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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
commit | c04dcc2e7d834218ef2d4194331e383402495ae1 (patch) | |
tree | 7333e38d10d75386e60f336b80c2443c1166031d /xbmc/guilib/GUIFont.cpp | |
parent | Initial commit. (diff) | |
download | kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip |
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | xbmc/guilib/GUIFont.cpp | 353 |
1 files changed, 353 insertions, 0 deletions
diff --git a/xbmc/guilib/GUIFont.cpp b/xbmc/guilib/GUIFont.cpp new file mode 100644 index 0000000..e39a5b0 --- /dev/null +++ b/xbmc/guilib/GUIFont.cpp @@ -0,0 +1,353 @@ +/* + * Copyright (C) 2005-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#include "GUIFont.h" + +#include "GUIFontTTF.h" +#include "utils/CharsetConverter.h" +#include "utils/MathUtils.h" +#include "utils/TimeUtils.h" +#include "windowing/GraphicContext.h" + +#include <mutex> + +#define ROUND(x) (float)(MathUtils::round_int(x)) + +CScrollInfo::CScrollInfo(unsigned int wait /* = 50 */, + float pos /* = 0 */, + int speed /* = defaultSpeed */, + const std::string& scrollSuffix /* = " | " */) + : m_initialWait(wait), m_initialPos(pos) + +{ + SetSpeed(speed ? speed : defaultSpeed); + std::wstring wsuffix; + g_charsetConverter.utf8ToW(scrollSuffix, wsuffix); + m_suffix.clear(); + m_suffix.reserve(wsuffix.size()); + m_suffix = vecText(wsuffix.begin(), wsuffix.end()); + Reset(); +} + +float CScrollInfo::GetPixelsPerFrame() +{ + static const float alphaEMA = 0.05f; + + if (0 == m_pixelSpeed) + return 0; // not scrolling + + unsigned int currentTime = CTimeUtils::GetFrameTime(); + float delta = + m_lastFrameTime ? static_cast<float>(currentTime - m_lastFrameTime) : m_averageFrameTime; + if (delta > 100) + delta = 100; // assume a minimum of 10 fps + m_lastFrameTime = currentTime; + // do an exponential moving average of the frame time + if (delta) + m_averageFrameTime = m_averageFrameTime + (delta - m_averageFrameTime) * alphaEMA; + // and multiply by pixel speed (per ms) to get number of pixels to move this frame + return m_pixelSpeed * m_averageFrameTime; +} + +CGUIFont::CGUIFont(const std::string& strFontName, + uint32_t style, + UTILS::COLOR::Color textColor, + UTILS::COLOR::Color shadowColor, + float lineSpacing, + float origHeight, + CGUIFontTTF* font) + : m_strFontName(strFontName) +{ + m_style = style & FONT_STYLE_MASK; + m_textColor = textColor; + m_shadowColor = shadowColor; + m_lineSpacing = lineSpacing; + m_origHeight = origHeight; + m_font = font; + + if (m_font) + m_font->AddReference(); +} + +CGUIFont::~CGUIFont() +{ + if (m_font) + m_font->RemoveReference(); +} + +std::string& CGUIFont::GetFontName() +{ + return m_strFontName; +} + +void CGUIFont::DrawText(float x, + float y, + const std::vector<UTILS::COLOR::Color>& colors, + UTILS::COLOR::Color shadowColor, + const vecText& text, + uint32_t alignment, + float maxPixelWidth) +{ + CWinSystemBase* const winSystem = CServiceBroker::GetWinSystem(); + if (!m_font || !winSystem) + return; + + CGraphicContext& context = winSystem->GetGfxContext(); + + bool clip = maxPixelWidth > 0; + if (clip && ClippedRegionIsEmpty(context, x, y, maxPixelWidth, alignment)) + return; + + maxPixelWidth = ROUND(static_cast<double>(maxPixelWidth / context.GetGUIScaleX())); + std::vector<UTILS::COLOR::Color> renderColors; + renderColors.reserve(colors.size()); + for (const auto& color : colors) + renderColors.emplace_back(context.MergeColor(color ? color : m_textColor)); + if (!shadowColor) + shadowColor = m_shadowColor; + if (shadowColor) + { + shadowColor = context.MergeColor(shadowColor); + std::vector<UTILS::COLOR::Color> shadowColors; + shadowColors.reserve(renderColors.size()); + for (const auto& renderColor : renderColors) + shadowColors.emplace_back((renderColor & 0xff000000) != 0 ? shadowColor : 0); + m_font->DrawTextInternal(context, x + 1, y + 1, shadowColors, text, alignment, maxPixelWidth, + false); + } + m_font->DrawTextInternal(context, x, y, renderColors, text, alignment, maxPixelWidth, false); + + if (clip) + context.RestoreClipRegion(); +} + +bool CGUIFont::UpdateScrollInfo(const vecText& text, CScrollInfo& scrollInfo) +{ + CWinSystemBase* const winSystem = CServiceBroker::GetWinSystem(); + if (!winSystem) + return false; + + // draw at our scroll position + // we handle the scrolling as follows: + // We scroll on a per-pixel basis (eschewing the use of character indices + // which were also in use previously). The complete string, including suffix, + // is plotted to achieve the desired effect - normally just the one time, but + // if there is a wrap point within the viewport then it will be plotted twice. + // If the string is smaller than the viewport, then it may be plotted even + // more times than that. + // + if (scrollInfo.m_waitTime) + { + scrollInfo.m_waitTime--; + return true; + } + + if (text.empty()) + return false; + + CScrollInfo old(scrollInfo); + + // move along by the appropriate scroll amount + float scrollAmount = + fabs(scrollInfo.GetPixelsPerFrame() * winSystem->GetGfxContext().GetGUIScaleX()); + + if (!scrollInfo.m_widthValid) + { + /* Calculate the pixel width of the complete string */ + scrollInfo.m_textWidth = GetTextWidth(text); + scrollInfo.m_totalWidth = scrollInfo.m_textWidth + GetTextWidth(scrollInfo.m_suffix); + scrollInfo.m_widthValid = true; + } + scrollInfo.m_pixelPos += scrollAmount; + assert(scrollInfo.m_totalWidth != 0); + while (scrollInfo.m_pixelPos >= scrollInfo.m_totalWidth) + scrollInfo.m_pixelPos -= scrollInfo.m_totalWidth; + + if (scrollInfo.m_pixelPos < old.m_pixelPos) + ++scrollInfo.m_loopCount; + + if (scrollInfo.m_pixelPos != old.m_pixelPos) + return true; + + return false; +} + +void CGUIFont::DrawScrollingText(float x, + float y, + const std::vector<UTILS::COLOR::Color>& colors, + UTILS::COLOR::Color shadowColor, + const vecText& text, + uint32_t alignment, + float maxWidth, + const CScrollInfo& scrollInfo) +{ + CWinSystemBase* const winSystem = CServiceBroker::GetWinSystem(); + if (!m_font || !winSystem) + return; + + CGraphicContext& context = winSystem->GetGfxContext(); + + if (!shadowColor) + shadowColor = m_shadowColor; + + if (!text.size() || ClippedRegionIsEmpty(context, x, y, maxWidth, alignment)) + return; // nothing to render + + if (!scrollInfo.m_widthValid) + { + /* Calculate the pixel width of the complete string */ + scrollInfo.m_textWidth = GetTextWidth(text); + scrollInfo.m_totalWidth = scrollInfo.m_textWidth + GetTextWidth(scrollInfo.m_suffix); + scrollInfo.m_widthValid = true; + } + + assert(scrollInfo.m_totalWidth != 0); + + float textPixelWidth = + ROUND(static_cast<double>(scrollInfo.m_textWidth / context.GetGUIScaleX())); + float suffixPixelWidth = ROUND(static_cast<double>( + (scrollInfo.m_totalWidth - scrollInfo.m_textWidth) / context.GetGUIScaleX())); + + float offset; + if (scrollInfo.m_pixelSpeed >= 0) + offset = scrollInfo.m_pixelPos; + else + offset = scrollInfo.m_totalWidth - scrollInfo.m_pixelPos; + + std::vector<UTILS::COLOR::Color> renderColors; + renderColors.reserve(colors.size()); + for (const auto& color : colors) + renderColors.emplace_back(context.MergeColor(color ? color : m_textColor)); + + bool scroll = !scrollInfo.m_waitTime && scrollInfo.m_pixelSpeed; + if (shadowColor) + { + shadowColor = context.MergeColor(shadowColor); + std::vector<UTILS::COLOR::Color> shadowColors; + shadowColors.reserve(renderColors.size()); + for (const auto& renderColor : renderColors) + shadowColors.emplace_back((renderColor & 0xff000000) != 0 ? shadowColor : 0); + for (float dx = -offset; dx < maxWidth; dx += scrollInfo.m_totalWidth) + { + m_font->DrawTextInternal(context, x + dx + 1, y + 1, shadowColors, text, alignment, + textPixelWidth, scroll); + m_font->DrawTextInternal(context, x + dx + scrollInfo.m_textWidth + 1, y + 1, shadowColors, + scrollInfo.m_suffix, alignment, suffixPixelWidth, scroll); + } + } + for (float dx = -offset; dx < maxWidth; dx += scrollInfo.m_totalWidth) + { + m_font->DrawTextInternal(context, x + dx, y, renderColors, text, alignment, textPixelWidth, + scroll); + m_font->DrawTextInternal(context, x + dx + scrollInfo.m_textWidth, y, renderColors, + scrollInfo.m_suffix, alignment, suffixPixelWidth, scroll); + } + + context.RestoreClipRegion(); +} + +bool CGUIFont::ClippedRegionIsEmpty( + CGraphicContext& context, float x, float y, float width, uint32_t alignment) const +{ + if (alignment & XBFONT_CENTER_X) + x -= width * 0.5f; + else if (alignment & XBFONT_RIGHT) + x -= width; + if (alignment & XBFONT_CENTER_Y) + y -= m_font->GetLineHeight(m_lineSpacing); + + return !context.SetClipRegion(x, y, width, m_font->GetTextHeight(1, 2) * context.GetGUIScaleY()); +} + +float CGUIFont::GetTextWidth(const vecText& text) +{ + CWinSystemBase* const winSystem = CServiceBroker::GetWinSystem(); + if (!m_font || !winSystem) + return 0; + + CGraphicContext& context = winSystem->GetGfxContext(); + + std::unique_lock<CCriticalSection> lock(context); + return m_font->GetTextWidthInternal(text) * context.GetGUIScaleX(); +} + +float CGUIFont::GetCharWidth(character_t ch) +{ + CWinSystemBase* const winSystem = CServiceBroker::GetWinSystem(); + if (!m_font || !winSystem) + return 0; + + CGraphicContext& context = winSystem->GetGfxContext(); + + std::unique_lock<CCriticalSection> lock(context); + return m_font->GetCharWidthInternal(ch) * context.GetGUIScaleX(); +} + +float CGUIFont::GetTextHeight(int numLines) const +{ + CWinSystemBase* const winSystem = CServiceBroker::GetWinSystem(); + if (!m_font || !winSystem) + return 0; + + return m_font->GetTextHeight(m_lineSpacing, numLines) * winSystem->GetGfxContext().GetGUIScaleY(); +} + +float CGUIFont::GetTextBaseLine() const +{ + CWinSystemBase* const winSystem = CServiceBroker::GetWinSystem(); + if (!m_font || !winSystem) + return 0; + + return m_font->GetTextBaseLine() * winSystem->GetGfxContext().GetGUIScaleY(); +} + +float CGUIFont::GetLineHeight() const +{ + CWinSystemBase* const winSystem = CServiceBroker::GetWinSystem(); + if (!m_font || !winSystem) + return 0; + + return m_font->GetLineHeight(m_lineSpacing) * winSystem->GetGfxContext().GetGUIScaleY(); +} + +float CGUIFont::GetScaleFactor() const +{ + if (!m_font) + return 1.0f; + + return m_font->GetFontHeight() / m_origHeight; +} + +void CGUIFont::Begin() +{ + if (!m_font) + return; + + m_font->Begin(); +} + +void CGUIFont::End() +{ + if (!m_font) + return; + + m_font->End(); +} + +void CGUIFont::SetFont(CGUIFontTTF* font) +{ + if (m_font == font) + return; // no need to update the font if we already have it + + if (m_font) + m_font->RemoveReference(); + + m_font = font; + if (m_font) + m_font->AddReference(); +} |