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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
commit | c04dcc2e7d834218ef2d4194331e383402495ae1 (patch) | |
tree | 7333e38d10d75386e60f336b80c2443c1166031d /xbmc/games/dialogs/osd/DialogGameStretchMode.h | |
parent | Initial commit. (diff) | |
download | kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip |
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/games/dialogs/osd/DialogGameStretchMode.h')
-rw-r--r-- | xbmc/games/dialogs/osd/DialogGameStretchMode.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/xbmc/games/dialogs/osd/DialogGameStretchMode.h b/xbmc/games/dialogs/osd/DialogGameStretchMode.h new file mode 100644 index 0000000..1e05061 --- /dev/null +++ b/xbmc/games/dialogs/osd/DialogGameStretchMode.h @@ -0,0 +1,51 @@ +/* + * Copyright (C) 2017-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +#include "DialogGameVideoSelect.h" +#include "cores/GameSettings.h" + +#include <vector> + +namespace KODI +{ +namespace GAME +{ +class CDialogGameStretchMode : public CDialogGameVideoSelect +{ +public: + CDialogGameStretchMode(); + ~CDialogGameStretchMode() override = default; + +protected: + // implementation of CDialogGameVideoSelect + std::string GetHeading() override; + void PreInit() override; + void GetItems(CFileItemList& items) override; + void OnItemFocus(unsigned int index) override; + unsigned int GetFocusedItem() const override; + void PostExit() override; + bool OnClickAction() override; + +private: + struct StretchModeProperties + { + int stringIndex; + RETRO::STRETCHMODE stretchMode; + }; + + std::vector<StretchModeProperties> m_stretchModes; + + /*! + * \brief The list of all the stretch modes along with their properties + */ + static const std::vector<StretchModeProperties> m_allStretchModes; +}; +} // namespace GAME +} // namespace KODI |