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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-10 18:07:22 +0000
commitc04dcc2e7d834218ef2d4194331e383402495ae1 (patch)
tree7333e38d10d75386e60f336b80c2443c1166031d /xbmc/guilib/GUIImage.h
parentInitial commit. (diff)
downloadkodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz
kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r--xbmc/guilib/GUIImage.h119
1 files changed, 119 insertions, 0 deletions
diff --git a/xbmc/guilib/GUIImage.h b/xbmc/guilib/GUIImage.h
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+/*
+ * Copyright (C) 2005-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#pragma once
+
+/*!
+\file guiImage.h
+\brief
+*/
+
+#include "GUIControl.h"
+#include "GUITexture.h"
+#include "guilib/guiinfo/GUIInfoLabel.h"
+
+#include <vector>
+
+/*!
+ \ingroup controls
+ \brief
+ */
+
+class CGUIImage : public CGUIControl
+{
+public:
+ class CFadingTexture
+ {
+ public:
+ CFadingTexture(const CGUITexture* texture, unsigned int fadeTime)
+ {
+ // create a copy of our texture, and allocate resources
+ m_texture.reset(texture->Clone());
+ m_texture->AllocResources();
+ m_fadeTime = fadeTime;
+ m_fading = false;
+ };
+ ~CFadingTexture()
+ {
+ m_texture->FreeResources();
+ };
+
+ std::unique_ptr<CGUITexture> m_texture; ///< texture to fade out
+ unsigned int m_fadeTime; ///< time to fade out (ms)
+ bool m_fading; ///< whether we're fading out
+
+ private:
+ CFadingTexture(const CFadingTexture&) = delete;
+ CFadingTexture& operator=(const CFadingTexture&) = delete;
+ };
+
+ CGUIImage(int parentID, int controlID, float posX, float posY, float width, float height, const CTextureInfo& texture);
+ CGUIImage(const CGUIImage &left);
+ ~CGUIImage(void) override;
+ CGUIImage* Clone() const override { return new CGUIImage(*this); }
+
+ void Process(unsigned int currentTime, CDirtyRegionList &dirtyregions) override;
+ void Render() override;
+ void UpdateVisibility(const CGUIListItem *item = NULL) override;
+ bool OnAction(const CAction &action) override ;
+ bool OnMessage(CGUIMessage& message) override;
+ void AllocResources() override;
+ void FreeResources(bool immediately = false) override;
+ void DynamicResourceAlloc(bool bOnOff) override;
+ bool IsDynamicallyAllocated() override { return m_bDynamicResourceAlloc; }
+ void SetInvalid() override;
+ bool CanFocus() const override;
+ void UpdateInfo(const CGUIListItem *item = NULL) override;
+
+ virtual void SetInfo(const KODI::GUILIB::GUIINFO::CGUIInfoLabel &info);
+ virtual void SetFileName(const std::string& strFileName, bool setConstant = false, const bool useCache = true);
+ virtual void SetAspectRatio(const CAspectRatio &aspect);
+ void SetWidth(float width) override;
+ void SetHeight(float height) override;
+ void SetPosition(float posX, float posY) override;
+ std::string GetDescription() const override;
+ void SetCrossFade(unsigned int time);
+
+ const std::string& GetFileName() const;
+ float GetTextureWidth() const;
+ float GetTextureHeight() const;
+
+ CRect CalcRenderRegion() const override;
+
+#ifdef _DEBUG
+ void DumpTextureUse() override;
+#endif
+protected:
+ virtual void AllocateOnDemand();
+ virtual void FreeTextures(bool immediately = false);
+ void FreeResourcesButNotAnims();
+ unsigned char GetFadeLevel(unsigned int time) const;
+ bool ProcessFading(CFadingTexture *texture, unsigned int frameTime, unsigned int currentTime);
+
+ /*!
+ * \brief Update the diffuse color based on the current item infos
+ * \param item the item to for info resolution
+ */
+ void UpdateDiffuseColor(const CGUIListItem* item);
+
+ bool m_bDynamicResourceAlloc;
+
+ // border + conditional info
+ CTextureInfo m_image;
+ KODI::GUILIB::GUIINFO::CGUIInfoLabel m_info;
+
+ std::unique_ptr<CGUITexture> m_texture;
+ std::vector<CFadingTexture *> m_fadingTextures;
+ std::string m_currentTexture;
+ std::string m_currentFallback;
+
+ unsigned int m_crossFadeTime;
+ unsigned int m_currentFadeTime;
+ unsigned int m_lastRenderTime;
+};
+