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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
commitc04dcc2e7d834218ef2d4194331e383402495ae1 (patch)
tree7333e38d10d75386e60f336b80c2443c1166031d /xbmc/guilib/GUIFixedListContainer.cpp
parentInitial commit. (diff)
downloadkodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz
kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/guilib/GUIFixedListContainer.cpp')
-rw-r--r--xbmc/guilib/GUIFixedListContainer.cpp308
1 files changed, 308 insertions, 0 deletions
diff --git a/xbmc/guilib/GUIFixedListContainer.cpp b/xbmc/guilib/GUIFixedListContainer.cpp
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+/*
+ * Copyright (C) 2005-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#include "GUIFixedListContainer.h"
+
+#include "GUIListItemLayout.h"
+#include "input/Key.h"
+
+CGUIFixedListContainer::CGUIFixedListContainer(int parentID, int controlID, float posX, float posY, float width, float height, ORIENTATION orientation, const CScroller& scroller, int preloadItems, int fixedPosition, int cursorRange)
+ : CGUIBaseContainer(parentID, controlID, posX, posY, width, height, orientation, scroller, preloadItems)
+{
+ ControlType = GUICONTAINER_FIXEDLIST;
+ m_type = VIEW_TYPE_LIST;
+ m_fixedCursor = fixedPosition;
+ m_cursorRange = std::max(0, cursorRange);
+ SetCursor(m_fixedCursor);
+}
+
+CGUIFixedListContainer::~CGUIFixedListContainer(void) = default;
+
+bool CGUIFixedListContainer::OnAction(const CAction &action)
+{
+ switch (action.GetID())
+ {
+ case ACTION_PAGE_UP:
+ {
+ Scroll(-m_itemsPerPage);
+ return true;
+ }
+ break;
+ case ACTION_PAGE_DOWN:
+ {
+ Scroll(m_itemsPerPage);
+ return true;
+ }
+ break;
+ // smooth scrolling (for analog controls)
+ case ACTION_SCROLL_UP:
+ {
+ m_analogScrollCount += action.GetAmount() * action.GetAmount();
+ bool handled = false;
+ while (m_analogScrollCount > 0.4f)
+ {
+ handled = true;
+ m_analogScrollCount -= 0.4f;
+ Scroll(-1);
+ }
+ return handled;
+ }
+ break;
+ case ACTION_SCROLL_DOWN:
+ {
+ m_analogScrollCount += action.GetAmount() * action.GetAmount();
+ bool handled = false;
+ while (m_analogScrollCount > 0.4f)
+ {
+ handled = true;
+ m_analogScrollCount -= 0.4f;
+ Scroll(1);
+ }
+ return handled;
+ }
+ break;
+ }
+ return CGUIBaseContainer::OnAction(action);
+}
+
+bool CGUIFixedListContainer::MoveUp(bool wrapAround)
+{
+ int item = GetSelectedItem();
+ if (item > 0)
+ SelectItem(item - 1);
+ else if (wrapAround)
+ {
+ SelectItem((int)m_items.size() - 1);
+ SetContainerMoving(-1);
+ }
+ else
+ return false;
+ return true;
+}
+
+bool CGUIFixedListContainer::MoveDown(bool wrapAround)
+{
+ int item = GetSelectedItem();
+ if (item < (int)m_items.size() - 1)
+ SelectItem(item + 1);
+ else if (wrapAround)
+ { // move first item in list
+ SelectItem(0);
+ SetContainerMoving(1);
+ }
+ else
+ return false;
+ return true;
+}
+
+void CGUIFixedListContainer::Scroll(int amount)
+{
+ // increase or decrease the offset within [-minCursor, m_items.size() - maxCursor]
+ int minCursor, maxCursor;
+ GetCursorRange(minCursor, maxCursor);
+ const int nextCursor = GetCursor() + amount;
+ int offset = GetOffset() + amount;
+ if (offset < -minCursor)
+ {
+ offset = -minCursor;
+ SetCursor(nextCursor < minCursor ? minCursor : nextCursor);
+ }
+ if (offset > (int)m_items.size() - 1 - maxCursor)
+ {
+ offset = m_items.size() - 1 - maxCursor;
+ SetCursor(nextCursor > maxCursor ? maxCursor : nextCursor);
+ }
+ ScrollToOffset(offset);
+}
+
+bool CGUIFixedListContainer::GetOffsetRange(int &minOffset, int &maxOffset) const
+{
+ GetCursorRange(minOffset, maxOffset);
+ minOffset = -minOffset;
+ maxOffset = m_items.size() - maxOffset - 1;
+ return true;
+}
+
+void CGUIFixedListContainer::ValidateOffset()
+{
+ if (!m_layout) return;
+ // ensure our fixed cursor position is valid
+ if (m_fixedCursor >= m_itemsPerPage)
+ m_fixedCursor = m_itemsPerPage - 1;
+ if (m_fixedCursor < 0)
+ m_fixedCursor = 0;
+ // compute our minimum and maximum cursor positions
+ int minCursor, maxCursor;
+ GetCursorRange(minCursor, maxCursor);
+ // assure our cursor is between these limits
+ SetCursor(std::max(GetCursor(), minCursor));
+ SetCursor(std::min(GetCursor(), maxCursor));
+ int minOffset, maxOffset;
+ GetOffsetRange(minOffset, maxOffset);
+ // and finally ensure our offset is valid
+ // don't validate offset if we are scrolling in case the tween image exceed <0, 1> range
+ if (GetOffset() > maxOffset || (!m_scroller.IsScrolling() && m_scroller.GetValue() > maxOffset * m_layout->Size(m_orientation)))
+ {
+ SetOffset(std::max(-minCursor, maxOffset));
+ m_scroller.SetValue(GetOffset() * m_layout->Size(m_orientation));
+ }
+ if (GetOffset() < minOffset || (!m_scroller.IsScrolling() && m_scroller.GetValue() < minOffset * m_layout->Size(m_orientation)))
+ {
+ SetOffset(minOffset);
+ m_scroller.SetValue(GetOffset() * m_layout->Size(m_orientation));
+ }
+}
+
+int CGUIFixedListContainer::GetCursorFromPoint(const CPoint &point, CPoint *itemPoint) const
+{
+ if (!m_focusedLayout || !m_layout)
+ return -1;
+ int minCursor, maxCursor;
+ GetCursorRange(minCursor, maxCursor);
+ // see if the point is either side of our focus range
+ float start = (minCursor + 0.2f) * m_layout->Size(m_orientation);
+ float end = (maxCursor - 0.2f) * m_layout->Size(m_orientation) + m_focusedLayout->Size(m_orientation);
+ float pos = (m_orientation == VERTICAL) ? point.y : point.x;
+ if (pos >= start && pos <= end)
+ { // select the appropriate item
+ pos -= minCursor * m_layout->Size(m_orientation);
+ for (int row = minCursor; row <= maxCursor; row++)
+ {
+ const CGUIListItemLayout *layout = (row == GetCursor()) ? m_focusedLayout : m_layout;
+ if (pos < layout->Size(m_orientation))
+ {
+ if (!InsideLayout(layout, point))
+ return -1;
+ return row;
+ }
+ pos -= layout->Size(m_orientation);
+ }
+ }
+ return -1;
+}
+
+bool CGUIFixedListContainer::SelectItemFromPoint(const CPoint &point)
+{
+ if (!m_focusedLayout || !m_layout)
+ return false;
+
+ MarkDirtyRegion();
+
+ const float mouse_scroll_speed = 0.25f;
+ const float mouse_max_amount = 1.5f;
+ float sizeOfItem = m_layout->Size(m_orientation);
+ int minCursor, maxCursor;
+ GetCursorRange(minCursor, maxCursor);
+ // see if the point is either side of our focus range
+ float start = (minCursor + 0.2f) * sizeOfItem;
+ float end = (maxCursor - 0.2f) * sizeOfItem + m_focusedLayout->Size(m_orientation);
+ float pos = (m_orientation == VERTICAL) ? point.y : point.x;
+ if (pos < start && GetOffset() > -minCursor)
+ { // scroll backward
+ if (!InsideLayout(m_layout, point))
+ return false;
+ float amount = std::min((start - pos) / sizeOfItem, mouse_max_amount);
+ m_analogScrollCount += amount * amount * mouse_scroll_speed;
+ if (m_analogScrollCount > 1)
+ {
+ ScrollToOffset(GetOffset() - 1);
+ m_analogScrollCount = 0;
+ }
+ return true;
+ }
+ else if (pos > end && GetOffset() + maxCursor < (int)m_items.size() - 1)
+ {
+ if (!InsideLayout(m_layout, point))
+ return false;
+ // scroll forward
+ float amount = std::min((pos - end) / sizeOfItem, mouse_max_amount);
+ m_analogScrollCount += amount * amount * mouse_scroll_speed;
+ if (m_analogScrollCount > 1)
+ {
+ ScrollToOffset(GetOffset() + 1);
+ m_analogScrollCount = 0;
+ }
+ return true;
+ }
+ else
+ { // select the appropriate item
+ int cursor = GetCursorFromPoint(point);
+ if (cursor < 0)
+ return false;
+ // calling SelectItem() here will focus the item and scroll, which isn't really what we're after
+ SetCursor(cursor);
+ return true;
+ }
+}
+
+void CGUIFixedListContainer::SelectItem(int item)
+{
+ // Check that GetOffset() is valid
+ ValidateOffset();
+ // only select an item if it's in a valid range
+ if (item >= 0 && item < (int)m_items.size())
+ {
+ // Select the item requested - we first set the cursor position
+ // which may be different at either end of the list, then the offset
+ int minCursor, maxCursor;
+ GetCursorRange(minCursor, maxCursor);
+
+ int cursor;
+ if ((int)m_items.size() - 1 - item <= maxCursor - m_fixedCursor)
+ cursor = std::max(m_fixedCursor, maxCursor + item - (int)m_items.size() + 1);
+ else if (item <= m_fixedCursor - minCursor)
+ cursor = std::min(m_fixedCursor, minCursor + item);
+ else
+ cursor = m_fixedCursor;
+ if (cursor != GetCursor())
+ SetContainerMoving(cursor - GetCursor());
+ SetCursor(cursor);
+ ScrollToOffset(item - GetCursor());
+ MarkDirtyRegion();
+ }
+}
+
+bool CGUIFixedListContainer::HasPreviousPage() const
+{
+ return (GetOffset() > 0);
+}
+
+bool CGUIFixedListContainer::HasNextPage() const
+{
+ return (GetOffset() < (int)m_items.size() - m_itemsPerPage && (int)m_items.size() >= m_itemsPerPage);
+}
+
+int CGUIFixedListContainer::GetCurrentPage() const
+{
+ int offset = CorrectOffset(GetOffset(), GetCursor());
+ if (offset + m_itemsPerPage - GetCursor() >= (int)GetRows()) // last page
+ return (GetRows() + m_itemsPerPage - 1) / m_itemsPerPage;
+ return offset / m_itemsPerPage + 1;
+}
+
+void CGUIFixedListContainer::GetCursorRange(int &minCursor, int &maxCursor) const
+{
+ minCursor = std::max(m_fixedCursor - m_cursorRange, 0);
+ maxCursor = std::min(m_fixedCursor + m_cursorRange, m_itemsPerPage);
+
+ if (!m_items.size())
+ {
+ minCursor = m_fixedCursor;
+ maxCursor = m_fixedCursor;
+ return;
+ }
+
+ while (maxCursor - minCursor > (int)m_items.size() - 1)
+ {
+ if (maxCursor - m_fixedCursor > m_fixedCursor - minCursor)
+ maxCursor--;
+ else
+ minCursor++;
+ }
+}
+