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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
commitc04dcc2e7d834218ef2d4194331e383402495ae1 (patch)
tree7333e38d10d75386e60f336b80c2443c1166031d /xbmc/games/dialogs/GUIDialogSelectSavestate.cpp
parentInitial commit. (diff)
downloadkodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz
kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/games/dialogs/GUIDialogSelectSavestate.cpp')
-rw-r--r--xbmc/games/dialogs/GUIDialogSelectSavestate.cpp58
1 files changed, 58 insertions, 0 deletions
diff --git a/xbmc/games/dialogs/GUIDialogSelectSavestate.cpp b/xbmc/games/dialogs/GUIDialogSelectSavestate.cpp
new file mode 100644
index 0000000..d56b1f4
--- /dev/null
+++ b/xbmc/games/dialogs/GUIDialogSelectSavestate.cpp
@@ -0,0 +1,58 @@
+/*
+ * Copyright (C) 2020-2021 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#include "GUIDialogSelectSavestate.h"
+
+#include "ServiceBroker.h"
+#include "games/dialogs/osd/DialogGameSaves.h"
+#include "guilib/GUIComponent.h"
+#include "guilib/GUIWindowManager.h"
+#include "utils/log.h"
+
+using namespace KODI;
+using namespace GAME;
+
+bool CGUIDialogSelectSavestate::ShowAndGetSavestate(const std::string& gamePath,
+ std::string& savestatePath)
+{
+ savestatePath = "";
+
+ // Can't ask the user if there's no dialog
+ CDialogGameSaves* dialog = GetDialog();
+ if (dialog == nullptr)
+ return true;
+
+ if (!dialog->Open(gamePath))
+ return true;
+
+ if (dialog->IsConfirmed())
+ {
+ savestatePath = dialog->GetSelectedItemPath();
+ return true;
+ }
+ else if (dialog->IsNewPressed())
+ {
+ CLog::Log(LOGDEBUG, "Select savestate dialog: New savestate selected");
+ return true;
+ }
+
+ // User canceled the dialog
+ return false;
+}
+
+CDialogGameSaves* CGUIDialogSelectSavestate::GetDialog()
+{
+ CDialogGameSaves* dialog =
+ CServiceBroker::GetGUI()->GetWindowManager().GetWindow<CDialogGameSaves>(
+ WINDOW_DIALOG_GAME_SAVES);
+
+ if (dialog != nullptr)
+ dialog->Reset();
+
+ return dialog;
+}