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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-10 18:07:22 +0000 |
commit | c04dcc2e7d834218ef2d4194331e383402495ae1 (patch) | |
tree | 7333e38d10d75386e60f336b80c2443c1166031d /xbmc/guilib/GUIImage.h | |
parent | Initial commit. (diff) | |
download | kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.tar.xz kodi-c04dcc2e7d834218ef2d4194331e383402495ae1.zip |
Adding upstream version 2:20.4+dfsg.upstream/2%20.4+dfsg
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | xbmc/guilib/GUIImage.h | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/xbmc/guilib/GUIImage.h b/xbmc/guilib/GUIImage.h new file mode 100644 index 0000000..e9e9347 --- /dev/null +++ b/xbmc/guilib/GUIImage.h @@ -0,0 +1,119 @@ +/* + * Copyright (C) 2005-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +/*! +\file guiImage.h +\brief +*/ + +#include "GUIControl.h" +#include "GUITexture.h" +#include "guilib/guiinfo/GUIInfoLabel.h" + +#include <vector> + +/*! + \ingroup controls + \brief + */ + +class CGUIImage : public CGUIControl +{ +public: + class CFadingTexture + { + public: + CFadingTexture(const CGUITexture* texture, unsigned int fadeTime) + { + // create a copy of our texture, and allocate resources + m_texture.reset(texture->Clone()); + m_texture->AllocResources(); + m_fadeTime = fadeTime; + m_fading = false; + }; + ~CFadingTexture() + { + m_texture->FreeResources(); + }; + + std::unique_ptr<CGUITexture> m_texture; ///< texture to fade out + unsigned int m_fadeTime; ///< time to fade out (ms) + bool m_fading; ///< whether we're fading out + + private: + CFadingTexture(const CFadingTexture&) = delete; + CFadingTexture& operator=(const CFadingTexture&) = delete; + }; + + CGUIImage(int parentID, int controlID, float posX, float posY, float width, float height, const CTextureInfo& texture); + CGUIImage(const CGUIImage &left); + ~CGUIImage(void) override; + CGUIImage* Clone() const override { return new CGUIImage(*this); } + + void Process(unsigned int currentTime, CDirtyRegionList &dirtyregions) override; + void Render() override; + void UpdateVisibility(const CGUIListItem *item = NULL) override; + bool OnAction(const CAction &action) override ; + bool OnMessage(CGUIMessage& message) override; + void AllocResources() override; + void FreeResources(bool immediately = false) override; + void DynamicResourceAlloc(bool bOnOff) override; + bool IsDynamicallyAllocated() override { return m_bDynamicResourceAlloc; } + void SetInvalid() override; + bool CanFocus() const override; + void UpdateInfo(const CGUIListItem *item = NULL) override; + + virtual void SetInfo(const KODI::GUILIB::GUIINFO::CGUIInfoLabel &info); + virtual void SetFileName(const std::string& strFileName, bool setConstant = false, const bool useCache = true); + virtual void SetAspectRatio(const CAspectRatio &aspect); + void SetWidth(float width) override; + void SetHeight(float height) override; + void SetPosition(float posX, float posY) override; + std::string GetDescription() const override; + void SetCrossFade(unsigned int time); + + const std::string& GetFileName() const; + float GetTextureWidth() const; + float GetTextureHeight() const; + + CRect CalcRenderRegion() const override; + +#ifdef _DEBUG + void DumpTextureUse() override; +#endif +protected: + virtual void AllocateOnDemand(); + virtual void FreeTextures(bool immediately = false); + void FreeResourcesButNotAnims(); + unsigned char GetFadeLevel(unsigned int time) const; + bool ProcessFading(CFadingTexture *texture, unsigned int frameTime, unsigned int currentTime); + + /*! + * \brief Update the diffuse color based on the current item infos + * \param item the item to for info resolution + */ + void UpdateDiffuseColor(const CGUIListItem* item); + + bool m_bDynamicResourceAlloc; + + // border + conditional info + CTextureInfo m_image; + KODI::GUILIB::GUIINFO::CGUIInfoLabel m_info; + + std::unique_ptr<CGUITexture> m_texture; + std::vector<CFadingTexture *> m_fadingTextures; + std::string m_currentTexture; + std::string m_currentFallback; + + unsigned int m_crossFadeTime; + unsigned int m_currentFadeTime; + unsigned int m_lastRenderTime; +}; + |