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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
commit | c04dcc2e7d834218ef2d4194331e383402495ae1 (patch) | |
tree | 7333e38d10d75386e60f336b80c2443c1166031d /xbmc/guilib/DirtyRegionSolvers.cpp | |
parent | Initial commit. (diff) | |
download | kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip |
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/guilib/DirtyRegionSolvers.cpp')
-rw-r--r-- | xbmc/guilib/DirtyRegionSolvers.cpp | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/xbmc/guilib/DirtyRegionSolvers.cpp b/xbmc/guilib/DirtyRegionSolvers.cpp new file mode 100644 index 0000000..58c32a1 --- /dev/null +++ b/xbmc/guilib/DirtyRegionSolvers.cpp @@ -0,0 +1,73 @@ +/* + * Copyright (C) 2005-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#include "DirtyRegionSolvers.h" + +#include "windowing/GraphicContext.h" + +#include <stdio.h> + +void CUnionDirtyRegionSolver::Solve(const CDirtyRegionList &input, CDirtyRegionList &output) +{ + CDirtyRegion unifiedRegion; + for (unsigned int i = 0; i < input.size(); i++) + unifiedRegion.Union(input[i]); + + if (!unifiedRegion.IsEmpty()) + output.push_back(unifiedRegion); +} + +void CFillViewportAlwaysRegionSolver::Solve(const CDirtyRegionList &input, CDirtyRegionList &output) +{ + CDirtyRegion unifiedRegion(CServiceBroker::GetWinSystem()->GetGfxContext().GetViewWindow()); + output.push_back(unifiedRegion); +} + +void CFillViewportOnChangeRegionSolver::Solve(const CDirtyRegionList &input, CDirtyRegionList &output) +{ + if (!input.empty()) + output.assign(1,CDirtyRegion(CServiceBroker::GetWinSystem()->GetGfxContext().GetViewWindow())); +} + +CGreedyDirtyRegionSolver::CGreedyDirtyRegionSolver() +{ + m_costNewRegion = 10.0f; + m_costPerArea = 0.01f; +} + +void CGreedyDirtyRegionSolver::Solve(const CDirtyRegionList &input, CDirtyRegionList &output) +{ + for (unsigned int i = 0; i < input.size(); i++) + { + CDirtyRegion possibleUnionRegion; + int possibleUnionNbr = -1; + float possibleUnionCost = 100000.0f; + + CDirtyRegion currentRegion = input[i]; + for (unsigned int j = 0; j < output.size(); j++) + { + CDirtyRegion temporaryUnion = output[j]; + temporaryUnion.Union(currentRegion); + float temporaryCost = m_costPerArea * (temporaryUnion.Area() - output[j].Area()); + if (temporaryCost < possibleUnionCost) + { + //! @todo if the temporaryCost is 0 then we could skip checking the other regions since there exist no better solution + possibleUnionRegion = temporaryUnion; + possibleUnionNbr = j; + possibleUnionCost = temporaryCost; + } + } + + float newRegionTotalCost = m_costPerArea * currentRegion.Area() + m_costNewRegion; + + if (possibleUnionNbr >= 0 && possibleUnionCost < newRegionTotalCost) + output[possibleUnionNbr] = possibleUnionRegion; + else + output.push_back(currentRegion); + } +} |