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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
commit | c04dcc2e7d834218ef2d4194331e383402495ae1 (patch) | |
tree | 7333e38d10d75386e60f336b80c2443c1166031d /xbmc/guilib/GUIFontCache.h | |
parent | Initial commit. (diff) | |
download | kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip |
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/guilib/GUIFontCache.h')
-rw-r--r-- | xbmc/guilib/GUIFontCache.h | 286 |
1 files changed, 286 insertions, 0 deletions
diff --git a/xbmc/guilib/GUIFontCache.h b/xbmc/guilib/GUIFontCache.h new file mode 100644 index 0000000..8a967fa --- /dev/null +++ b/xbmc/guilib/GUIFontCache.h @@ -0,0 +1,286 @@ +/* + * Copyright (C) 2005-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +/*! +\file GUIFontCache.h +\brief +*/ + +#include "utils/ColorUtils.h" +#include "utils/TransformMatrix.h" + +#include <algorithm> +#include <cassert> +#include <chrono> +#include <cstddef> +#include <cstring> +#include <memory> +#include <stdint.h> +#include <vector> + +constexpr float FONT_CACHE_DIST_LIMIT = 0.01f; + +class CGraphicContext; + +template<class Position, class Value> +class CGUIFontCache; +class CGUIFontTTF; + +template<class Position, class Value> +class CGUIFontCacheImpl; + +template<class Position> +struct CGUIFontCacheKey +{ + Position m_pos; + std::vector<UTILS::COLOR::Color>& m_colors; + vecText& m_text; + uint32_t m_alignment; + float m_maxPixelWidth; + bool m_scrolling; + const TransformMatrix& m_matrix; + float m_scaleX; + float m_scaleY; + + CGUIFontCacheKey(Position pos, + std::vector<UTILS::COLOR::Color>& colors, + vecText& text, + uint32_t alignment, + float maxPixelWidth, + bool scrolling, + const TransformMatrix& matrix, + float scaleX, + float scaleY) + : m_pos(pos), + m_colors(colors), + m_text(text), + m_alignment(alignment), + m_maxPixelWidth(maxPixelWidth), + m_scrolling(scrolling), + m_matrix(matrix), + m_scaleX(scaleX), + m_scaleY(scaleY) + { + } +}; + +template<class Position, class Value> +struct CGUIFontCacheEntry +{ + const CGUIFontCache<Position, Value>& m_cache; + CGUIFontCacheKey<Position> m_key; + TransformMatrix m_matrix; + std::chrono::steady_clock::time_point m_lastUsed; + Value m_value; + + CGUIFontCacheEntry(const CGUIFontCache<Position, Value>& cache, + const CGUIFontCacheKey<Position>& key, + std::chrono::steady_clock::time_point now) + : m_cache(cache), + m_key(key.m_pos, + *new std::vector<UTILS::COLOR::Color>, + *new vecText, + key.m_alignment, + key.m_maxPixelWidth, + key.m_scrolling, + m_matrix, + key.m_scaleX, + key.m_scaleY), + m_lastUsed(now) + { + m_key.m_colors.assign(key.m_colors.begin(), key.m_colors.end()); + m_key.m_text.assign(key.m_text.begin(), key.m_text.end()); + m_matrix = key.m_matrix; + } + + ~CGUIFontCacheEntry(); + + void Assign(const CGUIFontCacheKey<Position>& key, std::chrono::steady_clock::time_point now); +}; + +template<class Position> +struct CGUIFontCacheHash +{ + size_t operator()(const CGUIFontCacheKey<Position>& key) const + { + /* Not much effort has gone into choosing this hash function */ + size_t hash = 0, i; + for (i = 0; i < 3 && i < key.m_text.size(); ++i) + hash += key.m_text[i]; + if (key.m_colors.size()) + hash += key.m_colors[0]; + hash += static_cast<size_t>(MatrixHashContribution(key)); // horrible + return hash; + } +}; + +template<class Position> +struct CGUIFontCacheKeysMatch +{ + bool operator()(const CGUIFontCacheKey<Position>& a, const CGUIFontCacheKey<Position>& b) const + { + // clang-format off + return a.m_text == b.m_text && + a.m_colors == b.m_colors && + a.m_alignment == b.m_alignment && + a.m_scrolling == b.m_scrolling && + a.m_maxPixelWidth == b.m_maxPixelWidth && + Match(a.m_pos, a.m_matrix, b.m_pos, b.m_matrix, a.m_scrolling) && + a.m_scaleX == b.m_scaleX && + a.m_scaleY == b.m_scaleY; + // clang-format on + } +}; + + +template<class Position, class Value> +class CGUIFontCache +{ + std::unique_ptr<CGUIFontCacheImpl<Position, Value>> m_impl; + + CGUIFontCache(const CGUIFontCache<Position, Value>&) = delete; + const CGUIFontCache<Position, Value>& operator=(const CGUIFontCache<Position, Value>&) = delete; + +public: + const CGUIFontTTF& m_font; + + explicit CGUIFontCache(CGUIFontTTF& font); + + ~CGUIFontCache(); + + Value& Lookup(const CGraphicContext& context, + Position& pos, + const std::vector<UTILS::COLOR::Color>& colors, + const vecText& text, + uint32_t alignment, + float maxPixelWidth, + bool scrolling, + std::chrono::steady_clock::time_point now, + bool& dirtyCache); + void Flush(); +}; + +struct CGUIFontCacheStaticPosition +{ + float m_x; + float m_y; + CGUIFontCacheStaticPosition(float x, float y) : m_x(x), m_y(y) {} + void UpdateWithOffsets(const CGUIFontCacheStaticPosition& cached, bool scrolling) {} +}; + +struct CGUIFontCacheStaticValue : public std::shared_ptr<std::vector<SVertex>> +{ + void clear() + { + if (*this) + (*this)->clear(); + } +}; + +inline bool Match(const CGUIFontCacheStaticPosition& a, + const TransformMatrix& a_m, + const CGUIFontCacheStaticPosition& b, + const TransformMatrix& b_m, + bool scrolling) +{ + return a.m_x == b.m_x && a.m_y == b.m_y && a_m == b_m; +} + +inline float MatrixHashContribution(const CGUIFontCacheKey<CGUIFontCacheStaticPosition>& a) +{ + /* Ensure horizontally translated versions end up in different buckets */ + return a.m_matrix.m[0][3]; +} + +struct CGUIFontCacheDynamicPosition +{ + float m_x; + float m_y; + float m_z; + CGUIFontCacheDynamicPosition() = default; + CGUIFontCacheDynamicPosition(float x, float y, float z) : m_x(x), m_y(y), m_z(z) {} + void UpdateWithOffsets(const CGUIFontCacheDynamicPosition& cached, bool scrolling) + { + if (scrolling) + m_x = m_x - cached.m_x; + else + m_x = floorf(m_x - cached.m_x + FONT_CACHE_DIST_LIMIT); + m_y = floorf(m_y - cached.m_y + FONT_CACHE_DIST_LIMIT); + m_z = floorf(m_z - cached.m_z + FONT_CACHE_DIST_LIMIT); + } +}; + +struct CVertexBuffer +{ +#if defined(HAS_GL) || defined(HAS_GLES) + typedef unsigned int BufferHandleType; +#define BUFFER_HANDLE_INIT 0 +#elif defined(HAS_DX) + typedef void* BufferHandleType; +#define BUFFER_HANDLE_INIT nullptr +#endif + BufferHandleType bufferHandle = BUFFER_HANDLE_INIT; // this is really a GLuint + size_t size = 0; + CVertexBuffer() : m_font(nullptr) {} + CVertexBuffer(BufferHandleType bufferHandle, size_t size, const CGUIFontTTF* font) + : bufferHandle(bufferHandle), size(size), m_font(font) + { + } + CVertexBuffer(const CVertexBuffer& other) + : bufferHandle(other.bufferHandle), size(other.size), m_font(other.m_font) + { + /* In practice, the copy constructor is only called before a vertex buffer + * has been attached. If this should ever change, we'll need another support + * function in GUIFontTTFGL/DX to duplicate a buffer, given its handle. */ + assert(other.bufferHandle == 0); + } + CVertexBuffer& operator=(CVertexBuffer& other) + { + /* This is used with move-assignment semantics for initialising the object in the font cache */ + assert(bufferHandle == 0); + bufferHandle = other.bufferHandle; + other.bufferHandle = 0; + size = other.size; + m_font = other.m_font; + return *this; + } + void clear(); + +private: + const CGUIFontTTF* m_font; +}; + +typedef CVertexBuffer CGUIFontCacheDynamicValue; + +inline bool Match(const CGUIFontCacheDynamicPosition& a, + const TransformMatrix& a_m, + const CGUIFontCacheDynamicPosition& b, + const TransformMatrix& b_m, + bool scrolling) +{ + float diffX = a.m_x - b.m_x + FONT_CACHE_DIST_LIMIT; + float diffY = a.m_y - b.m_y + FONT_CACHE_DIST_LIMIT; + float diffZ = a.m_z - b.m_z + FONT_CACHE_DIST_LIMIT; + // clang-format off + return (scrolling || + diffX - floorf(diffX) < 2 * FONT_CACHE_DIST_LIMIT) && + diffY - floorf(diffY) < 2 * FONT_CACHE_DIST_LIMIT && + diffZ - floorf(diffZ) < 2 * FONT_CACHE_DIST_LIMIT && + a_m.m[0][0] == b_m.m[0][0] && + a_m.m[1][1] == b_m.m[1][1] && + a_m.m[2][2] == b_m.m[2][2]; + // clang-format on + // We already know the first 3 columns of both matrices are diagonal, so no need to check the other elements +} + +inline float MatrixHashContribution(const CGUIFontCacheKey<CGUIFontCacheDynamicPosition>& a) +{ + return 0; +} |