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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
commit | c04dcc2e7d834218ef2d4194331e383402495ae1 (patch) | |
tree | 7333e38d10d75386e60f336b80c2443c1166031d /xbmc/guilib/GUIFontTTF.h | |
parent | Initial commit. (diff) | |
download | kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip |
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/guilib/GUIFontTTF.h')
-rw-r--r-- | xbmc/guilib/GUIFontTTF.h | 279 |
1 files changed, 279 insertions, 0 deletions
diff --git a/xbmc/guilib/GUIFontTTF.h b/xbmc/guilib/GUIFontTTF.h new file mode 100644 index 0000000..2ed2703 --- /dev/null +++ b/xbmc/guilib/GUIFontTTF.h @@ -0,0 +1,279 @@ +/* + * Copyright (C) 2005-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +#include "GUIFont.h" +#include "utils/ColorUtils.h" +#include "utils/Geometry.h" + +#include <memory> +#include <stdint.h> +#include <string> +#include <vector> + +#include <ft2build.h> +#include FT_FREETYPE_H +#include <harfbuzz/hb.h> + +#ifdef HAS_DX +#include <DirectXMath.h> +#include <DirectXPackedVector.h> + +using namespace DirectX; +using namespace DirectX::PackedVector; +#endif + +class CGraphicContext; +class CTexture; +class CRenderSystemBase; + +struct FT_FaceRec_; +struct FT_LibraryRec_; +struct FT_GlyphSlotRec_; +struct FT_BitmapGlyphRec_; +struct FT_StrokerRec_; + +typedef struct FT_FaceRec_* FT_Face; +typedef struct FT_LibraryRec_* FT_Library; +typedef struct FT_GlyphSlotRec_* FT_GlyphSlot; +typedef struct FT_BitmapGlyphRec_* FT_BitmapGlyph; +typedef struct FT_StrokerRec_* FT_Stroker; + +typedef uint32_t character_t; +typedef std::vector<character_t> vecText; + +/*! + \ingroup textures + \brief + */ + +#ifdef HAS_DX +struct SVertex +{ + float x, y, z; + XMFLOAT4 col; + float u, v; + float u2, v2; +}; +#else +struct SVertex +{ + float x, y, z; + unsigned char r, g, b, a; + float u, v; +}; +#endif + +#include "GUIFontCache.h" + + +class CGUIFontTTF +{ + // use lookup table for the first 4096 glyphs (almost any letter or symbol) to + // speed up GUI rendering and decrease CPU usage and less memory reallocations + static constexpr int MAX_GLYPH_IDX = 4096; + static constexpr size_t LOOKUPTABLE_SIZE = MAX_GLYPH_IDX * FONT_STYLES_COUNT; + + friend class CGUIFont; + +public: + virtual ~CGUIFontTTF(); + + static CGUIFontTTF* CreateGUIFontTTF(const std::string& fontIdent); + + void Clear(); + + bool Load(const std::string& strFilename, + float height = 20.0f, + float aspect = 1.0f, + float lineSpacing = 1.0f, + bool border = false); + + void Begin(); + void End(); + /* The next two should only be called if we've declared we can do hardware clipping */ + virtual CVertexBuffer CreateVertexBuffer(const std::vector<SVertex>& vertices) const + { + assert(false); + return CVertexBuffer(); + } + virtual void DestroyVertexBuffer(CVertexBuffer& bufferHandle) const {} + + const std::string& GetFontIdent() const { return m_fontIdent; } + +protected: + explicit CGUIFontTTF(const std::string& fontIdent); + + struct Glyph + { + hb_glyph_info_t m_glyphInfo{}; + hb_glyph_position_t m_glyphPosition{}; + + Glyph(const hb_glyph_info_t& glyphInfo, const hb_glyph_position_t& glyphPosition) + : m_glyphInfo(glyphInfo), m_glyphPosition(glyphPosition) + { + } + }; + + struct Character + { + short m_offsetX; + short m_offsetY; + float m_left; + float m_top; + float m_right; + float m_bottom; + float m_advance; + FT_UInt m_glyphIndex; + character_t m_glyphAndStyle; + }; + + struct RunInfo + { + unsigned int m_startOffset; + unsigned int m_endOffset; + hb_buffer_t* m_buffer; + hb_script_t m_script; + hb_glyph_info_t* m_glyphInfos; + hb_glyph_position_t* m_glyphPositions; + }; + + void AddReference(); + void RemoveReference(); + + std::vector<Glyph> GetHarfBuzzShapedGlyphs(const vecText& text); + + float GetTextWidthInternal(const vecText& text); + float GetTextWidthInternal(const vecText& text, const std::vector<Glyph>& glyph); + float GetCharWidthInternal(character_t ch); + float GetTextHeight(float lineSpacing, int numLines) const; + float GetTextBaseLine() const { return static_cast<float>(m_cellBaseLine); } + float GetLineHeight(float lineSpacing) const; + float GetFontHeight() const { return m_height; } + + void DrawTextInternal(CGraphicContext& context, + float x, + float y, + const std::vector<UTILS::COLOR::Color>& colors, + const vecText& text, + uint32_t alignment, + float maxPixelWidth, + bool scrolling); + + float m_height{0.0f}; + + // Stuff for pre-rendering for speed + Character* GetCharacter(character_t letter, FT_UInt glyphIndex); + bool CacheCharacter(FT_UInt glyphIndex, uint32_t style, Character* ch); + void RenderCharacter(CGraphicContext& context, + float posX, + float posY, + const Character* ch, + UTILS::COLOR::Color color, + bool roundX, + std::vector<SVertex>& vertices); + void ClearCharacterCache(); + + virtual std::unique_ptr<CTexture> ReallocTexture(unsigned int& newHeight) = 0; + virtual bool CopyCharToTexture(FT_BitmapGlyph bitGlyph, + unsigned int x1, + unsigned int y1, + unsigned int x2, + unsigned int y2) = 0; + virtual void DeleteHardwareTexture() = 0; + + // modifying glyphs + void SetGlyphStrength(FT_GlyphSlot slot, int glyphStrength); + static void ObliqueGlyph(FT_GlyphSlot slot); + + std::unique_ptr<CTexture> + m_texture; // texture that holds our rendered characters (8bit alpha only) + + unsigned int m_textureWidth{0}; // width of our texture + unsigned int m_textureHeight{0}; // height of our texture + int m_posX{0}; // current position in the texture + int m_posY{0}; + + /*! \brief the height of each line in the texture. + Accounts for spacing between lines to avoid characters overlapping. + */ + unsigned int GetTextureLineHeight() const; + unsigned int GetMaxFontHeight() const; + + UTILS::COLOR::Color m_color{UTILS::COLOR::NONE}; + + std::vector<Character> m_char; // our characters + + // room for the first MAX_GLYPH_IDX glyphs in 7 styles + Character* m_charquick[LOOKUPTABLE_SIZE]{nullptr}; + + bool m_ellipseCached{false}; + float m_ellipsesWidth{0.0f}; // this is used every character (width of '.') + + unsigned int m_cellBaseLine{0}; + unsigned int m_cellHeight{0}; + unsigned int m_maxFontHeight{0}; + + unsigned int m_nestedBeginCount{0}; // speedups + + // freetype stuff + FT_Face m_face{nullptr}; + FT_Stroker m_stroker{nullptr}; + + hb_font_t* m_hbFont{nullptr}; + + float m_originX{0.0f}; + float m_originY{0.0f}; + + unsigned int m_nTexture{0}; + + struct CTranslatedVertices + { + float m_translateX; + float m_translateY; + float m_translateZ; + const CVertexBuffer* m_vertexBuffer; + CRect m_clip; + CTranslatedVertices(float translateX, + float translateY, + float translateZ, + const CVertexBuffer* vertexBuffer, + const CRect& clip) + : m_translateX(translateX), + m_translateY(translateY), + m_translateZ(translateZ), + m_vertexBuffer(vertexBuffer), + m_clip(clip) + { + } + }; + std::vector<CTranslatedVertices> m_vertexTrans; + std::vector<SVertex> m_vertex; + + float m_textureScaleX{0.0f}; + float m_textureScaleY{0.0f}; + + const std::string m_fontIdent; + std::vector<uint8_t> + m_fontFileInMemory; // used only in some cases, see CFreeTypeLibrary::GetFont() + + CGUIFontCache<CGUIFontCacheStaticPosition, CGUIFontCacheStaticValue> m_staticCache; + CGUIFontCache<CGUIFontCacheDynamicPosition, CGUIFontCacheDynamicValue> m_dynamicCache; + + CRenderSystemBase* m_renderSystem; + +private: + float GetTabSpaceLength(); + + virtual bool FirstBegin() = 0; + virtual void LastEnd() = 0; + CGUIFontTTF(const CGUIFontTTF&) = delete; + CGUIFontTTF& operator=(const CGUIFontTTF&) = delete; + int m_referenceCount{0}; +}; |