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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
commit | c04dcc2e7d834218ef2d4194331e383402495ae1 (patch) | |
tree | 7333e38d10d75386e60f336b80c2443c1166031d /xbmc/games/dialogs/GUIDialogSelectSavestate.cpp | |
parent | Initial commit. (diff) | |
download | kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip |
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/games/dialogs/GUIDialogSelectSavestate.cpp')
-rw-r--r-- | xbmc/games/dialogs/GUIDialogSelectSavestate.cpp | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/xbmc/games/dialogs/GUIDialogSelectSavestate.cpp b/xbmc/games/dialogs/GUIDialogSelectSavestate.cpp new file mode 100644 index 0000000..d56b1f4 --- /dev/null +++ b/xbmc/games/dialogs/GUIDialogSelectSavestate.cpp @@ -0,0 +1,58 @@ +/* + * Copyright (C) 2020-2021 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#include "GUIDialogSelectSavestate.h" + +#include "ServiceBroker.h" +#include "games/dialogs/osd/DialogGameSaves.h" +#include "guilib/GUIComponent.h" +#include "guilib/GUIWindowManager.h" +#include "utils/log.h" + +using namespace KODI; +using namespace GAME; + +bool CGUIDialogSelectSavestate::ShowAndGetSavestate(const std::string& gamePath, + std::string& savestatePath) +{ + savestatePath = ""; + + // Can't ask the user if there's no dialog + CDialogGameSaves* dialog = GetDialog(); + if (dialog == nullptr) + return true; + + if (!dialog->Open(gamePath)) + return true; + + if (dialog->IsConfirmed()) + { + savestatePath = dialog->GetSelectedItemPath(); + return true; + } + else if (dialog->IsNewPressed()) + { + CLog::Log(LOGDEBUG, "Select savestate dialog: New savestate selected"); + return true; + } + + // User canceled the dialog + return false; +} + +CDialogGameSaves* CGUIDialogSelectSavestate::GetDialog() +{ + CDialogGameSaves* dialog = + CServiceBroker::GetGUI()->GetWindowManager().GetWindow<CDialogGameSaves>( + WINDOW_DIALOG_GAME_SAVES); + + if (dialog != nullptr) + dialog->Reset(); + + return dialog; +} |