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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
commitc04dcc2e7d834218ef2d4194331e383402495ae1 (patch)
tree7333e38d10d75386e60f336b80c2443c1166031d /xbmc/games/dialogs/osd/DialogGameSaves.h
parentInitial commit. (diff)
downloadkodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz
kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/games/dialogs/osd/DialogGameSaves.h')
-rw-r--r--xbmc/games/dialogs/osd/DialogGameSaves.h113
1 files changed, 113 insertions, 0 deletions
diff --git a/xbmc/games/dialogs/osd/DialogGameSaves.h b/xbmc/games/dialogs/osd/DialogGameSaves.h
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+/*
+ * Copyright (C) 2020-2021 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#pragma once
+
+#include "guilib/GUIDialog.h"
+
+#include <memory>
+#include <string>
+
+class CFileItem;
+class CFileItemList;
+class CGUIMessage;
+class CGUIViewControl;
+
+namespace KODI
+{
+namespace GAME
+{
+class CDialogGameSaves : public CGUIDialog
+{
+public:
+ CDialogGameSaves();
+ ~CDialogGameSaves() override = default;
+
+ // implementation of CGUIControl via CGUIDialog
+ bool OnMessage(CGUIMessage& message) override;
+
+ // implementation of CGUIWindow via CGUIDialog
+ void FrameMove() override;
+
+ // Player interface
+ void Reset();
+ bool Open(const std::string& gamePath);
+ bool IsConfirmed() const { return m_bConfirmed; }
+ bool IsNewPressed() const { return m_bNewPressed; }
+ std::string GetSelectedItemPath();
+
+protected:
+ // implementation of CGUIWIndow via CGUIDialog
+ void OnInitWindow() override;
+ void OnDeinitWindow(int nextWindowID) override;
+ void OnWindowLoaded() override;
+ void OnWindowUnload() override;
+
+private:
+ using CGUIControl::OnFocus;
+
+ /*!
+ * \breif Called when opening to set the item list
+ */
+ void SetItems(const CFileItemList& itemList);
+
+ /*!
+ * \brief Called when an item has been selected
+ */
+ void OnSelect(const CFileItem& item);
+
+ /*!
+ * \brief Called every frame with the item being focused
+ */
+ void OnFocus(const CFileItem& item);
+
+ /*!
+ * \brief Called every frame if no item is focused
+ */
+ void OnFocusLost();
+
+ /*!
+ * \brief Called when a context menu is opened for an item
+ */
+ void OnContextMenu(CFileItem& item);
+
+ /*!
+ * \brief Called when "Rename" is selected from the context menu
+ */
+ void OnRename(CFileItem& item);
+
+ /*!
+ * \brief Called when "Delete" is selected from the context menu
+ */
+ void OnDelete(CFileItem& item);
+
+ /*!
+ * \brief Called every frame with the caption to set
+ */
+ void HandleCaption(const std::string& caption);
+
+ /*!
+ * \brief Called every frame with the game client to set
+ */
+ void HandleGameClient(const std::string& gameClientId);
+
+ // Dialog parameters
+ std::unique_ptr<CGUIViewControl> m_viewControl;
+ std::unique_ptr<CFileItemList> m_vecList;
+ std::shared_ptr<CFileItem> m_selectedItem;
+
+ // Player parameters
+ bool m_bConfirmed{false};
+ bool m_bNewPressed{false};
+
+ // State parameters
+ std::string m_currentCaption;
+ std::string m_currentGameClient;
+};
+} // namespace GAME
+} // namespace KODI