerWindow::OnEvent(const ADDON::AddonEvent& event) +{ + using namespace ADDON; + + if (typeid(event) == typeid(AddonEvents::Enabled) || // also called on install, + typeid(event) == typeid(AddonEvents::Disabled) || // not called on uninstall + typeid(event) == typeid(AddonEvents::UnInstalled) || + typeid(event) == typeid(AddonEvents::ReInstalled)) + { + if (CServiceBroker::GetAddonMgr().HasType(event.addonId, AddonType::GAME_CONTROLLER)) + { + UpdateButtons(); + } + } +} + +void CGUIControllerWindow::OnInitWindow(void) +{ + // Get active game add-on + GameClientPtr gameClient; + { + auto gameSettingsHandle = CServiceBroker::GetGameRenderManager().RegisterGameSettingsDialog(); + if (gameSettingsHandle) + { + ADDON::AddonPtr addon; + if (CServiceBroker::GetAddonMgr().GetAddon(gameSettingsHandle->GameClientID(), addon, + ADDON::AddonType::GAMEDLL, + ADDON::OnlyEnabled::CHOICE_YES)) + gameClient = std::static_pointer_cast<CGameClient>(addon); + } + } + m_gameClient = std::move(gameClient); + + CGUIDialog::OnInitWindow(); + + if (!m_featureList) + { + m_featureList = new CGUIFeatureList(this, m_gameClient); + if (!m_featureList->Initialize()) + { + delete m_featureList; + m_featureList = nullptr; + } + } + + if (!m_controllerList && m_featureList) + { + m_controllerList = new CGUIControllerList(this, m_featureList, m_gameClient); + if (!m_controllerList->Initialize()) + { + delete m_controllerList; + m_controllerList = nullptr; + } + } + + // Focus the first controller so that the feature list is loaded properly + CGUIMessage msgFocus(GUI_MSG_SETFOCUS, GetID(), CONTROL_CONTROLLER_BUTTONS_START); + OnMessage(msgFocus); + + // Enable button mapping support + CServiceBroker::GetPeripherals().EnableButtonMapping(); + + UpdateButtons(); + + // subscribe to events + CServiceBroker::GetRepositoryUpdater().Events().Subscribe(this, &CGUIControllerWindow::OnEvent); + CServiceBroker::GetAddonMgr().Events().Subscribe(this, &CGUIControllerWindow::OnEvent); +} + +void CGUIControllerWindow::OnDeinitWindow(int nextWindowID) +{ + CServiceBroker::GetRepositoryUpdater().Events().Unsubscribe(this); + CServiceBroker::GetAddonMgr().Events().Unsubscribe(this); + + if (m_controllerList) + { + m_controllerList->Deinitialize(); + delete m_controllerList; + m_controllerList = nullptr; + } + + if (m_featureList) + { + m_featureList->Deinitialize(); + delete m_featureList; + m_featureList = nullptr; + } + + CGUIDialog::OnDeinitWindow(nextWindowID); + + m_gameClient.reset(); +} + +void CGUIControllerWindow::OnControllerFocused(unsigned int controllerIndex) +{ + if (m_controllerList) + m_controllerList->OnFocus(controllerIndex); +} + +void CGUIControllerWindow::OnControllerSelected(unsigned int controllerIndex) +{ + if (m_controllerList) + m_controllerList->OnSelect(controllerIndex); +} + +void CGUIControllerWindow::OnFeatureFocused(unsigned int buttonIndex) +{ + if (m_featureList) + m_featureList->OnFocus(buttonIndex); +} + +void CGUIControllerWindow::OnFeatureSelected(unsigned int buttonIndex) +{ + if (m_featureList) + m_featureList->OnSelect(buttonIndex); +} + +void CGUIControllerWindow::UpdateButtons(void) +{ + using namespace ADDON; + + VECADDONS addons; + if (m_gameClient) + { + SET_CONTROL_HIDDEN(CONTROL_GET_MORE); + SET_CONTROL_HIDDEN(CONTROL_GET_ALL); + } + else + { + const bool bEnable = CServiceBroker::GetAddonMgr().GetInstallableAddons( + addons, ADDON::AddonType::GAME_CONTROLLER) && + !addons.empty(); + CONTROL_ENABLE_ON_CONDITION(CONTROL_GET_MORE, bEnable); + CONTROL_ENABLE_ON_CONDITION(CONTROL_GET_ALL, bEnable); + } +} + +void CGUIControllerWindow::GetMoreControllers(void) +{ + std::string strAddonId; + if (CGUIWindowAddonBrowser::SelectAddonID(ADDON::AddonType::GAME_CONTROLLER, strAddonId, false, + true, false, true, false) < 0) + { + // "Controller profiles" + // "All available controller profiles are installed." + HELPERS::ShowOKDialogText(CVariant{35050}, CVariant{35062}); + return; + } +} + +void CGUIControllerWindow::GetAllControllers() +{ + if (m_installer->IsRunning()) + return; + + m_installer->Create(false); +} + +void CGUIControllerWindow::ResetController(void) +{ + if (m_controllerList) + m_controllerList->ResetController(); +} + +void CGUIControllerWindow::ShowHelp(void) +{ + // "Help" + // <help text> + HELPERS::ShowOKDialogText(CVariant{10043}, CVariant{35055}); +} + +void CGUIControllerWindow::ShowButtonCaptureDialog(void) +{ + CGUIDialogIgnoreInput dialog; + dialog.Show(); +} |