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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
commitc04dcc2e7d834218ef2d4194331e383402495ae1 (patch)
tree7333e38d10d75386e60f336b80c2443c1166031d /xbmc/games/controllers/windows/GUIControllerWindow.h
parentInitial commit. (diff)
downloadkodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz
kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/games/controllers/windows/GUIControllerWindow.h')
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diff --git a/xbmc/games/controllers/windows/GUIControllerWindow.h b/xbmc/games/controllers/windows/GUIControllerWindow.h
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+/*
+ * Copyright (C) 2014-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#pragma once
+
+#include "addons/RepositoryUpdater.h"
+#include "games/GameTypes.h"
+#include "guilib/GUIDialog.h"
+
+#include <memory>
+
+namespace KODI
+{
+namespace GAME
+{
+class CControllerInstaller;
+class IControllerList;
+class IFeatureList;
+
+class CGUIControllerWindow : public CGUIDialog
+{
+public:
+ CGUIControllerWindow(void);
+ ~CGUIControllerWindow() override;
+
+ // implementation of CGUIControl via CGUIDialog
+ void DoProcess(unsigned int currentTime, CDirtyRegionList& dirtyregions) override;
+ bool OnMessage(CGUIMessage& message) override;
+
+protected:
+ // implementation of CGUIWindow via CGUIDialog
+ void OnInitWindow() override;
+ void OnDeinitWindow(int nextWindowID) override;
+
+private:
+ void OnControllerFocused(unsigned int controllerIndex);
+ void OnControllerSelected(unsigned int controllerIndex);
+ void OnFeatureFocused(unsigned int featureIndex);
+ void OnFeatureSelected(unsigned int featureIndex);
+ void UpdateButtons(void);
+
+ // Callbacks for events
+ void OnEvent(const ADDON::CRepositoryUpdater::RepositoryUpdated& event);
+ void OnEvent(const ADDON::AddonEvent& event);
+
+ // Action for the available button
+ void GetMoreControllers(void);
+ void GetAllControllers();
+ void ResetController(void);
+ void ShowHelp(void);
+ void ShowButtonCaptureDialog(void);
+
+ IControllerList* m_controllerList = nullptr;
+ IFeatureList* m_featureList = nullptr;
+
+ // Game parameters
+ GameClientPtr m_gameClient;
+
+ // Controller parameters
+ std::unique_ptr<CControllerInstaller> m_installer;
+};
+} // namespace GAME
+} // namespace KODI