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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-13 09:29:25 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-13 09:29:25 +0000 |
commit | 5d9aef0d431d3207b82abb0fdb813c94ae0a2a42 (patch) | |
tree | e9eafbbb3fecfeb0863a15195b92a0d0576e450f /xbmc/games | |
parent | Adding debian version 2:20.4+dfsg-1. (diff) | |
download | kodi-5d9aef0d431d3207b82abb0fdb813c94ae0a2a42.tar.xz kodi-5d9aef0d431d3207b82abb0fdb813c94ae0a2a42.zip |
Merging upstream version 2:20.5+dfsg.
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/games')
-rw-r--r-- | xbmc/games/controllers/CMakeLists.txt | 8 | ||||
-rw-r--r-- | xbmc/games/controllers/DefaultController.cpp | 34 | ||||
-rw-r--r-- | xbmc/games/controllers/DefaultController.h | 50 | ||||
-rw-r--r-- | xbmc/games/controllers/windows/GUIConfigurationWizard.cpp | 4 |
4 files changed, 4 insertions, 92 deletions
diff --git a/xbmc/games/controllers/CMakeLists.txt b/xbmc/games/controllers/CMakeLists.txt index b54f5c0..b00e1ca 100644 --- a/xbmc/games/controllers/CMakeLists.txt +++ b/xbmc/games/controllers/CMakeLists.txt @@ -1,9 +1,7 @@ set(SOURCES Controller.cpp ControllerLayout.cpp ControllerManager.cpp - ControllerTranslator.cpp - DefaultController.cpp -) + ControllerTranslator.cpp) set(HEADERS Controller.h ControllerDefinitions.h @@ -11,8 +9,6 @@ set(HEADERS Controller.h ControllerLayout.h ControllerManager.h ControllerTranslator.h - ControllerTypes.h - DefaultController.h -) + ControllerTypes.h) core_add_library(games_controller) diff --git a/xbmc/games/controllers/DefaultController.cpp b/xbmc/games/controllers/DefaultController.cpp deleted file mode 100644 index 58bb464..0000000 --- a/xbmc/games/controllers/DefaultController.cpp +++ /dev/null @@ -1,34 +0,0 @@ -/* - * Copyright (C) 2024 Team Kodi - * This file is part of Kodi - https://kodi.tv - * - * SPDX-License-Identifier: GPL-2.0-or-later - * See LICENSES/README.md for more information. - */ - -#include "DefaultController.h" - -using namespace KODI; -using namespace GAME; - -const char* CDefaultController::FEATURE_A = "a"; -const char* CDefaultController::FEATURE_B = "b"; -const char* CDefaultController::FEATURE_X = "x"; -const char* CDefaultController::FEATURE_Y = "y"; -const char* CDefaultController::FEATURE_START = "start"; -const char* CDefaultController::FEATURE_BACK = "back"; -const char* CDefaultController::FEATURE_GUIDE = "guide"; -const char* CDefaultController::FEATURE_UP = "up"; -const char* CDefaultController::FEATURE_RIGHT = "right"; -const char* CDefaultController::FEATURE_DOWN = "down"; -const char* CDefaultController::FEATURE_LEFT = "left"; -const char* CDefaultController::FEATURE_LEFT_THUMB = "leftthumb"; -const char* CDefaultController::FEATURE_RIGHT_THUMB = "rightthumb"; -const char* CDefaultController::FEATURE_LEFT_BUMPER = "leftbumper"; -const char* CDefaultController::FEATURE_RIGHT_BUMPER = "rightbumper"; -const char* CDefaultController::FEATURE_LEFT_TRIGGER = "lefttrigger"; -const char* CDefaultController::FEATURE_RIGHT_TRIGGER = "righttrigger"; -const char* CDefaultController::FEATURE_LEFT_STICK = "leftstick"; -const char* CDefaultController::FEATURE_RIGHT_STICK = "rightstick"; -const char* CDefaultController::FEATURE_LEFT_MOTOR = "leftmotor"; -const char* CDefaultController::FEATURE_RIGHT_MOTOR = "rightmotor"; diff --git a/xbmc/games/controllers/DefaultController.h b/xbmc/games/controllers/DefaultController.h deleted file mode 100644 index f82ce49..0000000 --- a/xbmc/games/controllers/DefaultController.h +++ /dev/null @@ -1,50 +0,0 @@ -/* - * Copyright (C) 2024 Team Kodi - * This file is part of Kodi - https://kodi.tv - * - * SPDX-License-Identifier: GPL-2.0-or-later - * See LICENSES/README.md for more information. - */ - -#pragma once - -namespace KODI -{ -namespace GAME -{ -class CDefaultController -{ -public: - // Face buttons - static const char* FEATURE_A; - static const char* FEATURE_B; - static const char* FEATURE_X; - static const char* FEATURE_Y; - static const char* FEATURE_START; - static const char* FEATURE_BACK; - static const char* FEATURE_GUIDE; - static const char* FEATURE_UP; - static const char* FEATURE_RIGHT; - static const char* FEATURE_DOWN; - static const char* FEATURE_LEFT; - static const char* FEATURE_LEFT_THUMB; - static const char* FEATURE_RIGHT_THUMB; - - // Shoulder buttons - static const char* FEATURE_LEFT_BUMPER; - static const char* FEATURE_RIGHT_BUMPER; - - // Triggers - static const char* FEATURE_LEFT_TRIGGER; - static const char* FEATURE_RIGHT_TRIGGER; - - // Analog sticks - static const char* FEATURE_LEFT_STICK; - static const char* FEATURE_RIGHT_STICK; - - // Haptics - static const char* FEATURE_LEFT_MOTOR; - static const char* FEATURE_RIGHT_MOTOR; -}; -} // namespace GAME -} // namespace KODI diff --git a/xbmc/games/controllers/windows/GUIConfigurationWizard.cpp b/xbmc/games/controllers/windows/GUIConfigurationWizard.cpp index c2ac2f5..ff5f8d8 100644 --- a/xbmc/games/controllers/windows/GUIConfigurationWizard.cpp +++ b/xbmc/games/controllers/windows/GUIConfigurationWizard.cpp @@ -290,8 +290,8 @@ bool CGUIConfigurationWizard::MapPrimitive(JOYSTICK::IButtonMap* buttonMap, } else { - CLog::Log(LOGDEBUG, "{}: mapping feature \"{}\" for device {} to \"{}\"", - m_strControllerId, feature.Name(), buttonMap->Location(), primitive.ToString()); + CLog::Log(LOGDEBUG, "{}: mapping feature \"{}\" for device {}", m_strControllerId, + feature.Name(), buttonMap->Location()); switch (feature.Type()) { |