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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
commitc04dcc2e7d834218ef2d4194331e383402495ae1 (patch)
tree7333e38d10d75386e60f336b80c2443c1166031d /xbmc/guilib/GUIFontTTFGL.h
parentInitial commit. (diff)
downloadkodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz
kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'xbmc/guilib/GUIFontTTFGL.h')
-rw-r--r--xbmc/guilib/GUIFontTTFGL.h58
1 files changed, 58 insertions, 0 deletions
diff --git a/xbmc/guilib/GUIFontTTFGL.h b/xbmc/guilib/GUIFontTTFGL.h
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+++ b/xbmc/guilib/GUIFontTTFGL.h
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+/*
+ * Copyright (C) 2005-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#pragma once
+
+#include "GUIFontTTF.h"
+
+#include <string>
+#include <vector>
+
+#include "system_gl.h"
+
+class CGUIFontTTFGL : public CGUIFontTTF
+{
+public:
+ explicit CGUIFontTTFGL(const std::string& fontIdent);
+ ~CGUIFontTTFGL(void) override;
+
+ bool FirstBegin() override;
+ void LastEnd() override;
+
+ CVertexBuffer CreateVertexBuffer(const std::vector<SVertex>& vertices) const override;
+ void DestroyVertexBuffer(CVertexBuffer& bufferHandle) const override;
+ static void CreateStaticVertexBuffers(void);
+ static void DestroyStaticVertexBuffers(void);
+
+protected:
+ std::unique_ptr<CTexture> ReallocTexture(unsigned int& newHeight) override;
+ bool CopyCharToTexture(FT_BitmapGlyph bitGlyph,
+ unsigned int x1,
+ unsigned int y1,
+ unsigned int x2,
+ unsigned int y2) override;
+ void DeleteHardwareTexture() override;
+
+ static GLuint m_elementArrayHandle;
+
+private:
+ unsigned int m_updateY1{0};
+ unsigned int m_updateY2{0};
+
+ enum TextureStatus
+ {
+ TEXTURE_VOID = 0,
+ TEXTURE_READY,
+ TEXTURE_REALLOCATED,
+ TEXTURE_UPDATED,
+ };
+
+ TextureStatus m_textureStatus{TEXTURE_VOID};
+
+ static bool m_staticVertexBufferCreated;
+};