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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
commitc04dcc2e7d834218ef2d4194331e383402495ae1 (patch)
tree7333e38d10d75386e60f336b80c2443c1166031d /xbmc/games/controllers/windows/GUIControllerWindow.cpp
parentInitial commit. (diff)
downloadkodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz
kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/games/controllers/windows/GUIControllerWindow.cpp')
-rw-r--r--xbmc/games/controllers/windows/GUIControllerWindow.cpp376
1 files changed, 376 insertions, 0 deletions
diff --git a/xbmc/games/controllers/windows/GUIControllerWindow.cpp b/xbmc/games/controllers/windows/GUIControllerWindow.cpp
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+++ b/xbmc/games/controllers/windows/GUIControllerWindow.cpp
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+/*
+ * Copyright (C) 2014-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#include "GUIControllerWindow.h"
+
+#include "GUIControllerDefines.h"
+#include "GUIControllerList.h"
+#include "GUIFeatureList.h"
+#include "ServiceBroker.h"
+#include "addons/AddonManager.h"
+#include "addons/IAddon.h"
+#include "addons/addoninfo/AddonType.h"
+#include "addons/gui/GUIWindowAddonBrowser.h"
+#include "cores/RetroPlayer/guibridge/GUIGameRenderManager.h"
+#include "cores/RetroPlayer/guibridge/GUIGameSettingsHandle.h"
+#include "games/addons/GameClient.h"
+#include "games/controllers/dialogs/ControllerInstaller.h"
+#include "games/controllers/dialogs/GUIDialogIgnoreInput.h"
+#include "guilib/GUIButtonControl.h"
+#include "guilib/GUIControl.h"
+#include "guilib/GUIMessage.h"
+#include "guilib/WindowIDs.h"
+#include "messaging/helpers/DialogOKHelper.h"
+
+// To enable button mapping support
+#include "peripherals/Peripherals.h"
+
+using namespace KODI;
+using namespace GAME;
+using namespace KODI::MESSAGING;
+
+CGUIControllerWindow::CGUIControllerWindow(void)
+ : CGUIDialog(WINDOW_DIALOG_GAME_CONTROLLERS, "DialogGameControllers.xml"),
+ m_installer(new CControllerInstaller)
+{
+ // initialize CGUIWindow
+ m_loadType = KEEP_IN_MEMORY;
+}
+
+CGUIControllerWindow::~CGUIControllerWindow(void)
+{
+ delete m_controllerList;
+ delete m_featureList;
+}
+
+void CGUIControllerWindow::DoProcess(unsigned int currentTime, CDirtyRegionList& dirtyregions)
+{
+ /*
+ * Apply the faded focus texture to the current controller when unfocused
+ */
+
+ CGUIControl* control = nullptr; // The controller button
+ bool bAlphaFaded = false; // True if the controller button has been focused and faded this frame
+
+ if (m_controllerList && m_controllerList->GetFocusedController() >= 0)
+ {
+ control = GetFirstFocusableControl(CONTROL_CONTROLLER_BUTTONS_START +
+ m_controllerList->GetFocusedController());
+ if (control && !control->HasFocus())
+ {
+ if (control->GetControlType() == CGUIControl::GUICONTROL_BUTTON)
+ {
+ control->SetFocus(true);
+ static_cast<CGUIButtonControl*>(control)->SetAlpha(0x80);
+ bAlphaFaded = true;
+ }
+ }
+ }
+
+ CGUIDialog::DoProcess(currentTime, dirtyregions);
+
+ if (control && bAlphaFaded)
+ {
+ control->SetFocus(false);
+ if (control->GetControlType() == CGUIControl::GUICONTROL_BUTTON)
+ static_cast<CGUIButtonControl*>(control)->SetAlpha(0xFF);
+ }
+}
+
+bool CGUIControllerWindow::OnMessage(CGUIMessage& message)
+{
+ // Set to true to block the call to the super class
+ bool bHandled = false;
+
+ switch (message.GetMessage())
+ {
+ case GUI_MSG_CLICKED:
+ {
+ int controlId = message.GetSenderId();
+
+ if (controlId == CONTROL_CLOSE_BUTTON)
+ {
+ Close();
+ bHandled = true;
+ }
+ else if (controlId == CONTROL_GET_MORE)
+ {
+ GetMoreControllers();
+ bHandled = true;
+ }
+ else if (controlId == CONTROL_GET_ALL)
+ {
+ GetAllControllers();
+ bHandled = true;
+ }
+ else if (controlId == CONTROL_RESET_BUTTON)
+ {
+ ResetController();
+ bHandled = true;
+ }
+ else if (controlId == CONTROL_HELP_BUTTON)
+ {
+ ShowHelp();
+ bHandled = true;
+ }
+ else if (controlId == CONTROL_FIX_SKIPPING)
+ {
+ ShowButtonCaptureDialog();
+ }
+ else if (CONTROL_CONTROLLER_BUTTONS_START <= controlId &&
+ controlId < CONTROL_CONTROLLER_BUTTONS_END)
+ {
+ OnControllerSelected(controlId - CONTROL_CONTROLLER_BUTTONS_START);
+ bHandled = true;
+ }
+ else if (CONTROL_FEATURE_BUTTONS_START <= controlId &&
+ controlId < CONTROL_FEATURE_BUTTONS_END)
+ {
+ OnFeatureSelected(controlId - CONTROL_FEATURE_BUTTONS_START);
+ bHandled = true;
+ }
+ break;
+ }
+ case GUI_MSG_FOCUSED:
+ {
+ int controlId = message.GetControlId();
+
+ if (CONTROL_CONTROLLER_BUTTONS_START <= controlId &&
+ controlId < CONTROL_CONTROLLER_BUTTONS_END)
+ {
+ OnControllerFocused(controlId - CONTROL_CONTROLLER_BUTTONS_START);
+ }
+ else if (CONTROL_FEATURE_BUTTONS_START <= controlId &&
+ controlId < CONTROL_FEATURE_BUTTONS_END)
+ {
+ OnFeatureFocused(controlId - CONTROL_FEATURE_BUTTONS_START);
+ }
+ break;
+ }
+ case GUI_MSG_SETFOCUS:
+ {
+ int controlId = message.GetControlId();
+
+ if (CONTROL_CONTROLLER_BUTTONS_START <= controlId &&
+ controlId < CONTROL_CONTROLLER_BUTTONS_END)
+ {
+ OnControllerFocused(controlId - CONTROL_CONTROLLER_BUTTONS_START);
+ }
+ else if (CONTROL_FEATURE_BUTTONS_START <= controlId &&
+ controlId < CONTROL_FEATURE_BUTTONS_END)
+ {
+ OnFeatureFocused(controlId - CONTROL_FEATURE_BUTTONS_START);
+ }
+ break;
+ }
+ case GUI_MSG_REFRESH_LIST:
+ {
+ int controlId = message.GetControlId();
+
+ if (controlId == CONTROL_CONTROLLER_LIST)
+ {
+ const std::string controllerId = message.GetStringParam();
+ if (m_controllerList && m_controllerList->Refresh(controllerId))
+ {
+ CGUIDialog::OnMessage(message);
+ bHandled = true;
+ }
+ }
+ break;
+ }
+ default:
+ break;
+ }
+
+ if (!bHandled)
+ bHandled = CGUIDialog::OnMessage(message);
+
+ return bHandled;
+}
+
+void CGUIControllerWindow::OnEvent(const ADDON::CRepositoryUpdater::RepositoryUpdated& event)
+{
+ UpdateButtons();
+}
+
+void CGUIControllerWindow::OnEvent(const ADDON::AddonEvent& event)
+{
+ using namespace ADDON;
+
+ if (typeid(event) == typeid(AddonEvents::Enabled) || // also called on install,
+ typeid(event) == typeid(AddonEvents::Disabled) || // not called on uninstall
+ typeid(event) == typeid(AddonEvents::UnInstalled) ||
+ typeid(event) == typeid(AddonEvents::ReInstalled))
+ {
+ if (CServiceBroker::GetAddonMgr().HasType(event.addonId, AddonType::GAME_CONTROLLER))
+ {
+ UpdateButtons();
+ }
+ }
+}
+
+void CGUIControllerWindow::OnInitWindow(void)
+{
+ // Get active game add-on
+ GameClientPtr gameClient;
+ {
+ auto gameSettingsHandle = CServiceBroker::GetGameRenderManager().RegisterGameSettingsDialog();
+ if (gameSettingsHandle)
+ {
+ ADDON::AddonPtr addon;
+ if (CServiceBroker::GetAddonMgr().GetAddon(gameSettingsHandle->GameClientID(), addon,
+ ADDON::AddonType::GAMEDLL,
+ ADDON::OnlyEnabled::CHOICE_YES))
+ gameClient = std::static_pointer_cast<CGameClient>(addon);
+ }
+ }
+ m_gameClient = std::move(gameClient);
+
+ CGUIDialog::OnInitWindow();
+
+ if (!m_featureList)
+ {
+ m_featureList = new CGUIFeatureList(this, m_gameClient);
+ if (!m_featureList->Initialize())
+ {
+ delete m_featureList;
+ m_featureList = nullptr;
+ }
+ }
+
+ if (!m_controllerList && m_featureList)
+ {
+ m_controllerList = new CGUIControllerList(this, m_featureList, m_gameClient);
+ if (!m_controllerList->Initialize())
+ {
+ delete m_controllerList;
+ m_controllerList = nullptr;
+ }
+ }
+
+ // Focus the first controller so that the feature list is loaded properly
+ CGUIMessage msgFocus(GUI_MSG_SETFOCUS, GetID(), CONTROL_CONTROLLER_BUTTONS_START);
+ OnMessage(msgFocus);
+
+ // Enable button mapping support
+ CServiceBroker::GetPeripherals().EnableButtonMapping();
+
+ UpdateButtons();
+
+ // subscribe to events
+ CServiceBroker::GetRepositoryUpdater().Events().Subscribe(this, &CGUIControllerWindow::OnEvent);
+ CServiceBroker::GetAddonMgr().Events().Subscribe(this, &CGUIControllerWindow::OnEvent);
+}
+
+void CGUIControllerWindow::OnDeinitWindow(int nextWindowID)
+{
+ CServiceBroker::GetRepositoryUpdater().Events().Unsubscribe(this);
+ CServiceBroker::GetAddonMgr().Events().Unsubscribe(this);
+
+ if (m_controllerList)
+ {
+ m_controllerList->Deinitialize();
+ delete m_controllerList;
+ m_controllerList = nullptr;
+ }
+
+ if (m_featureList)
+ {
+ m_featureList->Deinitialize();
+ delete m_featureList;
+ m_featureList = nullptr;
+ }
+
+ CGUIDialog::OnDeinitWindow(nextWindowID);
+
+ m_gameClient.reset();
+}
+
+void CGUIControllerWindow::OnControllerFocused(unsigned int controllerIndex)
+{
+ if (m_controllerList)
+ m_controllerList->OnFocus(controllerIndex);
+}
+
+void CGUIControllerWindow::OnControllerSelected(unsigned int controllerIndex)
+{
+ if (m_controllerList)
+ m_controllerList->OnSelect(controllerIndex);
+}
+
+void CGUIControllerWindow::OnFeatureFocused(unsigned int buttonIndex)
+{
+ if (m_featureList)
+ m_featureList->OnFocus(buttonIndex);
+}
+
+void CGUIControllerWindow::OnFeatureSelected(unsigned int buttonIndex)
+{
+ if (m_featureList)
+ m_featureList->OnSelect(buttonIndex);
+}
+
+void CGUIControllerWindow::UpdateButtons(void)
+{
+ using namespace ADDON;
+
+ VECADDONS addons;
+ if (m_gameClient)
+ {
+ SET_CONTROL_HIDDEN(CONTROL_GET_MORE);
+ SET_CONTROL_HIDDEN(CONTROL_GET_ALL);
+ }
+ else
+ {
+ const bool bEnable = CServiceBroker::GetAddonMgr().GetInstallableAddons(
+ addons, ADDON::AddonType::GAME_CONTROLLER) &&
+ !addons.empty();
+ CONTROL_ENABLE_ON_CONDITION(CONTROL_GET_MORE, bEnable);
+ CONTROL_ENABLE_ON_CONDITION(CONTROL_GET_ALL, bEnable);
+ }
+}
+
+void CGUIControllerWindow::GetMoreControllers(void)
+{
+ std::string strAddonId;
+ if (CGUIWindowAddonBrowser::SelectAddonID(ADDON::AddonType::GAME_CONTROLLER, strAddonId, false,
+ true, false, true, false) < 0)
+ {
+ // "Controller profiles"
+ // "All available controller profiles are installed."
+ HELPERS::ShowOKDialogText(CVariant{35050}, CVariant{35062});
+ return;
+ }
+}
+
+void CGUIControllerWindow::GetAllControllers()
+{
+ if (m_installer->IsRunning())
+ return;
+
+ m_installer->Create(false);
+}
+
+void CGUIControllerWindow::ResetController(void)
+{
+ if (m_controllerList)
+ m_controllerList->ResetController();
+}
+
+void CGUIControllerWindow::ShowHelp(void)
+{
+ // "Help"
+ // <help text>
+ HELPERS::ShowOKDialogText(CVariant{10043}, CVariant{35055});
+}
+
+void CGUIControllerWindow::ShowButtonCaptureDialog(void)
+{
+ CGUIDialogIgnoreInput dialog;
+ dialog.Show();
+}